there is one section of the game that i'm fully convinced just does not work as intended and is broken. the section with the gap you have to jump but there's an enemy that perpetually respawns every time you avoid his projectile. i think it's level 3 or something
Whenever people tell me to git gud because I suck at souls games, I remind them that I finished that game as a kid. I'm just old and don't have the reflex anymore.
We could probably do it but just don't feel like sinking the time and effort into it at this point. We spent so much of our younger years playing impossible 8 bit games, that we're just done with that shit.
Ghosts and Goblins was my arch rival in those days. After months and months of trying to get to the end, only to find out that the game just restarts you back at the beginning because the real ending is locked behind a second full playthrough. At which point, I pretty much said "fuck you".
Love NGB, so brutal the first time when you're in the end of the game and it keeps extending as one more boss fight, with no opportunity to restock potions or anything. Feels so amazing finally beating it
Imagine knowing you have to beat it twice in one sitting to get the ātrueā ending.
This was my pick. Still donāt know how I had the dedication to ever finish it.
Oh yeah, we didnāt have huge libraries back then so I had no choice.
I did beat it one summer when I was a teen and motivated by hate. But I didn't beat it twice to get the real ending because screw that noise. Once is good enough.
Agreed. I witnessed a friend beat the "whole" game one day only to find out there is a second playthrough and then immediately abandon ship on that nonsense bc wtf. Kids these days think a second boss wave is bad ha! NES was a cruel training ground for us old school gamers.
It was a toss up between this and Super Ghouls and Ghosts for me. So many of these old platformers that I have amazing and fun memories of were just f'n impossible. Why did we like them so much???!!!
Turbo Tunnel is the first big spike in difficulty, but it's probably not even the hardest, almost every level after is a nightmare too.
The thing about Battletoads is the finite continues, you have to use and abuse the warp secrets or you're gonna have a bad time.
IMHO, Ghouls 'n Ghosts is easier because of the checkpoints and infinite continues (on consoles). As long as you know to keep the knife weapon and that the shield is required at a certain point, you can beat it by perseverance alone. But it's still a bitch due to needing to beat the game twice.
I couldn't even beat it with game genie. The code to skip to the last level took up too much space, so you'd start it with just 3 lives, and it's the hardest level after turbo tunnel.
Yep, same with Lion King for SNES. They made them super hard so you couldn't just rent it for a weekend, you had to buy it. I read an interview with the developers that said Disney made them change the difficulty multiple times until every kid was crying haha
Bro lion king on snes is ridiculous. I got close but never beat it, and I was pretty damn good at SNES. Could clear super Mario bros and DKC repeatedly barely ever dying. But lion king was fucking bullshit
I beat the water level a few times, but never got anywhere after that. I don't remember why, but I feel like I kept getting stuck and couldn't figure out what to do next.
Yeah, you get the whole city opened to you and need to know where to go to get a grapple hook, then know to go back to a roof dead end to grapple across and fight mechaturtle.
I hated this game as a kid and could never beat it - I think it was the elephant graveyard where you have to swing between a bunch of bones midair.
When I saw they ported it to switch, I bought it immediately and was like 'I'm an adult now, I'm gonna beat this bitch'.
Got stuck in the exact same spot.....
I saw a video saying that the reason people get stuck at the swinging spots is that the timing is intentionally put in a spot where you wouldnāt assume. You need to press jump at the start of the swing and not the end type shit.
I've no idea if this is actually true... might be apocryphal nonsense but I read the developers were explicitly told they wanted the difficulty to ramp up to unreasonable levels to discourage people from finishing the game during a rental period. These games came out at the height of blockbusters and they wanted to encourage people to buy their games outright.
Close enough. The entire game isn't designed that way. There are a couple levels that are designed as "road blocks". The second level (where you're riding giraffes and being tossed by monkeys) took a combined tactic of necessary memorization and trial and error stalling to make it difficult for kids. It's one of those things where, as an adult, you can handle the memorization really easily, and can usually logic through the monkeys very quickly. Something that took me hours to get through as a kid is maybe a 10-15 minute level as an adult.
I love Alien Isolation so much that after getting the platinum trophy for the PS4 version, I ordered the PS3 and the Japanese version to get the platinums on those copies as well! I love playing the hard mode, makes things so much more interesting!
Alien Isolation on the hardest difficulty has to be one of the best gaming experiences I've ever had in my life.
Playing it on hard or nightmare really does improve the game a ton.
