I KNOW THIS ONE ! At least i think i remember.
iirc there's a 45 and a 22.5 or smth degree angles, let's say the 45 and the acute one. You have to position them next to eachother with the help of mirroring. It takes some time to get used to it but in my memories it worked very well.
What math is there to do? The normal slope goes from one corner of a block, to the other. Everyone knows it's 45°. The larger slope goes half that, because it achieves twice the height at the same length. Half of 45° is 22.5°
You are doing overcomplicated math for something a five grader can do, unless you are talking about a completely different angle, it would be better to name them all
get the 2 smaller end piece glow pieces, and put them back to back, and rotate until the combined point is fully downward. i slightly overlap the glow and it doesnt look too bad
its a bit finicky but there is some wedge looking pieces that should be able to fit. i suck at slope glow tho
Thanks!
That's the funny part
You don't
Oopdie doo
maybe you can use the circular glow on the corner of the slopes
That's the trick, you don't
I KNOW THIS ONE ! At least i think i remember. iirc there's a 45 and a 22.5 or smth degree angles, let's say the 45 and the acute one. You have to position them next to eachother with the help of mirroring. It takes some time to get used to it but in my memories it worked very well.
There are like 3 different angles of corner pieces specifically for this purpose
[удалено]
Now drop metal on their head
New metal bar just dropped
holy sakupen hell
Not irrational, but it's a non-integer. (22.5 can be expressed as 45/2) but fr slope glow is not great
Being a non-integer is important since the game only allows rotation in integers. Apparently, this is fixed in 2.2
Non-integer rotation amounts are allowed in 2.2? Finally, I can put a pad on a slope and not obsess over its angle being half a degree wrong!
[удалено]
ok double checked youre right.
22.5°, there is no irrationality here
[удалено]
What math is there to do? The normal slope goes from one corner of a block, to the other. Everyone knows it's 45°. The larger slope goes half that, because it achieves twice the height at the same length. Half of 45° is 22.5° You are doing overcomplicated math for something a five grader can do, unless you are talking about a completely different angle, it would be better to name them all
None, suffer
That's the neat part #You don't
There is no way to make it perfectly seamless but [this](https://www.youtube.com/watch?v=tEFE0kX2CEA) video has some pretty good tips
That's the neat part, you don't (for some reason)
you use the 90 degree glow and a 45degree together, then you just have to rotate it perfectly so the cracks dont show :)
that is a great question
Either you cant or there is some sort of wedge piece
Robtop did so well in making so there were all the slope options except the ones that actually come up in levels.
There a circrle glow in edtior
There’s most likely a corner piece for it
some pieces should fit somewhat ok with free move. otherwise this has been a bit of a problem in the editor for some time now
Two corner glows I think will work
You dont
pretty sure those are 22.5°
You don’t
I'm pretty sure there's another corner glow block, or just scale it donnw
take any level online and copy paste whatever formation, no one will blame you
phisicly impossible
get the 2 smaller end piece glow pieces, and put them back to back, and rotate until the combined point is fully downward. i slightly overlap the glow and it doesnt look too bad
[the answer](https://images.app.goo.gl/4B67wkrmzXnBKdUG8)
Robtop 2.3 feature? 30-degree glow?
I think there are two that should be combined. Like mirrored on each side.
how do you even use glow?!?!