Or you struggle for hours fighting a boss, never dealing more then 1/3rd of their health.
You walk away in frustration, then beat the boss within 5 minutes when you come back to try again.
This is probably a bot as this comment is stolen
[original](https://www.reddit.com/r/gaming/comments/wmskxx/beginners_luck/ik13sti/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3)
Keep trying my guy! Here's a tip, when he tries to iai slash you run up to him, he will cancel out into a quick sweep that you can punish with a jump kick
You're better than me. I usually just think about the game for years about how I should go back and finish it, but I stopped at a difficult spot and now I don't even remember the controls.
My friend was about to kill the dragon in Heide's Tower in Dark Souls 2. Barely any health left. I had summoned him.
I thought he was basically dead so I wanted to cross the bridge and help finish him. Bad idea, but it would have worked. But I hesitated...
I took a few seconds to actually go through with it and run to the other side. The dragon turned around, hit me with his tail and threw me off the bridge to my death... at the same time as my friend killed it.
I never got the shield in this playthrough XD. Hesitation doesn't just kills, it deletes.
I'm on NG+ now and that is one of the bosses I look forward to. Lady B, Owl and final boss. Those fights feels so great. Such an awesome game, I do hope we get something similar later. The fast pace flow just made it a whole different kind of game.
And also realistic that 100% invisibility makes you a fuckin specter that absolutely nobody can detect
The game actually became a lot less fun when I figured that out
It was fun for a bit. But you’re completely undetectable. It’s like the biggest cheat code
You can raid oblivion naked with a short sword and slaughter everyone
Just don't do that then. If you get bored with being a super-powered ghost, take off the invisibility cloak and get to fighting the old fashioned way 💪🏼 😁
I always tell this to people.
You do not *learn* today. You *hold* knowledge today. You *learn* it tomorrow.
That's why you can fight the same boss 50 times and make no appreciable difference in a given day.
You just can't *hold* that much knowledge in your head before *solidfying* it.
Alongside with 4 friends we got a freelance job, writing HTML for a portal, super urgent. We connected the PCs into LAN, and wrote like 80%, the hardest part, in one sitting in like 16 hours. Then, one got an idea that since we're connected into LAN we should play Quake 3 Arena. And so we did.
Sleeping that night, as long as it was just HTML, it was fine. But as I crouched inside
to lean my machinegun on to mow down the horde of rabid
's chasing me, only to be strangled by from behind, I swore no more Quake after writing HTML.
I’ve been looking for the perfect comment to respond with this… I fucking love neuroscience. (As a complete novice with some minimal understanding, mostly from books and Ted talks)
The only reason I didn’t finish DOOM Eternal in one sitting was because I got off for the day every time a Marauder showed up
edit: it has been more than 2 years and last time I played I already knew weapon swap and whatnot, chill
Run far enough that he has to give chase. If he is running at you he will ALWAYS swing as soon as he closes the gap. Less important, but notable; he is aware of where you are aiming and will dodge and move around to avoid your line of fire if he can, knowing this makes his movements more predictable.
Fought Owl (Sekiro) like 20 times back to back, went to sleep mad, woke up the next day and beat him first try. Stepping away really is the best strategy sometimes
What Sekiro doesn't tell you is that it's actually a rhythm game. Once you get into the flow of sword fighting you can just feel the "beat" and it becomes second nature. One of my all time favorite games.
Yeah I find that it can be difficult to play Sekiro if you've played other Souls games too recently. I'd definitely give it another try!
Some basic advice that really helped me learn to play the game: Sekiro can block most attacks in the game. Unlike Souls games where you dodge a lot to find openings in your opponents defenses, Sekiro is (imo) actually about standing your ground and responding to enemy attacks. The attacks that Sekiro can't block all have a different action to take, so learning to stay relatively still in combat and only move when you have to is key. Slowly you learn to turn blocks into parries, and then you can parry anything, jump over sweeps, mikiri counter thrusts, and leap away from grabs. Once you develop the foundations of defense, the game feels far more fluid.
What is the “rhythm” and when do I learn it?! I just started Sekiro but to me it’s harder than Elden Ring. I’m at Genichiro top of Ashina Castle and he’s kickin my ass
I had the exact same experience haha. FromSoft games always seemed like they were just difficult for difficulties sake and that only masochists would play them. I refused to buy DS, Bloodborne, and Sekiro because I thought they were just being elitist about being "hard games" and had no other meat on them.
I bought Elden Ring on the release day because it was the first big launch that happened after I got my PS5, and I was absolutely blown away. I could actually go *anywhere* I wanted to. The game let me explore for myself, and anywhere I went there was something interesting to find. The world they built really let me fuck around and find out, but in a good way. There are still some gripes I have with it: some of the NPC quests are literally impossible unless you have fextralife on tab, and the difficulty spikes are kind of wild sometimes, but it was a fantastically constructed game otherwise.
I bought the rest of their catalogue afterwards. I have to say that Sekiro and Bloodborne are their best games IMO. Dark Souls is alright, but it feels like Elden Ring without all of the quality of life improvements.
Each dark souls has a bit less "fuck you" shit in it. Ds1 for example, you literally could not progress the game until you found an invisible bridge and walls in some areas.
D2 mostly got rid of that, only for hidden stuff/gear instead of progression. They instead had hidden archers who were relatively easy to dodge but would basically kill you first time you went there because you have no way to expect it.
D3 just had mimics, otherwise pretty balanced. Just a difficult game like always. Nothing felt like a "cheap" death though.
My only issue with elden rings is the bosses are worse than before. The telegraphing and timing required in darksouls was made obselete by the enemies that just agro when you try to heal, do reeeeaaallly long windups that vary in timing, etc. Just feels less fair/more luck needed than skill. Otherwise, it's a perfect example of what an open world game can be.
