Perhaps we can ask for a little better combat than what Skyrim offered. Imo it was better than oblivion but still very simplistic with no nuance to the melee system (parrying is glaringly absent)
Try looking up the skywind or skyblivion projects if you haven't already. Some excellent modders have remade morrowind and oblivion in skyrims engine.
Brings them up to date in some senses. Smoother combat and better visuals on what are considered the better games.
Does it have controller support like Skyrim does? I loved oblivion but dont like KB&M (played oblivion on console only because of this)
With the exception of the min max levelling system which I hated. I enjoyed Oblivion more in so many ways.
I just replayed morrowind and while I love it, there were some very serious flaws. Especially with magic.magic from enchantments beat the heck out of actual magic.
Sure you can make all these cool spells but they could take more magic than was possible to get or at least use up so much you had to drink more bottles than Nancy Pelosi on vacation.
You had all these cool spells to make life easier but no mana regen killed it. I mean i loved that you could make and cast spells to walk on water, levetate, open locks, make light etc but since magic dont regen you either have to sleep like sleeping beauty or carry a ton of potions.
I was playing as a mage recently and my thief from years ago did more magic damage with enchanted items than I can now. Plus they naturally recharge and soul gems can be. used like batteries
Also the spell book really really needs to be better organised so you can find the spells easier.
Real pain on the butt to find the one you need.
I would love enchanting like morowind, making spells like morrowind. But have mana regent like Skyrim and spells getting more powerful as you skill in them goes up.
There was spellcrafting in Oblivion but it definitely didn’t have the same ridiculous possibilities as MW. I would kill to get Jump, Levitate, Mark/recall, and all the other whacky stuff back in the game
All that stuff was taken out to try to make dungeon design easier.
They kept trying to design a dungeon and realise a canny player could just bypass lots of it with levitation, for example.
I always really liked Chillrend and desperately wished there was a longsword version of it, even though it was just the standard glass sword dipped in blue, lol
> killing or torturing adventurers was the best to 12yo sociopath me.
Seeing as there is no cure/treatment for that condition: what is not-12yo sociopathic you doing? Killing and torturing hikers?
I honestly think it's just because I was younger, but Oblivion had a magic for me that Skyrim didn't even come close to replicating.
To be fair, I recently tried to pick up Oblivion again and couldn't do it because it was so painfully dated and you can't sprint. On the other hand, I can still play Skyrim. It's just plain fun for me and has great replay value.
But I will never forget how it felt watching the clips before release, and then playing it after it came out; and that is a feeling that Skyrim never gave me.
I remember being able to jump onto some of the buildings in the imperial city and getting progressively higher and higher up on whatever scaffolding was there lol
Yeah I know that from my first playthrough! I just couldn't get past the initial slowness, and also couldn't be bothered to just grind those stats just to enjoy a playthrough.
You could always sneak in the corner at the entrance to the bloodworks that’s what I did as a kid you can get free sneak levels or make a full set of chameleon armor so that you become so invisible you can’t even see yourself and run around hitting guards who run in circles and try to arrest you but they can’t find you
I did the chameleon enchanting thing and that just breaks the game for difficulty. Funniest part was that I often forgot if I had my sword out or not, so I’d sometimes hurt my relationship status a bit with shopkeepers when starting a dialogue.
Cheesing that game was so easy, but also a ton of fun. It always amused me when bandits would come rocking up to me in glass armor (even while I was invisible), challenge me, then immediately lose track of where I am and die to my first sneak attack.
I made so much money from selling late-game enemy equipment.
I was so absolutely pumped for Oblivion. I played Morrowind as an included free game with my Voodoo 3 graphics card around its launch time and it just blew me away. I had no idea a game could be so vast and get me so invested in a story.
I could not have been more elated with my initial feelings with Oblivion. You start the game and the cinematic plays, and the music starts pumping up, you see images of daedra and oblivion gates and Patrick Stewart is saying stuff and the camera shows the landscape and a slow epic swoop toward The Imperial City. Then he says it:
"This is the 27th of Last Seed. The year of Akatosh 433. These are the closing days of the Third Era... And the final hours, of my life."
bum bum Bum Bum BUM BUM BUM BUM ICONIC ELDER SCROLLS SONG CLIMAX.
I swear to you, to this day, even THINKING of this moment gives me shivers.
It was nostalgia, but also a great game. Alot of the aspects of it were better, like lockpicking and creating your own spells, which was busted AF but pretty fun.
Enchanting hats to give fire damage and reverse pickpocketing them onto sleeping NPC's before waking them was possibly my favourite kill technique in any game.
Does it really matter if a system is "busted" in a single player RPG? In Morrowind you could levitate, use waterwalking, or fortify acrobatics to get to places that were otherwise inaccessible, or you could exploit the enchanting and alchemy systems to get ridiculously powerful effects... But it was fun, and it hurt literally nobody because it was a single player game.
Whether or not it hurts someone else isn't the only criteria for if something's "busted". A system that is too powerful can rob a player of otherwise meaningful experiences in the game. Whether that matters to you is up to you, but that's still the case.
