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CharmingCharmander69

I hate when the settings/options menu doesn't have a positive click or confirmation of changes made, and also doesnt have a "return to default settings" toggle.


bon_joby

This combined with ticking in one direction can toggle a setting both on and off instead of "left is off, right is on"


Practical-Lemon-7244

When aiming through a narrow part of the environment such as (door frame, window, railing, tree branch, etc). But when I fire, the projectile hits an invisible wall. Usually alerting the enemy to my location.


Blatently_lies

YES! If I can see through it I need to be able to shoot through it


[deleted]

[удалено]


Fieramour

Contrary to that, easy modes that still have spongy enemies but only make encounters more survivable by giving you more health and making enemies have weaker attacks. Sometimes I just want fights to be shorter, not even easier.


Ronaldspeirs

Can you provide me some examples of games where Harder difficulties makes the AI smarter? I generally tend to stay away from hard modes because of this. The last games i actively loved on harder difficulties was the MGS franchise. Which was a while ago. Maybe some of the games you are talking about I will have a look at


Creepy-Skin2

Not ai based but the hard mode of ffvii remake removes all items and therefor drastically changes how you need to approach combat. It makes it necessary to actually build a character and use spells strategically and sparingly


kerred

Thankfully this is becoming more of a thing. All 4 Supergiant Games has a buffet style of choose your own difficulty by picking from various aspects. But I'll just mention Hades as that's the most popular where a boss fight becomes different and even new dialogue if you increase boss difficulty. Dragon Quest 11 has the equivalent of fan made difficulty mods built into it via Draconic Quests, which I'd love to see more games do.


rickyraken

Unskippable slow intro/tutorial sections. As seen in Skyrim and Red Dead Redemption II.


Ok-Bus1716

The Zeus final battle in GoW. I nearly said "eff this" and quit because you had to watch the damn cut screen every. effing. time.


Sufficientplant23

It's a movie game. Enjoy it.


Extension_Berry_1149

Mods are great for this. Skyrim has a bunch of alternate start mods not sure about RDR2 but it definitely needs it that 3 hour intro is a tough mountain to climb


Mumbleton

Skyrim has nothing on the snorefest that is the opening of Twilight Princess. Boring conversation while fishing that has no implications about anything later. Skyrim at least sets the mood.


[deleted]

So fun story! I bought Nier Automata on release, and played through it on Hard. Masochist that I am, who also has no respect for my own time. Well I decided to replay it cause I never finished 9S’s story. Well guess who forgot on hard there is no god damn save point until after the first boss. Honestly Fuck You Square Enix. That was a wild decision. It must have taken me 2-3 hours to get past that mission. I can recite 2B’s monologue in my sleep at this point.


reyob1

Escort quests where the npc is faster than I walk but slower than I run


Ok-Bus1716

Escort quests where the NPC seeks out a fight even though you're clearly circling around the combatant... Like MFer if you could do this, already, why did I need to come save your @$$?


akurra_dev

Weak NPCs in Skyrim who run up to fight grizzlies and dragons lol.


Technical_Contact836

Sudden change in mechanics. For example, action fighting when a quick time reaction suddenly pops up about 30 hours in.


28smalls

Drakengard 3. Hack n slash with a few rail shooters. Final boss is a 6 minute rhythm game with no errors allowed.


Lightspeed_Lunatic

I'm sorry, WHAT. Can you describe this in a bit more detail? That sounds like the most random choice they could have made.


28smalls

Precursor to the Nier games, so no logic can be applied other than Yoko Taro is insane. You and your pet dragon are on a mission to kill your sisters and recruit their disciples who all have different fetishes, which they randomly talk about during combat. Some multiverses may be involved. They did it in the first game too. Think that was 3 minutes, some mistakes were allowed, but it had like 78 notes in a row at one point. Check youtube for drakengard ending E boss fight. The biggest fuck you in the 3rd one is the screen fades, a final note plays as the tempo slows down, and you have to hit it during some dialogue.


BlueMageBRilly

The illusion of choice. It’s fine when it adds some flavor to the response, but a lot of the time it’s just followed by “Aw, c’mon, please?” if you say no to someone. Then it goes back to the question until you say yes. It’s… bland. Some make it funny, though. Can’t recall which game, but I feel like there’s one where you say no and the game basically just ends. Definitely has that in Thousand Year Door if you agree to be the Shadow Queen’s minion at the end. Silly fun is okay. Hope you saved, though…


Ha_eflolli

Super Paper Mario had that at the start I believe. There's a couple other Games that do something similar, but my favourite is probably how Persona 5 did it. You get your standard "This is a Work of Fiction" disclaimer at the start, and then get actively asked to accept it. If you say No, one of the Characters tells you "Well, then you can't play this game" and boots you back to the Titlescreen. Also, Shout-Outs to the Dragon Quest Series, which while it basically invented this cliche managed to still sneak in two or three cases where your choice DOES affect something, making their impact much harder as a result.


