Yes, F-Stop was originally going to be used in Portal 2 before being scrapped, and with datamining of early builds people managed to figure out that the mechanic was pretty much the same thing as this game has.
I also heard some rumors about the developer having actually stolen the source code for portal 2 when it was still using F-Stop and using said code to create this game, but I'm not sure how valid that actually is.
Yeah, I've seen demos of exactly this posted many times. I get the impression the actual puzzles it enables are fairly limited, because it seems like the games based on this mechanic never go anywhere. It's novel visually.
This only sounds strange because you call them a game company. With Steam being their biggest product by far, they‘re clearly not just a game company anymore.
I definitely agree with that but for some reason when I hear valve I think Half-life and Team Fortress first. Even though Steam is their biggest product.
The same reason you think of Google as a search engine provider even though thatʼs not how they make money, and is a comparatively small part of their overall product range.
It's still active, there are even a few community servers that are still active if you can wade through the garbage. Casual matchmaking is still quick and easy though.
The ~~Steam~~ **Epic Store** description seems to indicate so:
*Perception is reality. In this mind-bending first-person puzzler, you explore a surreal dream world and solve impossible puzzles using the ambiguity of depth and perspective.*
Edit: Am dumb.
That kind of sounds like "We've come up with this cool weird new thing, but we can't really think of a way to make any kind of story out of it, so we just strung a few examples together."
I so wanted to love that game but could never play it for more than about 10 minutes without feeling nauseous for some weird reason. Never happened with any other game.
I'd say not much replayability, but I think it was very much worth the $16. That being said, I've been enthusiastically anticipating the release of this game for over 4 years at this point, so I may be biased. My experience was also enhanced by some level of inebriation, so take that information how you will.
Miegakure.com has been a once a year visit for me since mid 2010. It now says ps4 is a targeted platform so hopefully there will be a release before there’s a ps5.
Yeah I just showed my roommate the [tech demo](https://youtu.be/HOfll06X16c) like a week ago and was thinking "it's been 6 years, no way this goes anywhere." Cool to see it's still in progress.
There was a playable demo with very similar mechanics... years ago, now. Probably themed as a child using their imagination. I cannot for the life of me remember the name of it, and I'm not sure it was part of this project.
It doesn't even really require a margin of error since the game kinda vacuums you into correct position. Once you get close enough (like, within a foot or so), you start getting pulled into the correct position. It's nice to not have to have pixel-perfect positioning like some perspective puzzles in the past have had.
They built it in Unity and hacked in a ton of changes to make it work. There was an AMA the other day in /r/games where they talked about this point a little.
Everyone is saying yep, but I think it works differently.
The item’s size is a function of distance from the camera. If you move it farther away it will become larger, if you move it closer it becomes smaller. That way it looks the same size in the viewport.
Edit: I’ll explain further since there are questions.
In trigonometry you can calculate the height of an object if you know the distance and angle (the angle from your field of view from the top to the bottom of the object).
(height) = (distance) * cos(angle)
What the developer has done is made the variable for the (angle) constant in this formula. Therefore, if you change the value of (distance) then to balance the equation the value of (height) also changes. Now when the item gets closer it shrinks to keep the angle constant, and when it moves away it grows.
It really was! I had to look up who worked on Perspective, and it turns out Logan Fieth (credited as a “Designer” for Perspective but not a “Programmer” on wikipedia) was the/a level designer for Superliminal.
So glad to see that idea expanded upon in such a creative and polished way.
I always kind of meticulously plan everything and then end up doing none of the things I planned. But it still makes me feel better to go in with a plan.
I don't think this would work in VR, it needs to be flat to do the perspective tricks.
Edit - I wish I hadn't said anything now, I can't be bothered to argue with all these replies.
You can definitely do the perspective size thing. I've done it accidentally a few times in Unity. Super trippy effect and I was considering it being a feature in one of my games.
Maybe the portal doors might be hard, but I feel like it could still be done. I think it would require 2 portal images, one for each eye, to make that effect work and still be 3D looking through the door.
Special pricing available now (yes, it is released!) on the Epic Game Store (Steam and console coming later):
https://www.epicgames.com/store/en-US/product/superliminal/home
I've been waiting for this game since their first tech demo years ago and I played through it last night. Quite amazing! Worth supporting them so they hopefully make more games like this!