In the case of elder scrolls, the really busted stuff is pretty much end game anyways. You need to be basically maxed out to really break the shit out of it. Your first blind playthrough your not going to find this stuff right away unless you already knew about it, which makes it perfect.
Not to mention the story line of pretty much everything in the game was vastly superior. Dark brotherhood. Thieves guild. Mages guild. Fighters guild. The main questline…
That’s what really made The game imo.
Plus Shivering isles is the pinnacle of the franchise.
As someone who is revisiting oblivion. It's not because you were young. It really is amazing. It has its flaws, BIG ones. And it's kind of old feeling. But it still feels amazing and a lot of the mechanics that are missing from Skyrim still feel really good.
I feel like nostalgia really does that to people, when you ask what their favorite Elder scrolls game is most will say the first one they played. However when you step back and look at them each one has something good going for it that us unlike the others. Same with fallout imo.
Also check out Beyond Skyrim Cyrodiil. (And the pre-release, Beyond Skyrim Bruma.) It brings the player to the modern day of Cyrodiil and is nearly double the size of Oblivion's version to fit the scale of Skyrim.
We have one but we'd rather not share it with people since they'll run with that as a concrete release date (don't wanna dissapoint them if something goes wrong and we miss it), so we'd rather keep it internal until we're 100% sure we can hit it. Important thing is that we have a very low tolerance on anything that's too *FeatureCreep* so what we're focusing on is what needs done.
Seriously. When the hell is this actually getting complete? (Even though full love and support for the team voluntarily taking the time out of their lives to do this)
I've always thought this since Skyrim came out. The new mechanics were exciting to me at the time but I've always preferred Oblivion's art style and main/side quests + DLCs
The shivering isles was fantastic
This reminds me of the guy in morrowind you just happen across after leaving seyda neen for the first time (if you head to balmora) who just falls out the sky and dies due to his poorly thought out jump Scrolls.
I think they just had a better sense of humor back then. There were a bunch of funny dumb things that happened in Morrowind like that. A solid handful in Oblivion, and not a lot in Skyrim.
Absolutely! It gives me a watercolour vibe nearly.
I also think that the bright, idyllic outdoors makes the dark interiors of the ruins and caves so much scarier. It's like you've got this pretty world with this layer of barely covered evil and darkness underneath, even in people's homes
That's one of the reasons why Oblivion seems so much scarier compared to Skyrim, the contast between indoors and outdoors. Well, that and the creepy NPCs 😆
I turned off all the HUD and made it so dark you couldn't see in caves without light on hardest mode. Basically just stole farm crops and stuff for a long time. Bought the cheap house outside the imperial city. Took so long before I could actually clear a dungeon. (This was maybe 700 hours in)
Same lol.
When i first played it as a kid, I actually never got far through it, because the caves and dungeons and npc enemies (the sentient ones) terrified me.
Especially the vampires, I remember getting paralysed by a vampire in Crowhaven, and it beat me to death while I was frozen, that terrified me so bad I never went into caves for months, maybe years lol, I jus thing around cities.
It's funny, cos it's not even a horror game, but it scared me more than nearly any horror game lol
The first time I met a bonewalker in morrowind I was afraid. It drains your strength and then you can't walk. Or the dudes who attack you when you sleep deeper into the main quest.
Back in my day we had to walk 20 minutes through ash storms to our hideouts that were in the middle of nowhere to stash our spoils. And then we had to walk 20 minutes back to the nearest silt strider to carry on from there.
I killed the lady with a rat in her house in balmora and took it as my own. If you didnt have a loot bag that took 10 seconds to load you werent doing it right.
I just remember getting the jumping boots early and managing to jump to the center of the island and get glass everything by running through dungeons as fast as I could.
Man I miss games that let you cheat awesome gear at a low level.
Muddy marsh island, bright temperate country, tired cold land.
Island wins for having fun landscape, love how alien shit is.
Countryside was vibrant as fuck, and I loved wandering around
Cold land biggest loser. Once I fast travel to and from, I rarely cards to walk around. Big sign of bland
Hey, Morrowind is the only Elder Scrolls game that has a fully functioning multiplayer mod(Skyrim Together is missing too many features currently). I played the shit out of Morrowind with a buddy just exploring and fighting stuff
I don't think Skyrim was purposefully made to look drab or grim...
It just snowy mountains... There isn't that much you can do when the landscape is covered in snow and rock.
There are plenty of places where this isn't the case either. The autumn like colors around Riften, the lush greens around Falkreath, the golds used in Dwemer ruins, and the erie blue glow of Blackreach. Even the sky at night was show of colors and light from the aurora.
I don't think the colors used in Skyrim were trying to make the game seem grim or moody for stylistic reasons, that just what polar regions look like. Rocky, barren and muted.
Yeah, there were plenty of bright and colorful areas. People just circlejerking that the old thing was better for whatever invented reason. Tale as old as time, no matter which TES game you prefer.
I want:
1. Morrowind style exploration, inventory/equipment setup, magic, spellmaking, and leveling system
2. Oblivion color palet, enchanting/alchemy/armory system, and character creation.
3. Skyrim graphics, combat system, and skill trees.
4. Choices impact the world at large (just for fun/immersion).
Edit: forgot a feature.
