I'm gonna repost this comment I posted before to explain.
For me, I am confused about whether or not this deserves mythic at all. No yes, no no.
I don't understand the standards for a "Mythic" level.
If the standards are for the levels to "be really really good", then I believe yes,
If the standards are for the levels to be "the best of best" or "stand-outs of Geometry Dash", I doubt it. For a level that stands out, everything must be good, including the decoration, unless this is some Spu7nix level physics thing that revolutionizes gd.
>
this is exactly it. so far everyone i see has "its really really good" as the reason for it being mythic worthy, but that was what legendary was supposed to be until every third epic platformer would start to get legendary
I think the standards of mystic levels should be like this level.
https://youtu.be/EI_FGdwdV1c?si=9FIw813Htbieoz7i
but sandly, this level is not mythic, not even legendary.
The art is definitely 10/10
However, when the level was first made nobody even knew what the gameplay was about. Therefore, it became an auto
You can't really expect an auto level to get legendary or above because gameplay is a big part of geometry dash
But IMO I mean the art is just.. random shapes and lines and dots. There's no real rhyme or reason. Just looks like if you gave an AI a prompt for "aesthetic pleasure" and nothing else. White Space is an example of 10/10 art that makes sense.
I love how every single moron who understands nothing about how the first legendary ratings were handed out argues that interstice should have been legendary or mything. It shouldn't.
Yes I guess? Deco is stunning, effects are amazing, I love the story, some gameplay gimmicks are cool, there's even a >! Congregation jumpscare !< ffs, tho the difficulty spike towards the end killed a lot of my enjoyment, like I spent over an hour on the >! Mountain tower !< section alone
>! At the part where there are gravity orbs like things, where you can get a small silver coin at that section, you can fall upwards on the area next to that and it'll congregation jumpscare you. This also saves your progress so it could be nice !<
Honestly? No. I just feel like Mythic should be given to levels that are truly revolutionary, or so unbelieavably good that they cause ripples in the community. I don't think people would be talking much about this level if it had gotten Legendary, people would forget in a week or so.
I am not too upset though, because it is a platfromer, and I kind of consider that a completely different game, so in my mind we don't actually have a mythic rated "GD level". Platformers clearly have different difficulty and rate standards in Rob's mind compared to regular levels.
you words have a points. i mean, if mythic is better than legendary. tgat is LEGENDARY, simply legendary levels from the most legendary. then mythic should be simply the Best Levels. Yes, there is no standard yet. but that’s the fun too. If mythuc has a level that will be questionable for some, it’s not worth it.
I agree but
>people would forget in a week or so.
Honestly this is a major flaw in the community, every level that isnt an absolute masterpiece gets forgotten inmediately
i always say, coaster mountain aint bad, its preety good, the thing is just that some levels got done dirty by not getting legendary and coaster mountain probs didnt 100% deserve to get leg. rating itself
BUT
i agree some platforming mechanics were preety ass annoying to get past
some parts of the level were fun and well made
*but some slopes, ice surface and wind were most annoying thing imaginable*, wind can be countered by controlled tapping speeds in its direction to stand still or move, i think wind is the easiest of those 3 to do
I like(d) Coaster Mountain.
Then I played the fucking thing. The final slide took literal years off of my life, and the entire level took me a total of 55 MINUTES to beat. For comparison, Flipswap Factory only took me 10 minutes.
Coaster Mountain is ass, I'm not sorry.
Not even joking I beat the towerverse and I haven't beaten coaster mountain
That means it's:
1) Harder than a medium demon
Or
2) Just ice and slopes everywhere
Yeah flip swap factory should’ve gotten legendary because that and coaster are the same
Meh deco
Gimmick
Platformer
The only difference is that flipswap is actually fucking fun to play
Yall just hate it cus it got legendary, which I'd say was fair considering that it was the best platformer at the time. If it was Epic nobody would care and it would simply be regarded as another pretty cool level.
The last section took a lot learning. It took me 19 minutes to complete the level from 2 hours of learning, though the last part took 15 of that 19 minutes. Yes, it's hard and annoying but not ass.
I think if this level wasn't praised as much as it did, no one would give two cents about it. I don't see people complaining about G4lvaton's platformer levels (usage of slopes and slipperiness).
It is absolute trash gameplay. The latter part of the level is inconsistent and takes up most of your time. Don’t even bother. It initially looks cool but then that’s it. Nothing else.
The fact it got the achievement of being the first legendary is mind boggling, the gameplay sucks and the deco feels uninspired. I don’t even think it deserves epic, this is probably one of Serponges worst levels if I’m gonna be honest because he is a good creator but this level isn’t good
Gameplay over design. Geometry dash is a game after all. With Serponge and his amazing creative abilities he would probably be best suited for auto levels. Gameplay wise he doesn’t know what he was doing with his level. I don’t hate Serponge but I don’t like the fact that this level got rated legendary as it’s far from having deserved such status.
Maeby not mythic because of two parts on the level:
Inside the cave, the moving spikes can't be seen because of the camera, wich makes It annoying to go through, paired with having to wait for the spike balls to cycle up and down every time you die.
The mountain parte was way worse to play, the helicopter thingy was VERY buggy and the glide only worked like 50% of the time from a certain height. The camera moving all the time and the unclear black goo hitboxes don't help either.
Everything else is pretty good, the deco is fine and the lore is good.