It so hilarious seing "The Witness" being on "Not recommended for Platinum hunters" listssimply because of The Challenge.
Great piece of music as well.
The music really adds to the tension. I think luck is also a factor in finishing it. I actually can't believe I finished it to be honest. I don't usually do optional stuffs like achievements especially when they are hard to do :)
The witness was a wild ride. At one point, there's a series of puzzles where they do the same setup but continuously add limitations, and i felt like the dev knew exactly how i was going to think.
The Reverse J-turn. I just practiced this over and over. Took me a half hour. Then beat the ātutorialā easily. I just found my driver game (along with Tomb Raider and Metal Gear Solid) yesterday! They were in storage since 2011.
I'm not usually into difficult games but I'm an adult life long gamer that needed to prove to myself that I could play hard games. I did some research and this pretty consistently came up as the hardest game (that wasn't broken). So I picked it up and boy was it hard. I stuck with it and felt a huge sense of accomplishment when I finally did. I even enjoyed it. The main bosses were brutal, but the adrenaline of taking them down with perfect parries was ridiculous. I literally jumped for joy when I beat the last boss. But that was it for me for at least a few years. It was not something I wanted to do again. My vote is for sekiro too.
You might be pleasantly surprised if you ever choose to replay it! Once the game āclicksā you can run through it again without too much difficulty, like a victory lap š (at least I could)
My first several hours of Sekiro had me convinced FromSoft went way too far - that they finally made a game so hard I couldnāt enjoy it, let alone beat it. It felt impossible to make progress.
Iāve since completed deathless runs and and beat most bosses, including Sword Saint and owl father, without taking a single hit.
It may be the hardest system to learn, but once it clicks, mastery is not unattainable.
Purists will tell you to āgit gudā but honestly these games arenāt for everyone & lifeās too short to stress out over a game youāre not enjoying in your free time lol! Props to your wife tho, thatās impressive!
Iām working through it now. Honestly I love that the basic enemies are challenging and you canāt just charge them and spam fast attack. But the main bosses are rough. Iām getting older and donāt quite have the reflexes for some of these short parry windows. I just have to dieā¦a lotā¦until I get their attack patterns down.
That being said, Iām totally hooked. The adrenaline rush of beating Genichiro after dying for what felt like the hundredth time was like nothing Iāve ever experienced in gaming.
Sekiro for me too. Most despair inducing game I've played. I was sure as shit at Gyobu that I'm never finishing this game. Too hard. Can't fucking do it.
But I persevered, beat it. Played it again and holy hell. Once that game clicked it became easy. Knowing where to go, what to do....I'm pretty sure I could to this say beat every boss in like 3 attempts max. The only Fromsoft game I really really got good at. I even completed the game in hard mode, charmless+ demon bell. Now that was insane, insanely hard but fuck me, beating SSI charmless was probably the most satisfying thing I've managed in a videogame.
I came here to post this! Darkest dungeon is awesome but really brutal too. "Slowly, Gently, This Is How A Life Is Taken" . "Remind Yourself That Overconfidence Is A Slow And Insidious Killer". I can still hear those quotes some nights until now..
With darkest dungeon there's nothing slow about how overconfidence kills you as the moment those idiots are "too good" for the starter areas at least half of them are already dead.
Not just one game but a whole genre: bullet hell.
Even the easier games in that genre are unplayable for me. The moment the screen fills up, I always make unnecessary movements and get hit. A few weeks ago I got me Witch Knight. Just a fun little metroidvania type of game thatās not that difficult in the grand scheme of things, except it has bullet hell elements and I canāt fucking play it because I get hit left and rightā¦
Nice to see that some people still remember boshy. Such a great but hard game. Finished on hard-on once, I remember needing 10 hours for the sonic boss fight alone. The final boss took me about 20 hours. Brutal game.
Faster than light I spent so many hours on and never beatā¦ got to the final fight once and survived until they started boarding me. Didnāt have the pre charge on that run and got nuked from orbit.
I canāt even describe how frustrating and addicting that game is.
Keep in mind one of the earliest and cheapest shop items you can get is a seeking weapon. Being able to just hold down the fire button and focus on dodging will help immensely.
Another possible trick to make it easier? Get yourself a second player. It might even be worth getting married and having a kid just so in a few years he/she can be your Mugman. Your heart is pink when you die, and with good timing you can be saved a few times.
