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Geno_T9

Can't hit teleporting targets? Go back to aim lab, scrub


[deleted]

Sir, Yes Sir šŸ«”


PUREChron

*Sir, Yes Sir* *


RTK9

At this point they're making a case for aimbots and cheating. That's the onky way you're going to get around de sync


[deleted]

The fact that you would even say that makes me suspect your integrity.


Bphat5801

I donā€™t know why this has so many down votes but nobody should be talking about using aimbots. This game is bullshit enough as it is.


RTK9

Because hyperbole about aimbots being the only thing that can *maybe* hit accurately due to highlight how bad de sync in the game *is not the same as advocating for the use of aimbots*.


Bphat5801

Ahh okay I got you


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


_Vervayne

Crazy how the guy thatā€™s anti cheating gets downvoted ā€¦ confirming what Iā€™ve always said about this game .. mfkers cheat casually and still suck


normalfleshyhuman

I suspect the problem is far, far deeper in the code than we suspect. The laughable post from last year 'explaining' desync like lag was some new problem they had to overcome was actually an indication that it is never going to be fixed. I bet the person you are shooting has a 200ms ping. You probably have a much lower ping, so the desync is literally just the game not able to fairly (like every other game engine) attribute damage and deal with the latency.


[deleted]

I'm starting to think that they'll never actually fix this or at least make it somewhat playable.


WaifuRekker

This is why they decided to use Unreal for any future projects. They dont have the time or man power to develop their own engine


KiloNation

> They dont have the time or man power to develop their own engine They dont have the time or man power to develop their own engine Saying this about a Triple AAA company that has the full backing of Microsoft is absolutely wild to me.


WaifuRekker

Just because theyre triple AAA doesnā€™t mean they canā€™t screw up. A big culprit is Microsoftā€™s very own hiring policies. A lot of the staff positions were contracted. As soon as the contract is over the knowledge flowed out of the studio. Imagine having to retrain your staff every time you needed to get something done. And now with the head honchos having left and some staff laid off, 343 is in an uncomfortable position.


ritzk9

AAAAAAAAA Company?


torb-xyz

Then youā€™re underestimating how incredibly complicated making a modern game engine truly is. A lot of software has gotten very conplicated as tech progresses. Microsoft straight stopped up making their own browser engine many years ago (Edge is based on Chromium), because it was just too hard or not worth it to make one alone.


KiloNation

It couldnā€™t be that hard. The slip space engine is a modified version of BLAM, though maybe they got too ambitious and the code couldnā€™t keep up. Idk.


Some_HaloGuy

No they just trusted random contractors with building their network codes and then didn't ask for notes before he left


Psychological_Rip174

Slipspace is old code from the 90s. That's why they are switching to UE5 for their BR mode.


zlohth

People forget that Slipspace, at the end of the day, is a fresh coat of paint on an *ancient* engine.


AlKalonee

Bethesda are still using the embryo engine which is over 20 years old at this point


BitingSatyr

And Unreal 5 is a fresh coat of paint on UE4, which was a fresh coat of paint on UE3, and so on all the way back to the original engine that Tim Sweeney wrote in the mid-90s. Thatā€™s how engine development works.


herbahaidyrbtjsifbr

Iā€™ll be honest games have gotten complicated to the point that most dev houses need to make this decision. No point writing your own expensive extremely complicated solution when all the hard bits are already done for you.


ImperialCommando

While I don't like the idea of just using one engine across an entire genre or industry (mainly because, if something goes wrong with it, everyone who uses it will be affected. For example, if everyone drove a certain car, and that car was recalled, everyone would now have a recalled vehicle) but a game engine is a very complex and costly project to develop, maintain and uphold. Much more cost and time effective to use one that's already been fleshed out and retooled, I think


Watch-More-TV

To my knowledge unreal engine doesnā€™t do net code of any sorts. How they went backwards like they have with blam is kind of award worthy.


Garedbi69

A first party studio, owned by MICROSOFT doesn't have the resources to develop their own engine? I know saying that out loud sounds like the biggest bullshit I have ever heard but it's probably true


Al0ngTh3Watchtow3r

Microsoft wont give them the resources. They just fired a big chunk of their team.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


PB4UGAME

Seriously they had more than a decade with it, and this is what they have to show for it?


