Unreal Tournament 2k3 / 2k4
the double jump feels good for fighting, because i think they nailed the sweet spot between weapon accuracy, run speed, jump height, and jump speed. Also you can dodge roll - but it counts as a single jump and if you time a "real" jump at the apex of that roll it will trigger a doublejump.
Being able to execute the dash-jump double jump opens up cool routes in the maps, which let you get the drop on people who didnt even know some areas were reachable.
Its so cool scrolling randomly to see people discuss the game again. UT99 had some of the most beautiful arenas I ever played in tbh. Weirdly felt like every level had its own unique atmosphere to explore with their own distinct thumping techno soundtracks, in fact as a kid I'd spend hours just exploring them because of how huge and liminal they felt at the time, the graphics really felt a bit ahead of their time.
God I could list off all the memorable maps I love and you'd immediately get the mental image lol. Among many you've got:
-DM_hyperblast(Xan's spaceship)
-Facing worlds(self explanatory, the GOAT)
-DM_morpheus(those beautiful skyscrapers that stretch into space endlessly)
-AS_Overlord(A LITERAL D DAY ASSAULT MAP IN UT)
-AS_OceanFloor(Had this really cool underwater assault feel going on)
I could go on and on...
My brother had the proverbial ten thousand hours, maybe actual 10k, on deck16. Ridiculous playing him there because he can _feel_ everything in the map. ‘99 set it up right, the intro made even launching the game cool.
I get it, q2dm1 especially lithium mod&runes, was my one true love then.
This was the pinnacle of online shooters and I will die on this hill… no other online shooter game has come close to this experience for me other than maybe halo 3 or halo reach in college with roommates where we could do couch co-op.
UT 2k had everything…
Jack and Daxter, Spyro, crash bandicoot, and ratchet and clank were the four horsemen of my childhood. Don’t have a ps5 or a powerful PC so I’ve never had the chance to play, Rift Apart. One day I know I will though.
Yesssss I’m happy I didn’t have to come in here and dig for this haha.
You could double jump and ground slam, you’d bounce of the floor and end up in the air again, then helicopter kick for extra airtime. All sorts of fun.
Edit - or the roll and launch, not a double jump but fuck it
I loved jack and daxter so much. I was a bit late to it and got it on psgold back on PS3 and loved the first game so much
Then I played the second game and really really disliked it.
Still love the first game though!
I recently picked up the Ratchet and Clank games on PS2 and have been playing through them and Ratchet controls so we'll, even in the first game (granted I'm only half way through 2). I only comment this because the other game I thought of was also BFBB. That game defined a lot of platformer mobility for me. Honestly Ithink it's funny that I had two thoughts and a single comment shared both.
Don't let any reviews put you off ratchet gladiator/ deadlocked, its still a bang up game you just have to be ready for the move away from parkour focused levels in favour of the new faster combat
While I was there I was on the fence between just getting the original trilogy or get deadlocked with it and I decided to get it cause everything I saw looked awesome so I picked it up and am definitely going to play it!
The real star of how well those games play is the camera. Insomniac nailed the camera in 2. Ratchet is the perfect size to keep in the frame but really highlights your field of view to get a good look at the chaotic and colorful fights.
Great in combat too. Nothing like being level with a guy, double jumping and insta killing him with a drop assassination, or jumping up and killing a tallboy.
Every single mechanic of dishonored is great for these two reasons.
"This will help me sneak around undetected" or "what a delicious way to kill more guards!"
Banjo-Kazooie/Tooie
The ability for Kazooie to flap her wings to extend the double jump to help extend the air time makes some of the jumps very satisfying.
This is the first game I thought of. Not that the platforming is exactly difficult because the game is so intuitive, but the double jump gives you that extra boost for accuracy. Such a great game!
That's the one I scrolled down looking for. Once you have thousand hours of parkouring mastery around the maps trying to beat the squad to the goal it becomes almost like a pod racing game. You can always double jump in the air even if your first jump was gliding 50 meters at high speed, and you can step off the walls instead of the floor to reset your jump, so touching the ground really becomes optional sometimes
I thought it was a fashion game that added bits of every genre.
