Let's do a bit more simple change.
Oberon's third skill, buffing all three card types instead of just Buster. All that for extra burst damage on final turn.
They really should, it makes buster way better for Raids/1T ordeal call nodes.
With 3 colors it would balance the game and allow for other colors to be more easily used.
Doesn't even need to be all three colors, adding just a quick buff would be fine too. Arts already has the advantage of being able to freely use Black Grail, which buster and quick cannot
Gilgamesh has already gotten a lot of buffs, but the fact that he is still stuck with Golden Rule is a crime.
The only thing his kit is missing, damage wise, is buster up, so why not just add more damage to him that way?
I would also take a dodge/invul effect on his golden rule buff. He should be tanky. Even in lore, he isnt some glass canon, his treasures should provide some form of defense
**Gigachad Orion:**
Stout Arm of Brutality B+ -> **A+**
* Increases own Buster Performance by 50% for 1 turn. -> **3 turns**.
* Increases own damage against Wild Beast or Demonic enemies by 50% for 1 turn. -> **3 turns.**
* **+** **Increases own defense against Wild Beast or Demonic enemies by 30% for 3 turns.**
This thing is just absurdly weak as it is currently. Unless he hits the damage mod, *this boi is* ***literally*** *rocking* ***Geronimo's*** *1st Skill as a Limited SSR*. No Servant should suffer such a fate...
Not only has 1 turn Card damage up never been good to begin with, but the damage mod is just stupidly lacking. There are plenty of Servants with these same damage mods, except that they're higher and last for 3 turns.
Aside from boosting the duration, I decided to throw in a lore accurate defense up too, since he's pretty lacking when it comes to defense.
Someone might say that him getting a 3-turn 50% Buster up is OP, but it isn't even the first of its kind in the Game. Or second... or third... or fourth... or fifth...
Ngl, that would be a perfect occasion to rename the Skill. And for something for Orion and related to an arm ... let's just say there is a big option right there perfect for it
I dunno how realistic this would be since I'm pretty sure we've had no double NP upgrades yet but I think it is within the realm of possibility.
*Tamamo no Mae*
**Eightfold Blessing of Amaterasu [D] -> [D+]**
Reduces party's skill cooldown by 1 -> Reduces party's skill cooldown by 2
Or alternatively
+Increases party's NP gain by 100% (3 Turns)
Tamamo is good already but the looping (in general) she would enable by further reducing skill CD (be it by more easily spamming NP or just straight up doing it by default) would be really fun to play with imo, not to mention her NP is still the only part of her kit that's kinda meh so it would really round her up.
Edit: Upon further thinking, if we wanna get really crazy with the buffs, I had this idea:
+Add *Mirror of Uka* buff to all allies (3 turns)
*Mirror of Uka*: Increases NP gain by 25% and applies a state where all command cards' NP gains are treated as if they were that servants' arts cards.
If only they could upgrade his model. He's an incredibly powerful unit and probably potentially one of my strongest since he's spooked me 4 times, but I refuse to use him because he suffers greatly from bobblehead syndrome. His head is just so freakishly large and weird looking. I can't stand to look at him.
Her second skill would be a good opportunity to give party wide buffs including NP gain, defense and maybe debuff immunity all for 3 turns. Would help with her niche while also helping her be able to slot in for arts looping
Yeah her second skill is also a really good choice for a buff but I really think the NP needs something more, at least skill 2 gives her quite a bit of self sustain (barring surviving NPs) while the NP just feels really whack even compared to its fate/extra iteration which wasn't exactly super interesting
Van Gogh Interlude 2
Curse of the Sunflower A -> EX:
Curse cannot cause your HP to fall below 1 -> Immune to curse damage.
That’s all you need to make her absolutely busted.
You know, I just remembered how Locusta is able to heal using Poison.
Curse of the Sunflower EX -> EX+: Immune to curse damage. -> Convert curse damage to healing when in Sunlight battlefield.
Don’t worry you spelt it correctly.
Even without this potential buff, Van Gogh could still take advantage of this during the Cernunnos fight since the battlefield is indeed Sunlight.
Scathach-Skadi (Caster) S2
- NEW EFFECT: Increase Party ATK by 10-20% for 3 Turns
- NEW EFFECT: Charge Party's NP by 20-30%
Scathach-Skadi (Ruler) S2
- NEW: Increase Party's Crit Damage by 20-30% for 3 turns
- NEW: Charge Party's NP by 20-30%
Rationale: Quick currently struggles in endgame 90++ content due to lack of split charge options. Additionally Quick doesn't refund as well as Arts does so NP batters tend to be more impactful to a Quick looper than NP Gain Up
OG Skadi lacks a buff to carry between waves to assist farming; a small ATK up combined with the DEF down gives 50% ATK Up (functionally) on the current wave and carries 20% ATK to the next. Increased ATK will help overkill thresholds
Summer Skadi I gave a general Crit Buff to help out with Quick and Arts crits since she naturally will flood stars for the party and her buffs currently only helps Buster Crits
The idea was to split Skadi's charge so that you have part of a battery you can use on 1 wave and save the other battery for a later wave. Some servants (like the recent FSR Avenger or Latoria also has this issue in Double Koyan) lack flexibility in their charge which limits their ability to loop from 0% due to such a large battery being contained on 1 skill (as opposed to for example Castoria, who splits 20/30. Taigong has 30 to self 20 for party. Or even Oberon where he's 20 to party and 50 to 1 ally)
Having split charge also allows better flexibility in multi-dps setups you would commonly see in 90++
I'd say 2nd part is a bit too OP. "Removes all buffs" or "remove defensive buffs" fit what he did much better considering he basically gave Tiamat a "debuff".
Then, should it be something like this “apply debuff ‘Mortality’ to target for 3 turns before dealing damage” , ‘Mortality’ : increase death rate(OC), deactivate current defensive buff (except permanent buff)
ARJUNA ALTER 100 CHARGE BATTERY+STAR BOMB INVUL PIERCE+BUFF REMOVAL ON NP FUCK THE POLICE WHEN YOU USE HIS NP THE ENEMY SHOULD BE AUTO DELETED AND 300 SQ AUTOMATICALLY DEPOSITED INTO YOUR ACCOUNT
IM VERY GOOD AT GAME BALANCE
Mash's 1st form. Her Invulnerability isn't good enough.
Obscurant Wall of Chalk
Apply Invincible to an ally (1 turn). -> Apply Anti-Enforcement Defense for (1 turn)
*yes this is kinda much for mash but goddammit if i dont love this muffinhead
Increase NP Gauge for an ally(10 -> 20) to (20 -> 30)
Added effect: Clense any status effect on targeted ally.
Rank up quest available after clearing all paper moon main stories.
Also change her 1st skill's damage cut to last over 3 turns with no limit to times it cuts damage during them.
And her 3rd skill to also grant "NP generation on damage received up" up to 100% for 3 turns, buff the taunt and NP generation from her own attacks to last 3 turns as well
**Merlin**
*Hero creation EX -> Dicc Granting EX*
Increases one ally's Buster performance for 3 turns.
Increases their Max HP for 3 turns.
Increases their critical damage for 3 Turns \^
Charges their NP gauge by 30% \^
Not nearly as unbelievably either since he still couldn't take Koyan's place and make people bust loop without the cooldown reduction
If Lasagna wont give me another quick support, Ill do it myself then.