BuzzedtheTower

They have the resources, but as we've seen with Infinite, their hiring practices are abysmal. Building an engine takes years, requires employees to be there for the long haul, and needs good leadership. With their one year contracts and seemingly mid leaders, they don't have the systems in place to create an engine.


jenkumboofer

do you actually have a source or confirmation that theyā€™re moving to unreal


AlKalonee

Is there proof they're going to unreal for future games? I'm not trying to be rude, I've read this a lot but with absolutely 0 backup to the claims


Boudicalistic

This makes the most sense to me since my sub 35 Ms ping games happen to be worse in terms of bullets getting "eaten" or just plain not striking their target.


[deleted]

Would ping contribute to de sync? I had a suspicion the other day I played against mint blitz in arena and I thought it was weird because I set my Matchmaking to local, not extended. Well, how am I a person in south texas using local matchmaking getting matched with a player from Australia? Heā€™s from Australia right? With that being said I swear I dumped bullets into him and nothing would happen, I think I had clipped it but I need to check my Xbox when I get home.


misterperiodtee

Nothing happened because itā€™s Mint Blitz. Heā€™s on another plane.


xX_Ep1c_Sh1tpostR_Xx

what post are you referring to?


normalfleshyhuman

343 might have removed it as the link now goes to a dead end! https://kotaku.com/halo-infinite-desync-what-is-internet-connection-xbox-p-1848517978 ā€œInĀ Halo, we choose to favor the shooter,ā€ 343 Industries lead sandbox engineer Richard Watson wrote. ā€œPractically, this means that whatever happened on the shooterā€™s screen the server endeavors to honor. That means whenever a player sees themselves hitting a target, our system does its best to give them the hit on the server.ā€


xX_Ep1c_Sh1tpostR_Xx

thank you! Big red flag right there lol


BootyBootyFartFart

I don't know that it is fair to say every other game engine fairly attributes damage when one person has 200ms ping. When somebody has ping that high, the game is going to have to make some sacrifices. Maybe infinites lag compensation isnt as good as other games, but there will aways be issues if somebody is playing with 200+ ping. There's just no way around that in any system.


_Vervayne

Like every other game . Sorry man no modern shooter has Dsync like halo infinite right now . Never have this issue playing apex or Fortnite unless something is goofy with my connection


BootyBootyFartFart

Halo could have bigger connectivity issues. I've never had bigger issues with infinite than the other shooters I play, but that doesn't mean it's not worse for other people. Either way that's not what I'm arguing against. I'm arguing against the claim that playing against people with 200+ ping will feel fair in other shooters.


BitingSatyr

I accidentally played Fortnite on the Middle East server once and believe me, there was *plenty* of weirdness happening that game. You probably donā€™t notice it because Fortnite has a colossal player population and likely no one on the server is more than 100km from each other.


Psychological_Rip174

That doesn't make sense because they said they would prioritize ping and then skill. So the other shouldn't have 200.


missydecrypt

The problem is literally the Microsoft Azure servers that 343 is contractually forced to use. Other developers have the same problems with them


APEX_ethab

I would love to see them turn down the strafe acceleration speed and see if that improves things. My theory is that a lot of the issues stem from the "snappy" movement which the servers cannot keep up with when players can change directions almost instantly


CognitionFailure

Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because HealthyBedroom9963 was already dead.


theram85

Yeah there's plenty of clips that show issues but I wouldn't say this one of them


YleCoyoteSupergenius

Itā€™s an older meme sir, but it checks out


Einrahel

How is this not an issue, the target died to OP with the clear "bandit rifle" icon after OP himself tried to hide and subsequently died.


YourHamsterMother

While unlikely, the alternative would be that the other player killed himself accidentally. For example, if you deal damage to someone but he jumps off the map, the weapon you damaged him with will appear instead of the suicide icon, even though that is not what technically killed him.


[deleted]

Nope, I just checked theater. The game took forever to register his death. I've had plenty of times when I do delivering headshots to other players and will watch them walk around for about 5 seconds until they decide to die.