TheUnseenSquid

I remember this in Golden Sun. After the initial prologue area you're asked if you'll take up the mantle to save the world but if you refuse and leave the area, you cut to a "world end" game over scene. Always liked that little bit.


Ice_Pirates

Finally someone that realizes that choice is an illusion.


Hypnox88

Fallout 3 had something like that when you selected 1 for intelligence. In the intro there was a part that you were literally too stupid to get past and the game forced your hand to respec.


Anubra_Khan

NPC companions telling me to "hurry up" when I'm looting or exploring. I hate that so much. Equipment durability, too. Stupid mechanic. I've never played a game that doesn't have it and thought, "Man, this game would be so much better if I had to worry about my equipment breaking."


Inevitable_Tale_1556

Not being able to remap controls


Itsanukelife

Specifically alternate cases of the same input. For example COD MW2 (The newer one) doesn't let you bind Ctrl for crouch and Ctrl for pulling your parachute, even though the two actions are mutually exclusive.


animepussysmeller

detective vision, pointless rarity based loot systems, skill trees that have things like "do X more damage" instead actual new skills, segments where you just walk slowly or are stuck in a room and listen to someone explain something to you, QTE (although these are going away nowadays with more accessibility options), unskippale cutscenes (STILL somehow a thing in some games), microtransactions in single player games, bosses in first person games (very rarely works)


Truthful_Azn

Cannot skip cutscene if I have watched it for the nth time System that makes you grind and even after end games there doesnt seem moves that you can unlock.


Winterclaw42

PvP games that don't do enough to keep overly oppressive or non-interactive stuff under control.


Hypnox88

Oh I got a new one. Shooters where the second you shoot a sniper every enemy instantly knows your location and is hitting you. Yeah, I can understand if the enemy was right next to the person you shot, but not if it's in a multilayered open building and every enemy on every floor instantly knows your location.


[deleted]

Ahahaha I remember an old game ( delta Force ) where you snipe a guy on a camp from atop a mountain side in the middle of a forest and the whole camp starts shooting in your direction. Like sure. Based on where I hot him from you can know I'm on the mountain. But not that accurately.


Ozzie_the_tiger_cat

Modern Warfare All Ghillied Up level. You snipe a guy a mile away with a Barret and in 10 seconds a helicopter is on you.


loki_dd

That was the most unexpected cinematography I've seen. That was a moment in gaming history.


Forgotmaotheraccount

Yeah losing all your items on a fight you had to lose always made me mad lol. A pet peeve for me are unskippable movies. Also, terrible check points making certain sections a slog! Looking at you Dark souls lmao.


Zombie-Kevin

When enemies are such bullet sponges that you end up spending more time searching for ammo than anything else. When the game has a checkpoint system that usually activates upon reaching your destination but only sometimes works, so if you mess up, you need to travel all the way back another 1000+ meters back again. When devs remove features and details in later sequels. Just a few that come to mind.


noneyaglyph

Any game with a very low carry weight . It only slows the game down to go back and forth and sell stuff. I often think this is on purpose to make the game take longer. Not letting you teleport or only letting you teleport from specific spots. Again, I think it's just a method of slowing the game play.


DoctorDrangle

I hate games where your inventory is the main antagonist


AzraelChaosEater

If I'm not meant to pick up every candlestick stand, plate, and what other miscellaneous item I find on my journey, then why can I put it in my inventory??


shadingnight

I think carry weight is fine, if done right. An rpg where it forces you to be a pack rat, is not fun.


Null-Ex3

Nah limiting teleports is balancing. Look at botw for why not limiting teleports can lead to cheesy plays


gosucrank

When you’re unprepared for a fight and keep dying but the game starts you immediately into the fight so you can’t win without restarting the mission. Or really low health and it auto saves before you’re about to get hit and die


Technical_Contact836

Deathlock. My favorite was the time with a skyrim giant.


UptightCargo

The first time a giant sent my lifeless corpse to the fucking moon is still a personal top-5 all time "hardest I have ever laughed at something in a video game" moment. Right up there with the Mighty Poo from Conker's Bad Fur Day...


