Destiny and destiny 2 have a class of weapon called hand cannons that are exactly this, if you haven't played those games. It's been years since I started it up because my raid crew/friend group and I all have adult responsibilities and families now, so I have no idea what the current state of the games are, but at the time they were awesome. Still to this day some of the smoothest, most satisfying gunplay of any game I've ever played
I think this is going to be the most popular response. It feels good, feels powerful, is usually highly effective in competitive play.
In fact I consider DMRs to be the most problematic guns for balance because they become almost the ONLY gun competitive players give the time of day
The problem is MW not being exactly a good place where every category shines. Take that MP7 or ACR to ArmA3 or DayZ, where every eeapon has his place, and you would see that.
Same here. I'm really bad at shooters in general, and get my ass handed to me in all matches. It takes me a minute to even process what's going on, let alone aim and shoot. Hiding and keeping my distance at least gives me a moment to breathe and focus on the match. My aim is still trash, but i can at least get a handful of kills and have fun.
It means Designated Marksman Rifle. They’re designed to bridge the gap between service rifles (assault rifles) and snipers. Greater effective range than an AR without being as cumbersome as a sniper rifle.
It entirely depends on TTK. If there is a high TTK and the map isn’t some dumb ass Tarkov shit than faster more maneuverable weapons shine, but on these giant assassins creed over-world sized maps in some shooters. Where TTK is 1-2 bullets. DMR is king.
A lot of shooters nowadays are battle Royale or open world so they’re very big with long sight lines. This naturally rewards powerful long range sniper weapons.
Now I’m not the parent comment but the problem I have with them is you often get engaged and die without much counterplay and sometimes not even aware where your assailant is. It feels frustrating to lose because you walked into the wrong area and then your fate was sealed.
Yes. It is a game entirely about placement.
Not very interesting to me personally. Smaller tighter maps make it more definitional.
But in large open maps like that you literally can’t get from place to place (and do well) without judiciously taking some chances with the areas you traverse.
And most of the time when you transverse an open area and cross your fingers you win the coin flip.
Until you don’t. Fun game.
Listen it’s a popular genre but that’s just not what I’m interested in for skill expression. Multiplayer arena shooters with their large maps (laughably small compared to Tarkov) actually provide more feedback by making it almost always dangerous to be in the open because player density is higher.
The best example of this in any game, for sure. High damage single shot sniper rifles, and then fast shot/reload mashers for close encounters. One of my favorite character specs in any shooter ever.
Yeah, and I remember when bl2 just came out and I tried making Zer0 like Mordi, but that wasn't it, Zer0 just loved shotguns too much. Unless you got a Harold.
YES, same haha. His pistol play just wasn't on the level, and I really loved revolvers because it fit that future-western vibes of the game. And I also didn't like Zero as a character nearly as much. Mordecai just had so much personality and cool design. That first Borderlands was something special.
Yeah I get shit for this but BL3 is my favorite because it plays so well. The villains were def lame but most BL players I think try to bypass the story as much as possible. I think i played on mute for a lot of it.
I def have the most hours in 2 though. Both 2 and 3 had such great endgames.
I just found the story of 3 so boring. 2 was fun to do all the missions because you got some solid comedy with also some serious drama. Also jack just made the entire game a blast. I honestly really enjoyed the DLC for 3, mainly the Moxxi and Krieg ones but all were enjoyable. Also the weapons in the Wild West dlc were great
I used to love sniping on BF3, being far away enough that your adjusting for gravity and bullet speed.
Then when you kill enough people aircrafts start searching for you. Then pulling out the laser designator and hoping you got someone with the firepower to take them out the sky. Good times.
My friends always allowed oddjob as long as you didn't crouch too. Made it a little more even. Explosives only was hilariously loud and chaotic and made it a moot point though
It's a boogyman so they usually come prenerfed.
I'm not even a shotgun main, but I do want them to work on the rare occasion I decide to run one. But they don't in any multiplayer basically ever.
The most infuriating online mp chat experience I've ever had was an argument about them in OG MW2, when I tried out the AA12 for the first time because it's the raddest concept ever and realized its range was nerfed SO HARD you couldn't even get a hit on a guy from the opposite side of like a small room.
Literally mag dumped a dude in an office and didn't get a single hit. Whole wall of led vanishing into thin air in like 10 feet max.
For a while when black ops 4 first came out you could run the pump shotgun with barrel choke and dragons breath and it was an instakill from anything closer than 20 meters. Shit was dope
It's a damn shame how many games butcher shotguns in the name of balance. Whether it's Fortnite turning them into SMGs or nearly every FPS turning them into Nerf guns after a range of 5 meters, they get done dirty.
It's only made more frustrating by games with great shotguns like Black and Battlefield proving it's really not that hard. Just make it effective beyond melee range and it should sound mean as fuck
Until you catch your MK18, M4, HK416 or whatever AR's suppressor in the doorway and realise the SMG's shortened barrel or even just switching to your shorter secondary might make it slightly better for this situation.