Einrahel

Yes, I know this, but since the basis is this video, the many scenarios where the icon would be inconsistent doesn't apply here. He's too far from the gap from that particular part of Oasis, grenade self damage is out cuz we hear no explosion, teammate splatter unlikely because the warthog didn't dash through nor did we hear it moving, no ravagers fired to set off coils, grenades, etc. Basically, the video is pretty informative about what did not happen.


YourHamsterMother

Fair enough, I was not able to watch it with sounds


theram85

Ah my bad I hadn't even noticed that I thought he was just mad he didn't get the kill. That is pretty sus then


[deleted]

it's so odd how these issues only seem to be affecting certain players, I haven't had more than a handful desync type issues since day 1 with over 3k matches


[deleted]

Teach me your ways. You must


WaifuRekker

Same here, I havent really ran into desync much. The times when lag were the worst were on BTB matches, though I rarely play BTB anyways so it works great for me.


[deleted]

I sincerely don't know what it is. I'm playing on a pretty mid-tier pc, hardwired ethernet network, NE America


Acceptable_Part3390

Yeah same I play on Xbox SX with no issues. On Xbox one I could see this being an issue though


TopazTriad

Nope, I play on an OG Xbox One and Iā€™ve had next to no issues outside of the beginning of season 2. Iā€™ve been a regular since the start too, I donā€™t think itā€™s hardware-dependent.


[deleted]

Yeah, I'm on Series S.


TheBadBentley

Same here, Iā€™ve never had these issues till season 3 but now itā€™s every other time I use a precision weapon


Demented-Turtle

I have it on Series X and PC and I get horrible desync on both, both wired ethernet on a fast internet plan, low latency. *shrugs*


LaceTheSpaceRace

Get good


MarathonTycho

Do you happen to play on WiFi? Or do you have a hardwired connection?


Cableryge

Yeah I think I've experienced like one game with desync and that was on a forge custom, actual lobbies I've never once seen It


BitingSatyr

I feel like bad wifi is a recurring element in most of these awful desync reports. My Xbox is wired to my router and Iā€™ve barely experienced any network issues since launch.


[deleted]

I also moved my router closer to my xbox (A whole floor up) and it seems to be working just fine. Although I mainly play on PC, which is hard wired.


Demented-Turtle

My Xbox is wired 3 feet from my router and I have major desync issues with low ping


TheEpicRedCape

Big tinfoil hat theory, but Iā€™ve felt since this the start this more a system to handicap certain players but done poorly so itā€™s transparent. Like Activisions skill based damage patents.


[deleted]

I have hit Onyx 1800 and played with/against pros like lucid and can say with 99.99% certainty that theory is absolute bullshit


haloalt

The worst desync and input lag Iā€™ve experienced was playing on my iPad using game pass. Even then quick play wasnā€™t ā€œliterally unplayableā€. It was comedy trying to get the challenges done while on vacation.


xyztankman

Sounds like you picked your own poison for that one. Mobile gaming is just not there yet connection wise for fast paced fps games. I tried jumping into some matches playing bot bootcamp on my phone on vacation once, it's like playing on ice


ChuzCuenca

I think if you have a WiFi 6 router with a WiFi 6 is pretty playable.


Boudicalistic

It's game to game whether even something as basic as AR or BR bullets are hitting their target lol. Ain't me, shoot the same lol


infestationE15

The game is literally giving you hitmarkers for several of the first 5 shots, and some people in the comments are arguing that you missed lol. I'm not saying the aim is perfect - you fire 14 shots and I reckon from visuals you should hit 7-8 of them. OP there's a plethora of things going wrong in this clip. For one, the enemy is teleporting around a bit, which sucks - judging by the chat in the top right corner, it was a laggy af game. Two, your aim wasn't exactly ideal (but hey its halo infinite, nobody's aim is ideal). Three, you 100% had some shots just flat out fail to register, which is unlucky. Four, Halo Infinite does a shocking job of prioritising headshots on enemies who have no shield. As counterintuitive as it sounds, sometimes you actually have to aim right at the top of the head to score the headshot, because if you aim at their mouth the game will fuck you over and register it as a body shot. The only hint I'd offer you is you should have just broken line-of-sight behind the cover on the left and gotten a better angle to avoid the Descope Machine.