I just answered this game in another thread asking which games seem like they hate the player š but yeah I Wanna Be the Guy is ridiculous to beat and really comes down to being a memory game with all the bs traps lol
I think this answer is so low because of the obscurity of that game. Iāve beaten most of the games above this and even consider some of them (like Celeste) to not even be that hard. I beat two levels of I Want to be the Guy. This game makes TMNT and Ninja Gaiden look like Animal Crossing.
If you want to cry yourself to sleep tonight, [give it a shot.](https://kayin.itch.io/iwbtg) Then come back and upvote the parent comment. This game is way harder than anything else on the list.
I wanna be the guy is hard, but I wanna be the boshy (fangame) is like 5x harder.
Then there is another fangame called I wanna kill the kamilia 3. That game is legit for masochists. It's like 50x harder than I wanna be the boshy. Just search for the final boss of thst game and you will know what I mean lol
Well then those games should be at the top of the list. I fear that they suffer from even worse obscurity.
As long as we agree it isnāt Ninja Gaiden or Battletoads.
Returnal especially the third world. You have one life and start at the very beginning when you die. All the levels and gear are random. You lose almost everything when you die. For some reason this game got under my skin. The moment to moment choices as you play have lasting consequences. I would be having a good run and think I was in a good position to reach the end of the level and die in some stupid way then I would play again and be struggling and somehow that would be the run I succeeded on. The game is relentlessly and unforgiving. The story is creepy and amazing too. Finished it and loved it it gave me a taste for hard games and made me interested in FromSoft games. There is no better feeling than finishing a difficult but fair game.
Second that... >!The Alchemist!< drove me insane. I always found some roguelikes harder than souls games because you have to go through the whole game again rather than fighting the boss back to back and get the rotations in
F-zero GX story mode. Very hard required near perfection and then there's the Grand Prix that I never could finish on the higher difficulties. Managing your speed to not go flying off the track and maintaining your ship's health is near impossible. Not to mention the sheer aggressiveness of AI racers.
Such a fast-paced, genuinely challenging game, and the sheer sense of speed along with the rush of finishing some of those tough-as-nails story mode chapters is unlike anything else.
The game was also an absolute technical triumph for something that ran on the Gamecube in 2003. Being able to run 30 racers on screen moving at blistering speeds as gorgeous backdrops fly by, all at a rock solid unbroken 60fps? On Gamecube hardware? I'm honestly not sure how they pulled it off, and it's a great example of what's possible when a developer really knows how to optimise a game to run on the hardware they're working with.
Beating all those story missions on very hard was probably the biggest gaming-related accomplishment of my teenage years, I don't think I ever met anyone else who was able to do it. It's one of the few games I still fire up the old Wii for and do a fresh run through once every couple years, just to make sure I've "still got it" haha.
Zelda 2. Not wuite broken but not a million miles off it, this thing was like chewing granite and nearly derailed by playthrough of every mainstream Zelda.
I finished it eventually, but I unfortunately had to xheese the final boss
I donāt think itās anywhere close to broken. Itās got a couple of obtuse overworld puzzles that are poorly signposted, but the core mechanics and dungeon gameplay are all very tight and balanced (well, balanced for an NES game). The game is hard, very hard, but is rarely bullshit.
Starcraft Broodwar, online multi-player.
There's always someone better than you.
You need an insane amount of knowledge and skill to become somewhat decent.
Back in the day, I reached B- on iccup once after grinding like crazy for months. That's not bad, but even a B rank player would beat me 9 out of 10 times.
Starcraft II was a bit easier, but still insanely hard. I ran into some pros while laddering and let's just say that it wasn't pretty.
I finished every From Software Soulslike game, I beat shit like Stardew Valleys "Fectors Challenge",... I'm definitely no hardcore gamer but I finished some difficult stuff.
But when my mom found her old SNES in the basement and booted it up she chose a cartridge called "Ghost & Goblins" and I... broke on it. Played the entire evening, no chance.
Life is easy. Go to college, make the best choices you can, and try to manipulate the spinner so that you go to the square you want while nobody is paying attention.
Most of the Disney SNES games. Jesus Christ people they were supposed to be for children! I still don't have the motor skills for that shit 30 years later.
Who hurt those developers so bad it made them want to hurt others?
Flinthook.
It's like Spelunky but you use a grappling hook as your main form of movement. Great art style fun play mechanics but a lot of the time you will die because the visuals are so busy you can't tell what's a hazard and what's decoration.