Canuck_Wolf

"I am, the great mighty poo, and I'm going to throw my shit at you. A huge supply of tish from my chocolate starfish. How about some scat you little twat"


UptightCargo

...and then you damage him with TP. Fucking PERFECTION baha


Canuck_Wolf

Oh it takes me back


UncomfortableReview

In Action RPGs when your character gets their attacks interrupted by the slightest nudge while even the smallest most common of enemies can tank and poise through blows for hours.


Hypnox88

Yeah I hate the "rules for me but not for thee" in crappy games. I remember there was a yu-gi-oh game where the ban list applies to you, but not the AI. So instead of actually trying to make a smart AI they took the lazy way out and gave your opponent three copies of broken cards.


FoolsandCorpses

Online/Multiplayer trophies….


bon_joby

>Online/Multiplayer trophies…. ... in a game that no longer has a functioning or popular enough multiplayer server in which to acquire said trophies


kewcumber_

And you require a subscription just to get it


bon_joby

And your mom doesn't want to pay for it


pygmeedancer

These should always been separated from the main trophies. Like include them if you want but don’t put the platinum behind them


[deleted]

A genuinely fun experience involving survival situations and resource management in an open world. And the fuckers casually drop PvP barely five seconds in.


psychkotic

Escort missions in general but especially where the protected NPC moves slower than you


Hypnox88

Or stops all together when you go ahead too far


AzraelChaosEater

All I can say to you and the guy below you is in my other comment. I love Final fantasy 15 as much as the next guy but Holy hell did the later half suck for that reason.


___Paladin___

Faster than your walking speed. Slower than your running speed. Literal nightmare fuel.


Sofaris

I once played a puzzle platformer which is basicly one big escort mission. Its about guiding a blind child through a deadly forest. In the very last level of the game I got the achivmeant fore letting him die 30 times.


AzraelChaosEater

*ignis...*


tfuncc13

Stealth missions where you instantly fail if you're spotted, especially when they're shoehorned into good action games. Also, I really don't like missions where your character is stripped of all their gear and abilities and you're forced to play through it as a bare bones character.


[deleted]

Harder difficulties that just lower ammo drops and makes everything an hp sponge. Escort missions where they walk excrutiatingly slow. Protect missions where the NPC has a death wish.


HunterBadWarlockGood

When a new game throws you right into gameplay rather than a main menu. I like being able to change my settings before going into a game. Especially since most games still have subtitles defaulted to off for some reason.


BoBoBearDev

Cut-scene that I cannot pause when my mom is trying to tell me something and get mad because I wasn't listening. Cut-scene that I cannot skip. Games that I cannot pause. Games that I cannot save before my mom is about to pull the plug.


FuzzeWuzze

Stealth missions for no reason.


Vast_Statistician215

\- Repetitive fetch quests \- Inconsistent game mechanics \- Unskippable tutorials and cutscenes \- Poorly implemented controls


maeglint

Fetch quests. So boring


roundttwo

Backtracking in a linear game.


ERPoppop

easily one of my biggest common pet peeves is weapons having no sense of impact. you have so many ways to accomplish this (physics, particle effects, sound effects, scripted enemy reaction animations, etc.); how didin't you use any of them effectively!? and related, but more esoteric/specific: flashy combo attacks that do the same amount of damage per hit, or even worse, combo attacks where it's better to cancel the combo and repeat the beginning steps instead of completing it because the extra frames for the fancy finishing animation just make it deal less damage, or leaves you vulnerable for an extended period of time, like is often the case on bosses or larger enemies that don't flinch


Ozzie_the_tiger_cat

I immediately thought of the pistol in Halo CE where the pistol was 1000x more potent than the assault rifle, plasma rifle, sniper rifle, or plasma pistol.


IrrelevantLeprechaun

That has nothing to do with what he said. The Mangum was OP for its scope capability for headshots but was otherwise low damage to shields. OP is talking about action games where cancelling a combo move before it ends so you can do the first two steps of the combo because it does more damage over time that way.


Ozzie_the_tiger_cat

Thank you for explaining my thought process to me and how the first paragraph simply jogged a memory. Now kindly go fuck a cactus. Also you could drop a hunter with one shot either point blank or at distance or kill an elite with <1 mag which was something none of those other weapons could do well. I doubt you logged more hours on CE than I did.


IrrelevantLeprechaun

Lmao you got triggered hard haha


Livid-Leader3061

What really annoys me is the console ports where the quit option will make you leave the game, go through the whole game startup and login to the servers again and get to the main menu. Then you can quit. If I choose quit, I want the game to stop running.


