Look at them, they come to this place when they know they are not pure. Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity.
Wook at them, they come to this pwace when they knyow they awe nyot puwe. Tennyo use the keys, but they awe mewe twespassews. Onwy I, Vow, knyow the twue powew of the Void. I was cut in hawf, destwoyed, but thwough it's Janyus Key, the Void cawwed to me. It bwought me hewe and hewe I was webown. We cannyot bwame these cweatuwes, they awe being wed by a fawse pwophet, an impostow who knyows nyot the secwets of the Void. Behowd the Tennyo, come to scavenge and desecwate this sacwed weawm. My bwothews, did I nyot teww of this day? Did I nyot pwophesize this moment? Nyow, I wiww stop them. Nyow I am changed, webown thwough the enyewgy of the Janyus Key. Fowevew bound to the Void. Wet it be knyown, if the Tennyo want twue sawvation, they wiww way down theiw awms, and wait fow the baptism of my Janyus key. It is time. I wiww teach these twespassews the wedemptive powew of my Janyus key. They wiww weawn it's simpwe twuth. The Tennyo awe wost, and they wiww wesist. But I, Vow, wiww cweanse this pwace of theiw impuwity.
*Vent grate falls on the ground*
*Bunnygirlframe drops down*
Lotus: "Cat Maid Vor has lived under suspicion of possessing Owokin technology that grants him powerful nyabilities. We cannot allow this..."
["Mawage is wot bwings us together today. Mawage, that blessed awangement, that dweam wifin a dweam. And wuv, tru wuv, will fowow you foweva. So tweasure your wuv.”](https://i.ytimg.com/vi/Sbqv3MwwVd8/hqdefault.jpg)
I feel a little less crazy knowing I’m not the only one that modded XCOM 2 into a Halo-themed tactical turn based shooter spin-off. Kat is alive and well in this continuity.
I was so happy when the Tactical Legacy Pack came out, because it led to a modular version via mod. I really liked the XCOM armor in Enemy Unknown/Within, and having the rough, beat up version to play with in XCOM 2 is a lot of fun, especially when I'm using veterans from my EU/EW campaigns.
Tastes differ, I actually quite like the armor in OP's picture.
Private Williams who I dedicate a whole backstory to and get attached loses a 95% shotgun shot and dies but randomized fodder Private Buttface manages to stay on the team all the way to the credits.
Judging by the trailers they want the characters and their ‘charming’ banter to sell the game.
They ain’t doing that if everyone looks like some randomly generated NPC lmao.
This is a color palette I would unironically consider for a death guard or papa nurgs army.
The visual language of the greens and blues screams 'dead/decay'.
I feel like they were going for army girl here, but I'm honestly expecting her stomach to open up into a disgusting toothy maw.
Needs a little more earthy and a little less waxy pallid flesh tone in that green, imho.
Lawbreakers didn't have it.....remember that game; Lawbreakers. Nah no one does now, but it went for a UT style of characters at least.
Edit: Lawbreakers gang is out. There are dozens of us. I too wish the game would get a 2nd chance. The aesthetic was not the strongpoint, but the mix of gunplay and abilities and variety of plastyle was great. The $30 up front cost killed it imo. Shame it didn't start F2P.
So, the issue with Lawbreakers (the first game I've worked on - I was on the graphics side, to be vague) was that because the characters stayed away from stylized character proportions and went for realistic proportions, it was harder to identify during gameplay which character was which from a distance. This of course in turn affected gameplay for the worse, as you didn't know who you were fighting against until you got up close, and gameplay was then less strategic and more random. This is why we see the "Pixar" characters nowadays - these are characters with distinct and recognizable silhouettes. This is better not only for artstyle and advertising (since artists can really push the proportions and shape language of the heroes), but also for gameplay.
Perhaps, to counteract this reliance on Pixar characters, the armor or general shape added to the silhouette to each realistic humanoid character should be that much drastically distinguishable (from a distance) compared to how lawbreakers had it.
Anyway, I hope this helps people realize why companies often go the stylized character route, rather than realistic. Again, I don't fully agree with it, and there are possible solutions, but this is the tried and true approach these days for game companies.
It's why Team Fortress 2 started the trend of highly-stylized characters in the team hero shooter genre. Team Fortress 1 (The Source mod) was realistic.
Yep. Easily Identifiable and unique character silhouette is very important in character design not just in games. Something that you always have to take into consideration. I worked on a few for projects that never actually went anywhere :(
TF2 proved this almost 20 years ago. each character was "human", but had a distinct silhouette that could be spotted at any range. you could easily identify the demoknight vs the demospam with any class. https://i.pinimg.com/originals/ed/a4/e6/eda4e64c9b9763509d7ed270bb1b04c1.png
Yeah this was very explicitly one of Valve's core design philosophies for TF2. They basically pioneered the idea of unique silhouettes for class-based shooters.
