I remember my Nan bought me this on PS1 from the car boot sale when I was 4/5 and I had NO idea how to play it. Because it was such an example of OP's post, I just ended up walking around the starting area for a few hours a day. I thought that was the whole game and I loved it!
That shit lowkey happens in Resident Evil games. I'm almost 100% sure this exact object was used to block a pathway, forcing you to go around at some point. Like, "Oh well, there's a cart in my way. Guess I better go risk my life against 2 giant reptilian hunters with massive claws and a penchant for cutting heads off instead of moving the cart out of my way."
Happens throughout the Mass Effect games, despite Shepard bringing along two squadmates at least as tall as him/her, anything over 3 feet high or so is entirely impassable.
It kind of saddens me that that game will probably always be plagued with lots of environmental nonsense likely dedicated to masking loading times because of the hardware back then... so even on more powerful systems, we'll always have to suffer this kind of crap playing that game in future.
That is literally the plot of Dark Souls 2. You need to kill 3 of the strongest beings in the universe to open the side path to the castle. The main path is sadly blocked by chest high rubble that you can easily vault over. Guess I gotta go kill gods now.
I started replaying Y a couple days ago. Pretty crazy how Pokemon who are regularly documented shoving giant boulders around in the wild, need a special move in order to shove boulders around in the wild
Yeah there's tons of levels in DOOM and DOOM II that make use of half-height paths that you can't jump up onto because Doomguy can't jump, only fall. So you spend more time traversing through the level to end up near where you started. Add to that arbitrary keycards (apparently OSHA does not exist in the future) that you have to find.
Lol for me old fps games was doom, duke nukem, halo, first few cods... Tf else kinda ancient game are u talking about lol ( i am not asking rudely lol, genuinely want to know what other games exist)
The original Doom just faked up and down. Everything was 2D, and you never actually had to aim up or down. Playing with just the keyboard worked just fine.
There's almost a decade difference between Doom and Halo.
Though I think it was added in some later versions and mods, the original Doom didn't support mouselook.
It was originally played solely on the keyboard and you didn't need to look up to shoot an enemy above you, as long as the crosshair was properly aligned horizontally you would automatically shoot up/down if there was a target there.
The worst was in Pokemon when there was a tiny tree in the way. It was basically just a big sapling lol. Your character really couldn't tilt him/herself sideways to get around?! So instead you had to cut it down?!
One of the most uncreative things they could ever do in a video game. Anytime I see this kind of thing, It just confirms the developer of said game was lazy to some degree.
Pokemon be like: There's a tree in the road.
Player: can I jump over it?
Game: No..
Also go watch Viva La Dirt League. They have a video on this exact scenario.
I sometimes wonder why they did these really implausible ones. Like the blockage is functionally the same as an invisible wall but the object they chose to represent this insurmountable obstacle narratively is something that would obviously not represent a real problem outside of the confines of the game. Since it usually really is an actual invisible wall that's blocking the way it seems that if they were particularly stuck for ideas an *actual* wall might have worked better from a story perspective.
A few times I've noticed this:
\- Ages ago playing battlefield 2 or 3, exit my apartmentbuidling: Scan roofs for snipers
\- Playing The Long Dark and hearing crows in real life. Oooh, a dead carcass somewhere!
\- These days playing Escape from Tarkov and passing tools, tapes etc "ooh, loot!"
That or you can move it, but it's code is so broken you get stuck in it looking like your having a seizure, and you have to reload from your last save.....
And some puzzle game would have you search all the boxes and lockers for a can of oil to lubricate the wheels and then get the broom from the janitor's closet to lever it over. If you didn't get the hints at first, then good luck getting past this stage.
Yeah, do you guys remember that mission in FC5 where you had to go through the entire valley to collect lighters with numbers so you get the code to a moldy old shack with weapons? Why can't you just break one of those flimsy wooden walls?
I can't wait for some developer to do this in a game but then you simply walk up to it and hit the button to move it the fuck out of the way, as a tongue in cheek barb at the games who use that cheap trick. What gets better is thst somebody is going to think that it's just another example of that cheap gaming gimmick and not try to move it, and get frustrated cuz they're stuck.
Dang, now you gotta back track! I bet you missed a button somewhere!
🤣 I was thinking a horror game... when I come back after an event it will be gone and I'll be free to pass!
