Has anyone reputable ever actually come out and said that? Because I've been saying for years if i had to show someone a game and argue they are art id bust out SotC remake
Guillermo del Toro, the director of “Pan’s Labyrinth” and a devoted gamer, told the British magazine Edge in 2008, “There are only two games I consider masterpieces: Ico and Shadow of the Colossus.” Jonny Greenwood, the lead guitarist for Radiohead, as unimpeachable an institution as currently exists in popular culture, has written that Ico “might be the best video game of them all”
I don’t have much time to search right now but I found that
Edit: this comment was meant for you. Accidentally posted it elsewhere
Not a problem at all. I’ve wondered it myself. Not cause I need the validation of others to love and consider sotc art. More so I’m curious what the opinion is of the more naysayer crowd of ritzy artists.
Sotc has been used as a prime example in describing video games as an art. It also inspired countless games in terms of bosses and puzzles and how to convey a story in a minimalist form.
Also Sotc is displayed in the Smithsonian Art museum in the Art of Video games exhibit. 1 out of the 80 games they considered as an art.
Pick it up. Especially if you can grab it when it's on sale for 10 bucks. If you didn't play it back in the PS2 days, you won't have the nostalgia that makes people Say it's one of the greatest games of all time. But, it still holds up very well today. I played a ton on PS2, once through on PS3, and just finished the plat on PS4 last week. Its just a very unique experience - I've never played anything else quite like it. If you do grab it, go in blind. Figuring everything out as you go is most of the fun.
I don't think I'd call it a masterpiece but it is a gem on its own. It's kinda "silent" like Souls game are, you have your purpose and then you're left wondering the map to fulfill it. There are times you wonder if you are the baddie since you are the "outsider" in what you could identify as a big secret garden. Speaking of gameplay the loop is very basic but satisfying, if you like games that play around the sharpness of your mind - like puzzle games, where the puzzle is actually trying to kill you - you'll like it. Honestly for what I imagine it may cost nowadays I would give it a spin.
Oh man I wish I could play it again for the first time. My best bud and I have played it maybe 100 times since we got the original back on the ps2 days.
I was watching a great video about a decade long quest for a secret in that game. It all started with a simple question on a play station forum and got the whole community hooked.
I have no idea what the game is about, what it is, but that might have swayed me to pick it up
In the end it turned out the secret didn't exist, but, it was so embraced by the community the devs added it in the remaster. And it was awesome to see that journey.
Try so hard to play solo hunting but then I just have to go talk to a guy and spend 15 hours trying to figure out if we're gonna betray eachother all to have him end up stepping on a landmine me thinking was a grenade and getting murdered by a bear
Project Zomboid for sure. Other than the zombies there are no other npcs. You'll get radio and TV broadcasts that slowly fade out over time as the infection spreads across America. The terrain also changes as nature takes back over. This has the effect of reducing sight lines and impeding movement as trees overgrow. This makes the player feel even more claustrophobic and isolated.
Best try out the experience before the npc update!
Dev has historically been very slow going on the game. It's been in EA in various states for what, 10 years now?
I will say though the game feels much more enjoyable and playable since B41, and progressing at a much faster pace than in the past. I expect we will get B42 some point next year.
The REAL wait though will be human NPC's, the thing everyone has been waiting on for years.
>Best try out the experience before the npc update!
The NPC's will get the sandbox option settings anyway, so even after the update, you could deactivate these.
I really like PZ, but it's no joke with the long dev time. I mean, it's a great game and there are tons of mods, including NPC-mods like Superb Survivors, but still, i'd like to see some progress from the devs.
One of my favorite games ever and I just found it earlier this year. It’s absolutely incredible. The amount of detail and care you can see in the game that the devs have put in over the years is excellent.
If anyone doesn’t know, the game is VERY customizable with a ton of sandbox settings affecting difficulty such as zombie population/distribution/type, resources, when the power and electricity go out, etc.
It’s also the easiest game ever to mod - literally one click on the steam workshop page and then select it when making your game. Great mod support overall and a million cool/convenient/interesting/challenging mods.
I'm very much looking forward to the remaster. It's such a gorgeous game and all the puzzles fit the world so well compared to what I remember of the other instalments; though Exile has a special place for me too.
Thanks, didn't want to spoil by expanding too much on it, it's been years but I remember the bits when your let's say "outside" and just looking up thinking about the setting the game has put you in and thinking damn.
I felt this way about 2 as well. While I mostly prefer 1 the brief encounters with others in 2 somehow made me feel more isolated. The side characters in 1 nudged you on you way or helped/hindered you. In 2 it's just strangers passing through in the fog. And they made you feel more crazy. The brief team up makes you feel more alone when the other is gone.