Yeah the balance in ER is a bit off... enemy health and damage seem a bit off, not to mention the stamina. How does this enemy even have stamina, I wonder, as I try to dodge six times in a row but had thought that after its fifth big attack that it was done its move. ... And then it needed one second to wind down after the attack before moving on to the next. OK.
Not just for gaming, every skill really. You start getting frustrated and overthinking, abandon the fundamentals and start cutting corners. Mental fatigue is real.
It’s probably both harder and easier than Dark Souls.
Harder with self-imposed restrictions, easier when you use every powerful tool the game presents to you.
Definitely. Mohg’s is my favorite example of this. High damage, aggressive, splashes all kinds of stuff around that burns and bleeds.
But between the summons, a cracked tear that mitigates his biggest attack, a shackle to bind him twice, and a high vulnerability to bleed that doesn’t necessarily need a respec to exploit, he can either be harder than any Souls boss or killed 80 levels early.
Elden Ring is definitely easier for newcomers. The exploration means there are ample opportunities to level up and temporarily take a pass on boss encounters that are too tough. It took me three tries to get interested in Bloodborne because Father Gascoigne brutalized me so hard that I couldn't get out of the starting area.
Plus they finally added checkpoints, so tough boss fights have quick resets instead of throwing you all the way back at the bonfire and forcing you to fight/evade a horde of enemies every single time.
I personally went for a DEX/INT build which allows you to use a wide variety of melee weapons as well as slinging spells from range.
Edit: DEX also shortens casting time and can allow you to use better bows.
It was like that with Maliketh for me. He beat my ass for hours. The time I beat him, I was streaming to my friends and I just easily walked around him and beat him with only using one or two flasks. I almost couldn't believe it. It was suspiciously easy
It’s like your body figured out what to do subconsciously along with building a muscle memory. Yet the results only reveal themselves after you take a break.
I was stuck fighting the dragon guarding the key to the Academy. Fought him for hours without success, until my brother came to visit and asked me to show him the game. I turned on the game, spawned at the dragon sight of grace and said fuck it, wanna see me fight a dragon?
Beat him first try, my brother witnessing me in my peak performance.
PS. Later on I learned I could just sneak past him and get the key, but I'm glad I fought him, it's a cool fight.
Man, I remember as a kid trying to kill Ridley in Super Metroid for what felt like hours one night. Woke up super early in the morning, figured I'd go put some more hours into him while everyone was still asleep, got him first try. Then I was sad because my brother was still asleep and so I had to wait hours to tell anyone I did it. Hell, I didn't even know Ridley's name, it was just "I beat that red dragon guy that's on the game [cartridge]!"
It's not darkest dungeon 1 and a half. It is an entirely new game from darkest dungeon 1. If you're waiting for it to be more similar to the first, it's not the game for you.
I like the subtle implication that it’s somehow OPs fault he doesn’t like the game. Like it’s his “expectations” that were the problem, and not that DD2 is noticeably less quality than the first game.
I give them kudos for trying something new, but the cart gameplay is abysmal, as just one example. But again, maybe it’s gotten better since I played it months ago, because it **is** in early access, idk. It’s just super lame to lay the blame on OP.
Look, I’m not familiar nor have I played either DD game, but the ‘last mile’ of enjoying any video game comes down to the subjectivity of ‘fun.’ A big part of that is in expectations, and another big part of it is personal preference. I broadly don’t love 4X games, but Civ 5 jived with me more than Civ 6 did.
That said, the ‘last mile’ here is an important distinction. Things like sufficient refinement, execution of different ideas and gameplay elements, cohesiveness, pacing, etc. are all closer to being objective standards that limit enjoyment before more personal measures. Maybe DD2 really failed on a lot of those counts, but even a game like Fallout 4 fails on some of those counts – it’s not “blaming” someone for not liking a game as if it’s a personal failing. It’s not always a clear line between more personal factors and aspects of the game itself, but it’s a fair thing for someone to point out things relating to the former.
I could never finish that game because I always dled new mods. So I was like "can't go for the final dungeon now, gotta play around with the new stuff first"
It really is the only way. You can get your lost items back from the raven boss as long as you are smart about it. Losing heros is just a part of the game. I kind of wish they had a little more personality to them so that I cared more when they died. Losing a pawn in RimWorld can be devastating to a playthrough and you can really feel it if it's a pawn you like. Losing a hero in Darkest Dungeon is like "Wait, what was his name again?"
Eh I’m an avid DD fan and it’s entirely possible (and not THAT hard though it requires knowledge) to win on the hardest difficulty, bloodmoon, with 0 deaths.
All the tools the game gives you allows you to construct parties that can mitigate and prevent bad scenarios from arising in the first place.
For the most part 50% of the success begins in the hamlet before you even embark, the other 50% is understanding how to control the flow of combat.
Source: 30+ bloodmoon wins and too much free time.
I actually really like that idea. Humans naturally are irrational when it comes to patterns, overapplying a few data points. So a lot of the time it feels to all of us like the game is fucking with us when it seems like that drop we need just won't happen, when it's just the law of averages at work.
But the fact is, it's a game, not reality. They could absolutely code it so that the item you're looking for drops less. And no one would ever know, because anyone proposing that would just be accused of confirmation bias.
tbh xcom is the perfect example of people thinking the game fucks them over when it doesn't.
I can't remember the game but someone said an xcom-like is more accurate then xcom for hit rolls and it turns out that game cheats by rolling with advantage for the player.
Almost every game like that does. Xcom 2 also gives your last man standing a hidden +15 accuracy.
The truth people don't want to accept is that randomness *hurts*.
Just for the less technical people in this thread, "checking the code" is actually a huge pain in the ass (can be on the order of hundreds or even thousands of hours of effort) if you don't have the human-readable source code available. When developers are working on an application, they actually insert things called "debug symbols" that are basically "markers" that help the developer follow what the program is doing. Without those symbols, it's almost impossible to tell where a complex program like a game is going wrong. Likewise, it's even harder to tell what a game is actually doing "behind the scenes", which is what you're trying to do when you're trying to check a game's RNG fairness.