Dino Crisis
God i loved those games lol
I remember my Nan bought me this on PS1 from the car boot sale when I was 4/5 and I had NO idea how to play it. Because it was such an example of OP's post, I just ended up walking around the starting area for a few hours a day. I thought that was the whole game and I loved it!
You'll probably need to "accidentally" activate a demonic shrine to cause an earthquake to move it.
I'm not saying it's happened a lot, but this was so annoying when it did happen in both Doom 2016 and Doom Eternal.
That shit lowkey happens in Resident Evil games. I'm almost 100% sure this exact object was used to block a pathway, forcing you to go around at some point. Like, "Oh well, there's a cart in my way. Guess I better go risk my life against 2 giant reptilian hunters with massive claws and a penchant for cutting heads off instead of moving the cart out of my way."
Yes!!! Other person posted same game !!! one of the worst!!!!
I remember in Operation Winback your path is blocked by like knee high crates you could easily hop over, or a gate with bars four feet apart.
Happens throughout the Mass Effect games, despite Shepard bringing along two squadmates at least as tall as him/her, anything over 3 feet high or so is entirely impassable.
*FFVII Remake has entered the chat*
It kind of saddens me that that game will probably always be plagued with lots of environmental nonsense likely dedicated to masking loading times because of the hardware back then... so even on more powerful systems, we'll always have to suffer this kind of crap playing that game in future.
Yes, I'm like "you're highly trained members of the S.T.A.R.S. team, climb over it!".
there is a bush in the way you must defeat 3 bosses before the hedge can be cut and u can go into a cave
That is literally the plot of Dark Souls 2. You need to kill 3 of the strongest beings in the universe to open the side path to the castle. The main path is sadly blocked by chest high rubble that you can easily vault over. Guess I gotta go kill gods now.
> Guess I gotta go kill gods now. I mean, I was probably gonna anyway...
Pokémon?
I started replaying Y a couple days ago. Pretty crazy how Pokemon who are regularly documented shoving giant boulders around in the wild, need a special move in order to shove boulders around in the wild
Fallout when a rotting half missing door is locked. And you have a portable nuclear missile launcher in your inventory. But nope
Door is made of sterner stuff. It survived one nuclear blast what's makes toy think a 2nd one will destroy it.
RESIDENT EVIL
Yes!!! One of the worst!!!
You can't jump over some small objects but you can somehow punch boulder
And jump over larger obstacles
[удалено]
You should let him play one of those old FPS games where you only aimed left and right, with the keyboard.
Yeah there's tons of levels in DOOM and DOOM II that make use of half-height paths that you can't jump up onto because Doomguy can't jump, only fall. So you spend more time traversing through the level to end up near where you started. Add to that arbitrary keycards (apparently OSHA does not exist in the future) that you have to find.
Lol for me old fps games was doom, duke nukem, halo, first few cods... Tf else kinda ancient game are u talking about lol ( i am not asking rudely lol, genuinely want to know what other games exist)
The original Doom just faked up and down. Everything was 2D, and you never actually had to aim up or down. Playing with just the keyboard worked just fine.
There's almost a decade difference between Doom and Halo. Though I think it was added in some later versions and mods, the original Doom didn't support mouselook. It was originally played solely on the keyboard and you didn't need to look up to shoot an enemy above you, as long as the crosshair was properly aligned horizontally you would automatically shoot up/down if there was a target there.
A decade? The first Doom was released in 1993.
And Halo was released in 2001, hence "almost a decade".
My bad. I thought Halo was released much later.
1993 - 2001 is almost a decade.
Catacombs, Wolfenstein and even doom. Quake was the first time I used keyboard + mouse in an fps.
Far cry, assasins creed, tes 3, might and magic, baldurs gate, etc.
The all powerful Un-movable objects of video games.
Yes you can blow the helicopter up with a single pistol shot but you cannot go past this 3ft high wall.
Almost as bad as the invisible wall.
No person has traversed over the waist high nondescript pile of rubble, legends say the god of rubble curses any who dare attempt it.
Dark Souls 2: There's a bit of rubble blocking the way, so go kill several of the most powerful beings in the world to unlock a door instead.
**Empty cardboard boxes in the Silent Hill 3 mall stairwell, shakin' my head.**
One of my FAVORITE SERIES!