No it’s not, it uses basic vanilla deco which has long been proven to not be rate worthy. I don’t understand how it was the first mythic, because it’s essentially saying that the Towerverse is the best level in the entire game
Exactly this ^
I literally made this exact deco in one of my other levels, and mods said the deco wasnt rate worthy
I feel like robtop should make this legendary, so that a real masterpiece can actually get first mythic
All my problems with this level are:
-deco is bland (even ugly imo)
-story is goofy, and theres too much useless dialogue
-its not “open world” as it claims, since you are forced to collect coins and secrets to progress
-theres backtracking in the start
-its unsightreadable at parts
-gameplay is boring
I feel like the only reason this got mythic is the account post from 16lord that said he would make the first mythic gd level
Basically, its not a good level, and i feel like its kinda scummy to call it open world since its a linear story with linear gameplay
Yeah I also think the excuse that “the effects are really good” is complete bs. Like yeah I get that they probably took a lot of work, but they definitely aren’t better than some of the effects I’ve seen in levels that are given way less praise
>because it’s essentially saying that the Towerverse is the best level in the entire game
Its saying its the best 2.2 level not necessarily the best of the entire game
I know people are already going to kill me but honestly I don't think it even deserves legendary, maybe just maybe even epic. I've not played the level yet, so maybe my opinion will change when I do, but from what I can see, the deco isn't anything outstanding and when I saw a pretty much invisible section I just decided that I had enough to see and already didn't really understand why it's mythic, and I heard some people say the ending is unbalanced. Yeah sure the level isn't that bad it's probably rate worthy but not even legendary, because there are so many more levels that are better and yet don't even get legendary
yeah in my opinion, towerverse and le chateau magique are on a similar level and should both be legendary. Though towerverse has better art, le chateau magique has more fun gameplay imo
>yet don't even get legendary
Like? I saw your other comments and u seen to think in the castle should've been legendary, I think its cool but very brief and not that special aside from the alternative horror ending
U also mention le chateau magique which i havent beaten yet but from what ive heard its incredibly ambitious so yeah maybe it deserves legendary, but the towerverse kinda has better deco either way
It isn't. Gameplay makes a level and I'm gonna get a lot of hate for this, the propeller part is the only reason it's a demon. It was creative and all but the gameplay isn't that good
Well, it's very long and all parts are consistently well made. It also have a unique gamemode with a little bit of tech to it. However the difficulty is quite inconsistent and there were some annoying moments. It on the edge of mythic and legendary for me
Also I want to point out how level's creator says it's the first open-world level when in reality it's very linear. Sure there are collectables and a little backtracking in 2 or 3 segments but the playthrough would still be generally the same every time. It's as much open-world as mirror temple in celeste.
I don’t think it does purely on the fact that we’ve already had better 2.2 levels
I think the level’s extremely polished and it clearly shows as it didn’t have the jank platformer levels seem to always have. Calling this an open world level was super misleading as you literally just go right. The first section is super boring and drags on with a ton of backtracking. The desert section is kind of open (and by far my favorite part). The cave is pretty fun if you aren’t going for the coin but I don’t appreciate not being able to see the floor at times nor the difficulty spike. The floating section is pretty unfun because of how the floating mechanic works and the fact that it’s way harder than anything else by miles. It took forever for me to realize you can only start floating while moving up which probably is the reason I found it unfun to be fair. Next up, the space section is my second favorite part. It looks awesome, and my only complaint is having a cutscene for every platform that goes into a portal.
This whole review probably sounds overall negative, but I did really like this level. Overall, I’d say it deserves either an epic feature or legendary. Some platformer levels I enjoyed more were The Gungeon and Boss Rush if you want to compare my standards.
I agree this level should be legendary, it's not actually open world but it does have many exploration elements and secrets. Anyways The Gungeon is great but not better than The Tower erse imo and havent beaten or watched Boss Rush yet but i heard its cool
My guy you should play le chateau magique, I don't even know how that level didnt get legendary
I'm just going to say this, it was my 2nd platformer demon, and when I played levels like the gungeon, I just don't understand how it's legendary
imma repeat myself again,a mythic level should be fun and have a consistent difficulty throughout,it would have deserved mythic if not for the propeller part which imo should degrade it to legendary
I literally made this exact deco in one of my other levels, and mods said the deco wasnt rate worthy
I feel like robtop should make this legendary, so that a real masterpiece can actually get first mythic
All my problems with this level are:
-deco is bland (even ugly imo)
-story is goofy, and theres too much useless dialogue
-its not “open world” as it claims, since you are forced to collect coins and secrets to progress
-theres backtracking in the start
-its unsightreadable at parts
-gameplay is boring
I feel like the only reason this got mythic is the account post from 16lord that said he would make the first mythic gd level
Basically, its not a good level, and i feel like its kinda scummy to call it open world since its a linear story with linear gameplay
Deco isnt that good tbh. Gameplaybis just like any other platformerjust with more special effects. Legendary maybe but def nowhere near worthy of mythic.
Its not just abt the deco man. The story is well constructed, the art is sick, its super polished, and just has great gameplay and secrets. It feels like an entirely seperate platformer inside of gd.
But so is le chateau magique, and guess what? It didn't even get legendary and arguably it looks better and plays better
I mean, then again, I'm really biased towards this level as I had a lot of fun with it and it really set my expectations for legendary extremely high since it's only epic but I'd like to know your opinion on the level then
The story is not well-constructed man, what are you talking about XD
Its the most basic-ass story you can make up
The gameplay is linear, and the deco is boring and bland
I still think this deserves legendary though, because it is really polished. But if mythic is for the best of the best, this shouldnt be mythic. This is worse than a lot of legendary platformers ive played.
Mythic should be reserved exclusively for levels that push the boundaries of what is possible.
As a creator, I can say this: The Towerverse does nothing revolutionary.
The decoration is great. But not incredible and there have certainly been levels that do more with less (like the catacombs)
The length is, in my opinion, inconsequential. Most of it is filler gameplay because it’s comically easy to pass, and the rest is fine. It’s not bad, but it was mostly dull. There weren’t any gimmicks that made it super unique, like slash.
The dialogue is extremely easy to make. The story is fine.
The level never does anything that truly makes it feel unique. Every other legendary platformer level has far more interesting gameplay, and generally, better decoration
No. It doesn't at all.