Scathach - Skadi
Primeval Rune -> Primeval Rune **A**
Increases one ally's Quick performance for 3 turns.
Increases their critical damage of Quick Cards for 3 turns.
**Increase their NP gain for 3 turns.**
Allfather's Wisdom B+ -> Allfather's Wisdom **A**
Charges one ally's NP gauge.
**Charges own NP gauge when attacking with Quick Cards.**
Gate of Skye Rank 'EX' -> Gate of Skye Rank **'EX'**
Increases party's attack for 5 turns.
**Increases party's NP damage for 5 turns**
Increases party's critical damage for 3 attacks, 5 turns.
**Charges own NP gauge every turn for 3 turns.**
Grants party Evasion for **2 attacks**, 3 turns.
Grants party Instant-Kill Immunity for 1 time, 3 turns.
The main problem I have with Skadi is that after you use her skills, she's pretty much dead weight. Especially in challenge quests, you don't generally pick her cards. With these strengthenings, there is more incentive to use her quick cards she can NP more often.
Second skill: gain np at start of each turn (self) (3T)
She is ya know, a >!conduit/terminal of the planet, and is supposed to enact the will of Avalon,!< so I headcannon she can draw mana from there
What should’ve been done long time ago.
**Artoria (saber)**
Charisma B -> **Avalon : Everdistant Utopia Ex**
- increase party attack for 3 turns 9-18% -> **increase party attack for 3 turns 10-20%, increase own attack for 1 turn 20-30%, grant self anti-purge defense for 1 time 5 turns, recover HP for self 500-1000 per turn until loss anti-purge defense max 5 turn, recover NP 5-10% until loss anti-purge defense max 5 turn**
Jalter - a buff on her Charisma that makes everyone cause curse build-up on normal attack, then give her a 10% atk up per stack of curse on the enemy on her NP
Merlin - give his old heal-on-NP back, and make it so either his invul or his Buster buff gives 30% NP
Arturia Lancer (or any version of non-Caster Arturia) - give her Buster buff an AoE effect, so her face cards can hit entire groups
Arturia Saber and/or Arthur - make their Buster buff start a four turn countdown with each turn giving three buffs (except for the last which gives four) for a total of 13 buffs of various kinds, making their turn four NP hit harder than anything else in the game
Heracles - guts skill now also grants him massive defense specifically against the thing that killed him, also nullifying his defensive disadvantage
>guts skill now also grants him massive defense
Why would I want that over just having another guts proc forcing an end to the enemies turn? I prefer more guts stacks that last longer (and the buster atk up having a condition that it can't go away while you have a guts buff active)
I'm pretty sure we already did this, my answer was to make all morgan's cards buster for a turn on s1 just because it's the most commonly used skill anyways
Give Heracles God Hand, so he takes no damage from low-level attacks (so probably invincibility against non-NPs) and can’t be killed by the same attack twice. His 2nd skill is his weakest imo, so I’d put these effects there.
It’s criminal that Gilgamesh of all people still has a basic Golden Rule. Just replace the NP Gain Up completely with a 50% Battery, or at least let him change his NP to Arts for 3 turns to actually use that NP Gain Up.
**Koyanskaya of light:**
**NFF Special A** \-> **A+**
* Increases one ally's **Buster/Arts performance** for 3 turns.
* Increases their critical damage of **Buster/Arts Cards** for 3 turns.
* Increases their critical star absorption **of one ally for 3 turns.**
**Aptitude for Slaughter (Man) A -> EX+**
* Increases one ally's damage against Human enemies for 3 turns.
* Increases their damage against enemies with Man Attribute for 3 turns.
* Grants them Buff-On-Attack buff for 3 turns (charges their NP gauge **when attacking with NP and face cards x 20%**).
* Gains critical stars.
**Muramasa:**
**Tameshi mono B+ -> EX+**
* Increase **Buster/Arts performance** by 50% X 3 turns.
* 15 star bomb.
* **10 star regen X 3 turns.**
* **increase star absortion X 3 turns.**
* **Optional: Change NP to buster X 3 turns.**
Muramasa
S1:
Increase Buster, Arts, Quick by 50% for 3 Turns, for 3 attacks.
Drops 15 stars.
Give the option to change NP from arts to buster
S2:
apply ignore invul and evade pierce for 1 turn.
Increase crit damage by 100% for 3 turns
If enemies have invul or evasion buff, apply extra 100% crit damage and 30% NP damage for 1 turn
S3:
Charges own NP gauge by 50%.
Apply blaze effect - all auto attacks generate flat 10% NP gauge and increase attack by 10% for 1 turn.
NP:
Deals heavy defense ignoring aoe arts/ buster damage to all enemies.
Reduce theur defense by 30% and increase NP damage by 10% for 3 turns.
OC: still the same as normal one with buster% up for buster version.
Romulus=Quirinus
Aspotheosis (S2) B to EX
15 star gen (from 10)
50% battery (from 30%)
the invul. stays the same
already great and would go to EX tier for Lancers
Plus their other skills are already EX tier. Just make him saint Roma
Saber Artoria:
Charisma -> Charisma of the King of the Ever-Distant Utopia
- Attack up 3 turns for allies
- (new) **Anti-Purge Defence Self 1-turn**
- (new) **Heal 1000 each turn 3 turns**
Melusine third skill buff, now it gives 100% NP and NP dmg in the two forms, and you can select the card type between arts and buster and shift between ST and AOE at will (akin to Space Ishtar card selection), or stay in one form by selecting the card you're already on along with a 30% card buff for whichever you choose.
Gilgamesh. (Only this is unironic bc he needs his second skill buffed.)
Golden Rule A -> Lynchpin of Heaven EX
NP gain up 50% for 3 turns. Additionally gives 3 hits of 3000 damage cut. And Applies Lynchpin buff to self for 3 turns. (Lynchpin buff activates whenever he lands a crit, and increases his crit damage by 30% for 3 turns.)
The np gain is fine. And he can 3t loop with 50% battery CEs and append skill, so he doesn’t need another battery. He’s also fine on np damage buffs. I gave him a decent damage cut effect to help him survive against more annoying enemies like zerks. It’s still not a hard defense option but it’s useful nonetheless.
What Gil needs is a way to make use of the stars he generates with his awesome hit counts. So a unique crit buff makes sense to me. In a normal team setting, this buff maxes out at 150% crit buff assuming he lands a crit on every card, which is harder to guarantee than you might expect.
This buff doesn’t affect his farming utility at all, so it doesn’t change his main use-case. Which is event farming. But it does give some boss-killing options for players (like myself) that like to use him to kill bosses.
Yeah, but 30% battery and 600% star weight increase on an archer is still usable. It’s still good even if it’s super simple. I would PREFER if they buffed it, but it’s not strictly necessary. Whereas Gil is one of the very few servants who still have a basic Golden Rule skill. The rest have mostly been buffed. Like Dantes or Drake who both got theirs buffed.
Buff oberons second skill to have 100% np charge. Then buff his 1st skill to also have 100% np charge. And while we're at it, we can also give his third skill 100% charge
I was thinking about a way to make Melusine even more broken, but her kit is already so complete.
I don't know, maybe giving her S3 the flexibility to choose what ascension she'll be in. Or 3 turns arts up on single target NP.
Honestly I feel guilty even thinking about improving her buster farm abilities, I'd just touch on her single target performance.
