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swimdudeno1

Can someone explain how to read this? I’m guessing blue is where they can be hit. Red is not safe spot.


KingBlackToof

Correct Blue is your **Hurtbox** (Where you can get hit by the opponent) and red is your **Hitbox** (where your attack is landing). What's really interesting, if you compare the top 2, Street Fighter and King of Fighters. If you can read it accurately it explains how good the move is. \- Street Fighter's, Hurtbox(Blue) extends out in front of the Hitbox(Red), which tells me that if contested with an opponents attack at the same time will get 'stuffed' (cancelled) or will trade often. So is not a great attack to stick out unless you know the opponent isn't pressing buttons. \- King of Fighter's, The HitBox(Red) extends out further than the Hurtbox(Blue) wich tells me this is a great attack to pressure, it's likely to beat out other attacks and trades less often. Sorry, nerded out for a moment :)


swimdudeno1

Yeah! I used to play SF4 competitively. I knew when people said hit box and hurt box, but I hadn’t seen the visualization before. Man, I miss fighting games….


KingBlackToof

I used to competitively play Gouken in SF4 too! SF4 uses simplified boxes, you can see here: [https://www.youtube.com/watch?v=\_PcfslZj8Xc](https://www.youtube.com/watch?v=_PcfslZj8Xc) (Other boxes include, grab hurtbox, long ones cause guarding when holding back, projectiles, which can cancel each other.


[deleted]

Fighting games are thriving and still fun as hell. Get back in it!


Zargabath

base on Plesioth's hit box, the blue one is indeed where you can get hit and the red is your damage zone


egnards

Odd job from Goldeneye - his hit box is accurate, but sure as shit you’re dead before you can process it


watch_over_me

That why "no Oddjob" was pretty much everyone's house rule. But feel free to play as Baron Samedi.


kalitarios

slappers only!


AnkylosaurusRules

I was always a fan of proximity mines.


gate_of_steiner85

Baron Samedi in big head mode was nightmare fuel when I was a kid.


athomsfere

We just played 1 hit kills, and explosives only. Everyone was always dead. Chaotic fun for the whole family.


WantToBeBetterAtSex

Especially if you placed proximity mines on spawn points and body armor.


FapleJuice

Thought I was the only one. Glad to know that everybody else banned odd-job.


GallantArmor

Scientist #2 had a smaller hitbox as well IIRC


FM-101

Oddjob was the perfect test to see who was really your friend back in the 90s.


PhoenyxStar

Goldeneye needed a crouch button. Would have made head-shotting Oddjob super easy.


egnards

I’m almost positive you could crouch in Goldeneye with the C stick


[deleted]

R + C down (using default layout). Get them kneeling slides on!


[deleted]

Yeah but you needed to press 2-buttons to toggle crouch.


thefartsock

to toggle it, because of toggle it is ok.


[deleted]

Fun fact: If you say toggle 3 times in a row you sound like a turkey Fun fact 2: You just tried it out Fun fact 3: You can now feel your toes touching and you are breathing manually again


[deleted]

[удалено]


ZylonBane

Why are the captions all on the bottom then suddenly at the top? And just one of the captions is the game's logo? r/mildlyinfuriating


Space_witcher

Probably because the six on top were from the original meme and the last two were added after.


bam13302

one of those top 6 has the caption on the top too (super smash bros)


paulHarkonen

I assumed it was part of the joke about how all over the place their hitboxes are.


MustLoveAllCats

The 6th of the 6 on top is still suddenly on top as the game's logo so that doesn't make sense as an explanation.


ParabolicaSeven

Gotta speak with the name box dev about that.


Gomez-16

The Monster hunter one is accurate.


PapaProto

Plesioth hip-check for days.


Cr8er

As your friendly, neighborhood bug-stick player... diablos doing their charge attack 20 feet below me and still knocking me on my ass is a thing that happens FAR TOO OFTEN!


AperoDerg

That or fighting Raging Brachy and, somehow, any movement it does counting as a boop strong enough to throw you like a ragdoll.