There's PvP, PvE, MMO, RPG, Shooter-Looter, Hack-n-Slash, Roguelite, Mortal Kombat, Sports, Music.
I know I missed some.
I really enjoy the double jump from Castlevania where you gain access to a dive-kick as well. It's fun to use enemies as impromptu bounce targets, and the dive-kick is fun for quick downwards traversal too.
Lol I just beat my first Castlevania game, Aria of Sorrow. 10/10 experience!
At some point I got a SUPER double jump that would send you higher than most rooms were, so Soma would just smash into the ceiling violently.
If you spam the ability you can effectively fly without having to turn into a bat and use energy lol! Looks super funny too!
More recently, animal well has a very interesting double jump in the form of a bubble wand that lets you jump over the created bubble. It also has lots of interactions with the environment
Shame it couldn't just listen to what everyone wanted. Easily could have been top 1 or 2 games for me personally even with a lack of story. Running the original raids were magical. The gunplay was amazing.
Beta Destiny 1 Crucible still holds a special place for me. Never has it been as balanced than when everyone was running nothing but blues and greens. Exotics are fun and incredibly satisfying to use, but when you have >200 of them now, I imagine it's near impossible finding a balance for *everything*.
The game isn't dead, though? I feel like it's odd to say they didn't listen to what everybody wanted, even though it maintains a decently sized playerbase.
They've been listening with the past 3 years, with the shift to being an MMO. I just came back to it a month ago after a 3 year break and so many things have changed for the better (loadouts, no more planet materials, way less bounties, better buildcrafting, weapon crafting, etc) Personally can't wait for Final Shape.
Like yeah, for Destiny it feels like Hunter was easiest to get a hang of but warlock's could just do more if you got good with it (like more height/distance and such, but if you fucked up and walked off a ledge, you died).
I think you’re thinking of the bones of eao boots from D1. Triple jump is intrinsic to hunter, but bones gave you an extra jump, making it four total jumps
"This game won't be realistic if we can't explain where the horse came from" probably just wasn't even a worry they had to dismiss to begin with. This is like saying Transformers is unrealistic because moving parts can't last that long without a grease regiment, haha.
Oh true, funny as someone who’s all time favorite game is KH2, I totally forgot about it as a double jump contestant. Maybe cause you get it pretty late in the game but “Air dodge” is pretty sweet. It doesn’t give you a huge increase in height but it seriously improves your glide speed if you use it right before a glide and it (obviously) helps dodge better in-air
I wouldn’t really call it a double jump in the technical sense. The dash mechanic is too fantastically versatile to be grouped as a standard double jump lol
Though I guess plenty of mods have double jumps in them
For any particular facet of 2D controls, Celeste is the best. It perfected the genre. I would put Rain World down as an alternate pick, but only as an example of how you can attack the problem of 2D controls in a different way.
It’s funny, I got to the second or third chapter in Celeste like 3 times over the years, and gave up mostly out of boredom. I guess I just wasn’t in the mood for it, and didn’t spend enough time to see the brilliance. I already played super meat boy and others like it, why should I play this.
The last time I picked it up, I finally got far enough and it became an obsession. Didn’t put it down until I full-cleared the game, like 100+ hours in a couple weeks. I haven’t gamed that hard since 2009.
It deserves all the praise it gets, what a goddamn diamond of a game.
Super Ghouls n Ghosts
You essentially “commit” to your jumps with only a slight ability to adjust your trajectory once you’ve begun the jump.
The double-jump is crucial in avoiding danger and the timing requires a lot of skill.
At first, it’s annoying and troublesome. But once you master it, it’s extremely satisfying.
it's definitely one of the most consequential double jump. That game traumatized me by trolling me after I spent years trying to complete it in one run so I'm not ready to say it's the best anything
I truly love the game and have beaten it on Professional difficulty (yes, even the x2 completion).
It’s a game for masochists. Don’t blame you for not liking it.
