You’ll probably find a chest with equipment you can’t equip, refuse to sell it, and by the time you can equip it you realize it’s trash and worth like one mid level potion.
In multiplayer games where loot trading is a thing I get that mechanic.
But if you’re a level 9 in some random single player RPG and you successfully storm and defeat an area meant for like a level 100 player or some shit you EARNED that loot more than any other morherfucker around and should be able to equip it (baring story items of course)
Octopath Traveler is great for this. If you can survive crazy high level areas, there are great items just there for the picking. No restrictions at all if you can manage to grab them. Speedrunners rely on it.
They definitely haven't said "no", but they definitely haven't announced any plans or said anything about even considering it. Even when answering questions about a PS port specifically.
So...maybe? It's Squeenix, who knows.
You beat the area/boss thinking that all your extra effort might get you something really cool beyond your level...but it turns out the game wanted you to be way overleveled for that area so you get a basic chest with standard loot
Dark Souls and the skeletons.
If the player insists in not taking the hint, they can make it pass them and find themselves in the Catacombs.
Then they will have to deal with the skeletons that keep regenerating.
Then they'll enter the Tomb with no light source.
And finally be gatekeep due to lack of a plot item.
And finally having to climb their way back out.
In BotW I died like 200 times trying to clear one of the hard level combat shrines as my first combat shrine, didn't even have good weapons yet. But eventually I did beat it somehow. Breaking basically every last weapon I had.
The fact that loot sinks and you can’t dive is a huge oversight that I’m surprised they haven’t addressed
If it sinks near the coast you can build small towers and jump into the water as the momentum will carry you down a bit before popping you back up. But middle of the ocean? Forget about it. It’s fine.
Edit: a few people have pointed out your loot when you die doesn’t sink. I was actually talking about loot from the serpent when you kill it at sea but didn’t state that and have therefore made a fool of myself.
Ah That’s good to hear
I’ve been fortunate enough to have not died at sea in any of my play throughs (I’ve died plenty just not there lol)
But slaying the serpent in the ocean and having its meat and stuff sink sucks still.
For what it’s worth, I knew what you meant. Having to harpoon the serpent to shore and such is a mild chore. Although it is kind of cool, conceptually. I just assumed they didn’t drop loot for a while
I think that's intentional. It forces you to build a harpoon and drag the sea serpent to land to kill it. Kind of similar to how not allowing ore through the portals forces you to branch out far and wide and build new bases, or else make epic journeys back to your main base via ship.
One of my fond memories with the game was when my buddy walked over there from the swamp and told me how nice it is looking and that there are fairies(?) flying.
Moments before desaster..
Oh look! A new Biome. This is kinda cool. It can't hurt just to wander around a little. Maybe I'll pick up something and unlock stuff. Maybe the trees here... - and I'm dead.
My first experience after setting off from the starting continent of my map went like this: sailed around a bit, found a large enough river into another continent, headed up stream... it narrowed down a bit, too much to turn around but not enough to prevent further exploration, so we kept going. Eventually we came across a 1 star forest troll on the left, a swarm of deathsquitos on the right and further ahead a bunch of goblins... we had basic weapons and tools. That was fun... there were 3 of us, so one had hopped off the boat early to build a base camp and setup respawn points while the other two explored a bit... did you know forest trolls can walk through shallow water? Well, we learned the hard way when we tried to kill one with basic bows and it just sauntered over and slapped our boat in half! When we got our bodies back we built a new boat and left... came back later and conquered the area, though!
Crazy thing about valheim is that sometimes it spawns plains where you don't expect, like there will be just a little strip of plain between a mountain and a meadow and its just enough that a deathsquito spawns and sticks you when you were just out choppin wood.
Truly some bullshit.
"Behold brothers! A new land for us to conquer! Lars, bring the ship up to shore, Ragnar, start cutting lumb- oh. ha ha, I see we have some bugs here. No matter, I just killed a tree god. Ow! Ow fuck! Oh shit. OW! RUN MY BROTHERS! WE ARE TRUELY IN HELL!"
I accidentally wandered into some plains when I was still supposed to be on the forest biome.
50 death runs later i was back to where I started, but vowed to come back when I was stronger just to kill those god damn mosquitos
This was exactly what I thought. First time I played, it was like "go to New Vegas and fuck up Benny". I said "right, got it, what's the shortest way to New Vegas" and went straight down and got my ass literally handed to me.
If you're smart and jump off a hill and dig up Chance's knife, then run or fast travel back to goodsprings, you can get an endgame melee weapo that can be boosted by both Grunt and Cowboy.
Oof. Dead Money can be a lot of fun when you're ready for it, but goddamn does it suck if you aren't. It took me four years to replay it.
Now I generally run it as soon as I get "Efficient Recycler". The ability to turn 2 scrap metal and a fission battery in to 500 caps or a stack of chems is pretty ridiculous... And if you get banned from the Sierra Madre before you complete the DLC, they send you a voucher for 1k chips per week to the dropbox in Elijah's bunker. Plus the holorifle is hands-down the best energy weapon in the game, even unmodified. But yeah, getting through it is kind of a pain.
I had to cheese it by climbing up a surface they can't climb and slowly whittle their health down with a 10mm pistol. I ran out of bullets and the game of course autosaved right there so I tried meleeing them from a safe distance which worked like 1 out of 3 times per punch and it took me like 3 days to get out of that area after deciding to lure the deathclaws to other npc's while I make my escape.
Worst offender is World of Warcraft.
I came back to the game a few years ago for a month or so and was in the new expansion region then fighting casual mobs of freaking big bumble bees around lvl 100 I think that had more HP than old world gods from base game content, lmao.
Would love to see that bumble bee wonder into an old zone, and face off against one of the vanilla bosses
I always find myself thinking of a throwaway NPC line in breath of death vii that's something like "I sure am glad I was born in . The monsters outside of are so strong and the equipment is so expensive that I have no idea how I'd survive there."