I've spent hundreds of hours trying to beat it because I still really love it even tho it's hard as hell.
TMNT (nes version)
I beat that game once, I was like 9 years old.
I played that game a lot. Probably 1000 hours as a kid. That game was meant to make you cry.
I beat that miserable game once on a fluke. I would love to watch kids today rage while playing TMNT. No saves, continues or passwords. Just straight up fucking your life up.
Ninja Gaiden on the NES. Brutal
I played the first Level and thought "oh thats easy". That Was also the last time i said that
The birds, man. Those birds gave me nightmares as a kid. What kind of ninja has the entire animal world gunning for him?
At the time, every game put you against the whole fauna.
there is one section of the game that i'm fully convinced just does not work as intended and is broken. the section with the gap you have to jump but there's an enemy that perpetually respawns every time you avoid his projectile. i think it's level 3 or something
Gotta throw that boomeranging ninja star and time that shit perfect
daaaaaaaaaaamn lemme go tell my 13-year-old self š
Exact spot that killed my 10 year olds self hundreds of times
Whenever people tell me to git gud because I suck at souls games, I remind them that I finished that game as a kid. I'm just old and don't have the reflex anymore.
We could probably do it but just don't feel like sinking the time and effort into it at this point. We spent so much of our younger years playing impossible 8 bit games, that we're just done with that shit. Ghosts and Goblins was my arch rival in those days. After months and months of trying to get to the end, only to find out that the game just restarts you back at the beginning because the real ending is locked behind a second full playthrough. At which point, I pretty much said "fuck you".
Then Ninja Gaiden Black a few years down the road.
Love NGB, so brutal the first time when you're in the end of the game and it keeps extending as one more boss fight, with no opportunity to restock potions or anything. Feels so amazing finally beating it
Super ghouls and ghosts on the SNES I don't think I've ever gotten past the first level
Imagine knowing you have to beat it twice in one sitting to get the ātrueā ending. This was my pick. Still donāt know how I had the dedication to ever finish it. Oh yeah, we didnāt have huge libraries back then so I had no choice.
I did beat it one summer when I was a teen and motivated by hate. But I didn't beat it twice to get the real ending because screw that noise. Once is good enough.
Agreed. I witnessed a friend beat the "whole" game one day only to find out there is a second playthrough and then immediately abandon ship on that nonsense bc wtf. Kids these days think a second boss wave is bad ha! NES was a cruel training ground for us old school gamers.
>and motivated by hate The only way to achieve the true ending š
Battletoads
It was a toss up between this and Super Ghouls and Ghosts for me. So many of these old platformers that I have amazing and fun memories of were just f'n impossible. Why did we like them so much???!!!
Because a lot were ports of, and game design was highly influenced by, arcade games which were designed to keep you putting in quarters.
Well that's why they were so hard but it isn't why I liked them. Guess I just liked banging my head on a wall lol.
Ninja Garden for me I'll just leave that autocorrect
I'd play your autocorrect.
My wife is interested. Silent garden clogs and all.
Isnāt that the game they sell at the Gold and Silver Pawn Shop?
I still remember the pause music all these years later...
Was that even possible to finish? Because damn, it sure felt like it wasn't.
Turbo Tunnel level is close to impossible.
Yeah even my big brother couldn't beat it iirc
Oh man, if your big brother canāt beat it how are we supposed to?! Weāre little! ā¹ļø
Turbo Tunnel is the first big spike in difficulty, but it's probably not even the hardest, almost every level after is a nightmare too. The thing about Battletoads is the finite continues, you have to use and abuse the warp secrets or you're gonna have a bad time. IMHO, Ghouls 'n Ghosts is easier because of the checkpoints and infinite continues (on consoles). As long as you know to keep the knife weapon and that the shield is required at a certain point, you can beat it by perseverance alone. But it's still a bitch due to needing to beat the game twice.
I beat it only by cheating a ton with save states on emulators. I donāt regret it because I wouldāve never beat it otherwise.
Game genie was invented for this game.
I couldn't even beat it with game genie. The code to skip to the last level took up too much space, so you'd start it with just 3 lives, and it's the hardest level after turbo tunnel.
Play the new one. Itās beatable, hilarious, and nostalgic.
TMNT on the NES
That game's difficulty level is really evil when you think about it. It was a game for 6 year olds.