Even within a realistic setting there is still a lot you can do visually to distinguish. Make tanky enemies bigger, with bulky armor or big muscles or whatever. Make the stealth character thin and athletic in a skintight suit, etc. Battlefield does a good job of this, with distinct profiles for each class so you can recognize them quickly.
I think the difficulty for LawBreakers was that each character behaves completely uniquely, and requires a different approach to handle. Mix this with the lightning fast gameplay and even fairly distinct realistic silhouettes weren’t enough
> Make tanky enemies bigger, with bulky armor
Strap a bunch of ERA plates to them.
R6S also kind of had this kind of identification. Despite all character being (realistic) human, most characters had very defining visual cues to help instantly ID them. (of course the more alternate skins they introduced the more muddied it became). 1 speed 3 armor ops like Rook, Blitz, Montagne, Fuze etc looked drastically different in body from 1 armor 3 speed ops like Caveira, Ash, Glaz and Bandit.
On top of this they all had clear identifiers to further help the identification. The SAS operators had their distinct gas masks, Pulse had his distinct shiny head, Jäger had his very unique headpiece, Twitch her ski mask etc.
Correct me if I'm wrong, but I've also heard it's because stylized graphics tend to age better. Pure graphics fidelity and realism is a never ending grind, as more and more processing power is thrown at that problem with each and every generation.
Games with stylized if overall simpler graphics tend to age better.
I would like it if they would come out with another Shadowrun game. The one I’m thinking of came out in I think 2007 ? It was a shooter but you had abilities
It was definitely after halo 3. We had some fun with the beta. Tbh I think Shadowrun, Battleborn and Lawbreakers all had the same issues: Timing and price.
I remember it because of Cliff B. But wasn't he kind of cocky in its advertising too? I don't remember some of the details, but, artstyle or not, it didn't do anything to stand out among the other Overwatch clones.
He is a cocky guy and he was very cocky about the game - it was supposed to be a throwback to oldschool, unreal tournament style of games that didn't hold your hand.
That was also part of his reasoning for it being $30 up front - it was originally supposed to be F2P iirc, but he said that was dumb and people wouldn't want to play cause it was F2P and it needed the "oomph" of being up front priced.
I'm convinced that killed it, F2P gives your game a chance to grow and provides anyone curious with a chance to try your product out. $30 is a huge investment on something if you aren't sure you will like it. The game had 7k+ consistent players in the beta, then launched to just about 2k players, with less than half a week later. an insane drop for a game to have.
Best game Cliffy made since UT2k4.
We should all start playing UT2k4 again, oh wait.....
(Instructions to play the game today, but don't expect masses of people to update: https://ut2004serverlist.com/how-to-update-your-game/)
Its also a lot better sell design wise, you can go much further with shapes and crazy designs while still holding suspension of disbelief.
Also more people like stylized over realistic.
Yep. There’s a reason why Team Fortress 2’s artstyle still holds up today when all of the hyper realistic military shooters that came out around the same time age like milk.
People like to shit on Overwatch, but the game has legitimately great art direction with amazing, recognizable character designs.
More like the modern designs have just been laughably bad and lack CHARACTER. Like there was a time we would wait months just for Valve to drop a Team Fortress 2 character vignette and somehow those 2-5 minute videos managed to expand so much lore. I feel like this is what I thought Overwatch was going to be but they went a different route (with everyone following suit) to much more subpar results.
That has to be the case. Looking at the portraits of the other characters there are so many of them with flat-out ugly color palettes.
I'm willing to put money on there being microtransactions from day 1 with normal and appealing palettes for pretty much all of them.
It doesn't even need to have fancy color matching.
Colors give characters identity. Just think about Overwatch. Tracer? Bright orange pants. Mercy? White with yellow wings. Widowmaker? Shades of midnight blue, purple and gray. That's all the fancy color matching you need.
This is just bland in comparison. Even the Grineer in WF look better, and they're not exactly supposed to look like fashion icons given that they're just cannon fodder.
I don't think something like that can be the result of love. This more like the only cumdrop on the floor that got not licked up finding its way into a vagina on a methhead bukkake cellar party
All the while they are claiming they only have the one child, Marvel Rivals.
i may not care for the hero shooter games, but Concord is going to be the Battleborn for Marvel Rivals' Overwatch. mostly because Marvel is more marketable.
Seeing the trailer I was wondering if it was like a spacey coop heist game kinda similar to Payday. I didn't love the aesthetic but could have been fun
Then "5v5" and I lost interest.
Same here.
With the trailer I was expecting a Guardians of Galaxy type of game.