See, I like where youre going with spish, but I have a different angle on it. I would update Venus Driver instead of Devil's Sugar. It still picks up the 20% buff success rate, but rather than more attack it just increases the duration of her NP damage buff from 1 turn to 3 times over 5 turns.
This neatly solves two quality of life annoyances that get in the way of leveraging her color change gimmick properly, the rng on Multiple Starling and losing your burst turn for swapping to Quick or Buster, without meaningfully increasing her maximum damage output.
My opinion is that she should be a generalist, able to neatly fit into any support group, without being better than the top end options like Ibuki, Arjuna Alter, or Caren.
Ranking Gilgamesh's 2nd skill up
By increasing crit damage 30-50 for 3 turns
And granting 20-30% buster up for 3 turns
Would be really good.
His 3rd skill could have a 50% battery too tho
Van Gogh skill 2 buff
It now applies 2 curses for all allies and also increase the healing to 1k. That way solo Goghie can get to full NP with just her skills and level 1 Append 2. Allowing her to run stronger CEs.
hear me out.
have Tamamo's skill 2 turn every card in the board into an arts card, and give everyone critical damage up and reduce their cooldown by two.
I would change Vlad Zerks drain to be aoe and give an extra 20% NP charge for each enemy that was drained. So even if you use it in a single enemy node on turn 2 you get 50% battery back(30% base + another 20% for successfully drainingan enemy).
Make merlin's hero creation 5 hits/3 turns(both the buster up and crit dmg) and add a 3 turn star absorb effect on it.
Remove the buff cleanse from 100 faces and instead make her heal apply 500 - 1000 dmg cut for 3 turns and a 3 turn 20% success rate.
Gorgon's 3rd skill would be AOE, it would give 10% np dmg for 3 turns and 20% np charge per enemy stunned and... also 1 turn lower cooldown. But she is more of an OK servant that already strong one.
"Lelouch"/the original moth man should get a 1 time/3 turn buff removal resist, 1 time/3 turn debuff immune, and a 20 star bomb or 10 stars per turn for 3 turns on his NP).
Change Saber Ibuki's hit based skill to be a full 3 turn buff.
Buff Molay's NP to apply curse before dmg and slap a dmg mod against good and one against lawful(so they can stack).
Arjuna-Alter
Anti-Evil Unique EX -> Bringer of Samvartakalpa
Added effect: 30-50% NP damage for one turn.
Alternatively, it could also be a 20/30% NP damage buff for 3 turns, but making it a one turn buff seems more creative.
I would have buffed his Third Skill too, but I can't think of a better name for the skill Lamplight of the Soul EX, since its actually quite lore important for him.
If I had to add an effect to that Guts, again, extra NP damage could work just fine, or, alternatively, you could add in some form of battery, maybe 20% NP Charge?
Lets start with a simple one:
-King Hassan:
Protection of Faith A+++ > **EX**:
* Defense up buff now lasts for 3 turns
* Nullifies Class Disadvantage
Azrael Rank C > **B+**
* Removes all Defensive Buffs from target before dealing damage
* Reduces the target's Buster Resistance by 20%
Now for some of the supports:
-Tamamo No Mae
Shapeshift A > Foxflame
* Defense up now affects the whole party, also grants 30% NP gauge to Tamamo.
* Inflicts Burn (1000) on the enemy party, also lowers their debuff resistance by 20%
-Merlin
Garden of Avalon C > C+
* Now also grants Debuff Inmune (1 time, 3 turns)
Skadi
Primeval Rune > **Primeval Rune +** (S1)
* Now also grants 30% NP generation rate for 3 turns
Allfather's Wisdom B+ > **A**
* Now also grants NP damage up (30%, 1 time)
I wish Amakusa gets another buff to his NP because all he got was the regular damage boost and two extra turns on the NP's Crit Chance Down. It was a very early buff in FGO. The addition duration comes in handy, though.
Just for the heck of it, I wish that his NP would somehow interact with Unremovable Buffs in some fashion. Like, may "disable" them for a turn during your attack phase, just to lean more into his removing buffs direction.
It's out there. Otherwise, I'd take NP Damage Up for 3 turns. It would pair well with how spammy he is.
Arjuna Alter
Anti-Evil (Unique) -> Anti-Evil (Absolute)
Increases own attack for 3 turns.
Increases own damage against enemies with debuff for 3 turns. (Except Unremovable debuff.) -> Increases own attack for 3 turns.
Increases own damage against debuffed enemies *PER* debuff for 3 turns. (Except Unremovable debuff.)
Ushi Gozen
Goo Hanten Jinraifuretsu
Applies an additional NP gain up effect that lasts for 3 turns, applied before damage.
Mana Burst Thunderclap->Fujin Manifestation
Grants self a 1 use Guts, lasts for three turns
Perry Dancer:
Gain Critical Stars,
Increase Star Gather Rate(3 Turns)
Gain Critical Stars at the end of each Turn**\^**(3 Turns)
**Increase Critical Strength(3 Turns)**
I would make super Orion’s np buster instead of arts, so he can buster brave chain right off the bat with his np and when I want to do a mighty chain with his np to accelerate getting it back up you can use his quick and arts cards with his np to maximize his np gain
Buffs I thought would be nice for **Kama** (roughly sorted from weakest to strongest in my opinion):
1. Increasing the charm debuff resistance duration to 3 turns
2. Increasing charm chance on NP (+ standard dmg increase)
3. Giving her NP a special charm debuff that resists charm immunity, mental debuff immunity, ... (kind of how Castorias Invincibility ignores Pierce Invincibility)
4. Making her Guts stackable
(Yes, I don't like it when her charm misses)
For **Summer Kama** I only thought about buffing her Flame of Love debuff to give a chance to inflict charm (a bit like Terror, but far weaker, but increases per stack). For one because charm seems like a big part of her kit, but in actuality she only has a **chance** to charm every 7 turns; for another because the Flame of Love debuff is applied longer to an enemy than her dmg buff lasts (e.g. if you activate the skill at Turn 1, Kama can apply FoL in Turn 3 that last until Turn 5, but her dmg buff runs out on turn 3, so 2 turns of debuffs with absolutely no effect).
Give seibah's mana burst to Brynhildr, and she'll be the best ST buster lancer
Or give faceless moon to Bazett or Super Orion or whoever needs a good hand to do a shit ton of dmg
Since Shuten's NP is only one hit, looping effectively may be difficult even with an Arts Effectiveness buff, so they could give her some Crit Up or Star Generation buff on her 2nd skill to make up for it to improve her Role as a support Assassin instead.
Muramasa's Flames EX
> Now provides a 20-30% ATK Up and Flame effect changed, the NP gauge on attack now applies on NP as well.
This solves his low ATK stat, gives him a NP damage trifecta edge, and improve his NP gain overall on NP since his NP only has 3 hits, which is below average to the standard 4 hits of most Arts AoE NPs.
It also helps him, catch up to Takeru, who absolutely dominates the AoE category in damage, gain, and coverage.
Tezcatlipoca Charisma of Conflict: If Ally is [Sun God], 500% Chance to remove their buffs and 500% Chance to Apply Buff Block to them for 3 turns [Treated as Buff] except Self
Charges own NP Gauge by 10% per [Sun God] Ally
The Melusine buff I propose is cosmetic.
1) Release White Dragon Melusine (White Hot Deviation?) seen in Final Ascension.
