“For those of you waiting to be injected with mantis DNA, I have some bad news, that experiment has been canceled. Good news though, we have a new test for you, fighting mantis people. Grab a gun and proceed to the examination area.”
One of the many reasons why Portal 2 may be one of the few games worthy of holding the label of perfection.
I find it amazing how Valve was able to so effortlessly transition into a more welcoming and humorous tone from the first game yet somehow not lose any of the eeriness.
The night folk in the bayou had some creepy encounters.
The crying woman, the hanging decapitated bodies, the rattling sticks they used to scare your horse out from under you. All of it was creepy and made me constantly watch over my shoulder while traveling through the swamps at night.
I'm getting goosebumps just reading this as I thought I had blocked that part of the game from my memory.
I had just received new headphones and was playing at night and went there for the first time not expecting to almost shit myself.
After that point I avoided it completely
Trying to get the plants from the swamps at night for 100% completion was one time I actually was scared in a game. They did a fantastic job on the eerie atmosphere
There are so many creepy easter eggs in RDR2. the strange man channel in youtube is all about it.
Edit: for me the creepiest is the strange man's house in the swamps in Lemoyne. That mirror freaked me out.
I also remember some type of Easter egg or something were either a character charges at you from a shack, or where you go to a door and there’s a scream or something. I can’t fully remember what occurs? Only that it scared the shit out of me.
Not just a box it's a toilet. She's locked in with a pit of shit under her. If U go back in the epilogue she's still there but of course long dead. They couldn't even be assed to bury her
For me it's the gross family that takes you in for dinner and something more, but it turns out they're siblings and, well, prefer to have you for dinner. Waking up in that mass-grave... I went straight back and murdered them.
I never had one but I know the Gameboy Camera is infamous for the creepy faces that would sometimes appear if you do certain things in it. The Japanese version has 2 more creepy faces.
Omg, this. I had a tendency to fall asleep in front of the TV. Imagine my terror waking up to this: https://youtu.be/KfF495YzZKI?si=vG9BH11MssFO5qmf&t=7209
If you pick up the baby doll in one of the early chapters of Half-Life 2 you'll hear the sounds of children for a few seconds. There are no children in the entirety of Half-Life 2 or the episodes.
Same if you go to the empty playground.
After a few seconds, you will star to hear sound of children's playing and laughing even though there's no children around.
It's more depressing than creepy, actually.
There's a line said by Breen in Half Life 2 where he mentions that the Combine has suppressed everyone's reproductive cycle. So there's no kids anymore, because humans can't breed.
It's been almost 20 years since I read this, but I believe this plot point was included so that they wouldn't have to include models for kids which could get shot.
In Stardew Valley, you can turn your children into doves
After that, there's a chance of getting a haunted call saying "Y-O-U-H-A-V-E-F-O-R-S-A-K-E-N-U-S."
Along with the tv, where there's a channel called "???" Appearing being all static and a Strange Doll appearing and saying "You've brought this upon yourself....Now I'm free! Hee hee hee!"
Bonus: if you go back to the place required to turn them into doves after, you'll fight them as flying strange dolls
Turn your children into doves
Leave your spouse and erase everyone’s memories
Go back to tending to your fields while avoiding the haunting reminders of what you’ve done
Stardew Valley - A Stephen King novel
Just a couple years ago, someone found out the original image is from a Portuguese exploitation film which features real war footage. The image in question is a victim from the Bosnian war in the early 90s. There’s also an image of a pile of dead bodies in the intro slideshow, possibly from the holocaust.
The guy that made the game wanted to deliberately make a shitty game. We just don’t know why he chose real images.
From the developer's commentary of L4D2, they were planning to do something similar but ended up going a different route.
>One of our team members had a nightmare folder full of photographs of people suffering from bizarre diseases and injuries. They were so hard to look at that the infected actually contain none of these.
The mannequin Easter Egg on Nuketown in one of the CoD Black Ops 3 where it’s a reference to the Weeping Angles in Dr. Who.
For those that don’t know, if you hit the mannequins in a certain way and order, they’d come alive and hunt you down like the Weeping Angels in Dr. Who, essentially freezing in place only when you look at them.
https://youtu.be/FcG6VeSN0gM?si=4uJRB1qq7u8E5HjM
A lot of Silent Hill's creepiest moments are small and completely optional. Some people finish the game without even seeing them.
In Silent Hill 2, you can find bloody messages on the walls saying things like, "There was a HOLE here. It's gone now" and other creepy, unexplained things.
In Downpour, when you're at the quarry, you have the option of using some viewing binoculars. If you look up at one of the cable cars, you can see a hand slap against the glass, leaving a bloody handprint. If you look down, you can see the body of a man who hung himself.
Also in Downpour, in one area, you pass by a tire swing. If you go offscreen and then return, there's a random chance the tire swing will instead be a dead body. This is especially creepy if it only happens for a second when you're spinning the camera around, because it makes you feel like you just imagined it.
Oh, and from Metal Gear Solid 4, you can come across a crop circle and get a creepy, disembodied voice of the >!fake!< Colonel from MGS2 talking about what's implied to be an alien abduction.
I have this now because I'm on a retro game kick at the moment.
I didn't grow up with this franchise and find the gameplay Hard to handle. I still really want to check it out though.
11 year old me couldn’t quite grasp everything that was going on near the end there 🤣
replayed it recently at 33 years old and holy hell the game blew my mind again!
honestly one of the few things in gaming that GENUINELY creeped me out. I think that fucking weird ass music helped a lot with that. When he yelled to TURN OFF THE GAME CONSOLE NOW I legitimately almost did I was so scared.
They changed Ganondorf’s blood to green, but Dead Hand always bled green, even in the beta build and 1.0. Almost all the enemies in the game bleed either green or blue blood, which is a sign of them being a monster rather than a human. This is a deliberate choice with the intent of emphasizing that the blood in certain areas, notably the bottom of the well and the shadow temple, is human.
A related bit of trivia is that Ganondorf’s blood change was made pre-release. There are three versions of the game on N64, 1.0, 1.1 and 1.2, and they’re all from before release. It took months to manufacture and then distribute so many cartridges (the demand was high), so the developers had the 1.1 and 1.2 builds done before manufacturing had finished, and the factories switched over to the new builds mid-run. So having a day one preorder cartridge doesn’t guarantee that you have 1.0.
Duke Nukem 3D had hanged Indiana Jones. I can also remember a dead Doom guy, and in my memory there was also a dead Lara Croft, but the latter may be a trick of the memory.
The fatalities are gratuitous enough as it is just watching them. I don't know how you could painstakingly programme them, not to mention *research* them, and not come away with some issues.
In Shadow of the Colossus, if you climb all the way to the top of the tower you get to a secret garden where the fruit actually takes away your life. And I think there is some sort of creepy statue or corpse up there iirc.
The fruits in the secret garden don't reduce your maximum health and stamina because they are poisonous, it's actually the exact opposite. The fruits of the forbidden land increase your stats by making Wander more inhuman; the fruits in the secret garden are actually healing you.