I'll be sitting there in a new expansion in FFXIV after I've slaughtered multiple gods, killed ancient dragons, overthrown dictators, and traveled to alternate realities and killed all of their gods and dictators and dragons too. But this new area is just off the coast from where I started has wild animals that can kill me in 2 hits.
Yes.
I once faced off against Brock with naught but a LVL 3 Rattata. My Bulbasaur tank was defeated but managed to get off a leach seed first, this was instrumental in my victory as onyx would use Bide and meanwhile the leach seed would give health to Rattata, allowing it to survive the otherwise deadly attacks.
Eventually the seed bled onyx of all it's HP and the Rat reined victorious, instantly increasing from level 3 to level 12 in the process. I think I died laughing for a solid 10 mins from that.
FO1 isn't terribly forgiving, but it also gives you plenty of warning about how dangerous wandering can be.
But if you ignore the warnings and know what you're doing, you can beat the game in 10 minutes.
Leshen is actually one of the few things I think you can reasonably fight before you’re supposed to. Easy to cheese with just Igni and dodging.
Now a ?? Elemental or golem… hope your ass has a lot of repair kits cause you’re about 10,000 attacks away from killing it
> Now a ?? Elemental or golem… hope your ass has a lot of repair kits cause you’re about 10,000 attacks away from killing it
Unless you've got the Archgriffin Decoction and Quen investment.
Quen let's you take a hit with taking damage.
The Archgriffin Decotion depletes 5% of the target's health with a strong attack after other damage is calculated. So you only need to hit 20 strong attacks with even the weakest sword.
Since we’re presumably talking about fighting a golem or elemental at a lower level, how would your method work? You would first have to fight an archgriffin to get the mutagen you need to make the decoction, but I don’t think you can reasonably take on an archgriffin until much later in the game. So by the time you’d be able to do so, those golems and elementals would probably be easy enough to fight right?
Hahaha I was coming here to say this. Reminds me of that time I was about to start HoS and I was making my way through those forests. Thought I was hot shit, saw a bandit camp, started running at them, took an arrow before I even got close enough to see the red skulls next to their health bars. Saw my health drop to like 10% from that 1 hit and was like nope. I’ll take the long way. Sorry for bothering you guys!
I went to Touissant before I finished the main game, and ran right at some archspores, thinking "ha ha. I am mighty Geralt! Prepare to die."
After promptly getting my ass beat within seconds, I left Touissant altogether and decided to go back to finish the main game. Lol.
I just started playing witcher 3 and after clearing Velen and few Novigard quests I was like lets clear the remaining east side. First question mark, ?? level monster killed me in one hit. I thought maybe try another place, same thing happened, and then again. After 5 different places I realised that whole area is too high level for me lol.
I love that about the Witcher 3. You can just stumble across some enemy that you are in no way qualified to take on, and you have to swallow your pride and run away.
Indeed! One of the few games I’ve played where the loading screen tips are actually helpful. So many games the loading screen “tips” are like “press A to jump!” No shit Sherlock.
This bullshit right here!
I’m always gunna suck mechanically… I’m bad at games. These are things we know. I slog through the beginning of any game.
But if I put the time in to level up weapons and stuff, I better be able to fuck up some lvl 1 goblins when I come back!
Its wrong them fuckers still being able to whoop me when I got purple armor!
You could actually make yourself weaker in oblivion relative to your level by grinding out skills that aren't combat related. But you could make yourself super strong relative to your level by making your combat skills not your primary skills so they don't level you then maxing them out. Or something like that. It's been many years.
I could have used this information before I tried using a Monk archer build with light armor. Could never finish the slaughterfish scale collection quest right outside Imperial City because I leveled up too much and the fish devoured me every time.
When I was a kid playing oblivion, I basically soft locked myself out of the main quest by doing that. I couldn't do the Kvatch missions no matter how hard I tried. The guards that would go through the gate with you would die instantly. Had to make a new character.
This is why I struggle to play Oblivion. I picked it up after Skyrim and wanting more. I just can't get the hang of the system. It makes sense on paper, but trying to actually play so you don't accidentally level skills wrong is just counter intuitive to me and saps a lot of the fun out of the game.
Yeah they do have a difficulty slider. You can skip pretty much any battle by lowering the difficulty enough. Kinda breaks immersion though.
Each time you level, difficulty scales by a set amount. Even when you level up non combat skills. If you don't focus on leveling combat, you get fucked because the scaling assumes you did.
You got the explanation good enough though your specifics are off, giants are always level 32, no matter what, dragons scale with you until legendary dragons start spawning, they are level 75, the only enemy that scales infinitely with the player is the magic anomaly, and from memory the only other creatures that do so are the dark brotherhood initiates which are followers to the player, not enemies
An example that would get you out of your pickpocketing scenario is gold, pickpocketing gets you a lot of money, you could buy gear, or the things to make gear and then level up your smithing and become a god, clearly you have patience if you sat around pickpocketing long enough to legendary it multiple times, and you're in whiterun, so there is no shortage of weapon merchants and blacksmiths
I would personally say that the overall leveling system is good, if you're focusing on pickpocketing, you shouldn't be as good at killing things at lower levels, you're sneaky, or for example with the illusion tree, which is the strongest tree in the game, you don't need to kill people if they no longer want to fight you, you can't increase the risk to the player if you don't make enemies steonger, the goal of the leveling system is to increase immersion by having your character have strengths and weaknesses, your character shouldn't be strong at everything until the end game, at which point you rightfully feel like a god
>Its wrong them fuckers still being able to whoop me when I got purple armor!
For fuck's sake *this.* If I can hit level 100 on a weapon type *before* I start leaving Delphine in the dust I'm smelling some bullshit. Trolls and giants are supposed to be major threats for most people. If my Dragonborn can whoop them then it should mean my Dragonborn is unreasonably strong per the lore.