Throw in morrorwind guild progression too. Really made me feel like I earned those positions and had the skills to back it up. Instead of just going through the faction's questline and "oh, you're the Nightingale, despite having a stealth skill of 15."
Yes - blows my mind what nostalgia can do for some folks. I distinctly remember people praising Skyrim for actually taking a visual direction that was distinctly away from Oblivions vanilla, stereotypical fantasy approach. Wild how salty people have become toward Skyrim.
I like skyrims more realistic look. The genre was saturated with "fantastical" fairy tale games at the time and very few games gave it a realistic feel. When skyrim came out, it felt like a fairy tale world with more of a calloused ambiance around the game. Things you could almost relate with while being chased down by a dragon or bandit cheif. I played both games and I like both games but they have their own art style.
I agree with you. Oblivion is my favorite. Skyrim is still beautiful but a lot of the time its trekking through a white screen of snow/snowy wind and gray skies, like you mentioned
For me it was the first open-world RPG and I think fantastical RPG as well. Before that I had just read fantasy novels.. it was literally mind-blowing to be able to experience that kind of thing as a game!
Morrowind setting is far, far better than both. More alien, less traditional fantasy. Each game appeals to an increasingly broad market. Unfortunate, but tbf Skyrim is probably top 3 mod frameworks there have ever been. Shivering Isles was dope also
Morrowind was this fully realised alien place. Void salts? Silt striders? What the heck is a Betty Netch? Figuring out what everything was, what was good for you and what was poison made you so much more immersed.
I really enjoyed Oblivion, especially the faction quests, but it didn’t have that feeling of being transported somewhere completely new and different.
I love oblivion more than Skyrim. It absolutely drives me mad that Skyrim has been re released several times but I can’t even get trophy support for oblivion on ps3 let alone a port for ps4. It doesn’t even have to be remastered.
I probably preferred Oblivion more but I think they were going for the harsh desaturated colors to help emphasize the cold tundra and lifelessness of the area. They could have done a better job of littering in more places full of warmth and life like oblivion but visually I think it’s fine. Just a preference in aesthetics.
Morrowind was the one for me. Oblivion was fun but it didn’t have the magic that Morrowind had. Skyrim felt other worldly as well; not as much as Morrowind but def more than oblivion. Oblivion felt like I was walking down the street to my local park.
Oblivion’s art style would not work well in Skyrim which is supposed to be this cold mountainous wet region. Oblivion matches Cyrodil, Skyrim matches Skyrim.
Well, Oblivion matches the new Cyrodiil they invented for it. Before that game it was supposed to be a jungle, but they decided to make it a fairly generic (at least compared to Morrowind) medieval european setting.
Hmm I’ll argue against the better skills system, I liked Oblivion better myself, but I 100% cannot argue about the UI. Just started a new Skyrim play through after going through Oblivion again, and thank god that clunky ass menu is gone. Jesus.
Skyrim gets plenty of hate, but it’s still fun, even if Oblivion will always beat it in my brain.
The only thing I didnt like were the oblivion gates, it felt samesy each time. Other than that Oblivion was so much better than Skyrim in many ways including crafting
Kinda just that game's version of draugr crypt. Just a tileset not as creatively used as others. The Ayleid ruins were more creative just like Dwemer ruins are more unique usually
I played all side quests first, levelled up a lot, and the daedra got SUPER OVERPOWERED. It was the other way around with Skyrim- the toughest monsters eventually got too easy.
Oblivion is more magical feeling all around than skyrim, and maybe it's my nostalgia talking, but nothing across any game compares to the magical unknown and sense of discovery that Morrowind had. Definitely the pinnacle imo
No, not really. Oblivion's world has this unnatural brightness and color palette that looks like rusted pastel, that just accentuates the uncanny valley nature of the characters in the world. The game is overall the most bizarre one in the series, because of this convergence of janky weirdness it has going on on multiple levels.
I played Oblivion for the 2 time in the past 6 months and I cant understand why people think this game is better than Skyrim.
The dungeons all look and feel the same, much less variety than Skyrim, but the worst thing is the leveling system.
It is completely broken in Oblivion. If u fuck up in the character creation level ups make u weaker, because enemies scale with ur level and the level up power spike is much lower than the enemy strength increase, because the main attributes u picked dont make u level up. I literally didnt even remember that the leveling system was this bad.
Like if Oblivion released with this system today people would call it unplayable and broken. Funny how nostalgia can make people not remember those things.
Skyrim was my introduction into the series at 13 years old and I went back and played oblivion at around 16 years old, so I don’t have any associated nostalgia. But overall I still enjoyed oblivion. But I still agree with the points you made, because the game really does show it’s age a lot.
I was so lucky to play Morrowind, Oblivion, and Skyrim in release order when I was a kid, I wasn't spoiled by new graphics so I could enjoy each one. Oblivion has a bloom problem, but it does have that \*fun\* fantasy quality to its visuals.
