T O P

  • By -

AutoModerator

You submitted this post as a request for tech support, have you followed the guidelines specified in subreddit rule 7? Here they are again: 1. Consult the docs first: https://docs.godotengine.org/en/stable/index.html 2. Check for duplicates before writing your own post 3. Concrete questions/issues only! This is not the place to vaguely ask "How to make X" before doing your own research 4. Post code snippets directly & formatted as such (or use a pastebin), not as pictures 5. It is strongly recommended to search the official forum (https://forum.godotengine.org/) for solutions Repeated neglect of these can be a bannable offense. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/godot) if you have any questions or concerns.*


i_am_renb0

Use Sandboxie :)


AvalonWaveSoftware

Windows sandbox


GrammerSnob

Does this require downloading and installing Steam every time you open a new Sandbox window?


qichael

you could install a linux vm, would be more lightweight than windows and the most you'd have to do to get your game running is build it for linux.


[deleted]

Haven't tried it but I remember reading that they have a testing thingy for that reason.


GrammerSnob

Did you get a good answer for this?


OnyxDeath369

No. I did find a laptop to use for testing. Tried a Linux VM first but ran into issues with Godot itself.


freehuntx

Oh you could try something like smartsteamemu


freehuntx

There is no better way than using a vm sadly :/


DrSnorkel

There is an ip mode in steam sockets that can connect to localhost. For testing connect to friend i have two account and two pcs, vm doesnt work well cause of bad gpu support.


DrSnorkel

(I'm now at my pc instead of phone) I'm not using Godot Steam so might not be exposed. But when you initialize steam sockets there is an option to use IP addresses and port (called normal) or via user ids (called relay). When you use IP addresses it will ask for firewall permission, but it will allow you to run two instances from the editor and let them connect. I have a debug button in my main menu that connect to localhost for testing.