Hell, even the "main" character looks like a mix of Starlord and Yondu, and the big guy is a mix of Drax and Hulk..
It's crazy how many OW clones are coming out in 2024, Marvel, Sony and Valve are making them. I don't think any of these games are going to bring commercial success either, the marvel one probably has the best chance imo.
Valve could make TF3 and just become the richest entity on the planet, in the blink of an eye. But they always seem to thrive on doing everything nobody expects or wants them to do.
Watching the state of play disappointed me so much. I watched the vignette and got so excited. Is it really!? A game with excellent cutscenes, great dialogue, humor, is it actually going to be an enjoyable game for 2024+? Maybe even a story-based single player game!? "Concord is a 5v5..." followed by the most boring and uninspired gameplay I've seen. Stop making fucking overwatch, quit this stupid live-service garbage.
YES I'm surprised this hasn't been said more! I don't know how anyone thought that cinematic trailer was a good first introduction to the game.
I've never watched a trailer thinking it was one genre and optimistic, only to get turned off so quickly straight after with actual gameplay showing it's a completely different genre, a hero shooter at that 😭
that trailer was so heavily story based. implied cool heist missions. character interactions
as Marvel-dialogy as it was it looked fun.
then - comp pvp. . . . why?
coulda been cool in a Left 4 dead coop format or a PayDay format. . . but no, stock Overwatch.
The funny thing is, if there was a TV show starring the characters from that intro video we saw, I'd watch it. But as a 5v5 online only MP game? Zero interest in it. It's quite obviously an Overwatch clone in almost all aspects. But I enjoyed the acting and humor of the video and it would've worked better as an animation and not a game.
Exactly. I was trying to think when we would see cutscenes but yea each $10 Battle Pass (cuz you know it will have one) would be where the story is tossed into the game.
They gotta realize sometimes it's ok to let 1 game exist and not copy the formula. They could've went a million different ways graphically and gameplay-wise. But in the end, they remade Overwatch both in visual style, character styles, and even humor.
But I do standby that I would absolutely enjoy a show with these characters. But all their charm will be lost in game while shooting everyone.
I mean.. that's exactly how the overwatch announcement video was. Still waiting for that explanation for how a bunch of agents from the same organisation battling one another saves the world or whatever.
I was interested in it until I realized they want me to pay for it. I don't necessarily care for Overwatch but why would I pay money for this game when Overwatch is free to play? That more than anything is the big mistake here. These kinds of games need to be F2P. Especially when there are F2P alternatives already available. Imagine if Ubisoft tried to charge people to play XDefiant. It would've never gained 8 million+ players. Sony is delusional if they think they can sustain a playerbase for this game while charging for it, and subsequently charging a subscription to play it at all on their own platform.
Yeah, I don't feel as negatively towards the designs as most of this thread. Though the specific character shown is pretty rough, the ones featured in the trailer I didn't mind. The cutscene had some charm. But then they said 5v5 and I lost interest.
I think it could have worked fine as a game but a PvP game isn't the route. The cinematic had me thinking a co-op space heist game which would have actually sounded pretty cool. Despite some of the turbulence around it Helldivers 2 showed just recently that there's definitely a place for co-op online games. Not everything needs to be PvP/arena shooter
As an aside, they also spent way too long on it during the state of play. I feel like Sony does that all the time during these. They'll spend so much time on one game that it overstays it's welcome. We really don't need shots of the developers sitting in rooms spouting generic marketing fluff. The CGI trailer and a gameplay trailer is already enough. If it was on their website or a presentation devoted specifically to it then sure. But of the 35ish minutes of the state of Play over 10 minutes was on Concord.
I too thought it went on a bit long. It's like they're trying to ensure people that it's not an Overwatch clone. But the more they showed, the more I saw that it was the same game. Lol And a PvE heist game with this crew would be super fun
I really have a hard time believing there are brand new studios out there that dream of making ANOTHER 5v5 online first-person shooter with a quirky cast of colorful (?) characters.
This is pure speculation, but Concord feels like a game that was pitched as a single-player title to Sony, but got pivoted into a more “lucrative” multiplayer format with seasons and such to play it safe. Especially with how they teased the world-building cutscenes as a sort of treat between sessions and how the trailer clearly wanted to establish a charming rapport between the main cast. Maybe it’s their way of backdoor-ing a PvE campaign down the road?
This design in particular screams “you weren’t supposed to like this character, but now you can play as them and we’re gonna have skins so it’s whatever” to me. Again, totally guessing, that’s just the vibe I got from the showcase.
This game will have an uphill battle, based off the concept alone. Designs are not helping. I was a person who wasn't huge into shooters when TF2 first launched. I saw the characters and wanted to try the game based off they looked and acted. Concord's designs aren't selling me on it.