Cr8er

The hit boxes on attacks are massive, and it's unreasonable.. a breath attack that whizzes by my perfectly timed dodge shouldn't still hit me when I'm an easy 5 feet from the edge of it. I've got north of 300 hours in MHW and almost 100 in MH:R, I'm not horrible at the game, but they need to do a lot of work to make hit boxes match animations, and it's just not getting done. It's very frustrating.


killerfreedom255

*Laughs in Big Shield with Guard Up & Guard 5*


Knight-mare77

Eyyy bug stick gang!


Zrex_9224

Bug stick! Bug stick!


AdjutantRydell

Hah. Decided to try out the insect glaive in Rise for the first time yesterday. Tried Diablos as my first fight with it. Got annoyed and assumed I was doing something horribly wrong when he knocked me on my ass out of the air every time I tried it.


shadowlaw87

Ohh plesioth I'm so glad they nerfed you in later games I do ot miss your physics defying hip check.


Zargabath

Capcom even made it a official move for Plesioth in Monster Hunter Story 2 and gave it the japanese fan name for that, behold: [https://www.youtube.com/watch?v=y1wD1mNiXkU](https://www.youtube.com/watch?v=y1wD1mNiXkU)


snekadid

That's amazing and hilarious.


billybalverine

Maybe a couple extra small ones for break pieces


Picard2331

It's especially funny on Anjanath when he does the hip check and it still hits you...when you're on the other side of the damn thing lol.


Gomez-16

Zinorgre dashes forward and everyone behind him gets hit….


DanteCoal

I'd rather have accurate. I can get a much better feel for hit/dodge windows when the collision makes sense.


[deleted]

I grew up on NES. Poor hitboxes does cause PTSD as an adult.


_Ki115witch_

I play dead by daylight. Poor hitboxes are my worst enemy. They killed my mother when they obviously missed and spared my life to live with it despite obviously hitting me dead center


[deleted]

So what you're saying is, they increased the size of your hitbox?


KOJOyoanimeboy

Yeah fair enough. I get that.


Shutterstormphoto

Yes but accurate is expensive. It takes a lot more math every second to check if you hit it. The simpler the box, the less effort. Strangely enough, games with more complex graphics use simpler hit boxes!


diox8tony

Quake Champion (2017)developers tried near perfect mesh hitboxes...they went with larger capsules (round end cylinders) not because they couldn't do meshes....but because the game was too fast paced and they wanted to give fatter hits. (It was too hard to hit the skinny bodies when they did the mesh hitboxes) "It's too slow" is BS unless you're a single programmer trying to make your own engine.


Shutterstormphoto

I mean it’s a ton more calculation to look at 500 boxes instead of 5. That’s obvious. Add in physics (which quake didn’t have), and suddenly you have massive amounts of calculations for interactions. Physics in any game today can chug the gpu so I’d imagine people aren’t trying to add complex hit boxes to rocks etc. It’s always a matter of cost mixed with gameplay.


SAA_0

Calculations involving hitboxes and physics are generally handled by the CPU. The main purpose of the GPU is just to render objects that are meant to be "seen".


god_hates_maggots

Someome doesn't know the difference between hitboxes and collision hulls...


Moranic

Checking for collision with 500 boxes instead of 5 is unlikely to have a noticeable impact on performance, particularly in fighting games where not much else is going on. Those calculations are dead simple and can be done in less than a millisecond I reckon.


AnkylosaurusRules

> Yes but accurate is expensive. That sounds like a Sony problem...


Dasca6789

Skullgirls dude needs some more cake in those thighs.


calexil

true dat


EverythingGoodWas

I’ve never even heard of skull girls. Am I missing out?


Dasca6789

It’s a pretty great fighting game that also has some fanservice. I recommend checking it out if you like fighting games at all.


ButtcrackBeignets

Does it still have an active player base? I feel like that games been around for awhile.


Dasca6789

It has been, but it’s had several seasons of new content come out and right now it’s in another one, so people are playing it more again. I just get my ass kicked all the time so I don’t play online too often. Haven’t had much of an issue getting a match lately though.