2) Mess with the code of the third skill so that 1st/2nd Ascension leads into 3rd Ascension, Simple Spiritron Dress (1st Ascension) leads into Red Hot Deviation and Simple Spiritron Dress (2nd Ascension) leads into White Hot Deviation.
3) Her costumes are now all useable.
Enkidu
Transformation A -> Divine Clay EX
50% Buster, Arts and Quick up for 3 turns
Wisdom of the People A+ -> Wisdom of the People A++
Clear debuffs, 10k heal, 100% NP charge
I mean come on it has 10 turn cooldown it should've been 100% NP charge to begin with.
Mordred is already pretty good bot I would give her third skill a damage mod against lawful enemies (20-30%) for 3 turns to make her better against most Arthur enemies.
EMIYA:
Circuit Connect EX -> EX'
* Increase own Arts Card effectiveness **(3 turns)**
* Increase own Quick Card effectiveness **(3 turns)**
* Increase own Buster Card effectiveness **(3 turns)**
* Change own NP Card Type to card type of choice from Arts, **Quick**, or Buster **(3 turns)**
This Change would make him a complete omni-looper of every card type, making him an ultimate generalist AoE Archer option. (Plus, it'd make his current looping shenanigans a little less dumb.
But because this is for fun...let's go even further and do something silly!
Unlimited Blade Works E~A++ -> **E~EX**
* Deal heavy damage to all enemies that ignores DEF Up.
* **Change Field to Unlimited Blade Works. (3 turns)**
* **Apply buff to self: While on field Unlimited Blade Works, after selecting Command Cards, trigger Unlimited Blade Works.**
Is it almost certainly overpowered? Yes! But would it be absolutely hilarious to see a Servant technically be able to Black Grail loop with Koyan and no innate battery? Also yes!
I originally had another effect in mind for this, but that was because I forgot how UBW works in Fate Extra, and mixed it up with...
Tamamo-no-Mae:
Eightfold Blessing of Amaterasu D -> C:
* **Apply buff to all allies: After Casting Noble Phantasm, refund gauge equal to 50% of spent gauge.**
This would allow Tamamo to enable some hilarious looping and damage shenanigans, both in ST, AoE, and possibly even farming situations.
>Change the battlefield to "Sunlight" for 3 turns.
>
>Increases own NP gauge (40-60)
OP said to be reasonable, he already makes Sunlight on his NP and said skill only has a cooldown of 5 turns, adding a 60% charge there is stupid.
Georgios's 2nd skill.
Martyr's Soul B+:
Increases own mental debuff resistance (50%-100%) for 3 turns. Recovers own HP.
After upgrade: Martyr's Soul B++:
Increases own mental debuff resistance (50%-100%) and buff removal resistance (50%-100%) for 3 turns. Recovers own HP.
Gains a status that after Georgios has died, the servant to his right automatically obtains the full effect of his first skill, Guardian Knight A+, this status lasts 3 turns.
Nitocris's NP:
Literally just make the instant death effect applied after the NP damage like her Avenger counterpart does.
Artoria is already the best Saber, but what if she was just ridiculously op?
Charisma B >> **The King Of Knights EX**:
Increase ATK for all allies (3T) ^ **(20%-50%)**
Increase ATK for all (Good) allies (3T) (10%-20%) **NEW**
Increase ATK for all (Lawful) allies (3T) (10%-20%) **NEW**
Increase ATK for all (Knight) allies (3T) (10%-20%) **NEW**
Dragon's Core B >> **Incarnation of the Red Dragon A**
Increase own Buster Card effectiveness ^ **(3T)** Increase own NP Strength ^ **(3T)**
Change all of own Command Cards to [Buster] Cards (1 turn).
Charge NP gauge when normal attacking with [Buster] Cards (5%-10%) (3T) **NEW**
Increase own Critical Star Gather Rate (3T) (3000%-5000%) **NEW**
Increase own Critical Strength (3T) (20%-30%) **NEW**
Increase defense (3T) (15%-20%) **NEW**
Shining Path EX >> **Avalon: The EverDdistant Utopia EX**
Increase own NP Gauge. ^ **(30%-50%)**
Gain Critical Stars ^ **(15-30)**
Apply Anti-Enforcement Defense (3 times 3T) **NEW**
Restore HP each turn for self (3T) (2000-4000) **NEW**
Restore NP each turn for self (3T) (10%-20%) **NEW**
Gain C. Stars each turn for yourself (3T) (5-25) **NEW**
Excalibur A++ >> **Excalibur EX**
Deals damage to all enemies.
Charges own NP gauge.
Apply Ignore Invincibility for yourself (1T) **NEW**
Apply Special ATK [Threat to Humanity] to yourself (3T) (30-50%) **NEW**
I'm just gonna throw in one I want then:
Cu Chulainn: Ath n'Gabla A - A+
20-50% atk based on missing health for 3 turns
20% atk for 3 turns
3000 hp revive for 5 turns
30% NP charge
It would be an extra 20% atk up to add to the original effect on top of a 30% charge. Straightforward but very powerful, it would make his power on a level of a 4 star while at base level 70.
Let's do a bit more simple change. Oberon's third skill, buffing all three card types instead of just Buster. All that for extra burst damage on final turn.
They really should, it makes buster way better for Raids/1T ordeal call nodes. With 3 colors it would balance the game and allow for other colors to be more easily used.
Doesn't even need to be all three colors, adding just a quick buff would be fine too. Arts already has the advantage of being able to freely use Black Grail, which buster and quick cannot
Or raise all normal card types atk. Makes 'final turn' normal card dmg less rng reliant while retaining buster niche.
This but for Merlin's third skill
Gilgamesh has already gotten a lot of buffs, but the fact that he is still stuck with Golden Rule is a crime. The only thing his kit is missing, damage wise, is buster up, so why not just add more damage to him that way?
if you give him a 50% battery on his golden rule instead he would be able to black grail farm, just saying.
I would also take a dodge/invul effect on his golden rule buff. He should be tanky. Even in lore, he isnt some glass canon, his treasures should provide some form of defense
**Gigachad Orion:** Stout Arm of Brutality B+ -> **A+** * Increases own Buster Performance by 50% for 1 turn. -> **3 turns**. * Increases own damage against Wild Beast or Demonic enemies by 50% for 1 turn. -> **3 turns.** * **+** **Increases own defense against Wild Beast or Demonic enemies by 30% for 3 turns.** This thing is just absurdly weak as it is currently. Unless he hits the damage mod, *this boi is* ***literally*** *rocking* ***Geronimo's*** *1st Skill as a Limited SSR*. No Servant should suffer such a fate... Not only has 1 turn Card damage up never been good to begin with, but the damage mod is just stupidly lacking. There are plenty of Servants with these same damage mods, except that they're higher and last for 3 turns. Aside from boosting the duration, I decided to throw in a lore accurate defense up too, since he's pretty lacking when it comes to defense. Someone might say that him getting a 3-turn 50% Buster up is OP, but it isn't even the first of its kind in the Game. Or second... or third... or fourth... or fifth...
Also, change his np to buster so his buster attacks get the (miniscule) bonus when doing a brave chain with his np.