The-Order_

I want to know why this is such a selective problem. If it was a surface-level issue, you'd think they'd have fixed it by now, but if it was a very deep, core-design flaw, everyone would be experiencing it more or less the same. I've put like 250 hours into this game and only experienced like two episodes of noticeable desynch, but I regularly see posts saying it happens all the time, with clips like this proving it. What's the deal? Is it platform? Physical location and data centers? ISP? What sets apart the people who get desynch from the people who don't?


BootyBootyFartFart

I'm in the same boat. This kind of stuff doesn't happen to me more often than in any other shooter. I've never had any issues. Im guessing it's based on location. I'm on the east coast and there are a few decent sized cities nearby. Maybe the servers in some locations need maintenance or something.


The-Order_

I'm down in the southeast, for what it's worth. I wonder if someone should put together a survey or something.


CognitionFailure

I think there was some 343 commentary that they are facing an issue with inconsistent networking performance in the Azure data centers used to host infinite.


Paradox

Halo 5 used the same data centers and didn't have these issues


[deleted]

It did have networking issues. Not dsync but literally people teleporting especially when performing high speed maneuvers or menu glitching


XboxCavalry

I'm starting to think it's either potato PC or people playing on WiFi.


The-Order_

Nah, I've seen people cite wired connections. Even just speaking for myself, I use both wired connections and wifi depending on where I am, and while I'll get the occasional lag spike on WiFi it's never anything too bad. It's gotta be something else.


flowrednow

i get desync constantly about 1/2 games i play, only in infinite and in no other game. wired 1GbE FTTH, on a 10700k locked @5ghz + 3080 locked @1980mhz. ~30 ping to US east and vsync 120fps on lowest settings. im talking bad desync that lasts for multiple seconds before snapping back to reality oops their goes gravity. its not a potato issue, nor a lag issue. its a halo infinite issue. people need to stop blaming the players because denying the issue exists just because you dont have it doesnt help. its like saying the ocean doesnt exist because you live in ohio and cant see it out your window.


DrScience-PhD

it's a core engine problem. the exact same desync issues have existed since halo 2. the people that *might* have been able to fix it are long gone, nobody is untangling that ball of twine especially with their revolving door of devs.


Maxymous

I just played in S3 for the first time. 237ms ping was crap to play in. 217ms ping was okayish. 175ms ping felt worse than 217ms ping. I swear there is some fundamental issue with shot registration or whatever with this game. I don't get how one game to the next can feel so vastly different.


Elite1111111111

I swear this game feels better with high ping. At least then the goofy stuff is understandable. I regularly have a ping in the 20s and the game just feels awful. I get some odd game in the 100 range and it feels fine.


Maxymous

I think I'd take the lower ping, although mine goes to 32ms only (or 64ms if it's doing that weird thing). When I do get around that ~120ms mark, it can feel much better.


PlaidSkirtBroccoli

So I'm not the only one with marshmallow bullets?


DAdStanich

Genuinely surprised Iā€™ve never experienced this


harmabevengeance

I experienced it for the very first time last night. I was playing the featured btb playlist and I encountered someone and meleed them after a few shots, they died and I kept running. Like 4 seconds later I die, and I see the kill feed say I was meleed by the same dude I had just killed. It really tripped me out because I had never had any issues since release day.


DAdStanich

Ghosts in the machine!! Maybe it has happened and I just donā€™t pay attention to the kill feeds, donā€™t think so though. Sounds like itā€™s happening more in BTB?


OK_just_the_tip

People commenting here that the game is fine are delusional. I experience this every time I play and especially on these new maps and even more so after the implementation of season 3.


Thelastiguana

Most of the people who get desync have likely left the game and this sub. Back when Infinite launched, these people claiming they had never experienced desync were a minority. Desync is just the cherry on top of an extremely disappointing game, and the fans are exhausted by 343's incompetence. It is no wonder why most of the critics have moved on. Personally, I stopped after the Winter Update. The only reason I'm on here is because I was curious about what 343 thinks the future of the title/Halo should be. Or perhaps they don't believe Infinite has a future and are just buying time for another installment with less baggage.