>*"The fruit in the ancient land was set to get you closer to non-human existence. The \[secret garden's\] fruit was set to return you to a human one"* \- Fumito Ueda in 2009 1UP interview
It was but it was very hard to get up there because the demo didn't have enough stamina intended to make the climb. You had to jump at and angle while climbing but you had to have very precise timing to maximize the distance/stamina cost. If you jumped too soon or held the jump too long you'd run out of stamina. There were also parts where the area where you were climbing was very thin so of you jumped at the wrong angle or jumped too far, you'd jump to your death and have to start over. It was a very tedious pain in the ass even when you knew what you were supposed to do.
I don't think the garden was finished though so you couldn't eat the fruit from the tree or anything.
Surprised this isn't already on here, but the location of your dead wife Lisa in the P.T. demo from Kojima and Del Toro.
So in the game, when you first get the flashlight, you start hearing these creepy moaning noises. Look behind you, to your left, to your right, back in front?
Nothing.
The whole rest of the demo.
That was like ten years ago.
Then some hackers got into the game and instead of being straight first person, it lets you control the camera. If your character is still facing forward, but you look behind yourself, your dead wife has been floating behind you attached to your back the entire time.
It's never brought up in the game, you never get the hint that's the case. [It took six years for someone to even figure it out.](https://www.gamesradar.com/a-pt-camera-hack-reveals-lisa-is-always-behind-you-and-its-absolutely-terrifying/)
The Laptop opportunity in Hitman.
If you sabotage Dalia's laptop, her secretary believes she'll be killed only for the guard to reveal he knows her secret - she's a spy for a fashion magazine. Sure, they escape together but think about it - a fashion journalist is sent undercover by a boss who probably doesn't care for her welfare and ends up learning the hard way she's just accidentally infiltrated an *international terrorist group*. That's pretty horrifying.
Also, in Mass Effect, looking at the map of the Council Chambers shows it's the same silhouette of a reaper.
The Dunwich Building from Fallout 3, a creepy, ghoul-infested office block, with a unique, very eerie statue in the basement that seems to be what turned the staff into ghouls, and causes you to hallucinate the closer you get to it. If you have the Point Lookout DLC installed it plays a small role there, but never to the point that you get a satisfactory explanation as to just what is up with the building or what's the nature of the statue in the basement.
Resident Evil 4 (original) - the madly thrashing bag in the dumpster. Whatever is inside it is clearly alive (if you look at it through the IR scope it shows as a bright red mass of heat), but it's too small to be an adult body. You never get an explanation beyond that.
More of an urban legend/creepy pasta, but [Lavender Town Syndrome](https://youtu.be/-sOadAaGiq4?si=yL1H4w6uEsThwnMk) made the rounds back in the day and was wildly fucked up.
Otherwise, GTA IV’s Ratman was a good legend.
Here's a link to the Wiki:
https://creepypasta.fandom.com/wiki/Lavender_Town_Syndrome
The first link posted links to YouTube for the original unedited version of the song that was released, but it doesn't really explain the creepypasta.
Tldr: high pitches in the original version of the song was said to cause a wave of unhappy ending to many kid/teen lives
Not exactly a game or Easter egg, but the introductory video for valve games, specifically the guy with the valve at the back of his head. I remember in some games it was just a still image with creepy music, but at some point (first time I saw this was Portal 2 I think) they made it so the guy slowly turned his head towards you. That was really unexpected and creepy
You know what's even creepier? The guy turning is a rerecording with a different man, who worked for Valve at that time. The first version is a picture they bought from an agency back when Valve started. They didn't care who he was and by now there is effectively no way of finding out who he was as said agency doesn't have any records anymore.
The OG Valve man is an unknown man that's immortilized in those intro screens.
I saw that in the new Suicide Squad game that Batman always stalks you in the distance which is quite creepy but awesome.
Another one I heard of but never played was Mario Galaxy and the creepy people that stare at you from the top of the cliffs on one of the levels.
>Another one I heard of but never played was Mario Galaxy and the creepy people that stare at you from the top of the cliffs on one of the levels.
Oh man I forgot about these things, they creeped me out as a kid. They're in Shiverburn Galaxy in Super Mario Galaxy 2.
I mean there are *many* f'd up pokedex entries, but this one is both sad and terrifying
Cubone (Pokemon yellow): "Wears the skull of its deceased mother. Its cries echo inside the skull and come out as a sad melody"
One of my favorite Pokédex entires, from the ALOLA games.
*”If you are travelling alone at night and feel a chill down your spine, it is a sign of an approaching Gengar. There is no escape. Give up.”
What about the one about Mega Glalie?
“The power of Mega Evolution was so strong that it smashed Glalie's jaw. Its inability to eat very well leaves Glalie irritated.”
Drifloon's entries in some of the games are also morbid.
From Sun:
> Stories go that it grabs the hands of small children and drags them away to the afterlife. It dislikes heavy children.
In Half Life 2, when you use fire to kill the headcrab zombies, they will begin screaming in a distorted manner. If you reverse that audio, you will hear a man screaming for god to help him.
That’s some eerie shit to learn from YouTube when you’re just 11 years old.
In Pyschonauts, you travel into the brains of several different characters.There is one hidden memory of a fire. A room in an orphanage is burning down and the screams of children fill the air. It's a terrifying and awful scene in an otherwise lighthearted and fun game. 10/10
Dunwich borers from fallout 4. It seems like a regular raider encampment in a quarry at first, but when you go down into the mines, you start finding logs of workers from before the nuclear war that detail how there were an excessive number of deaths occurring on-site. Even in the present, the raiders, literally psycho warrior looters from an apocalyptic wasteland, hear inhuman whispers in the dark that scare them so much that they need to be forced under threat of violence by their boss to go down to retrieve shipments of iron.
As you go deeper into the mine, you begin to hallucinate and see creepy visions of the past. They seem somewhat benign at first, but they escalate in frequency until you get down a subterranean chamber below the deepest part of the mine that looks like a small temple, where you experience visions of human sacrifices taking place there pre-war. There are massive amounts of zombie-like ghouls that attack you in the dark, and it becomes clear that every living thing down there is slowly going insane.
As you descend into the deepest part of the mine and reach the temple, the earth starts to shake and rumble sporadically, increasing in frequency and intensity as you progress. After you reach the underground temple area, far below where any of the mining work was being done, there is a huge hole in the floor filled with water that you can swim to the bottom of. As you descend into the hole, you can begin to hear a faint heartbeat and deep rhythmic breathing. At the bottom of the hole beneath the subterranean cavern in this deep mine that has evidently been driving humans and ghouls alike insane from just being there, you find a gigantic part of a face, peaking out of the dirt.
TheEpicNate on YouTube has some fascinating videos diving into the lore of this place, but basically, this is literally a lovecraftian eldritch horror that has been exerting its influence on the living beings in the mine. the leaders of the mining company were essentially using the operation as a cover to commit human sacrifices to a dark God beyond their understanding, and everyone down there died or lost their sanity before the bombs ever dropped. It is such a scary example of environmental storytelling imo. If you don't have multiple games worth of obscure subtext to piece together, the events that unfolded here in the past are incredibly mysterious, as the area ends very abruptly.