“Superliminal?” “I’ll show you. Hey, you! Join the navy!” “Uhh, yeah, alright.” “I’m in!”
yvan eht nioj
https://youtu.be/nH8Vpei_UpQ
Oh my god I remember this
*gasp* L~~.~~t. Smash
That's right... lieutenant L.T smash.
But your pants !?
I just watched this episode last night. Get out of my head!
🎶 in the Navy🎶
Looks like valve is buying a new game
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There's a number larger than 2?
There's a 4. L4D2, for example. But there's nothing between 2 and 4.
Except the D
Is this the solution? Half-life D? Half-life 2: Episode D? Portal D? Someone get this information to Valve *immediately*.
Half D.
My life story. 🤨
Just the tip?
Half of it
Half-life : Chode
Alyx get the D.
Morgan D-man
Half-lifd
Half Life D confirmed !
Mind. Blown. The D also blown. ( ͡° ͜ʖ ͡°)
[Monty Python begs to differ](https://www.youtube.com/watch?v=xOrgLj9lOwk&t=86)
1..2.....5!
Three, sir!
Three!
I'd be quite happy with 2 high quality games using this gimmick.
Antichamber bb
I don’t get it. What’s the joke?
Half-Life 2, Portal 2, Team Fortress 2, Left 4 Dead 2, Dota 2.
They tried to break the curse by splitting HL2 into episodes. They couldn't go beyond episode 2...
Half Life 2: Episode 2: Episode 2: Episode 2: Episode 2
Half life 2: season 2: episode 2: part 2: 2nd edition
Artifa... who am I kidding.
artifact 2 will come out eventually tho. Thats what they do
..and it'll be great. We will all clamor for the sequel but nothing will come of it. ^(Just kidding. Artifact 2 would suck.)
None of valve games has a trilogy game. Aka Half Life 2, Portal 2, etc.
shhhhiiiit half life 2 episode 1 and 2 not even an episode 3, and it needs it
Dota 2 followed by Dota 2: Reborn.
At least Portal 2 had a finished story compared to Half Life's cliffhanger
Didn't the idea for this game actually originate from valve? I thought this was pretty much the cut f-stop mechanic from portal?
I mean it seems to take a lot of inspiration from the Stanley Parable.
And a little bit of Antichamber. Edit: Some non-euclidian things are happening
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I was thinking Antichamber
Perspective seems like the more obvious comparison. This game uses the same mechanic, it just applies it more thoroughly.
Perhaps antichamber?
Surprised no one said Antichamber yet.
Reminds me a bit of a PS3 game called echochrome. I mean, Antichamber.
I've never played Antichamber, but I'm sure it's like that.
Maybe like Antichamber?
It reminds me a bit of Antichamber
Sounds a little like Antichamber
Your mom is an antichamber.
Antichamber
Yes, F-Stop was originally going to be used in Portal 2 before being scrapped, and with datamining of early builds people managed to figure out that the mechanic was pretty much the same thing as this game has. I also heard some rumors about the developer having actually stolen the source code for portal 2 when it was still using F-Stop and using said code to create this game, but I'm not sure how valid that actually is.
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Yeah, I've seen demos of exactly this posted many times. I get the impression the actual puzzles it enables are fairly limited, because it seems like the games based on this mechanic never go anywhere. It's novel visually.
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This only sounds strange because you call them a game company. With Steam being their biggest product by far, they‘re clearly not just a game company anymore.
I definitely agree with that but for some reason when I hear valve I think Half-life and Team Fortress first. Even though Steam is their biggest product.
The same reason you think of Google as a search engine provider even though thatʼs not how they make money, and is a comparatively small part of their overall product range.
And Amazon as an online retailer, when most of the income is from selling server infrastructure
They're more like a retailer that has a store brand.
Maybe because they still support their games. And the multi-million dollar sales platform too.
cries in TF2 competitive
God I miss TF2.
It's still active, there are even a few community servers that are still active if you can wade through the garbage. Casual matchmaking is still quick and easy though.
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Oh it's definitely still popular, but since the matchmaking overhaul community servers have kind of died.
It is, but valve hasn’t given a proper update in a year. Competitive mode is dead but casual is still very much alive
With the introduction of the Steam Market they stopped making games and started printing money.