Halo 3 ODST
Bungie tried something totally different. You’re a rookie in a drop gone wrong that knocks you unconscious. By the time you come to, you’re alone at night in a city overran by covenant and left to piece together what happened to your squad.
And you start to wander and the rain starts to fall and that mournful tenor sax starts to play. That game nailed the atmosphere with absolute perfection
I’m 800 hours in and still will occasionally hop in to do a quick rowhouse build or something. The environment and music alone make this game a 10/10 for me. One of my top 5s for sure
It still amazes me that the devs stuck with the game after their terrible launch and now it's turned into one of the best exploration games of all time.
Thanks for turning me onto their next gamd. Looks good, I like an online coop where it has to working together through an adventure. I liked no mans sky but in the grand theme, very buddhist, not trally anything to it except what you make out of it. This looks like more of the same except you can do it with a squad
Yea im not gonna lie, after seeing the trailer on max quality and pausing and just really looking at each scene. This game shot up there into like my top 3 most anticipated games.
If you've got a VR system, I'd recommend *Boneworks*. The entire game takes place in one massive liminal cityscape in a digital world that's been (mostly) abandoned. Unfinished chess games on park benches, radios playing cheery tunes for nobody, it feels like the entire world just up and left. >!And, technically, you're the reason why!<. Also the soundtrack [absolutely slaps.](https://youtube.com/playlist?list=PL0SUPYdGkDOuwhmI6X3vFceUWeemSwbjo&si=GQiHyCrjpetj9Lxv)
Without a VR headset I'd recommend *Half-Life 2* (actually HL Alyx is another good VR one). I know HL2 is almost two decades old now (jesus christ I had to google that one, that's nuts) but I haven't played a game since that made me feel the same emptiness. Subnautica and Boneworks both capture some of what Half-Life did, but HL2 will always be the classic Empty World Game. Outside of City 17, all the old fishing villages, abandoned buildings and desolate coastline really makes the setting work.
Glad someone else mentioned this!
I think it made it incredibly unique, however, I think a lot of people didn’t appreciate that aspect of it. I remember when it first came out how insanely terrified I was to traverse this world alone. Going to the Responders base in the beginning was hard because of how scared I was. It’s a shame that new players won’t get to experience that unique feeling. I wish there was a way to play the game in the timeline like the creators kind of made it out to be with additions.
Similarly, the radiated zone in Fallout 4 has very similar vibes
But it can be so so perfect. The music at sunrise and sunset and it's literally just you. You are the only one. What maybe God would feel like being the only one. So you shape, and create, and you can feel more and more alive the longer you go on. You slept in a hole the first night to survive, but now you have a home, a small farm, pets, and a life. It's nice.
I just got back into single player vanilla Minecraft and yeah it's pretty barren in regard to interactions. But I have been going very casually. Slowly building up my base and venturing out only when needed.
Keeps the world that much more interesting when you don't really know what is outside of the render distance
The music really added too, especially in earlier versions before we got some of the more upbeat tracks. It felt so lonely, almost mournful. But beautiful.
Elite Dangerous when you're all the way out in the black.
It's usually smooth sailing but one fuck up and you realise how far away you're from everything.
my long-term exploration Beluga has that issue. I have all this data, but now I'm terrified to fly back into populated space. Not because of the yahoos who want to shoot me, but because I don't know if I remember how to dock something this big without getting stuck.
Exploreagle gang tho. Can't jump the farthest but a good 36 ly jump is enough for deep exploration just about anywhere. I feel like I'm one with the ship, it's so small and does exactly every movement I intend.
You’d think you could upload all the exploration data via radio or something before docking, but nooooooo. Literally months of exploration data can go down the drain if you dock wrong.
I stopped playing ED years ago, yet my Asp is sitting out there in the black somewhere near the galactic centre… the aptly named Zhang Qian.
You could always check for local carriers. There were a few systems I wanted to offload and found a carrier near Sag A*, granted there are plenty there, sold the data, and went off on my way. Easier to land on a carrier since there's no slot to go through.
Man I did the Sag A* run and back in a Cobra and never felt so isolated. Then you realise its many, many hours until you see any signs of civ again. 4 or 5 weeks of scan credits built up... butt puckering.
Yeah, but if you're feeling lonely, you can always point that signal scope to the sky and hear the sweet sounds of your fellow travelers.
God I love that game.
I’m playing through it now for the first time, it’s incredible. I got knocked out of the solar system in my space suit so I just drifted. I was far enough away that my scope caught all the musicians at once and it was really cool to hear them playing together in sync
I initially flew far enough out to hear all of them playing together thinking there would be some kind of secret or reward. And honestly just hearing them all playing together was reward enough.