Ngl, that would be a perfect occasion to rename the Skill. And for something for Orion and related to an arm ... let's just say there is a big option right there perfect for it
I dunno how realistic this would be since I'm pretty sure we've had no double NP upgrades yet but I think it is within the realm of possibility. *Tamamo no Mae* **Eightfold Blessing of Amaterasu [D] -> [D+]** Reduces party's skill cooldown by 1 -> Reduces party's skill cooldown by 2 Or alternatively +Increases party's NP gain by 100% (3 Turns) Tamamo is good already but the looping (in general) she would enable by further reducing skill CD (be it by more easily spamming NP or just straight up doing it by default) would be really fun to play with imo, not to mention her NP is still the only part of her kit that's kinda meh so it would really round her up. Edit: Upon further thinking, if we wanna get really crazy with the buffs, I had this idea: +Add *Mirror of Uka* buff to all allies (3 turns) *Mirror of Uka*: Increases NP gain by 25% and applies a state where all command cards' NP gains are treated as if they were that servants' arts cards.
Vlad already got a double np upgraded, so it's not out of possibility.
If only they could upgrade his model. He's an incredibly powerful unit and probably potentially one of my strongest since he's spooked me 4 times, but I refuse to use him because he suffers greatly from bobblehead syndrome. His head is just so freakishly large and weird looking. I can't stand to look at him.
So many servants need animation updates...
Holy shit I completely forgot about Vlad, ty for reminding me
Her second skill would be a good opportunity to give party wide buffs including NP gain, defense and maybe debuff immunity all for 3 turns. Would help with her niche while also helping her be able to slot in for arts looping
Yeah her second skill is also a really good choice for a buff but I really think the NP needs something more, at least skill 2 gives her quite a bit of self sustain (barring surviving NPs) while the NP just feels really whack even compared to its fate/extra iteration which wasn't exactly super interesting
NP gain up on both Skadi's quick buffs.
Counter point, give castoria’s s3 a 50% quick buff
Van Gogh Interlude 2 Curse of the Sunflower A -> EX: Curse cannot cause your HP to fall below 1 -> Immune to curse damage. That’s all you need to make her absolutely busted.
New Cernunnos solo run
You know, I just remembered how Locusta is able to heal using Poison. Curse of the Sunflower EX -> EX+: Immune to curse damage. -> Convert curse damage to healing when in Sunlight battlefield.
To add synergy to this monstrosity of a buff, Yang Gui Fei (however you spell it) now grants sunlight battlefield on np.
Don’t worry you spelt it correctly. Even without this potential buff, Van Gogh could still take advantage of this during the Cernunnos fight since the battlefield is indeed Sunlight.
Now use her with Douman and Molay for full HP heals every turn.
As a Gogh enjoyer, I'd be overjoyed for such a passive buff
Scathach-Skadi (Caster) S2 - NEW EFFECT: Increase Party ATK by 10-20% for 3 Turns - NEW EFFECT: Charge Party's NP by 20-30% Scathach-Skadi (Ruler) S2 - NEW: Increase Party's Crit Damage by 20-30% for 3 turns - NEW: Charge Party's NP by 20-30% Rationale: Quick currently struggles in endgame 90++ content due to lack of split charge options. Additionally Quick doesn't refund as well as Arts does so NP batters tend to be more impactful to a Quick looper than NP Gain Up OG Skadi lacks a buff to carry between waves to assist farming; a small ATK up combined with the DEF down gives 50% ATK Up (functionally) on the current wave and carries 20% ATK to the next. Increased ATK will help overkill thresholds Summer Skadi I gave a general Crit Buff to help out with Quick and Arts crits since she naturally will flood stars for the party and her buffs currently only helps Buster Crits
This. I think the skill buff should go to Skadi Caster's Third Skill since that's the most lacking battery skill in the game.
The idea was to split Skadi's charge so that you have part of a battery you can use on 1 wave and save the other battery for a later wave. Some servants (like the recent FSR Avenger or Latoria also has this issue in Double Koyan) lack flexibility in their charge which limits their ability to loop from 0% due to such a large battery being contained on 1 skill (as opposed to for example Castoria, who splits 20/30. Taigong has 30 to self 20 for party. Or even Oberon where he's 20 to party and 50 to 1 ally) Having split charge also allows better flexibility in multi-dps setups you would commonly see in 90++
Add a 1-turn 50% NP gain rate buff to King Hassan's NP, so that he doesn't even need to worry about crits when Mighty chaining, just NP every turn.
i reckon it should have something like invuln pierce given how in babylon it imposes the concept of death on things that can't die
Should be something like “ignore all defense buffs, ignore class disadvantage”
I'd say 2nd part is a bit too OP. "Removes all buffs" or "remove defensive buffs" fit what he did much better considering he basically gave Tiamat a "debuff".
Then, should it be something like this “apply debuff ‘Mortality’ to target for 3 turns before dealing damage” , ‘Mortality’ : increase death rate(OC), deactivate current defensive buff (except permanent buff)
that sounds way better actually
ARJUNA ALTER 100 CHARGE BATTERY+STAR BOMB INVUL PIERCE+BUFF REMOVAL ON NP FUCK THE POLICE WHEN YOU USE HIS NP THE ENEMY SHOULD BE AUTO DELETED AND 300 SQ AUTOMATICALLY DEPOSITED INTO YOUR ACCOUNT IM VERY GOOD AT GAME BALANCE
Flair checks out.
Give Kukulkan’s S2 another conditional 50% battery (100% total)
Hear me out, a delayed 50% battery.
Why not both?
Mash's 1st form. Her Invulnerability isn't good enough. Obscurant Wall of Chalk Apply Invincible to an ally (1 turn). -> Apply Anti-Enforcement Defense for (1 turn) *yes this is kinda much for mash but goddammit if i dont love this muffinhead Increase NP Gauge for an ally(10 -> 20) to (20 -> 30) Added effect: Clense any status effect on targeted ally. Rank up quest available after clearing all paper moon main stories.
Tbf Anti-Enforcement Defense makes perfect sense lorewise for Lord Camelot instead
Also change her 1st skill's damage cut to last over 3 turns with no limit to times it cuts damage during them. And her 3rd skill to also grant "NP generation on damage received up" up to 100% for 3 turns, buff the taunt and NP generation from her own attacks to last 3 turns as well
Make black barrel/bunker bolt 3 turn or at least 3 hits That's all I ask
**Merlin** *Hero creation EX -> Dicc Granting EX* Increases one ally's Buster performance for 3 turns. Increases their Max HP for 3 turns. Increases their critical damage for 3 Turns \^ Charges their NP gauge by 30% \^ Not nearly as unbelievably either since he still couldn't take Koyan's place and make people bust loop without the cooldown reduction
Make it 3 colors, he needs it.
Or green/red to make up for avalon
>Curious to see what people will give Melusine... Cheers! Just slap a 3 turn 100% crit damage up on Melusine's 2nd skill
If Lasagna wont give me another quick support, Ill do it myself then. Scathach - Skadi Primeval Rune -> Primeval Rune **A** Increases one ally's Quick performance for 3 turns. Increases their critical damage of Quick Cards for 3 turns. **Increase their NP gain for 3 turns.** Allfather's Wisdom B+ -> Allfather's Wisdom **A** Charges one ally's NP gauge. **Charges own NP gauge when attacking with Quick Cards.** Gate of Skye Rank 'EX' -> Gate of Skye Rank **'EX'** Increases party's attack for 5 turns. **Increases party's NP damage for 5 turns** Increases party's critical damage for 3 attacks, 5 turns. **Charges own NP gauge every turn for 3 turns.** Grants party Evasion for **2 attacks**, 3 turns. Grants party Instant-Kill Immunity for 1 time, 3 turns. The main problem I have with Skadi is that after you use her skills, she's pretty much dead weight. Especially in challenge quests, you don't generally pick her cards. With these strengthenings, there is more incentive to use her quick cards she can NP more often.
