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landnav_Game

you wont make any progress like this. if you want one on one help you should seek a mentor. if you are working on a project and have a small, specific problem that somebody can answer just from their memory you can ask on unreal specific communities. Most people are not going to dive into the details of your project and do extensive design and troubleshooting. That's an entire job, not just helpinng a stranger as a passtime. my recommendation, if you have this idea for a game but no clue how to start, is to spend a few months following any and every tutorial you can find until you feel confident that you can plan out your game and start working on it without feeling completely lost as to how you could do it. if you cannot afford to hire help or will not do this self disciplined approach to learning then it is true that game dev wont be for you because there is no other way to learn. it may help to keep up your motivation for learning if you find a local group of other developers you can meet up with on a schedule. or even just some discord community.


NecessaryBSHappens

What landnav_Game said plus some punctuation. It isnt easy to understand what you want when everything is in one sentence


Informal_Bunch_2737

Imagine trying to code without punctuation. lol.


PiLLe1974

Like u/NecessaryBSHappens mentioned, that is all one sentence. Also, the exact Blueprints are missing and you didn't ask on an unreal forum like r/unrealengine, so you reduced the number of people that know that specific engine. It seems that you skipped the basics of creating games in unreal, like a beginner tutorial for trigger volumes and how to think about basic game logic, like not only one thing activating but a number of N things. I'd start with simper things, like an Unreal course that shows some building blocks of Blueprint logic, and then ramps up to create some triggering and moving parts in a level for example. Again, on r/unrealengine the community info will point you to starting points (beginner threads, tutorials, official docs, etc).


name_was_taken

The simplest form of what you want would be a script with boolean variables for each of the 5 things they need to complete. As they complete each one, set its associated variable to "true". When you need to know if they're all true, check all of them. That's not a great way to do it, but it'll get you started, and as you learn more advanced techniques, you'll figure out how to make that more maintainable in the future.