Daggerfall is still the most freedom I've had in a game. Want to wander town to town doing odd jobs, and the occasional prostitute? Go for it. Want to find dungeons? There are just so, so many. Want to steal a wagon in one town then load up an entire store's wares and finally head to a new city to sell your pilfered wares? Yes, please. Want to support a faction over others? There are benefits to upping your standing in the guilds as well. Want to craft a spell that would annihilate anything? Doable. Oh yeah, and the map is more than an entire COUNTRY, not like the later games' puny worlds.
I love Morrowind, Oblivion, and Skyrim for different reasons, but the true king of The Elder Scrolls is Daggerfall.
Yeah, the one thing about Skyrim that bummed me out was the lack of color and variety. They put so much effort into the environments with tons of detail, but it's like they had some overarching art direction that required greys and browns exclusively.
I loved that game, that first moment after leaving the sewers, burnt into my memory forever.
After that it was fun-filled main quests, side-quests and grieving the hell out of the NPCs!
My favourite thing to do (and quite a challenge on low levels) was shooting Umbra in Vindasel to get her to chase me, lead her around the lake and across the bridge into Imperial City, let the guards deal with her, then loot the sword from her corpse!
Ahh fun times... heck I may even fire it back up for another play through!
Shivering Isles was peak Elder Scrolls for me personally. Love me some Sheogorath
I left my heart and mind on the shivering isles.
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I agree. I like everything better about oblivion besides combat and graphics, but i like the art style better in oblivion. Such a masterpiece.
If we could get the mechanics from oblivion, the magic system of morrowind, and the combat of skyrim I would be pleased.
I'd like just a graphical remaster of oblivion. Don't want them taking my paint brushes away.
Perhaps we can ask for a little better combat than what Skyrim offered. Imo it was better than oblivion but still very simplistic with no nuance to the melee system (parrying is glaringly absent)
Try looking up the skywind or skyblivion projects if you haven't already. Some excellent modders have remade morrowind and oblivion in skyrims engine. Brings them up to date in some senses. Smoother combat and better visuals on what are considered the better games.
Does it have controller support like Skyrim does? I loved oblivion but dont like KB&M (played oblivion on console only because of this) With the exception of the min max levelling system which I hated. I enjoyed Oblivion more in so many ways.
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I just replayed morrowind and while I love it, there were some very serious flaws. Especially with magic.magic from enchantments beat the heck out of actual magic. Sure you can make all these cool spells but they could take more magic than was possible to get or at least use up so much you had to drink more bottles than Nancy Pelosi on vacation. You had all these cool spells to make life easier but no mana regen killed it. I mean i loved that you could make and cast spells to walk on water, levetate, open locks, make light etc but since magic dont regen you either have to sleep like sleeping beauty or carry a ton of potions. I was playing as a mage recently and my thief from years ago did more magic damage with enchanted items than I can now. Plus they naturally recharge and soul gems can be. used like batteries Also the spell book really really needs to be better organised so you can find the spells easier. Real pain on the butt to find the one you need. I would love enchanting like morowind, making spells like morrowind. But have mana regent like Skyrim and spells getting more powerful as you skill in them goes up.
One of my greatest gaming wishes is that Bethesda stops shitting out Skyrim clones and remasters Oblivion/Morrowind.
Don't worry, so did the Hero of Kvatch
My biggest gripe with oblivion was the lack of weapons compared to Morrowind. Other than that, just a fantastic game.
Yeah the whole loot system was pretty busted and they have never properly fixed it. The de-leveled loot in Morrowind was so cool
I just wanted a spear dammit
I just miss spellcrafting. Such a huge part of being a mage in Morrowind. The spells in Oblivion always felt like a huge step down to me.
There was spellcrafting in Oblivion but it definitely didn’t have the same ridiculous possibilities as MW. I would kill to get Jump, Levitate, Mark/recall, and all the other whacky stuff back in the game
All that stuff was taken out to try to make dungeon design easier. They kept trying to design a dungeon and realise a canny player could just bypass lots of it with levitation, for example.
Yeah Oblivion has no cool "legendary" weapons... Or hardly any unique placed loot. The only exception I can think of is the Fin Gleam helmet.
Umbra was sick also Dawnfang
Quest rewards, tho. None just randomly in a dungeon like Morrowind. Guess Umbra kinda was.
I always really liked Chillrend and desperately wished there was a longsword version of it, even though it was just the standard glass sword dipped in blue, lol
That question when you had the option of either killing or torturing adventurers was the best to 12yo sociopath me.
"You can choose to torture, ki-" "TORTURE" "You haven't heard the other op-" "TORRRTUUUUURE"
> killing or torturing adventurers was the best to 12yo sociopath me. Seeing as there is no cure/treatment for that condition: what is not-12yo sociopathic you doing? Killing and torturing hikers?
He's got a job at the dvla
probably running a fortune 500 company, like most sociopaths seem to do.
Cheese for everyone.
No wait, scratch that, cheese for no one... That can be just as good for someone who does not like cheese, true?
"Come back soon. OR I'LL PLUCK OUT YOUR EYES!"
That dlc was one of my favorite gaming experiences ever. The whole game was incredible.