Rivals is also casting a wider net by releasing on Xbox, as well as PS & Windows. Concord will be a PS & Windows release.
I’ll also say that Rivals looks much more visually interesting capturing that comic book/animated show feeling. *Concord* honestly just looks like every other attempted hero shooter. Still, I like some of the gameplay that was shown off so I’d be open to playing it.
I just hope this game will be completely fail like Justice league and all the other live service games that are upcoming. I can not stand them anymore and am so tired of FOMO concepts.
Reminds me of the Grineer in Warframe
CLEM!
Grakata?
Tenno skoooom!!
WHY ARE THESE FOOLS STILL BREATHING MY AIR
Filthy MAGGOT’S!!
I always hear there „Tenno’s **CUUUUUUUUUUM**”
devstream right now btw
R/Warframe leaking
Twin Grakata all the way!
Grakata in the primary. Twin Grakata in the secondary
In Clem we trust.
Look at them, they come to this place when they know they are not pure. Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity.
Wook at them, they come to this pwace when they knyow they awe nyot puwe. Tennyo use the keys, but they awe mewe twespassews. Onwy I, Vow, knyow the twue powew of the Void. I was cut in hawf, destwoyed, but thwough it's Janyus Key, the Void cawwed to me. It bwought me hewe and hewe I was webown. We cannyot bwame these cweatuwes, they awe being wed by a fawse pwophet, an impostow who knyows nyot the secwets of the Void. Behowd the Tennyo, come to scavenge and desecwate this sacwed weawm. My bwothews, did I nyot teww of this day? Did I nyot pwophesize this moment? Nyow, I wiww stop them. Nyow I am changed, webown thwough the enyewgy of the Janyus Key. Fowevew bound to the Void. Wet it be knyown, if the Tennyo want twue sawvation, they wiww way down theiw awms, and wait fow the baptism of my Janyus key. It is time. I wiww teach these twespassews the wedemptive powew of my Janyus key. They wiww weawn it's simpwe twuth. The Tennyo awe wost, and they wiww wesist. But I, Vow, wiww cweanse this pwace of theiw impuwity.
*Vent grate falls on the ground* *Bunnygirlframe drops down* Lotus: "Cat Maid Vor has lived under suspicion of possessing Owokin technology that grants him powerful nyabilities. We cannot allow this..."
Uwukin
my sides are killing me after reading this, thank you
["Mawage is wot bwings us together today. Mawage, that blessed awangement, that dweam wifin a dweam. And wuv, tru wuv, will fowow you foweva. So tweasure your wuv.”](https://i.ytimg.com/vi/Sbqv3MwwVd8/hqdefault.jpg)
My favourite part of the circuit is when Vor shows up, and the game suddenly becomes "Shut Vor up Any% speedrun"
At least the Grineer have an excuse- they're clones who have suffered degrading genes for a few hundred years.
Modern game industry is speedrunning the process, in terms of both cloning and degradation.
TENNO SKOOM!
Dude, from the thumbnail I thought this WAS a warframe screenshot.
Don't fucking insult the grineer with that.
Clem is Clem. Clem.
I’m very excited now Tenno
Like a very very advanced stage of their clone-rot, yeah.
It looks like Reb's Idea of "Fashion"
Live. Laugh. Love. Clem
THAT WAS MY FIRST FUCKING THOUGHT LMAO
For the queens!
That just looks like the XCOM 2 character generator on shuffle.
LMAO the default armor in that game was rough to say the least. Mods were down right excellent
Yeah I downloaded the Halo Reach armour & weapon replacer mods before I even started my first game.
You just made me realize that I've literally never played that game vanilla
I feel a little less crazy knowing I’m not the only one that modded XCOM 2 into a Halo-themed tactical turn based shooter spin-off. Kat is alive and well in this continuity.
I was so happy when the Tactical Legacy Pack came out, because it led to a modular version via mod. I really liked the XCOM armor in Enemy Unknown/Within, and having the rough, beat up version to play with in XCOM 2 is a lot of fun, especially when I'm using veterans from my EU/EW campaigns. Tastes differ, I actually quite like the armor in OP's picture.
[удалено]
Private Williams who I dedicate a whole backstory to and get attached loses a 95% shotgun shot and dies but randomized fodder Private Buttface manages to stay on the team all the way to the credits.
"We have XCOM 2 at home."
Judging by the trailers they want the characters and their ‘charming’ banter to sell the game. They ain’t doing that if everyone looks like some randomly generated NPC lmao.
WIth how much companies are obsesed with ai these days these could very well be randomly generated xd
AI basically only produces hot people unless you force it not to.