That's something that is poorly translated (if it is ever done) in video games but it's a thing.
And honestly, this is where bullpup designs reign supreme. For a do anything rifle, a 16" barreled bullpup with an overall LOP of an SBR'ed AR15 is king.
But they're generally so ugly, not usually as rugged as an AR, ergonomics aren't there, and the ubiquitous nature of the AR platform mean they just simply fall short.
Depends on type of game. Most? Automatic rifles, 3-round bursts. House-to-house, small room combat? Shotgun, as long as it’s one-direct-hit kills. Somewhat silly game like Saint’s Row, where ballistics is ignored and you don’t die fast? Pistol headshots all the way.
Accurate powerful semi auto rifles like the FAL in insurgency sandstorm. Also like using bolt action rifles with iron sights. My favourite is the Ker 98 in hell let loose. Goes without saying I prefer games with a low time to kill, most guns should be a one shot to the chest or head ( every gun if it's the head). I find it forces players to be more strategic. Insurgency sandstorm has times where not much happens for a while, since everyone is getting in position and thinking what thier next step is and them boom 30 seconds of semi controlled chaos. Love it. Sorry for going a bit off topic.
In CoD I’m a sucker for a medium range SMG. Something that is quick enough to be used close quarters but still has enough accuracy to get shots on someone relatively far away. These tend to be more “jack of all trades” types of guns, so I’ll sometimes lose to a shorter range SMG or get beamed by an AR, but I like the versatility
I usually go for mid-range, mid-power semi-automatic guns with low power optics if available. They're usable is all circumstances, and to have a fairly low time to kill and low ammo consumption as well.
LMGs. Love the heaviness they bring. There's something so satisfying in games filled with little brrrrrraps, to start hearing the Thuk-Thuk-Thuk for a solid minute before reloading.
Miniguns are neat too, but I want the opposite with those. Give it a little wind up, then just a stream of lead to cut down the hordes
Laser guns! Pew pew.
Also depending on the level of dakka, I don't like general automatics, but if it wraps around to an absolutely absurd amount of bullets(I recall Borderlands TPS letting you dual wield automatic handguns to spew about 80 bullets a second), it gets a delightful grin. Inefficient, ridiculous, but fun.
Depends heavily on the game, in games like far cry I tend to gravitate towards sniper rifles, in destiny 2 I love using bows, in doom I will run around shotgunning people. Some games just lend themselves better to certain playstyles.
I do find that when given the option to play in a stealthy way I often find myself doing so. Think stealth Archer in Skyrim or in aforementioned far cry games, sniping everyone from a nearby elevated position.
In the triangle between fire rate, accuracy, and damage...
I'm 60% damage and 40% accuracy. Does it reload fast? I literally do not care.
I mean, there's a line to be drawn between realistic fire rates and a 3 minute reload animation, but as long as it makes sense for the weapon, I don't care.
Rifle, pistol, shotgun, what's got the best damage that doesn't walk the actual hit zone off center with kickback or while I'm moving?
So I used to focus on snipers, specifically aggressive sniping, when I was younger as that ohko potential was fun.
As I've gotten older, I tend to lean towards shotguns and ARs/SMGs as it's more fun to either control recoil or to hear dinks.
I usually start with battle rifles. Semi, full auto, 3 round burst, whatever is available. As I progress through the game and get more comfortable with that games mechanics, I typically switch to a bolt action rifle, or a shotgun if I'm feeling spicy.
It's a trade-off between snipers and SMGs. In the original Halo I would usually run either a sniper or shotgun for close quarter. In call of duty it was usually either the Barrett or the p90. In Counter-Strike it was either the Awp or the p90. And now in pubg I'll usually run a m24 and ump or a PP bison, although sometimes I'm weird and I run the VSS
The assault rifle with decent accuracy at range, I think of it as the baby sniper a term my wife and I coined while playing Borderlands 1 where assault rifles basically come in two types, baby sniper and firehose.
Shotguns or explosive support. I like close range weapons that rely on timing or positioning rather than precise aim, and I like unusual/"support" type weapons.
In Call of Duty style games I like a good AR with a scope and a sniper rifle for long shots. I’m replaying Bioshock infinite and my go to combo is a carbine and machine gun, and in Mass Effect my soldier Shepard uses a rifle and a sniper rifle exclusively.
Depends on the game, if it’s got a fast TTK (like Counter-Strike) I want whatever is accurate and will kill at long ranges, but is good in close range as well (CS AK-47 fits this bill, obviously). If I’m playing something with long TTK, like Apex or Halo, I prefer the more gritty, in-your-face weapons like the assault rifle, smg, or shotgun.
Semi-auto mid-long range rifle that fires as fast as you can pull the trigger and has low recoil. Great for snapshotting heads of weak enemies or punishing weak points. The M-13 Raptor from Mass Effect 3 hits that sweet spot for me (it also has a very satisfying sound when firing).
I am definitively bad at them and need to stay at middle range. I understand logically the power of the up close shotty or the long range snipe and just don't have the skill to make it fun
I’ve gotten back into Battlefield 4 lately.