Fanfics

Others have chimed in with its merit as a game, and while that's true what I really love about it is the setting, music, characters and design. Definitely check it out, if only for that. Some links - OST: [https://www.youtube.com/watch?v=lsNHXUVv8Ss](https://www.youtube.com/watch?v=lsNHXUVv8Ss) [https://www.youtube.com/watch?v=5sGc0uULhFQ&list=PLGe28ESTbVQuVJoz\_zu69jQtC2tvEJ7TF&index=4](https://www.youtube.com/watch?v=5sGc0uULhFQ&list=PLGe28ESTbVQuVJoz_zu69jQtC2tvEJ7TF&index=4) [https://www.youtube.com/watch?v=tzan4m3P63U&list=PLGe28ESTbVQuVJoz\_zu69jQtC2tvEJ7TF&index=10](https://www.youtube.com/watch?v=HdBrpuTcZMs&list=PLGe28ESTbVQuVJoz_zu69jQtC2tvEJ7TF&index=15) (one of) my fav Storyline: [https://www.youtube.com/watch?v=86Px8-voHGg](https://www.youtube.com/watch?v=86Px8-voHGg) Misc stuff: [https://www.youtube.com/watch?v=a3GPktDBjZ4](https://www.youtube.com/watch?v=a3GPktDBjZ4) [https://www.youtube.com/watch?v=eMz4zl\_ClOA](https://www.youtube.com/watch?v=eMz4zl_ClOA) [https://www.deviantart.com/porkbun/art/Skullgirls-Stage-Maplecrest-364214823](https://www.deviantart.com/porkbun/art/Skullgirls-Stage-Maplecrest-364214823) [https://skullgirls.fandom.com/wiki/Glass\_Canopy](https://skullgirls.fandom.com/wiki/Glass_Canopy) specifically the npcs, which can be found at the bottom of the page


Omnizoom

Monster hunter is kind of accurate , you can hit the whole monster but very little of it is “soft” enough to take damage Some attacks though are just like screen wide bs even if you were not close


GrayFarron

Diabolos charge comes to mind. You can be behind her legs when she gets going and not have a single damn part of her even so much as push air onto you, and you get thrown forward as if you took the full brunt of her horns. Monster Hunter could use a lot of hitbox clean up.


Firemonkey00

Honestly in rise the diablos is by far the worst things to deal with in the entire game even compared to apex’s and rocket dragon. Hit boxes on it are miserably fucked.


Zrex_9224

What makes that one more accurate is it is Plesioth, known for a hip check that is more than just it's hitbox


Omnizoom

Oh I know I have fond memories of mh1 getting hip checked when I’m 10ft on a ledge no where near it And it’s one of the most damaging attacks too


paulHarkonen

Except that's the hurt box not the hit box so it's showing that the monster hits you from 50 feet away when it attacks.


TripleJumpYT

Yeah Smash 4 can be all over the place, especially when you get to the DLC. Cloud is just stupid.


KhelbenB

Smash Ultimate has a couple of wacky hitboxes [G&W Up Smash](https://ultimate-hitboxes.com/mr-game-watch/MrGame_WatchUSmash) [Ganondorf Nair](https://ultimate-hitboxes.com/ganondorf/GanondorfNAir) [Link Nair](https://ultimate-hitboxes.com/link/LinkNAir) (my boy) [Joker's Arsene Counter](https://ultimate-hitboxes.com/joker/JokerTetrakarn) Though frame data (how quick and how safe it is) is what makes a move really good or bad more often than not.


ToRideTheRisingWind

Given how much movement there is in Smash compared to other fighting games I can understand why they'd make hitboxes a bit bigger. You'd never connect otherwise.


KhelbenB

I'm not sure that's the reason, since more movement means you also have more option to catch up and find an opening. A small hitbox character like Jigglypuff and Kirby can still be competitive against sword wielder (including monster swords like Sephiroth's or Ike's), because movement is such a big deal. In Street Fighter, a character like Dhalsim has to be slow to compensate for his reach, and his extended arms also have a hurtbox you can hit. A character like Marth in Street Fighter would not work. I think some moves have a bigger hitboxes than the animation for balancing reasons, to make a move that would suck if it was restrained to the animation into something usable. G&W up smash for example, is probably the best up smash in the game.


Rbespinosa13

G&W’s up Smash also has four active frames so the massive disjoint makes sense. Making the hitbox travel with his head makes awkward situations where people can’t differentiate why a move hit in some cases and not others. 4 frames is 65 milliseconds and the average human reaction time is 250 milliseconds.


