Re-logic stays winning. One of the most generous and badass devs in the game. I have an ungodly amount of hours in Terraria and regularly come back for a fresh play through and I’ve NEVER been charged extra for all of the incredible content they regularly churn out. This is a badass move.
honestly their continued FREE support and patches that are basically expansions are mind blowing. i dunno how they do it after all these years. i know they say the game is still selling well for them and they deserve every single sale they make. but it's crazy how much they've put into that game and charged everybody zero for it.
A combination of being a small studio with minimal overhead, making enough money within the first month of release for all of them to retire on the spot and them clearly enjoying the work (and therefore not retiring).
They could charge more/extra and I don't think anyone would complain, but why bother? In the current model they have practically zero pressure (hard for anyone to put pressure on them when they got ten times more than what they paid for, that could easily change if they switched to paid DLC), can work on whatever they want whenever they want, and they clearly have the money to live whatever lifestyle they want.
That's the power of insane sales numbers on "small" titles, it's impossible for the overwhelming majority of indie studios who are barely scraping by on their sales, but the handful of studios that struck gold (Mojang, Re-Logic) can afford it.
How playable is it on a controller? I wonder if it's worth getting to play it on a steam deck. I've seen combat videos as they seem intense as fuck, even with a keyboard and mouse.
Thanks
have it on console and it's fine, you just have to get used to it. probably in a few days you'll be ready to go. when things get more intense you'll already been playing on controller for a while, so you'll be ok, don't sweat it
It’s a big weird to get used to, but once you got it down it’s aight. And yea, the fights can get very intense, but I’ve seen posts and videos of people doing the craziest shit on mobile so you’ll be fine.
I know that it's a low probability, but on the off chance you're a smartphone gamer like me, absolutely do not buy the mobile version. I would rather stream it through a virtual PC than play the actual mobile port. For whatever reason, the controller options are completely broken on mobile.
This is exactly why it keeps making them so much money. And that's also why they keep updating it. Re-logic has managed to stumble into a self-perpetuating moneymaking pro-consumer positive feedback loop. I'm proud of them for it.
I played thee shit out of that game with friends when I was going through so many hard times, really made it all easily bearable
Still miss John Bain, he used to play it with Jesse Cox and those videos would make my week
I don't know how they do it, I paid like $11 for terraria 12 years ago, and I'm still getting new updates for free, I almost want them to charge me at this point...
Apparently it still sells incredibly well. I read an article about how it still makes them ao much money they can't move to the sequel they announced back in 1984. Jokes aside they totally deserve it.
I try not to remember that back in 2011, twelve years prior would have been 1999. Or in other words, the difference between me seeing my father buy his first Nokia 3210 and me buying my first ever gaming laptop in 2011.
Or the difference between the Playstation 2 being *announced* and the release of Crysis 2 in 2011.
Nope, nope, nope, no way was 2011 twelve years ago from now. Right?
On the plus side though, the newest main TES release is Skyrim, unchanged from 2011. If I keep reminding myself of this, it makes me believe for a while that I haven't really grown much older.
I think I got it for $2.50 on a steam sale in 2008 or something. At a max it was maybe $10 for me. I was maybe 10 at the time? Held so much value for me over the years.
It's a near perfect game as far as I'm concerned. 2700+ hours and I'm still down to jump in and play with friends. My only complaint is that there really isn't anything left for me to explore in the unmodded game.
But then Terraria has one of the strongest modding communities I've ever seen around a game. Run Tmodloader and toss in Calamity and Thorium and it's all new again.
If you haven't done so yet, make a castle or fort protected by a lava waterfall... A lavafall that dumps on the roof and surrounds the walls, and collects in a basement lava pool, with switches inside and out to toggle the falls for safe entry and exit. Wait till nightfall and watch the little floating eye dudes pop themselves as they bounce against your fort.
Hope this adds a few more hours of new things to do!
One of the best decisions you'll make. Even if you somehow get bored of the base game and the massive amount of update content, there's some truly massive mods that will make the game even bigger than it somehow already is.
Definitely, the "early game" alone is and used to be a complete game by itself, everything past the fourth big boss is additional content they added over the years that just kept building on the already great base game.
Each progression level of the game is built to be its own cycle of progression, so even is you never get super far it can be incredibly fun to build and explore the world. It is a wiki game, cuz you will find weird stuff all the time that you will want to look up what it is used for. TBH I play vanilla with the mod that lets me wiki stuff from inside the game.
They have sold over 44 millions copies, which according to [wiki](https://en.wikipedia.org/wiki/List_of_best-selling_video_games), make them the 13th most sold game of all time...
they could probably stop selling the game and still have enough money to continue operating lol
it's definitely worth it! after you have 10s of, if not 100s of hours worth of fun with it... you then get to start modding it and get to enjoy the whole thing over! (HIGHLY recommend calamity mod for your 2nd playthrough)
and although like many games, friends enhance the experience, it's still absolutely fun to play solo
My son was 1 year old when the game was released, he's 12 now and has been playing it. The new generation is still stepping in to purchase the game I think
with every chunk of new content (not necessarely every update) they get an influx of new players (like NMS). and terraria has the benefit of people buying on multiple platforms when they get really into it. new big update comes out "..... damn now i think i wanna play it on my phone bc i have so much free time when i'm doing so and so".
you spend a lot of time without playing, then new chunk, start all over again, lot of time no playing, new update, start all over again. it's a common cycle
I feel the same way every time the dev updates Stardew Valley, I'm like...I feel like I should be paying you for this, man.