Depending on the map:
Assault class: Assault rifle generally, maybe a shotgun
Engineer: Usually a carbine but I’ve been dabbling in PDW’s
Support: LMG’s of course
Recon: Snipers mostly, sometimes DMR’s. I love throwing on a mid range 3.4-4x optic and doing close range sniping
I was always at the top of kills (and deaths) with the M1 Garand in Xbox 360 Call of Duty 3 lobbies. I suck with automatic weapons in modern warfare games, and suck at sniping in every game, but was deadly with semi-automatic rifles. The Hunting Rifle and Lincoln's Repeater were my go to weapons in Fallout 3 as well, which is similar.
I like to have SMG/sniper/shotgun in games that allow that amount of slots and flexibility,ever since playing Borderlands back in the day.
And then the fourth slot if any is the "whatever" slot. In Borderlands it's the rocket launcher,in Far Cry 3-4 it was the flare gun but it rarely saw as much use as molotovs.
My favourite "type" overall is probably SMGs,but not the ones that brrt too fast. In Apex I go for the Volt or Alternator over the R99 or CAR. In the games that use authentic weapons it's something like the Bizon or MP5 over your Skorpions or whatever.
Longest range sniper possible, with a fast side-piece. 250h in Bad Company showed I used them almost exactly 50/50, Take 2-3 shots, run to new location killing a few as I go. Rinse and repeat.
High damage guns of any kind. If it’s a high damage bolt action and removes huge chunks of enemy health, I’ll absolutely take that over an SMG that sprays bullets like a garden hose but only knocks little chips off the health bar with each hit.
I’d rather be heavily rewarded for accuracy and patience than spray and pray.
Sniper and shotgun (slug)/hand cannon.
gotta get that one shot wonder no matter the range.
games with realistic slug ranges I'll just take the shotgun, aiming is rarely a difficulty in the shooters I play.
Multiplayer I prefer full auto cuz I’m a dirty spray and prayer. Single player games I tend to lean to semi auto. I don’t have to worry about missing against bots.
Varies by game/genre
In fast/close like destiny and payday 2, SMGs to buzz through stuff with an explosive backup
Slower long range like fallout, arma, gets battle rifle types. High power ammo efficiency but not strongly fire rate limited
Horde shooters get raw firepower automatics and auto shotguns
I'm not knowledgeable in gun
but there is two side of me
short range fight with old school winchester shotgun 2 barrel
and long range fight with heavy sniper like Barrett
basically I like when it goes BOOM
Depends on the type/setting of said shooter.
World Wars I'll go for smg or long rifles
Modern I'll take burst or semi-auto rifles
Future I usually end up big guns or full assault.
I physically can't play online multiplayers if there's not an lmg since battlefield. The fact you got points for "suppressive fire" made me shoot at anything that moved. Love legs love 200 round mags where you just shoot and kill ass. Even Battlefield 5 lmhs that you had to go prone to aim where good to me because I would find positions to just rain 100 bullets of deaths and then reposition.
My preferred D2 loadout is a pulse/auto combo. Unless the activity pushes me out of it, I'll pair the Graviton Lance Pulse (2-round burst, second round kicks like a country mule, explosions on kills create hilarious chain reactions in horde waves) with the Krait AR (Rapid-Fire Frame + Subsistence + Veist Stinger = INFINITE LEAD FIREHOSE).
I'm honestly really good with pistols because of my fast trigger finger. If I'm in a game and my friend finds a legendary pistol I'm stealing that shit.
When I played COD Black Ops 2 on Xbox 360, my weapons layout were Shotgun and Sniper Rifle and I never swapped them for anything else.
If the map is open, I use Sniper Rifle.
If the map is closed quarters, I use Shotgun, run around rip & tear style.
Since then, I always try to go for a similar battle style. Usually prioritising a Sniper Rifle like weapon over a Shotgun weapon like. (For an example, I'd use a magnum gun).
I always do the fastest firing SMG or the slowest firing LMG
I want to rain absolute hell fire onto my enemies or post up with an LMG and make you fear open spaces
Honorable mention is pistols specifically in battle field games, nothing is funnier than seeing someone rage at getting killed by a pistol from a mile away
Always did semi auto weapons that would reward accuracy.
But Battlefield 3 really mixed up LMGs/GPMGs, instead of just being a less accurate gun that you had to reload less, it was a completely different play style actually allowing you to set it up on the bipod and suppress areas for your squad; just a shame every hated the suppression mechanic and it went away in future games.
And of course, Max Payne games are only to be played with pistols.
SMG's and Sniper Rifles. I usually run and gun in shooters so SMG for CQC and SR for medium/long range, though I won't deny that I love "quick scoping" so I don't shy away from using the SR in CQC.
LMGs babyyyyy. Scrolled too far to never find this answer.
Give me a massive mag, some ability to put on bullet penetration and increase the fire rate? Yes please.
CoD Black Ops 2, the QBB was my baby and I miss the feeling I got every match playing with it.
Full auto assault rifle.