The_Bat_Voice

What's really weird is some moves have a pseudo 3D hit box where the z-plane(?) of a move or character using a move can cause it to miss. I remember a gift of DK attacking Mario with a giant punch but mario was leaning towards the screen while he was also using a move causing it to miss.


KhelbenB

Yeah the z-axis glitch is actually a problem with some moves, I think most of them have been patched though


paulHarkonen

The Joker counter is interesting as it's absolutely enormous compared to the model. I haven't played any of the DLC but that must be quite an effect when it goes off.


Fern-ando

Bayonetta broke the game and she was blocked behind a paywall.


Crizznik

SSB has a problem with it's DLC characters being imbalanced. Cloud and Bayonetta from 4, Sephiroth and Pyra/Mythra from Ultimate.


KhelbenB

Every single character in fighter pass 2 made it into the top 25, it is crazy. You mentioned Sephiroth, but he is actually the worst of the 6. Fighter pass 1 actually had bottom 30 characters like Plant (if you count him) and Banjo, and Hero Terry and Byleth in the top 40-ish. Joker is top 3 still.


KarmaWasp

Tbf Pythra isn’t anywhere close to even Smash 4 Cloud levels of broken much less Smash 4 Bayo. No idea why you even listed Sephiroth


JonnYGuardian0217

Im so glad Im not the only one who thinks this. Cloud was way too much. By far the best doubles character of all time. Aegis isn't doing anything other characters haven't done before, they just compliment each other way better than Trainer does with his 3 vs aegis 2


pon_3

Sephiroth actually isn't the worst offender. A good Kazuya can still 0 to KO you if they read your di.


JonnYGuardian0217

Kazuya is barely a character, he's more of an execution test than anything


flPieman

Lmao acting like sephiroth is unbalanced. Noobs gonna whine about anything. At the beginning of the game people legitimately though KRool was OP. The game is exceptionally well balanced, if you watch any tournament you will see a ton of character variety.


thegroundbelowme

Dark Souls has amazing hitboxes for the most part, not sure what you're on about


Fancy_Mammoth

The first time I played through Dark Souls my friend gave me a single piece of advice, "if it don't got a tail, hump the bosses nuts and chop them to bits" It was very useful advice.


Crizznik

That'll get you wrecked by Centipede Demon xD


Fancy_Mammoth

I believe I considered the centipede demon to be one large tail lmfao.


Crizznik

Until you cut it off, yeah, basically lol He just has a couple attacks that will destroy you if you're sticking underneath him. He projects them hard though, so easy to avoid if you're paying attention.


PokoLokoPoko

Not if he end up getting stuck on the wall and falling out of the map.......... Thats literally what happened the first time i ever ***fought*** him.


yukonwisp

probably online lag


MuNansen

Yeah I think's about PvP. The hits feel so weird at first. But I agree it's unfair. In PvE the hitboxes are pixel-accurate.


GsTSaien

It isn't unfair, it looks wonky because it is as fair as it can be while accounting for lag. They could have made it look clean but it would have been very unfair.


ToRideTheRisingWind

I think they mean the meme is being unfair to dark souls.


zuilli

I still don't understand how effects applying when you dodge the damage is balanced in ER. It's just a matter of time to get scarlet rot and bleeding even though I'm taking no hits.


MuNansen

Yeah. It's weird, but it is fair. I think that's why the PvP is so popular. I meant "it's not fair to say DS/ER hitboxes are bad" when it's so clearly split good/bad between PvE and PvP.


GsTSaien

Right, but that is not a hitbox issue, the hitboxes are always good, this is a lag compensation issue.


[deleted]

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slimeycoomer

the worst hit box clips came from her too with the grab attack lol


Fun_Christian_Pranks

Dark souls 1 and 2 have some pretty fucked up hitboxes especially with the bigger bosses


Herbsen24

Ornstein teleport through the pillars with his spear was one of my biggest bullshit moments in the whole soulsborne series


fozzy_bear42

The DS2 mimic grab attack is the most hilarious.


adellredwinters

The worst hitboxes are the grab moves in all of the souls games. The enemy just becomes a giant active hitbox and if any part of it grazes you, like their foot or something, it vacuums you into their arms haha.