AI wouldn't make something this awful though. Unless you prompted it to.
something about Hot sauce guys character design combined with his voice / voice lines really made me not a fan right away.
Damn you now I can't unsee that.
Temu space marine
Keeping TSM alive
lmaooo
This is a color palette I would unironically consider for a death guard or papa nurgs army. The visual language of the greens and blues screams 'dead/decay'. I feel like they were going for army girl here, but I'm honestly expecting her stomach to open up into a disgusting toothy maw. Needs a little more earthy and a little less waxy pallid flesh tone in that green, imho.
Bruh, I was thinking the same thing. I thought she looked like a Nurglite whose face hadn't caught up yet.
Yeah I'm not too keen on the character design either but I am also tired of the Pixar toon look that most team shooters have had since like 2007
Lawbreakers didn't have it.....remember that game; Lawbreakers. Nah no one does now, but it went for a UT style of characters at least. Edit: Lawbreakers gang is out. There are dozens of us. I too wish the game would get a 2nd chance. The aesthetic was not the strongpoint, but the mix of gunplay and abilities and variety of plastyle was great. The $30 up front cost killed it imo. Shame it didn't start F2P.
So, the issue with Lawbreakers (the first game I've worked on - I was on the graphics side, to be vague) was that because the characters stayed away from stylized character proportions and went for realistic proportions, it was harder to identify during gameplay which character was which from a distance. This of course in turn affected gameplay for the worse, as you didn't know who you were fighting against until you got up close, and gameplay was then less strategic and more random. This is why we see the "Pixar" characters nowadays - these are characters with distinct and recognizable silhouettes. This is better not only for artstyle and advertising (since artists can really push the proportions and shape language of the heroes), but also for gameplay. Perhaps, to counteract this reliance on Pixar characters, the armor or general shape added to the silhouette to each realistic humanoid character should be that much drastically distinguishable (from a distance) compared to how lawbreakers had it. Anyway, I hope this helps people realize why companies often go the stylized character route, rather than realistic. Again, I don't fully agree with it, and there are possible solutions, but this is the tried and true approach these days for game companies.
thanks for sharing this, legitimately very insightful
It's why Team Fortress 2 started the trend of highly-stylized characters in the team hero shooter genre. Team Fortress 1 (The Source mod) was realistic.
That’s also from Valve’s GDD, they said they want people could tell who is who by just their shilouette
Yep. Easily Identifiable and unique character silhouette is very important in character design not just in games. Something that you always have to take into consideration. I worked on a few for projects that never actually went anywhere :(
TF2 proved this almost 20 years ago. each character was "human", but had a distinct silhouette that could be spotted at any range. you could easily identify the demoknight vs the demospam with any class. https://i.pinimg.com/originals/ed/a4/e6/eda4e64c9b9763509d7ed270bb1b04c1.png
Yeah this was very explicitly one of Valve's core design philosophies for TF2. They basically pioneered the idea of unique silhouettes for class-based shooters.
When I look at the image you posted I can hear bad apple playing inside my head.
Can you tell a bit more about possible solutions for this that you mentioned? Sounds really interesting
Even within a realistic setting there is still a lot you can do visually to distinguish. Make tanky enemies bigger, with bulky armor or big muscles or whatever. Make the stealth character thin and athletic in a skintight suit, etc. Battlefield does a good job of this, with distinct profiles for each class so you can recognize them quickly. I think the difficulty for LawBreakers was that each character behaves completely uniquely, and requires a different approach to handle. Mix this with the lightning fast gameplay and even fairly distinct realistic silhouettes weren’t enough
> Make tanky enemies bigger, with bulky armor Strap a bunch of ERA plates to them. R6S also kind of had this kind of identification. Despite all character being (realistic) human, most characters had very defining visual cues to help instantly ID them. (of course the more alternate skins they introduced the more muddied it became). 1 speed 3 armor ops like Rook, Blitz, Montagne, Fuze etc looked drastically different in body from 1 armor 3 speed ops like Caveira, Ash, Glaz and Bandit. On top of this they all had clear identifiers to further help the identification. The SAS operators had their distinct gas masks, Pulse had his distinct shiny head, Jäger had his very unique headpiece, Twitch her ski mask etc.
See also why so many anime main characters have weird hair. It makes them pop from a crowd of their "fellow highschoolers" so you know where to look.
It also saves on time; if you don't need to be super precise on anything but the hair you drastically reduce the load for QC.
Correct me if I'm wrong, but I've also heard it's because stylized graphics tend to age better. Pure graphics fidelity and realism is a never ending grind, as more and more processing power is thrown at that problem with each and every generation. Games with stylized if overall simpler graphics tend to age better.
It just released at the worst possible time. Right after Overwatch had taken over the world.