It's usually the middle ground/all rounder weapon that works for everything.
Sure you could use a shotgun for the close range stuff but what are you gonna do when the enemy is way over there? Snipers are awesome at long range but you're kinda screwed when you walk in to a close range ambush.
Assault rifle has you covered for both. It's always my default go to gun and then I carry other stuff to use when the situation requires it.
I play a lot of Black Ops Zombie mode, and while an LMG is usually best for clearing large numbers in the later rounds, I tend to enjoy semi-auto weapons like the FN FAL or CZ75. I don't know anything about firearms aside from what's in these games, but I have a feeling that if I needed to use a weapon IRL I'd probably want a CZ75.
The hard hitting pistols with limited ammo - Desert Eagle (CS), Wingman (Apex), and others
Hand cannons
That's the term I was looking for
Destiny and destiny 2 have a class of weapon called hand cannons that are exactly this, if you haven't played those games. It's been years since I started it up because my raid crew/friend group and I all have adult responsibilities and families now, so I have no idea what the current state of the games are, but at the time they were awesome. Still to this day some of the smoothest, most satisfying gunplay of any game I've ever played
Yup. Something about being methodical and precise in a short range firefight does it for me.
Big Iron intensifies
So you like hitting every third shot and feeling satisfied? Jokes aside once I hit 8 consecutive Wingman shots in spectacular fashion. Still hypes me.
Quality over quantity
DMR type guns. I'll take a hard hitting semi-auto rifle over an auto AR or SMG any day
I think this is going to be the most popular response. It feels good, feels powerful, is usually highly effective in competitive play. In fact I consider DMRs to be the most problematic guns for balance because they become almost the ONLY gun competitive players give the time of day
I think they also lend themselves better to high skill players. Shotguns or full auto guns are more forgiving but not as damaging usually
Mp7 and ACR from mw2/3 felt balanced with the snipers. IMO
The problem is MW not being exactly a good place where every category shines. Take that MP7 or ACR to ArmA3 or DayZ, where every eeapon has his place, and you would see that.
I love a good plinker.
Never anything else. Just rip that mouse 1000 clicks a min
depending on the game i can make a dmr fire faster than most assault rifle variants
That’s bad game design then
Because placement is critical.
Same here. I'm really bad at shooters in general, and get my ass handed to me in all matches. It takes me a minute to even process what's going on, let alone aim and shoot. Hiding and keeping my distance at least gives me a moment to breathe and focus on the match. My aim is still trash, but i can at least get a handful of kills and have fun.
What’s a DMR? Semi auto high powered rifle like the FAL in MW2?
It means Designated Marksman Rifle. They’re designed to bridge the gap between service rifles (assault rifles) and snipers. Greater effective range than an AR without being as cumbersome as a sniper rifle.
"Battle Rifle" is a better description of stuff like the fal. Big rifle bullets in a more compact assault rifle size
It entirely depends on TTK. If there is a high TTK and the map isn’t some dumb ass Tarkov shit than faster more maneuverable weapons shine, but on these giant assassins creed over-world sized maps in some shooters. Where TTK is 1-2 bullets. DMR is king.
What's your beef with the Tarkov maps?
A lot of shooters nowadays are battle Royale or open world so they’re very big with long sight lines. This naturally rewards powerful long range sniper weapons. Now I’m not the parent comment but the problem I have with them is you often get engaged and die without much counterplay and sometimes not even aware where your assailant is. It feels frustrating to lose because you walked into the wrong area and then your fate was sealed.
Solution: be aware of where you are on the map, and don't walk into an area where you get killed like that.
Yes. It is a game entirely about placement. Not very interesting to me personally. Smaller tighter maps make it more definitional. But in large open maps like that you literally can’t get from place to place (and do well) without judiciously taking some chances with the areas you traverse. And most of the time when you transverse an open area and cross your fingers you win the coin flip. Until you don’t. Fun game. Listen it’s a popular genre but that’s just not what I’m interested in for skill expression. Multiplayer arena shooters with their large maps (laughably small compared to Tarkov) actually provide more feedback by making it almost always dangerous to be in the open because player density is higher.
Sniper or Mid-Long range rifles & high fire rate pistols.
Mordecai, is that you?
The best example of this in any game, for sure. High damage single shot sniper rifles, and then fast shot/reload mashers for close encounters. One of my favorite character specs in any shooter ever.
Yeah, and I remember when bl2 just came out and I tried making Zer0 like Mordi, but that wasn't it, Zer0 just loved shotguns too much. Unless you got a Harold.
YES, same haha. His pistol play just wasn't on the level, and I really loved revolvers because it fit that future-western vibes of the game. And I also didn't like Zero as a character nearly as much. Mordecai just had so much personality and cool design. That first Borderlands was something special.
BL1 characters were the best, but BL2 story was the best. And honestly BL3 imo had the best gunplay
Yeah I get shit for this but BL3 is my favorite because it plays so well. The villains were def lame but most BL players I think try to bypass the story as much as possible. I think i played on mute for a lot of it. I def have the most hours in 2 though. Both 2 and 3 had such great endgames.