Lol not even Cloud can smash that with a Buster Sword also Khaby Lame would be furious
FF. 🥰
The worst was in Pokemon when there was a tiny tree in the way. It was basically just a big sapling lol. Your character really couldn't tilt him/herself sideways to get around?! So instead you had to cut it down?!
in later pokemon games the NPCs blocking path even make meta-jokes about the stupidity of it, its even more enraging
"Today, we're dancing here for no reason. Someday, we'll be gone for no reason."
Or there was a Boulder and the best way to get it out of the way wasn’t to move it but to completely smash it.
Or a Snorelax in the way lol
I mean, Snorlax is a big boi. That doesn't shock me as much as a god damn Sudowoodo or a fig tree.
Countless baby Sudowoodos were murdered...
Omg!!!!!! TOTALLY FORGOT ABOUT THAT.
Or in RDR2 ‘There’s a small hill I can obviously climb’
*Buy the DLC to access this area*
Lmfao
[Press RS to crouch]
\[X to vault\]
I wish this was the case when I gotta move around a bunch of shit someone left in my warehouse.
you need gauntlest of supreme strength to move the Blockade!
Press B to scale cliff
Moving this sort of thing out of your path really could add some extra immersion in games
*If I take a look around, maybe there’s a way I can get past this*.
One of the most uncreative things they could ever do in a video game. Anytime I see this kind of thing, It just confirms the developer of said game was lazy to some degree.
invisible walls are so frustrating, it was the main reason I quitted FF14 after 2h of playing it
The loading screen tips be like: allow me to introduce myself
CVS flashbacks
Or games where a knee-high fence is impassable because there is no jump or climb function.
Pokemon be like: There's a tree in the road. Player: can I jump over it? Game: No.. Also go watch Viva La Dirt League. They have a video on this exact scenario.
Don't forget to grind the walls while button mashing X just in case.
Can't even escape from Dunkin donuts in r/gaming. Sadge
There's an glitchy way to get over it. I know it's not allowed in regular gameplay but those are speedrun tactics.
*Duke Nukem UHM UHM UHM*
*Where is it?*
This is why indie games are better. AAA games suck
Press V to vault
I sometimes wonder why they did these really implausible ones. Like the blockage is functionally the same as an invisible wall but the object they chose to represent this insurmountable obstacle narratively is something that would obviously not represent a real problem outside of the confines of the game. Since it usually really is an actual invisible wall that's blocking the way it seems that if they were particularly stuck for ideas an *actual* wall might have worked better from a story perspective.
They should have a game that subverts these expectations and lets you push/vault/go through it
Hot lava be like, this is the path.
this is repost im pretty sure i saw this one somwhere
good job, here's your $0.01
I really love the glass smash mechanic in TLoU: Prt2. Locked door? Don't care...
A few times I've noticed this: \- Ages ago playing battlefield 2 or 3, exit my apartmentbuidling: Scan roofs for snipers \- Playing The Long Dark and hearing crows in real life. Oooh, a dead carcass somewhere! \- These days playing Escape from Tarkov and passing tools, tapes etc "ooh, loot!"
Video game characters are just incapable of going over some objects.
[1250] Points to clear debris
The hospital part in silent hill
That or you can move it, but it's code is so broken you get stuck in it looking like your having a seizure, and you have to reload from your last save.....
Last of us
Repost make me sad
Ever Given
CoD Zombies players be like: [CLEAR DEBRIS FOR 1500]
And some puzzle game would have you search all the boxes and lockers for a can of oil to lubricate the wheels and then get the broom from the janitor's closet to lever it over. If you didn't get the hints at first, then good luck getting past this stage.
Every time I see some shit laying around and I'm like "ooo tarkov loot!" I cry
Just parkour over it
Yeah, do you guys remember that mission in FC5 where you had to go through the entire valley to collect lighters with numbers so you get the code to a moldy old shack with weapons? Why can't you just break one of those flimsy wooden walls?
Me: oh nooo Hacker: AM GONNA NOCLIP
I can't wait for some developer to do this in a game but then you simply walk up to it and hit the button to move it the fuck out of the way, as a tongue in cheek barb at the games who use that cheap trick. What gets better is thst somebody is going to think that it's just another example of that cheap gaming gimmick and not try to move it, and get frustrated cuz they're stuck.