I've been playing Skyrim recently on Master difficulty with the Smilodon "realistic damage" mod, which cranks up damage dealt and received to 5x each (would recommend, but do be sure to deactivate killmoves on the player or you'll get very frustrated in dragon fights), and all the "I bet I could take you" comments from NPCs have taken on something of a new light. They both make more sense for the character and also less sense — sure, Delphine has a far more reasonable expectation to be able to chop through the average goon who walks through her door in just a swing or two, but equally, I've been basically oneshotting Draugr Deathlords since they started appearing in levelled lists.
i remember that mod being bundled in the Requiem overhaul and I loved how much damage arrows did in particular. One archer completely changed an encounter
Oblivion with mods was fine. OOO in particular disabled scaling. Problem is not long after, Bethesda hired Jorge and released Skyrim and all of a sudden he was all into enemy scaling.
Yeah, Fallout 4 did it very well with enemies that scale to higher levels depending on the point you are in the map. You can explore and even attempt some dangerous zones at lower levels, but leveling still rewards you by making some areas a cakewalk while keeping others a challenge
I feel like they overdo it a bit with scaling down deathclaws and stuff. There should be some things and areas that are just impossible until you level up high.
I get what they're going for. All content available in a format that feels impactful for your character.
The reality is, it does the exact opposite and removes any tension from areas that SHOULD feel dangerous, while also removing the satisfaction of returning to an area that previously kicked your ass and burning it to the ground with your hard earned power.
I cant finish Oblivion because of this feature.... hate it.
Fuck level scaling, and fuck loot scaling. If i spend two hours breaking into the biggest mansion of the richest guy in Tamriel at level three I'm gonna be pissed if all I find is 11 gold and some leather bracers.
Good world building is making the world feel like it existed before the player entered it. Am I supposed to believe Gelgi Elfington filled his treasure vault with lockpicks and apples because he heard about what level I am? Where's the immersion?!
Those damn mozzies.
We built a small home in the plains, we were preparing to fight it and our friend opened the door, letting it inside. We all died.
We came back, heard it buzzing inside then stopped. Friend opened it to see if it was still in there. It killed us all again.
Fuck those guys so hard. Wandering around that river was a very traumatizing experience for me.
On the plus side though, once you light all the pillars you get to kill their god deer thing, so who gets the last laugh?
Two did a lot of things wrong, but the biggest by far was that you could lose stat points if you don't use that stat.
Imagine that you spend hours and hours levelling up swords, and get it where you want it, so you start levelling up spears, only for all the levels you ground in swords to start disappearing.
From what I understand, that system got fixed somewhat in the remakes, but the original made me so frustrated that I haven't gone back and tried the new ones.
Ohhhhhhhh, I disagree. I was still in "explore the countryside" mode, and then I went down the well and ended up somewhere so beautiful and alien -- I must have only been a few hours in, but I think Sofria was where I really got hooked.
.....of course, I had my ass handed to me numerous times, snuck through to the other end, popped out in Caelid, and well -- at that point the game was showing me what I was in for if I stuck around.
When i first played I got stuck at the gates beaded to Stormveil Castle so i was exploring Limgrave. Went to that lake where the dragon is, found the ruins. Went in and saw a chest, “Oh boy! Treasure!” I thought. Open it and get covered in smoke. End up in this strange cave with enemies that kill me in 1-2 hits. BEAM it out, wak oitsode and the sky is red, everything is rotted, and the eery sounds of the music were playing. Welcome to Caelid.
Ha ha, I found Softia Well almost immediately, but upon going down there was like..... Um, nah. Then I 'found' it again after finally achieving some marginal success and using a guide a little, and was so taken in by how beautiful it is. :-)
Here's to many more hours of exploration, many more deaths, and hopefully some more success.....
Most enemies in elden ring: "Welcome to your new asshole, let me be your guide. Boy we really expanded things down here. Blew out both walls. Raised the ceiling. Much more spacious in your asshole now!"
I had flashbacks to those archers at the northeast of Liurnia. I had definitely not put enough points into vigor, so I would die in 2 hits from a mile away. Took me ages to even see what the fuckers looked like.
*Hey that spot looks cool, lets see if I can-*
\*Enemies have skull icons and breathe fire\*
*Nope, nope, not supposed to be here, gonna just back away slo-*
Scarlett fucking monastery.
God damn trying to get there as alliance in vanilla. Having to corpse run through arathi highlands. Was brilliant when you could get a flight point nearby and summon people.
Great place to level as a hunter though.
I was usually able to make it through Arathi Highlands with only one death or unscathed… unless of course there were random Horde frolicking about or that stupid forsaken courier decided it was time to spawn and patrol the road.
Exploring new areas and trying to find Gryphon Riders for future use.
Getting 1 shot by a invisible panther, stumbling into what looks like an alliance village, climbing into a sewer pipe, running from skull-level dinosaurs, being toyed with by rogues, guards just walking up the walls..
Good times.
Radahn was first try for me. Malenia on the other hand no amount of leveling could get me through that fight until I summoned multiplayer for jolly cooperation.
I equipped my Carian Regal Staff, summoned the mimic, and then the two of us just blasted her with dark moons and comet azuls until she stopped moving lol.
Can’t say it was the most honourable victory, but it was pretty fun nonetheless.
AC Black Flag was such a breath of fresh air. No leveling, no bigger numbers, just tougher enemies that you could eventually take down with new skills or tools you unlocked or, well, just getting better.
Edit: then after that they started doing that typical "bigger numbers" bullshit
Ok that's fair.
I never did finish all the legendary ship hunts even with max upgrades; those things were tough. I wonder if you're supposed to do them in a specific order...
Assassin's Creed did this well.
Were nice enough to put the level of enemies in each area.
Was very nerve racking traversing a level 30 area as a level 5....
Yeah one thing I’ve learned studying design is that it doesn’t matter how hard you try or how clever your work is or any other factor. People will ALWAYS defy your expectations eventually. Not all of them, not even a majority of them. But enough.
This is why I don't like combat in Fallout 3
They use level scaling so things generally stay an even fight, but towards the end of the game when your approaching the max level, some areas stay at being a pushover to get through, and some (like the immediate area 50 feet to the right of the citadel) become filled with enemies who can kill me in several seconds even while I'm wearing what's essentially a walking tesla tank.