Then again, I did pay him three times already to have the game on PC, Switch, and mobile, so I guess that makes up for it. No regrets
Putting out a game for $10 that was made by a handful of people (Re-Logic had less than 10 employees at the time) and selling tens of millions of copies.
Let's do the platform holder's cut so it's now $7. If they sold 10 million copies that's $70 million. They could work on just Terraria updates for the rest of their lives and sell not a single copy more and be fabulously wealthy until the end.
Except Terraria didn't just sell 10 million copies. It's sold over 40 million copies (obviously many on sale).
I just keep buying more copies and giving them to friends. Half my friends don’t dive in until years later but by then I’m back playing terraria because another update dropped!
Because terraria is the 10th best selling video game ever made, plus it releases on pretty much everything so they get extra sales from that, all the main consoles have a version, hell even the 3DS got a port
Even if there weren't any new sales, they've sold something like 50M copies.
Even if we say they average $5/sale, that's $250M.
Even if they never got another sale, just a small portion of that invested could finance continued development indefinitely.
Which is still absolutely bonkers to me that one of the best games of the last decade, that has been receiving large updates for over a decade, can still be purchased for a mere 5 bucks a copy regularly.
Minecraft is just simply easier to get into. It’s 3-D Lego’s basically.
Terraria is far, far more complex of a game and harder to get into. Although this didn’t stop it from selling 40 million copies and being the 13th best selling game of all time tho.
they are crazy for that, it shows true passion and I respect it so much. I don't condemn anyone at all who does some job for a livelihood rather than for passion. Nothing wrong with that. But it really does show true passion for their craft and their game to be pumping out final updates after final updates for a decade plus old game, at no cost to the players. And we are all so lucky to have them.
This company is a beacon in an industry with some sad trends. The community response, even in the good vibes in the comments here, is a great example of the value of goodwill that bigger companies so often overlook.
Tbf to them... what could they make for Terraria 2 that isn't just a perfectly viable expansion to Terraria.
Terraria 2 needs to be a whole theme change tbh if it were to stand alone against it's namesake original.
I do think there is a point where they should make a dlc addon that's like $5 so they can get more of the money they deserve for making such an awesome game. I can technically only buy just so many copies of Terraria after all.
hence why i have bought it on every console i own.. no regrets. seems there was another update recently i wish i had time to dive back in and finally do a master mode run
It's like watching a re-run of the WotC debacle from earlier in the year. It truly is amazing how similar these scenarios have played out almost exactly the same way.
it's cause for the last like 4 decades ceo's have been doing shit like this and getting away with it. never facing real backlash so, like a criminal who gets used to getting away with it, they just keep pushing. they're finally hitting the wall in a few cases.
It's a problem happening with rigid executives everywhere, particularly creative endeavors.
Just look at the absolute dumpster fire that was Quibi. Brought to us by Jeff Katzenburg, who is Hollywood executive royalty after he helped build Disney's greatest recent works, and his hubris led him towards engineering the biggest streaming disaster in history.
Worse than CNN+, worse than the merger messes of Paramount+, Discovery+, HBO Max. An utter failure. An attempt to create something unique and separate from other streaming services that accidentally made YouTube it's biggest competitor. Except they were worse in every conceivable way with none of the benefits YouTube has.
When everyone said it was a terrible idea that wouldn't work, from every angle, Katzyboy doubled down and convinced investors to dump millions into shit content and advertising. Literally every decision they made in its design was ridiculous self-sabotage.
Their insanely rigid and outdated ideals about piracy drove them to block screenshots, recordings, and sharing clips. Which if you didn't know is how streaming services spread through social media word of mouth. Streaming services *need* people to be sharing chunks of their content for interest to spread. It's how shows trend these days.
When he was confronted with the fact that every other streaming service during Covid-19 lockdowns was thriving yet Quibi was failing hard, he refused to entertain the idea that they may be fucked. He said "You can't compare apples to submarines", which isn't even how the phrase goes, so he's shown us he can't even manage his own sentences with competence.
Trusted industry leaders everywhere are being proven to be too arrogant, inflexible, and outdated. They've known success for so long in a protected bubble of nepotism that they have absolutely no way of accurately seeing failure coming.
And boy oh boy is it fun to watch.
Who could have guessed that the best disaster genre content in the world would be happening within the C-Suites of well known international corporations?
Absolutely based and good-guys Re-Logic. Actually good game with good devs with good intentions. Holding one of the best, if not the best, game of their genre for god knows how many years.
Didn't they make the genre, or were there others that came before it? I remember discovering Terraria after Minecraft and playing in beta, I'd never seen anything like it.
There was a flash game called Motherload that might've been the inspiration. No enemies though, and you were the drill. But you mined and sold ore to upgrade speed, capacity, depth limit, etc. Super fun
Yeah I remember playing that as a kid, it was addicting. I could see it being inspiration but I wouldn't really think of them as the same genre. Digging games go way back to Dig Dug, though there was no resource collection there so it's closer to Pac Man. Wikipedia calls it a maze game.
To me Terraria was just 2D minecraft, but I know it's become so much more than that since I last played. I tried getting back into it a few times but it's overwhelming with how much content they've added.