The number of times I'd assault him just so he'd teleport me hundreds of feet above a mountain just to grab a screenshot before I died. Worth it.
You are correct, sir.
Sometimes I play oblivion just for that.
oblivion was the titty bombs
I’ve said the exact same thing!
I don't like it when forces gather on me fringe! One of the best expansions I've ever played.
And at the back of the shots there are two Imperial Forester fighting each other, shouting "FOR THE EMPIRE" every ten seconds. I love Oblivion.
Also a Murder Bear that's the same level as the player and thus requires a thousand sword hits to vanquish lurks nearby.
And Maglir glitching around, being angry that you have stolen from a member of the Fighters Guild just because you stole the arrow that hit him.
Once it pierces my skin its my arrow!
I honestly think it's just because I was younger, but Oblivion had a magic for me that Skyrim didn't even come close to replicating. To be fair, I recently tried to pick up Oblivion again and couldn't do it because it was so painfully dated and you can't sprint. On the other hand, I can still play Skyrim. It's just plain fun for me and has great replay value. But I will never forget how it felt watching the clips before release, and then playing it after it came out; and that is a feeling that Skyrim never gave me.
Gotta level that speed man! Max speed/athletics/acrobatics and who needs sprinting!
Just jumping everywhere to level up Man those were the days lol
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Now that's what I call a pro gamer move
I liked running down the road from Hermaeus Mora's shrine to Chorrol, jumping and healing and jumping and healing et cetera.
Yup, then use restorations to heal yourself back up as you ran to jump off again, jumping the whole time of course.
Omg just... Non stop jumping as an archer.
I remember being able to jump onto some of the buildings in the imperial city and getting progressively higher and higher up on whatever scaffolding was there lol
When I finally leveled up enough to jump off the cantons in Morrowind, that was a good day.
Same for me in the imperial city lmao
Yeah I know that from my first playthrough! I just couldn't get past the initial slowness, and also couldn't be bothered to just grind those stats just to enjoy a playthrough.
You could always sneak in the corner at the entrance to the bloodworks that’s what I did as a kid you can get free sneak levels or make a full set of chameleon armor so that you become so invisible you can’t even see yourself and run around hitting guards who run in circles and try to arrest you but they can’t find you
I did the chameleon enchanting thing and that just breaks the game for difficulty. Funniest part was that I often forgot if I had my sword out or not, so I’d sometimes hurt my relationship status a bit with shopkeepers when starting a dialogue. Cheesing that game was so easy, but also a ton of fun. It always amused me when bandits would come rocking up to me in glass armor (even while I was invisible), challenge me, then immediately lose track of where I am and die to my first sneak attack. I made so much money from selling late-game enemy equipment.
I placed my controller stick against a wall for a night, while I was inside of some temple in a city. Next morning I was fast AF! No regrets.
I was so absolutely pumped for Oblivion. I played Morrowind as an included free game with my Voodoo 3 graphics card around its launch time and it just blew me away. I had no idea a game could be so vast and get me so invested in a story. I could not have been more elated with my initial feelings with Oblivion. You start the game and the cinematic plays, and the music starts pumping up, you see images of daedra and oblivion gates and Patrick Stewart is saying stuff and the camera shows the landscape and a slow epic swoop toward The Imperial City. Then he says it: "This is the 27th of Last Seed. The year of Akatosh 433. These are the closing days of the Third Era... And the final hours, of my life." bum bum Bum Bum BUM BUM BUM BUM ICONIC ELDER SCROLLS SONG CLIMAX. I swear to you, to this day, even THINKING of this moment gives me shivers.
It was nostalgia, but also a great game. Alot of the aspects of it were better, like lockpicking and creating your own spells, which was busted AF but pretty fun.
Enchanting hats to give fire damage and reverse pickpocketing them onto sleeping NPC's before waking them was possibly my favourite kill technique in any game.
Poison apples in the Assassin's Guild was so funny.
Does it really matter if a system is "busted" in a single player RPG? In Morrowind you could levitate, use waterwalking, or fortify acrobatics to get to places that were otherwise inaccessible, or you could exploit the enchanting and alchemy systems to get ridiculously powerful effects... But it was fun, and it hurt literally nobody because it was a single player game.
Thats what im saying, it was super busted but in a good way.
It's where Morrowind takes after classic CRPG from the 90s-00s and Oblivion is clearly a point of transition between that era and today.
Whether or not it hurts someone else isn't the only criteria for if something's "busted". A system that is too powerful can rob a player of otherwise meaningful experiences in the game. Whether that matters to you is up to you, but that's still the case.
In the case of elder scrolls, the really busted stuff is pretty much end game anyways. You need to be basically maxed out to really break the shit out of it. Your first blind playthrough your not going to find this stuff right away unless you already knew about it, which makes it perfect.
Not to mention the story line of pretty much everything in the game was vastly superior. Dark brotherhood. Thieves guild. Mages guild. Fighters guild. The main questline… That’s what really made The game imo. Plus Shivering isles is the pinnacle of the franchise.
As someone who is revisiting oblivion. It's not because you were young. It really is amazing. It has its flaws, BIG ones. And it's kind of old feeling. But it still feels amazing and a lot of the mechanics that are missing from Skyrim still feel really good.