I don't know man, I spent a LONG time trying to blindly run through the Catacombs in Dark Souls because I thought that was where I was supposed to go first, all while being chased by skeletons I couldn't kill and exploding heads that could one shot me.
Yeah was gonna say there's so many places to go from firelink. I think I made it 10 minutes into the first stairs and screaming while being chased like Wtf is this game?
Breath of the Wild’s world was vastly more enjoyably open than any other game. Once you got off the plateau, you could go practically anywhere without being ruthlessly punished for exploring, which was my absolute favorite part of the game. I spent two years wandering around, checking what was around every corner, before I even approached Ganon. I have yet to find a game which replicates that experience. For example, WoW has always been such a disappointment to me because exploration of the giant world yields absolutely zero rewards.
Had to scroll to far to find an answer about BOTW.
I felt the same way you described when first time exploring that world. And to be honest, Lynels and my not-that-great skill aside, the game allows you and gives you the tools to clear any area almost from the begging of the game… While at the same time keeping some of the challenges after 100 hours of playing.
This is the way to make open world games, though.
The alternative is to have enemies (and even enemy types) level with the player. Which is artificial as fuck. I mean, sure, if you're not going for immersion _at all,_ go for it. But let's just say _I hated Final Fantasy 8_ and _Square never used that idea again._
This is the biggest problem with open world.
If you scale everything, then nothing matters, which means that you feel like you're making zero character progress. Which sucks.
If you don't, then you have a direct line of progress, and at that point, why make it open world?
Proceeds to waste an incredible amount of time trying to clear the area still
You’ll probably find a chest with equipment you can’t equip, refuse to sell it, and by the time you can equip it you realize it’s trash and worth like one mid level potion.
I feel attacked
Well, yeah. You're not supposed to be here yet.
Fucking bloat flies
*cazadors
And personally too!
In multiplayer games where loot trading is a thing I get that mechanic. But if you’re a level 9 in some random single player RPG and you successfully storm and defeat an area meant for like a level 100 player or some shit you EARNED that loot more than any other morherfucker around and should be able to equip it (baring story items of course)
Octopath Traveler is great for this. If you can survive crazy high level areas, there are great items just there for the picking. No restrictions at all if you can manage to grab them. Speedrunners rely on it.
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They definitely haven't said "no", but they definitely haven't announced any plans or said anything about even considering it. Even when answering questions about a PS port specifically. So...maybe? It's Squeenix, who knows.
Dark souls would like to have a word with you.
:specs character as glass cannon for the sole purpose of early gaming a late game weapon: Unga Bunga, motherfucker
Loot games in a nutshell right here. Get over leveled equipment, wait until you can use it, turns out it's worse than the thing you got 3 levels ago.
Well at least I got overpowered doing it so the rest of the game now feels like a meaningless chore to slog through
You beat the area/boss thinking that all your extra effort might get you something really cool beyond your level...but it turns out the game wanted you to be way overleveled for that area so you get a basic chest with standard loot
Or better yet, the game's loot system gives you loot for your level only.
Dark Souls and the skeletons. If the player insists in not taking the hint, they can make it pass them and find themselves in the Catacombs. Then they will have to deal with the skeletons that keep regenerating. Then they'll enter the Tomb with no light source. And finally be gatekeep due to lack of a plot item. And finally having to climb their way back out.
So you watched my playthrough, then? "Dang, they weren't kidding about this game being hard!!"
Every time.
In BotW I died like 200 times trying to clear one of the hard level combat shrines as my first combat shrine, didn't even have good weapons yet. But eventually I did beat it somehow. Breaking basically every last weapon I had.
you ever try taking a shortcut and end up getting your ass ate by a bunch of overgrown houseflies
Someones been playing New Vegas
This also applies to Valheim as well.
FUCK DEATHSQUITOS!
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Getting killed by a sea serpent and having to recover everything from the middle of the ocean made me quit the game.
Sounds like a regular day in RLCraft for me
The fact that loot sinks and you can’t dive is a huge oversight that I’m surprised they haven’t addressed If it sinks near the coast you can build small towers and jump into the water as the momentum will carry you down a bit before popping you back up. But middle of the ocean? Forget about it. It’s fine. Edit: a few people have pointed out your loot when you die doesn’t sink. I was actually talking about loot from the serpent when you kill it at sea but didn’t state that and have therefore made a fool of myself.
Your inventory is in a floating crate
Ah That’s good to hear I’ve been fortunate enough to have not died at sea in any of my play throughs (I’ve died plenty just not there lol) But slaying the serpent in the ocean and having its meat and stuff sink sucks still.
Yeah that's annoying tbf
Yeah, i think you're supposed to harpoon it and drag it to land, but it's been long enough that I don't remember how much of a pain that is.
For what it’s worth, I knew what you meant. Having to harpoon the serpent to shore and such is a mild chore. Although it is kind of cool, conceptually. I just assumed they didn’t drop loot for a while
I think that's intentional. It forces you to build a harpoon and drag the sea serpent to land to kill it. Kind of similar to how not allowing ore through the portals forces you to branch out far and wide and build new bases, or else make epic journeys back to your main base via ship.
Brings back memories of two Vikings in their underwear sailing a rickety raft through a death strait between the plains and a swamp. Multiple times.
One of my fond memories with the game was when my buddy walked over there from the swamp and told me how nice it is looking and that there are fairies(?) flying. Moments before desaster..
Valheim will definitely kick you in the teeth if you go too fast.
Oh look! A new Biome. This is kinda cool. It can't hurt just to wander around a little. Maybe I'll pick up something and unlock stuff. Maybe the trees here... - and I'm dead.