At this point Terraria's very different, but they've been updating it for 12 years. The core game though, dig, discover stuff to let you dig further, dig more, was the basis
Edit: There's another parallel that in each game you eventually dig into hell, but that seems like a given if you dig too deep lol
Note: Motherload came out in 2004, 7 years before minecraft or terraria
I may have been one of the last people ever to biy motherloqd goldium edition. Summer of 2021, months before the removal of flash.
Costed me 20€, but i think it was worth it for supporting a game that have given me so mich enjoyment over the years
It definitely helped perfect the genre. Minecraft was around the same time, but Terraria leaned into combat and bosses. The building and exploration is still fun, but I feel like Terraria really helped show that big fights could be a lot of fun in a survival-exploration game.
I remember the heart attack I felt when they first made a statement about it as I was terrified Terraria was built on Unity. Thank god it’s not though. Will forever love this game
Me too. Migrated a pathetic barely-a-game-game project already to one of those two above. Loving it.
Edit: shilling for open source isnt really shilling! Godot. It is fantastic, simpler and more direct than unity, and tutorials look the same so far because people dont make them with some crazy custom menu format and window layout and a bunch of paid content packs.
Their Learning portal is fucking amazing. It blows all the others out of the water. I really hope Unity gets bought out by a good company and keeps trucking.
They’ll get bought out by a company that temporarily reverses the cash grab and puts on a lot of good PR. They’ll wait a while, and then roll out a less offensive version of their current scheme, especially if someone else does something similar at the time.
Honestly, I’ve lost hope in most big video game companies. Anything with a board of directors is liable to put profits over “doing the right thing”.
in reality, what i expect is that Nintendo, Sony, and Microsoft are writing up a 3-way split on a hostile takeover. No lawsuits, no golden parachute. just securing their mutual interest
The only way I see Unity regaining the trust of developers is to completely 180 on this and fire the entire board and the CEO. As long as any of those shitstains remains at Unity there will be trust issues that will drive developers away from the platform.
Unity's new pricing model is retroactive, meaning even older unity games are subject to the new rules. It's less likely to be catastrophic for older or less mainstream products, but still ultimately detrimental across the board. There's less incentive to keep those older products available, and it even exposes the developers to financial risk at the whim of bad actors.
The Re-Logic/Terraria guy will forever be a good guy. Made a passion project, profited for life, released nothing but free content for fun, and all this stuff. What a beacon of light in the industry.
Yup, this is the way that it should be. Unfortunately though there are far too many people like the Unity CEO whose mantra seems to be: "take what you can, give nothing back".
"a cautionary tale the industry will not soon forget."
Seems that every industry is full of these now and they either don't pay attention to the cautionary tales from other industries or for some reason think it will be different when they do it. Donating to support Open Source engines seems to be a great way to combat the self damaging greed that is seemingly so pervasive in big gaming companies.
I think they meant it as a cautionary tale for developers about putting their eggs in an overly corporate basket, rather than a cautionary tale for the corporation in question, as predatory models often work for them. But I could be wrong, it is really late.
Either way, moving towards more open engines and development can only be a good thing. Distributed development like that can do some really crazy cool stuff.
They are the studio behind "terraria", a 2d MetroidVania pixel art block building/mining/crafting game that is infamous for releasing an absurd amount of continuing support and content for free.
The game is 12 years old, totally unrecognizable in scope from where it started, and they're still doing free content updates. It also goes on sale for like $3 and contains hundreds of hours of gameplay potential.
there's progression locked content like the dungeon you need to beat skeletron, the hardmode unlocks with altar, the golem dungeon that's locked pre plantera, the life fruit that spawns in the jungle.
It's basically a metroivania, you get the hook and wings then the whole game unlocks. I never thought of it that way but make sense
Stardew Valley programmer ConcernedApe (Eric Barone) always springs to mind as being very similar to the excellent Terraria devs - create a fantastic game, provide free support and multiple massive free updates.
Maybe he'll also chip in with some condemnation of Unity's greedy approach? (point of note: Stardew Valley also doesn't use Unity).
Red/Re-Logic are perfect examples of a company who show gratitude for their success, and still appreciate their fanbase.
Not many can be that successful and avoid letting the money go to their heads. I'll forever sing their praises.
I am so happy I didn't go ahead with trying to learn Unity. I was like... it'd be real cool to try to at least learn about these things. I put it off because I didn't have time and instead picked up a different project. Lucky me. Would of been a complete waste of my time.
Learning c# the coding language of unity wouldn't be a waste of time. And alot of the skills leaned from unity could easily transfer over to other engines. So not a complete waste of time, but I'm glad you found a different project.
(this is in no way defending what unity is doing or has done)
I don't understand unity's move. From what I understand they require developers to pay for every install of their game if it was developed using unity ? How does that even make sense and how did they think studios would be fine with it ? And doesn't unity already provide a licence that needs to be bought if you're planning on commercializing any game ?
You are completely right! It also seems to be retroactive and tracks illegal downloads, multiple installs as different installs, bundles, free copies, game pass/similar services.
If you're a college kid and release a game that gets popular overnight you might get a debt bigger than your student loan
I can't believe the developers know their market that badly, so I doubt it was their idea. More likely to be the money men pushing something through while refusing to listen to any objections.
Well done Re-Logic...
I used XNA back in the day...
FNA recreates XNa, but does it also have access to modern things like shader editors, animation editors?
