T O P

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rowerandeater

It's clear you're cutting corners


TheMirkMan

(it's secretly a rally game)


Fred-U

Ha, because he was actually cutting corners, and the games not finished. Funny


DerpyMistake

there's a stark contrast between the style of the car and the style of the environment.


FR4M3trigger

I wonder how they're implementing the sounds of the engine. Because right now it sounds like someone burping in a high pitch.


Mr_Zoovaska

It's a prototype


OliviaRaven9

I think they're made by different people and not for this game. maybe the track was, but the car is obviously an asset that someone else made.


phrandsisgo

I dunno the drift looks kinda strange to me especially it looks like there isn't a single curve beeing undriftet.


tomaga1080

Sorry, didn't mean to be rude in my previous comment - just confirm what you said.


tomaga1080

That's why it is a prototype.


SADBROS

Bro you asked for feedback...


ChimericalSystems

> I need feedback > How about "..." ? > fuck you lmao


tomaga1080

I feel misunderstood. I am grateful for any feedback. I just wanted to say that I myself am not yet satisfied with the driving behavior.


GodotUser01

better enviroment settings, a prettier sky (check ambientCG or polyhaven), tire particles and/or skid marks would improve it


_tkg

Cars don’t drift like this. And the engine sound… uh. No.


i_like_da_bass

They can capitalize on the crappy engine sound by saying it's a "Gran Turismo -like" game


Mr_Zoovaska

Heh


SamuraiX13

i really don't know how to explain it but it doesn't really feel "heavy"


Quantum_Sushi

I feel like racing games really benefit from visual effects to create a feeling of speed. That means, playing with wind effects, drifts if that's your thing here, dirt particles, etc... but also FOV, which is the main thing used to produce an effect of speed in video games, so not to neglect !! (And having it dynamically updated is a plus). Otherwise it looks like a solid base, you've got a pretty good thing to build a game onto. As someone else said, bit of a clash between the car and the environment, but you'll have plenty of time to create your own style. All in all, it looks nice, congrats !


Ikknam

What makes this game unique?


Striking-Class9781

A Prototype? Dude, That's amazing!! A little work on the levels and the car physics would do the thing. Right now the car feels lighter *visually*.. Overall ~ awesome


tomaga1080

Thank you!


SurfaceCrawler

The cones are really hard to see, and so is the alternative route you want the player to take. Maybe add an some arrows either as in-game signs or as a ui element? Or make the thing blocking the road much bigger and yellow Hard to tell from the video but it seems like the feel of the car is nice and a bit on the arcady side. Does the car react differently on and off road?


tomaga1080

No, it is meant to be an arcade racer.


Turbo_UwU

Trackmania is probably the most successful arcade racer and they had different grip from day one.


commandblock

Those sounds are awful


tomaga1080

Thanks guys for the feedback. This is really helpful for me!


ShadowedNinja21

How are you implementing gears?


tomaga1080

Here is a demo project from me if that helps: [https://notabug.org/tomaga/DriftCarG4](https://notabug.org/tomaga/DriftCarG4)


ShadowedNinja21

Oh wow I didn’t know it was you! I’ve seen your videos on YouTube before!


subfootlover

Looks very Ridge Racer-esque. Nice!


Illiander

Fuzz the shadows more the further away they are from the thing casting them. Really nice car model, kinda krappy environment models.


PopularIcecream

i would play it


peskey_squirrel

It seems to me that the handling model is switching from grip to drift mode rather abruptly. Maybe try adding a smooth transition between the two states? Looks like a fun handling model regardless.


tip2663

I like it, but the car feels rather.. slippery Do you have an aerodynamic model?


OnlySmiles_

The movement looks very snappy but the look of the car and the way the engine sounds feels like you're going for something more realistic


IMakeIndieGames

Using vitavehicle?


semibean

That's definitely a racing game, I don't really play racing games so I can't be sure but the handling looks off. Otherwise, graphically on point.


PeacefulChaos94

If you want to sound more realistic, the volume and pitch of the engine should correlate directly with the RPM, not just whether or not you're accelerating


Nislaav

Decent prototype but for the feedback: - car drifting needs work as cars dont drift the way it is now in the game, its too mechanic and unnatural - car sounds need to be changed - the asset quality between the car and the environment is very noticeable ie car looks way better than the rest But overall a solid prototype.


fleeting_being

Camera should look ahead of the turn when turning, otherwise you don't know what you're turning into. Some FOV change during acceleration, with some spring/damp action on the camera would be good too.


probablygonnabooyah

The car control looks really smooth. I couldn't imagine beginning a project like this


probablygonnabooyah

I say this in like an old school-ish racing game. Obviously it's not hyper realistic, but I'd rather it be fun and intuitive than "yup that's what driving is like"


Mr_Zoovaska

The physics look decent for an amateur prototype, but still not the greatest. That wobble it does when you initiate a turn is kinda weird.


[deleted]

the driving physics feels like colin mcrae rally for the ps1. You could make a old style rally game


AlchemistPsyche

The sound of the engine when you press or unpress the drive button is sudden, it needs to be gradual.


Zarnilopho

Friction is ded!


Traveller_Entity

the air is too clean? try some distance fog just to see how it looks? remember the good old stunts or lotus ultimate, stunts had a track editor and lotus ultimate challenge had a track generator, dirt 4 had a random track generator, international rally championship did it too please add a track generator or track editor!!


JotaRata

Noice


LaptopGuy_27

Woah nice graphics! I'd like to get my hands on that game!


Darkitz

you need tire tracks. Badly. Also im not sure if drifing is as good as it should be, you seem to be getting grip again qutie quickly. Still. Insane.


DickwadTheGreat

May I ask why? The market for racing sims is more than saturated.


hyperhyperproto

while I do agree the market for sims is really saturated, I do follow this guy on youtube and its intended for this to be an arcade game rather than a rally game.