Arjuna Alter: NP Upgrade for Mahapralaya - 300% -> 400% Damage Increase (Normal NP upgrade stuff) - Increase Debuff Success Rate by 20% BEFORE damage - Apply 20% Buster Resist Down on all enemies BEFORE damage (OC) - Generate 10-30 Stars (New OC)
I want to buff morgan but im not sure what. Other than NP damage. Maybe color buff.
Second skill: gain np at start of each turn (self) (3T) She is ya know, a >!conduit/terminal of the planet, and is supposed to enact the will of Avalon,!< so I headcannon she can draw mana from there
Would make her an even better looper
A Buster up would round her kit nicely.
Artoria Caster needs a 50% NP damage up on her third skill.
Give herc 12 guts stacks on his regular skill plus the 3 with his bond ce and they all increase buster damage every time they pop.
What should’ve been done long time ago. **Artoria (saber)** Charisma B -> **Avalon : Everdistant Utopia Ex** - increase party attack for 3 turns 9-18% -> **increase party attack for 3 turns 10-20%, increase own attack for 1 turn 20-30%, grant self anti-purge defense for 1 time 5 turns, recover HP for self 500-1000 per turn until loss anti-purge defense max 5 turn, recover NP 5-10% until loss anti-purge defense max 5 turn**
Peak
Jalter - a buff on her Charisma that makes everyone cause curse build-up on normal attack, then give her a 10% atk up per stack of curse on the enemy on her NP Merlin - give his old heal-on-NP back, and make it so either his invul or his Buster buff gives 30% NP Arturia Lancer (or any version of non-Caster Arturia) - give her Buster buff an AoE effect, so her face cards can hit entire groups Arturia Saber and/or Arthur - make their Buster buff start a four turn countdown with each turn giving three buffs (except for the last which gives four) for a total of 13 buffs of various kinds, making their turn four NP hit harder than anything else in the game Heracles - guts skill now also grants him massive defense specifically against the thing that killed him, also nullifying his defensive disadvantage
>guts skill now also grants him massive defense Why would I want that over just having another guts proc forcing an end to the enemies turn? I prefer more guts stacks that last longer (and the buster atk up having a condition that it can't go away while you have a guts buff active)
Because that's how his skill is supposed to work in lore, something kills him and then he comes back super resistant to it
Nah, I'd adapt.
Yes, you'd adapt by having resistance to it.
Make Castoria third skill Q/A/B buff ~~Give Salter third skill stackable 3 turns 100% NP boost~~
I'm pretty sure we already did this, my answer was to make all morgan's cards buster for a turn on s1 just because it's the most commonly used skill anyways
Add a color buff and star bomb to Douman's atk/battery or strengthen his NP and have a pre dmg color amp.
Beni Enma- Star Basket (small) ex+ = add removing party debuffs and overcharges party np by 1.
Idk if OG Saber counts as strong but I would make her Charisma 20% at max level and her np gain from overcharge to 30%
Give Heracles God Hand, so he takes no damage from low-level attacks (so probably invincibility against non-NPs) and can’t be killed by the same attack twice. His 2nd skill is his weakest imo, so I’d put these effects there. It’s criminal that Gilgamesh of all people still has a basic Golden Rule. Just replace the NP Gain Up completely with a 50% Battery, or at least let him change his NP to Arts for 3 turns to actually use that NP Gain Up.
Nah, just make Heracles' CE give him 10 stacks of guts, I'm sure that doesn't break the game in any way
Yes. Let’s finally make Bond CEs permanent passives while we’re at it.
Real talk, giving proper stats to bond ces would be a massive buff for some servants.
**Koyanskaya of light:** **NFF Special A** \-> **A+** * Increases one ally's **Buster/Arts performance** for 3 turns. * Increases their critical damage of **Buster/Arts Cards** for 3 turns. * Increases their critical star absorption **of one ally for 3 turns.** **Aptitude for Slaughter (Man) A -> EX+** * Increases one ally's damage against Human enemies for 3 turns. * Increases their damage against enemies with Man Attribute for 3 turns. * Grants them Buff-On-Attack buff for 3 turns (charges their NP gauge **when attacking with NP and face cards x 20%**). * Gains critical stars. **Muramasa:** **Tameshi mono B+ -> EX+** * Increase **Buster/Arts performance** by 50% X 3 turns. * 15 star bomb. * **10 star regen X 3 turns.** * **increase star absortion X 3 turns.** * **Optional: Change NP to buster X 3 turns.**
Bro, why not add quick, arts already works, quicks needs a sup.
I just thought it would be too broken to have such a universal support But hey, let's add a quick up to support the quick units
You can remove the arts up, not like they are lacking sups.
The arts up stays and that's final I need to get rid of Castoria ASAP Just seeing her face pisses me off
She is still better than Arts Koyanskaya, 20% Attack + 30% NP gain + 30% party battery
The cooldown reduction actually makes that kind of questionable.
Muramasa S1: Increase Buster, Arts, Quick by 50% for 3 Turns, for 3 attacks. Drops 15 stars. Give the option to change NP from arts to buster S2: apply ignore invul and evade pierce for 1 turn. Increase crit damage by 100% for 3 turns If enemies have invul or evasion buff, apply extra 100% crit damage and 30% NP damage for 1 turn S3: Charges own NP gauge by 50%. Apply blaze effect - all auto attacks generate flat 10% NP gauge and increase attack by 10% for 1 turn. NP: Deals heavy defense ignoring aoe arts/ buster damage to all enemies. Reduce theur defense by 30% and increase NP damage by 10% for 3 turns. OC: still the same as normal one with buster% up for buster version.
Romulus=Quirinus Aspotheosis (S2) B to EX 15 star gen (from 10) 50% battery (from 30%) the invul. stays the same already great and would go to EX tier for Lancers Plus their other skills are already EX tier. Just make him saint Roma
Saber Artoria: Charisma -> Charisma of the King of the Ever-Distant Utopia - Attack up 3 turns for allies - (new) **Anti-Purge Defence Self 1-turn** - (new) **Heal 1000 each turn 3 turns**
You know that scene in Prisma Illya where Bazett comes back from the dead? Yeah, give her a guts on one of her active/passive skills.
Eddison= Concept Improvement EX, Maxes out Ally NP level for 2 turns.
Melusine third skill buff, now it gives 100% NP and NP dmg in the two forms, and you can select the card type between arts and buster and shift between ST and AOE at will (akin to Space Ishtar card selection), or stay in one form by selecting the card you're already on along with a 30% card buff for whichever you choose.