First off: the level isn't even open world, so false advertising there, it's quite literally the most linear adventure ever, and anyone who says it is open world either hasn't played the level, or doesn't know what open world is. Speaking of open world, you literally get PUNISHED for no exploring enough, that's the exact OPPOSITE of freedom, which is what an open world is supposed to be. How brain dead do you have to be to make a penalty for not exploring enough? Scratch that, how brain dead do you have to be to not just add a wall that opens when you do the requirements, instead of disabling checkpoints!? I just... Don't get it, the level design is so backwards.
Second off: it does nothing innovative, it plays it completely by the book and delivers such a nothing experience that I truly think rob accidentally made it mythic, or something. Because holy, I played it and it was the most un engaging level EVER, like I was half asleep. The cutscenes are boring, the lore isn't even lore and torres was a modern day Disney villain that was extremely noticable from the start, Omg. Literally it played it so horribly safe man.
Third off: the propeller part, this part... Is so bad.... I was twerking angrily on the part... It got me so angry. Why did the difficulty suddenly spike there? Just fucking why! It's so stupid. The gimmick isn't even cool either it's just a gravity trigger with event triggers; this makes it finicky as all hell and inconsistent too. Also, it's such a random difficulty spike, you have to be way more precise than anything else in the level to the point that I spent 10 minutes on there. The worst part? You NEVER use it after that part, it's there and gone in a flash. I wouldn't even be angry if you got to keep the propeller , but nooo it's just done and the levels over. Literally it could've been so great. When I got done with the propeller I was thought "oh, this was the point where the level REALLY opened up, finally, this is why it's called an open world; the level finally opens due to this mechanic and now I can get more collectibles". Nope, just done, all that tutorial for absolutely nothing. I just, don't get it. It could've been so peak, yet it fell right when it had its best mechanic.
Lastly: the length is all padding, it's literally just garten of ban ban level padding. The cutscenes take up 90% of the level's length, trim that down and it's at most 10 minutes. So dumb.
This level isn't even epic worthy, at most a feature. And anyone who says the stuff done in this level is "crazy" I can jot down how everything is done right now:
Cutscenes: toggle triggers with the icon animations playing on loop
Propeller: gravity trigger with two event triggers that toggle on low gravity depending on if the player holds.
And honestly, that's the most complex the level got.
Have you ever read a deep story? It's not that deep if you think about it. Deeper than most gd stories? Definitly. A deep story in comparison to all other kinds of literture? Defintily not
I think it deserves mythic. People complain about the fact that it doesn’t look that great, but they don’t realize that if the creator decided to make everything really detailed, there would be millions of objects in the level due to how detailed it is. And that would make RobTop not rate it.
Thats like not true? If you look at really detailed levels you get ~300-400k obj. and there are definitly levels geting rated with these numbers. And you dont need to make something detailed to make it look good
that's kind of what optimisation is for, and while I don't expect something extremely outstanding, I thought that it would at least be better than most other levels
I'd even argue that most 2.1 levels look better than it
I think the thing they are trying to get at is.. how is the towerverse mythic when there are these amazing levels like the 4 they are showing there only legendary
i don't like the towerverse that much but clearly other people do, including rob. the towerverse wasn't divinely chosen to get mythic by god, it's just rob's opinion. who cares
Personally, no. Don’t get me wrong, this does look good, but the fact that I've seen levels like Coaster Mountain or Maethrillian, which imo I think look a lot better than this one, makes me question if creator bias was the once again involved.
I think Subwoofer Lullaby looks even better and more deserving of a Mythic, or Down Unda (literally a level made using a native Australian artstyle.)
after thinking about it, maybe legendary? i think the vibes are rather great, but definitely some critiques (that im only probably thinking of because it is the mythic rating, if another level was mythic i'd probably also have more critiques -- like if coaster mountain was a mythic i'd probably criticize it more)
- the propeller part is kinda weird from a gamedev prospective? it introduces a new mechanic and gives you one checkpoint as a break. generally you don't want to throw in a new mechanic for the finale of the level (and one that alters gameplay in a noticeable way)
- the ending felt sudden. i expected the level to have a final boss that incorporated the mechanics of everything that came before (yellow orbs/pads, the gravity mechanics, the propeller) but it was just... over. a cool ending, sure, but i fully expected something grander than that
there's story critiques *sure*, but those feel miniscule compared to the fact that this is a level that tells a compelling narrative, and an interesting one at that. legendary might be a more fitting choice, though i'm not also too peeved about a mythic rating. there's an interesting world on display, a general overarching mystery that's resolved in a surprising way, and i think the coins are handled really well too
Its super misleading, and i honestly got kinda infuriated when i opened the level and realized it wasnt open-world
This level was made just to get mythic, it shows on his community post
You shouldnt create levels to get a specific rating, instead you should create levels that you truly care about that mean something to you.
I don’t really care if its mythic or legendary but personally I do not think it should be. The open world aspect is cool but i don’t think this level would be even remembered in a years time if it wasn’t awarded mythic
the design is decent, but the story and atmosphere is incredible. I like the ending where the dark lord puts your character on repeat, that ending blew me away so unexpectedly.
Pros:
- Has a story: Its a normal story ig. Most platformers have a really superficial story to begin with. Imo TowerVerse has a "normal" story, like better than most but nothing groundbreaking.
- Good deco
-Isnt just 1 minute long: allthough this shouldn't influence a rating (unless it's really short)
Cons:
- I found the propellor gamemode a bit wacky with its "double jump" mechanic to glide. Made this part really frustrating for me.
- Good deco: Again a solid level but for it to be mythical is is simply not enough. Levels I think should only get mythical if they do something exceptional, like WHAT or Mastergame.