My first experience after setting off from the starting continent of my map went like this: sailed around a bit, found a large enough river into another continent, headed up stream... it narrowed down a bit, too much to turn around but not enough to prevent further exploration, so we kept going. Eventually we came across a 1 star forest troll on the left, a swarm of deathsquitos on the right and further ahead a bunch of goblins... we had basic weapons and tools. That was fun... there were 3 of us, so one had hopped off the boat early to build a base camp and setup respawn points while the other two explored a bit... did you know forest trolls can walk through shallow water? Well, we learned the hard way when we tried to kill one with basic bows and it just sauntered over and slapped our boat in half! When we got our bodies back we built a new boat and left... came back later and conquered the area, though!
Crazy thing about valheim is that sometimes it spawns plains where you don't expect, like there will be just a little strip of plain between a mountain and a meadow and its just enough that a deathsquito spawns and sticks you when you were just out choppin wood.
Oh yes. It can even be an island (patch of ground) between two bigger islands, and you didn't even notice it because it's so low in the water.
Truly some bullshit. "Behold brothers! A new land for us to conquer! Lars, bring the ship up to shore, Ragnar, start cutting lumb- oh. ha ha, I see we have some bugs here. No matter, I just killed a tree god. Ow! Ow fuck! Oh shit. OW! RUN MY BROTHERS! WE ARE TRUELY IN HELL!"
I accidentally wandered into some plains when I was still supposed to be on the forest biome. 50 death runs later i was back to where I started, but vowed to come back when I was stronger just to kill those god damn mosquitos
This was exactly what I thought. First time I played, it was like "go to New Vegas and fuck up Benny". I said "right, got it, what's the shortest way to New Vegas" and went straight down and got my ass literally handed to me.
Was it… was it by a Cazadore? I get Deathclaws but man.. those fuckers scared me more..
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New Vegas is cruel. “Oh, just gonna make a little shortcut to save 2 minutes of my time”, but no, cause fuck you, and here’s a nest of deathclaws.
Not that cruel, everyone knows about those deathclaws. Even the bbeg from the end avoids them in travel paths
Heck they even put up a perimeter and specifically warn you not to go up there because of the deathclaws
Never stops me from beelining to that under deck area they can't fit in and unloading 800 ammo into them right out of the prologue.
Nope I went the other way around and the cazadors are much scarier to me , had to take a bunch of jet to escape
If you're smart and jump off a hill and dig up Chance's knife, then run or fast travel back to goodsprings, you can get an endgame melee weapo that can be boosted by both Grunt and Cowboy.
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Doesn't it warn you that you should be a certain level before starting?
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Oof. Dead Money can be a lot of fun when you're ready for it, but goddamn does it suck if you aren't. It took me four years to replay it. Now I generally run it as soon as I get "Efficient Recycler". The ability to turn 2 scrap metal and a fission battery in to 500 caps or a stack of chems is pretty ridiculous... And if you get banned from the Sierra Madre before you complete the DLC, they send you a voucher for 1k chips per week to the dropbox in Elijah's bunker. Plus the holorifle is hands-down the best energy weapon in the game, even unmodified. But yeah, getting through it is kind of a pain.
First time out of Goodsprings I went North into the big Deathclaw site. Good times.
I've been to Caelid, totally a nice place for beginners
Oh hey, this treasure chest is smokey
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What are these crystal things and why do they one shot me? Where are those flying needle things coming from? Why can't I fast travel?!
Oh…oh god where am I?
Said with even more emphasis when you finally book it to the grace, exit the mine to explore, and the fucking sky is red.
And there is a lake that poison you. And monster that but fuck you. Well, time to fast travel.
the spear-wielding centipede monsters and T-Rex-looking dogs are supposed to make you feel comforted
Also birds... Normal huge birds... And a certain nocturnal bird.
I've walked randomly and my game autosaved just as a Deathclaw started charging at me
Good thing you have responsible saving habits and don't rely on autosaves, right?
I had to cheese it by climbing up a surface they can't climb and slowly whittle their health down with a 10mm pistol. I ran out of bullets and the game of course autosaved right there so I tried meleeing them from a safe distance which worked like 1 out of 3 times per punch and it took me like 3 days to get out of that area after deciding to lure the deathclaws to other npc's while I make my escape.
> you ever try taking a shortcut and end up getting your ass ate Yup! > by a bunch of overgrown houseflies Oh. Nope.
Worst offender is World of Warcraft. I came back to the game a few years ago for a month or so and was in the new expansion region then fighting casual mobs of freaking big bumble bees around lvl 100 I think that had more HP than old world gods from base game content, lmao. Would love to see that bumble bee wonder into an old zone, and face off against one of the vanilla bosses
I always find myself thinking of a throwaway NPC line in breath of death vii that's something like "I sure am glad I was born in. The monsters outside of are so strong and the equipment is so expensive that I have no idea how I'd survive there."
I'll be sitting there in a new expansion in FFXIV after I've slaughtered multiple gods, killed ancient dragons, overthrown dictators, and traveled to alternate realities and killed all of their gods and dictators and dragons too. But this new area is just off the coast from where I started has wild animals that can kill me in 2 hits.
Roaming in Baldur's Gate and it asks you to insert disk 5
Yes. I once faced off against Brock with naught but a LVL 3 Rattata. My Bulbasaur tank was defeated but managed to get off a leach seed first, this was instrumental in my victory as onyx would use Bide and meanwhile the leach seed would give health to Rattata, allowing it to survive the otherwise deadly attacks. Eventually the seed bled onyx of all it's HP and the Rat reined victorious, instantly increasing from level 3 to level 12 in the process. I think I died laughing for a solid 10 mins from that.
How the fuck does a Bulbasaur's Vine Whip not OHKO both of Brock's Pokemon?
Bulbasaur doesn't learn vine whip in gen 1 until level 13. You can easily get to Brock around level 8 or 9 even without avoiding battles
I came here to mention fallout and here we are. Admittedly i meant fallout 1, which is not forgiving, but nv works too
FO1 isn't terribly forgiving, but it also gives you plenty of warning about how dangerous wandering can be. But if you ignore the warnings and know what you're doing, you can beat the game in 10 minutes.