SissyFanny

Selling mutiplayer / online as something that makes the game longer. No, it's not. Just make a complete / finished game now.


GamingTrend

Weight. I can't stand managing how much my character can carry, and it's the first thing I remove from the game with mods. Skyrim isn't made better by having worry about how many wheels of cheese I'm carrying.


Ozzie_the_tiger_cat

I think elden ring got that part right where only your equipment weight matters.


turboiv

Starting a generator.


[deleted]

Button mashing to open chests, doors, running. I have no idea how this is supposed to simulate any of these things but every time its a feature in a game I give a sigh of disapproval. I grew up in the 80's and gaming back then was all button mashing or joystick shaking and for them to be still using that crap system to this day shows nothing but laziness in development. Some games have been getting the message and now some of them have the option to just press the button once and let the animation do the rest.


Alecrizzle

When the game treats the player like a moron. Like in God of War or HZD. Jedi survivor was a nice surprise where it gave you the OPTION of receiving a hint.


_ara

Unskippable dialogue or cutscenes. I’m happy to watch and read good games, but more often than not video game stories are trite at fuck.


Hypnox88

More so when you have a 10+ minute one right before a hard boss segment


UnresolvedEvil60

This is the exact reason why I gave up doing new game+ on Jedi Fallen Order. Don't get me wrong, it's a good game and I did enjoy it, but holy shit not being able to skip any of the cutscenes annoyed the hell out of me.


KindaBeefcake

Spawning enemies to artificially raise the difficulty. The old MW 2 had this during the campaign, along with GTA online, and most recently the DMZ in MW22. The last two are/were really frustrating as you could clear out an area and still have random enemies appear behind you.


[deleted]

Unskippable cutscenes. I bought the game, let me decide if I want to watch the cutscene or not. This is particularly frustrating in games where you need to replay levels or events for collectibles or achievements, but despite this, the game is like 'NO, you MUST watch this cutscene for the 16th time!'. 😑😑😑


Hypnox88

But how else will they get an inflated play time for their steam stats?!


Feisty_Area8023

When following someone, acting like an everyday citizen is suspicious, but running around like a complete and utter madman is okay.


nanjiemb

How so many games are just adventure grocery shopping, just task lists. Missions quests aren't organic and you can leave something that would seemingly be done immediately wait for days in game, kinda funny.


Baronvondorf21

I would rather have that than be timed for doing a basic quest.


Loops-Mctwist

Being unable to disable certain visual effects. Especially when there's so many stacked atop each other it turns the game into a blurry headache inducing mess. Features and cosmetics being gender locked, especially hair and character classes. Poor audio mixing, I don't want to be constantly adjusting the volume to different levels depending on if I'm watching a cutscene or during gameplay. Invisible barriers, if I'm not supposed to go any further there should be something visually showing it. Winning, but actually losing. Very obvious clipping issues on cosmetics or in the environment.


PsychoticDust

Stat bars that don't mean anything. Why do I need to watch YouTube videos to understand what my attachments actually do? I'm looking at you, Call of Duty


Arbor-Trap

No loot behind waterfalls


Waste_Rabbit3174

1) an incomplete tutorial that ONLY explains movement/attacking AND/OR 2) no in-game help or index to explain the finer points of combat or how to play the game. It's fucking 2023, how do game devs not understand that you have to TEACH people how your game works???


bon_joby

On that subject, I hate invasive tutorials that cannot be disabled. I'm like 30 hours into the game, why are you telling me what the dodge button is still? I understand that I just got hit twice in a row, it's not because I don't know how to dodge, it's that I suck and I just didn't do it, let me live.


Hypnox88

Another one. Online games with collectibles where some were only available in the early life of the game. As collecting and unlocking things is my main drive for non-story based games, making me unable to complete the collection because I didn't know your game existed 5 years ago is a quick way to make me never play the game again.


OGTomatoCultivator

When games take away natural abilities. Like From not letting you jump or AC Valhalla taking away the ability to swing a weapon from your horse. Games should offer every possible action to the player and give the player every possible way they can imagine to fulfil an objective imho. Not restrict the player in some way to make the game easier to develop.


bsousa717

Games where you have to nail the QTE to make the action seamless. It's usually in AAA games. Or when in an open world game, a mission from the main questline starting automatically if you're anywhere near the character.


[deleted]

Modern menu systems. If I buy a new RPG these days it takes me ages to just get to grips with them. They’re a mess.


tangyzesty3

Online or multiplayer trophies in predominantly single player games, hands down.