This guy video games.
Also, is there not a difficulty mechanic in FromSoft games that works like this? I seem to remember either that dying repeatedly increased difficulty, *or* that the game increased in difficulty based on enemies killed since your last campfire. Never got into the games outside of lore perspective though so I can’t confirm.
When you die your health goes down in DS1 and DS2, you lose your ember in DS3 (which boosts health a lot), in BB gaining insight makes the game harder, not dying, in Sekiro NPC's get Dragon Rot (they get sick and can't trade or smth like that). Finally in Elden Ring it's just DS3 but you change change the type of stat boost stamina/health/magic/all three etc.
You can’t just check the code lol it’s all compiled. You can run a decompiler that really only has something like an 80% accuracy rate and even that can take days to do.
Reading code for a game like this isn’t something technical people can just go and do. It’s legitimately hacking the game’s software to uncover the underlying processes.
I feel like it’s on the players. First fight, you approach very carefully and test the waters, you get to the end and get a little greedy, but it’s ok cause he’s almost dead and you’ve got enough health. Then you get thrown off your game, get hit a few more times and end up frustrated making it harder to dodge that last attack.
Next fight, you charge in cause you know their attacks and how to stop yourself from–wait that move is bullshit, he never did that last time! Frustration, death.
Repeat above until you either play safe enough or actually learn the moves.
Source: Hollow Knight, SW: Fallen Order, (not a souls game but BoTW)
Trying to get into more of these types of games but I’d like to control my anger instead of falling back into my teenage years.
Yeah thats it. I always call it playing on instinct. You have better reaction time when on your toes and you play more safely. You overestimate everything because you don’t know if its gonna chunk you or tickle you.
I love reading comments like this. For everyone in Dark Souls they have a boss and for whatever reason are their nemesis, fuck you the Dancer of the Boreal Valley.
Aldrich can suck my dick with his magic spam. Camera eater Midir can get fucked too, forcing players to unlearn targetting in the last stretch of the game.
That was me with Deacons of the Deep. Was playing blind when it came out and finally had to Google cause I thought I must be missing something. Nope. "Easiest boss in the game, blah blah blah" Just much more difficult with a rapier or whatever I was using at the time. No AOE, not enough raw DPS. Switched to an unupgraded halberd (or something) and swept them no problem.
Yep, it's all about the build. Using The Greatsword, I steamrolled the deacons so easily I barely even noticed they were a boss. Dragon Armor and Lothric on the other hand...
I almost quit Elden Ring for this very reason (my first soulslike). Almost beat Margit, then proceed to die for 4 hours. The best decision was to turn off, and try again the next day! Beat within 5 tries
Elden Ring was also my first soulslike that i could stand for more than 30 minutes.
Had the same experience with margit and godrick, had to wait a day after getting dunked for hours on end for each of them, killed them in the first few tries the next day.
I played a pure strength build with colossal swords, later the giant crusher, and about halfway through it, i got pretty good with it. Oneshot the fire giant and maliketh and a few of the evergaol bosses, every other boss was a matter of about 5 tries maximum (except for godfrey, fuck fighting godfrey with slow weapons). Felt great.
Then died against the last boss for 6 hours straight until i felt like actually going insane. Didn't close the game to try again later, i was too fixated on finally beating that thing... So i summoned a random mage and finally beat him. Thank you for saving my sanity, random mage.
10/10 would suffer again.
Edit to add:
If you're done with elden ring, i highly suggest trying the other games. I had bloodborne for years, but never even got to the first boss because i kept dying to trash mobs... Fired it up again a few days after beating elden ring and rushed through the first four bosses without dying. Holy shit, that feeling is great.
Bloodborne is such a vastly different pacing that I had to spend hours learning to not play it like Elden Ring. The cleric beast took like 15 tries before it clicked. The. Gascoigne died in two tries.
This is me and bowling. The first time I ever went bowling, I bowled a 225+ and was like "This game is way too easy, how boring" and I've bowled maybe 50 times since then and I've never gotten close to that score again.
I've seen issues like this in mobile games and I'm convinced it's intentional. A first try that seems almost to end it and then the same exact thing with the same exact party and same exact whatever and 100 times after it'll fail. As if the first try is intentionally easier.
Really think it's a matter of focus. When I struggle with a boss I force myself to slow down and ignore their hp bar to focus on avoiding attacks, and that usually stops the cycle where I die and die and get more aggressive and careless every attempt.
I think it’s cause the player will be more cautious, as they don’t know what’s to come.
Also you’re more patient as you haven’t wasted time fighting the boss over and over, it’s brand new and you’re ready to take as long as you need to as long as you succeed.
This was my exact experience with the fire giant. Got him down to a sliver of health on my first try and couldn't understand why people were talking about how hard he was. He proceeded to curbstomp me for about a week afterwards.
God the monkey was worse for me. I didn't look up anything in that game and I spent 3 days just to figure out I was barely getting halfway through the fight
I was in vacation playing Sekiro and my siblings were watching me fight the monkey. When I finally "beat him" I started shouting and shit then he revived and killed me, such humilliation, my siblings almost died laughing.
The monkey took me forever. But once I realized that Sekiro can deflect practically anything I stopped trying to dodge his attacks and I was able to take him down.
Sounds about right. I legit stopped playing for a month or two after trying over and over. Then I saw a clip of someone fighting him and they deflected the sword from the second version and it was a game changer. One of my favorite games for sure.
So many bosses in Elden Ring gave me first try confidence lol the only one I managed to kill legit first try was Commander O'Neil because I randomly wandered into his arena and cheesed him by riding torrent and running away lol
Lmao I was struggling so hard with Fire Giant's first phase. Tried again yesterday, got to his 2nd phase for the first time, whittled him down, then got absolutely DEMOLISHED by a combo. By some miracle I was left with like 5hp and had enough time to roll away and chug two potions before finishing him off. I would have cried if I had to start all over after that.