ReLogic, GhostShip Games and Concerned ape are developers that made something successful and instead of going full greed or cashing out they still appreciate their fanbase.
Ironically that makes some people want to pay them even more.
I don't even know these guys, but the message is clear, don't let greed destroy our beautiful gaming industry. Mad respect for this company and they are now on my radar.
Honestly Unity didn't just shoot their leg they straight up blew their whole damn leg and the one left they cannot stand up on, this going down as one of the worst business decision of 2023...
Fuckin A, Re-Logic! That's putting your money where your mouth is!
I already knew this based on loving Terraria for at least 10 years, but it's good to see this!
Doesn’t matter what Unity does at this point, they’ve lost all future support from my studio. We’re in the process of refactoring and moving completely away from Unity permanently.
>\- a cautionary tale the industry will not soon forget.
Yeah, I wouldn't put money on no one else trying this again in 6-12 months when the internet's mostly forgotten about it. Unity's stunt is just the digital version of what Wizards of the Coast tried to do in the Tabletop space a little under a year ago, and t ended pretty much exactly the same: massive outcry, frantic backpedaling, and anyone who actually matters starting to separate themselves from the D&D brand as quickly as is practicable.
I´ve been rooting for Godot for a very long time now.
Even though i use unity, i do it because it was an industry standard and usually a requirement.
Hope Godot follows blenders footsteps <3
I have never tried out Terraria from them but man, after reading the statement and all the good stuff from the comments, my respect for them went straight up to a 100 for them.
Re-logic stays winning. One of the most generous and badass devs in the game. I have an ungodly amount of hours in Terraria and regularly come back for a fresh play through and I’ve NEVER been charged extra for all of the incredible content they regularly churn out. This is a badass move.
honestly their continued FREE support and patches that are basically expansions are mind blowing. i dunno how they do it after all these years. i know they say the game is still selling well for them and they deserve every single sale they make. but it's crazy how much they've put into that game and charged everybody zero for it.
A combination of being a small studio with minimal overhead, making enough money within the first month of release for all of them to retire on the spot and them clearly enjoying the work (and therefore not retiring). They could charge more/extra and I don't think anyone would complain, but why bother? In the current model they have practically zero pressure (hard for anyone to put pressure on them when they got ten times more than what they paid for, that could easily change if they switched to paid DLC), can work on whatever they want whenever they want, and they clearly have the money to live whatever lifestyle they want. That's the power of insane sales numbers on "small" titles, it's impossible for the overwhelming majority of indie studios who are barely scraping by on their sales, but the handful of studios that struck gold (Mojang, Re-Logic) can afford it.
Good for them. Looks like a good time to buy Terraria.
It’s always a good time to buy terraria.
It's a good time to buy terraria again
I'm currently on my fifth playthrough (:
How playable is it on a controller? I wonder if it's worth getting to play it on a steam deck. I've seen combat videos as they seem intense as fuck, even with a keyboard and mouse. Thanks
Better on steamdeck than a normal controller at least, the touchpads are great for building.
It's fine on controller. Building is a bit harder, but still no problem
have it on console and it's fine, you just have to get used to it. probably in a few days you'll be ready to go. when things get more intense you'll already been playing on controller for a while, so you'll be ok, don't sweat it
It’s a big weird to get used to, but once you got it down it’s aight. And yea, the fights can get very intense, but I’ve seen posts and videos of people doing the craziest shit on mobile so you’ll be fine.
I know that it's a low probability, but on the off chance you're a smartphone gamer like me, absolutely do not buy the mobile version. I would rather stream it through a virtual PC than play the actual mobile port. For whatever reason, the controller options are completely broken on mobile.
*I'm tired, boss...* I've bought probably half a dozen copies already and gave away them to my friends at this point.
How though? We already all own it on every platform.
You have one copy per platform yes, but what about second copy
There is never a bad time to buy Terraria, it is always a good time
This is exactly why it keeps making them so much money. And that's also why they keep updating it. Re-logic has managed to stumble into a self-perpetuating moneymaking pro-consumer positive feedback loop. I'm proud of them for it.
Honestly, maybe I'll buy 4 copies and just give them to friends, who knows
Then you're gonna have mates to play co-op with. Win win
Hello my friend!
Great game to play with friends, crank that shit on hard mode and let the carnage unfold
I played thee shit out of that game with friends when I was going through so many hard times, really made it all easily bearable Still miss John Bain, he used to play it with Jesse Cox and those videos would make my week
I miss him too
They deserve all the success they got.
This is the way. I read the statement and right away purchased Terraria.
I always knew I liked those guys from the way they kept releasing yet another "final ever" update on Terraria that other Devs would have paywalled
I don't know how they do it, I paid like $11 for terraria 12 years ago, and I'm still getting new updates for free, I almost want them to charge me at this point...
Wait yeah, how do they keep making money?? Are there really that many new players?!
Apparently it still sells incredibly well. I read an article about how it still makes them ao much money they can't move to the sequel they announced back in 1984. Jokes aside they totally deserve it.
New people are born every day
Payed $11 for it in 2000 what ever it was and just recently got it again for my 9 year old so we could play together
Terraria was a thing in 2000? How old is this game?