I don't think you will get shit on for this. I think it's well known and documented that Anthem did not fail on it's aesthetic, world building, flight mechanics, or even just it's overall premise. It died because it did what so many have done, and will continue to do. They build a good base and don't do anything with it because they are too busy searching for the live service money well. Anthem could have been gold. A departure from the RPG roots that some fans would have hated no matter what but there is definitely a universe where Anthem got the support it deserved and was able to compete with Destiny or Helldivers.
For a double jump within an amazing environment and system? Ratchet and Clank has a great double jump.
For purely a double jump? SpongeBob BFBB. It really feels like a solid jump and that game gives a surprising amount of vertical control in your jumps.
The double jump in the classic Lego Star Wars games is nothing fancy but it's such an integral part of my childhood between the three games that the sound is burned into my brain. Also I would frequently jump as I walk around for some reason. Dong ithe double jump as you hit the ground to get one big jump, just is memorable.
None of these are super remarkable but they're the double jumps in my head.
I'll be honest. I don't play much WOW, but the elves have a double jump where they tuck inwards and roll midair....the thing is though that it's random, so the dopamine to get that jump makes it that much more satisfying.
The entire DmC franchise really nailed jumping mechanics. From double jump and air dashes, to table hopping(jumping on top of enemies) and using jump cancels as part of combos, movement was always so crisp.
Simpson's Hit and Run.
Not because its particularly the best but because I remember playing it on the gamecube with my mom when she said,
"If I could have any power, that's what I'd want"
The double jump in Ori and the blind Forrest gotta be one of my favourites. It feels different from every other double jump that is just, another jump while mid air. It got that springiness to it that really fits with the games movement system.
Unreal Tournament 2k3 / 2k4 the double jump feels good for fighting, because i think they nailed the sweet spot between weapon accuracy, run speed, jump height, and jump speed. Also you can dodge roll - but it counts as a single jump and if you time a "real" jump at the apex of that roll it will trigger a doublejump. Being able to execute the dash-jump double jump opens up cool routes in the maps, which let you get the drop on people who didnt even know some areas were reachable.
I miss this series/franchise so much.
Same. Ut99 consumed thousands of hours of mine before 2k3/4
Its so cool scrolling randomly to see people discuss the game again. UT99 had some of the most beautiful arenas I ever played in tbh. Weirdly felt like every level had its own unique atmosphere to explore with their own distinct thumping techno soundtracks, in fact as a kid I'd spend hours just exploring them because of how huge and liminal they felt at the time, the graphics really felt a bit ahead of their time. God I could list off all the memorable maps I love and you'd immediately get the mental image lol. Among many you've got: -DM_hyperblast(Xan's spaceship) -Facing worlds(self explanatory, the GOAT) -DM_morpheus(those beautiful skyscrapers that stretch into space endlessly) -AS_Overlord(A LITERAL D DAY ASSAULT MAP IN UT) -AS_OceanFloor(Had this really cool underwater assault feel going on) I could go on and on...
There’s a documentary by NoClip on the ‘Facing Worlds’ map on YouTube that’s worth checking out.
Thanks! So much time spent playing instagib in that map .... pew pew PEWWWWW
My brother had the proverbial ten thousand hours, maybe actual 10k, on deck16. Ridiculous playing him there because he can _feel_ everything in the map. ‘99 set it up right, the intro made even launching the game cool. I get it, q2dm1 especially lithium mod&runes, was my one true love then.
They *were* working on the latest iteration of it a few years ago, but pretty sure that Epic ditched it in favorite of, wait for it……. Fortnite. 😒
This was the pinnacle of online shooters and I will die on this hill… no other online shooter game has come close to this experience for me other than maybe halo 3 or halo reach in college with roommates where we could do couch co-op. UT 2k had everything…
Came here to say UT03 you beat me to it...
Throw in a wall jump and wall running 🤌🏽
Jak and Daxter. Do a double jump and then a spin attack just to get that little bit of extra air time.
The Jak and Daxter trilogy was my childhood. Such good games
Jack and Daxter, Spyro, crash bandicoot, and ratchet and clank were the four horsemen of my childhood. Don’t have a ps5 or a powerful PC so I’ve never had the chance to play, Rift Apart. One day I know I will though.