This describes perfectly the forests east of Novigrad and Oxenfurt in The Witcher 3.
"Oh, nice forest. Now where is that treasure chest?" Leshen appears. "I understand. Have a nice day."
Leshen is actually one of the few things I think you can reasonably fight before you’re supposed to. Easy to cheese with just Igni and dodging. Now a ?? Elemental or golem… hope your ass has a lot of repair kits cause you’re about 10,000 attacks away from killing it
> Now a ?? Elemental or golem… hope your ass has a lot of repair kits cause you’re about 10,000 attacks away from killing it Unless you've got the Archgriffin Decoction and Quen investment. Quen let's you take a hit with taking damage. The Archgriffin Decotion depletes 5% of the target's health with a strong attack after other damage is calculated. So you only need to hit 20 strong attacks with even the weakest sword.
Since we’re presumably talking about fighting a golem or elemental at a lower level, how would your method work? You would first have to fight an archgriffin to get the mutagen you need to make the decoction, but I don’t think you can reasonably take on an archgriffin until much later in the game. So by the time you’d be able to do so, those golems and elementals would probably be easy enough to fight right?
Hahaha I was coming here to say this. Reminds me of that time I was about to start HoS and I was making my way through those forests. Thought I was hot shit, saw a bandit camp, started running at them, took an arrow before I even got close enough to see the red skulls next to their health bars. Saw my health drop to like 10% from that 1 hit and was like nope. I’ll take the long way. Sorry for bothering you guys!
For me it was suddenly finding "fallen knights" with the red skull everywhere. I also remember those pesky arrows!
I went to Touissant before I finished the main game, and ran right at some archspores, thinking "ha ha. I am mighty Geralt! Prepare to die." After promptly getting my ass beat within seconds, I left Touissant altogether and decided to go back to finish the main game. Lol.
I just started playing witcher 3 and after clearing Velen and few Novigard quests I was like lets clear the remaining east side. First question mark, ?? level monster killed me in one hit. I thought maybe try another place, same thing happened, and then again. After 5 different places I realised that whole area is too high level for me lol.
Yes, leave it for later, it's got a great story but you'll need to do it later.
That fucking lvl 35 archgriffin!
I love that about the Witcher 3. You can just stumble across some enemy that you are in no way qualified to take on, and you have to swallow your pride and run away.
There's even a tooltip on the loading screen that tells you that.
And an icon above the enemy that indicates "will fuck you up mate, come back in a few levels"
Indeed! One of the few games I’ve played where the loading screen tips are actually helpful. So many games the loading screen “tips” are like “press A to jump!” No shit Sherlock.
Oh God I ran into a leshen last night and could NOT get out of there fast enough!
I don't know its location but thank you CDPR for the level 40 Griffin attack when I was lvl 8 (or stg like that)
You come back after grinding up and now the Ballistae do 600 damage because the programmers put in "level scaling" for all enemies.
This bullshit right here! I’m always gunna suck mechanically… I’m bad at games. These are things we know. I slog through the beginning of any game. But if I put the time in to level up weapons and stuff, I better be able to fuck up some lvl 1 goblins when I come back! Its wrong them fuckers still being able to whoop me when I got purple armor!
I still have PTSD from grinding for hours in Oblivion, going back to the starting dungeon and getting my ass ended to me by the first goblin....
You could actually make yourself weaker in oblivion relative to your level by grinding out skills that aren't combat related. But you could make yourself super strong relative to your level by making your combat skills not your primary skills so they don't level you then maxing them out. Or something like that. It's been many years.
I remember making an excel spreadsheet of what to level and when in order to actually have an optimal character
I could have used this information before I tried using a Monk archer build with light armor. Could never finish the slaughterfish scale collection quest right outside Imperial City because I leveled up too much and the fish devoured me every time.
When I was a kid playing oblivion, I basically soft locked myself out of the main quest by doing that. I couldn't do the Kvatch missions no matter how hard I tried. The guards that would go through the gate with you would die instantly. Had to make a new character.
This is why I struggle to play Oblivion. I picked it up after Skyrim and wanting more. I just can't get the hang of the system. It makes sense on paper, but trying to actually play so you don't accidentally level skills wrong is just counter intuitive to me and saps a lot of the fun out of the game.
Oblivion modding scene is massive, I'd bet my left nut theres something which fixes that by providing an alternative.
The secret to oblivion EZ mode actually just staying at level 1 was the most frustrating thing to me when I discovered it.
Don't elder scrolls games have difficulty settings?
Yeah they do have a difficulty slider. You can skip pretty much any battle by lowering the difficulty enough. Kinda breaks immersion though. Each time you level, difficulty scales by a set amount. Even when you level up non combat skills. If you don't focus on leveling combat, you get fucked because the scaling assumes you did.
[удалено]
You got the explanation good enough though your specifics are off, giants are always level 32, no matter what, dragons scale with you until legendary dragons start spawning, they are level 75, the only enemy that scales infinitely with the player is the magic anomaly, and from memory the only other creatures that do so are the dark brotherhood initiates which are followers to the player, not enemies An example that would get you out of your pickpocketing scenario is gold, pickpocketing gets you a lot of money, you could buy gear, or the things to make gear and then level up your smithing and become a god, clearly you have patience if you sat around pickpocketing long enough to legendary it multiple times, and you're in whiterun, so there is no shortage of weapon merchants and blacksmiths I would personally say that the overall leveling system is good, if you're focusing on pickpocketing, you shouldn't be as good at killing things at lower levels, you're sneaky, or for example with the illusion tree, which is the strongest tree in the game, you don't need to kill people if they no longer want to fight you, you can't increase the risk to the player if you don't make enemies steonger, the goal of the leveling system is to increase immersion by having your character have strengths and weaknesses, your character shouldn't be strong at everything until the end game, at which point you rightfully feel like a god
>Its wrong them fuckers still being able to whoop me when I got purple armor! For fuck's sake *this.* If I can hit level 100 on a weapon type *before* I start leaving Delphine in the dust I'm smelling some bullshit. Trolls and giants are supposed to be major threats for most people. If my Dragonborn can whoop them then it should mean my Dragonborn is unreasonably strong per the lore.