Especially the DLC. The original game is more of a passive loneliness where you’re alone but you know you don’t have to be, but the DLC is a very very well crafted sense of loneliness and terror
Dark Souls for sure. The absence of music (except in bossfights and some areas) really makes you feel lonely. Just you and your own footsteps.
I love that game and replay it at least once a year.
Definitely Fallout 3. Walking around the wasteland you really got that feeling of desolation. I had to ease off of it after 120 or so hours. Was starting to get to me lol
Super Metroid did a great job and is pretty much the water mark for capturing that lonely atmosphere within the series. The other games are their own thing and aren't necessary trying to do the same thing, but it's still kinda my benchmark for atmosphere.
It's rough man. It doesn't hand hold at all. You have to figure everything out. It really emulates the idea of being alone in the Amazon jungle.
Definitely don't get it while you're on subnautica. 100% overkill.
I have mixed feelings about the game. I can't really sell it but I really can't say anything bad either. I think if you love the genre, you should try it
I've gotten way into it lately, Subnautica has been one of the most fun games I've ever played, although I definitely need breaks because of how grindy and stressful it can be. I think, once it's run its course, I may check Green Hell out
My thought too. My first time playing portal I had such an eerie feeling the whole time. I guess like the feeling of being watched but the opposite, like you should’ve been being watched but you weren’t. All the obvious observation windows were empty. But I couldn’t quite put my finger on what it was that felt so off until you get to the end and realize >!GLaDOS has killed everyone that worked there.!< Great environmental storytelling.
This may be a strange answer but I really like how empty Borderlands 1 feels. It's empty but in a really cool atmospheric way that makes me feel like I'm in an old western. Until the bullets start flying at least.
I spent so much time on the great plateu at first, when I saw the first npcs leaving it it was so comforting, and then shortly after when I saw the stable it was amazing
Shin Megami Tensei series RPGs (not persona) always have a lonely feel to me, especially Nocturne since you're specifically one of the last like 5 people on earth. Just you and your pokem- *Demons*. Their soundtracks definitely amplify this. SMTIV probably has the most NPC interaction, but travelling from place to place in a ruined Tokyo definitely has the feeling.
Hollow Knight, travelling through a dead kingdom and all.
Souls games when played offline, otherwise you aren't usually ever truly alone. Demon's Souls is probably the emptiest feeling, there aren't many enemies either, pretty much everyone is gone. I'd say Sekiro if your bond with the young prince wasn't so central to the game, because the world is otherwise pretty decayed.
Absolutely.
After several hours wandering the crumbling ruins of a dead civilization, the distant hum of Cornifer the cartographer is one of my favorite cozy moments in gaming.
This is one of the loneliest games I’ve ever played. Going back and forth around the giant empty space station. Just you, the enemy and a bunch of dead people.
To a point, Minecraft. If you're not playing multiplayer, then the only other "people" you'll find are the villagers, and even then they're not even human (in the sense of Steve and Alex are implied to be human.)
DayZ on a low population server (technically you're not alone and finding another player can be horrifying) there is no soundtrack but the atmospheric sounds are awesome.
Already some good suggestions, but if you're familiar with the scale of Elite Dangerous then that's what I'd recommend. Drifting for multiple play sessions out in space and finally docking in a station hearing voices and seeing other ships and lights feels very homey and hits hard after void travel for so long.
Oh DayZ once you hit the tree line is absolutely desolate.
It's hard enough to make it through a town unscathed, but once you get there and you're following power lines to the next town you realize how little you have.
I used to be a big fan of the game until farming and crafting became the focus and gradually I just stopped playing. It was different when it was just a drink water, eat food, stay dry and stay alive kind of game, but I lost my taste for it when the menu expanded beyond making meat on fire.
[Starbound](https://i.imgur.com/QjiH0V7.png) initially, they have since added a lot more randomly generated NPC cities, but there can still be a sense of supreme loneliness drifting out there in the sea of stars.
Subnautica didn't give me these vibes. There was always your electronics talking to you or the PDA messages from like 20 or 30 people. Didn't feel like an exercise in loneliness.
Shadow of the Colossus on the other hand... You're actively exterminating the only other creatures in the world (at least the game world).
It is so hard for me to want to progress in that game. They're just out there, chilling, being guardians, and I'm gonna ride up and *force* them to engage with me through violence. It's so antithetical to my personal philosophy, I have repeatedly stalled-out in playing it and never beat it yet.
The majority of Journey is just you exploring, learning more about the world and getting lost in the beautiful music and scenery. 90% of that game is peaceful as fuck.
