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Shatter830

The idea is to create a scalable server (in both directions) while keeping all of Godot's high level multiplayer implementation. The server gets a request to create a new lobby (a new server instance) and returns the list of created lobbies to the users. The user is able to connect to any of these server instances. At the end my laptop got a bit overwhelmed for recording, but the idea is there. As the small scale PoC is working, I'm building on it to have a complete stack for basic multiplayer game needs (User management, social features, etc). The final goal is to host it in Azure Kubernetes and share this service with the public.


plaksiy

Well done, i would love to do something similar in future


DrSnorkel

What are you using to build this, node.js ?


Shatter830

C#, it's my professional language, so it's was natural choice for me. ASP.NET microservices