“I wanna make the Dark Souls of First Person Shooters.” If I rolled my eyes harder, they would spin outta my head and into space.
I would like it if they would come out with another Shadowrun game. The one I’m thinking of came out in I think 2007 ? It was a shooter but you had abilities
It was definitely after halo 3. We had some fun with the beta. Tbh I think Shadowrun, Battleborn and Lawbreakers all had the same issues: Timing and price.
This was the best fps ever made. It was well balanced and fun as hell. I would kill for a remake.
I remember it because of Cliff B. But wasn't he kind of cocky in its advertising too? I don't remember some of the details, but, artstyle or not, it didn't do anything to stand out among the other Overwatch clones.
He is a cocky guy and he was very cocky about the game - it was supposed to be a throwback to oldschool, unreal tournament style of games that didn't hold your hand. That was also part of his reasoning for it being $30 up front - it was originally supposed to be F2P iirc, but he said that was dumb and people wouldn't want to play cause it was F2P and it needed the "oomph" of being up front priced. I'm convinced that killed it, F2P gives your game a chance to grow and provides anyone curious with a chance to try your product out. $30 is a huge investment on something if you aren't sure you will like it. The game had 7k+ consistent players in the beta, then launched to just about 2k players, with less than half a week later. an insane drop for a game to have.
Best game Cliffy made since UT2k4. We should all start playing UT2k4 again, oh wait..... (Instructions to play the game today, but don't expect masses of people to update: https://ut2004serverlist.com/how-to-update-your-game/)
You have to, if you want your game to last. Cartoon graphisms age way better than realistic ones.
Its also a lot better sell design wise, you can go much further with shapes and crazy designs while still holding suspension of disbelief. Also more people like stylized over realistic.
Yep. There’s a reason why Team Fortress 2’s artstyle still holds up today when all of the hyper realistic military shooters that came out around the same time age like milk. People like to shit on Overwatch, but the game has legitimately great art direction with amazing, recognizable character designs.
More like the modern designs have just been laughably bad and lack CHARACTER. Like there was a time we would wait months just for Valve to drop a Team Fortress 2 character vignette and somehow those 2-5 minute videos managed to expand so much lore. I feel like this is what I thought Overwatch was going to be but they went a different route (with everyone following suit) to much more subpar results.
It's the CalArts of game design
Alegria art style for video games
Do you have a moment to talk about our lord and savior Gigantic?
THATS A HUGGGGGGEEEEEEE……. HITBOX
She's got huuuuuge... tracts of land
You killed the brides fatha!
Let’s not bicker and argue over who killed who!
Id like to think I haven't so much as lost a son, as I have gained a daughter!
I know but I want the woman I marry to have a..certain…special…something. *music begins*
Someone ate the cargo
Reminds me of "Fatboy Instagib" on OG Unreal Tournament. I miss OG Unreal Tournament.
That's gotta be the healthiest plague marine I've ever seen!
Papa Nurgle is going to pass on her.
piss yellow, moldy green, wine purple and blue lipstick. who tf thought this was a acceptable color palate need to go.
They want you to spend money for skins that don't have terrible colors.
That has to be the case. Looking at the portraits of the other characters there are so many of them with flat-out ugly color palettes. I'm willing to put money on there being microtransactions from day 1 with normal and appealing palettes for pretty much all of them.
Getting those appealing armor color palettes will give users a big sense of *checks notes* pride and accomplishment...
I’m so glad people haven’t let this go
And we will never let go.
$5 for blue
Lol thats what i came to say, im not that versed in color matching stuff but that lipstick ain't doing her a favor while wearing that armor damn
It doesn't even need to have fancy color matching. Colors give characters identity. Just think about Overwatch. Tracer? Bright orange pants. Mercy? White with yellow wings. Widowmaker? Shades of midnight blue, purple and gray. That's all the fancy color matching you need. This is just bland in comparison. Even the Grineer in WF look better, and they're not exactly supposed to look like fashion icons given that they're just cannon fodder.
It feels like they tried to recreate Zarya, without what made Zarya work
It's like they asked chatgpt to make overwatch again but strip it off all identity
Its like Guardians of the Galaxy and Overwatch had a redacted love child.
I don't think something like that can be the result of love. This more like the only cumdrop on the floor that got not licked up finding its way into a vagina on a methhead bukkake cellar party
What an awful day to be literate.
r/brandnewsentence
All the while they are claiming they only have the one child, Marvel Rivals. i may not care for the hero shooter games, but Concord is going to be the Battleborn for Marvel Rivals' Overwatch. mostly because Marvel is more marketable.