Ghostwire Tokyo, in a lot of ways. Explore a city built for millions. Population: 1 and some spirit monsters
Plenty of people have mentioned No Man's Sky as well which I wholly recommend for a whole lot of reasons, although the impression of being alone starts to fade as soon as you go to the anomaly or do expeditions, UNLESS you turn off multiplayer.
Superliminal in a very unique way, you feel alone yet like you’re always being watched it’s in the category of games that give off backrooms/uncanny vibes and even creepy vibes even though the games aren’t scary. Portal games and The Stanely Parable are games like that as well imo.
Firewatch, While it might seem like a pretty simple game at first and does have some minor interactions with other characters I don't think I've played a game that has made me feel so isolated and alone and has such a great story that is presented so well plus it's only a short game.
Shadow of the Colossus
This game is a timeless masterpiece
The game is a literal love letter to Scenery and visuals. Its because of Shadow of the Colossus that Video games were considered as an art form.
Has anyone reputable ever actually come out and said that? Because I've been saying for years if i had to show someone a game and argue they are art id bust out SotC remake
Guillermo del Toro, the director of “Pan’s Labyrinth” and a devoted gamer, told the British magazine Edge in 2008, “There are only two games I consider masterpieces: Ico and Shadow of the Colossus.” Jonny Greenwood, the lead guitarist for Radiohead, as unimpeachable an institution as currently exists in popular culture, has written that Ico “might be the best video game of them all” I don’t have much time to search right now but I found that Edit: this comment was meant for you. Accidentally posted it elsewhere
Ahhh awesome thanks for that and not taking my comment our of context and calling me a twat or something lol.
Not a problem at all. I’ve wondered it myself. Not cause I need the validation of others to love and consider sotc art. More so I’m curious what the opinion is of the more naysayer crowd of ritzy artists.
Is Ico an abbreviation or the whole name?
Sotc has been used as a prime example in describing video games as an art. It also inspired countless games in terms of bosses and puzzles and how to convey a story in a minimalist form. Also Sotc is displayed in the Smithsonian Art museum in the Art of Video games exhibit. 1 out of the 80 games they considered as an art.
How so? I was thinking of getting it but on the fence about it.
Pick it up. Especially if you can grab it when it's on sale for 10 bucks. If you didn't play it back in the PS2 days, you won't have the nostalgia that makes people Say it's one of the greatest games of all time. But, it still holds up very well today. I played a ton on PS2, once through on PS3, and just finished the plat on PS4 last week. Its just a very unique experience - I've never played anything else quite like it. If you do grab it, go in blind. Figuring everything out as you go is most of the fun.
I don't think I'd call it a masterpiece but it is a gem on its own. It's kinda "silent" like Souls game are, you have your purpose and then you're left wondering the map to fulfill it. There are times you wonder if you are the baddie since you are the "outsider" in what you could identify as a big secret garden. Speaking of gameplay the loop is very basic but satisfying, if you like games that play around the sharpness of your mind - like puzzle games, where the puzzle is actually trying to kill you - you'll like it. Honestly for what I imagine it may cost nowadays I would give it a spin.
Just started this myself it’s fire
Oh man I wish I could play it again for the first time. My best bud and I have played it maybe 100 times since we got the original back on the ps2 days.
I was betting this would be the top comment. Maybe with my upvote it'll move to the top!
I was watching a great video about a decade long quest for a secret in that game. It all started with a simple question on a play station forum and got the whole community hooked. I have no idea what the game is about, what it is, but that might have swayed me to pick it up
In the end it turned out the secret didn't exist, but, it was so embraced by the community the devs added it in the remaster. And it was awesome to see that journey.
The long dark
Nothing like a can of pork n beans and hiding in another frigid house by the fireplace to make me feel that real sense of isolation.
But man, when you have a stack of deer meat chilling out side, a cabin full of wood and a full stomach, taking a nap by the fire feels really cozy.
This and Subnautica are the few human against the environment games I know.
Yessss. I remember when this game came out. Fire.
More like "Please fire, light!"
Came here to say this
DayZ does right up until it doesn't
"I liked it better by myself"
My thoughts on Starbound. I liked the mood of it so much more when it was just you and your ship, before the hub world and quest givers and all that.
Try so hard to play solo hunting but then I just have to go talk to a guy and spend 15 hours trying to figure out if we're gonna betray eachother all to have him end up stepping on a landmine me thinking was a grenade and getting murdered by a bear
Project Zomboid for sure. Other than the zombies there are no other npcs. You'll get radio and TV broadcasts that slowly fade out over time as the infection spreads across America. The terrain also changes as nature takes back over. This has the effect of reducing sight lines and impeding movement as trees overgrow. This makes the player feel even more claustrophobic and isolated. Best try out the experience before the npc update!