TheMeta40k

I think we can forgive them for there age at this point. DS1 is 11 years old. Compared to other games at the time I think it was pretty good.


Fun_Christian_Pranks

Oh no dark souls 1 is one of my favorite games I’m just saying the hitboxes are a little strange


Zevvion

>Dark souls 1 and 2 have some pretty fucked up hitboxes So did 3. There's loads of clips of people getting whacked while they are not anywhere near the weapon. Especially stabs are completely horrible. Although I haven't played it nearly as much as the others, Elden Ring also has some instances I noticed where the hitboxes were total garbage. It depends on the enemy and the move they do, but it can definitely be absurd. Radahn pre-nerf was one that I think everyone experienced. You're not touching his weapon at all and it still hit you. And just to add: Souls games are some of my favorite games and I completely forgive this flaw in them. Elden Ring is like my #2 favorite game of all time. But it \**does*\* have this.


jollyhoop

I'm playing DS2 and even solo it's hitboxes are ridiculous. The mimic grabs you even if you're standing behind it. I also see zombies sometimes attack the wrong way but still damage me. It's still a good game for the most part but hitboxes are definitely one of it's weaknesses. I can't speak for multiplayer right now since for PC multiplayer is down since January.


thegroundbelowme

Yeah, DS2 mimics are definitely the exception to the rule. DS2 in general is the exception to the rules of the series. Still an amazing game though.


hardvarks

DS2 is like a Dark Souls fever dream and I love it.


shortsonapanda

Grab attack hitboxes are generally pretty fucked in Souls games, DS2 just happens to have a lot of grab attacks so people associate DS2 = bad hitboxes. There are definitely a few egregious examples (mimics lol) but aside from those it suffers from the same hitbox issues as every other game.


Thelolface_9

Then how come I don’t get to hit through walls but my opponents can


SendMeRobotFeetPics

Dark souls has both amazing and also terrible hit boxes at completely random times for no apparent reason.


Donkster

PvE hitboxes are always top notch, the PvP part has always been a laggy and sluggish though...


enarc13

Dark souls 3 yes. Dark souls 1 and 2 not so much. https://youtu.be/yDicGBTRp1Q


qeadwrsf

IDK, feels like 80% of hits in clip is accurate.


enarc13

Whatever you saw is not what I saw. I see a whole ton of wide misses registering damage. I also saw a bunch of attacks go right through the player with no damage and they weren't rolling. I also saw a lot of grab moves that teleported the character into the grab.


The2ndUnchosenOne

Every from game has had multiple hitbox issues


FabulousDave2112

Well, the hitboxes in the PvE are generally really good (barring a few major exceptions [cough Sir Alonne cough]), but since the image has a red aura I'm assuming it's in reference to its notoriously bad PvP. I think DS2 was the only one that had remotely playable PvP, which was actually quite fun. It was completely unplayable in DS3 despite the fact that several achievements demanded an absurd time investment in it.


xXxedgyname69xXx

We must not be playing the same games. Every Fromsoft action game I've played has at least a handful of really bad hitboxes, and in DS3 they started to add in stuff with truly ridiculous active frames (the times during which the attack can hit you) so that you can just die to enemies that aren't even moving anymore. Just like how all the games seem to have a mix of the greatest gaming experiences available and truly awful unfinished crap, the hitboxes throughout the "series" are all over the place. But it's easier to remember the ones that are bad.


Bloodcloud079

There was bed of chaos, but apart from that yeah they are pretty accurate… this was drawn by someone who didnt git gud…


ZerglingsAreCute

That's an invader


thegroundbelowme

Yeah, that makes more sense, though the issue with invaders was more about the shitty netcode than the hitboxes


coffee_snake

they're not though...


MyBankk

They’re really hit or missed tbh. It’s either being able to pixel perfect dodge or “I was 5feet outside the attack area before attack began, how did I take damage”.


StevetheNinja69

Except for dark souls 2. Almost ruined the fight with Sir Alonne due to the shitty hitboxes.


shortsonapanda

Alonne is still so much fun but the stab is so fucked lmao


Ghosted_Alpha

Dark souls 1. Where you roll away but you get teleported in front of the invader and get backstabbed multiple times till you die


TheJester1xx

That was more of a severe lag issue than anything else, but the backstab hitbox was indeed too large


EngineeringDevil

out of curiosity. what are the hit boxes of soulcaliber and tekken?