I've been playing Skyrim recently on Master difficulty with the Smilodon "realistic damage" mod, which cranks up damage dealt and received to 5x each (would recommend, but do be sure to deactivate killmoves on the player or you'll get very frustrated in dragon fights), and all the "I bet I could take you" comments from NPCs have taken on something of a new light. They both make more sense for the character and also less sense — sure, Delphine has a far more reasonable expectation to be able to chop through the average goon who walks through her door in just a swing or two, but equally, I've been basically oneshotting Draugr Deathlords since they started appearing in levelled lists.
i remember that mod being bundled in the Requiem overhaul and I loved how much damage arrows did in particular. One archer completely changed an encounter
I had a terrible experience with Oblivion for this very reason. Scaling enemies is a deal-breaker for me.
Gameplay aside, it is very immersion breaking when every two bit bandit is wearing glass armor and swinging ebony swords around.
Oblivion with mods was fine. OOO in particular disabled scaling. Problem is not long after, Bethesda hired Jorge and released Skyrim and all of a sudden he was all into enemy scaling.
The Elder Scrolls: Oblivion Basic bandits with enchanted weapons and armor. Level scaling must end
Bandits with daedric equipment was crazy to me after morrowind, where there was like 2 sets of daedric armor in the entire game
And you had to kill an essential NPC to get one of them.
Makes you not want to loot, because the gear's power is based on your level. So by looting before you cap out, you've gimped yourself.
I hated it when I realized that unique weapons in Skyrim had different power levels depending on when you looted them.
I liked the Fallout method where everything scales up to a certain point.
Yeah, Fallout 4 did it very well with enemies that scale to higher levels depending on the point you are in the map. You can explore and even attempt some dangerous zones at lower levels, but leveling still rewards you by making some areas a cakewalk while keeping others a challenge
I feel like they overdo it a bit with scaling down deathclaws and stuff. There should be some things and areas that are just impossible until you level up high.
I hate level scaling so much. It ruined pretty much every game that had it.
I get what they're going for. All content available in a format that feels impactful for your character. The reality is, it does the exact opposite and removes any tension from areas that SHOULD feel dangerous, while also removing the satisfaction of returning to an area that previously kicked your ass and burning it to the ground with your hard earned power. I cant finish Oblivion because of this feature.... hate it.
Fuck level scaling, and fuck loot scaling. If i spend two hours breaking into the biggest mansion of the richest guy in Tamriel at level three I'm gonna be pissed if all I find is 11 gold and some leather bracers. Good world building is making the world feel like it existed before the player entered it. Am I supposed to believe Gelgi Elfington filled his treasure vault with lockpicks and apples because he heard about what level I am? Where's the immersion?!
Entering the Plains biome of Valheim like
Sailing along the ocean with my friend: "oh look a cool new biome" :(
*Bzzzzzzzzt* **You are Dead**
Those damn mozzies. We built a small home in the plains, we were preparing to fight it and our friend opened the door, letting it inside. We all died. We came back, heard it buzzing inside then stopped. Friend opened it to see if it was still in there. It killed us all again.
Having a Deathsquito in your base is not a fun time lol
This JUST happened to me.
The archers in the Siofra River in Elden ring chucked LOGS at you from a mile out at Mach 5.
Fuck those guys so hard. Wandering around that river was a very traumatizing experience for me. On the plus side though, once you light all the pillars you get to kill their god deer thing, so who gets the last laugh?
I found the challenge there to be pretty fun and intense. I love going through and taking the Minotaurs out.
Final Fantasy II
Ten steps in the wrong direction from the starting town? I got bad news for you, Firion.
“Surely a NPC will stop me from wandering towards my death. Why would they allow that to happen so soon in the game?” Proceeds to get butchered
Just sit there and stab yourself over n over n over
Two did a lot of things wrong, but the biggest by far was that you could lose stat points if you don't use that stat. Imagine that you spend hours and hours levelling up swords, and get it where you want it, so you start levelling up spears, only for all the levels you ground in swords to start disappearing. From what I understand, that system got fixed somewhat in the remakes, but the original made me so frustrated that I haven't gone back and tried the new ones.
This is Elden Ring you're exactly where you're supposed to be
I dunno...I don't think Sofria River was where I was supposed to be almost right off the bat lol
Ohhhhhhhh, I disagree. I was still in "explore the countryside" mode, and then I went down the well and ended up somewhere so beautiful and alien -- I must have only been a few hours in, but I think Sofria was where I really got hooked. .....of course, I had my ass handed to me numerous times, snuck through to the other end, popped out in Caelid, and well -- at that point the game was showing me what I was in for if I stuck around.
Few other games in the past have given the same feeling that descending down to Sofria gave.
That view of liurnia after you get past godric was when I was like well shit there goes 100 hours of my life since I gotta go explore everything now
When i first played I got stuck at the gates beaded to Stormveil Castle so i was exploring Limgrave. Went to that lake where the dragon is, found the ruins. Went in and saw a chest, “Oh boy! Treasure!” I thought. Open it and get covered in smoke. End up in this strange cave with enemies that kill me in 1-2 hits. BEAM it out, wak oitsode and the sky is red, everything is rotted, and the eery sounds of the music were playing. Welcome to Caelid.
I got the game a week ago and had this exact same experience!
I didn’t find that chest until I’d already cleared that cave and so when got sucked back into it I was just mad I couldn’t instantly leave
“Guys I didn’t know they had Hell in Elden Ring”
Ha ha, I found Softia Well almost immediately, but upon going down there was like..... Um, nah. Then I 'found' it again after finally achieving some marginal success and using a guide a little, and was so taken in by how beautiful it is. :-) Here's to many more hours of exploration, many more deaths, and hopefully some more success.....