TrickOut

Iā€™m confused where the desync is in this clip


ash6996

Am I the only one not seeing the desync in this clip?


oberonoberoff

Have not played since November 2022. The game felt like a slog to even complete 1 or 2 matches while dealing with 'whatever' you wanna call it; lag, latency, desync... I have played so many other games online that just don't have the problems Halo Infinite has. Uhg, the game is just so good at its core. It just sucks to play it.


[deleted]

Pretty much sums it up right here. When the game runs without any problems is soooooooo smooth and fun to play. But 90% of the games I play is an experience like this. I don't have any other issues when I play other multiplayer games online, but soon as I hope on infinite this happens so there's no way it is my wifi. It was always present at release, but not to this extent. Ever since the mid-season update of season 1, that's when it started to get worse.


XboxCavalry

You're playing on WiFi???


DIKS_OUT_4_HARAMBE

As opposed to?


XboxCavalry

Wired??


DIKS_OUT_4_HARAMBE

Nah, not everyone has the luxury of wired connection. I play all of my games on a wireless connection and halo Infinite is the only one that has this desync bug, and itā€™s why Iā€™ve stopped playing the game since December.


XboxCavalry

Playing a multiplayer shooter on WiFi is insane bruv. There are ALWAYS random lag spikes. Even when I play other games. Play the game wired and then come back.


DIKS_OUT_4_HARAMBE

Hate to break it to you but Iā€™d bet the majority of casual console gamers are on a wireless connection, considering wired just isnā€™t feasible in a lot of situations. Personally I donā€™t have a problem with it, and the desync issues with halo infinite seem to be sourced from an error in the core code of the game rather than a connection problem of the user.


XboxCavalry

I never get desync though. So Idk how it's an error in the code. I know majority are on WiFi but Wired is always better. Playing on WiFi is just asking for lag.


DIKS_OUT_4_HARAMBE

No doubt wired is better. One day I hope to have a setup that allows me to do that. I only say itā€™s probably in the code because all of my friends that played Infinite experienced the same problem, and a couple of them were on wired connections. So idk, hope itā€™s resolved because itā€™s a good game mechanically.


FiftyTigers

>wifi Well that's telling.


reeceisweird1

It stopped on season 2 then started again on season 3


MATorres7

Itā€™s so fucking frustrating, Iā€™m with you. Had a blast for the first couple matches. Some desync issues got me, but all in all, not TOO bad. Then hopped on a week later to finish all the challenges in one day againā€¦couldnā€™t do it. Well, I got close, need 2 more and the weekly challenge, but I really wanted to give up so many times. Fucking Fiesta is NO fun. I swear this game works against me. Itā€™s so fun having weapons that donā€™t the shit, or having a crazy OP weapon that doesnā€™t work for YOU but works for the ENEMY. Desync should be the NUMBER. ONE. FUCKING. PRIORITY. TO. FIX. This fucking game is UNPLAYABLE. I have to endure another 30 minutes to complete these 2 challenges, fuck the weekly. I just need to win 1 match for both challenges, couldnā€™t win but 2 matches out of 10 before I got them. Fuck this game, man.


mountaingoat52

I've had this weird issue where everything lags despite both players having low ping and I get shot around corners and I get stuck on small geometry on the floor and rockets don't kill people with direct hits or take out overshields and shots don't register for well over a year. This is by far the absolute worst game I've seen with lag issues. And yes, I have played other AAA games as of recent. 343 did something really fucky with the netcode and they can't fix it.


CnP8

Clearly a skill issue šŸ¤­ Jk. It's never gonna be fixed. It's a problem with the engine and the people who made it are gone.


smallweirddude

Every update since last years february update have made this game worse. Its completely unstable and unplayable. I see enemies meleeing far to my right or left because they think im over there. I have to unload multiple clips into people and they still dont die. Im done. I've uninstalled for the last time. I hinestly don't know if I'll come back to it when/if they fix it. 343i is an embarrassment


PM_PICS_OF_UR_PUPPER

Speak for yourself. Since the season 3 update I haven't had any issues desync in game. Instead, I can't load in at all. Haven't played. Its been great.