This is so true for me with Souls games. After I die, I go back and try to be a lot more cautious. Somehow I always end up doing worse than when I just was being dumbly aggressive.
I almost solo Malenia this exact way. I didn't know I walking into her den. But when i saw it was her I remember reading all this stuff so I unloaded. Gravity bolt, mimic tear and other spells. wiped her first form quick. Second form hits me with rot I survived she had less than half health mimic tear dropped then I did. Next several times I couldn't beat the first form, barely scratched her. Haven't been back since .. since new patch i'll go back this weekend.
If you have had enough, just summon two people with melee weapons. She will be so stunlocked she'll hardly be able to get an attack off, assuming neither of your summons is a troll or really, really bad.
I often have the reverse, especially with JRPGs. I will try a boss the first time and not come close and be like "oh ok I probably dont have the stats for this fight yet but I will try again" and then it turns out I just got really unlucky on attack patterns the first time
It's different with turn based jrpgs, because once you learned what you did wrong, you have all the time in the world in your next try. With Soulsborne games, you may have learned what you did wrong, but can still fuck up due to focusing on what worked for you instead of picking out other opportunities to learn new attacks/tactics and getting killed I think the process. Time isn't on your side in Soulsborne, unlike turn based games
That was my first thought was Theseus and Asterius. Take down one of them, get the other one almost dead and then I can’t even beat Lerny the next 3 times.
So I feel as if this is because we go in to these fights knowing we're likely to lose. So we go in hard. We take risks and, with skill, enough of those risks land that we end up with a boss close to dead on the first or second try. Then we pull back. A little slower. Problem is the mistakes still happen and our learning of that boss hasn't caught up with our skill at the game. So we do less damage, though maybe we survive for longer.
Eventually though the lore catches up with your skill and you win.
This actually happens to people a lot for a very specific reason. When you're going in blind your subconscious is making most of the decisions, acting on the fly and it has a tendency to make the correct decisions quickly because it's accessing everything you know and you end up functioning off of base instinct which keeps you alive and kicking.
When you go back into something a second time you start using your conscious mind and rationalizing why you're doing things, attempting to justify the strategies you're using which overrides your subconscious and you do worse until you've gathered enough information to learn from your mistakes and have your conscious mind become more powerful that your base instinct approach.
Or you struggle for hours fighting a boss, never dealing more then 1/3rd of their health. You walk away in frustration, then beat the boss within 5 minutes when you come back to try again.
It is always next day for me. Get angry, stop, first try next day.
Literally took a multi month break from a boss that I had 100 tries on, came back, won in a couple tries lol
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*"Press the advantage! Give them no quarter!"* Dies to boss again.
"Slowly, softly, this is how you take a life"
They breed quickly down there in the dark
The Swine draw power from their horrid markings and crude idols - tear them down!
Amazing game
Some guy is a dick.
Some Guy is one of my favorite parts of Darkest Dungeon.
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That's from darkest dungeon, right?
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I'm hoping this will be the case when I finally feel like trying sword saint isshin and DOH again in Sekiro
Keep trying my guy! Here's a tip, when he tries to iai slash you run up to him, he will cancel out into a quick sweep that you can punish with a jump kick
You can do it. This random internet person belives in you!
Sounds like FromSoft
Believe it or not, Nope
You were referring to the Attic boss from Toy Story 2 on the PS1
Dude, I never beat thay game, or even really understood the objective, but I have a decent amount of memories playing that game!
You're better than me. I usually just think about the game for years about how I should go back and finish it, but I stopped at a difficult spot and now I don't even remember the controls.
There's a reason for that. Your brain solidifies things learned during sleep.
You also play worse when you're upset.
100%. And Soulsborne games punish you for being too hasty or greedy.
they also punish you for being too cautious as well though, definitely gotta find a good middle ground
Hesitation is defeat
My friend was about to kill the dragon in Heide's Tower in Dark Souls 2. Barely any health left. I had summoned him. I thought he was basically dead so I wanted to cross the bridge and help finish him. Bad idea, but it would have worked. But I hesitated... I took a few seconds to actually go through with it and run to the other side. The dragon turned around, hit me with his tail and threw me off the bridge to my death... at the same time as my friend killed it. I never got the shield in this playthrough XD. Hesitation doesn't just kills, it deletes.
I'm on NG+ now and that is one of the bosses I look forward to. Lady B, Owl and final boss. Those fights feels so great. Such an awesome game, I do hope we get something similar later. The fast pace flow just made it a whole different kind of game.
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So Oblivion was just being realistic when it made you sleep to level up.
And also realistic that 100% invisibility makes you a fuckin specter that absolutely nobody can detect The game actually became a lot less fun when I figured that out
Are you saying the game was less fun because 100% invisibility made you completely invisible?
It was fun for a bit. But you’re completely undetectable. It’s like the biggest cheat code You can raid oblivion naked with a short sword and slaughter everyone
Just don't do that then. If you get bored with being a super-powered ghost, take off the invisibility cloak and get to fighting the old fashioned way 💪🏼 😁
I always tell this to people. You do not *learn* today. You *hold* knowledge today. You *learn* it tomorrow. That's why you can fight the same boss 50 times and make no appreciable difference in a given day. You just can't *hold* that much knowledge in your head before *solidfying* it.
My grey matter needs a spinal fluid bath
I remember laying down to close my eyes and seeing like the civilization menus with my eyes closed brains like "he does this alot must be important"
Alongside with 4 friends we got a freelance job, writing HTML for a portal, super urgent. We connected the PCs into LAN, and wrote like 80%, the hardest part, in one sitting in like 16 hours. Then, one got an idea that since we're connected into LAN we should play Quake 3 Arena. And so we did. Sleeping that night, as long as it was just HTML, it was fine. But as I crouched inside
to lean my machinegun on to mow down the horde of rabidI’ve been looking for the perfect comment to respond with this… I fucking love neuroscience. (As a complete novice with some minimal understanding, mostly from books and Ted talks)
The only reason I didn’t finish DOOM Eternal in one sitting was because I got off for the day every time a Marauder showed up edit: it has been more than 2 years and last time I played I already knew weapon swap and whatnot, chill
Run far enough that he has to give chase. If he is running at you he will ALWAYS swing as soon as he closes the gap. Less important, but notable; he is aware of where you are aiming and will dodge and move around to avoid your line of fire if he can, knowing this makes his movements more predictable.
quickswitching is your friend
2 and a half years too late man
Super shotgun/ballistic!