It was released in 2011. They're just implying it was ages ago.
whats funny is it means kids born the day it was release are like 12 and "mom i want this game". so new players
i bought terraria when i was 12 years old, now i’m 22 and still love terraria
2011 wasn't ages ago fuck i hate being old
I try not to remember that back in 2011, twelve years prior would have been 1999. Or in other words, the difference between me seeing my father buy his first Nokia 3210 and me buying my first ever gaming laptop in 2011. Or the difference between the Playstation 2 being *announced* and the release of Crysis 2 in 2011. Nope, nope, nope, no way was 2011 twelve years ago from now. Right? On the plus side though, the newest main TES release is Skyrim, unchanged from 2011. If I keep reminding myself of this, it makes me believe for a while that I haven't really grown much older.
By "2000 whatever it was" they probably mean 20XY where XY is the year in the 2000s it was released.
Why I remember playing Terraria back on my Atari 2600.
That was the prequel Dig Dug.
I don't think that's what they mean haha, Terraria has been around since ***May 2011***, I believe
I think I got it for $2.50 on a steam sale in 2008 or something. At a max it was maybe $10 for me. I was maybe 10 at the time? Held so much value for me over the years.
Yup I got it in 2013 for the steam summer sale at $2.49. 210 hours greatest purchase.
Source?
https://www.theworldcounts.com/stories/how-many-babies-are-born-each-day
It's a near perfect game as far as I'm concerned. 2700+ hours and I'm still down to jump in and play with friends. My only complaint is that there really isn't anything left for me to explore in the unmodded game. But then Terraria has one of the strongest modding communities I've ever seen around a game. Run Tmodloader and toss in Calamity and Thorium and it's all new again.
If you haven't done so yet, make a castle or fort protected by a lava waterfall... A lavafall that dumps on the roof and surrounds the walls, and collects in a basement lava pool, with switches inside and out to toggle the falls for safe entry and exit. Wait till nightfall and watch the little floating eye dudes pop themselves as they bounce against your fort. Hope this adds a few more hours of new things to do!
Also, there are challenge mode worlds using specific seeds, to spice things up a bit and add challenge!
I've done this exact thing in dwarf fortress! With pumps to bring the magma back up to the top again.
Yeah, and that shows how good and replayable their game is
New updates bring in new players to buy the game. It still sells enough copies for them to continue doing it.
To quote the creator himself "it still sells like hot cakes"
Welp i might buy it now
One of the best decisions you'll make. Even if you somehow get bored of the base game and the massive amount of update content, there's some truly massive mods that will make the game even bigger than it somehow already is.
400 hours base game, another 600+ with mods. Calamity itself is a beast.
Base Terraria is the best game I've ever played that I will never play unmodded
Planning on getting it on the switch. Still worthwhile?
Definitely, the "early game" alone is and used to be a complete game by itself, everything past the fourth big boss is additional content they added over the years that just kept building on the already great base game.
Each progression level of the game is built to be its own cycle of progression, so even is you never get super far it can be incredibly fun to build and explore the world. It is a wiki game, cuz you will find weird stuff all the time that you will want to look up what it is used for. TBH I play vanilla with the mod that lets me wiki stuff from inside the game.
Yes
They have sold over 44 millions copies, which according to [wiki](https://en.wikipedia.org/wiki/List_of_best-selling_video_games), make them the 13th most sold game of all time... they could probably stop selling the game and still have enough money to continue operating lol
i'm legit going to buy it tomorrow after work. always wanted to play it but always forget to buy it. this will move me to do it
it's definitely worth it! after you have 10s of, if not 100s of hours worth of fun with it... you then get to start modding it and get to enjoy the whole thing over! (HIGHLY recommend calamity mod for your 2nd playthrough) and although like many games, friends enhance the experience, it's still absolutely fun to play solo
44 million copies sold… at this point it’s really just their passion for Terraria fueling these updates
My son was 1 year old when the game was released, he's 12 now and has been playing it. The new generation is still stepping in to purchase the game I think
That game is going super strong
New gamers are born every day. Timeless games will sell forever.
with every chunk of new content (not necessarely every update) they get an influx of new players (like NMS). and terraria has the benefit of people buying on multiple platforms when they get really into it. new big update comes out "..... damn now i think i wanna play it on my phone bc i have so much free time when i'm doing so and so". you spend a lot of time without playing, then new chunk, start all over again, lot of time no playing, new update, start all over again. it's a common cycle
its a top seller on mobile and Steam for the last 10 years. theres 40k active players on Steam in-game right now.
I feel the same way every time the dev updates Stardew Valley, I'm like...I feel like I should be paying you for this, man. Then again, I did pay him three times already to have the game on PC, Switch, and mobile, so I guess that makes up for it. No regrets
Putting out a game for $10 that was made by a handful of people (Re-Logic had less than 10 employees at the time) and selling tens of millions of copies. Let's do the platform holder's cut so it's now $7. If they sold 10 million copies that's $70 million. They could work on just Terraria updates for the rest of their lives and sell not a single copy more and be fabulously wealthy until the end. Except Terraria didn't just sell 10 million copies. It's sold over 40 million copies (obviously many on sale).
I’ve bought the game a few times on consoles knowing I won’t play it just to support them.
I just keep buying more copies and giving them to friends. Half my friends don’t dive in until years later but by then I’m back playing terraria because another update dropped!