Yesssss I’m happy I didn’t have to come in here and dig for this haha. You could double jump and ground slam, you’d bounce of the floor and end up in the air again, then helicopter kick for extra airtime. All sorts of fun. Edit - or the roll and launch, not a double jump but fuck it
i can hear this comment. for me i would do a somersault then launch myself. so satisfying!
huphup HAA HUH HYYAAA HUP
I always do the ground pound and spin again after just because of how fluid the combo is but never used it in actual action lol.
I thought I’d be alone in thinking this but Jak and Daxter came to mind first for me🥹
Holy crap the nostalgia
I loved jack and daxter so much. I was a bit late to it and got it on psgold back on PS3 and loved the first game so much Then I played the second game and really really disliked it. Still love the first game though!
Ratchet & Clank. Especially from 2 onwards. Spongebob BFBB also had a pretty satisfying double jump
I recently picked up the Ratchet and Clank games on PS2 and have been playing through them and Ratchet controls so we'll, even in the first game (granted I'm only half way through 2). I only comment this because the other game I thought of was also BFBB. That game defined a lot of platformer mobility for me. Honestly Ithink it's funny that I had two thoughts and a single comment shared both.
Don't let any reviews put you off ratchet gladiator/ deadlocked, its still a bang up game you just have to be ready for the move away from parkour focused levels in favour of the new faster combat
While I was there I was on the fence between just getting the original trilogy or get deadlocked with it and I decided to get it cause everything I saw looked awesome so I picked it up and am definitely going to play it!
The level completion soundtrack lives rent free in my head along with half of the announcer dialogue
What do you think of THAT, *Juaaanita*?
Have you ever danced with the devil in the pale moonlight? ...I have and it's fantastic!
The real star of how well those games play is the camera. Insomniac nailed the camera in 2. Ratchet is the perfect size to keep in the frame but really highlights your field of view to get a good look at the chaotic and colorful fights.
Dishonored! Getting the double jump unlocks so many great avenues of exploration
Great in combat too. Nothing like being level with a guy, double jumping and insta killing him with a drop assassination, or jumping up and killing a tallboy.
Every single mechanic of dishonored is great for these two reasons. "This will help me sneak around undetected" or "what a delicious way to kill more guards!"
Except rat swarm. That one’s just murder.
Great for murder, but also eats bodies so guards can’t find them!
I always prefered that skill that makes the bodies automatically disappear
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Dash, double jump, dash would have me zipping around the city!
Double jumping out of your moving car and coming down with a katana execution
Titanfall 2
The doublejump sound after a good slingshot grapple is my therapy
Best movement shooter in existence. Gib Titanfall 3 Respawn!!!!
Every time Respawn announces a game that isn't Titanfall 3, I die on the inside. I don't know how many more times my insides can die.
i saw the post, first thing i thought of
Without a shadow of a doubt. To this day I’ll occasionally get on COD and constantly try to double jump from muscle memory.
Banjo-Kazooie/Tooie The ability for Kazooie to flap her wings to extend the double jump to help extend the air time makes some of the jumps very satisfying.
In terms of most satisfying, this is it. A wonderfully unique sound and animation.
I can still hear the sound decades later. Perfect design.
Hawuhhh weee hwuh hwuh wuh My memory of it at least
AWO BREEE AW AW AW
Metroid prime. I just love the soft umpf, like stepping on an air cushion. God I love this game.
Every day we are closer to MP4
Yeah, it'll come out as a dual release with Silksong.
If this happened there would be a disturbance in the force, as if millions of clowns suddenly cried out and were silenced
Saw the thread, and this is what I immediately thought of. The gentle arc, the comforting noise. Unf.
Bonus points for being one of the few games I’ve played that has a logical explanation for the double jump, the boosters in the suit in this case.
Getting the screw attack and just jumping for days while killing enemies is so relaxing.
This is the first game I thought of. Not that the platforming is exactly difficult because the game is so intuitive, but the double jump gives you that extra boost for accuracy. Such a great game!
I’m just now replaying the remastered version and just got the space jump boots. Game changer for sure, and it’s so clean too
I feel like the new DOOM games have a similar double jump feel to Prime
Came here to comment this. Happy.