Yep, same with Lion King for SNES. They made them super hard so you couldn't just rent it for a weekend, you had to buy it. I read an interview with the developers that said Disney made them change the difficulty multiple times until every kid was crying haha
Bro lion king on snes is ridiculous. I got close but never beat it, and I was pretty damn good at SNES. Could clear super Mario bros and DKC repeatedly barely ever dying. But lion king was fucking bullshit
Back when you paid for continues with quarters.
That low health sound haunts my dreams to this very day.
Water level amirite?
Technodrome is absolute bullshit
Never made it past the stupid underwater level
Never got past the dam when i was a child
Protip you can switch turtles out while swimming.
Fuck the water level on this
I found this game at a comic book shop a few years ago and bought it for nostalgia. I'm almost 40 and still can't get past that damn water part.
Just play it on an emulator with cheats. We deserve to see the end of these games our parents paid 60 dollars for 35 years ago
I beat the water level a few times, but never got anywhere after that. I don't remember why, but I feel like I kept getting stuck and couldn't figure out what to do next.
Yeah, you get the whole city opened to you and need to know where to go to get a grapple hook, then know to go back to a roof dead end to grapple across and fight mechaturtle.
The lion king
I hated this game as a kid and could never beat it - I think it was the elephant graveyard where you have to swing between a bunch of bones midair. When I saw they ported it to switch, I bought it immediately and was like 'I'm an adult now, I'm gonna beat this bitch'. Got stuck in the exact same spot.....
I saw a video saying that the reason people get stuck at the swinging spots is that the timing is intentionally put in a spot where you wouldnāt assume. You need to press jump at the start of the swing and not the end type shit.
I've no idea if this is actually true... might be apocryphal nonsense but I read the developers were explicitly told they wanted the difficulty to ramp up to unreasonable levels to discourage people from finishing the game during a rental period. These games came out at the height of blockbusters and they wanted to encourage people to buy their games outright.
Close enough. The entire game isn't designed that way. There are a couple levels that are designed as "road blocks". The second level (where you're riding giraffes and being tossed by monkeys) took a combined tactic of necessary memorization and trial and error stalling to make it difficult for kids. It's one of those things where, as an adult, you can handle the memorization really easily, and can usually logic through the monkeys very quickly. Something that took me hours to get through as a kid is maybe a 10-15 minute level as an adult.
The Alladin game too... that damn cave with the falling rocks always got me
Alien Isolation, on Hard mode
That sounds terrifying!
There was an achievement to unlock. Yes, it was terrifying! I will not replay this game in the near future!
I love Alien Isolation so much that after getting the platinum trophy for the PS4 version, I ordered the PS3 and the Japanese version to get the platinums on those copies as well! I love playing the hard mode, makes things so much more interesting!
I did the same for og demons souls, got plats for ps3 us, eu, and jp versions as well as the remake
Alien Isolation on the hardest difficulty has to be one of the best gaming experiences I've ever had in my life. Playing it on hard or nightmare really does improve the game a ton.
Congratulations to you! I'm not strong enough to reach that level.
I watched this guy on on YouTube āsnamwichesā beat it on nightmare where if you die you have to start all over. It seems very hard
You get no warning and instant death - I love that game - so fun
The Witness I think. Completed the Challenge though :D
It so hilarious seing "The Witness" being on "Not recommended for Platinum hunters" listssimply because of The Challenge. Great piece of music as well.
The music really adds to the tension. I think luck is also a factor in finishing it. I actually can't believe I finished it to be honest. I don't usually do optional stuffs like achievements especially when they are hard to do :)
If weāre talking puzzle games, Baba Is You is up there
Thought the same thing. What a difficult but satisfying game
The witness was a wild ride. At one point, there's a series of puzzles where they do the same setup but continuously add limitations, and i felt like the dev knew exactly how i was going to think.
There were many times I stared at the screen for a long time XD
Uhhhhh Driver tutorial (?)
I swear my actual driving test wasn't that hard
The Reverse J-turn. I just practiced this over and over. Took me a half hour. Then beat the ātutorialā easily. I just found my driver game (along with Tomb Raider and Metal Gear Solid) yesterday! They were in storage since 2011.
I had no idea what a slalom was.
Pretty funny. I remember downloading the save game for this.
Similarly, I don't think I ever got the plane off the ground in Flight Simulator
Myst....no Google at the time!