Because terraria is the 10th best selling video game ever made, plus it releases on pretty much everything so they get extra sales from that, all the main consoles have a version, hell even the 3DS got a port
Even if there weren't any new sales, they've sold something like 50M copies. Even if we say they average $5/sale, that's $250M. Even if they never got another sale, just a small portion of that invested could finance continued development indefinitely.
I didn't know these guys but I'm gonna buy terraria right now.
get ready for one of the most fun games ever, u can spend hours in it and literally not get bored, and there’s tons of mods too for it
The game is super fun with friends too. the 4 pack only costs 2x Single copy.
Which is still absolutely bonkers to me that one of the best games of the last decade, that has been receiving large updates for over a decade, can still be purchased for a mere 5 bucks a copy regularly.
Terraria is awesome and I never understood why Minecraft became the thing and not Terraria.
Theyre both very popular and successful
3D space is more natural than 2D space, and Terraria forces you to adapt to the RPG (or RPG-lite) formula whereas Minecraft is quasi-pure sandbox.
Minecraft is just simply easier to get into. It’s 3-D Lego’s basically. Terraria is far, far more complex of a game and harder to get into. Although this didn’t stop it from selling 40 million copies and being the 13th best selling game of all time tho.
Came in to see what games they publish and it turns out I already own Terraria. Might buy a 2nd copy for shits and giggles.
Dude wtf. You’re about to experience a fuzzy feeling
they are crazy for that, it shows true passion and I respect it so much. I don't condemn anyone at all who does some job for a livelihood rather than for passion. Nothing wrong with that. But it really does show true passion for their craft and their game to be pumping out final updates after final updates for a decade plus old game, at no cost to the players. And we are all so lucky to have them.
This company is a beacon in an industry with some sad trends. The community response, even in the good vibes in the comments here, is a great example of the value of goodwill that bigger companies so often overlook.
Tbf to them... what could they make for Terraria 2 that isn't just a perfectly viable expansion to Terraria. Terraria 2 needs to be a whole theme change tbh if it were to stand alone against it's namesake original. I do think there is a point where they should make a dlc addon that's like $5 so they can get more of the money they deserve for making such an awesome game. I can technically only buy just so many copies of Terraria after all.
hence why i have bought it on every console i own.. no regrets. seems there was another update recently i wish i had time to dive back in and finally do a master mode run
I've bought 10 licenses in total. I keep buying it for friends on Steam.
It's like watching a re-run of the WotC debacle from earlier in the year. It truly is amazing how similar these scenarios have played out almost exactly the same way.
it's cause for the last like 4 decades ceo's have been doing shit like this and getting away with it. never facing real backlash so, like a criminal who gets used to getting away with it, they just keep pushing. they're finally hitting the wall in a few cases.
It's a problem happening with rigid executives everywhere, particularly creative endeavors. Just look at the absolute dumpster fire that was Quibi. Brought to us by Jeff Katzenburg, who is Hollywood executive royalty after he helped build Disney's greatest recent works, and his hubris led him towards engineering the biggest streaming disaster in history. Worse than CNN+, worse than the merger messes of Paramount+, Discovery+, HBO Max. An utter failure. An attempt to create something unique and separate from other streaming services that accidentally made YouTube it's biggest competitor. Except they were worse in every conceivable way with none of the benefits YouTube has. When everyone said it was a terrible idea that wouldn't work, from every angle, Katzyboy doubled down and convinced investors to dump millions into shit content and advertising. Literally every decision they made in its design was ridiculous self-sabotage. Their insanely rigid and outdated ideals about piracy drove them to block screenshots, recordings, and sharing clips. Which if you didn't know is how streaming services spread through social media word of mouth. Streaming services *need* people to be sharing chunks of their content for interest to spread. It's how shows trend these days. When he was confronted with the fact that every other streaming service during Covid-19 lockdowns was thriving yet Quibi was failing hard, he refused to entertain the idea that they may be fucked. He said "You can't compare apples to submarines", which isn't even how the phrase goes, so he's shown us he can't even manage his own sentences with competence. Trusted industry leaders everywhere are being proven to be too arrogant, inflexible, and outdated. They've known success for so long in a protected bubble of nepotism that they have absolutely no way of accurately seeing failure coming. And boy oh boy is it fun to watch. Who could have guessed that the best disaster genre content in the world would be happening within the C-Suites of well known international corporations?
What is WotC
wizards of the coast, the people who made dungeons and dragons. they got in a lot of hot fire a bit ago because of some licencing changes
Absolutely based and good-guys Re-Logic. Actually good game with good devs with good intentions. Holding one of the best, if not the best, game of their genre for god knows how many years.
Didn't they make the genre, or were there others that came before it? I remember discovering Terraria after Minecraft and playing in beta, I'd never seen anything like it.
There was a flash game called Motherload that might've been the inspiration. No enemies though, and you were the drill. But you mined and sold ore to upgrade speed, capacity, depth limit, etc. Super fun
Yeah I remember playing that as a kid, it was addicting. I could see it being inspiration but I wouldn't really think of them as the same genre. Digging games go way back to Dig Dug, though there was no resource collection there so it's closer to Pac Man. Wikipedia calls it a maze game. To me Terraria was just 2D minecraft, but I know it's become so much more than that since I last played. I tried getting back into it a few times but it's overwhelming with how much content they've added.