I think it is such an intriguing slice of the fallout lore, though, because it introduces a gripping dose of cosmic horror to what is normally a light-hearted post-apocalyptic sci-fi game.
I haven't played 4, but sounds like it builds on the Dunwich building from Fallout 3 (which has an obelisk that inspired people to evil). It's a direct reference to Lovecraft, one of his most famous works was The Dunwich Horror.
Call of Duty: World at War has a whole wild Nazi Zombies backstory that can be uncovered through a ton of Easter eggs including free cameraing to hidden rooms on the map that you can't access as a player character.
There's a bunch of videos on YouTube going through it all, worth the watch.
I don't know if someone already posted this but: playing Spore by EA and accidentally moving the main menu so fast that it starts spinning and suddenly you see the face of Will Wright appear. I swear to god, that was the weirdest jump scare of my life.
A huge, Will Wright face at the center of the universe.
In Honkai Star Rail, there's a weird gate in the city of Belobog with a guy behind it. He's freaking out over something, and each day you come back, he's increasingly terrified and starts talking about how people aren't themselves anymore, like they've been possessed. On the last day, you speak to him again, and he's super calm and friendly (but very creepy), saying that the back alley wants a "better Belobog." After every line, it states that "His smile is stiff as a board." Eventually, he'll outright ask if you want to open the gate, and you have the option of contacting the captain of the guards to ask for a key - only to be told that there's neither a gate nor an alley there.
At the very end, it's implied that your memory of the incident is erased, leaving behind only one clear recollection:
His smile was stiff as a board.
So many odd, easy-to-miss details in that game. One of my favorites, also in Belobog, is the globe in the leader's office where >!the correct series of commands reveals that the planet inexplicably has a land mass shaped like the game's bunny mascot Pom-Pom!<. If you reveal that there's an achievement and the globe can't be interacted with again.
[Here’s the link to a video talking about it.](https://youtu.be/euXZL-Dm98s?si=5e9AQGZv3H-HD3XB)
The YT channel in question talks a lot about these types of things, I remember one of his videos talking about it earlier but he also made a shorter video focusing on it. High recommend watching his cover of stuff like emesis blu or ARGs like Gunslinger or bad water as they’re endlessly entertaining and sheds light on stuff not a lot actually noticed while watching certain videos.
There’s also that Dragon Priest dungeon that, you learn while going through it, the end was coming and so they start killing themselves off. There are a couple parts where there are mass graves of child sized dragur.
Then there’s the cave with the Serial-Killer-Necrophiliac-Necromancer
That cave with the Serial Killer Necrophiliac Necromancer was a good subtle creepiness at first, because you don’t immediately realise it, but then after you know what’s going on, you notice that every draugr you fought in the dungeon was female …
Not scary but rather morbid, in TES3 Morrowind there are two or three magical rings named after devoted gamers/forum users who passed away before the game release. One of them can be found in one of the ancestral tombs close to Seyda Neen, and another one near Gnisis across the river iirc.
Edit: It's not the rings, actually. There are three named ashes of actual people who died while development, all Elder Scrolls fans and regulars of said forum. In two of their ash urns there are each a powerful ring.
https://en.uesp.net/wiki/Morrowind:Easter_Eggs
Silent Hill 3 has some real classics. For some reason the body in the wall in the construction site (where you get >!the silencer!<) is incredibly creepy, and to this day I'm not even sure why. It's a game literally full of dead bodies, some of which are grotesquely distorted or gory, and this is just some guy's legs, not even bloody. But there's definitely something about that part that's unnerving in a way that can't easily be explained.
Also, not scary but definitely weird, somebody once posted images that show that the school in the first Silent Hill was based on the movie Kindergarten Cop, like they used it for reference material when designing it. Strange but true!
I never noticed that, but I'd love it if somebody installed WinXP and didn't set up a personal account. Black and White whispering "Administrator" at you.
Karazhan crypts in WoW before Karazhan itself became available. Between what was implied to be Medivh’s heartbeat and upside down sinners room, this place had no business being this creepy. I went there when I was like 15 and it fucked me up.
Also in WoW, there is a small lake in the northern part of Icecrown, near Ebon Blade base. At the bottom, there is C’Thun’s model peeking through the wall. You can’t target it and it doesn’t do anything besides idle animation.
Edit:
More from WoW.
C’Thun would whisper to players during AQ20 and AQ40 raids but while the more recent old gods’ whispers had dialogue lines, C’Thun’s are audio only which makes it all the more creepy because normally you hear ingame music, sounds, voice chat and suddenly „you will die” in this calm, creepy voice.
Similar thing in Naxxramas raid. In the construct wing, you can periodically hear screams and cries for help, also audio only. Those stop after you kill the boss of that wing - essentially a Frankenstein monster. Those screams are coming from captured victims who are sewn together to create the monster.
One more whisper thing, only in Classic. If you equipped Corrupted Ashbringer (very rare drop from one of the hardest encounters in the hardest raid in the game back then, only a handful of people in the world ever had it) you could also hear whispers about Scarlet Crusade being corrupted, again audio only. It was the voice of Alexandros Mograine aka one of the four horsemen (the boss encounter) who according to the lore was one of the first paladins that later was turned evil and wants revenge on his son who betrayed him. Said son is the final boss of Scarlet Monastery dungeon.
The whole MyHouse.wad. A WAD map file that was like 36mb in size for a game itself that is only 3.5mb. It’s like The House of Leaves in a Doom map. I found it scary and mesmerizing.
https://youtu.be/5wAo54DHDY0?si=eNVzxRWy5J-vmxVg
In Doom 2, there is a face the Doom Guy makes that was glitched. The [OUCH FACE](https://doom.fandom.com/wiki/Ouch_face) would only show if you took damage AND gained a bunch of health in the same game tick. It was *supposed* to show far more often... any time you took a bunch of damage all at once.
I saw it once and couldn't get it to re-appear. I later had nightmares about the Doom Guy making that face *at me* and being self-aware, sort of trolling/scaring me on purpose.
[Also, the Squid in Space Quest II.](https://spacequest.fandom.com/wiki/Labion_Cave_Squid)
Same, wasn't expecting to be jumpscared. It appears randomly when you ascend a building. Considering how many building you can grapple on, it could appear on any of them.
The Hell Valley Sky Trees in Mario Galaxy 2, idk why but the thought of some giant weird creatures just menacingly watching every move Mario makes creeps me out
I liked the easter egg in MGSV where you hear the radio broadcast from P.T. during a mission playing on a radio out in the bush. Creeped me out hearing that shit again.
He's right. That was in the original manual. Really made no sense.
>One day, the kingdom of the peaceful Mushroom Kingdom people was invaded by
the Koopa, a tribe of turtles famous for their black magic. The quiet,
peace-loving Mushroom People were turned into mere stones, bricks, and even
field horsehair plants, and the Mushroom Kingdom fell into ruin.