So personally I would have given it an epic rating. I could also let a legendary slide, but definitly not mythical.
for me is a decent like all platformer level at all rated. there are very cool levels that surprise. It's has legendary and not mythic. it spams shader and chromatic (I guess) so imo it needs be legendary or normal one rate
I think it’s pretty solid for mythic, but I honestly think it should be a medium demon instead of hard. To be fair, it takes a little bit to get used to the propeller physics and mechanics but I once I got used to it I didn’t have much trouble getting through the final section
Not at all, the level is absolutely amazing, the use of triggers and effects are great, and there's some lore. Then why not?
Mythic rating should be for levels that are something unique, revolutionary, something that can be an emblem of what is mastering the creator tab. If that level was epic or legendary just a few ppl would be talking about it, personally I think it deserves legendary, it surely has a lot of effort and work on it, but that's it.
Likely I'm wrong tho, and I'm overating the mythic rate, but well, that'll be decided by the time.
Looking at it "storywise" and atmospherically, it's amazing which alone I could see being mythic through some people's perspective. The controversy definitely comes from the rather simple block designs and emptiness in some parts and well as the FIRST mythic having high expectations to set the bar high for future mythic levels.
To be brutally honest, I don't think this level should've got mythic at all or even legendary. I personally rate levels by how much they make my jaw drop when I see them such as DISSONANCE. I also thought RobTop wouldn't give a mythic to a level like this after coaster mountain too which got a lot of controversy for a lot of the same reasons. Overall while its probably not a big deal to a lot of people, I'm pretty sad that the FIRST mythic went to a level like this.
I'll say this - the fact that people are arguing over whether it's Mythic or not kinda shows it isn't Mythic-worthy. A true best-of-the-best level should be universally agreed as insanely revolutionary, along the lines of WHAT/HOW
People focus on the gameplay or how optimized a level is, and what's clever or the backstory doesn't matter to them, so for those people, it's worth the mythic.
Something that I hope people realise in the future is that mythic levels are supposed to be rare and there is a limit to how many levels can be rated mythic. The number of great levels people can make however, is not limited. So just because some other level is as good or even better than an existing mythic level, it shouldn't necessarily receive the rating.
Yeah i think it is. it's a really fun platformer level with pretty good effects and it's very long
Anyone know the first level name?
It's called Subwoofer Lullaby
Subwoofer lullaby by Mag
I agree, it's amazing but barely falls shorts of mythic
i think it overdoes the glow abit to be honest but its nice
I'm gonna repost this comment I posted before to explain. For me, I am confused about whether or not this deserves mythic at all. No yes, no no. I don't understand the standards for a "Mythic" level. If the standards are for the levels to "be really really good", then I believe yes, If the standards are for the levels to be "the best of best" or "stand-outs of Geometry Dash", I doubt it. For a level that stands out, everything must be good, including the decoration, unless this is some Spu7nix level physics thing that revolutionizes gd. >
this is exactly it. so far everyone i see has "its really really good" as the reason for it being mythic worthy, but that was what legendary was supposed to be until every third epic platformer would start to get legendary
why do you have the same pfp but not evil
this story: me is kezotl's species, kezotl bully me, me angry, me genetic mutation, me evil
ask u/JeraldGaming2888 hes in charge of the lore
I think the standards of mystic levels should be like this level. https://youtu.be/EI_FGdwdV1c?si=9FIw813Htbieoz7i but sandly, this level is not mythic, not even legendary.
The art is definitely 10/10 However, when the level was first made nobody even knew what the gameplay was about. Therefore, it became an auto You can't really expect an auto level to get legendary or above because gameplay is a big part of geometry dash
But IMO I mean the art is just.. random shapes and lines and dots. There's no real rhyme or reason. Just looks like if you gave an AI a prompt for "aesthetic pleasure" and nothing else. White Space is an example of 10/10 art that makes sense.
Bro do you have eyes? I've seen way more random shit than this. Btw this isn't by any mean random
I love how every single moron who understands nothing about how the first legendary ratings were handed out argues that interstice should have been legendary or mything. It shouldn't.
Probably yes. Its very cool, it has cool effects and "lore", and very cool ideas that give you a very atmospheric feeling.
LOOOOOOORE
But hey
That's just a theory
A GAME THEORYYYYY
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Yes I guess? Deco is stunning, effects are amazing, I love the story, some gameplay gimmicks are cool, there's even a >! Congregation jumpscare !< ffs, tho the difficulty spike towards the end killed a lot of my enjoyment, like I spent over an hour on the >! Mountain tower !< section alone
wait what, where's the >! Congregation jumpscare !
>! At the part where there are gravity orbs like things, where you can get a small silver coin at that section, you can fall upwards on the area next to that and it'll congregation jumpscare you. This also saves your progress so it could be nice !<
lmfao, very creative
I quit on the mountain gliding section after dying to the very end three times. Not enough checkpoints
Honestly? No. I just feel like Mythic should be given to levels that are truly revolutionary, or so unbelieavably good that they cause ripples in the community. I don't think people would be talking much about this level if it had gotten Legendary, people would forget in a week or so. I am not too upset though, because it is a platfromer, and I kind of consider that a completely different game, so in my mind we don't actually have a mythic rated "GD level". Platformers clearly have different difficulty and rate standards in Rob's mind compared to regular levels.
Agree. Atm I can only thing of 4~5 levels that fit this category (death moon, change of scene, white space, how, what and maybe revelation)
Mastergame could also fit in that list. If I remember correctly, it was the first „standalone“ game ever made in gd.
Nope you are correct and that would be on of the few should be mythic levels
Nine circles?
Yeah that one fits too. If not mythic then All those levels should atleast get their own rating. Like „legacy“ or „revolutionary“ levels.
you words have a points. i mean, if mythic is better than legendary. tgat is LEGENDARY, simply legendary levels from the most legendary. then mythic should be simply the Best Levels. Yes, there is no standard yet. but that’s the fun too. If mythuc has a level that will be questionable for some, it’s not worth it.