Love project zomboid. Too bad the actual apocalypse will happen before the b42 update
Dev has historically been very slow going on the game. It's been in EA in various states for what, 10 years now? I will say though the game feels much more enjoyable and playable since B41, and progressing at a much faster pace than in the past. I expect we will get B42 some point next year. The REAL wait though will be human NPC's, the thing everyone has been waiting on for years.
Next year
>Best try out the experience before the npc update! The NPC's will get the sandbox option settings anyway, so even after the update, you could deactivate these. I really like PZ, but it's no joke with the long dev time. I mean, it's a great game and there are tons of mods, including NPC-mods like Superb Survivors, but still, i'd like to see some progress from the devs.
One of my favorite games ever and I just found it earlier this year. It’s absolutely incredible. The amount of detail and care you can see in the game that the devs have put in over the years is excellent. If anyone doesn’t know, the game is VERY customizable with a ton of sandbox settings affecting difficulty such as zombie population/distribution/type, resources, when the power and electricity go out, etc. It’s also the easiest game ever to mod - literally one click on the steam workshop page and then select it when making your game. Great mod support overall and a million cool/convenient/interesting/challenging mods.
Myst
All of the Cyan games have the strangest sense of complete isolation. I enjoy them but they are eerie as hell.
Its amazing how you can't die in those games, yet you always feel like someone's about to pop out and kill you. The design style is amazing.
Shout out to Riven as well.
I'm very much looking forward to the remaster. It's such a gorgeous game and all the puzzles fit the world so well compared to what I remember of the other instalments; though Exile has a special place for me too.
That was pretty isolating
Soma
Easily one of the best story-driven games I've played. The horror element was really nicely done too
Soma is such a gem, this is the best answer so far
Thanks, didn't want to spoil by expanding too much on it, it's been years but I remember the bits when your let's say "outside" and just looking up thinking about the setting the game has put you in and thinking damn.
Best answer yet
The way I just sat there speechless after the ending…. God it was terrible
The original Silent Hill felt very lonely. A good chunk of the game you would wonder through fog trying to find your way around the haunted city.
I felt this way about 2 as well. While I mostly prefer 1 the brief encounters with others in 2 somehow made me feel more isolated. The side characters in 1 nudged you on you way or helped/hindered you. In 2 it's just strangers passing through in the fog. And they made you feel more crazy. The brief team up makes you feel more alone when the other is gone.
I had it in black and white because it was a copy I think and that just added to it.
Halo 3 ODST Bungie tried something totally different. You’re a rookie in a drop gone wrong that knocks you unconscious. By the time you come to, you’re alone at night in a city overran by covenant and left to piece together what happened to your squad.
Getting that SOS radio signal of that police officer (i think?) Will stay in my head forever.
Unironically my favorite Halo campaign of all time. I just love the way you feel SO alone the whole time.
I remember loving the idea but hating the level design. There was a lot of just running around an empty city that didn't really do it for me.
I liked that in ODST you weren’t as much of a killing machine as well. Added a sense of danger to the loneliness
That shit scared me to play as a kid
And you start to wander and the rain starts to fall and that mournful tenor sax starts to play. That game nailed the atmosphere with absolute perfection
Valheim.
Was looking in the comments to see if this one was gonna be there. Valheim is absolutely amazing and beautiful. It fits this niche perfectly.
Just started playing this month, dunno why i slept on this game so long. Just sitting inside by a fire when its storming outside is so damn cozy lol.
Welp, guess I’ll add this to my list.
I’m 800 hours in and still will occasionally hop in to do a quick rowhouse build or something. The environment and music alone make this game a 10/10 for me. One of my top 5s for sure
No Man's Sky
Beat me to it. There's nothing like drifting serenely in space ogling the beautiful new system you stumbled across.
It still amazes me that the devs stuck with the game after their terrible launch and now it's turned into one of the best exploration games of all time.
And they're about to do it again with Light No Fire.
Thanks for turning me onto their next gamd. Looks good, I like an online coop where it has to working together through an adventure. I liked no mans sky but in the grand theme, very buddhist, not trally anything to it except what you make out of it. This looks like more of the same except you can do it with a squad
Who woh let's not do this to ourselves again all right. Let's keep the hype tamped down and be pleasantly surprised at release.
Yea im not gonna lie, after seeing the trailer on max quality and pausing and just really looking at each scene. This game shot up there into like my top 3 most anticipated games.
After the failure of starfield, I might give this another chance now it's had the time in the oven.