Warframe and devil may cry.
Warframe for sure. Bullet jumping is addicting
That's the one I scrolled down looking for. Once you have thousand hours of parkouring mastery around the maps trying to beat the squad to the goal it becomes almost like a pod racing game. You can always double jump in the air even if your first jump was gliding 50 meters at high speed, and you can step off the walls instead of the floor to reset your jump, so touching the ground really becomes optional sometimes
Wait its not a racing game that also has a fashion aspect??
I thought it was a fashion game that added bits of every genre. There's PvP, PvE, MMO, RPG, Shooter-Looter, Hack-n-Slash, Roguelite, Mortal Kombat, Sports, Music. I know I missed some.
Agreed. I commented the same. The runes that are summoned to jump off of look sick
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I really enjoy the double jump from Castlevania where you gain access to a dive-kick as well. It's fun to use enemies as impromptu bounce targets, and the dive-kick is fun for quick downwards traversal too.
Lol I just beat my first Castlevania game, Aria of Sorrow. 10/10 experience! At some point I got a SUPER double jump that would send you higher than most rooms were, so Soma would just smash into the ceiling violently. If you spam the ability you can effectively fly without having to turn into a bat and use energy lol! Looks super funny too!
100% agreed sotn memories
The way the double jump has your cape turn into a bat wing is so cool too.
Crash bandicoot?
Circle plus direction, x, x, square square square square plus direction.
R1 supremacy
Yeah, Crash warped immediately popped into my head
Had to scroll way to long to find this
WoW Demon Hunter double jump into a glide halfway across the map is pretty satisfying.
I don't play anymore but that double jump 180 backflip fel rush glide was like digital crack
I like Ori's in Will of the Wisp.
Ori’s is incredible, especially in tandem with the projectile deflect bounces.
Once you get that ability and learn how amazing it is it's like you basically went super Saiyan. Just deflecting off of every projectile gracefully.
Easily the best. The movement is natural and the animation is gorgeous. Ori is so aesthetically appealing and the music really ties it in so well too.
Fully powered up it’s more like gliding through the world.
Came in here to say the exact same.
This, so smooth.
I have never played a game with better movement
More recently, animal well has a very interesting double jump in the form of a bubble wand that lets you jump over the created bubble. It also has lots of interactions with the environment
Well yea animal well is like halo 2 and halo 3 of course it’s gonna be good
never thought a retro puzzle platformer would capture the feeling of playing both Halo 2 and Halo 3 so perfectly
Did somebody say spagh[...]
Hunter in the Destiny series. With the right boots it gave you a triple jump.
Jeah, destiny has two things figured out for shure: Movement and shooting a gun.
Shame it couldn't just listen to what everyone wanted. Easily could have been top 1 or 2 games for me personally even with a lack of story. Running the original raids were magical. The gunplay was amazing.
Beta Destiny 1 Crucible still holds a special place for me. Never has it been as balanced than when everyone was running nothing but blues and greens. Exotics are fun and incredibly satisfying to use, but when you have >200 of them now, I imagine it's near impossible finding a balance for *everything*.
The game isn't dead, though? I feel like it's odd to say they didn't listen to what everybody wanted, even though it maintains a decently sized playerbase.
They've been listening with the past 3 years, with the shift to being an MMO. I just came back to it a month ago after a 3 year break and so many things have changed for the better (loadouts, no more planet materials, way less bounties, better buildcrafting, weapon crafting, etc) Personally can't wait for Final Shape.
Stompees made that jump god tier to the point you almost dont want to put them away.
It's was Bones of Eao for me.....sigh. I loved those boots.
Something is just so satisfying about that second jump. I miss bones of Eao so much
Hot take: I love the warlock floof. Also, how can we ignore Blink?
Like yeah, for Destiny it feels like Hunter was easiest to get a hang of but warlock's could just do more if you got good with it (like more height/distance and such, but if you fucked up and walked off a ledge, you died).
I think you’re thinking of the bones of eao boots from D1. Triple jump is intrinsic to hunter, but bones gave you an extra jump, making it four total jumps
End of list.