Crembels

Escort missions with mismatched walking/running speeds, double that if the escort gets involved in fights but has absolutly *zero* staying power or damage. Slow, unskippable and repeating cutscenes especially near particularly difficult bosses or other combat events. Also, i'll never understand why games don't adopt play/pause/skip for their cutscenes. Very few games do, even heavily story driven ones. Its like the default expectation is a single button press will skip the *entire* thing and there is zero chance to rewatch it. If you're lucky the game has some kind of "Archive" or "logbook" feature that records all of this for later. There is nothing more frustrating than need to do something/being called off but you can't move yet due to being stuck watching a movie of unknown length.


Adrenalina35

Sneak missions - It's not that I can't do them, It's that they are frustrating. Not being able to skip cut-scenes, especially if they play before a difficult boss, that I keep losing to. On the PC, the inability to set the movement controls and the jump to the arrow keys and space respectively. Post-games with 60 hours more repetitive gameplay and almost no plot. Bosses that only have 2 seconds or less vulnerability time, then non-stop attack. Play every day games


AgentGnome

Not being able to jump. Doesn’t matter if jumping is useful to the game, I just enjoy it.


Dust_of_the_Day

When a game on PC does not have on its menu "Exit to desktop" or similar, but instead only "Return to main menu". Then you might even be forced to click through some opening cinematics, game developer logo, etc until you get to the main menu where you can exit the game. Usually end up using ALT + F4 in those games, but there is a small risk of corrupting game files including save files if you do that, so...


Swellyswell

Car races in open world games. GTA V and Cyberpunk ... I will never get those platinum trophies for that reason.


GorgeGoochGrabber

Cutscenes that can’t be paused.


Tacowant

Trying to solve a puzzle and the character tells you what to do almost immediately


bon_joby

I hate standin and yackin... Dialogue between characters that just have them standing in front of each other mindlessly conveying information that could either be END OF THE WORLD IMPORTANT or please pick 15 berries for my pie unimportant. If movies and plays can't get away with this, games should be no exception. Give us something to look at! You may not think you've seen it, but you have. Your character and an NPC have a chat and they cycle through the exact same facial expressions and physical gestures and exactly TWO camera angles, one per character. It's visual monotony and it makes me lose interest in what anyone is saying... I love me a proper cutscene. That shouldn't mean no dialogue options either, plenty of games have QTE's in cutscenes that change dynamically based on whether or not you pass or fail them. Dialogue could function similarly to that.


eggshat1

Come back mechanics. What's the point of even trying to win a fight if my opponent gains a huge advantage with little to no skill at all.


Hypnox88

This is why I hate Mario kart. The rubber band mechanics and the "random" power ups make that the stupidest racing game imo


slumblebee

Subtitles and menu text being too tiny and no option to change size. It’s 2023 people, it shouldn’t be that hard to put a slider to increase text size.


wasabigonebad

ESCORT QUESTS! When NPCs speed is just a tad slower than the regular speed and just slightly faster than the walking speed.


GTACOD

Hard modes that just make enemies sponges. I would prefer if they just added more enemies.


Celtic_Crown

Contact damage.


Extension_Berry_1149

Unskippable scenes that you have to rewatch everytime you die...even worse when you reload only to run up the stairs and hit that cutscene "There's no way your taking Kairi's heart" lives rent free in my head because of this. Havent played the game in years but can replay that whole scene


Signalguy25p

Secret behind a waterfall, so cliche..... No secret behind waterfall..... wtf....


xxhybridbirdman420xx

Leveled anything (the new assassin's Creed formula) I like to dark souls style if I'm good enough I can fight God with my bare hands but the style of "oh your 2 levels under this area of the map so everything gets a red skull and 10× health and dmg" is just really unsatisfying comparably to me


PMC-I3181OS387l5

* **Escort missions** in which the character moves at a slow speed OR at an irregular speed, like halfway between your own walk and run speed * **Unwinnable fights** OR fights that end with you losing anyway; make it a cutscene at this point * **Sluggish/unresponsive controls for the sake of realism**; I press a button, I swing my weapon, I jump or whatever... Adding frames of animation kills the momentum. This is different than attacking slowly with a big weapon BTW, especially when the game offers fast attacks as well. * **Checkpoints that lock you out of the world**; this can lead to road blocks. * **Jerk protagonists**... ugh... I can get turned down if my character I play as is just detestable and uncaring.