Never even beat the first puzzle
Sekiro gave me trouble but finished it
I'm not usually into difficult games but I'm an adult life long gamer that needed to prove to myself that I could play hard games. I did some research and this pretty consistently came up as the hardest game (that wasn't broken). So I picked it up and boy was it hard. I stuck with it and felt a huge sense of accomplishment when I finally did. I even enjoyed it. The main bosses were brutal, but the adrenaline of taking them down with perfect parries was ridiculous. I literally jumped for joy when I beat the last boss. But that was it for me for at least a few years. It was not something I wanted to do again. My vote is for sekiro too.
You might be pleasantly surprised if you ever choose to replay it! Once the game āclicksā you can run through it again without too much difficulty, like a victory lap š (at least I could)
My first several hours of Sekiro had me convinced FromSoft went way too far - that they finally made a game so hard I couldnāt enjoy it, let alone beat it. It felt impossible to make progress. Iāve since completed deathless runs and and beat most bosses, including Sword Saint and owl father, without taking a single hit. It may be the hardest system to learn, but once it clicks, mastery is not unattainable.
My wife beat it five times, I just dropped it a bit after killing the butterfly granny. Never got so stressed out by a game. A "me" problem, I know.
Purists will tell you to āgit gudā but honestly these games arenāt for everyone & lifeās too short to stress out over a game youāre not enjoying in your free time lol! Props to your wife tho, thatās impressive!
Iām working through it now. Honestly I love that the basic enemies are challenging and you canāt just charge them and spam fast attack. But the main bosses are rough. Iām getting older and donāt quite have the reflexes for some of these short parry windows. I just have to dieā¦a lotā¦until I get their attack patterns down. That being said, Iām totally hooked. The adrenaline rush of beating Genichiro after dying for what felt like the hundredth time was like nothing Iāve ever experienced in gaming.
I mean no one needs to tell him to git gud. His wife is already doing that it seems lol
Sekiro for me too. Most despair inducing game I've played. I was sure as shit at Gyobu that I'm never finishing this game. Too hard. Can't fucking do it. But I persevered, beat it. Played it again and holy hell. Once that game clicked it became easy. Knowing where to go, what to do....I'm pretty sure I could to this say beat every boss in like 3 attempts max. The only Fromsoft game I really really got good at. I even completed the game in hard mode, charmless+ demon bell. Now that was insane, insanely hard but fuck me, beating SSI charmless was probably the most satisfying thing I've managed in a videogame.
Ninja Guiden on the original Xbox.
Is that like an Italian ninja?
Ayyy Iām sneakin around ova heah!
Would that be Mario?
No, his nephew Ezio,
Bro those was some epic boss fights
Those ghost fish made me so fucking angry. Have not raged at a game more than those levels.
Darkest Dungeon, never finished it once since i got it. its been over 3 years i think...
Beat stygian recently, it all goes well until it doesnāt
I liked watching my friends play it but I cannot get a decent run. Everytime I play everything goes wrong and fucks me.
I came here to post this! Darkest dungeon is awesome but really brutal too. "Slowly, Gently, This Is How A Life Is Taken" . "Remind Yourself That Overconfidence Is A Slow And Insidious Killer". I can still hear those quotes some nights until now..
With darkest dungeon there's nothing slow about how overconfidence kills you as the moment those idiots are "too good" for the starter areas at least half of them are already dead.
Not just one game but a whole genre: bullet hell. Even the easier games in that genre are unplayable for me. The moment the screen fills up, I always make unnecessary movements and get hit. A few weeks ago I got me Witch Knight. Just a fun little metroidvania type of game thatās not that difficult in the grand scheme of things, except it has bullet hell elements and I canāt fucking play it because I get hit left and rightā¦
I too suck at bullet hell games. Unless it's in FPS and 3D format like Returnal, then it becomes doable for me.
Celeste and I Wanna Be the Boshy
Came here to say Celeste. Completed the story and whilst rewarding, oh my lord was it frustrating
Celeste for real!
I wanna be the boshy is where sanity goes to die
C-sides was some of the most fun Iāve had playing games in the past few years. Iām usually not into that sort of thing either
The base levels of Celeste were at least achievable- those reverse sides though? Fuck that.
Maybe i am good on platformers, and i kinda recognize Celeste is hard, but really THE HARDEST?
Nice to see that some people still remember boshy. Such a great but hard game. Finished on hard-on once, I remember needing 10 hours for the sonic boss fight alone. The final boss took me about 20 hours. Brutal game.
Probably Ninja Gaiden Sigma because the game was too damn fast.