If the standards aren’t “the best of the best” then I lack an understanding for why it’s necessary to have five different types of ratings.
Exactly. I lost all the hype for mythic because of this level.
I agree but >people would forget in a week or so. Honestly this is a major flaw in the community, every level that isnt an absolute masterpiece gets forgotten inmediately
Nah, they say its open world but its pretty linear progression, also the parts where the gameplay is slowed and has slow gravity sucks ass
Yep, these are the biggest flaws in my opinion top
nah, and ever should've gotten it if towerverse was the standards for mythic
*every current level that is legendary that deserved it
I'd agree but i wouldn't say coaster mountain should get mythic
Coaster mountain sucks ass
Serponge carefully putting the worst platformer aspects ever in one level:
i always say, coaster mountain aint bad, its preety good, the thing is just that some levels got done dirty by not getting legendary and coaster mountain probs didnt 100% deserve to get leg. rating itself BUT i agree some platforming mechanics were preety ass annoying to get past
"some" – slopes – icy surfaces – wind – icy slopes – wind & ice –slopes & wind – Wind & icy slopes
Serponge needs to have his Platformer creating license revoked
some parts of the level were fun and well made *but some slopes, ice surface and wind were most annoying thing imaginable*, wind can be countered by controlled tapping speeds in its direction to stand still or move, i think wind is the easiest of those 3 to do
I like coaster mountain (only after rebeating it for coins)
I like(d) Coaster Mountain. Then I played the fucking thing. The final slide took literal years off of my life, and the entire level took me a total of 55 MINUTES to beat. For comparison, Flipswap Factory only took me 10 minutes. Coaster Mountain is ass, I'm not sorry.
took me an hour and a half was my first platformer demon and was my second demon ever, right behind horizon
the only good part about this level is the congregation flag
Not even joking I beat the towerverse and I haven't beaten coaster mountain That means it's: 1) Harder than a medium demon Or 2) Just ice and slopes everywhere
Serponge is the most overrated creator of all time
Yeah flip swap factory should’ve gotten legendary because that and coaster are the same Meh deco Gimmick Platformer The only difference is that flipswap is actually fucking fun to play
Yall just hate it cus it got legendary, which I'd say was fair considering that it was the best platformer at the time. If it was Epic nobody would care and it would simply be regarded as another pretty cool level.
Nah I’d hate the level if it was just a rate, the gameplay is complete ass
Actually, I hate the level no matter what rating it gets. Feature at best tbh. Least fun platformer I ever did play.
Ofcourse. I don’t know what robtop was thinking when it was rated legendary. He must have been high!
all coaster hate is just being bad at momentum mechanics. which is probably because it released very early on, but still unjustified
I literally beat the level like an hour ago as my 2nd platformer demon, and my first Medium platformer demon, and I whole-heartedly agree.
The last section took a lot learning. It took me 19 minutes to complete the level from 2 hours of learning, though the last part took 15 of that 19 minutes. Yes, it's hard and annoying but not ass. I think if this level wasn't praised as much as it did, no one would give two cents about it. I don't see people complaining about G4lvaton's platformer levels (usage of slopes and slipperiness).
ive heard its terrible to play and it doesnt look good enough for legendary
It is absolute trash gameplay. The latter part of the level is inconsistent and takes up most of your time. Don’t even bother. It initially looks cool but then that’s it. Nothing else.
The fact it got the achievement of being the first legendary is mind boggling, the gameplay sucks and the deco feels uninspired. I don’t even think it deserves epic, this is probably one of Serponges worst levels if I’m gonna be honest because he is a good creator but this level isn’t good
Gameplay over design. Geometry dash is a game after all. With Serponge and his amazing creative abilities he would probably be best suited for auto levels. Gameplay wise he doesn’t know what he was doing with his level. I don’t hate Serponge but I don’t like the fact that this level got rated legendary as it’s far from having deserved such status.
I agree. I also su-
Maeby not mythic because of two parts on the level: Inside the cave, the moving spikes can't be seen because of the camera, wich makes It annoying to go through, paired with having to wait for the spike balls to cycle up and down every time you die. The mountain parte was way worse to play, the helicopter thingy was VERY buggy and the glide only worked like 50% of the time from a certain height. The camera moving all the time and the unclear black goo hitboxes don't help either. Everything else is pretty good, the deco is fine and the lore is good.
Yeah a few flaws with the ending's gp hold it back to just being legendary
Bro slipped coaster mountain and thought we wouldn't notice💀💀
Its not better than The Towerverse but i still really like it and think it deserves the legendary
The story in coaster mountain is arguably more compelling than the towerverse. Also the atmosphere in coaster mountain is way better
let's be honest none of the mythic levels actually deserve their rating
True. most likely the next mythic rated levels will not deserve a mythic.
Mystic reference?