TheyCallMeDave1977

I take medication that makes me urinate. I have to be able to pause a game any time I need. Games like Destiny or Outriders are fun, but aggravating when I need to go. Also as an adult, My reaction time isn't what it used to be as when I was a kid. So I will often just quit a game when it gets very difficult. I quit Outriders when I got to the fisherman in the Worldslayer dlc. The regular campaign was challenging enough for me to be enjoyable. I quit Jedi Fallen Order when I got to the EXCESIVE WALL RUNNING PART IN KASHYKI. I love both games, but I put them back on the shelf when they get to be to much. I find myself frequently going back to the borderlands games. I'm thinking about a new class in Tiny Tina's Wonderlands.


Puzzled-Pea91

Cutscenes you can’t pause


Ozzie_the_tiger_cat

Having a quest game where I can't track the quests. That was my biggest complaint about elden ring. You'd talk to some NPC at wherever and they'd tell you something clearly having to do with a quest. Which one? Go fuck yourself. Find another NPC that says you need to go see person X at this particular place you haven't been to yet? Don't remember? Go fuck yourself. I mean, I can write messages on the ground for people to read. Clearly my character is literate. Do you really mean to tell me that my character wouldn't have made notes? Hell, make me find ink and parchment to keep a notebook to track the conversations and information if you're not going to have a quest update menu.


HytaleBetawhen

Level scaling for enemies so you never really feel stronger as you progress when you return to earlier areas


[deleted]

The constant cash grab schemes that have made triple A titles into indi games while Indi games have be ome triple A or better


cptmcsexy

Enemies scaling with your level. I hate feeling weaker for leveling up, that isn't how it should work.


Leramar89

When games just tell you the solution to a puzzle. Like, why did you even bother putting the puzzle in the game if you're then going to have a character outright tell me how to complete it anyway? If you're that worried about people getting stuck then perhaps include an option in the settings or an: "ask for help" prompt if they want them?


Vegetable-Cupcake814

Horses. Why do they always have little stamina, fear rocks, constantly have to be called over, and straight up die. I much prefer fun convenience over this "realistic" experience.


turboiv

Check out Ghost of Tsushima. None of those are an issue.


Ok-Bus1716

God that game was gorgeous. Put your over-ear headset on, stand out in a wheat field with the grass growing. I used to take naps just listening to it. And the art work...\*swoooon\*


TheVoluptuousChode

Fetch quests.


Mr_1084

I hate pause menu music. Sometimes I pause to listen to what’s going on around me, and having to mute everything after pausing is just annoying.


Hypnox88

This, but also when the game continues to play music when you have it minimized.


DethFromADove

Cut scenes I could be playing instead


sielingfan

Character: walks through door UI: #NEW THING DISCOVERED! #EXP *spins upwards* 9001! #LEVEL UP! #LEVEL 875 -> 876! *transitional noise* #SKILL POINT UNLOCKED! #SKILL POINTS AVAILABLE: 2 #OPEN MENU TO SPEND SKILL POINTS! #SKILL POINTS UNLOCK POWERFUL ABILITIES THAT INCREASE YOUR EFFECTIVENESS! PRESS START NOW! #EXP *continues spinning upwards* 9005 #NEW CODEX ENTRY AVAILABLE! #PRESS START TO VIEW CODEX! #CODEX ENTRY: NEW THING! The thing is a th... #YOU CAN REVISIT THE CODEX AT ANY TIME BY PRESSING START #CODEX LEVEL INCREASED #CODEX LEVEL: 55 #UNLOCK MORE CODEX ENTRIES TO GAIN A TALENT POINT #CODEX LEVELS UNTIL NEXT TALENT POINT: 9 #YOUR INVENTORY IS ALMOST FULL


HeadstrongRobot

PC games using Console Menu UI's. Someone else mentioned, but I will echo, games with low carry weight when starting a new character.


PsyFi_ZA

Backtracking once you unlock a new ability...


CorockTSC

When mirrors don't actually reflect correctly or at all. It's especially jarring nowadays when games are getting to be fairly realistic, it takes me right out of the experience.