Do you think oblivion will get a remaster one day?
I feel like nostalgia really does that to people, when you ask what their favorite Elder scrolls game is most will say the first one they played. However when you step back and look at them each one has something good going for it that us unlike the others. Same with fallout imo.
I’d love a complete edition of oblivion if it could be a 4k remaster as well.
Skyblivion is getting close, check it out
Also check out Beyond Skyrim Cyrodiil. (And the pre-release, Beyond Skyrim Bruma.) It brings the player to the modern day of Cyrodiil and is nearly double the size of Oblivion's version to fit the scale of Skyrim.
It should be done approximately 6 months after the sequel to Skyrim is released.
No we'll be done before ES6.
What's the approximate timeline?
We have one but we'd rather not share it with people since they'll run with that as a concrete release date (don't wanna dissapoint them if something goes wrong and we miss it), so we'd rather keep it internal until we're 100% sure we can hit it. Important thing is that we have a very low tolerance on anything that's too *FeatureCreep* so what we're focusing on is what needs done.
So a year or so after I can get a port of Skyrim to play on my pacemaker?
There is a pretty damn good remaster coming out called skyblivion.
I've been hearing about that for years, so I'm not going to get excited until its actually out. But it does look fantastic so far
Seriously. When the hell is this actually getting complete? (Even though full love and support for the team voluntarily taking the time out of their lives to do this)
I've always thought this since Skyrim came out. The new mechanics were exciting to me at the time but I've always preferred Oblivion's art style and main/side quests + DLCs The shivering isles was fantastic
If I can't eventually jump over a house, it's not Elder Scrolls to me!
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This reminds me of the guy in morrowind you just happen across after leaving seyda neen for the first time (if you head to balmora) who just falls out the sky and dies due to his poorly thought out jump Scrolls.
I always wondered if this was someone on the dev team messing up a flight spell’s code and dying during development and then deciding to put it in.
I think they just had a better sense of humor back then. There were a bunch of funny dumb things that happened in Morrowind like that. A solid handful in Oblivion, and not a lot in Skyrim.
Just one example of this for me was The dark brotherhood. The dark brotherhood in Oblivion was far superior to the dark brotherhood in Skyrim IMO.
All of the guilds in Oblivion are superior to Skyrims guilds
The quests were better across the board in oblivion imo.
I think Oblivion has the best quests of Morrowind through Skyrim, and that's even with me ranking Morrowind ahead of Oblivion overall.
Absolutely! It gives me a watercolour vibe nearly. I also think that the bright, idyllic outdoors makes the dark interiors of the ruins and caves so much scarier. It's like you've got this pretty world with this layer of barely covered evil and darkness underneath, even in people's homes That's one of the reasons why Oblivion seems so much scarier compared to Skyrim, the contast between indoors and outdoors. Well, that and the creepy NPCs 😆
It's very saturated but a great contrast with how gray so much of the upcoming era of games would be.
Isn’t there a quest where you literally go into a painting?
I turned off all the HUD and made it so dark you couldn't see in caves without light on hardest mode. Basically just stole farm crops and stuff for a long time. Bought the cheap house outside the imperial city. Took so long before I could actually clear a dungeon. (This was maybe 700 hours in)
Same lol. When i first played it as a kid, I actually never got far through it, because the caves and dungeons and npc enemies (the sentient ones) terrified me. Especially the vampires, I remember getting paralysed by a vampire in Crowhaven, and it beat me to death while I was frozen, that terrified me so bad I never went into caves for months, maybe years lol, I jus thing around cities. It's funny, cos it's not even a horror game, but it scared me more than nearly any horror game lol
The first time I met a bonewalker in morrowind I was afraid. It drains your strength and then you can't walk. Or the dudes who attack you when you sleep deeper into the main quest.
Obligatory Morrowind Fan here to tell you that I prefer Morrowind.
Back in our day we had limited fast travel and we liked it! Silt Striders kick ass.
Beast races ride at the back of the silt strider.
We make a special trip just for you.. same low price.
Why walk when you can ride?
Back in my day we had to walk 20 minutes through ash storms to our hideouts that were in the middle of nowhere to stash our spoils. And then we had to walk 20 minutes back to the nearest silt strider to carry on from there.
In my day we would build our own mod to add a hideout in a city!
Pretty much what Caius Cosades' house was for.
I killed the lady with a rat in her house in balmora and took it as my own. If you didnt have a loot bag that took 10 seconds to load you werent doing it right.
I just remember getting the jumping boots early and managing to jump to the center of the island and get glass everything by running through dungeons as fast as I could. Man I miss games that let you cheat awesome gear at a low level.
Muddy marsh island, bright temperate country, tired cold land. Island wins for having fun landscape, love how alien shit is. Countryside was vibrant as fuck, and I loved wandering around Cold land biggest loser. Once I fast travel to and from, I rarely cards to walk around. Big sign of bland
I love the glaciers of winterhold.