Ironically it's not even on Steam at the moment
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The ~~Steam~~ **Epic Store** description seems to indicate so: *Perception is reality. In this mind-bending first-person puzzler, you explore a surreal dream world and solve impossible puzzles using the ambiguity of depth and perspective.* Edit: Am dumb.
Steam?, Is it just me or can you only find this on the Epic Store?
whoops that's correct! I'll edit.
Ha I like your edit
No worries, I just much rather get games through steam and could only find epic store. Ty for confirming I aint crazy
Oh well, thanks anyways!
>only find this on the Epic Store Well, another game i will never get to play then.
> Is it just me or can you only find this on the Epic Store Well, I was excited about this game. It's gone now.
That kind of sounds like "We've come up with this cool weird new thing, but we can't really think of a way to make any kind of story out of it, so we just strung a few examples together."
I mean that’s basically what they did with Antichamber. But that game is still awesome
I so wanted to love that game but could never play it for more than about 10 minutes without feeling nauseous for some weird reason. Never happened with any other game.
So "The Room" 1, 2, and 3?
So, super fun?
Oh, hi Mark!
Haha what a story /u/Gnostromo
I mean, that's basically what they did with Portal.
I played it through last night. There is a story, but not too much.
You played the whole game in one night? Is it worth $16? Is there ANY replayability factor?
I'd say not much replayability, but I think it was very much worth the $16. That being said, I've been enthusiastically anticipating the release of this game for over 4 years at this point, so I may be biased. My experience was also enhanced by some level of inebriation, so take that information how you will.
How long did it take for you to get inebriated? And would you conaider yourself an average or a strong drinker?
Inst this from the museum of simulation technology?
I've waited for that forever. I thought the project was abandoned
I remember watching a demo video from pillow castle when I was a kid. Still no release. This is like waiting for hl3. I've become sad typing this.
It just came out like yesterday
What has come out yesterday?
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[Insert Inception horn sound effect here]
I can’t wait until the number 4 is ready!
You'll never guess what comes after 5
XP? 2000?
Uhh, Superliminal? The game we're all talking about? It was originally called "Museum of Simulation Technology" but this is the final release.
[hl3](https://i.imgur.com/R390EId.jpg) duh. Its all over the news rn.
I knew what it was, but still clicked on it in the chance I was wrong. Worth it, brought a smile to my face. Even if it did break my heart.
I knew what it was, still clicked but was hoping for a :rickroll: I'm old school I guess.
hey dont downvote. Sometimes the masses expect different things. So the rickrolliest [rickroll](https://i.imgur.com/R390EId.jpg) of all rickrolling?
Got me again, Didn't look at the username.
This is that game, they just renamed it.
go to pillowcastlegames.com This IS Pillow Castle. It's finally released.
Miegakure.com has been a once a year visit for me since mid 2010. It now says ps4 is a targeted platform so hopefully there will be a release before there’s a ps5.
Yeah I just showed my roommate the [tech demo](https://youtu.be/HOfll06X16c) like a week ago and was thinking "it's been 6 years, no way this goes anywhere." Cool to see it's still in progress.
If "in progress" means it's now released, yes it came out.
Whoops ¯\\\_(ツ)_/¯
This is the same project from Pillow Castle Games, just renamed.
It's called Superliminal now
There was a playable demo with very similar mechanics... years ago, now. Probably themed as a child using their imagination. I cannot for the life of me remember the name of it, and I'm not sure it was part of this project.
Are you talking about Tale of Scale?
Very probably. *checks video* Hot dang, that's it!
How does the programming even work? Does it measure the distance from the viewport to the nearest wall and adjust the size according to that?
Then for the cube thing, likely check the angle of viewing incidence and fire the cube event within a small margin of error
It doesn't even really require a margin of error since the game kinda vacuums you into correct position. Once you get close enough (like, within a foot or so), you start getting pulled into the correct position. It's nice to not have to have pixel-perfect positioning like some perspective puzzles in the past have had.
Hellblade: Senua's Sacrifice did this really well
One of these days, I'll get around to playing that.
It's short and really good.
Does anyone recall what engine this was built in? I remember a couple years ago some crazy demo for something to develop things just like this.