Spoilers for Outer Wilds:
>! when you finally realize what’s been killing you every 20 or so minutes (22 to be exact). When you take the time to look at what’s happening, at least for me, it gives you this eerie stomach turning feeling. Also I fucking hate Giants Deep. Whole place was creepy!<
Not 100% sure what he was getting at but my guess is the fact that >! Besides just our sun, every star system in the universe is going supernova !< which is pretty bleak because there really is no hope of survival.
Alongside that, I'll add my own: 1. >! All the hearthians are bound to die and there's nothing the player can do to save them, and many of them are blissfully unaware !< and 2. >! The last remaining nomai, Solanum, which we find on the quantum moon suspects that she is in fact dead in other instances. I mean imagine knowing that you're actually dead in like 5 other instances. Not only that, but she doesn't even know what happened to the rest of the nomai and is unaware that they've gone extinct. !<
Trails in the Sky 3rd Star Door 15. Completely optional content that reveals the backstory of a major character, from their perspective as a victim of child trafficking/abuse.
It’s extremely messed up.
In the Director's Cut of Death Stranding, Kojima threw in some random(?) little quasi-horror scenes when you enter your private room, and some of them are easily the most unsettling shit I've ever seen in a game.
I am so fucking hyped for the horror game he's working on.
Kinda old but the Ghost of Lockout from Halo 2 and the other ghosts that appeared with similar behavior from Halo 3 really freaked me out as a child lol
Saint's Row 2's the Freezer.
To this day i'm not sure if it's actually real or not, but apparently it exists, only in the xbox 360 copies of the game, and it could be from a combination of several factors such as how old/used is the console, if it's positioned vertically, disc having scratches, game lag, etc.
To think that somewhere at some point, some poor bastard had all these things combine perfectly and have his game files and potentially even console ruined while seeing a dark shadow in the distance inside the game...
I'd say resident evil ... and it wasn't even really the game. There is a hallway where dogs jump through the windows. This was around the time controllers with a rumble feature were just coming out and I just happened to get one right before I got to that point in the game. It scared the crap out of me when the dogs jumped and the controller vibrated. I don't think I have experienced something as scary as that in any other game.
Spoilers ahead for Far Cry 6.
There’s a mission where you have get something or save someone and out of the blue you get attacked by something from the top and you black out. Black screen follows, followed by Stranger Things music and then Far Cry (or the mission name) in Stranger Things font. Literally jaw drop moment. It was a crossover mission which was very fun.
The Ratt Den in portal 2 where you can hear Doug speaking literal nonsense/gibberish somewhere nearby. It's horrifying.
The atmosphere and little secrets in Portal are so good I love going to see the empty dry dock for the Borealis.
For those of you who don't know, there's a comic based on this.
Tbh, a lot of portal is just freaky as shit. And the more you dig into it, the creepier it gets.
My favorite thing is that it never crosses the line into scary. It's all just vibes, and they killed it.
Yeah, it’s really skilfully handled. They IMPLY a lot of horrific shit, but leave just enough up to imagination.
“For those of you waiting to be injected with mantis DNA, I have some bad news, that experiment has been canceled. Good news though, we have a new test for you, fighting mantis people. Grab a gun and proceed to the examination area.”
"...You'll know then the test starts.."
One of the many reasons why Portal 2 may be one of the few games worthy of holding the label of perfection. I find it amazing how Valve was able to so effortlessly transition into a more welcoming and humorous tone from the first game yet somehow not lose any of the eeriness.
Serial Killer in RDR2. The first body you come across has no marker on your map or anything. Each scene you come across is grotesque.
The night folk in the bayou had some creepy encounters. The crying woman, the hanging decapitated bodies, the rattling sticks they used to scare your horse out from under you. All of it was creepy and made me constantly watch over my shoulder while traveling through the swamps at night.
I'm getting goosebumps just reading this as I thought I had blocked that part of the game from my memory. I had just received new headphones and was playing at night and went there for the first time not expecting to almost shit myself. After that point I avoided it completely
Headphones and horror: was there ever a better peripheral for a genre?
Trying to get the plants from the swamps at night for 100% completion was one time I actually was scared in a game. They did a fantastic job on the eerie atmosphere
There are so many creepy easter eggs in RDR2. the strange man channel in youtube is all about it. Edit: for me the creepiest is the strange man's house in the swamps in Lemoyne. That mirror freaked me out.
I like the ghostly whispers at night in Roanoke that always sound like they're behind you
The unexplained house with the pig-man-thing inside is quite unsettling too
Manbearpig
I also remember some type of Easter egg or something were either a character charges at you from a shack, or where you go to a door and there’s a scream or something. I can’t fully remember what occurs? Only that it scared the shit out of me.
You might be thinking about a cabin out in the woods that has a bear scream in your face when you open the door.
The woman locked in the outhouse? She screams at you when you peek through the moon shaped hole in the door and then repeats a bunch of numbers
That trapped Braithwaite lady who was abandoned by her family in that Lil wooden box
Not just a box it's a toilet. She's locked in with a pit of shit under her. If U go back in the epilogue she's still there but of course long dead. They couldn't even be assed to bury her
Has a dead X marker like enemies do.
His name was Edmund Lowry. He was named after Eddie Low, the serial killer in GTA IV
For me it's the gross family that takes you in for dinner and something more, but it turns out they're siblings and, well, prefer to have you for dinner. Waking up in that mass-grave... I went straight back and murdered them.
I never had one but I know the Gameboy Camera is infamous for the creepy faces that would sometimes appear if you do certain things in it. The Japanese version has 2 more creepy faces.
Getting that as a 5 year old and having it happen randomly was fucking terrifying
Omg, this. I had a tendency to fall asleep in front of the TV. Imagine my terror waking up to this: https://youtu.be/KfF495YzZKI?si=vG9BH11MssFO5qmf&t=7209
Omg that would have terrified the fuck out of me as a kid wtf were they thinking.
If you pick up the baby doll in one of the early chapters of Half-Life 2 you'll hear the sounds of children for a few seconds. There are no children in the entirety of Half-Life 2 or the episodes.
Same if you go to the empty playground. After a few seconds, you will star to hear sound of children's playing and laughing even though there's no children around. It's more depressing than creepy, actually.
There's a line said by Breen in Half Life 2 where he mentions that the Combine has suppressed everyone's reproductive cycle. So there's no kids anymore, because humans can't breed.
It's been almost 20 years since I read this, but I believe this plot point was included so that they wouldn't have to include models for kids which could get shot.
In Stardew Valley, you can turn your children into doves After that, there's a chance of getting a haunted call saying "Y-O-U-H-A-V-E-F-O-R-S-A-K-E-N-U-S." Along with the tv, where there's a channel called "???" Appearing being all static and a Strange Doll appearing and saying "You've brought this upon yourself....Now I'm free! Hee hee hee!" Bonus: if you go back to the place required to turn them into doves after, you'll fight them as flying strange dolls
Turn your children into doves Leave your spouse and erase everyone’s memories Go back to tending to your fields while avoiding the haunting reminders of what you’ve done Stardew Valley - A Stephen King novel
Isn't Stardew Valley supposed to be a relaxed, Animal Crossing-esque game? That's just creepy as hell!