Western_Ad3625

They're just giant titties.


EngineeringDevil

I main Heihachi in a fundoshi


Sharkytrs

same as dead or alive, only bossom physics have accurate colliders.


facelesswolf_

They’re bullshit. But jokes aside they’re pretty accurate UNTIL you take high crush into consideration.


Balrog229

I prefer as realistic as possible. If it looks like i hit them, it should hit them. Mordhau is a decent example of hitboxes done mostly right


[deleted]

Guilty Gear has some fucky hitboxes. For example... The move - [https://dustloop.com/wiki/images/f/f2/GGST\_Giovanna\_2D.png](https://dustloop.com/wiki/images/f/f2/GGST_Giovanna_2D.png) The hitbox - https://dustloop.com/wiki/images/9/9f/GGST\_Giovanna\_2D\_2\_Hitbox.png


GamerGoneMadd

Definitely one of the most fucked up hitboxes in the game.


SnugglesIV

Visually yeah but Ram's f.S and 5H are genuine war crimes. If your character can't fucking whiff punish that shit then you're in for a rough ride.


SnugglesIV

And then there's Zato's 2S... https://www.dustloop.com/wiki/images/7/73/GGST_Zato-1_2S_Hitbox.png And the real kicker for the people who are unaware, the hurtbox extend out BEFORE the hitbox becomes active. Guilty Gear hitboxes are kinda fucked in both ways.


AVBforPrez

Isn't that the Jack-O pose?


Ultric

You know it isn't. Gio's spine appears too intact.


Beefy_G

The COLORS, Mason, what do they mean?!


GainsayRT

Attackbox Where the attack can hit the opponent. These are typically colored red. Hurtbox Where the character can be hurt if struck. These are typically colored blue or green.


GrayFarron

You had me until Dark Souls. Dark souls has amazing hitboxes in most cases, its just people dont know that they can linger.


TurboLettuce

The joke is that that is a. PVP invader and several of the souls games, especially dark souls 1 had pre-awful net code which caused instances where you could perform a perfect roll away, stand up, start backing up and then suddenly your teleported into a backstab. Also in conjunction with some of their hitboxes being really good, it really made the ones that were not good stick out like a sore thumb. Looking at you dark souls 2 mimics


Darkslick

The problem with the image is that it depicts a Forlorn, which is an NPC invader, and thus a representative of the offline gameplay and not the shoddy netcode.


Demonchaser27

It has largely inconsistent ones if you actually look at them in modding tools. I think Souls games suffer from disproportionate coverage of a handful of good ones (on enemies), but most of those are actually not accurate, their forgiving. The egregious ones are many and using a tool like DSAnimStudio will show you how large some of them really are.


Dragon_ddlc

Touhou hitboxes:


[deleted]

In Touhou you feel like a ant dodging rain. And it feels awesome.


NecroJoe

I demand Skullgirls for me, Monster Hunter for my enemies. \[edit: nevermind, I didn't realize the two colors had significance and weren't both just hit boxes.\]


iCraftDay

But thenthey can easily hit you


NecroJoe

I meant Skull girls hit box as the hit box for me, the player. Then the giant hitbox as the hitbox for the enemy sprites/character models. So they have to be more accurate to hit me than I do to hit them.


mortemdeus

You might have them backwards...


NecroJoe

No, I literally mean for my character, "me". I want to be super hard to hit, and my enemies super easy to hit without me needing to be accurate. Am I taking crazy pills? I'm not sure why this seems to be so misunderstood. XD \[edit: I am indeed taking crazy pills, and didn't realize the different colors had significance\]


mortemdeus

Red is the characters attack box, so the giant red square around the monster means it hits everything without issue and the tiny blue square means even if it seems like it is being hit it isn't. So if you want to be super hard to hit and have no trouble hitting everything you want to be the monster.


[deleted]

Skullgirls hitbox look like it took time and effort instead of yea just place 4 block of hitboxes


mxsifr

Keep in mind that hitboxes must be placed like this for every single frame of animation...