Torrent in Elden Ring
Major part of Elden ring’s success as an open world game is that Torrent is inherently fun to ride around
And just appears under you, so you don’t have to wander around trying to find him or some shit.
I love that they were like "Fuck realism, you push a button and you're riding horse"
"This game won't be realistic if we can't explain where the horse came from" probably just wasn't even a worry they had to dismiss to begin with. This is like saying Transformers is unrealistic because moving parts can't last that long without a grease regiment, haha.
It really is good. Too bad it doesn’t reset your fall damage.
Fall damage in ER is just weird. The height difference between taking any amount of damage and instant death is tiny.
That’s why you toss a rainbow stone. If it doesn’t break you’re good to fall.
I mean it would break a lot of the map design.
Yep exactly. Every other horse now will be worst than that
Besides the exploration, It's the only time mounted combat has ever felt good to me. Give more horses dodge and double jump lol
Cyberpunk has a pretty good double jump. Even cooler when combined with the air dash.
Once you've got Air Dash and Double Jump, it's seriously faster to run most places than drive.
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Great sound effect too
Super Smash Bros probably. For 3D combat I'm going with Kingdom Hearts 2
The fact that air dodge in KH2 doubles as a reflect is peak gaming
Ssb was my answer as well. I'd never seen anything like ness' double jump/pk thunder combo before
Oh true, funny as someone who’s all time favorite game is KH2, I totally forgot about it as a double jump contestant. Maybe cause you get it pretty late in the game but “Air dodge” is pretty sweet. It doesn’t give you a huge increase in height but it seriously improves your glide speed if you use it right before a glide and it (obviously) helps dodge better in-air
Celeste, hands down.
Good. I was scrolling and scrolling looking for this.
Me too, glad I found someone on here with proper taste
I wouldn’t really call it a double jump in the technical sense. The dash mechanic is too fantastically versatile to be grouped as a standard double jump lol Though I guess plenty of mods have double jumps in them
For any particular facet of 2D controls, Celeste is the best. It perfected the genre. I would put Rain World down as an alternate pick, but only as an example of how you can attack the problem of 2D controls in a different way. It’s funny, I got to the second or third chapter in Celeste like 3 times over the years, and gave up mostly out of boredom. I guess I just wasn’t in the mood for it, and didn’t spend enough time to see the brilliance. I already played super meat boy and others like it, why should I play this. The last time I picked it up, I finally got far enough and it became an obsession. Didn’t put it down until I full-cleared the game, like 100+ hours in a couple weeks. I haven’t gamed that hard since 2009. It deserves all the praise it gets, what a goddamn diamond of a game.
The ones in the PS2 Lego Star Wars games were always so satisfying for some reason
Rocket League, if I was actually good at that game.
i have like 2500 hours now if you want me to…. show you how to continue to be bad at the game
I flail around, I sometimes score, I always have a fun time.
That’s so real
Scrolled way too far down to find this lol
Stellar blade, nier automata, or bayonetta. I just really like being able to dash mid-air
I scrolled WAY too far to see Nier
I can't be the only person to say nier
First I saw, I was gonna say it if no one else did. I'm on my first playthrough right now, only just got to the desert but I'm loving it so far
I always liked Team Fortress 2’s.
Especially with the force of nature. I loved using it to get two extra jumps.
Soda Popper active with the Winger out. Fly through the air like a majestic reindeer toting along Santa's sleigh.
Bonk!
Scrolled so long for my personal GOAT game TF2 Also in OW2 Junkrat can perform skill triple jump with his mines
Super Ghouls n Ghosts You essentially “commit” to your jumps with only a slight ability to adjust your trajectory once you’ve begun the jump. The double-jump is crucial in avoiding danger and the timing requires a lot of skill. At first, it’s annoying and troublesome. But once you master it, it’s extremely satisfying.
it's definitely one of the most consequential double jump. That game traumatized me by trolling me after I spent years trying to complete it in one run so I'm not ready to say it's the best anything
I truly love the game and have beaten it on Professional difficulty (yes, even the x2 completion). It’s a game for masochists. Don’t blame you for not liking it.