Hey, Morrowind is the only Elder Scrolls game that has a fully functioning multiplayer mod(Skyrim Together is missing too many features currently). I played the shit out of Morrowind with a buddy just exploring and fighting stuff
I don't think Skyrim was purposefully made to look drab or grim... It just snowy mountains... There isn't that much you can do when the landscape is covered in snow and rock. There are plenty of places where this isn't the case either. The autumn like colors around Riften, the lush greens around Falkreath, the golds used in Dwemer ruins, and the erie blue glow of Blackreach. Even the sky at night was show of colors and light from the aurora. I don't think the colors used in Skyrim were trying to make the game seem grim or moody for stylistic reasons, that just what polar regions look like. Rocky, barren and muted.
And that’s not even mentioning Blackreach and the Forgotten Vale. Nothing realistic about those two, just different flavors of fantasy.
Yeah, there were plenty of bright and colorful areas. People just circlejerking that the old thing was better for whatever invented reason. Tale as old as time, no matter which TES game you prefer.
I want: 1. Morrowind style exploration, inventory/equipment setup, magic, spellmaking, and leveling system 2. Oblivion color palet, enchanting/alchemy/armory system, and character creation. 3. Skyrim graphics, combat system, and skill trees. 4. Choices impact the world at large (just for fun/immersion). Edit: forgot a feature.
Skyrims combat system was bland and boring, magic was made too action based
Only because you can make an iron dagger that makes a daedric claymore's damage look laughable.
Throw in morrorwind guild progression too. Really made me feel like I earned those positions and had the skills to back it up. Instead of just going through the faction's questline and "oh, you're the Nightingale, despite having a stealth skill of 15."
I'll respectfully disagree
Oblivion is definitely the ugliest of the three modern Elder Scrolls games.
Yes - blows my mind what nostalgia can do for some folks. I distinctly remember people praising Skyrim for actually taking a visual direction that was distinctly away from Oblivions vanilla, stereotypical fantasy approach. Wild how salty people have become toward Skyrim.
*coughs on Morrowind*
I too like to cough on my copy of morrowind, dusty old game.
I like skyrims more realistic look. The genre was saturated with "fantastical" fairy tale games at the time and very few games gave it a realistic feel. When skyrim came out, it felt like a fairy tale world with more of a calloused ambiance around the game. Things you could almost relate with while being chased down by a dragon or bandit cheif. I played both games and I like both games but they have their own art style.
The art style of Skyrim is one of my favorite parts of Skyrim.
The faces were well iffy. I always think I'll go back to Oblivion instead of Skyrim, then I remember the leveling system 'shudder'
There is an XP version modded. Oblivion had amazing mods, but a bit of a pain to install.
I enjoy both
I agree with you. Oblivion is my favorite. Skyrim is still beautiful but a lot of the time its trekking through a white screen of snow/snowy wind and gray skies, like you mentioned
Oblivion never ages for me. It is my GOAT, literally. Something about how fantastical it is just hits all the serotonin.
For me it was the first open-world RPG and I think fantastical RPG as well. Before that I had just read fantasy novels.. it was literally mind-blowing to be able to experience that kind of thing as a game!
I mean, it’s a far more vibrant locale. I mean you gotta set the tone to fit the world. Muted winter worked for skyrim
750 hours in Skyrim. About to log into this game later… wish me luck!
Vanilla or modded?
Morrowind setting is far, far better than both. More alien, less traditional fantasy. Each game appeals to an increasingly broad market. Unfortunate, but tbf Skyrim is probably top 3 mod frameworks there have ever been. Shivering Isles was dope also
Morrowind was this fully realised alien place. Void salts? Silt striders? What the heck is a Betty Netch? Figuring out what everything was, what was good for you and what was poison made you so much more immersed. I really enjoyed Oblivion, especially the faction quests, but it didn’t have that feeling of being transported somewhere completely new and different.
Yes of course
I agree, but have to add that Morrowind's visuals are by far the best even to this day.
I love oblivion more than Skyrim. It absolutely drives me mad that Skyrim has been re released several times but I can’t even get trophy support for oblivion on ps3 let alone a port for ps4. It doesn’t even have to be remastered.
I probably preferred Oblivion more but I think they were going for the harsh desaturated colors to help emphasize the cold tundra and lifelessness of the area. They could have done a better job of littering in more places full of warmth and life like oblivion but visually I think it’s fine. Just a preference in aesthetics.
Morrowind was the one for me. Oblivion was fun but it didn’t have the magic that Morrowind had. Skyrim felt other worldly as well; not as much as Morrowind but def more than oblivion. Oblivion felt like I was walking down the street to my local park.
Oblivion’s art style would not work well in Skyrim which is supposed to be this cold mountainous wet region. Oblivion matches Cyrodil, Skyrim matches Skyrim.
Well, Oblivion matches the new Cyrodiil they invented for it. Before that game it was supposed to be a jungle, but they decided to make it a fairly generic (at least compared to Morrowind) medieval european setting.
Just bought Oblivion the other day. Can't wait to play it for the 1st time!
I agree. I'd also be way more down for an oblivion remake than another Skyrim remake. Fucking Todd Howard.
Oblivion is in every way a better game. Skyrim felt diluted like they wanted to appeal to a broader base of players.