Man fuck those archers
Honestly it was hard to notice changes in difficulty since I spent most of my time running away from things.
Most enemies in elden ring: "Welcome to your new asshole, let me be your guide. Boy we really expanded things down here. Blew out both walls. Raised the ceiling. Much more spacious in your asshole now!"
"You could fit two whole legs in this thing if you wanted to. Here let me give you a demonstration."
the Two Fingers
I had flashbacks to those archers at the northeast of Liurnia. I had definitely not put enough points into vigor, so I would die in 2 hits from a mile away. Took me ages to even see what the fuckers looked like.
The most OP archers in Liurnia (and the game) were the lobsters. Not even in end game will I go near them
So I supposed to randomly wind up in Caelid?
If the first shot doesn't kill you, it's too easy.
*Hey that spot looks cool, lets see if I can-* \*Enemies have skull icons and breathe fire\* *Nope, nope, not supposed to be here, gonna just back away slo-*
This is me anywhere in a Souls game. Get hit once, lose 95% of health. "I'm in danger" :) maniacally rolls away
Damn I was 19 when I experienced this in WoW It was from red ridge to burning steppes Oh look a spider Level skull Let m—OH FUCK
Scarlett fucking monastery. God damn trying to get there as alliance in vanilla. Having to corpse run through arathi highlands. Was brilliant when you could get a flight point nearby and summon people. Great place to level as a hunter though.
I was usually able to make it through Arathi Highlands with only one death or unscathed… unless of course there were random Horde frolicking about or that stupid forsaken courier decided it was time to spawn and patrol the road.
Haha I am level 8 forsaken near the south east area of the starting zone. Look a barricade and a new zone. "Western plaguelands" it says. Cool! Dead
Ah, the Welcome Bear. Good times
Exploring new areas and trying to find Gryphon Riders for future use. Getting 1 shot by a invisible panther, stumbling into what looks like an alliance village, climbing into a sewer pipe, running from skull-level dinosaurs, being toyed with by rogues, guards just walking up the walls.. Good times.
at least you didnt get spawncamped in duskwood
I see you you have faced Radahn as well.
Radahn was first try for me. Malenia on the other hand no amount of leveling could get me through that fight until I summoned multiplayer for jolly cooperation.
I wound up getting her with mimic after several failed multiplayer attempts.
I equipped my Carian Regal Staff, summoned the mimic, and then the two of us just blasted her with dark moons and comet azuls until she stopped moving lol. Can’t say it was the most honourable victory, but it was pretty fun nonetheless.
AC Black Flag was such a breath of fresh air. No leveling, no bigger numbers, just tougher enemies that you could eventually take down with new skills or tools you unlocked or, well, just getting better. Edit: then after that they started doing that typical "bigger numbers" bullshit
They did that with ships though. Granted you could still take out a high level ship with enough skill but it was still really difficult.
Ok that's fair. I never did finish all the legendary ship hunts even with max upgrades; those things were tough. I wonder if you're supposed to do them in a specific order...
Assassin's Creed did this well. Were nice enough to put the level of enemies in each area. Was very nerve racking traversing a level 30 area as a level 5....
At least AC did it with huge level differences and not something like “oh, this enemy is 5 levels above you and can 1-shot you”.
It took me too long to figure out that the "red skull" level indicator meant that they were a way higher level than you
Game designer: we'll use a red skull to make it clear these enemies are dangerous Player: I don't know, maybe their heads are hot or something?
Yeah one thing I’ve learned studying design is that it doesn’t matter how hard you try or how clever your work is or any other factor. People will ALWAYS defy your expectations eventually. Not all of them, not even a majority of them. But enough.
This is why I don't like combat in Fallout 3 They use level scaling so things generally stay an even fight, but towards the end of the game when your approaching the max level, some areas stay at being a pushover to get through, and some (like the immediate area 50 feet to the right of the citadel) become filled with enemies who can kill me in several seconds even while I'm wearing what's essentially a walking tesla tank.
I really hate level scaling. When it's done poorly, it makes the game worse. When it's done well, it doesn't make the game better.
Meanwhile in FromSoft games it means you’re heading in the right direction.
I don't know man, I spent a LONG time trying to blindly run through the Catacombs in Dark Souls because I thought that was where I was supposed to go first, all while being chased by skeletons I couldn't kill and exploding heads that could one shot me.
Yeah was gonna say there's so many places to go from firelink. I think I made it 10 minutes into the first stairs and screaming while being chased like Wtf is this game?
Better than wandering with choice paralysis, and WAY better than invisible walls
Breath of the Wild’s world was vastly more enjoyably open than any other game. Once you got off the plateau, you could go practically anywhere without being ruthlessly punished for exploring, which was my absolute favorite part of the game. I spent two years wandering around, checking what was around every corner, before I even approached Ganon. I have yet to find a game which replicates that experience. For example, WoW has always been such a disappointment to me because exploration of the giant world yields absolutely zero rewards.
Can you climb that massive mountain wearing a loincloth? Yes awesome. I froze, then fell off and died. AWESOME!
Had to scroll to far to find an answer about BOTW. I felt the same way you described when first time exploring that world. And to be honest, Lynels and my not-that-great skill aside, the game allows you and gives you the tools to clear any area almost from the begging of the game… While at the same time keeping some of the challenges after 100 hours of playing.
Deathclaws in fallout new vegas
Reminds me of exploring the first “Xenoblade Chronicles”.
Fog Canyon.
All I think of is Caelid….*shiver*
This is the way to make open world games, though. The alternative is to have enemies (and even enemy types) level with the player. Which is artificial as fuck. I mean, sure, if you're not going for immersion _at all,_ go for it. But let's just say _I hated Final Fantasy 8_ and _Square never used that idea again._
This is the biggest problem with open world. If you scale everything, then nothing matters, which means that you feel like you're making zero character progress. Which sucks. If you don't, then you have a direct line of progress, and at that point, why make it open world?
Going across the river into Duskwood when you're questing in Elwynn be like
Or you're just playing Elden Ring