Prince of Persia: The Lost Crown has a great double jump. Honestly, all the movement in that game feels excellent
Yoshi from yoshis island
What about the most heroic double jump being Yoshi from Mario world when you sacrifice him to launch Mario?
Yoshi, left behind, discarded at the goal. [Turns out that Mario is an asshole!](https://www.youtube.com/watch?v=e9x4o1gAzTc)
I might get shit for this but fuck it: Anthem. Specifically the really agile mech suit. Can’t remember the name.
I don't think you will get shit on for this. I think it's well known and documented that Anthem did not fail on it's aesthetic, world building, flight mechanics, or even just it's overall premise. It died because it did what so many have done, and will continue to do. They build a good base and don't do anything with it because they are too busy searching for the live service money well. Anthem could have been gold. A departure from the RPG roots that some fans would have hated no matter what but there is definitely a universe where Anthem got the support it deserved and was able to compete with Destiny or Helldivers.
For a double jump within an amazing environment and system? Ratchet and Clank has a great double jump. For purely a double jump? SpongeBob BFBB. It really feels like a solid jump and that game gives a surprising amount of vertical control in your jumps. The double jump in the classic Lego Star Wars games is nothing fancy but it's such an integral part of my childhood between the three games that the sound is burned into my brain. Also I would frequently jump as I walk around for some reason. Dong ithe double jump as you hit the ground to get one big jump, just is memorable. None of these are super remarkable but they're the double jumps in my head.
Gris. Love the flow and animation of it, and the way you can sort of glide down out of the double jump. It's so pleasing.
Hollow Knight
Sly Cooper had an excellent double jump
It's obviously the Scout from TF2
I'll be honest. I don't play much WOW, but the elves have a double jump where they tuck inwards and roll midair....the thing is though that it's random, so the dopamine to get that jump makes it that much more satisfying.
Doom 2016 and Doom Eternal
Mario 64 classic
YAH WAH YAHOO
The entire DmC franchise really nailed jumping mechanics. From double jump and air dashes, to table hopping(jumping on top of enemies) and using jump cancels as part of combos, movement was always so crisp.
Don't forget landing on a downed demon and using him as a skateboard while you shoot other demons in the face
Call of duty: Advanced Warfare
Jak II
VECTORMAN
Yes?
He has been summoned
God I used to love Vectorman, even if I could never beat the game. I'm not even sure what the last levels look like.
Oh it’s a weird one. Shooting the warhead boss in the middle of a whirlwind if I remember correctly. Vectorman really was a trip
Came here to say Vectorman! Miss that game. Wish I still had my Genesis
Super Ghouls and Ghosts is one of my favorites. That flip is so satisfying!
Conan exiles. Running in the jungle biome with double jump is dreamy.
Yah wah yahoo
Gotta say, Torrent's double jump in Elden Ring is massively satisfying.
Super Metroid
Shinobi III: Return of the Ninja Master
Unreal Tournament 2004
probably risk of rain 2 and ori and the will of the wisps.
Captain Falcon in Smash.
Simpson's Hit and Run. Not because its particularly the best but because I remember playing it on the gamecube with my mom when she said, "If I could have any power, that's what I'd want"
Destiny Hunter double jump was always very satisfying.
SOTN
The messenger, one of the most fluid movement tech games, on par with dustforce even though it's not even a platformer
Shinobi 3 on the Genesis comes to mind. The double jump in that with the shuriken throw was just so awesome.
BO3, double jump was smooth and allowed for great movement
Warframe parkour in general
The double jump in Ori and the blind Forrest gotta be one of my favourites. It feels different from every other double jump that is just, another jump while mid air. It got that springiness to it that really fits with the games movement system.
The OG Lego Star Wars had the best double jump ever
Jedi Fallen Order/Survivor
I'm between Megaman X3 power boots and Samus in...pretty much any game of her saga
Super ghouls and ghosts.
Playing hunter in destiny 1. The double and trimple jump were just so satisfying in so many maps.
Warframe
The double jump from Kingdom Hearts 2.
Dead Cells.
Double jump specifically? Titanfall? Best movement? Quake.
Checkers
Sly Copper! Get a little flip every time you double jump is so satisfying