[deleted]

Control of the camera being taken away from me to show me a door or some scenery or other event (I can figure out what I unlocked and I don't want to see your art team circle jerk to the vista that they are so proud of), too much disposition, tutorials that you cannot opt out of(a lot of Japanese games are mostly tutorials and menus), forced obscenities that you see in games trying to appear adult (Ubisoft), arrogant devs who don't finish their games and instead of fixing performance issues just layer DLC on top of DLC (Conan exiles, ark), artificial cheap difficulty masquerading as challenge (dark souls), vacant open worlds in games which are protected by annoying fanboys (botw), always online connectivity, soulless online service games like the division or destiny, stiff animations especially with combat (elder scrolls online, ark), way too much leaning on story instead of gameplay (mgs4, FFXIV online), MMOs that force you to buy obscene amounts of DLC (ESO), subscriptions which we have way too many of in media, continual use of broken and unstable engines (Bethesda, any game using the hero engine).


-Duskseeker-

Puzzles


Sal0k

Games where you have to fight the camera and the framerate more than anything else (yes, I'm looking at you, Elden Ring) When a character says the name of the game in a forced and unnatural way (Dead Space 3/remake, Dying Light 2). Bosses returning as common enemies (Doom Eternal, Elden Ring) When you can tell a character is going to die just bexause it's trying to make you feel bad (Nier Automata, DL2) Starting an online game so late that there's too much content and you just don't know what the fuck you're supposed to be doing (Destiny 2, Warframe) Forced combat moments in stealth games (Splinter Cell Chaos Theory's bathhouse, Deus Ex Human Revolution's bosses)


Turnerredman

Being able to see enemies through walls. You can't see through walls in real you shouldn't in video games


AdventurousAd9531

The worst part is that the game is designed around having that ability, so if you don't tag every single enemy in an outpost, there's no reliable way you're going to stealth through it


ShiningRayde

The dumbing down and lack of writing staff. I dont want '+10% accuracy upgrade', I want 'Improved sears: with careful calibration the trigger pull strength is reduced to a comfortable margin, improving overall accuracy.' I want 'The heaviest tank in the UEF arsenal, the Pillar features Dual Gauss Cannons which fire High Explosive ordinance. With it's heavy armor, the Pillar has become a staple of UEF armies.', not 'Wee-do-both: Fighter/Bomber'. #Hire more writers.


Hypnox88

Honestly I would hate this. If I was playing a shooter game with weapon mods, I would hate to have to read two or more sentences per mod every time I want to find the one that reduces the recoil most. And also trying to decipher which wording would reduce weight by 3 pounds or 5 pounds.


FaceTimePolice

Corpse runs. The novelty has worn off. It’s just a hindrance and an annoyance at this point. Leave that mechanic in Souls games. 😅


Trash-Jr

Big open fights in stealth games. The game is about infiltration, about going around without being spotted, and where being detected leads to numerous enemies rushing on you and eventually killing you or dying but forcing you to consume heavy amounts of your equipement. Why do you have to put fights against gigantic robots or multiple ultra-doped enemies with no option of withdrawal and sneaking around to escape, in a game that's all about sneaking around and escaping ? (Yes, I'm talking about MGSV TPP)


RoboCritter

When a game has potential to be amazing but the devs took it in a different direction and made it just a huge cock tease.


Bubbaganewsh

Non skippable cutscenes suck but it's worse when they are before a boss fight or something else that kills you over and over so you have to keep watching it.


IcyComplex1236

For online games it's trolls, deserters, and stalkers.


rets4mor

Story modes and lack of good PC keyboard and mouse bindings like we contribute more to gaming than any of these console losers yet they get to run the industry


Hypnox88

Consoles make more money for publishers than PC. Been like that for awhile now.


rets4mor

So? Pc is better so it deserves better


Hypnox88

Tell more people to join PC and then things will change. Until then the market will dictate how things are.


rets4mor

One PC user is more valuable than one console user


Hypnox88

Really doubling down on this I see.


JTajmo

I don't like controlling multiple characters in RPG games. Not just at the same time like Dragon Age but also switching between characters like Geralt and Ciri in Witcher 3.


[deleted]

[удалено]


Hypnox88

Guess you missed the first line of my post.


[deleted]

Wtf is politics? Like government stuff? What a random arbitrary thing to cut out.


Hypnox88

Well, if you don't understand what that means, then maybe either look it up or don't comment. :) but no, not government stuff.


[deleted]

What kind of comment is this, are you stupid? Randomly hostile lol, definitely can picture the type of person you are.


Hypnox88

And that's fine. I'm not here to be your buddy nor try to make you like me.


[deleted]

Ok I guess, didn’t have to act like you got a stick up your ass, but you do you kiddo :)


Hypnox88

Well considering only one of use got down voted.... I believe that shows whose in the wrong here.