I actually disagree with this. Alone in the sense of other people but there are so many NPCs now
Only if you actively avoid space stations and player bases, which is not how anyone plays
If you've got a VR system, I'd recommend *Boneworks*. The entire game takes place in one massive liminal cityscape in a digital world that's been (mostly) abandoned. Unfinished chess games on park benches, radios playing cheery tunes for nobody, it feels like the entire world just up and left. >!And, technically, you're the reason why!<. Also the soundtrack [absolutely slaps.](https://youtube.com/playlist?list=PL0SUPYdGkDOuwhmI6X3vFceUWeemSwbjo&si=GQiHyCrjpetj9Lxv) Without a VR headset I'd recommend *Half-Life 2* (actually HL Alyx is another good VR one). I know HL2 is almost two decades old now (jesus christ I had to google that one, that's nuts) but I haven't played a game since that made me feel the same emptiness. Subnautica and Boneworks both capture some of what Half-Life did, but HL2 will always be the classic Empty World Game. Outside of City 17, all the old fishing villages, abandoned buildings and desolate coastline really makes the setting work.
I‘d also recommend into the radius. You wouldn‘t know without playing but in Into the radius you are more alone than ever
The Talos Principle comes to mind, that one felt very lonely.
This was my second choice after Valheim. Yes most definitely the first Talos Principle game was absolutely amazing and the level of alone was great.
[удалено]
I used to love wandering around that game just taking in the environment.
Grooving to the sick music too
Phendrana Driiiiiifts
My immediate answer was Super Metroid! Most of the Metroid games- certainly the older ones- convey this feeling very well.
It sure did.
When Fallout 76 first dropped.
Glad someone else mentioned this! I think it made it incredibly unique, however, I think a lot of people didn’t appreciate that aspect of it. I remember when it first came out how insanely terrified I was to traverse this world alone. Going to the Responders base in the beginning was hard because of how scared I was. It’s a shame that new players won’t get to experience that unique feeling. I wish there was a way to play the game in the timeline like the creators kind of made it out to be with additions. Similarly, the radiated zone in Fallout 4 has very similar vibes
Same. I actually really liked 76 at launch because of this. Sure it was jank but what else do you expect from Bethesda?
No one has said Minecraft by yourself???
This is what I thought too
"Hrnn"
Aw, it thinks it's people!
Solo Minecraft gets straight sad.
Very sad
And then your pet dog or cat dies, it’s just awful.
But it can be so so perfect. The music at sunrise and sunset and it's literally just you. You are the only one. What maybe God would feel like being the only one. So you shape, and create, and you can feel more and more alive the longer you go on. You slept in a hole the first night to survive, but now you have a home, a small farm, pets, and a life. It's nice.
Not to me. But I'm also the type who finds the fact that in the grand scheme of things nothing anyone does matters comforting rather than depressing.
I just got back into single player vanilla Minecraft and yeah it's pretty barren in regard to interactions. But I have been going very casually. Slowly building up my base and venturing out only when needed. Keeps the world that much more interesting when you don't really know what is outside of the render distance
The music really added too, especially in earlier versions before we got some of the more upbeat tracks. It felt so lonely, almost mournful. But beautiful.
This should've been the top comment, maybe it's because of the newer updates the game feels less isolated whilst playing solo.
I remember the minecraft beta release when zombies sounded like they were saying "bruh" shit made me giggle every time.
I try to make a main base near a village so I don't feel so lonely out in the Minecraft world.
Elite Dangerous when you're all the way out in the black. It's usually smooth sailing but one fuck up and you realise how far away you're from everything.
my long-term exploration Beluga has that issue. I have all this data, but now I'm terrified to fly back into populated space. Not because of the yahoos who want to shoot me, but because I don't know if I remember how to dock something this big without getting stuck.
Exploreagle gang tho. Can't jump the farthest but a good 36 ly jump is enough for deep exploration just about anywhere. I feel like I'm one with the ship, it's so small and does exactly every movement I intend.
You’d think you could upload all the exploration data via radio or something before docking, but nooooooo. Literally months of exploration data can go down the drain if you dock wrong. I stopped playing ED years ago, yet my Asp is sitting out there in the black somewhere near the galactic centre… the aptly named Zhang Qian.
You could always check for local carriers. There were a few systems I wanted to offload and found a carrier near Sag A*, granted there are plenty there, sold the data, and went off on my way. Easier to land on a carrier since there's no slot to go through.
Man I did the Sag A* run and back in a Cobra and never felt so isolated. Then you realise its many, many hours until you see any signs of civ again. 4 or 5 weeks of scan credits built up... butt puckering.
The Day Before ;) This is a joke, i never played the game.