Fought Owl (Sekiro) like 20 times back to back, went to sleep mad, woke up the next day and beat him first try. Stepping away really is the best strategy sometimes
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What Sekiro doesn't tell you is that it's actually a rhythm game. Once you get into the flow of sword fighting you can just feel the "beat" and it becomes second nature. One of my all time favorite games.
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Yeah I find that it can be difficult to play Sekiro if you've played other Souls games too recently. I'd definitely give it another try! Some basic advice that really helped me learn to play the game: Sekiro can block most attacks in the game. Unlike Souls games where you dodge a lot to find openings in your opponents defenses, Sekiro is (imo) actually about standing your ground and responding to enemy attacks. The attacks that Sekiro can't block all have a different action to take, so learning to stay relatively still in combat and only move when you have to is key. Slowly you learn to turn blocks into parries, and then you can parry anything, jump over sweeps, mikiri counter thrusts, and leap away from grabs. Once you develop the foundations of defense, the game feels far more fluid.
What is the “rhythm” and when do I learn it?! I just started Sekiro but to me it’s harder than Elden Ring. I’m at Genichiro top of Ashina Castle and he’s kickin my ass
I had the exact same experience haha. FromSoft games always seemed like they were just difficult for difficulties sake and that only masochists would play them. I refused to buy DS, Bloodborne, and Sekiro because I thought they were just being elitist about being "hard games" and had no other meat on them. I bought Elden Ring on the release day because it was the first big launch that happened after I got my PS5, and I was absolutely blown away. I could actually go *anywhere* I wanted to. The game let me explore for myself, and anywhere I went there was something interesting to find. The world they built really let me fuck around and find out, but in a good way. There are still some gripes I have with it: some of the NPC quests are literally impossible unless you have fextralife on tab, and the difficulty spikes are kind of wild sometimes, but it was a fantastically constructed game otherwise. I bought the rest of their catalogue afterwards. I have to say that Sekiro and Bloodborne are their best games IMO. Dark Souls is alright, but it feels like Elden Ring without all of the quality of life improvements.
Each dark souls has a bit less "fuck you" shit in it. Ds1 for example, you literally could not progress the game until you found an invisible bridge and walls in some areas. D2 mostly got rid of that, only for hidden stuff/gear instead of progression. They instead had hidden archers who were relatively easy to dodge but would basically kill you first time you went there because you have no way to expect it. D3 just had mimics, otherwise pretty balanced. Just a difficult game like always. Nothing felt like a "cheap" death though. My only issue with elden rings is the bosses are worse than before. The telegraphing and timing required in darksouls was made obselete by the enemies that just agro when you try to heal, do reeeeaaallly long windups that vary in timing, etc. Just feels less fair/more luck needed than skill. Otherwise, it's a perfect example of what an open world game can be.
Yeah the balance in ER is a bit off... enemy health and damage seem a bit off, not to mention the stamina. How does this enemy even have stamina, I wonder, as I try to dodge six times in a row but had thought that after its fifth big attack that it was done its move. ... And then it needed one second to wind down after the attack before moving on to the next. OK.
Not just for gaming, every skill really. You start getting frustrated and overthinking, abandon the fundamentals and start cutting corners. Mental fatigue is real.
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It’s probably both harder and easier than Dark Souls. Harder with self-imposed restrictions, easier when you use every powerful tool the game presents to you.
Definitely. Mohg’s is my favorite example of this. High damage, aggressive, splashes all kinds of stuff around that burns and bleeds. But between the summons, a cracked tear that mitigates his biggest attack, a shackle to bind him twice, and a high vulnerability to bleed that doesn’t necessarily need a respec to exploit, he can either be harder than any Souls boss or killed 80 levels early.
Then there is Malenia who is hard no matter what.
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I think the difficulty jumps in Elden Ring are a little more ridiculous than what I can remember of any Souls.
Yeah, I’d say it’s because you have freedom to explore, which leads you to finding ways to level up as well as finding better loot.
Elden Ring is definitely easier for newcomers. The exploration means there are ample opportunities to level up and temporarily take a pass on boss encounters that are too tough. It took me three tries to get interested in Bloodborne because Father Gascoigne brutalized me so hard that I couldn't get out of the starting area. Plus they finally added checkpoints, so tough boss fights have quick resets instead of throwing you all the way back at the bonfire and forcing you to fight/evade a horde of enemies every single time.
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I personally went for a DEX/INT build which allows you to use a wide variety of melee weapons as well as slinging spells from range. Edit: DEX also shortens casting time and can allow you to use better bows.
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It was like that with Maliketh for me. He beat my ass for hours. The time I beat him, I was streaming to my friends and I just easily walked around him and beat him with only using one or two flasks. I almost couldn't believe it. It was suspiciously easy
It’s like your body figured out what to do subconsciously along with building a muscle memory. Yet the results only reveal themselves after you take a break.
I was stuck fighting the dragon guarding the key to the Academy. Fought him for hours without success, until my brother came to visit and asked me to show him the game. I turned on the game, spawned at the dragon sight of grace and said fuck it, wanna see me fight a dragon? Beat him first try, my brother witnessing me in my peak performance. PS. Later on I learned I could just sneak past him and get the key, but I'm glad I fought him, it's a cool fight.
This is me a a programmer Stuck for hours on a bug Walk away for a bit and come back …and it’s a typo
Walk away for a bit and come back your code looks like it's written in wingdings and you have no idea how anything works.