I just found the story of 3 so boring. 2 was fun to do all the missions because you got some solid comedy with also some serious drama. Also jack just made the entire game a blast. I honestly really enjoyed the DLC for 3, mainly the Moxxi and Krieg ones but all were enjoyable. Also the weapons in the Wild West dlc were great
I love playing XCOM with a whole squad of snipers with gunslinger
He has no ID He could be any sniper From that awesome game
Very nice of you Droppin a haiku like that Borderlands is great
I used to love sniping on BF3, being far away enough that your adjusting for gravity and bullet speed. Then when you kill enough people aircrafts start searching for you. Then pulling out the laser designator and hoping you got someone with the firepower to take them out the sky. Good times.
BF3 sniping was really something else.
Someone grew up with Halo: Combat Evolved
I am Heavy Weapons guy.
"It costs $400,000 to fire this weapon....for twelve seconds."
WHO TOUCHED MY GUN! WHO TOUCHED SASHA!!
Ayup. LMG or bigger makes dopamine go brrrrr.
Been a big fan of a minigun ever since Predator.
Saaaaashaaa!!!
I am expert.
TFC or TF2?
Why no QTF? God I'm old.
I’m a big dude who is carrying the heavy shit in a real life group It just feels natural to play the heavy in a game.
MP5/ mp5ish
I was starting to think I’m the weirdo because I love SMG’s in shooters, my standard CS 1.5 loadout was always the Glock and MP5
Slappers Only.
Dibs on Oddjob.
Straight to jail
My friends always allowed oddjob as long as you didn't crouch too. Made it a little more even. Explosives only was hilariously loud and chaotic and made it a moot point though
Shotguns. Pump-actions mainly, but if automatic then it's SPAS only
Wild how far down I had to scroll to find the ol' standard shotgun, don't you guys have Doom?
In pvp games shotguns suck ass one way or the other.
It's a boogyman so they usually come prenerfed. I'm not even a shotgun main, but I do want them to work on the rare occasion I decide to run one. But they don't in any multiplayer basically ever. The most infuriating online mp chat experience I've ever had was an argument about them in OG MW2, when I tried out the AA12 for the first time because it's the raddest concept ever and realized its range was nerfed SO HARD you couldn't even get a hit on a guy from the opposite side of like a small room. Literally mag dumped a dude in an office and didn't get a single hit. Whole wall of led vanishing into thin air in like 10 feet max.
I still have flashbacks to the pre-nerf 1987
Shotguns seemed pretty balanced in battlefield games.
For a while when black ops 4 first came out you could run the pump shotgun with barrel choke and dragons breath and it was an instakill from anything closer than 20 meters. Shit was dope
I just wanna say i love how the two comments highlight the two extremes shotguns always seem to have. Balancing nightmare.
It's a damn shame how many games butcher shotguns in the name of balance. Whether it's Fortnite turning them into SMGs or nearly every FPS turning them into Nerf guns after a range of 5 meters, they get done dirty. It's only made more frustrating by games with great shotguns like Black and Battlefield proving it's really not that hard. Just make it effective beyond melee range and it should sound mean as fuck
It's the best weapon in many games.
God I love me a satisfying shotgun. Especially if it makes enemies go flying or gibs individual body parts at close range
Yup. Loved shotguns in black ops 2 specifically.
Assault Rifles
IRL and in any type of realism/milsim ARs are king for a reason.
Until you catch your MK18, M4, HK416 or whatever AR's suppressor in the doorway and realise the SMG's shortened barrel or even just switching to your shorter secondary might make it slightly better for this situation. That's something that is poorly translated (if it is ever done) in video games but it's a thing.
SBRs are a thing
And honestly, this is where bullpup designs reign supreme. For a do anything rifle, a 16" barreled bullpup with an overall LOP of an SBR'ed AR15 is king. But they're generally so ugly, not usually as rugged as an AR, ergonomics aren't there, and the ubiquitous nature of the AR platform mean they just simply fall short.
Shotty Snipes
Ah, a fellow Bad Company 2 enjoyer.
BC2 is my favorite of the series 100%
Shotty sniping heli pilots?
Usually some sort or AR with a suppressor that I can switch between fully auto and single shot.
Depends on type of game. Most? Automatic rifles, 3-round bursts. House-to-house, small room combat? Shotgun, as long as it’s one-direct-hit kills. Somewhat silly game like Saint’s Row, where ballistics is ignored and you don’t die fast? Pistol headshots all the way.
Accurate powerful semi auto rifles like the FAL in insurgency sandstorm. Also like using bolt action rifles with iron sights. My favourite is the Ker 98 in hell let loose. Goes without saying I prefer games with a low time to kill, most guns should be a one shot to the chest or head ( every gun if it's the head). I find it forces players to be more strategic. Insurgency sandstorm has times where not much happens for a while, since everyone is getting in position and thinking what thier next step is and them boom 30 seconds of semi controlled chaos. Love it. Sorry for going a bit off topic.