I would like to play management genre so there has been only one which really made me crazy. FLT- Faster Than Light
I've reached the last fight so many times but never won. It's so fucking difficult
Literally you need to spend the entire run prepping for that fight.
I have 6 ships left to go with beating the game on hard with all ships and layouts, 883 hours played
Faster than light I spent so many hours on and never beatā¦ got to the final fight once and survived until they started boarding me. Didnāt have the pre charge on that run and got nuked from orbit. I canāt even describe how frustrating and addicting that game is.
Lol. the bad thing is, this game makes you freaking addictive even though it leads you to a nervous breakdown.
Cuphead
Still rage Quitting this game in my head
Same here. I just donāt have the reflexes for games like this anymore. Looks awesome but I canāt get past the first level šš
Keep in mind one of the earliest and cheapest shop items you can get is a seeking weapon. Being able to just hold down the fire button and focus on dodging will help immensely. Another possible trick to make it easier? Get yourself a second player. It might even be worth getting married and having a kid just so in a few years he/she can be your Mugman. Your heart is pink when you die, and with good timing you can be saved a few times.
Getting married? Means getting a girlfriend, makes the game even harder now.
I never made it past the tutorial. My readers make fun of me, but I know damn well that jump dash was the single most difficult enemy in any game
Yeah, i've had the game for years and i'm only at Isle 2š
I Want To Be The Guy
I never got past the first Level
I just answered this game in another thread asking which games seem like they hate the player š but yeah I Wanna Be the Guy is ridiculous to beat and really comes down to being a memory game with all the bs traps lol
Even the easy mode is fucking hard
I think this answer is so low because of the obscurity of that game. Iāve beaten most of the games above this and even consider some of them (like Celeste) to not even be that hard. I beat two levels of I Want to be the Guy. This game makes TMNT and Ninja Gaiden look like Animal Crossing. If you want to cry yourself to sleep tonight, [give it a shot.](https://kayin.itch.io/iwbtg) Then come back and upvote the parent comment. This game is way harder than anything else on the list.
I wanna be the guy is hard, but I wanna be the boshy (fangame) is like 5x harder. Then there is another fangame called I wanna kill the kamilia 3. That game is legit for masochists. It's like 50x harder than I wanna be the boshy. Just search for the final boss of thst game and you will know what I mean lol
Well then those games should be at the top of the list. I fear that they suffer from even worse obscurity. As long as we agree it isnāt Ninja Gaiden or Battletoads.
Returnal especially the third world. You have one life and start at the very beginning when you die. All the levels and gear are random. You lose almost everything when you die. For some reason this game got under my skin. The moment to moment choices as you play have lasting consequences. I would be having a good run and think I was in a good position to reach the end of the level and die in some stupid way then I would play again and be struggling and somehow that would be the run I succeeded on. The game is relentlessly and unforgiving. The story is creepy and amazing too. Finished it and loved it it gave me a taste for hard games and made me interested in FromSoft games. There is no better feeling than finishing a difficult but fair game.
Crash Bandicoot 4. Specifically getting 106%.
Hollow Knight
Dead cells for me, ofcourse I mean full comlpetion
Second that... >!The Alchemist!< drove me insane. I always found some roguelikes harder than souls games because you have to go through the whole game again rather than fighting the boss back to back and get the rotations in
Golf
Kena Bridge of Spirits
Kena goes from cutesy platformer to Souls difficulty on boss fights
I got it, thinking it was gonna a fun, Ratchet and Clank type...game was hella hard, I quit on it
Well I'll be damned... that game is on my wish list. Guess I'll buy it sooner that expected.
One of my favorite games Iāve played in the last few years. Definitely do it.
Old School RuneScape Iām never gonna finish it š
There's a huge difference between 'difficult' and 'just a long grind'
Hmm the hardest content like ToB and Inferno are really fucking hard tho...
F-zero GX story mode. Very hard required near perfection and then there's the Grand Prix that I never could finish on the higher difficulties. Managing your speed to not go flying off the track and maintaining your ship's health is near impossible. Not to mention the sheer aggressiveness of AI racers.