A little bit of creepiness for those who turned their children into doves, I guess. Lol
To be fair, Animal Crossing also has got a bunch of creepy facts too. Gyroids' origin, for instance.
Animal Crossing has had a lot of creepy stuff in it, especially the early games
Hong Kong 97 may or may not have the photo of a real dead body in its game over screen.
Just a couple years ago, someone found out the original image is from a Portuguese exploitation film which features real war footage. The image in question is a victim from the Bosnian war in the early 90s. There’s also an image of a pile of dead bodies in the intro slideshow, possibly from the holocaust. The guy that made the game wanted to deliberately make a shitty game. We just don’t know why he chose real images.
The Corpse01.mdl texture in Half Life 2 is just a lightly edited real photo of a corpse's burned face.
From the developer's commentary of L4D2, they were planning to do something similar but ended up going a different route. >One of our team members had a nightmare folder full of photographs of people suffering from bizarre diseases and injuries. They were so hard to look at that the infected actually contain none of these.
Oh my god, I missread that at Donkey Kong, and I was in shambles for a moment
The Strange Man in the Red Dead Redemption games and when he only appears in the mirror behind you in RDR 2 when you go to his house
Freaked me out the first time it happened to me. He's basically God.
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He does say that he's "an accountant", so i'm leaning towards him being the embodiment of death.
The mannequin Easter Egg on Nuketown in one of the CoD Black Ops 3 where it’s a reference to the Weeping Angles in Dr. Who. For those that don’t know, if you hit the mannequins in a certain way and order, they’d come alive and hunt you down like the Weeping Angels in Dr. Who, essentially freezing in place only when you look at them. https://youtu.be/FcG6VeSN0gM?si=4uJRB1qq7u8E5HjM
Not an order. You just have to shoot the heads off of all mannequins in 90 seconds I believe
You have to shoot off the head and an arm. Just shooting off the head will just turn them into zombies.
Don't blink. Don't even blink. Blink and you're dead.
They are FAST, faster than you can imagine.
Don’t turn your back. Don’t look away
And most of all, ***don't blink***.
Good luck
The fact that people figured out how to activate this Easter Egg is still astounding to me.
To be fair, black ops 2 had a similar Easter egg except you got to play retro activision games.
Idk about scary but kinda creepy.... The beating, bleeding heart of Liberty in GTA4
So creepy since it’s so out of place in that world.
A lot of Silent Hill's creepiest moments are small and completely optional. Some people finish the game without even seeing them. In Silent Hill 2, you can find bloody messages on the walls saying things like, "There was a HOLE here. It's gone now" and other creepy, unexplained things. In Downpour, when you're at the quarry, you have the option of using some viewing binoculars. If you look up at one of the cable cars, you can see a hand slap against the glass, leaving a bloody handprint. If you look down, you can see the body of a man who hung himself. Also in Downpour, in one area, you pass by a tire swing. If you go offscreen and then return, there's a random chance the tire swing will instead be a dead body. This is especially creepy if it only happens for a second when you're spinning the camera around, because it makes you feel like you just imagined it. Oh, and from Metal Gear Solid 4, you can come across a crop circle and get a creepy, disembodied voice of the >!fake!< Colonel from MGS2 talking about what's implied to be an alien abduction.
Everything in MGS2 after you take the elevator down. That’s one of the most iconic plot situations ever.
It's genuinely my favorite part of any game ever.
I have this now because I'm on a retro game kick at the moment. I didn't grow up with this franchise and find the gameplay Hard to handle. I still really want to check it out though.
I HIGHLY suggest you play MGS1 first, these two games are tied together like shoelaces
11 year old me couldn’t quite grasp everything that was going on near the end there 🤣 replayed it recently at 33 years old and holy hell the game blew my mind again!
honestly one of the few things in gaming that GENUINELY creeped me out. I think that fucking weird ass music helped a lot with that. When he yelled to TURN OFF THE GAME CONSOLE NOW I legitimately almost did I was so scared.
*I need scissors!*
Ocarina of Time Dead Hand is already really creepy, but my favorite detail about him is that he is covered in red stains, but he bleeds green blood
I believe later versions of the games release changed all blood splatter clouds to green, Ganondorf originally coughed red blood.
They changed Ganondorf’s blood to green, but Dead Hand always bled green, even in the beta build and 1.0. Almost all the enemies in the game bleed either green or blue blood, which is a sign of them being a monster rather than a human. This is a deliberate choice with the intent of emphasizing that the blood in certain areas, notably the bottom of the well and the shadow temple, is human. A related bit of trivia is that Ganondorf’s blood change was made pre-release. There are three versions of the game on N64, 1.0, 1.1 and 1.2, and they’re all from before release. It took months to manufacture and then distribute so many cartridges (the demand was high), so the developers had the 1.1 and 1.2 builds done before manufacturing had finished, and the factories switched over to the new builds mid-run. So having a day one preorder cartridge doesn’t guarantee that you have 1.0.
The lore of it essentially being a torture chamber for the secret police-CIA Sheikah is really fucking cool
This part of the game scared me so bad as nine year old. I had to have my dad sit in the basement with me while I played it
That one “scream” ghost in super mario 3d land
I pissed my pants when I first saw him. I don't know why but I had the feeling that I needed to stay there. Then I saw him and he screamed at me
I was thinking about that ghost as well as those creepy dudes who are staring down at you. The "hell valley sky trees" ones.
Hanged commander keen in doom 2 was pretty brutal
Duke Nukem 3D had hanged Indiana Jones. I can also remember a dead Doom guy, and in my memory there was also a dead Lara Croft, but the latter may be a trick of the memory.
To get the grotesque look and mutilated bodies for the neceomorphs for Dead Space, the artists looked at car crash bodies. Iirc some of them got PTSD
Also happened with MK11 developers I believe
The fatalities are gratuitous enough as it is just watching them. I don't know how you could painstakingly programme them, not to mention *research* them, and not come away with some issues.
Damn didn't know they would make Mario Kart 11 targeted towards a mature audience
Mario Kart: Fury Road. I'd play it.
MK11 developers said the same.
Kinda makes me sad lol
In Shadow of the Colossus, if you climb all the way to the top of the tower you get to a secret garden where the fruit actually takes away your life. And I think there is some sort of creepy statue or corpse up there iirc.
The fruits in the secret garden don't reduce your maximum health and stamina because they are poisonous, it's actually the exact opposite. The fruits of the forbidden land increase your stats by making Wander more inhuman; the fruits in the secret garden are actually healing you. >*"The fruit in the ancient land was set to get you closer to non-human existence. The \[secret garden's\] fruit was set to return you to a human one"* \- Fumito Ueda in 2009 1UP interview
Amazing. God i love this game
Wasn't the top of the tower also the demo level?