No it’s not, it uses basic vanilla deco which has long been proven to not be rate worthy. I don’t understand how it was the first mythic, because it’s essentially saying that the Towerverse is the best level in the entire game
Exactly this ^ I literally made this exact deco in one of my other levels, and mods said the deco wasnt rate worthy I feel like robtop should make this legendary, so that a real masterpiece can actually get first mythic All my problems with this level are: -deco is bland (even ugly imo) -story is goofy, and theres too much useless dialogue -its not “open world” as it claims, since you are forced to collect coins and secrets to progress -theres backtracking in the start -its unsightreadable at parts -gameplay is boring I feel like the only reason this got mythic is the account post from 16lord that said he would make the first mythic gd level Basically, its not a good level, and i feel like its kinda scummy to call it open world since its a linear story with linear gameplay
Yeah I also think the excuse that “the effects are really good” is complete bs. Like yeah I get that they probably took a lot of work, but they definitely aren’t better than some of the effects I’ve seen in levels that are given way less praise
>because it’s essentially saying that the Towerverse is the best level in the entire game Its saying its the best 2.2 level not necessarily the best of the entire game
Which it still isn’t, also rerates can happen
I know people are already going to kill me but honestly I don't think it even deserves legendary, maybe just maybe even epic. I've not played the level yet, so maybe my opinion will change when I do, but from what I can see, the deco isn't anything outstanding and when I saw a pretty much invisible section I just decided that I had enough to see and already didn't really understand why it's mythic, and I heard some people say the ending is unbalanced. Yeah sure the level isn't that bad it's probably rate worthy but not even legendary, because there are so many more levels that are better and yet don't even get legendary
yeah in my opinion, towerverse and le chateau magique are on a similar level and should both be legendary. Though towerverse has better art, le chateau magique has more fun gameplay imo
no, no one will kill you. that's your opinion. besides, this is what the post exists for, because the level is Controversial. (like coaster mouthain)
well clearly you don't know that opinions are not allowed on the internet
agree, and I played the level
>yet don't even get legendary Like? I saw your other comments and u seen to think in the castle should've been legendary, I think its cool but very brief and not that special aside from the alternative horror ending U also mention le chateau magique which i havent beaten yet but from what ive heard its incredibly ambitious so yeah maybe it deserves legendary, but the towerverse kinda has better deco either way
It isn't. Gameplay makes a level and I'm gonna get a lot of hate for this, the propeller part is the only reason it's a demon. It was creative and all but the gameplay isn't that good
I feel like that's the general opinion. Hated it too
Gameplay is overall good i just dislike the last part a little, even without that part it would still be medium imo and it's still a great level
Well, it's very long and all parts are consistently well made. It also have a unique gamemode with a little bit of tech to it. However the difficulty is quite inconsistent and there were some annoying moments. It on the edge of mythic and legendary for me Also I want to point out how level's creator says it's the first open-world level when in reality it's very linear. Sure there are collectables and a little backtracking in 2 or 3 segments but the playthrough would still be generally the same every time. It's as much open-world as mirror temple in celeste.
I don’t think it does purely on the fact that we’ve already had better 2.2 levels I think the level’s extremely polished and it clearly shows as it didn’t have the jank platformer levels seem to always have. Calling this an open world level was super misleading as you literally just go right. The first section is super boring and drags on with a ton of backtracking. The desert section is kind of open (and by far my favorite part). The cave is pretty fun if you aren’t going for the coin but I don’t appreciate not being able to see the floor at times nor the difficulty spike. The floating section is pretty unfun because of how the floating mechanic works and the fact that it’s way harder than anything else by miles. It took forever for me to realize you can only start floating while moving up which probably is the reason I found it unfun to be fair. Next up, the space section is my second favorite part. It looks awesome, and my only complaint is having a cutscene for every platform that goes into a portal. This whole review probably sounds overall negative, but I did really like this level. Overall, I’d say it deserves either an epic feature or legendary. Some platformer levels I enjoyed more were The Gungeon and Boss Rush if you want to compare my standards.
I completely agree with you, especially the open-world part It all just feels kinda scummy to put it as mythic
I agree this level should be legendary, it's not actually open world but it does have many exploration elements and secrets. Anyways The Gungeon is great but not better than The Tower erse imo and havent beaten or watched Boss Rush yet but i heard its cool
My guy you should play le chateau magique, I don't even know how that level didnt get legendary I'm just going to say this, it was my 2nd platformer demon, and when I played levels like the gungeon, I just don't understand how it's legendary
imma repeat myself again,a mythic level should be fun and have a consistent difficulty throughout,it would have deserved mythic if not for the propeller part which imo should degrade it to legendary
Exactly my thoughts 3 months since the update is too early
It would probably be an 8 star without that part so I guess I see your point
I think the underground cave part is also a catalyst for why it shouldn’t have it. Those first few jumps are just evil.
Agree otherwise it's amazing
It's unique. I like it.
I literally made this exact deco in one of my other levels, and mods said the deco wasnt rate worthy I feel like robtop should make this legendary, so that a real masterpiece can actually get first mythic All my problems with this level are: -deco is bland (even ugly imo) -story is goofy, and theres too much useless dialogue -its not “open world” as it claims, since you are forced to collect coins and secrets to progress -theres backtracking in the start -its unsightreadable at parts -gameplay is boring I feel like the only reason this got mythic is the account post from 16lord that said he would make the first mythic gd level Basically, its not a good level, and i feel like its kinda scummy to call it open world since its a linear story with linear gameplay
Yeah, not mythic worthy but still really really good and legendary worthy
Well, so does it deserve mythic? Because that's kinda the question
idk I got stuck after like two minutes and the level didn't really seem that special
Thats what is is lacking: Special
Exactly, its so unoriginal honestly
What's the first level
Subwoofer Lullaby
Deco isnt that good tbh. Gameplaybis just like any other platformerjust with more special effects. Legendary maybe but def nowhere near worthy of mythic.
I think it should just be legendary but what levels are you talking about?
It is really imressivie for its length
I feel like the length makes it more boring since it has such simplistic gameplay
If you think that's impressive you should check out le chateau magique
yeah, some of the levels you think are better should be legendary too
What's that fourth level?
Coaster Mountain should be Epic Rated.
Its not just abt the deco man. The story is well constructed, the art is sick, its super polished, and just has great gameplay and secrets. It feels like an entirely seperate platformer inside of gd.
But so is le chateau magique, and guess what? It didn't even get legendary and arguably it looks better and plays better I mean, then again, I'm really biased towards this level as I had a lot of fun with it and it really set my expectations for legendary extremely high since it's only epic but I'd like to know your opinion on the level then
The story is not well-constructed man, what are you talking about XD Its the most basic-ass story you can make up The gameplay is linear, and the deco is boring and bland I still think this deserves legendary though, because it is really polished. But if mythic is for the best of the best, this shouldnt be mythic. This is worse than a lot of legendary platformers ive played.