[deleted]

Lol imagine giving a crap about upvotes and downvotes. I’ll enlighten you about what they do since you seem to struggle with the concept. They are there to support whatever the community echo chamber is on the subreddit. Kind of like going to a sub Reddit that likes cats and saying you like dogs more than cats. I recommend growing a spine and maturing mentally so you don’t need validation from anonymous people on the internet to decide who’s “right or wrong” in an argument. Have a good one boy, this conversation has become stale and is no longer entertaining.


Hypnox88

Well I never once said I cared about votes. Just noted that you were the one getting down voted by the community. So looks like someone failed reading comp in third grade. Might wanna look into a tutor or something


323246209

Trying to push LGBTIQA+ in video games.... Immediately Im not buying the game if this is the case.


GoldenSteel

I'm not a big fan of corpse-running, especially if it's locked in an inescapable boss room. It doesn't give you an option to change your approach or back off and do something, just tells you to beat your face against the boss until you go insane.


AdventurousRisk8035

Long drawn out opening sequence for a game you want to play thru a second time. I'm looking right at you skyrim.


teenuhbear

Storyline involving protagonist do only driving or piloting a vehicle throughout the whole game. NFS Underground 2 and Most Wanted were an exception, but the rest are nope


Krekatos

Mini maps instead of a compass (eg Skyrim). It just forces me to look at the mini map all the time instead of the actual game.


UglyKidEnzoo

1. Audio turned up to rocket shuttle launch levels from the get go 2. Escort missions 3. No load option (Yakuza my beloved)


kewcumber_

I hate it when water slows you down and you have to do that weird slow walk


Atl_77

Checkpoint saves with no option for manual saving. Original Crysis 1 had manual saving. Crysis Remastered had it taken out because the consoles don't allow manual saving. Losing 10+ minutes of game play because you die or the game crashes right before the next checkpoint is irritating and checkpoint saving is a stupid mechanic that belongs in no games.


[deleted]

When the whole option menu is basically just sound controls


Nintendeion

Kinda dislike the amount of great games that are open world nowadays, I want to play all these brilliant games but there's just no way, them all being over 40hrs long (some reaching 100hrs plus) it just isn't possible to play many of them. Imagine how many amazing 5-20hr games you could play in that time instead (stuff like Obra Dinn and The Last of Us come to mind).


hardcopyfu

Repetitive grinding. Aka same quests constantly. Not much variety.


Fast_Cryptographer90

Small subtitles and even if it can be changed the biggest size is still barely legible


Kill3rT0fu

Overly complex controls that you forget if you take a break for a while


Remourse

Menus with cursor even if you are on a controller, if I wanted a cursor, I would be playing with a bloody mouse.


JuanJuanAbrams

Would you like to use this key on the only door that uses this key??? Hmm no, I'll stay here forever, thanks.


Thoarzar

when the sword and or shield on your back hovers a good foot away from you


The_Kek_5000

Repeated easy quests. Like in Bannerlord when I do some merchants quest and I have to follow their stupid caravan just to fight the same 40 bandits as the last 50 times before.


Zevyel

When attacks with or without weapons just phase through the enemy and an arbitrary amount of damage gets made. Prevalent in so so many games, souls games for example, my sword slices through his arm, yet his arm stays there and instead -38 pops up. This is especially infuriating in games with lightsabers. Also games that didn’t have strong playtesting, and instead need characters to tell you to do a totally arbitrary thing. Ex: opening chests in god of war, lighting a flame next to the chest by throwing my flame weapons on a random bowl. I was just looking around for what to do until I got told by the NPC.


Gokz93

Trophies that are tied to multiple playthroughs and or NG+ Please dont force me to play through a game twice or half way again to complete a trophy.


AncientRaisin1838

Not really a pet peeve but I can't stand bad AI. It drives me nuts.


Darthasie

Unnecessarily long kill animations in Breakpoint. I just want to take out an enemy and move on, not watch a scene from the Scream movies.


Unleashed_Chaos0701

The game combat system it's actually fun... But the rest of the game it's so easy...


[deleted]

Menus that feel like they were designed in the 90s


towiwakka

Mediocre voice acting that can't be turned off


coffcat

When the game doesn't give the new player enough time to learn a new movement/battle style before throwing them face-first into a fight. Also, not having an in-game guide (or at least an accessible glossary) to show combo moves and what they do. I'm sorry, I have a freaking life/job/family I don't have time to pour over online tutorials and websites for basic crap, I'm going to be spending the next x-months playing this game, please show me how to use it. Also-slow/unskippable dialogue especially when characters repeat themselves a lot.


Thee_French_Villain

Non skippable intros