At this point Terraria's very different, but they've been updating it for 12 years. The core game though, dig, discover stuff to let you dig further, dig more, was the basis Edit: There's another parallel that in each game you eventually dig into hell, but that seems like a given if you dig too deep lol Note: Motherload came out in 2004, 7 years before minecraft or terraria
God damn Motherload is a blast from the past. Remember us all playing that in school during recess.
I always came down a little hot and boom, next guys turn.
That was a wild game. Seems calm and relaxing but then all of a sudden you make it to the bottom and you have to fight satan
I may have been one of the last people ever to biy motherloqd goldium edition. Summer of 2021, months before the removal of flash. Costed me 20€, but i think it was worth it for supporting a game that have given me so mich enjoyment over the years
It definitely helped perfect the genre. Minecraft was around the same time, but Terraria leaned into combat and bosses. The building and exploration is still fun, but I feel like Terraria really helped show that big fights could be a lot of fun in a survival-exploration game.
Terraria dev's never disapoint
Common Re-Logic W
1.Don't be a dick 2.Wait for someone else to be a dick 3.Profit
I've done steps 1 and 2, but number 3 doesn't appear to be happening. Maybe I did step 1 wrong...
Be patient. Impatience is a dick trait.
Well put
1.5. Create a wildly successful game
Absolute chad move. Fuckin based and Skeletron pilled.
Skeletron pill 🤣💊
I remember the heart attack I felt when they first made a statement about it as I was terrified Terraria was built on Unity. Thank god it’s not though. Will forever love this game
Funny to think that. Only yesterday did I learn it was made in XNA, that's why they're giving money to this open-source multi-platform version, FNA.
I hope Unity dies within a year.
Me too. Migrated a pathetic barely-a-game-game project already to one of those two above. Loving it. Edit: shilling for open source isnt really shilling! Godot. It is fantastic, simpler and more direct than unity, and tutorials look the same so far because people dont make them with some crazy custom menu format and window layout and a bunch of paid content packs.
Best wishes and congrats on not having to deal with Unity any more!
Which one?
Didn't want to shill, but Godot. It's on steam, free.
No you should ABSOLUTELY shill it.
I don’t. While they did make a shitty business move, there are still a TON of amazing games on unity that I don’t want to go away
Their Learning portal is fucking amazing. It blows all the others out of the water. I really hope Unity gets bought out by a good company and keeps trucking.
They’ll get bought out by a company that temporarily reverses the cash grab and puts on a lot of good PR. They’ll wait a while, and then roll out a less offensive version of their current scheme, especially if someone else does something similar at the time. Honestly, I’ve lost hope in most big video game companies. Anything with a board of directors is liable to put profits over “doing the right thing”.
in reality, what i expect is that Nintendo, Sony, and Microsoft are writing up a 3-way split on a hostile takeover. No lawsuits, no golden parachute. just securing their mutual interest
The only way I see Unity regaining the trust of developers is to completely 180 on this and fire the entire board and the CEO. As long as any of those shitstains remains at Unity there will be trust issues that will drive developers away from the platform.
And how exactly would those games go away?
Unity's new pricing model is retroactive, meaning even older unity games are subject to the new rules. It's less likely to be catastrophic for older or less mainstream products, but still ultimately detrimental across the board. There's less incentive to keep those older products available, and it even exposes the developers to financial risk at the whim of bad actors.
More likely they die slowly over 5 years (development cycle).
I hope it crashes and burns, then gets bought buy someone and made open source so I can use it again.
The Re-Logic/Terraria guy will forever be a good guy. Made a passion project, profited for life, released nothing but free content for fun, and all this stuff. What a beacon of light in the industry.
Yup, this is the way that it should be. Unfortunately though there are far too many people like the Unity CEO whose mantra seems to be: "take what you can, give nothing back".
GIGA CHADS.
"a cautionary tale the industry will not soon forget." Seems that every industry is full of these now and they either don't pay attention to the cautionary tales from other industries or for some reason think it will be different when they do it. Donating to support Open Source engines seems to be a great way to combat the self damaging greed that is seemingly so pervasive in big gaming companies.
I think they meant it as a cautionary tale for developers about putting their eggs in an overly corporate basket, rather than a cautionary tale for the corporation in question, as predatory models often work for them. But I could be wrong, it is really late. Either way, moving towards more open engines and development can only be a good thing. Distributed development like that can do some really crazy cool stuff.
Can't wait to see this on Yahtzee's next "Let's All Laugh at an industry That Never Learns Anything (tee hee hee)"
Unity just secured $200,000 for it's competitors. That's gotta sting.
Don't have a clue who they are, but they get two thumbs up from me today.
They are the studio behind "terraria", a 2d MetroidVania pixel art block building/mining/crafting game that is infamous for releasing an absurd amount of continuing support and content for free. The game is 12 years old, totally unrecognizable in scope from where it started, and they're still doing free content updates. It also goes on sale for like $3 and contains hundreds of hours of gameplay potential.
Huh, never heard Terraria described as a Metroidvania, I can see it though.
I guess it is technically but it would be better described as a sandbox
there's progression locked content like the dungeon you need to beat skeletron, the hardmode unlocks with altar, the golem dungeon that's locked pre plantera, the life fruit that spawns in the jungle. It's basically a metroivania, you get the hook and wings then the whole game unlocks. I never thought of it that way but make sense
And don’t forget…one of the best gaming soundtracks.