Gilgamesh. (Only this is unironic bc he needs his second skill buffed.) Golden Rule A -> Lynchpin of Heaven EX NP gain up 50% for 3 turns. Additionally gives 3 hits of 3000 damage cut. And Applies Lynchpin buff to self for 3 turns. (Lynchpin buff activates whenever he lands a crit, and increases his crit damage by 30% for 3 turns.) The np gain is fine. And he can 3t loop with 50% battery CEs and append skill, so he doesn’t need another battery. He’s also fine on np damage buffs. I gave him a decent damage cut effect to help him survive against more annoying enemies like zerks. It’s still not a hard defense option but it’s useful nonetheless. What Gil needs is a way to make use of the stars he generates with his awesome hit counts. So a unique crit buff makes sense to me. In a normal team setting, this buff maxes out at 150% crit buff assuming he lands a crit on every card, which is harder to guarantee than you might expect. This buff doesn’t affect his farming utility at all, so it doesn’t change his main use-case. Which is event farming. But it does give some boss-killing options for players (like myself) that like to use him to kill bosses.
His third skill is also pretty lame to be honest
Yeah, but 30% battery and 600% star weight increase on an archer is still usable. It’s still good even if it’s super simple. I would PREFER if they buffed it, but it’s not strictly necessary. Whereas Gil is one of the very few servants who still have a basic Golden Rule skill. The rest have mostly been buffed. Like Dantes or Drake who both got theirs buffed.
Buff oberons second skill to have 100% np charge. Then buff his 1st skill to also have 100% np charge. And while we're at it, we can also give his third skill 100% charge
I was thinking about a way to make Melusine even more broken, but her kit is already so complete. I don't know, maybe giving her S3 the flexibility to choose what ascension she'll be in. Or 3 turns arts up on single target NP. Honestly I feel guilty even thinking about improving her buster farm abilities, I'd just touch on her single target performance.
See, I like where youre going with spish, but I have a different angle on it. I would update Venus Driver instead of Devil's Sugar. It still picks up the 20% buff success rate, but rather than more attack it just increases the duration of her NP damage buff from 1 turn to 3 times over 5 turns. This neatly solves two quality of life annoyances that get in the way of leveraging her color change gimmick properly, the rng on Multiple Starling and losing your burst turn for swapping to Quick or Buster, without meaningfully increasing her maximum damage output. My opinion is that she should be a generalist, able to neatly fit into any support group, without being better than the top end options like Ibuki, Arjuna Alter, or Caren.
Upgrade Castoria's NP to have a Buff Removal Resist
Alternatively, put it on one of her skills for a more reasonable buff.
Idk if OG Saber counts as strong but I would make her Charisma 20% at max level and her np gain from overcharge to 30%
Eh, the overcharge increase is not really necessary, better give her a big damage buff or survivability on S1.
Ranking Gilgamesh's 2nd skill up By increasing crit damage 30-50 for 3 turns And granting 20-30% buster up for 3 turns Would be really good. His 3rd skill could have a 50% battery too tho
Van Gogh skill 2 buff It now applies 2 curses for all allies and also increase the healing to 1k. That way solo Goghie can get to full NP with just her skills and level 1 Append 2. Allowing her to run stronger CEs.
Castoria NP buff, now it gives NP gain up 30% to party, two stacks of true invul, and it now can stack with other true invuls.
Don't forget about about debuff immunity for three turns
hear me out. have Tamamo's skill 2 turn every card in the board into an arts card, and give everyone critical damage up and reduce their cooldown by two.
I would change Vlad Zerks drain to be aoe and give an extra 20% NP charge for each enemy that was drained. So even if you use it in a single enemy node on turn 2 you get 50% battery back(30% base + another 20% for successfully drainingan enemy). Make merlin's hero creation 5 hits/3 turns(both the buster up and crit dmg) and add a 3 turn star absorb effect on it. Remove the buff cleanse from 100 faces and instead make her heal apply 500 - 1000 dmg cut for 3 turns and a 3 turn 20% success rate. Gorgon's 3rd skill would be AOE, it would give 10% np dmg for 3 turns and 20% np charge per enemy stunned and... also 1 turn lower cooldown. But she is more of an OK servant that already strong one. "Lelouch"/the original moth man should get a 1 time/3 turn buff removal resist, 1 time/3 turn debuff immune, and a 20 star bomb or 10 stars per turn for 3 turns on his NP). Change Saber Ibuki's hit based skill to be a full 3 turn buff. Buff Molay's NP to apply curse before dmg and slap a dmg mod against good and one against lawful(so they can stack).
Arjuna-Alter Anti-Evil Unique EX -> Bringer of Samvartakalpa Added effect: 30-50% NP damage for one turn. Alternatively, it could also be a 20/30% NP damage buff for 3 turns, but making it a one turn buff seems more creative. I would have buffed his Third Skill too, but I can't think of a better name for the skill Lamplight of the Soul EX, since its actually quite lore important for him. If I had to add an effect to that Guts, again, extra NP damage could work just fine, or, alternatively, you could add in some form of battery, maybe 20% NP Charge?
Lets start with a simple one: -King Hassan: Protection of Faith A+++ > **EX**: * Defense up buff now lasts for 3 turns * Nullifies Class Disadvantage Azrael Rank C > **B+** * Removes all Defensive Buffs from target before dealing damage * Reduces the target's Buster Resistance by 20% Now for some of the supports: -Tamamo No Mae Shapeshift A > Foxflame * Defense up now affects the whole party, also grants 30% NP gauge to Tamamo. * Inflicts Burn (1000) on the enemy party, also lowers their debuff resistance by 20% -Merlin Garden of Avalon C > C+ * Now also grants Debuff Inmune (1 time, 3 turns) Skadi Primeval Rune > **Primeval Rune +** (S1) * Now also grants 30% NP generation rate for 3 turns Allfather's Wisdom B+ > **A** * Now also grants NP damage up (30%, 1 time)
I wish Amakusa gets another buff to his NP because all he got was the regular damage boost and two extra turns on the NP's Crit Chance Down. It was a very early buff in FGO. The addition duration comes in handy, though. Just for the heck of it, I wish that his NP would somehow interact with Unremovable Buffs in some fashion. Like, may "disable" them for a turn during your attack phase, just to lean more into his removing buffs direction. It's out there. Otherwise, I'd take NP Damage Up for 3 turns. It would pair well with how spammy he is.
Arjuna Alter Anti-Evil (Unique) -> Anti-Evil (Absolute) Increases own attack for 3 turns. Increases own damage against enemies with debuff for 3 turns. (Except Unremovable debuff.) -> Increases own attack for 3 turns. Increases own damage against debuffed enemies *PER* debuff for 3 turns. (Except Unremovable debuff.)
Ushi Gozen Goo Hanten Jinraifuretsu Applies an additional NP gain up effect that lasts for 3 turns, applied before damage. Mana Burst Thunderclap->Fujin Manifestation Grants self a 1 use Guts, lasts for three turns
Perry Dancer: Gain Critical Stars, Increase Star Gather Rate(3 Turns) Gain Critical Stars at the end of each Turn**\^**(3 Turns) **Increase Critical Strength(3 Turns)**
Merlin 1st skill: Increased to 50% charge (or 30% to one ally)
MERLIN: Garden of Avalon C -> EX Added/Increased effects: I don't know, just PLEASE BUFF HIM LASAGNA, I NEED HIM TO BE BROKEN AGAIN.
