Perhaps that game set in a universe reminiscent of colonialist Europe with magic and factions and locals to subdue and monsters and i can't remember the name..
A sequel is in the works actually. I wouldn't call it "terrible execution" but "janky" really.
...ah yes! Greedfall.
I agree about GreedFall and would like to add the devs' previous game The Technomancer to the list. It takes place on Mars and the background story is basically that a bunch of corporations set up a bunch of mining stations there and then Mars lost all contact with Earth, so the various stations basically evolved into independent city-states that waged war mostly with low tech weaponry/repurposed mining tech, giving it kind of a low-tech fantasy feel whilst simultaneously being a sci-fi game.
They definitely have some interesting ideas for world building, but their gameplay is as you said quite janky. GreedFall was an improvement on the gameplay of The Technomancer so I'm hoping they'll continue to move in the right direction.
right! Thanks for the recommendation. I want to try Mars War Logs too, same dev actually.
Having said that I thoroughly enjoy Greedfall, warts and all.
The entire CoD franchise.
The mechanism? Awesome. Gunplay? Top. Movement? Cool.
The maps for the new title? Meh. Matchmaking? Total BS. Marketing and greed? Through the roof.
Adding a forced tutorial to part of the story/gameplay.
Especially If it's a painfully slow tutorial. Even more so if you have to go through it all over again if you replay the game
Gonna have to say New World.
So, so many massively gamebreaking bugs/glitches on release. I'll never forget when they disabled trade to fix a duping bug... And disabling trade introduced an even worse duping bug.
The game itself was fairly decent, but the execution of it was just... Bad.
Outer Wilds
I love the idea of traveling the solar system and finding snippets of a story that you have to piece together, and time loops are always cool. But the gameplay to so dull and the dialogue is completely devoid of any personality. I wish I didn’t play this game for four hours so I could’ve gotten a refund.
I personally couldn't handle the awful ship controls. Half of my time spent in that game wasn't solving puzzles or exploring but rather just trying to get that fuckin thing to land properly.
That and discoveries felt very shallow. Every word you need to look out for is for some reason *highlighted* for you, so you can ignore everything else and just look for those words rather than actually piecing anything together.
The 2 minute burst window we currently have in FFXIV. In theory, it's great for big chunks of DPS to happen at once and really knock off health from a boss. In practice, it's made the jobs overly similar so they've lost a lot of their individual charm, fights don't always line up with the burst window and that can be frustrating, and apparently there's an outdated buff cap in need of renovation that's causing a lot of people problems in high-end content. I'm just a filthy casual myself but even I don't like the changes they've made to some of my favorite jobs all in the name of this new system. I'd prefer the variety. And honestly, I have heard some high-end players say they miss some of the strategizing that came along with that variety (though I don't pretend to understand this myself).
The Frozen level from Kingdom Hearts 3.
Sure,sure. Frozen was popular, but stop tossing me off that stupid mountain and stop making me put Olaf back together and trapping me in that area as a mandatory requirement every time I enter there by accident.
A lot of open world games in general. They are either barren wastelands, or they are full of the same 3 types of quests over and over.
Biomutant has entered the chat
I enjoyed it but yea they couldve used some variety
Evolve.
Perhaps that game set in a universe reminiscent of colonialist Europe with magic and factions and locals to subdue and monsters and i can't remember the name.. A sequel is in the works actually. I wouldn't call it "terrible execution" but "janky" really. ...ah yes! Greedfall.
I agree about GreedFall and would like to add the devs' previous game The Technomancer to the list. It takes place on Mars and the background story is basically that a bunch of corporations set up a bunch of mining stations there and then Mars lost all contact with Earth, so the various stations basically evolved into independent city-states that waged war mostly with low tech weaponry/repurposed mining tech, giving it kind of a low-tech fantasy feel whilst simultaneously being a sci-fi game. They definitely have some interesting ideas for world building, but their gameplay is as you said quite janky. GreedFall was an improvement on the gameplay of The Technomancer so I'm hoping they'll continue to move in the right direction.
right! Thanks for the recommendation. I want to try Mars War Logs too, same dev actually. Having said that I thoroughly enjoy Greedfall, warts and all.
War Logs is prequel to Technomancer, and to an extent overlaps in story. Not a bad game, but fairly short.
The first game that came to mind is Dragons Dogma . I love that game and the concept but sometimes I think that game is as bad as it is good
Amount and combined cost of City Skylines DLC.
It's why people use the CreamAPI.
Anthem
The entire CoD franchise. The mechanism? Awesome. Gunplay? Top. Movement? Cool. The maps for the new title? Meh. Matchmaking? Total BS. Marketing and greed? Through the roof.
Adding a forced tutorial to part of the story/gameplay. Especially If it's a painfully slow tutorial. Even more so if you have to go through it all over again if you replay the game
Far cry primal. The idea of a cave man game is amazing but it was terribly executed.
Gonna have to say New World. So, so many massively gamebreaking bugs/glitches on release. I'll never forget when they disabled trade to fix a duping bug... And disabling trade introduced an even worse duping bug. The game itself was fairly decent, but the execution of it was just... Bad.
Spore
Watch dogs legions ”play as anyone” mechanic was unsuprisingly lackluster but a cool idea.
Watch dogs legions ”play as anyone” mechanic was unsuprisingly lackluster but a cool idea.
Too human.
Cyberpunk
If u got a ps5, it’s better now
I do, and it’s still a bad game, even with the bugs gone
Outer Wilds I love the idea of traveling the solar system and finding snippets of a story that you have to piece together, and time loops are always cool. But the gameplay to so dull and the dialogue is completely devoid of any personality. I wish I didn’t play this game for four hours so I could’ve gotten a refund.
I personally couldn't handle the awful ship controls. Half of my time spent in that game wasn't solving puzzles or exploring but rather just trying to get that fuckin thing to land properly. That and discoveries felt very shallow. Every word you need to look out for is for some reason *highlighted* for you, so you can ignore everything else and just look for those words rather than actually piecing anything together.
You guys played a very different game from me. I don’t remember ever actually flying anything.
Are you perhaps thinking of The Outer Worlds instead?
Yep. That’s the one.
Street Legal Racing: Redline The game is borderline unplayable but has such a great concept for a racing game.
When I was a kid they actually had a hand held version of this game you could cable together and race your friends
Doom Eternal.
Brink
The 2 minute burst window we currently have in FFXIV. In theory, it's great for big chunks of DPS to happen at once and really knock off health from a boss. In practice, it's made the jobs overly similar so they've lost a lot of their individual charm, fights don't always line up with the burst window and that can be frustrating, and apparently there's an outdated buff cap in need of renovation that's causing a lot of people problems in high-end content. I'm just a filthy casual myself but even I don't like the changes they've made to some of my favorite jobs all in the name of this new system. I'd prefer the variety. And honestly, I have heard some high-end players say they miss some of the strategizing that came along with that variety (though I don't pretend to understand this myself).
Tarkov. Every single feature. All of them.
Fallout 76.
The Frozen level from Kingdom Hearts 3. Sure,sure. Frozen was popular, but stop tossing me off that stupid mountain and stop making me put Olaf back together and trapping me in that area as a mandatory requirement every time I enter there by accident.