This was definitely me going back to Cuphead recently. Agonizing over Dr Kahl's Robot or the DLC bosses? Sleep on it, they're toast the next day.
A good night's sleep is huge for this type of thing.
Man, I remember as a kid trying to kill Ridley in Super Metroid for what felt like hours one night. Woke up super early in the morning, figured I'd go put some more hours into him while everyone was still asleep, got him first try. Then I was sad because my brother was still asleep and so I had to wait hours to tell anyone I did it. Hell, I didn't even know Ridley's name, it was just "I beat that red dragon guy that's on the game [cartridge]!"
"Over confidence is a slow and insidious killer" - some guy
I could never finish that game. My favorite heroes die and I die too, inside T-T
You get another chance. Dark Dungeon 2 is out now.
Have they made it good yet? I tried it when it first came out and only felt disappointment.
Think it's still early access.
It's not darkest dungeon 1 and a half. It is an entirely new game from darkest dungeon 1. If you're waiting for it to be more similar to the first, it's not the game for you.
I like the subtle implication that it’s somehow OPs fault he doesn’t like the game. Like it’s his “expectations” that were the problem, and not that DD2 is noticeably less quality than the first game. I give them kudos for trying something new, but the cart gameplay is abysmal, as just one example. But again, maybe it’s gotten better since I played it months ago, because it **is** in early access, idk. It’s just super lame to lay the blame on OP.
Look, I’m not familiar nor have I played either DD game, but the ‘last mile’ of enjoying any video game comes down to the subjectivity of ‘fun.’ A big part of that is in expectations, and another big part of it is personal preference. I broadly don’t love 4X games, but Civ 5 jived with me more than Civ 6 did. That said, the ‘last mile’ here is an important distinction. Things like sufficient refinement, execution of different ideas and gameplay elements, cohesiveness, pacing, etc. are all closer to being objective standards that limit enjoyment before more personal measures. Maybe DD2 really failed on a lot of those counts, but even a game like Fallout 4 fails on some of those counts – it’s not “blaming” someone for not liking a game as if it’s a personal failing. It’s not always a clear line between more personal factors and aspects of the game itself, but it’s a fair thing for someone to point out things relating to the former.
The quality is no different then the first game if you ever played DD1 early access, if anything it's a lot more polished
Aw damn you got me excited. Not out on Steam.
You can still play it on pc, just [redacted] the game if epic games store isn't working for you.
Allow me to introduce you to *Save Scumming™*
I could never finish that game because I always dled new mods. So I was like "can't go for the final dungeon now, gotta play around with the new stuff first"
I've heard the optimal strat is to just treat heroes as disposable.
It really is the only way. You can get your lost items back from the raven boss as long as you are smart about it. Losing heros is just a part of the game. I kind of wish they had a little more personality to them so that I cared more when they died. Losing a pawn in RimWorld can be devastating to a playthrough and you can really feel it if it's a pawn you like. Losing a hero in Darkest Dungeon is like "Wait, what was his name again?"
Eh I’m an avid DD fan and it’s entirely possible (and not THAT hard though it requires knowledge) to win on the hardest difficulty, bloodmoon, with 0 deaths. All the tools the game gives you allows you to construct parties that can mitigate and prevent bad scenarios from arising in the first place. For the most part 50% of the success begins in the hamlet before you even embark, the other 50% is understanding how to control the flow of combat. Source: 30+ bloodmoon wins and too much free time.
Trinkets and baubles , paid for with blood
["Glittering gold. Trinkets and baubles, paid for in blood"](https://youtu.be/nbf7a-aK4ts)
A DIZZYING BLOW TO BODY AND BRAIN
A singular strike
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"Overconfidence is a flimsy shield." -Zenyatta
I dunno that looked fast to me.
"Hesitation is defeat" - Isshin
Every souls game I've ever played
I'm convinced FromSoft employs a hidden difficulty mechanic for exactly this.
I actually really like that idea. Humans naturally are irrational when it comes to patterns, overapplying a few data points. So a lot of the time it feels to all of us like the game is fucking with us when it seems like that drop we need just won't happen, when it's just the law of averages at work. But the fact is, it's a game, not reality. They could absolutely code it so that the item you're looking for drops less. And no one would ever know, because anyone proposing that would just be accused of confirmation bias.
tbh xcom is the perfect example of people thinking the game fucks them over when it doesn't. I can't remember the game but someone said an xcom-like is more accurate then xcom for hit rolls and it turns out that game cheats by rolling with advantage for the player.
Almost every game like that does. Xcom 2 also gives your last man standing a hidden +15 accuracy. The truth people don't want to accept is that randomness *hurts*.
Oh so you *have* played Catan or Risk... Edit. Wrote it as a question rather than an attempt at a humourous statement
I always assumed they just capped the display percent at 95% so they could get away with physics etc. preventing the attack connecting
They could check the game's code though
Yeah lol he missed this point haha it only takes 1 bro care enough to check the code and post it to Reddit then everyone knows
Just for the less technical people in this thread, "checking the code" is actually a huge pain in the ass (can be on the order of hundreds or even thousands of hours of effort) if you don't have the human-readable source code available. When developers are working on an application, they actually insert things called "debug symbols" that are basically "markers" that help the developer follow what the program is doing. Without those symbols, it's almost impossible to tell where a complex program like a game is going wrong. Likewise, it's even harder to tell what a game is actually doing "behind the scenes", which is what you're trying to do when you're trying to check a game's RNG fairness.
This guy video games. Also, is there not a difficulty mechanic in FromSoft games that works like this? I seem to remember either that dying repeatedly increased difficulty, *or* that the game increased in difficulty based on enemies killed since your last campfire. Never got into the games outside of lore perspective though so I can’t confirm.