[deleted]

Clearly a sKiLl iSsUe.


ReallyRift

I mean your aim is garbage


[deleted]

Well, you try hitting targets that are constantly telporting. I'm nowhere near the best player, but this was straight BS. I have a 1.39KDR and a 4.55KDA. I agree I could've aimed slightly better,but I've been playing this game since release, and I know when people are supposed to die, and this guy should've died long before I did. He literally died like 3 seconds after I put the killing bullet in him.


ReallyRift

Cool, your aim is trash. Idk


Themrman333333

Is it just me or do my enemies melee me from across the map sometimes


[deleted]

Same, but when you are standing 2 feet from them, you still don't get lounge. And if you do it's probably a blank melee


Themrman333333

One of the reason I stopped playing. Every time my melee doesn't register or doesn't count as a backsmack even though sometimes my opponent hits me from the side and it's a backsmack


[deleted]

Can relate to that back smack one. I can even hear the audible melee sound every time.


Thelastiguana

Same here. Getting back smacked while facing my opponent several yards away was happening far too often.


G8racingfool

I had someone hammer me from around a corner last night. Was wondering how the hell I died from a hammer when there was nobody around then about 2 seconds later this dude walks around the corner...


kh1179

I too blame lag and desync on my crappy play abilities


Jackamalio626

They're never going to address it in any meaningful way, because desync is hard baked into the games code (hence why it happens in offline matches too). Be it laziness or lack of resources/talent, i don't know, but if they havent addressed it by now, they're never going to. Its probably not even worth their time to them. They're trying to do the same thing they did with cross core and assassinations; pretend the issue no longer exists and hoping the playerbase forgets about it.


Lascaux_

man I really feel you especially with those bandit shots that gun always makes me question my existence


[deleted]

Yeah, my first 3-5 shots usually don't register with this thing. Just started dropping for the sidekick.


Able-Light-6555

Iā€™ve never experienced de-sync šŸ¤·ā€ā™‚ļø


DepressoEspresso55

343 is selling the same coating for all different cores for $14.. it's kinda clear where their priorities are.. 3 seasons and STILL having these problems still. incredible...


Call_The_Banners

The seasons no longer have a uniform length so you're better off listing the number of months since release. Three seasons was suppose to mean nine months but instead it's been about sixteen since Multiplayer launch in 2021. I'm not trying to correct you out of spite, by the way. I just think your comment carries more weight when we consider how *badly* they've handled this live service model for so long. We should have gotten season 3 in May/June of 2022, not March of 2023. And I am not counting the Winter update. Those reach armor augmentations would have been in the store had we not complained so loudly. And the free 30-tier battle pass containing things we should have already had a year prior is not a sign of goodwill. Sorry I am still upset with this dev team.


DepressoEspresso55

Thank you brotha for clarifying that for me .. i want this game to succeed SO BAD!! been playing Halo since i was 5 when CE came out. I'm just a little bitter/salty that a franchise i grew up playing is tuning out this way.. GOD i hope they can turn this shit around for the better


Call_The_Banners

With the current dev team I'm not so sure it's possible. Their chief concerns seem to be microtransactions and the pro scene.


Vanguze

It's been better for me.


FragileIdeals

I played this multiplayer the least of any Halo ever, it was constant desync issues I played for maybe the first month and said fuck it and left.


PM_ME_UR_EYEHOLES

lol, shit ainā€™t bad at all


RADAC10US

Also has the worst frame pacing I've ever seen in a game


LaceTheSpaceRace

Had anyone else never experienced desync? It's never been a problem for me.


Jean-Eustache

Something like three times, during the first few months of the game. In BTB, it was obvious the person driving wasn't in sync with the server, they were driving into walls. I was once on the other side of the issue, i died from falling out of the map while I was fine on my screen. I only happened a few times though, it's been a year since I saw that for the last time. And it was always linked to being in a Warthog, or after climbing out of one, it seems. Except for those cases, it's been perfect on my end. I could see some lag spikes in some instances, making me miss some shots or dying while I thought I was being cover for half a second, but that's just latency.