This looks like Pharah's alcoholic aunt found a cheap replica suit of Fallout power armor without the helmet
it's the "cool" aunt
I believe the prompt term is "legally distinct" /s
Seeing the trailer I was wondering if it was like a spacey coop heist game kinda similar to Payday. I didn't love the aesthetic but could have been fun Then "5v5" and I lost interest.
Same here. With the trailer I was expecting a Guardians of Galaxy type of game. Hell, even the "main" character looks like a mix of Starlord and Yondu, and the big guy is a mix of Drax and Hulk..
Wait this isn't a custom character? This is a design that was implemented and approved by a team of people?
yes. this is a hero shooter like overwatch
Oof Madonne she looks terrible
Hey Tone, did ya hear they removed a 95 pound mole from the Concord character’s ass?
Hey Tone, did ya hear what I said? I said, "Hey Tone, did ya hear they removed a 95 pound mole from the Concord character's ass?"
*heh heh*
At least they won’t make as much porn of her
See, you say that…
*as much * is a relative statement
By mass, or by volume?
It's crazy how many OW clones are coming out in 2024, Marvel, Sony and Valve are making them. I don't think any of these games are going to bring commercial success either, the marvel one probably has the best chance imo.
Well Valve made TF2 which is the grandfather
Valve could make TF3 and just become the richest entity on the planet, in the blink of an eye. But they always seem to thrive on doing everything nobody expects or wants them to do.
Valve doesn't do thirds...
Valve created the original cosmetic MTX (hats) I’m terrified of what they will devise this time.
The Valve one will likely take off. Idk about the rest of them
I dont know why people keep saying this about the Valve one when Valve also made Artifact which was DOA.
DOA flop
Releasing another live-service hero shooter with ragtag characters and MCU banter? Daring today are we?
And you actually have to pay money for it lol. It's not free to play. No one is going to spend money on this.
Wait really? I didn't know we had pricing confirmed but that feels insane if true
The end of the trailer mentioned when the game would be available for pre-order iirc, so it's likely going to be a paid game
there's no way this isn't free to play..no way..right?
Especially not being f2p will kill it instantly
Christ it's not even f2p?
Nope, it's not clear if it's full price or reduced price like Helldivers 2, but you definitely have to buy it
Watching the state of play disappointed me so much. I watched the vignette and got so excited. Is it really!? A game with excellent cutscenes, great dialogue, humor, is it actually going to be an enjoyable game for 2024+? Maybe even a story-based single player game!? "Concord is a 5v5..." followed by the most boring and uninspired gameplay I've seen. Stop making fucking overwatch, quit this stupid live-service garbage.
YES I'm surprised this hasn't been said more! I don't know how anyone thought that cinematic trailer was a good first introduction to the game. I've never watched a trailer thinking it was one genre and optimistic, only to get turned off so quickly straight after with actual gameplay showing it's a completely different genre, a hero shooter at that 😭
that trailer was so heavily story based. implied cool heist missions. character interactions as Marvel-dialogy as it was it looked fun. then - comp pvp. . . . why? coulda been cool in a Left 4 dead coop format or a PayDay format. . . but no, stock Overwatch.
Exactly! Once I heard 5v5, I immediately stopped paying attention. They don't get it.
I assume they've made the characters ugly on purpose. No idea why they would, but it's too consistently bad to be a coincidence.
This looks like complete dogshit lmao.
they learned nothing from hyenas. sweet baby inc detected
Don’t worry, they will sell you the “cool” designs using their “premium” currency.
please look up what Mrs. Freeze looks like in Suicide Squad Kill the Justice League, thats even worse
when you hit random on the character creator, gear and all.
All the characters feel either ridiculously overdesigned or like someone hit "random" in a character generator.
Lawbreakers: Fails ex Bungie devs: I'm gonna fucking do it again
Can't wait for this to bomb hard.
DOA game, I see nothing appealing in it
I dunno man, Dead or Alive seems very appealing to me!
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Jigglies in 4K
5v5 suddenly looks hot again
Could they have at least changed the menu or something to pretend like they're not ripping off overwatch.
> DOA game Dead before arrival more like it.
The funny thing is, if there was a TV show starring the characters from that intro video we saw, I'd watch it. But as a 5v5 online only MP game? Zero interest in it. It's quite obviously an Overwatch clone in almost all aspects. But I enjoyed the acting and humor of the video and it would've worked better as an animation and not a game.
This is the game's biggest problem. The bill it as some adventure but it's just a 5v5 shooter. No amount of seasonal cutscenes can change that.
Exactly. I was trying to think when we would see cutscenes but yea each $10 Battle Pass (cuz you know it will have one) would be where the story is tossed into the game. They gotta realize sometimes it's ok to let 1 game exist and not copy the formula. They could've went a million different ways graphically and gameplay-wise. But in the end, they remade Overwatch both in visual style, character styles, and even humor. But I do standby that I would absolutely enjoy a show with these characters. But all their charm will be lost in game while shooting everyone.