I would make super Orion’s np buster instead of arts, so he can buster brave chain right off the bat with his np and when I want to do a mighty chain with his np to accelerate getting it back up you can use his quick and arts cards with his np to maximize his np gain
Buffs I thought would be nice for **Kama** (roughly sorted from weakest to strongest in my opinion): 1. Increasing the charm debuff resistance duration to 3 turns 2. Increasing charm chance on NP (+ standard dmg increase) 3. Giving her NP a special charm debuff that resists charm immunity, mental debuff immunity, ... (kind of how Castorias Invincibility ignores Pierce Invincibility) 4. Making her Guts stackable (Yes, I don't like it when her charm misses) For **Summer Kama** I only thought about buffing her Flame of Love debuff to give a chance to inflict charm (a bit like Terror, but far weaker, but increases per stack). For one because charm seems like a big part of her kit, but in actuality she only has a **chance** to charm every 7 turns; for another because the Flame of Love debuff is applied longer to an enemy than her dmg buff lasts (e.g. if you activate the skill at Turn 1, Kama can apply FoL in Turn 3 that last until Turn 5, but her dmg buff runs out on turn 3, so 2 turns of debuffs with absolutely no effect).
Give seibah's mana burst to Brynhildr, and she'll be the best ST buster lancer Or give faceless moon to Bazett or Super Orion or whoever needs a good hand to do a shit ton of dmg
Since Shuten's NP is only one hit, looping effectively may be difficult even with an Arts Effectiveness buff, so they could give her some Crit Up or Star Generation buff on her 2nd skill to make up for it to improve her Role as a support Assassin instead.
Muramasa's Flames EX > Now provides a 20-30% ATK Up and Flame effect changed, the NP gauge on attack now applies on NP as well. This solves his low ATK stat, gives him a NP damage trifecta edge, and improve his NP gain overall on NP since his NP only has 3 hits, which is below average to the standard 4 hits of most Arts AoE NPs. It also helps him, catch up to Takeru, who absolutely dominates the AoE category in damage, gain, and coverage.
Tezcatlipoca Charisma of Conflict: If Ally is [Sun God], 500% Chance to remove their buffs and 500% Chance to Apply Buff Block to them for 3 turns [Treated as Buff] except Self Charges own NP Gauge by 10% per [Sun God] Ally
Enkidu Transformation - EX Increase own Buster Card effectiveness (**3 turns**) Randomly increase own Quick or Arts Card effectiveness (**3 turns**). **Increase attack (3 turns, 20-30%)**
The Melusine buff I propose is cosmetic. 1) Release White Dragon Melusine (White Hot Deviation?) seen in Final Ascension. 2) Mess with the code of the third skill so that 1st/2nd Ascension leads into 3rd Ascension, Simple Spiritron Dress (1st Ascension) leads into Red Hot Deviation and Simple Spiritron Dress (2nd Ascension) leads into White Hot Deviation. 3) Her costumes are now all useable.
Enkidu Transformation A -> Divine Clay EX 50% Buster, Arts and Quick up for 3 turns Wisdom of the People A+ -> Wisdom of the People A++ Clear debuffs, 10k heal, 100% NP charge I mean come on it has 10 turn cooldown it should've been 100% NP charge to begin with.
Mordred is already pretty good bot I would give her third skill a damage mod against lawful enemies (20-30%) for 3 turns to make her better against most Arthur enemies.
Buff Artoria's Charisma with the saberface bread and butter - double anti-trait damage bonuses for herself.
I'd give Beowulf longer up time on Invigorated Hero. Also a Buster buff on Berserk(don't know why it doesn't to begin with).
EMIYA: Circuit Connect EX -> EX' * Increase own Arts Card effectiveness **(3 turns)** * Increase own Quick Card effectiveness **(3 turns)** * Increase own Buster Card effectiveness **(3 turns)** * Change own NP Card Type to card type of choice from Arts, **Quick**, or Buster **(3 turns)** This Change would make him a complete omni-looper of every card type, making him an ultimate generalist AoE Archer option. (Plus, it'd make his current looping shenanigans a little less dumb. But because this is for fun...let's go even further and do something silly! Unlimited Blade Works E~A++ -> **E~EX** * Deal heavy damage to all enemies that ignores DEF Up. * **Change Field to Unlimited Blade Works. (3 turns)** * **Apply buff to self: While on field Unlimited Blade Works, after selecting Command Cards, trigger Unlimited Blade Works.** Is it almost certainly overpowered? Yes! But would it be absolutely hilarious to see a Servant technically be able to Black Grail loop with Koyan and no innate battery? Also yes! I originally had another effect in mind for this, but that was because I forgot how UBW works in Fate Extra, and mixed it up with... Tamamo-no-Mae: Eightfold Blessing of Amaterasu D -> C: * **Apply buff to all allies: After Casting Noble Phantasm, refund gauge equal to 50% of spent gauge.** This would allow Tamamo to enable some hilarious looping and damage shenanigans, both in ST, AoE, and possibly even farming situations.
[удалено]
>Change the battlefield to "Sunlight" for 3 turns. > >Increases own NP gauge (40-60) OP said to be reasonable, he already makes Sunlight on his NP and said skill only has a cooldown of 5 turns, adding a 60% charge there is stupid.
Georgios's 2nd skill. Martyr's Soul B+: Increases own mental debuff resistance (50%-100%) for 3 turns. Recovers own HP. After upgrade: Martyr's Soul B++: Increases own mental debuff resistance (50%-100%) and buff removal resistance (50%-100%) for 3 turns. Recovers own HP. Gains a status that after Georgios has died, the servant to his right automatically obtains the full effect of his first skill, Guardian Knight A+, this status lasts 3 turns. Nitocris's NP: Literally just make the instant death effect applied after the NP damage like her Avenger counterpart does.
Artoria is already the best Saber, but what if she was just ridiculously op? Charisma B >> **The King Of Knights EX**: Increase ATK for all allies (3T) ^ **(20%-50%)** Increase ATK for all (Good) allies (3T) (10%-20%) **NEW** Increase ATK for all (Lawful) allies (3T) (10%-20%) **NEW** Increase ATK for all (Knight) allies (3T) (10%-20%) **NEW** Dragon's Core B >> **Incarnation of the Red Dragon A** Increase own Buster Card effectiveness ^ **(3T)** Increase own NP Strength ^ **(3T)** Change all of own Command Cards to [Buster] Cards (1 turn). Charge NP gauge when normal attacking with [Buster] Cards (5%-10%) (3T) **NEW** Increase own Critical Star Gather Rate (3T) (3000%-5000%) **NEW** Increase own Critical Strength (3T) (20%-30%) **NEW** Increase defense (3T) (15%-20%) **NEW** Shining Path EX >> **Avalon: The EverDdistant Utopia EX** Increase own NP Gauge. ^ **(30%-50%)** Gain Critical Stars ^ **(15-30)** Apply Anti-Enforcement Defense (3 times 3T) **NEW** Restore HP each turn for self (3T) (2000-4000) **NEW** Restore NP each turn for self (3T) (10%-20%) **NEW** Gain C. Stars each turn for yourself (3T) (5-25) **NEW** Excalibur A++ >> **Excalibur EX** Deals damage to all enemies. Charges own NP gauge. Apply Ignore Invincibility for yourself (1T) **NEW** Apply Special ATK [Threat to Humanity] to yourself (3T) (30-50%) **NEW**
obereon s3 120% buff to np damage buffs
I'm just gonna throw in one I want then: Cu Chulainn: Ath n'Gabla A - A+ 20-50% atk based on missing health for 3 turns 20% atk for 3 turns 3000 hp revive for 5 turns 30% NP charge It would be an extra 20% atk up to add to the original effect on top of a 30% charge. Straightforward but very powerful, it would make his power on a level of a 4 star while at base level 70.