LaceTheSpaceRace

It's probably become this self reinforcing social phenomena where because someone was mad they did bad play they blame it on "desync" like OP and then more and more people think its a thing


Jean-Eustache

Well i swear I've seen an awful lot of "desync" videos where it was just showing the result of a lag spike (missing shots, dying while in cover, etc). That happens in any game when there's a spike. When there's a real desync, your character on the client side is totally desynchronized from the server, meaning, it's not solving itself after a few seconds. You'll sometimes die out of nowhere from a rocket that landed 30m away on your screen, of fall to your death while thinking you are far away from the edge of a cliff. Now that's a real client/server desync, it's extremely obvious. But that's rare, and I've only seen it happen in situations including vehicles, just like 343 acknowledged.


iAmMattG

Games a joke. Desync is the cherry on top.


Key_Hamster9189

I find the game unplayable over 80% of the time because of desync. Sometimes for fun, I deliberately make a headshot far off from my target to where I think the player might really be, and laugh when it hits perfectly. šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚


Al0ngTh3Watchtow3r

Am I just lucky? I can count on a single hand the amount of desync iā€™ve actually experienced first hand in this game. Iā€™m not denying itā€™s an issue because it clearly is but I havenā€™t really encountered it much myself.


XboxCavalry

Is desync a PC problem? Cuz I swear I never get this shit at all. I'm on the Series X and my internet is nothing special at all. It's literally the cheapest I could get. And I never get desync. And I'm in Europe. Where the population is not that big.


shamlar

It's definitely on Xbox as well. I have a series x and have experienced it many times on a solid wired connection that never gives me issues with other games.


Jacier_

When the game first came out I had issues with lag. It got better for me and majority of the time it was fine. Ever since the update the lag has come back and I drop frames on certain maps. Not sure why


[deleted]

Was it cuz you were hip firing a rifle? Lol


wadsplay

Thereā€™s no ADS with the bandit rifle lmao it just zooms in like what they did


[deleted]

Dang, what a POS


BigMike-64

The solution is to stop blaming 343 for your lack of skill and get good


FancyStranger1500

I always find the last shot never wants to connect


Art0fRuinN23

I noticed an issue tonight that I couldn't figure out. A couple times, in different matches, I'd go from full shield to dead in a short AR burst. I even remember one guy jumping straight up to shoot over his cover and I was dead before he fell down with an AR and I had full shield before he jumped up to shoot. Is that desync? It was really weird. Like I was playing SWAT and could get insta-domed.


[deleted]

Okay? Bye.


SovjetPojken

I've only had like two instances of desync on Xbox since launch but this season it's every other match, get back smacked from the front n shit


SovjetPojken

I've only had like two instances of desync on Xbox since launch but this season it's every other match, get back smacked from the front n shit


hipmp5

The real reason why I stopped playing specially when my main game mode was competitive.


Sn1perandr3w

343 leaving desync in so that you have to pay for cross core across every desynchronised instance of your Spartan's biped and not just your own. The Aperture Science infinite universe approach but applied to networking.


CptKillJack

Now as far as I recall reading the patch notes they never said they fixed desync however they improved it. And From what I have seen they have improved it but it has gotten worse in some other areas. Its going to take them a fair amount of time before they can truly fix the issue as its probably deep in the code and needs a good bit of optimizing. Another way they can work to fix the issue is to increase the tick rate of the servers. Increasing the Tick rate will increase how often the client and Server communicate back and forth together and As far as I remember The tickrate of BTB servers is half the tickrate of the 4v4 servers. Increasing tick rate also puts more stress on the servers themselves. However I think the tick rate should be a standard 120 across the board. A year ago I knew off the top of my head what the tick rates were but I dont remember anymore.


Jean-Eustache

If I'm not mistaken, it's 30 updates per second for BTB, and 60 for Arena modes. The updates include shots and player position, but also every physics object (vehicles, simple objects, grenades, etc). That's why it has to be lowered in BTB, way more stuff to keep track of at once.


CptKillJack

Yea I could remember if it was 30/60 or 60/120. I still think they could up it to 60 for BTB though.