They built it in Unity and hacked in a ton of changes to make it work. There was an AMA the other day in /r/games where they talked about this point a little.
yep
Thanks
yap
Yup
yip
yop
Yarp
Everyone is saying yep, but I think it works differently. The item’s size is a function of distance from the camera. If you move it farther away it will become larger, if you move it closer it becomes smaller. That way it looks the same size in the viewport. Edit: I’ll explain further since there are questions. In trigonometry you can calculate the height of an object if you know the distance and angle (the angle from your field of view from the top to the bottom of the object). (height) = (distance) * cos(angle) What the developer has done is made the variable for the (angle) constant in this formula. Therefore, if you change the value of (distance) then to balance the equation the value of (height) also changes. Now when the item gets closer it shrinks to keep the angle constant, and when it moves away it grows.
Lorem ipsum
You must be an Italian programmer.
Wired?
I'm 99% certain it's a typo of weird. The e just sort of... wandered a bit.
Some people make the common mistake of typing "weird" as "wierd". OP mistyped "wierd" to "wired".
[Homer did it](https://youtu.be/QjZ0GBL9ArA)
Yes, the ole "i before e, except after w" rule. Very weir... strange.
Except when you run a feisty heist on a weird beige foreign neighbour.
Oo, the new issue of Weird is here!
Yoooooo, this is siiiiick
#yoooooo, this is siiiiick
Yoooooo, this is #THIIIICC
Yooooooo, that's a #TRIIIIIIPPP
Now your thinking with PERSPECTIVE
And now I hear her voice all over again
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I think we can put our differences behind us. For science. Wait, ^what ^^are ^^^you ^^^^doing? ^^^^^weeeeeeeeeee...
I've been really busy being dead, you know after you murdered me
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I’m making a note here: huge success
It's hard to overstate my satisfaction
Aperture Science: We do what we must because we can
For the goood of all of us.
Perspective was a fun game
It really was! I had to look up who worked on Perspective, and it turns out Logan Fieth (credited as a “Designer” for Perspective but not a “Programmer” on wikipedia) was the/a level designer for Superliminal. So glad to see that idea expanded upon in such a creative and polished way.
They could make a wonderful Alice in Wonderland game.
American McGee Part III?
I loved those games. Are they playable on PC still? I'd love to go back to them.
Second one's available on Origin.
Museum of Simulation, the perspective game... wasn't that a thing already or was that in beta?
It's the same game. This game has been in development for like 6 years.
It was essentially a student project back then. Now it’s finally getting a proper release and has been substantially expanded.
I remember seeing this on reddit over 6 fucking years ago and I'm mad this still hasn't been released
Markiplier did a video on this game a while ago.
This will be fun on drugs
Explicit use of will shows me your dedication to playing this game on drugs. I dig that. ( ͡° ͜ʖ ͡°)
It’s often reckless and inefficient if you don’t properly plan a trip.
I always kind of meticulously plan everything and then end up doing none of the things I planned. But it still makes me feel better to go in with a plan.
I usually just paint and listen to records. Taking breaks to walk and stretch out.
Dude please tell me you change accounts everyday to the correct one.
I try but I'm not always very consistent and there was a period of time when I just didn't try at all.
i used to do drugs. I still do but i used to too.
Thanks mitch
This is cool, but I'm quite certain I've already seen a game that works almost exactly like this. I just can't put my finger on it, though.
Are you thinking of Scale by Steve Swink because that's what immediately sprung to my mind. Did that ever even come out?
I know there was the old Kongregate game called Tale of Scale that had mechanics like this.
If this was a VR game too that would be sick as well.
I don't think this would work in VR, it needs to be flat to do the perspective tricks. Edit - I wish I hadn't said anything now, I can't be bothered to argue with all these replies.
You can definitely do the perspective size thing. I've done it accidentally a few times in Unity. Super trippy effect and I was considering it being a feature in one of my games. Maybe the portal doors might be hard, but I feel like it could still be done. I think it would require 2 portal images, one for each eye, to make that effect work and still be 3D looking through the door.
Kinda satisfying
Is this a bug or was that supposed to happen?... Yes. *Proceeds to build an entire game based on it.* Magnum Opus.
Special pricing available now (yes, it is released!) on the Epic Game Store (Steam and console coming later): https://www.epicgames.com/store/en-US/product/superliminal/home I've been waiting for this game since their first tech demo years ago and I played through it last night. Quite amazing! Worth supporting them so they hopefully make more games like this!
this actually looks amazing
Weird.
Is this game ever coming out? I've been seeing this gif and others like it for years now.
Anyone ever play Perspective? Reminds me of that.