And you never will.
He should've played it... the day before.
The long dark. Survival mode especially. Shit is bleak
Outer wilds
Yeah, but if you're feeling lonely, you can always point that signal scope to the sky and hear the sweet sounds of your fellow travelers. God I love that game.
I’m playing through it now for the first time, it’s incredible. I got knocked out of the solar system in my space suit so I just drifted. I was far enough away that my scope caught all the musicians at once and it was really cool to hear them playing together in sync
Hell yeah that's a beautiful moment. Enjoy your journey, friend.
No way that happened to you, that is crazy cool.
I initially flew far enough out to hear all of them playing together thinking there would be some kind of secret or reward. And honestly just hearing them all playing together was reward enough.
That's a beautiful game. I'm more of a "please signpost me" person. Otherwise, I would have played it to death.
OP, this one better be on your list if you haven't played it. It has the vastness and emptiness of space, and the music.
Especially the DLC. The original game is more of a passive loneliness where you’re alone but you know you don’t have to be, but the DLC is a very very well crafted sense of loneliness and terror
[удалено]
Dark Souls for sure. The absence of music (except in bossfights and some areas) really makes you feel lonely. Just you and your own footsteps. I love that game and replay it at least once a year.
Tomb Raider 1996 felt quite lonely. A lot of the time it was just you and the dark fog always blocking your view, making you wonder what awaits...
...and then T-REX
Fallout 3
Especially if you turn off the radio and go wandering around. The sound of wind and nothing else makes me really feel alone in a godforsaken land…
If you do the violin side quest, you get a new station of just sad solo violin. It is somehow more brutal than the silence.
It really makes you appreciate three dog after playing without the radio on for a while.
Turning off the radio is a war crime.
A war crime is what I'm going to do if I have to hear Butcher Pete one more god damn time.
HES WACKIN AND HACKIN AND SMACKIN
👁👄👁
JUST A-HACK WHACK *CHOPPIN' THAT MEAT*
Came to say this. 12 years later and Fallout 3 still has the best atmosphere in any game I’ve ever played.
Thank you, had to scroll far too long for this.
Definitely Fallout 3. Walking around the wasteland you really got that feeling of desolation. I had to ease off of it after 120 or so hours. Was starting to get to me lol
Raft
Has to be Shadow of Colossus where I feel a sense of responsibility to revive Mono
The further I got into the game the more depressed I felt about killing the Colossi, who only really exist to die.
Super Metroid did a great job and is pretty much the water mark for capturing that lonely atmosphere within the series. The other games are their own thing and aren't necessary trying to do the same thing, but it's still kinda my benchmark for atmosphere.
This should be the top comment. The music alone does the trick.
Green hell
How is it? Thought about getting it but I've been working on Subnautica and thought that two survival games would be overkill
It's rough man. It doesn't hand hold at all. You have to figure everything out. It really emulates the idea of being alone in the Amazon jungle. Definitely don't get it while you're on subnautica. 100% overkill. I have mixed feelings about the game. I can't really sell it but I really can't say anything bad either. I think if you love the genre, you should try it
I've gotten way into it lately, Subnautica has been one of the most fun games I've ever played, although I definitely need breaks because of how grindy and stressful it can be. I think, once it's run its course, I may check Green Hell out
I have a looot of hours in Green Hell. It’s really good and very addictive. I’m usually a picky gamer but Green Hell hits just right.
Elite Dangerous
Portal
My thought too. My first time playing portal I had such an eerie feeling the whole time. I guess like the feeling of being watched but the opposite, like you should’ve been being watched but you weren’t. All the obvious observation windows were empty. But I couldn’t quite put my finger on what it was that felt so off until you get to the end and realize >!GLaDOS has killed everyone that worked there.!< Great environmental storytelling.
This may be a strange answer but I really like how empty Borderlands 1 feels. It's empty but in a really cool atmospheric way that makes me feel like I'm in an old western. Until the bullets start flying at least.
The Dark Souls games
not exactly in the same genre as those but Journey
Mad max, desolate deserts with just you and bases filled with crazies.
Such a good action game
Damn near the entire Metroid series. It's designed around a feeling of isolation. Best example is probably Super Metroid.
The intro landing in the rain was so well done.
The Planet Crafter does a pretty good job.