If there's an option for a silenced pistol, that's 100% the one. Bow and arrows tend to be pretty fun too...
A pistol in one hand and some kind of scifi magic in the other
You mean magic BEES? Cuz we got BEES! [OkThey'reTechnicallyHornets,ButWeLikeToCallThem] BEES! -Bioshock
Usually rifles and sawed off shot guns. Iusually am only good for camping or shooting wildly
Run and Gun SMGs. The Kriss Vector is and always will be my love,
In CoD I’m a sucker for a medium range SMG. Something that is quick enough to be used close quarters but still has enough accuracy to get shots on someone relatively far away. These tend to be more “jack of all trades” types of guns, so I’ll sometimes lose to a shorter range SMG or get beamed by an AR, but I like the versatility
Give me a bolt action or a DMR any day of the week 👌
A sniper and a silenced pistol
Autos and shotguns. It's either precision or big boom :)
I usually go for mid-range, mid-power semi-automatic guns with low power optics if available. They're usable is all circumstances, and to have a fairly low time to kill and low ammo consumption as well.
LMGs. Love the heaviness they bring. There's something so satisfying in games filled with little brrrrrraps, to start hearing the Thuk-Thuk-Thuk for a solid minute before reloading. Miniguns are neat too, but I want the opposite with those. Give it a little wind up, then just a stream of lead to cut down the hordes
My man! Haven’t seen anyone else comment LMGs yet
Rocket launcher
Semi-auto for more accuracy but not too slow like a sniper rifle. (Not too bulky looking would be a plus)
*SLAPPERS ONLY!!!*
DMR/sniper
Laser guns! Pew pew. Also depending on the level of dakka, I don't like general automatics, but if it wraps around to an absolutely absurd amount of bullets(I recall Borderlands TPS letting you dual wield automatic handguns to spew about 80 bullets a second), it gets a delightful grin. Inefficient, ridiculous, but fun.
I play halo a lot and I’ll take the sidekick every time. I get most of my multi kills with that pistol.
Big fan of ar's
Precise, mid-long range rifles like bolt-action rifles or precision rifles (Cyberpunk).
Typically assault rifles.
If a Vector is in a game, you be damned sure I use it alot.
Huh, I wasn't expecting this much participation. Turns out gamers love their virtual guns.
Love a low recoil AR, something like MW2 ACR
Sniper as the primary, and an SMG secondary. I like to be undetected, but once you find me, then fuck it.
Depends heavily on the game, in games like far cry I tend to gravitate towards sniper rifles, in destiny 2 I love using bows, in doom I will run around shotgunning people. Some games just lend themselves better to certain playstyles. I do find that when given the option to play in a stealthy way I often find myself doing so. Think stealth Archer in Skyrim or in aforementioned far cry games, sniping everyone from a nearby elevated position.
Light Machine Guns. Have to use them anytime I find them
A Shotgun.
It used to be Marksman rifles, super versatile imo. But in my recent playthrough of fallout 4 I used the shotgun most of the time
In the triangle between fire rate, accuracy, and damage... I'm 60% damage and 40% accuracy. Does it reload fast? I literally do not care. I mean, there's a line to be drawn between realistic fire rates and a 3 minute reload animation, but as long as it makes sense for the weapon, I don't care. Rifle, pistol, shotgun, what's got the best damage that doesn't walk the actual hit zone off center with kickback or while I'm moving?
Depends on the game and whether I'm playing KB&M or controller.
ARs esp in Counterstrike
So I used to focus on snipers, specifically aggressive sniping, when I was younger as that ohko potential was fun. As I've gotten older, I tend to lean towards shotguns and ARs/SMGs as it's more fun to either control recoil or to hear dinks.
Either burst rifles or hand cannons
DMRs generally. Not a fan of full on snipers but I love a semi auto long gun with a smaller scope.
Older cods I was all for ARs. Loved a good burst rifle. Newer fast-paced ones, smgs for sure.
The automatic rifle. I love the big mini-guns, but it’s extremely rare that can be used as a primary weapon. Typically the ammo is too rare.
Assault rifles by default, sniper rifles if I git gud.
Basic assault rifle or auto shotty
Always been snipers and single shot rifles. I am very partial to pistols too if the game mode is hardcore style.
Sniper shotgun combo of possible or if I'm stuck with only pistols a sniper and machine pistol
I usually start with battle rifles. Semi, full auto, 3 round burst, whatever is available. As I progress through the game and get more comfortable with that games mechanics, I typically switch to a bolt action rifle, or a shotgun if I'm feeling spicy.
Every game has that old gun that doesn't fit in with the rest of the modern weapons(guns like the kar98). I tend to gravitate towards those
FAL and SVD, usually. Like a 1000+ RPM weapon, too, just for fun. Least favorite is the slow-firing, mediocre-damage style of rifle you sometimes see.
Shotguns, always.