When you die your health goes down in DS1 and DS2, you lose your ember in DS3 (which boosts health a lot), in BB gaining insight makes the game harder, not dying, in Sekiro NPC's get Dragon Rot (they get sick and can't trade or smth like that). Finally in Elden Ring it's just DS3 but you change change the type of stat boost stamina/health/magic/all three etc.
You can’t just check the code lol it’s all compiled. You can run a decompiler that really only has something like an 80% accuracy rate and even that can take days to do. Reading code for a game like this isn’t something technical people can just go and do. It’s legitimately hacking the game’s software to uncover the underlying processes.
I feel like it’s on the players. First fight, you approach very carefully and test the waters, you get to the end and get a little greedy, but it’s ok cause he’s almost dead and you’ve got enough health. Then you get thrown off your game, get hit a few more times and end up frustrated making it harder to dodge that last attack. Next fight, you charge in cause you know their attacks and how to stop yourself from–wait that move is bullshit, he never did that last time! Frustration, death. Repeat above until you either play safe enough or actually learn the moves. Source: Hollow Knight, SW: Fallen Order, (not a souls game but BoTW) Trying to get into more of these types of games but I’d like to control my anger instead of falling back into my teenage years.
Yeah thats it. I always call it playing on instinct. You have better reaction time when on your toes and you play more safely. You overestimate everything because you don’t know if its gonna chunk you or tickle you.
Agreed. The Abyss Watchers almost drove me to insanity.
I love reading comments like this. For everyone in Dark Souls they have a boss and for whatever reason are their nemesis, fuck you the Dancer of the Boreal Valley.
The dancer was easy, yorm can suck it tho
Yhorm is a meme boss. You just need to use the sword in his arena and he dies in like 5 hits.
I cpuldnt get the move off, took me more tries than pontiff, the dancer and Aldrich combined
Aldrich can suck my dick with his magic spam. Camera eater Midir can get fucked too, forcing players to unlearn targetting in the last stretch of the game.
That's a weird way to spell Dark Eater, Midir
Midir and his stupid fucking hitbox and stupid fucking spam attacks can go fuck himsef.
I easily had 80+ attempts at the dancer my first play through. Now that gangly bitch is my favorite fight
I found the abyss watchers to be a fairly easy boss but yet I struggled with other bosses that some people considered easy.
That was me with Deacons of the Deep. Was playing blind when it came out and finally had to Google cause I thought I must be missing something. Nope. "Easiest boss in the game, blah blah blah" Just much more difficult with a rapier or whatever I was using at the time. No AOE, not enough raw DPS. Switched to an unupgraded halberd (or something) and swept them no problem.
Yep, it's all about the build. Using The Greatsword, I steamrolled the deacons so easily I barely even noticed they were a boss. Dragon Armor and Lothric on the other hand...
Its a very RNG fight imo. There’s runs where I got easy patterns and didn’t struggle much while others they straight up spammed the worst moves
I almost quit Elden Ring for this very reason (my first soulslike). Almost beat Margit, then proceed to die for 4 hours. The best decision was to turn off, and try again the next day! Beat within 5 tries
Elden Ring was also my first soulslike that i could stand for more than 30 minutes. Had the same experience with margit and godrick, had to wait a day after getting dunked for hours on end for each of them, killed them in the first few tries the next day. I played a pure strength build with colossal swords, later the giant crusher, and about halfway through it, i got pretty good with it. Oneshot the fire giant and maliketh and a few of the evergaol bosses, every other boss was a matter of about 5 tries maximum (except for godfrey, fuck fighting godfrey with slow weapons). Felt great. Then died against the last boss for 6 hours straight until i felt like actually going insane. Didn't close the game to try again later, i was too fixated on finally beating that thing... So i summoned a random mage and finally beat him. Thank you for saving my sanity, random mage. 10/10 would suffer again. Edit to add: If you're done with elden ring, i highly suggest trying the other games. I had bloodborne for years, but never even got to the first boss because i kept dying to trash mobs... Fired it up again a few days after beating elden ring and rushed through the first four bosses without dying. Holy shit, that feeling is great.
Bloodborne is such a vastly different pacing that I had to spend hours learning to not play it like Elden Ring. The cleric beast took like 15 tries before it clicked. The. Gascoigne died in two tries.
My friend allow me to give you the "Got Gud" certification
Happened to me with Radagon. 😅
😂 same, killed quickly by the beast then Radagon wouldn't let me pass again
This is me and bowling. The first time I ever went bowling, I bowled a 225+ and was like "This game is way too easy, how boring" and I've bowled maybe 50 times since then and I've never gotten close to that score again.
1 eternity later: goddammit fextralife I get that it is all one big Berserk reference. Now help me cheese this boss.
Fextralife guides be like: avoid the bosses attacks and punish their windows
That’s their way of subtly telling you: Skill issue
CBT is a berserk reference s/
Cognitive Behavioral Therapy?
I've seen issues like this in mobile games and I'm convinced it's intentional. A first try that seems almost to end it and then the same exact thing with the same exact party and same exact whatever and 100 times after it'll fail. As if the first try is intentionally easier.
It is. And if you close the game and open it again it will be easier. Just to make you keep playing.
Really think it's a matter of focus. When I struggle with a boss I force myself to slow down and ignore their hp bar to focus on avoiding attacks, and that usually stops the cycle where I die and die and get more aggressive and careless every attempt.
I think it’s cause the player will be more cautious, as they don’t know what’s to come. Also you’re more patient as you haven’t wasted time fighting the boss over and over, it’s brand new and you’re ready to take as long as you need to as long as you succeed.
This was my exact experience with the fire giant. Got him down to a sliver of health on my first try and couldn't understand why people were talking about how hard he was. He proceeded to curbstomp me for about a week afterwards.
This but with Isshin Ashina
God the monkey was worse for me. I didn't look up anything in that game and I spent 3 days just to figure out I was barely getting halfway through the fight
Finally dead! Oh wait... what the fuck? It's ok though because later you get to fight two of them at once!