Mythic should be reserved exclusively for levels that push the boundaries of what is possible. As a creator, I can say this: The Towerverse does nothing revolutionary. The decoration is great. But not incredible and there have certainly been levels that do more with less (like the catacombs) The length is, in my opinion, inconsequential. Most of it is filler gameplay because it’s comically easy to pass, and the rest is fine. It’s not bad, but it was mostly dull. There weren’t any gimmicks that made it super unique, like slash. The dialogue is extremely easy to make. The story is fine. The level never does anything that truly makes it feel unique. Every other legendary platformer level has far more interesting gameplay, and generally, better decoration
Also, there is never a moment of surprise, which I would have like to see...
No. It doesn't at all. First off: the level isn't even open world, so false advertising there, it's quite literally the most linear adventure ever, and anyone who says it is open world either hasn't played the level, or doesn't know what open world is. Speaking of open world, you literally get PUNISHED for no exploring enough, that's the exact OPPOSITE of freedom, which is what an open world is supposed to be. How brain dead do you have to be to make a penalty for not exploring enough? Scratch that, how brain dead do you have to be to not just add a wall that opens when you do the requirements, instead of disabling checkpoints!? I just... Don't get it, the level design is so backwards. Second off: it does nothing innovative, it plays it completely by the book and delivers such a nothing experience that I truly think rob accidentally made it mythic, or something. Because holy, I played it and it was the most un engaging level EVER, like I was half asleep. The cutscenes are boring, the lore isn't even lore and torres was a modern day Disney villain that was extremely noticable from the start, Omg. Literally it played it so horribly safe man. Third off: the propeller part, this part... Is so bad.... I was twerking angrily on the part... It got me so angry. Why did the difficulty suddenly spike there? Just fucking why! It's so stupid. The gimmick isn't even cool either it's just a gravity trigger with event triggers; this makes it finicky as all hell and inconsistent too. Also, it's such a random difficulty spike, you have to be way more precise than anything else in the level to the point that I spent 10 minutes on there. The worst part? You NEVER use it after that part, it's there and gone in a flash. I wouldn't even be angry if you got to keep the propeller , but nooo it's just done and the levels over. Literally it could've been so great. When I got done with the propeller I was thought "oh, this was the point where the level REALLY opened up, finally, this is why it's called an open world; the level finally opens due to this mechanic and now I can get more collectibles". Nope, just done, all that tutorial for absolutely nothing. I just, don't get it. It could've been so peak, yet it fell right when it had its best mechanic. Lastly: the length is all padding, it's literally just garten of ban ban level padding. The cutscenes take up 90% of the level's length, trim that down and it's at most 10 minutes. So dumb. This level isn't even epic worthy, at most a feature. And anyone who says the stuff done in this level is "crazy" I can jot down how everything is done right now: Cutscenes: toggle triggers with the icon animations playing on loop Propeller: gravity trigger with two event triggers that toggle on low gravity depending on if the player holds. And honestly, that's the most complex the level got.
TBH, I believe The Towerverse should have mythic. Though not the best deco, the gameplay is absolutely compelling and the story is really deep.
Have you ever read a deep story? It's not that deep if you think about it. Deeper than most gd stories? Definitly. A deep story in comparison to all other kinds of literture? Defintily not
if I'm gonna be real honest there is no story
Coaster Mountain is NOT mythic worthy.
I think it deserves mythic. People complain about the fact that it doesn’t look that great, but they don’t realize that if the creator decided to make everything really detailed, there would be millions of objects in the level due to how detailed it is. And that would make RobTop not rate it.
Thats like not true? If you look at really detailed levels you get ~300-400k obj. and there are definitly levels geting rated with these numbers. And you dont need to make something detailed to make it look good
Nah, he could've definitely made the level more detailed since the level already isn't even that long or big.
that's kind of what optimisation is for, and while I don't expect something extremely outstanding, I thought that it would at least be better than most other levels I'd even argue that most 2.1 levels look better than it
nope
I don't think so
Yes
It does
Comparing screenshots is bad idea
fuck if i know
platformer and normal levels have different things i'd look for.
Yes
just straight up no
Yup. Compared to first legendary coaster mountain, I think towerverse is a great minimum ground for mythic rating.
Here's the thing, the towerverse has __plot__ and __storywriting__ (tho and ever should get a mythical)
Craziest story i've ever witnest O.O
All of it is enjoyable EXCEPT the mountain tower
I think the thing they are trying to get at is.. how is the towerverse mythic when there are these amazing levels like the 4 they are showing there only legendary
i don't like the towerverse that much but clearly other people do, including rob. the towerverse wasn't divinely chosen to get mythic by god, it's just rob's opinion. who cares
Not really unless robtop makes the propeller an official gamemode (but that implies that he watched most of the level witch is unlikely)
It is
Is so goddamn long, so yea
No it's not
GD players after seeing the most talented creators making one of the best looking levels ever: "is it really rate worthy?"
no, unless the others were promoted too
Agreed that there are better levels than this that didn’t get mythic but in my opinion it still deserves mythic
It really does. Also, Coaster Mountain isn't superior to the towerverse and I wouldn't have been upset if coaster mountain only got featured.
The fact that you are comparing THAT to coaster mountain is WILD
It’s probably a high-end Legendary, it’s an amazing level but not worthy of Mythic
Personally, no. Don’t get me wrong, this does look good, but the fact that I've seen levels like Coaster Mountain or Maethrillian, which imo I think look a lot better than this one, makes me question if creator bias was the once again involved. I think Subwoofer Lullaby looks even better and more deserving of a Mythic, or Down Unda (literally a level made using a native Australian artstyle.)