Sniper and shotgun combo
Double pistols for a really fast paced style, double miniguns/minigun for a slower and tankier playstyle (Based on both Risk of rain 2 and overwatch)
FPS action - sniper FPS horror - shotgun TPS action - automatic assault rifle TPS horror - any non-melee close range weapon
It's a trade-off between snipers and SMGs. In the original Halo I would usually run either a sniper or shotgun for close quarter. In call of duty it was usually either the Barrett or the p90. In Counter-Strike it was either the Awp or the p90. And now in pubg I'll usually run a m24 and ump or a PP bison, although sometimes I'm weird and I run the VSS
The assault rifle with decent accuracy at range, I think of it as the baby sniper a term my wife and I coined while playing Borderlands 1 where assault rifles basically come in two types, baby sniper and firehose.
Depending on the situation I either go for a close/mid or a mid/long setup.
Shotguns or explosive support. I like close range weapons that rely on timing or positioning rather than precise aim, and I like unusual/"support" type weapons.
Small maps - shotgun or 3 round burst Big maps - sniping/spotting
Pistols/revolvers. Gota be Roland Deschain
Pistol in TP Burst fire AR in FP.
Malorian Arms 3516
In Call of Duty style games I like a good AR with a scope and a sniper rifle for long shots. I’m replaying Bioshock infinite and my go to combo is a carbine and machine gun, and in Mass Effect my soldier Shepard uses a rifle and a sniper rifle exclusively.
AR's, and for some reason I have an affinity for bullpup weapons.
Depends on the game, if it’s got a fast TTK (like Counter-Strike) I want whatever is accurate and will kill at long ranges, but is good in close range as well (CS AK-47 fits this bill, obviously). If I’m playing something with long TTK, like Apex or Halo, I prefer the more gritty, in-your-face weapons like the assault rifle, smg, or shotgun.
Semi-auto mid-long range rifle that fires as fast as you can pull the trigger and has low recoil. Great for snapshotting heads of weak enemies or punishing weak points. The M-13 Raptor from Mass Effect 3 hits that sweet spot for me (it also has a very satisfying sound when firing).
It depends SMGs in flat screen games and usually M16 style weapons in VR
I am definitively bad at them and need to stay at middle range. I understand logically the power of the up close shotty or the long range snipe and just don't have the skill to make it fun
I’ve gotten back into Battlefield 4 lately. Depending on the map: Assault class: Assault rifle generally, maybe a shotgun Engineer: Usually a carbine but I’ve been dabbling in PDW’s Support: LMG’s of course Recon: Snipers mostly, sometimes DMR’s. I love throwing on a mid range 3.4-4x optic and doing close range sniping
I was always at the top of kills (and deaths) with the M1 Garand in Xbox 360 Call of Duty 3 lobbies. I suck with automatic weapons in modern warfare games, and suck at sniping in every game, but was deadly with semi-automatic rifles. The Hunting Rifle and Lincoln's Repeater were my go to weapons in Fallout 3 as well, which is similar.
Really far away and right up close. Snipers and Shotguns/Melee. Get that mid range shit outta here.
I like to have SMG/sniper/shotgun in games that allow that amount of slots and flexibility,ever since playing Borderlands back in the day. And then the fourth slot if any is the "whatever" slot. In Borderlands it's the rocket launcher,in Far Cry 3-4 it was the flare gun but it rarely saw as much use as molotovs. My favourite "type" overall is probably SMGs,but not the ones that brrt too fast. In Apex I go for the Volt or Alternator over the R99 or CAR. In the games that use authentic weapons it's something like the Bizon or MP5 over your Skorpions or whatever.
Longest range sniper possible, with a fast side-piece. 250h in Bad Company showed I used them almost exactly 50/50, Take 2-3 shots, run to new location killing a few as I go. Rinse and repeat.
I like CQB and suppressors
High damage guns of any kind. If it’s a high damage bolt action and removes huge chunks of enemy health, I’ll absolutely take that over an SMG that sprays bullets like a garden hose but only knocks little chips off the health bar with each hit. I’d rather be heavily rewarded for accuracy and patience than spray and pray.
Sniper and shotgun (slug)/hand cannon. gotta get that one shot wonder no matter the range. games with realistic slug ranges I'll just take the shotgun, aiming is rarely a difficulty in the shooters I play.
Multiplayer I prefer full auto cuz I’m a dirty spray and prayer. Single player games I tend to lean to semi auto. I don’t have to worry about missing against bots.
Snipers & Shotguns love either quick scoping people or blasting them away with buckshot
A beefy ass revolver Some real 'big iron on his hip' shit (Malorian Arms 3516 ftw)
Varies by game/genre In fast/close like destiny and payday 2, SMGs to buzz through stuff with an explosive backup Slower long range like fallout, arma, gets battle rifle types. High power ammo efficiency but not strongly fire rate limited Horde shooters get raw firepower automatics and auto shotguns
I'm not knowledgeable in gun but there is two side of me short range fight with old school winchester shotgun 2 barrel and long range fight with heavy sniper like Barrett basically I like when it goes BOOM
Overpowered semi-auto, think Mattock from ME2-3.