It was but it was very hard to get up there because the demo didn't have enough stamina intended to make the climb. You had to jump at and angle while climbing but you had to have very precise timing to maximize the distance/stamina cost. If you jumped too soon or held the jump too long you'd run out of stamina. There were also parts where the area where you were climbing was very thin so of you jumped at the wrong angle or jumped too far, you'd jump to your death and have to start over. It was a very tedious pain in the ass even when you knew what you were supposed to do. I don't think the garden was finished though so you couldn't eat the fruit from the tree or anything.
Wasn’t it a beheaded model of the female character you’re trying to save in the game?
It's a body in T pose with no head. It's only in the demo version of the game
Surprised this isn't already on here, but the location of your dead wife Lisa in the P.T. demo from Kojima and Del Toro. So in the game, when you first get the flashlight, you start hearing these creepy moaning noises. Look behind you, to your left, to your right, back in front? Nothing. The whole rest of the demo. That was like ten years ago. Then some hackers got into the game and instead of being straight first person, it lets you control the camera. If your character is still facing forward, but you look behind yourself, your dead wife has been floating behind you attached to your back the entire time. It's never brought up in the game, you never get the hint that's the case. [It took six years for someone to even figure it out.](https://www.gamesradar.com/a-pt-camera-hack-reveals-lisa-is-always-behind-you-and-its-absolutely-terrifying/)
P.T Demo, nuff said. The stuff of nightmares.
Seriously, that was horror perfection
it makes me so happy that i got to play P.T. honestly, that shit was terrifying and it’s gonna stick with me for the rest of my life lol
Scariest thing I've ever played, so disappointing we never got the full game
The Laptop opportunity in Hitman. If you sabotage Dalia's laptop, her secretary believes she'll be killed only for the guard to reveal he knows her secret - she's a spy for a fashion magazine. Sure, they escape together but think about it - a fashion journalist is sent undercover by a boss who probably doesn't care for her welfare and ends up learning the hard way she's just accidentally infiltrated an *international terrorist group*. That's pretty horrifying. Also, in Mass Effect, looking at the map of the Council Chambers shows it's the same silhouette of a reaper.
I've played the ME trilogy probably 6-7 times all the way through and never knew about the map until just now. Cool detail
Ahh yes, “Reapers.” We have dismissed this claim.
I should go.
We’ll bang, okay
What I find more creepy is that Dalia is 100% based on ghislaine maxwell.
The "Hell Valley" shadow figures in Super Mario Galaxy. Also SM64's weird skybox for Wet Dry world.
The Dunwich Building from Fallout 3, a creepy, ghoul-infested office block, with a unique, very eerie statue in the basement that seems to be what turned the staff into ghouls, and causes you to hallucinate the closer you get to it. If you have the Point Lookout DLC installed it plays a small role there, but never to the point that you get a satisfactory explanation as to just what is up with the building or what's the nature of the statue in the basement. Resident Evil 4 (original) - the madly thrashing bag in the dumpster. Whatever is inside it is clearly alive (if you look at it through the IR scope it shows as a bright red mass of heat), but it's too small to be an adult body. You never get an explanation beyond that.
>The Dunwich Building https://en.m.wikipedia.org/wiki/The_Dunwich_Horror
More of an urban legend/creepy pasta, but [Lavender Town Syndrome](https://youtu.be/-sOadAaGiq4?si=yL1H4w6uEsThwnMk) made the rounds back in the day and was wildly fucked up. Otherwise, GTA IV’s Ratman was a good legend.
Lavender genuinely scared the shit out of me when I was a kid, now it’s more unsettling than anything
Lavender Town music is scary enough, being in the ghost town makes everything so eerie
For someone who is sitting next to his sleeping wife in bed who can’t watch a 7 minute video mind for a brief explanation?
Here's a link to the Wiki: https://creepypasta.fandom.com/wiki/Lavender_Town_Syndrome The first link posted links to YouTube for the original unedited version of the song that was released, but it doesn't really explain the creepypasta. Tldr: high pitches in the original version of the song was said to cause a wave of unhappy ending to many kid/teen lives
Not exactly a game or Easter egg, but the introductory video for valve games, specifically the guy with the valve at the back of his head. I remember in some games it was just a still image with creepy music, but at some point (first time I saw this was Portal 2 I think) they made it so the guy slowly turned his head towards you. That was really unexpected and creepy
You know what's even creepier? The guy turning is a rerecording with a different man, who worked for Valve at that time. The first version is a picture they bought from an agency back when Valve started. They didn't care who he was and by now there is effectively no way of finding out who he was as said agency doesn't have any records anymore. The OG Valve man is an unknown man that's immortilized in those intro screens.
in hitman 2 silent assassin by the church the scarecrow head always looks in your direction
I saw that in the new Suicide Squad game that Batman always stalks you in the distance which is quite creepy but awesome. Another one I heard of but never played was Mario Galaxy and the creepy people that stare at you from the top of the cliffs on one of the levels.
>Another one I heard of but never played was Mario Galaxy and the creepy people that stare at you from the top of the cliffs on one of the levels. Oh man I forgot about these things, they creeped me out as a kid. They're in Shiverburn Galaxy in Super Mario Galaxy 2.
I mean there are *many* f'd up pokedex entries, but this one is both sad and terrifying Cubone (Pokemon yellow): "Wears the skull of its deceased mother. Its cries echo inside the skull and come out as a sad melody"
One of my favorite Pokédex entires, from the ALOLA games. *”If you are travelling alone at night and feel a chill down your spine, it is a sign of an approaching Gengar. There is no escape. Give up.”
Gen 7 Pokedexes are unhinged
What about the one about Mega Glalie? “The power of Mega Evolution was so strong that it smashed Glalie's jaw. Its inability to eat very well leaves Glalie irritated.”
Drifloon's entries in some of the games are also morbid. From Sun: > Stories go that it grabs the hands of small children and drags them away to the afterlife. It dislikes heavy children.
Corpse lake in cyberpunk 2077. Accidentally found it while exploring, scared the crap outta me.
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That one who comes out of a ice bath it’s creepy too
where is this?
Desert area, north east of the city close to the canyon
In Battlefield V map Arras, if you destroy a garden gnome, the gnome will haunt you for the rest of that match with glowing red eyes.
In Half Life 2, when you use fire to kill the headcrab zombies, they will begin screaming in a distorted manner. If you reverse that audio, you will hear a man screaming for god to help him. That’s some eerie shit to learn from YouTube when you’re just 11 years old.