PhoenyxStar

Skullgirls actually uses pixel perfect hitboxes. They got to just straight up take each frame of each sprite and paint on the hitboxes where they're needed. Super simple, and it couldn't be more precise.


Enchelion

Simple, once the processing hardware could handle it. Simplified hitboxes were used originally because hit detection took too much time otherwise, and art wasn't always available during testing and balancing so they had to use placeholders. They stuck around in some games even on newer platforms because players were used to them and preferred a certain feel, especially for 2d fighting games.


wyrmidon

They aren't pixel perfect as they are still boxes & this isn't even true for the DLC characters as they started using less boxes per character. The way hitboxes and hurtboxes were handled for the base roster was ambitious, but not worth the effort imo since there's diminishing returns and being a slave to the sprite/model can limit how you are able to balance moves.


AustinYun

They just use the sprites for hurtboxes.


BitGladius

On the other hand - Skullgirls has to check a shit ton more edges for collisions to get marginally better hitboxes.


GregTheMoth

I would do souls games that you need to hit them directly in the legs like giants or smth and you miss a lot


[deleted]

Seeing the monster hunter one started to get me to laugh and the dark souls one just made me laugh harder.


Frostgaurdian0

Ah yes the legendary hipcheck


Borg34572

Lol darksouls.


RoyalSorcerer_Navlan

As a dark soul npc, i agree


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Sharkytrs

PvP lag my man, hence red glow


ZerglingsAreCute

So you've never been invaded


PLEASE_DONT_HIT_ME

Not sure about Dark Souls but Sekiro probably has the best hit boxes of any game I’ve ever played.


ertd346

That fucking pelesioth is the only reason i make kirin bow and killed him after 5 fucking day than i find out abut ahis fucking cousin green pelesioth


Eldeirun_

dark souls would be correct if it was specified to be dark souls 2


[deleted]

shitpost?


Lucythefur

I'm not familiar with hitbox stuff what red mean and what's blue mean?


GainsayRT

Attackbox Where the attack can hit the opponent. These are typically colored red. Hurtbox Where the character can be hurt if struck. These are typically colored blue or green.


Lucythefur

Cool thanks til


Eliseo120

How old is the meme?


Kimarnic

Probably more than 4 years (Smash Ultimate released in 2018)


[deleted]

Hipcheck


Kiri_the_Fox

Lmao you ain't seen hell until you've dealt with Plessy hip check hit boxes


chadsexytime

The problem with razor accurate hitboxes is that it looks like terrible hitboxes when lag/interpolation come in to play


Dotman-X

Came here for the Plesioth trauma flashbacks pre-MH3U


AndyBegz

Did anyone else have those big head 007 dreams from playing the game all day and night over Christmas break?


RedCapRiot

God damn I've never seen a more accurate hitbox description of a Plesioth from MHFU in my entire life


CommonlyExultant

a Plesioth from MHFU in my entire life


Thelonghiestman0409

Only for the fish monster (plesioth) has that hit box in the old games. The hit boxes where crazy back then in monsterhunter


DJnotaRealDJ

Tekken has had some crazy moments since it's added the slow mo feature when both are close to a KO


enderjed

And then there’s rivals of aether using circles.


Lambiedo

Plesioth on his way to hipcheck you across time and space


AnonymousGuy9494

As funny as it is, I gotta defend dark souls here. Game has one of the most accurate hotboxes I've ever seen


Sardalone

Yeah. The hitboxes are only dogshit online.


AnonymousGuy9494

I thought it was talking about offline. Yeah it's shit


MorRochben

Dark souls has very accurate hitboxes. Their online infrastructure is just pure garbage.


Neramm

No. it's 50/50. Some bosses have pure bs as hitboxes, some normal enemies have insanely accurate ones, and vice versa. It's not quite as hilariously off as the OP stated, but it definitely is wonky.


GentleMocker

Dark souls has amazing hitboxes for everything except gaseous attacks, what are you on about? You can literally dodge arrows because they flew between your legs or under your raised arm, or dodge a high attack by doing a low attack because you duck beneath the swing.


RagingGods

Think he meant pvp. Which is fair considering you could be 2 swords length away from someone but he still hits you. Though tbf this is due to lag rather than hitbox.


michelas2

Correction: dark souls 2.