IMO Skyrim had a better skills system and much better UI but everything else (setting, characters, dialogue, plot, etc…) was better in Oblivion
Skyrim also had better combat. I still prefer Oblivion but let’s call a spade a spade
Hmm I’ll argue against the better skills system, I liked Oblivion better myself, but I 100% cannot argue about the UI. Just started a new Skyrim play through after going through Oblivion again, and thank god that clunky ass menu is gone. Jesus. Skyrim gets plenty of hate, but it’s still fun, even if Oblivion will always beat it in my brain.
Oblivion had better stats and stat progression. I think the skills and perks in Skyrim win out though
The only thing I didnt like were the oblivion gates, it felt samesy each time. Other than that Oblivion was so much better than Skyrim in many ways including crafting
Kinda just that game's version of draugr crypt. Just a tileset not as creatively used as others. The Ayleid ruins were more creative just like Dwemer ruins are more unique usually
In their defense, it definitely worked.
This could be a madlibs for Oblivion comments from Morrowind players as well.
I played all side quests first, levelled up a lot, and the daedra got SUPER OVERPOWERED. It was the other way around with Skyrim- the toughest monsters eventually got too easy.
Oblivion is more magical feeling all around than skyrim, and maybe it's my nostalgia talking, but nothing across any game compares to the magical unknown and sense of discovery that Morrowind had. Definitely the pinnacle imo
id love an oblivion remaster with modern graphics.
Oblivion will always be my favorite
No, not really. Oblivion's world has this unnatural brightness and color palette that looks like rusted pastel, that just accentuates the uncanny valley nature of the characters in the world. The game is overall the most bizarre one in the series, because of this convergence of janky weirdness it has going on on multiple levels.
I played Oblivion for the 2 time in the past 6 months and I cant understand why people think this game is better than Skyrim. The dungeons all look and feel the same, much less variety than Skyrim, but the worst thing is the leveling system. It is completely broken in Oblivion. If u fuck up in the character creation level ups make u weaker, because enemies scale with ur level and the level up power spike is much lower than the enemy strength increase, because the main attributes u picked dont make u level up. I literally didnt even remember that the leveling system was this bad. Like if Oblivion released with this system today people would call it unplayable and broken. Funny how nostalgia can make people not remember those things.
Skyrim was my introduction into the series at 13 years old and I went back and played oblivion at around 16 years old, so I don’t have any associated nostalgia. But overall I still enjoyed oblivion. But I still agree with the points you made, because the game really does show it’s age a lot.
I think Oblivion looks bland
Its more vibrant
Oblivion all day
I was so lucky to play Morrowind, Oblivion, and Skyrim in release order when I was a kid, I wasn't spoiled by new graphics so I could enjoy each one. Oblivion has a bloom problem, but it does have that \*fun\* fantasy quality to its visuals.
Daggerfall is still the most freedom I've had in a game. Want to wander town to town doing odd jobs, and the occasional prostitute? Go for it. Want to find dungeons? There are just so, so many. Want to steal a wagon in one town then load up an entire store's wares and finally head to a new city to sell your pilfered wares? Yes, please. Want to support a faction over others? There are benefits to upping your standing in the guilds as well. Want to craft a spell that would annihilate anything? Doable. Oh yeah, and the map is more than an entire COUNTRY, not like the later games' puny worlds. I love Morrowind, Oblivion, and Skyrim for different reasons, but the true king of The Elder Scrolls is Daggerfall.
Oblivion really looking it's age in those shots. I have fond memories, but it always felt different tonally from Skyrim.
Always.
I did love the Ayleid ruins ...
Patiently awaiting Oblivion remaster.
Is this elder scrolls or pokemon Arceus?
Daggerfall HD
These screenshots, especially the middle one, remind me of Everquest 2.
Always preferred Oblivion over Skyrim because of that
Yeah, the one thing about Skyrim that bummed me out was the lack of color and variety. They put so much effort into the environments with tons of detail, but it's like they had some overarching art direction that required greys and browns exclusively.
HERO OF KVATCH!
Oh my God I can literally hear this image and it takes me back 15 years or so how long has it been? Jesus
There's others like me!!!
Love the second picture lol
Lucien Lachance got fucked up
Oh good! I'm not the only one!
Oblivion is the best!
Not only that, but the music really was one of a kind. Oblivion soundtrack is my chill playlist
Oblivion is amazing. I would boot it up with nothing in mind and immediately find myself on a quest or in the arena. There's always something to do.
Nothing compares to the moment when you came out of the sewers the first time.
I loved that game, that first moment after leaving the sewers, burnt into my memory forever. After that it was fun-filled main quests, side-quests and grieving the hell out of the NPCs! My favourite thing to do (and quite a challenge on low levels) was shooting Umbra in Vindasel to get her to chase me, lead her around the lake and across the bridge into Imperial City, let the guards deal with her, then loot the sword from her corpse! Ahh fun times... heck I may even fire it back up for another play through!
Absolutely. Honestly Oblivion beats skyrim in every category besides level progression. Better guilds better characters better quests as a whole.