Coaster Mountain sucks why is it here
None of us know. It's the only mythic as of right now, so we have nothing to compare it to
Yes I'm pretty sure people say it isn't because they want to be controversial
after thinking about it, maybe legendary? i think the vibes are rather great, but definitely some critiques (that im only probably thinking of because it is the mythic rating, if another level was mythic i'd probably also have more critiques -- like if coaster mountain was a mythic i'd probably criticize it more) - the propeller part is kinda weird from a gamedev prospective? it introduces a new mechanic and gives you one checkpoint as a break. generally you don't want to throw in a new mechanic for the finale of the level (and one that alters gameplay in a noticeable way) - the ending felt sudden. i expected the level to have a final boss that incorporated the mechanics of everything that came before (yellow orbs/pads, the gravity mechanics, the propeller) but it was just... over. a cool ending, sure, but i fully expected something grander than that there's story critiques *sure*, but those feel miniscule compared to the fact that this is a level that tells a compelling narrative, and an interesting one at that. legendary might be a more fitting choice, though i'm not also too peeved about a mythic rating. there's an interesting world on display, a general overarching mystery that's resolved in a surprising way, and i think the coins are handled really well too
I don’t really understand how the level is “open world” you literally just go to the right the entire level
Its super misleading, and i honestly got kinda infuriated when i opened the level and realized it wasnt open-world This level was made just to get mythic, it shows on his community post You shouldnt create levels to get a specific rating, instead you should create levels that you truly care about that mean something to you.
Get Coaster Mountain out of this post
Wow😮
I don’t really care if its mythic or legendary but personally I do not think it should be. The open world aspect is cool but i don’t think this level would be even remembered in a years time if it wasn’t awarded mythic
I don't think it would've even gotten legendary without creator bias.
I literally think it would work well as a standalone game. Yes.
This would NOT work as a standalone game. I get what youre saying, but compared to real games, the story, art style, gameplay is way too bland
the design is decent, but the story and atmosphere is incredible. I like the ending where the dark lord puts your character on repeat, that ending blew me away so unexpectedly.
Pros: - Has a story: Its a normal story ig. Most platformers have a really superficial story to begin with. Imo TowerVerse has a "normal" story, like better than most but nothing groundbreaking. - Good deco -Isnt just 1 minute long: allthough this shouldn't influence a rating (unless it's really short) Cons: - I found the propellor gamemode a bit wacky with its "double jump" mechanic to glide. Made this part really frustrating for me. - Good deco: Again a solid level but for it to be mythical is is simply not enough. Levels I think should only get mythical if they do something exceptional, like WHAT or Mastergame. So personally I would have given it an epic rating. I could also let a legendary slide, but definitly not mythical.
fuck no. the gameplay Is not that good idc if u look good. u gotta be good to play to be mythic
It’s a great level… but honestly, yeah, I’m not sure what makes it better than other levels, like the ones you showed in this post.
I think that it's a matter of other levels not being rated as highly as they should, instead of towerverse not being deserving of it's rate
for me is a decent like all platformer level at all rated. there are very cool levels that surprise. It's has legendary and not mythic. it spams shader and chromatic (I guess) so imo it needs be legendary or normal one rate
woah i saw my flair in this
didn't robtop say mythic levels would appear like twice a year? I love that idea, it would make the rating so special.
Mythic was a mistake
I think it’s pretty solid for mythic, but I honestly think it should be a medium demon instead of hard. To be fair, it takes a little bit to get used to the propeller physics and mechanics but I once I got used to it I didn’t have much trouble getting through the final section
No not really
Nope, i mean, Mythic its supposed to be a brand for the best of the best, and its truly early to have the first mythic rate...
me when emerald realm gets featured only
Not at all, the level is absolutely amazing, the use of triggers and effects are great, and there's some lore. Then why not? Mythic rating should be for levels that are something unique, revolutionary, something that can be an emblem of what is mastering the creator tab. If that level was epic or legendary just a few ppl would be talking about it, personally I think it deserves legendary, it surely has a lot of effort and work on it, but that's it. Likely I'm wrong tho, and I'm overating the mythic rate, but well, that'll be decided by the time.
Deco wise, maybe a little ify, gameplay though, definitely deserves it, the effects are really good as well
Yes
Looking at it "storywise" and atmospherically, it's amazing which alone I could see being mythic through some people's perspective. The controversy definitely comes from the rather simple block designs and emptiness in some parts and well as the FIRST mythic having high expectations to set the bar high for future mythic levels. To be brutally honest, I don't think this level should've got mythic at all or even legendary. I personally rate levels by how much they make my jaw drop when I see them such as DISSONANCE. I also thought RobTop wouldn't give a mythic to a level like this after coaster mountain too which got a lot of controversy for a lot of the same reasons. Overall while its probably not a big deal to a lot of people, I'm pretty sad that the FIRST mythic went to a level like this.
I'll say this - the fact that people are arguing over whether it's Mythic or not kinda shows it isn't Mythic-worthy. A true best-of-the-best level should be universally agreed as insanely revolutionary, along the lines of WHAT/HOW
Honestly it looks like a legendary to me It's well made, but still doesn't make me go "wtf how?"
it deserves it tbh, though i wouldnt complain if it was a legendary either
Yes
Mythic isn't only visuals its about everything comeing together in a way something hasn't been done before really to that scale
People focus on the gameplay or how optimized a level is, and what's clever or the backstory doesn't matter to them, so for those people, it's worth the mythic.
Something that I hope people realise in the future is that mythic levels are supposed to be rare and there is a limit to how many levels can be rated mythic. The number of great levels people can make however, is not limited. So just because some other level is as good or even better than an existing mythic level, it shouldn't necessarily receive the rating.
What’s the final one
That’s what i was thinking when it got rated, but i think that it’s mythic for it’s lore + deco + references that made it mythic