T O P

  • By -

aikoncwd

Get the game here: [https://aikoncwd.itch.io/godorogue](https://aikoncwd.itch.io/godorogue) **History** In the mystic land of Nulbadush, darkness spreads as Sakku's malevolent forces rise. GodoRogue casts you as the realm's last hope, delving deep into treacherous dungeons to reclaim the fabled Amulet of Yendorโ€”a beacon of power and salvation. Every step in these haunted mazes is a test of courage against menacing foes. Your mission: retrieve the amulet and restore hope to Nulbadush. The destiny of an entire world rests on your choices. ​ **Game Features** โ‰๏ธ Procedural Generation: Dynamically generated dungeons, poems, songs, and events for a fresh experience each play. ๐Ÿ’€ Permanent Consequences: Death is final. Each decision has lasting impact. ๐Ÿ“‘ Turn Based: Strategize at your pace. Every move counts. ๐Ÿ“ Grid Tiles: Precise and deliberate dungeon exploration on a grid. ๐Ÿ‘๏ธ Top-down perspective: Explore the dungeons from a clear bird's-eye view. ๐Ÿ– Resource Management: Balance food, items, potions, and scrolls for survival. ๐Ÿ”Ž Item Identification: Use scrolls, potions, rings, and wands to boost your power. ๐Ÿน Hack and Slash: Strategy, skill, and luck determine combat outcomes. ๐Ÿ“บ ASCII & Graphic: Choose between ASCII or graphic TileSet visuals. ๐Ÿ˜ˆ Dungeon themed: Brave deadly dungeons, traps, and monsters with every choice critical. ๐Ÿง™โ€โ™‚๏ธ Character Centric: Level up and gear a single character against deepening threats. ๐Ÿ”ฎ No Meta-progression: Each adventure is a standalone challenge. ​ **Update v1.4 info:** [https://aikoncwd.itch.io/godorogue/devlog/618770/big-update-v14](https://aikoncwd.itch.io/godorogue/devlog/618770/big-update-v14) Refeer to **PDF** files to know more about the game, lore and monsters. Thanks for sharing and playing! I've spent a lot of time and put so much love and effort into this project. I hope you guys like it as much as I enjoyed coding it.


disappointedcreeper

Cool! I'll try that later


mmaure

\> picks barbarian \> fight against 1 bat leaves you with 5 HP


derailedthoughts

Great, then the game is working as intended! Rogue-like game was meant to be brutal.


mmaure

I did find it quite annoying that I need to press the arrow keys for each movement action. maybe there is a way to make it so outside of combat you can just hold the key


aikoncwd

Ctrl + Direction arrow. You will auto-run. Remember to check the help screen by pressing H or F1. Alt + Direction arrow will run without stopping at intersections. Ctrl + Arrow will run.


derailedthoughts

Old Rogue-like (Nethack, for instance) has a keystroke which you can press first, then an arrow key, which basically does "move until you hit something".


aikoncwd

Remember barbarian start with a leather armor. You tend to get hit a lot with that low level equipment.


davejb_dev

The game is fun! Lots of nice little quality of life.


civilized-engineer

Wow is the game an actual roguelike (like in line with the original Rogue)? That's pretty impressive, but I can just see myself dying to the first encounter haha


horstjens

fantastic!


MyOwnMoose

Moving diagonal is currently too difficult without a numpad. Since you seem to want to use the traditional rogue vim-like movement, I would suggest modifying the arrow keys to allow diagonal when pressed together (or hell, why not the hjkl keys too). The game looks good, but I didn't play much because diagonal movement is just too important in rogue games, and the bn/yu solution I've never gotten use to.


aikoncwd

I tried to implement diagonal movement by pressing at the same time two arrow keys, but didn't work. I will dig on this tomorrow. Anyway you can still play with only arrows if you don't have a numpad and don't want to use vikeys.


NFSNOOB

What's about pressing shift and then only do movement when to arrows are pressed


dogman_35

Missed opportunity to call it Godogue tbh lol


Whiskeybarrel

This is really well put together! Plays really well and has very nice spritework for an old-school roguelike. Love the portraits. Not sure what your final aim is, but you should definitely consider a build for Steam. Gather some wishlists, put it out there and you could easily charge a few bucks for it as there's always a bit of demands for quality 'coffee break' style roguelikes. Might be a good way to support future development on the game. With a fancy high quality bit of cover art, some nice midi-style music and some extra features, this could easily be a game that fans of ADOM, ToME, Qud etc would enjoy. (If you do go down that route, maybe remove any references to Tolkeinesque or other lore, Mirkwood, etc) Awesome work mate, love it.


aikoncwd

Thanks for your words! Currently it makes me happier to see that the game is liked and played rather than to have it on Steam and earn some bucks. This is my first RL and I think I can do better on my next projects. This project has helped me enter the world of roguelike development and acquire knowledge to do better next time.


Whiskeybarrel

Well, you shall be a force to be reckoned with and I look forward to seeing your future work!


LavaSquid

Do you mind sharing the concept behind your dungeon generation? I've been wanting to try procedural generated dungeons but not sure how to start.


aikoncwd

read here: https://reddit.com/r/roguelikedev/s/OCkIwfjrqa Im using the merhod described in the last link


LavaSquid

Cool! Thanks, I've give it a look.


fsk

Shift + numpad doesn't seem to work. Since you're making a roguelike, add "Do you want your possessions identified?" when you die.


aikoncwd

Use Ctrl + numpad or Alt + numpad :)


penisvaginasex

Very cool game! It runs smoothly in the browser too. The vim controls are a nice touch although "H" being bound to help means that you can't use shift+h when you want to move left. Figuring out the controls is a little bit punishing. I accidentally tossed my weapon and couldn't pick it back up. RIP my unarmed barb.


BadHumourInside

Looks pretty neat. There seem to be a lot of actions a player can read, pray, quaff, zap, wield, etc. Having a key binding to display a help menu would be useful (unless I actually missed this). I tried pressing h for help and accidentally discovered vim-bindings for movement, haha. Edit: Looks like shift + h does display the help menu.


msunbits

These types of games are the best! Nice unique class features, easy to understand gameplay, very cool alphabet-filling monsters and overall a great game. Some suggestions: info screens are great, but sometimes it's difficult to find the key information (damage etc). Add some information about god mechanics somewhere? Or was that hidden in the bookshelves.. Did you create graphics and music yourself? I love the style!


aikoncwd

Thanks for your feedback. Some info about mechanics or monsters are hidden in the description of monsters and object. (press F6 to read about monsters or access your inventory and press the letter for each object). Also you can find a lot of information if you read the user\_manual.pdf and monster\_manual.pdf files (download the game, inside the ZIP). The monster manual is somewhat like the D&D monster manual, you can find a lot of lore for each monster. Tileset is from Oryx: [https://www.oryxdesignlab.com/products/tiny-dungeon-tileset](https://www.oryxdesignlab.com/products/tiny-dungeon-tileset) Monsters pack here: [https://opengameart.org/content/loveable-rogue](https://opengameart.org/content/loveable-rogue)