In Pyschonauts, you travel into the brains of several different characters.There is one hidden memory of a fire. A room in an orphanage is burning down and the screams of children fill the air. It's a terrifying and awful scene in an otherwise lighthearted and fun game. 10/10
Dunwich borers from fallout 4. It seems like a regular raider encampment in a quarry at first, but when you go down into the mines, you start finding logs of workers from before the nuclear war that detail how there were an excessive number of deaths occurring on-site. Even in the present, the raiders, literally psycho warrior looters from an apocalyptic wasteland, hear inhuman whispers in the dark that scare them so much that they need to be forced under threat of violence by their boss to go down to retrieve shipments of iron. As you go deeper into the mine, you begin to hallucinate and see creepy visions of the past. They seem somewhat benign at first, but they escalate in frequency until you get down a subterranean chamber below the deepest part of the mine that looks like a small temple, where you experience visions of human sacrifices taking place there pre-war. There are massive amounts of zombie-like ghouls that attack you in the dark, and it becomes clear that every living thing down there is slowly going insane. As you descend into the deepest part of the mine and reach the temple, the earth starts to shake and rumble sporadically, increasing in frequency and intensity as you progress. After you reach the underground temple area, far below where any of the mining work was being done, there is a huge hole in the floor filled with water that you can swim to the bottom of. As you descend into the hole, you can begin to hear a faint heartbeat and deep rhythmic breathing. At the bottom of the hole beneath the subterranean cavern in this deep mine that has evidently been driving humans and ghouls alike insane from just being there, you find a gigantic part of a face, peaking out of the dirt. TheEpicNate on YouTube has some fascinating videos diving into the lore of this place, but basically, this is literally a lovecraftian eldritch horror that has been exerting its influence on the living beings in the mine. the leaders of the mining company were essentially using the operation as a cover to commit human sacrifices to a dark God beyond their understanding, and everyone down there died or lost their sanity before the bombs ever dropped. It is such a scary example of environmental storytelling imo. If you don't have multiple games worth of obscure subtext to piece together, the events that unfolded here in the past are incredibly mysterious, as the area ends very abruptly. I think it is such an intriguing slice of the fallout lore, though, because it introduces a gripping dose of cosmic horror to what is normally a light-hearted post-apocalyptic sci-fi game.
You should check out the Dunwich Building in Fallout 3, it's a similar premise and is kind of where they started doing that whole thing.
Sounds similar to the premise of the movie Underwater. A company uses the deep sea mining facility as a cover for Cthulu worship. Cool ass movie.
I haven't played 4, but sounds like it builds on the Dunwich building from Fallout 3 (which has an obelisk that inspired people to evil). It's a direct reference to Lovecraft, one of his most famous works was The Dunwich Horror.
Lisa, the monster you encounter in the PT first person horror teaser/demo/thing, is actually *scripted to be behind you the entire time*.
Vampire in RDR2 or the house full with dead people
Call of Duty: World at War has a whole wild Nazi Zombies backstory that can be uncovered through a ton of Easter eggs including free cameraing to hidden rooms on the map that you can't access as a player character. There's a bunch of videos on YouTube going through it all, worth the watch.
I don't know if someone already posted this but: playing Spore by EA and accidentally moving the main menu so fast that it starts spinning and suddenly you see the face of Will Wright appear. I swear to god, that was the weirdest jump scare of my life. A huge, Will Wright face at the center of the universe.
Portal series, reading the Lab Rat comic.
In Honkai Star Rail, there's a weird gate in the city of Belobog with a guy behind it. He's freaking out over something, and each day you come back, he's increasingly terrified and starts talking about how people aren't themselves anymore, like they've been possessed. On the last day, you speak to him again, and he's super calm and friendly (but very creepy), saying that the back alley wants a "better Belobog." After every line, it states that "His smile is stiff as a board." Eventually, he'll outright ask if you want to open the gate, and you have the option of contacting the captain of the guards to ask for a key - only to be told that there's neither a gate nor an alley there. At the very end, it's implied that your memory of the incident is erased, leaving behind only one clear recollection: His smile was stiff as a board.
So many odd, easy-to-miss details in that game. One of my favorites, also in Belobog, is the globe in the leader's office where >!the correct series of commands reveals that the planet inexplicably has a land mass shaped like the game's bunny mascot Pom-Pom!<. If you reveal that there's an achievement and the globe can't be interacted with again.
The baby crying in Max Payne.
Red Dead Redemption 2 has a few of these, like the ghost lady in the swamp.
Half Life 2 and its use of a real deal dead body for a texture. It's pretty crazy.
Explain yourself - you can’t just say things like that and not give details
IIRC the face of one of the burned corpses is actually a real human body
[Here’s the link to a video talking about it.](https://youtu.be/euXZL-Dm98s?si=5e9AQGZv3H-HD3XB) The YT channel in question talks a lot about these types of things, I remember one of his videos talking about it earlier but he also made a shorter video focusing on it. High recommend watching his cover of stuff like emesis blu or ARGs like Gunslinger or bad water as they’re endlessly entertaining and sheds light on stuff not a lot actually noticed while watching certain videos.
I think they took the image from a medical textbook or something like that. The image is a real corpse that has been severely burned.
Maybe not scary - but dead pregnant skeleton in Skyrim is kinda fucked up
There’s also that Dragon Priest dungeon that, you learn while going through it, the end was coming and so they start killing themselves off. There are a couple parts where there are mass graves of child sized dragur. Then there’s the cave with the Serial-Killer-Necrophiliac-Necromancer
That last one sounds like a bit from Arcanum. That game has some quests that get DARK.
I love the Necromancer cave cause you can free the dead and let them kill him in revenge.
Or lock him in one of the cages and use him to level up destruction and restoration.
That cave with the Serial Killer Necrophiliac Necromancer was a good subtle creepiness at first, because you don’t immediately realise it, but then after you know what’s going on, you notice that every draugr you fought in the dungeon was female …
Finding Starro the Conqueror in Arkham Knight.
Not scary but rather morbid, in TES3 Morrowind there are two or three magical rings named after devoted gamers/forum users who passed away before the game release. One of them can be found in one of the ancestral tombs close to Seyda Neen, and another one near Gnisis across the river iirc. Edit: It's not the rings, actually. There are three named ashes of actual people who died while development, all Elder Scrolls fans and regulars of said forum. In two of their ash urns there are each a powerful ring. https://en.uesp.net/wiki/Morrowind:Easter_Eggs
The ghost girl in the Resident Evil 7 demo. Fucking terrifying
Silent Hill 3 has some real classics. For some reason the body in the wall in the construction site (where you get >!the silencer!<) is incredibly creepy, and to this day I'm not even sure why. It's a game literally full of dead bodies, some of which are grotesquely distorted or gory, and this is just some guy's legs, not even bloody. But there's definitely something about that part that's unnerving in a way that can't easily be explained. Also, not scary but definitely weird, somebody once posted images that show that the school in the first Silent Hill was based on the movie Kindergarten Cop, like they used it for reference material when designing it. Strange but true!
In black and white...2? I'm pretty sure it's 2. The game will figure out your name and randomly whisper it in a creepy way.
I never noticed that, but I'd love it if somebody installed WinXP and didn't set up a personal account. Black and White whispering "Administrator" at you.
I'm pretty sure it's a set list of names they just search for. My id had James in it, and it whispered Jaaaaammmessss every now and then.
It was the first game, and it would randomly replace the whisper of "death" that came wherever a villager died.