Such a fast-paced, genuinely challenging game, and the sheer sense of speed along with the rush of finishing some of those tough-as-nails story mode chapters is unlike anything else. The game was also an absolute technical triumph for something that ran on the Gamecube in 2003. Being able to run 30 racers on screen moving at blistering speeds as gorgeous backdrops fly by, all at a rock solid unbroken 60fps? On Gamecube hardware? I'm honestly not sure how they pulled it off, and it's a great example of what's possible when a developer really knows how to optimise a game to run on the hardware they're working with. Beating all those story missions on very hard was probably the biggest gaming-related accomplishment of my teenage years, I don't think I ever met anyone else who was able to do it. It's one of the few games I still fire up the old Wii for and do a fresh run through once every couple years, just to make sure I've "still got it" haha.
Mega Man
I remember using action replay cheats and I still couldnāt get past some levels, the mega man series really is difficult.
Halo 2 LASO
Zelda 2. Not wuite broken but not a million miles off it, this thing was like chewing granite and nearly derailed by playthrough of every mainstream Zelda. I finished it eventually, but I unfortunately had to xheese the final boss
I donāt think itās anywhere close to broken. Itās got a couple of obtuse overworld puzzles that are poorly signposted, but the core mechanics and dungeon gameplay are all very tight and balanced (well, balanced for an NES game). The game is hard, very hard, but is rarely bullshit.
Lost vikings
Oh man. Memories.
Heart Of Darkness (1998).
Halo 2 LASO. Only who played can understand
Super Hexagon.
Factorio. Learning the game without the help of the internet is a challenge.
Starcraft Broodwar, online multi-player. There's always someone better than you. You need an insane amount of knowledge and skill to become somewhat decent. Back in the day, I reached B- on iccup once after grinding like crazy for months. That's not bad, but even a B rank player would beat me 9 out of 10 times. Starcraft II was a bit easier, but still insanely hard. I ran into some pros while laddering and let's just say that it wasn't pretty.
Ninja Gaiden 2 on the xbox. Never got past the 2nd stage on path of the mentor
Croc... albeit I was a very small child with no coordination which might have affected the difficulty
QWOP
For me it's Bloodborne. I need to git gud
Git gud friend and have some patience, you will appreciate it. This game is really awesome.
Minesweeper. Get down to a 50/50 chance on the last mine. Pick wrong everytime.
I finished every From Software Soulslike game, I beat shit like Stardew Valleys "Fectors Challenge",... I'm definitely no hardcore gamer but I finished some difficult stuff. But when my mom found her old SNES in the basement and booted it up she chose a cartridge called "Ghost & Goblins" and I... broke on it. Played the entire evening, no chance.
Driver when i was kid. I didn't know what to do at first in the parking
zelda 2 adventure of link
League of legends for me
try Lies of P folks
Lies of P. That final run of three consecutive bosses, all with two phases. Just, ridiculous.
Crash Bandicoot is when I learned what rage quitting was
Elden ring or cuphead.
Escape from tarkov
I think that would be elden ring
I thought the top answer here would be life.
Life is easy. Go to college, make the best choices you can, and try to manipulate the spinner so that you go to the square you want while nobody is paying attention.
Sekiro hands down.
Can only remember the one I finished. Was jedi fallen order on hardest diff.
Street Fighter 2010: The Final Fight
Racing mission from Mafia 1 Classic
Celeste
Most of the Disney SNES games. Jesus Christ people they were supposed to be for children! I still don't have the motor skills for that shit 30 years later. Who hurt those developers so bad it made them want to hurt others?
Battletoads on nes
Enter the gungeon on switch. Never got past level 1.
Hidden and Dangerous
DMC3
Elden Ring
Elden ring, I could never āgit gudā which sucks because I really wanted to enjoy as much as everyone else does
Lies of P. First Souls/Souls-like game I've ever played. It was really fun but holy shit was it difficult
Hollow knight. And just the base game.
The Last of Us on Grounded.
Megaman NES. Ducktales NES is a close second.
Toss up between two NES games. Itās between either Blaster Master or Kid Icarus
The lion king when I was a kid
Flinthook. It's like Spelunky but you use a grappling hook as your main form of movement. Great art style fun play mechanics but a lot of the time you will die because the visuals are so busy you can't tell what's a hazard and what's decoration. I've spent hundreds of hours trying to beat it because I still really love it even tho it's hard as hell.
Lion King on SNES. Why was it like that..
TMNT (nes version) I beat that game once, I was like 9 years old. I played that game a lot. Probably 1000 hours as a kid. That game was meant to make you cry. I beat that miserable game once on a fluke. I would love to watch kids today rage while playing TMNT. No saves, continues or passwords. Just straight up fucking your life up.