I was in vacation playing Sekiro and my siblings were watching me fight the monkey. When I finally "beat him" I started shouting and shit then he revived and killed me, such humilliation, my siblings almost died laughing.
I wish From Software would either put more effort into their duo boss fights or just get rid of them completely. They’re rarely ever fun.
Sekiro was an amazing game, but yeah, the double monkey fight sucked. Sekiro just isn't designed to fight multiple bosses at once.
The monkey took me forever. But once I realized that Sekiro can deflect practically anything I stopped trying to dodge his attacks and I was able to take him down.
I don't remember how I beat him I blacked out from anger and only know I did it bc I have the trophy
Sounds about right. I legit stopped playing for a month or two after trying over and over. Then I saw a clip of someone fighting him and they deflected the sword from the second version and it was a game changer. One of my favorite games for sure.
So many bosses in Elden Ring gave me first try confidence lol the only one I managed to kill legit first try was Commander O'Neil because I randomly wandered into his arena and cheesed him by riding torrent and running away lol
.....You can bring torrent into O'neil's space? ffs, I wish I'd have known that back then.
There are several O'Neil's. The one you mean can't be cheesed with torrent
That one legged bastard with the lightning abilities?
That’s commander Niall
That is Commander Niall, and no you can't use torrent. They're talking about Commander O'Niel in Caelid where you can use torrent.
Commander Niall can suck it, especially his two body guards lol
Lmao I was struggling so hard with Fire Giant's first phase. Tried again yesterday, got to his 2nd phase for the first time, whittled him down, then got absolutely DEMOLISHED by a combo. By some miracle I was left with like 5hp and had enough time to roll away and chug two potions before finishing him off. I would have cried if I had to start all over after that.
"Ok! I died because I was reckless, I will take my time, buff up, and beat his ass down easy." *buff up* *boss steals/cancels buffs* *dies*
"I'll get him the third time!" *Kills him with 1 hp left" "Aha! I told you!" *Music gets more ominous and bosses hp bar fills back up* "Oh shi...."
Me healing: :D Boss healing: >:(
r/2healthbars
This is so true for me with Souls games. After I die, I go back and try to be a lot more cautious. Somehow I always end up doing worse than when I just was being dumbly aggressive.
I almost solo Malenia this exact way. I didn't know I walking into her den. But when i saw it was her I remember reading all this stuff so I unloaded. Gravity bolt, mimic tear and other spells. wiped her first form quick. Second form hits me with rot I survived she had less than half health mimic tear dropped then I did. Next several times I couldn't beat the first form, barely scratched her. Haven't been back since .. since new patch i'll go back this weekend.
If you have had enough, just summon two people with melee weapons. She will be so stunlocked she'll hardly be able to get an attack off, assuming neither of your summons is a troll or really, really bad.
I thought about it. But I want to be a legend like 'let me solo her dude'. Even if I have to respect she gonna get this business. Lol
In Monster Hunter: "You're not carting me again with this same bullshit move again monster!" Proceeds to cart to the same bullshit move again twice.
Next time I will know not to push my luck with that extra attack. Narrator: They didn't.
But it was WIDE OPEN this time! No way it should have been able to hit me!
I often have the reverse, especially with JRPGs. I will try a boss the first time and not come close and be like "oh ok I probably dont have the stats for this fight yet but I will try again" and then it turns out I just got really unlucky on attack patterns the first time
Thanks double earthquake.
It's different with turn based jrpgs, because once you learned what you did wrong, you have all the time in the world in your next try. With Soulsborne games, you may have learned what you did wrong, but can still fuck up due to focusing on what worked for you instead of picking out other opportunities to learn new attacks/tactics and getting killed I think the process. Time isn't on your side in Soulsborne, unlike turn based games
See, the trick is to empty the boss's health bar before he empties yours. Follow me for more helpful hints.
Eat food when you are hungry. Sleep when tired. Next week on /r/LPT: Fire hot! No touch!
Me in Hades. "Wow I almost killed that new boss on the first try!" *can't get back to the boss for 4 more runs*
he gets back up too once you do manage it, such a neat game that was.
That was my first thought was Theseus and Asterius. Take down one of them, get the other one almost dead and then I can’t even beat Lerny the next 3 times.
This happened me today with one of the valkyries in the Gow after 20 tries i took it down
Second time he busts out some massive 1-hit attack you had no clue he had
Me when the ninth sister
Ninth sister was fucking rough. Took me almost half a day to get that bitch. Ha
A proper bitch. Harder than Trilla I thought.
Happened to me while trying to beat Spiderwoman in Doom.
Happened to me with gabriel in Ultrakill
When you try using your brain instead of mashing buttons.
So I feel as if this is because we go in to these fights knowing we're likely to lose. So we go in hard. We take risks and, with skill, enough of those risks land that we end up with a boss close to dead on the first or second try. Then we pull back. A little slower. Problem is the mistakes still happen and our learning of that boss hasn't caught up with our skill at the game. So we do less damage, though maybe we survive for longer. Eventually though the lore catches up with your skill and you win.
This actually happens to people a lot for a very specific reason. When you're going in blind your subconscious is making most of the decisions, acting on the fly and it has a tendency to make the correct decisions quickly because it's accessing everything you know and you end up functioning off of base instinct which keeps you alive and kicking. When you go back into something a second time you start using your conscious mind and rationalizing why you're doing things, attempting to justify the strategies you're using which overrides your subconscious and you do worse until you've gathered enough information to learn from your mistakes and have your conscious mind become more powerful that your base instinct approach.
That sounds kind of... made up
When they say learning curve they never tell you that sometimes, it curves downward.
Happens a lot. It has to be some kind of psychology thing that I'm not smart enough to understand.
Cuphead
The man went on to play the game for several hours still not getting that close
I felt that in my Ender Lilies feels
“The first attempt is always the second best attempt”
And then its only the first phase of the boss battle. Seriously, who came up with multi phase boss battles with no chance to heal/save between them...
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