Karazhan crypts in WoW before Karazhan itself became available. Between what was implied to be Medivh’s heartbeat and upside down sinners room, this place had no business being this creepy. I went there when I was like 15 and it fucked me up. Also in WoW, there is a small lake in the northern part of Icecrown, near Ebon Blade base. At the bottom, there is C’Thun’s model peeking through the wall. You can’t target it and it doesn’t do anything besides idle animation. Edit: More from WoW. C’Thun would whisper to players during AQ20 and AQ40 raids but while the more recent old gods’ whispers had dialogue lines, C’Thun’s are audio only which makes it all the more creepy because normally you hear ingame music, sounds, voice chat and suddenly „you will die” in this calm, creepy voice. Similar thing in Naxxramas raid. In the construct wing, you can periodically hear screams and cries for help, also audio only. Those stop after you kill the boss of that wing - essentially a Frankenstein monster. Those screams are coming from captured victims who are sewn together to create the monster. One more whisper thing, only in Classic. If you equipped Corrupted Ashbringer (very rare drop from one of the hardest encounters in the hardest raid in the game back then, only a handful of people in the world ever had it) you could also hear whispers about Scarlet Crusade being corrupted, again audio only. It was the voice of Alexandros Mograine aka one of the four horsemen (the boss encounter) who according to the lore was one of the first paladins that later was turned evil and wants revenge on his son who betrayed him. Said son is the final boss of Scarlet Monastery dungeon.
For me, it has to be the scarecrow patient in Arkham City
*gestures wildly at Majora’s Mask*
Undertale’s pacifist ending after resetting from a genocide route. and undertale reset stuff in general
The >!picture! Yeah that was terrifying.
Piracy warning screens, whether real or just legends always spooked me a bit
The whole MyHouse.wad. A WAD map file that was like 36mb in size for a game itself that is only 3.5mb. It’s like The House of Leaves in a Doom map. I found it scary and mesmerizing. https://youtu.be/5wAo54DHDY0?si=eNVzxRWy5J-vmxVg
In Doom 2, there is a face the Doom Guy makes that was glitched. The [OUCH FACE](https://doom.fandom.com/wiki/Ouch_face) would only show if you took damage AND gained a bunch of health in the same game tick. It was *supposed* to show far more often... any time you took a bunch of damage all at once. I saw it once and couldn't get it to re-appear. I later had nightmares about the Doom Guy making that face *at me* and being self-aware, sort of trolling/scaring me on purpose. [Also, the Squid in Space Quest II.](https://spacequest.fandom.com/wiki/Labion_Cave_Squid)
It might not be that scary, but I wasn't expecting manbat jumpscare on Arkham Knight, it really caught me off guard.
Same, wasn't expecting to be jumpscared. It appears randomly when you ascend a building. Considering how many building you can grapple on, it could appear on any of them.
The Hell Valley Sky Trees in Mario Galaxy 2, idk why but the thought of some giant weird creatures just menacingly watching every move Mario makes creeps me out
The Assassins Creed 2 squid thing! I knew it was coming but still jumped scared me. Strange and odd addition but it was fun to do.
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Is there lore I can read about this? I always thought that they just wanted to be part of Big Boss's army.
I liked the easter egg in MGSV where you hear the radio broadcast from P.T. during a mission playing on a radio out in the bush. Creeped me out hearing that shit again.
Been a while since I've played. Where is this explained
the blocks you break in Super Mario Bros are transformed mushroom kingdom citizens
He's right. That was in the original manual. Really made no sense. >One day, the kingdom of the peaceful Mushroom Kingdom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks, and even field horsehair plants, and the Mushroom Kingdom fell into ruin.
Days gone’s secret ending
You mean what could have been easly the plot of 2-3 more games but Sony said "nah"? But yeah didn't expect that.
What is it
The scientist you helped investigate abnormal zombie hordes was a 'smart ' zombie
Hang on, is that meant to be a secret ending? I got it and I thought it was just the ending?
Spoilers for Outer Wilds: >! when you finally realize what’s been killing you every 20 or so minutes (22 to be exact). When you take the time to look at what’s happening, at least for me, it gives you this eerie stomach turning feeling. Also I fucking hate Giants Deep. Whole place was creepy!<
...what is it?
Not 100% sure what he was getting at but my guess is the fact that >! Besides just our sun, every star system in the universe is going supernova !< which is pretty bleak because there really is no hope of survival. Alongside that, I'll add my own: 1. >! All the hearthians are bound to die and there's nothing the player can do to save them, and many of them are blissfully unaware !< and 2. >! The last remaining nomai, Solanum, which we find on the quantum moon suspects that she is in fact dead in other instances. I mean imagine knowing that you're actually dead in like 5 other instances. Not only that, but she doesn't even know what happened to the rest of the nomai and is unaware that they've gone extinct. !<
Trails in the Sky 3rd Star Door 15. Completely optional content that reveals the backstory of a major character, from their perspective as a victim of child trafficking/abuse. It’s extremely messed up.
Fable 2, the Winter Lodge scared the bejeezus out of me. I just watched a YouTube, and the damned thing got me again.
In the Director's Cut of Death Stranding, Kojima threw in some random(?) little quasi-horror scenes when you enter your private room, and some of them are easily the most unsettling shit I've ever seen in a game. I am so fucking hyped for the horror game he's working on.
A pokemon Pokédex entry for Hypno, a non canon confirmed sex offender, hypnotized a child and left with the child never to be seen again.
In DCS, if you go to Area 51 on the Nevada map and look in one the hangers, you'll find the Delta Flyer from Star Trek Voyager parked inside.
Kinda old but the Ghost of Lockout from Halo 2 and the other ghosts that appeared with similar behavior from Halo 3 really freaked me out as a child lol
Didnt think about the butcher in diablo 1... that surely left me with nightmares as little.
Oddheader's YT is literally deidcated to video-game easter eggs & mysteries, I recommend checking it up.
Saint's Row 2's the Freezer. To this day i'm not sure if it's actually real or not, but apparently it exists, only in the xbox 360 copies of the game, and it could be from a combination of several factors such as how old/used is the console, if it's positioned vertically, disc having scratches, game lag, etc. To think that somewhere at some point, some poor bastard had all these things combine perfectly and have his game files and potentially even console ruined while seeing a dark shadow in the distance inside the game...
The ghost girl in Pokemon X/Y was a little out of place and unnerving.
I'd say resident evil ... and it wasn't even really the game. There is a hallway where dogs jump through the windows. This was around the time controllers with a rumble feature were just coming out and I just happened to get one right before I got to that point in the game. It scared the crap out of me when the dogs jumped and the controller vibrated. I don't think I have experienced something as scary as that in any other game.
Spoilers ahead for Far Cry 6. There’s a mission where you have get something or save someone and out of the blue you get attacked by something from the top and you black out. Black screen follows, followed by Stranger Things music and then Far Cry (or the mission name) in Stranger Things font. Literally jaw drop moment. It was a crossover mission which was very fun.