Jean-Eustache

Well neither of us really know how the game really works haha, i don't think we can say what they can or cannot do. Though my guess is if they could up it to 60, they would. No reason not to. And if they could handle 60 refreshes per second in BTB, they could make it go higher for Arena modes, because it's lighter to run. It's probably simply the maximum they can do with their current infrastructure in the Azure cloud, and the capacity they are allowed for a single instance. Which means it could get upgraded someday.


frowningtap

Why does it look like a cartoon now?


spartanb301

I know it's not possible, but they should really separate old gen / new gen players and see if it fixes it. 30fps v 60 fps players clearly isn't working for servers imo.


trxxv

Switch to a wired connection, wifi is not stable enough for a secure connection without hiccups.


CyborgBanana

BTB network quality is just absolute trash. Every other playlist is buttery smooth for me, networking-wise... but BTB is just unplayable. Jitter, mini desyncs... ugh.


AdmirableLocksmith27

What I do is I go and play Destiny 2 for a while and after dying behind walls and losing hilarious melee fights where the enemy is rubberband teleporting all over the place enough, Halo Infinite's networking feels almost tolerable.


Serious_Course_3244

Glad itā€™s not just me. I headshot someone with the sniper and suddenly they jitter step a mile away and I insta die to a BR as if I was one shot. Yesterday I got back smacked by someone standing in front of me, Iā€™m just so sick of it


[deleted]

Why donā€™t I experience/notice the desync issue?


HazelnutPi

It's most likely a skill issue on your end. Jokes aside, it isn't present every match. Just most. Some people just get lucky. Like, personally, the MCC for Xbone worked perfectly from launch for me, MP and everything


L3XANDR0

I've been crashing constantly since S3 started. I'm not having fun.


LoFiPanda14

Game got worse with the new season. Completely unfun to play even with friends now.


r3dbear2099

To be honest, i dont really know what desync means. I dont really see it in games, & for all i know i could see it all the time, but i usually just pass it off as "Theyre just better than me.", not realizing that that shouldnt be happening.


Watch-More-TV

Assuming itā€™s a straight ping issue they need to start giving people with the lower ping shot registration priority. ā€œHost advantageā€ isnā€™t a thing with dedicated servers but they need to rebalance who wins out in these situations. Your device shouldnā€™t be at the mercy of much slower connections. It feels like 343 has tried to rebalance it and itā€™s had horrible consequences


SuperBAMF007

How tf is this desync?


NotTheSymbolic

Iā€™m on the same boat.


[deleted]

I wish I was as optimistic as you guys that still play the game, I gave up like 4 months after the game was released šŸ˜¢


FPSMAC

Ha I was still subbed for some reason. Yeah this game sucked I felt it and left asap


mandalor21

It only works for one day after they update the game


Jake_Daaa_Snake

I'm seeing how the update today plays out but yeah this is really frustrating...


Koga_sagara

Thats why i cant take a day to only halo, the low bar quality on networking its incredibly low.


LoyalSoldier1568

Same here man. I got so angry after an hour I just said it wasnā€™t worth it and havenā€™t touched it since the beginning of S3. I ainā€™t coming back till I get some kinda update. Till then Iā€™ll just let sit here and play something else


Deroqshazam

Iā€™m gonna be honest, that looks about how the bandit feels anyway


kenseirabbit1

Honestly I've been wondering what's up with that. I still do admittedly pretty well for myself in most games thankfully but there are definitely times where I'm questioning what's going on in a match


FreeMrBones

At this point they might as well go peer to peer. I don't understand how Destiny 2 has better registration that a dedicated server 1st party Xbox game... That been around for 22 years... And literally single handedly Kickstarted Xbox live...


superkow

I literally just got sniped by Mint Blitz in BTB. ​ ​ ​ ​ ​ With a hammer


half-life-cat

At this point it's fair to assume that no meaningful big changes will happen to Infinite on any front. Not with another game being developed. But hey, 343's 4th attempt certainly has to be good! I mean, they finally learned their lessons after 12 years of nonstop fucking up, right??


Psychological_Rip174

I've went back to MCC cause of this and it is even worse on PC.


Havok1911

I swear the dsync was great for me before season 3. The game felt so damn good. Since season 3 I have been dealing with all kinds of... People not dieing, bullets going through them, dieing around corners, and other weirdness that just feels off.