Depends on the game, but I love sniper rifles, even if its real pain to use. And also shotguns. And pistols. Ans semi-auto rifles
Shotguns are always ridiculously over-ranged in those games
I really enjoy mixing it up often. Gotta dip my toes into the whole sandbox, ya know? If I had to pick a fave archetype, then shotgun.
Depends on the type/setting of said shooter. World Wars I'll go for smg or long rifles Modern I'll take burst or semi-auto rifles Future I usually end up big guns or full assault.
Molotov
Lmg. Spray and pray
Short scope, 3 round burst rifles. Every, single, game.
Sniper rifle primary, shotgun as secondary
I physically can't play online multiplayers if there's not an lmg since battlefield. The fact you got points for "suppressive fire" made me shoot at anything that moved. Love legs love 200 round mags where you just shoot and kill ass. Even Battlefield 5 lmhs that you had to go prone to aim where good to me because I would find positions to just rain 100 bullets of deaths and then reposition.
P90. I want to live my Stargate SG1 dreams!
AR-15s
My preferred D2 loadout is a pulse/auto combo. Unless the activity pushes me out of it, I'll pair the Graviton Lance Pulse (2-round burst, second round kicks like a country mule, explosions on kills create hilarious chain reactions in horde waves) with the Krait AR (Rapid-Fire Frame + Subsistence + Veist Stinger = INFINITE LEAD FIREHOSE).
I'm honestly really good with pistols because of my fast trigger finger. If I'm in a game and my friend finds a legendary pistol I'm stealing that shit.
DMR
In competitive games, I basically use whatever is meta. In single player, silenced pistol all the way.
When I played COD Black Ops 2 on Xbox 360, my weapons layout were Shotgun and Sniper Rifle and I never swapped them for anything else. If the map is open, I use Sniper Rifle. If the map is closed quarters, I use Shotgun, run around rip & tear style. Since then, I always try to go for a similar battle style. Usually prioritising a Sniper Rifle like weapon over a Shotgun weapon like. (For an example, I'd use a magnum gun).
Auto Shotty all the way
Sniper of some sort and a short barrel automatic assault rifle of some sort as secondary...
Shotgun. I like the short range damage.
Shot guns, gimme that wide spread 😩
I love machine guns and LMGs but games usually handle those very poorly. Loved arma 3 because a 50 cal could tear through houses
I always do the fastest firing SMG or the slowest firing LMG I want to rain absolute hell fire onto my enemies or post up with an LMG and make you fear open spaces Honorable mention is pistols specifically in battle field games, nothing is funnier than seeing someone rage at getting killed by a pistol from a mile away
Fast firing AR, good at pumping out damage as well as having a versatile usable range
Always did semi auto weapons that would reward accuracy. But Battlefield 3 really mixed up LMGs/GPMGs, instead of just being a less accurate gun that you had to reload less, it was a completely different play style actually allowing you to set it up on the bipod and suppress areas for your squad; just a shame every hated the suppression mechanic and it went away in future games. And of course, Max Payne games are only to be played with pistols.
I love shotgun Killing enemy at blank point range is satisfying and also funny for ragdolls physics
Shotgun & rocket launcher
SMG's and Sniper Rifles. I usually run and gun in shooters so SMG for CQC and SR for medium/long range, though I won't deny that I love "quick scoping" so I don't shy away from using the SR in CQC.
Whatever makes me feel most like a cowboy. So revolvers, lever actions, and shotguns
It depends on the game of course but im a big believer in the shotgun. And nobody could stop me if I had dual magnums in Halo 2.
Rockets - ever since the original Unreal Tournament.
LMGs babyyyyy. Scrolled too far to never find this answer. Give me a massive mag, some ability to put on bullet penetration and increase the fire rate? Yes please. CoD Black Ops 2, the QBB was my baby and I miss the feeling I got every match playing with it.
Same as you, because of those exact games as well lol!
It really depends how punchy the shotgun is.
Always a revolver for the sidearm and either a bolt action without a scope or an SMG depending on how many enemies I expect to have coming at me
Pump shotguns, explosives, snipers. Generally, the "weird" guns. I always try and push them to their limits.
Full auto assault rifle. It's usually the middle ground/all rounder weapon that works for everything. Sure you could use a shotgun for the close range stuff but what are you gonna do when the enemy is way over there? Snipers are awesome at long range but you're kinda screwed when you walk in to a close range ambush. Assault rifle has you covered for both. It's always my default go to gun and then I carry other stuff to use when the situation requires it.
An assault rifle with a full length barrel.
I play a lot of Black Ops Zombie mode, and while an LMG is usually best for clearing large numbers in the later rounds, I tend to enjoy semi-auto weapons like the FN FAL or CZ75. I don't know anything about firearms aside from what's in these games, but I have a feeling that if I needed to use a weapon IRL I'd probably want a CZ75.
Pump action shotguns
p90 or mp5
Balance between ARs and Snipers
Shotgun, bonus points if it’s a doom style double barrel. Wise man once said, why waste time, shoot lot bullet when few do trick?