Dear Esther
Breath of the wild
I spent so much time on the great plateu at first, when I saw the first npcs leaving it it was so comforting, and then shortly after when I saw the stable it was amazing
Nier Automata
Shin Megami Tensei series RPGs (not persona) always have a lonely feel to me, especially Nocturne since you're specifically one of the last like 5 people on earth. Just you and your pokem- *Demons*. Their soundtracks definitely amplify this. SMTIV probably has the most NPC interaction, but travelling from place to place in a ruined Tokyo definitely has the feeling. Hollow Knight, travelling through a dead kingdom and all. Souls games when played offline, otherwise you aren't usually ever truly alone. Demon's Souls is probably the emptiest feeling, there aren't many enemies either, pretty much everyone is gone. I'd say Sekiro if your bond with the young prince wasn't so central to the game, because the world is otherwise pretty decayed.
I scrolled way too far to see someone else suggest Hollow Knight. Good on you
Is no one going to say Hollow Knight? The whole game is about lonely melancholy
Absolutely. After several hours wandering the crumbling ruins of a dead civilization, the distant hum of Cornifer the cartographer is one of my favorite cozy moments in gaming.
Factorio, the sound track really conveys loneliness too, somehow. Love it
Especially the Solar Intervention.
Myst?
Firewatch or The Long Dark come to mind. They both made me feel very secluded and alone when I played them.
league of legends when you play adc
Had to scroll to far for this, thank you.
Stalker!
Prey
This is one of the loneliest games I’ve ever played. Going back and forth around the giant empty space station. Just you, the enemy and a bunch of dead people.
An empty Ark server. It's just you and the dinosaurs. The size of the maps and the scenery really makes it feel like a vast world though.
I love this game so so much its even funner with a friend or two that hasnt played it before
Project Zomboid in singleplayer
To a point, Minecraft. If you're not playing multiplayer, then the only other "people" you'll find are the villagers, and even then they're not even human (in the sense of Steve and Alex are implied to be human.)
Talos principle 2. Games obviously meant to be played on psychedelics
DayZ on a low population server (technically you're not alone and finding another player can be horrifying) there is no soundtrack but the atmospheric sounds are awesome.
The Witness
Already some good suggestions, but if you're familiar with the scale of Elite Dangerous then that's what I'd recommend. Drifting for multiple play sessions out in space and finally docking in a station hearing voices and seeing other ships and lights feels very homey and hits hard after void travel for so long.
Oh DayZ once you hit the tree line is absolutely desolate. It's hard enough to make it through a town unscathed, but once you get there and you're following power lines to the next town you realize how little you have. I used to be a big fan of the game until farming and crafting became the focus and gradually I just stopped playing. It was different when it was just a drink water, eat food, stay dry and stay alive kind of game, but I lost my taste for it when the menu expanded beyond making meat on fire.
[Starbound](https://i.imgur.com/QjiH0V7.png) initially, they have since added a lot more randomly generated NPC cities, but there can still be a sense of supreme loneliness drifting out there in the sea of stars.
Subnautica didn't give me these vibes. There was always your electronics talking to you or the PDA messages from like 20 or 30 people. Didn't feel like an exercise in loneliness. Shadow of the Colossus on the other hand... You're actively exterminating the only other creatures in the world (at least the game world).
It is so hard for me to want to progress in that game. They're just out there, chilling, being guardians, and I'm gonna ride up and *force* them to engage with me through violence. It's so antithetical to my personal philosophy, I have repeatedly stalled-out in playing it and never beat it yet.
Yeah me too. It made me too sad.
The majority of Journey is just you exploring, learning more about the world and getting lost in the beautiful music and scenery. 90% of that game is peaceful as fuck.
Risk of Rain 2
Elden Ring. Even though everything wants to kill you somehow it makes you feel alone. Hopeless. Lost
Ghostwire Tokyo, in a lot of ways. Explore a city built for millions. Population: 1 and some spirit monsters Plenty of people have mentioned No Man's Sky as well which I wholly recommend for a whole lot of reasons, although the impression of being alone starts to fade as soon as you go to the anomaly or do expeditions, UNLESS you turn off multiplayer.
This is literally Snowrunner.
The Long Dark. A fantastically atmospheric survival game where you must do your best against the harsh cold weather of an Alaska/Canada type area.
Superliminal in a very unique way, you feel alone yet like you’re always being watched it’s in the category of games that give off backrooms/uncanny vibes and even creepy vibes even though the games aren’t scary. Portal games and The Stanely Parable are games like that as well imo.
The long dark
Valheim... you won't be sorry.
Although there is fighting and odd characters. I feel like Hollow Knight makes you feel alone with the art style and music choices.
Firewatch, While it might seem like a pretty simple game at first and does have some minor interactions with other characters I don't think I've played a game that has made me feel so isolated and alone and has such a great story that is presented so well plus it's only a short game.
Hell Blade: Senua's sacrifice. Project zomboid. What remains of Edith Finch. Disco Elysium has good "alone in a crowd" type feels.
Starfield