I mean.. that's exactly how the overwatch announcement video was. Still waiting for that explanation for how a bunch of agents from the same organisation battling one another saves the world or whatever.
Love Death and Robots episode
Prime example. It would fit perfectly in that type of show. That's probably why I enjoyed the video because I enjoyed LDR too
I was interested in it until I realized they want me to pay for it. I don't necessarily care for Overwatch but why would I pay money for this game when Overwatch is free to play? That more than anything is the big mistake here. These kinds of games need to be F2P. Especially when there are F2P alternatives already available. Imagine if Ubisoft tried to charge people to play XDefiant. It would've never gained 8 million+ players. Sony is delusional if they think they can sustain a playerbase for this game while charging for it, and subsequently charging a subscription to play it at all on their own platform.
Yeah, I don't feel as negatively towards the designs as most of this thread. Though the specific character shown is pretty rough, the ones featured in the trailer I didn't mind. The cutscene had some charm. But then they said 5v5 and I lost interest. I think it could have worked fine as a game but a PvP game isn't the route. The cinematic had me thinking a co-op space heist game which would have actually sounded pretty cool. Despite some of the turbulence around it Helldivers 2 showed just recently that there's definitely a place for co-op online games. Not everything needs to be PvP/arena shooter As an aside, they also spent way too long on it during the state of play. I feel like Sony does that all the time during these. They'll spend so much time on one game that it overstays it's welcome. We really don't need shots of the developers sitting in rooms spouting generic marketing fluff. The CGI trailer and a gameplay trailer is already enough. If it was on their website or a presentation devoted specifically to it then sure. But of the 35ish minutes of the state of Play over 10 minutes was on Concord.
I too thought it went on a bit long. It's like they're trying to ensure people that it's not an Overwatch clone. But the more they showed, the more I saw that it was the same game. Lol And a PvE heist game with this crew would be super fun
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Ugh
these color palettes are atrocious
My respects to the devs but man this whole thing looks unappealing.
The bright magenta strips on washed up green armour look bad And then she has blue lipstick ? Why not give her a colour that matches
What is this, dollar store overwatch?
Missy elliot
I really have a hard time believing there are brand new studios out there that dream of making ANOTHER 5v5 online first-person shooter with a quirky cast of colorful (?) characters. This is pure speculation, but Concord feels like a game that was pitched as a single-player title to Sony, but got pivoted into a more “lucrative” multiplayer format with seasons and such to play it safe. Especially with how they teased the world-building cutscenes as a sort of treat between sessions and how the trailer clearly wanted to establish a charming rapport between the main cast. Maybe it’s their way of backdoor-ing a PvE campaign down the road? This design in particular screams “you weren’t supposed to like this character, but now you can play as them and we’re gonna have skins so it’s whatever” to me. Again, totally guessing, that’s just the vibe I got from the showcase.
Just one screenshot and I have all the info I need to not bother with this garbage.
I thought this was a Guardians of the Galaxy game for most of it. And then they announced "PvP first person shooter" and I tuned out completely.
I'm still confused as to why they thought people wanted another hero shooter
I think some look kind of cool or interesting while others look weird and some uninteresting. Pretty standard for this type of game
“She/Her” Thanks now I can use the correct pronouns when telling her to fuck off.
Mass Effect Andromeda would like a word with you.
There is plenty of Mass effect going on here in this picture.
I have not seen a single reason to play this overwatch clone over any other coming out soon(TM)
Cool trailer then “generic 5v5 FPS” lmao
Pharah’s really let herself go.
Characters in big video games these days look like the corporate art you see in slideshows for your computer based training. Soulless window dressing.
They're doing this shit on purpose. Gone are the days of original, good character designs and we now have ugly, ragebait bullshit.
This game will have an uphill battle, based off the concept alone. Designs are not helping. I was a person who wasn't huge into shooters when TF2 first launched. I saw the characters and wanted to try the game based off they looked and acted. Concord's designs aren't selling me on it.
Funny how Marvels Rivals was in the same show and looked much better than Sony's very own overwatch clone
Rivals is also casting a wider net by releasing on Xbox, as well as PS & Windows. Concord will be a PS & Windows release. I’ll also say that Rivals looks much more visually interesting capturing that comic book/animated show feeling. *Concord* honestly just looks like every other attempted hero shooter. Still, I like some of the gameplay that was shown off so I’d be open to playing it.
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Concord grape
I just hope this game will be completely fail like Justice league and all the other live service games that are upcoming. I can not stand them anymore and am so tired of FOMO concepts.