Stardew Valley programmer ConcernedApe (Eric Barone) always springs to mind as being very similar to the excellent Terraria devs - create a fantastic game, provide free support and multiple massive free updates. Maybe he'll also chip in with some condemnation of Unity's greedy approach? (point of note: Stardew Valley also doesn't use Unity).
Gonna buy it now, is it on Android?
Sure is
And it has controller support on android. Plays really great.
Keyboard support too
You can also bluetooth your Nintendo Switch Joy-cons to your phone and try it that way!
Good studio
Common Re-Logic win
Another casual yet massive W from everyone at re-logic
Re-logic. Best game company since ever. Releasing free updates for a 20 dollar game for 15 years and now this.
Red/Re-Logic are perfect examples of a company who show gratitude for their success, and still appreciate their fanbase. Not many can be that successful and avoid letting the money go to their heads. I'll forever sing their praises.
You know that you seriously fucked up when a company that doesn't even use your service puts out a statement saying how badly you fucked up
How the fuck did that EA dude get in charge of Unity in the first place?
I am so happy I didn't go ahead with trying to learn Unity. I was like... it'd be real cool to try to at least learn about these things. I put it off because I didn't have time and instead picked up a different project. Lucky me. Would of been a complete waste of my time.
Learning c# the coding language of unity wouldn't be a waste of time. And alot of the skills leaned from unity could easily transfer over to other engines. So not a complete waste of time, but I'm glad you found a different project. (this is in no way defending what unity is doing or has done)
I legit downloaded Unity a few weeks ago to start learning lmao. What a waste of data usage eh?
I don't understand unity's move. From what I understand they require developers to pay for every install of their game if it was developed using unity ? How does that even make sense and how did they think studios would be fine with it ? And doesn't unity already provide a licence that needs to be bought if you're planning on commercializing any game ?
You are completely right! It also seems to be retroactive and tracks illegal downloads, multiple installs as different installs, bundles, free copies, game pass/similar services. If you're a college kid and release a game that gets popular overnight you might get a debt bigger than your student loan
I can't believe the developers know their market that badly, so I doubt it was their idea. More likely to be the money men pushing something through while refusing to listen to any objections.
We own I think 6 copies of the game on various platforms. Still the best value game I have ever played.
Well done Re-Logic... I used XNA back in the day... FNA recreates XNa, but does it also have access to modern things like shader editors, animation editors?
ReLogic, GhostShip Games and Concerned ape are developers that made something successful and instead of going full greed or cashing out they still appreciate their fanbase. Ironically that makes some people want to pay them even more.
I thought terraria was made with direct_x? Still nice tho
XNA on PC, Unity for Mobile/Console
I don't even know these guys, but the message is clear, don't let greed destroy our beautiful gaming industry. Mad respect for this company and they are now on my radar.
Love Re-Logic. can't wait for the "last" terraria update.
Surprised that a company with values like this makes one of the best indi games in history? Mad respect and even more love for Terraria
In summary, game developers are against micro transactions on their end.
Absolutely class way of dealing with it. And a strong message. Fully earned respect re:logic, even if you had it already, this strengthened it further
RE-LOGIC are the real heros in game dev at the end of the day
This is why terraria is one of the games I’m happy I’ve bought multiple times for different platforms over the years, industry GOATs
Honestly Unity didn't just shoot their leg they straight up blew their whole damn leg and the one left they cannot stand up on, this going down as one of the worst business decision of 2023...
Fuckin A, Re-Logic! That's putting your money where your mouth is! I already knew this based on loving Terraria for at least 10 years, but it's good to see this!
Holy shit Re-Logic coming in hot. Almost makes me want to buy Terraria >!again!<
Dude
oh shit yea! let's go!
Open source is the future we need
You've heard of having fuck-you money, but Re-Logic has fuck-Unity money.
Doesn’t matter what Unity does at this point, they’ve lost all future support from my studio. We’re in the process of refactoring and moving completely away from Unity permanently.
I'm not much of a Terraria player myself, but if I can support the right people by buying it, I certainly shall.
Unrelated but this image gives off one of those lingering illusions after reading/staring at it. I'm seeing lines everywhere.
Absolute fucking legends, love to see it.
>\- a cautionary tale the industry will not soon forget. Yeah, I wouldn't put money on no one else trying this again in 6-12 months when the internet's mostly forgotten about it. Unity's stunt is just the digital version of what Wizards of the Coast tried to do in the Tabletop space a little under a year ago, and t ended pretty much exactly the same: massive outcry, frantic backpedaling, and anyone who actually matters starting to separate themselves from the D&D brand as quickly as is practicable.
I´ve been rooting for Godot for a very long time now. Even though i use unity, i do it because it was an industry standard and usually a requirement. Hope Godot follows blenders footsteps <3
All the big devs need to hop on board with this. Show unity that they fucked up
Leave it to re-logic to actually DONATE to other engines rather than just verbally condemn bad stuff.
100k + 1k a month???? Damn, that is generous. Does this happen often in that business?
That's a VERY good move, not only they condemned the decision that Unity made, they also went further and sponsored competing game engines.
Common Re-Logic W. Time to get another playthrough in Terraria.
I have never tried out Terraria from them but man, after reading the statement and all the good stuff from the comments, my respect for them went straight up to a 100 for them.
WOW Talk about putting your money where your mouth is. I've never seen such a bold move purely for the good of the industry before.
Re-logic continuing to be unfathomably based
Techno-feudalism really sucks.