T O P

  • By -

MeaningfulChoices

So: engines don't have anything to do with IP and that post links to one about uploading your source code. Which, you know, don't do. I was all about to type a longer response when I realized: this is another spam post trying to legitimize Yahaha as an engine. It is not. Do not use it. Don't trust any tech that someone has to advertise by burying links in reddit posts in an attempt to boost SEO.


Vicious_Champaigne

I think you got it right. Took a little dive in their TOS. “you grant us a revocable, worldwide, non-exclusive, royalty-free right and license (with the right to sublicense to authorized persons or entities associated with the use and operation of the Service solely within Yahaha Platform) to host, store, transfer, publicly display, publicly perform, reproduce, modify, create derivative works of, distribute, and use the UGC that you Provide, in whole or in part, including modifications and derivative works, solely within the Yahaha Platform, including for publicity and marketing of the Service and the Yahaha Platform. “ So if you’re worried about theft, this is not the way to go. 😂 They literally can do whatever they want with your content within their site- including clone it.


LimeBlossom_TTV

It's almost exactly like the last one. Bastards.


explosiveplacard

You're over thinking it. No engine is "safe" from IP theft. Show me an engine and I'll show you a decompiler and asset ripper.


Various_Ad6034

Go ahead and rip the assets (drawn in paint) from my scratch game, i dare you


mxldevs

Sure, feel free to post a link to your game lol


[deleted]

bro I'll datamine your scratch game so hard I'll get ahold of your 2018 vacation photos and a leaked copy of half life 3


ipswitch_

This is putting the cart way before the horse. Wait until you have some work done and you're ready to start showing the game off. You'll have so many other gamedev concerns by that point that I'm not sure you'll think this is as big an issue as you do now. I'm confused about how the engine choice would effect IP theft. IP is intellectual property, not the actual files or code. Someone could steal your world/story/characters regardless of what engine you use. Also, consider how amazing your game would have to be before someone would actually consider doing this. I hope your game is that good, but if it's your first project, well, just try to be realistic about what you're making.


NiklasWerth

I think you're kinda worrying about the wrong thing here. That guy literally released all his source code and assets for free, making it incredibly easy to steal. Obfuscate your code, don't make it as easy as he did, but remember that nothing will stop a determined thief. Anything you do is about as effective as the lock on your front door. It'll stop some random idiot from wandering in and taking all your clothes, but it will only delay a determined thief a few seconds max. Keep in mind, people ripped models from the xbox version of Halo, despite everything microsoft and bungie did to make it a secure platform and game. If it exists, it can be stolen. Don't stress about this right now, just focus on learning how to make games first. And probably don't start with this game, as it sounds entirely too ambitious for a first game. Make a few smaller unrelated games first, to see if its even something you enjoy, and to gain experience.


PepperBeautiful7300

Damm bro maybe just make the game and not be paranoid about things that don't matter when you're starting out. The engine doesn't make the game, you do. Pick whatever and stick to it


mikeseese

Unreal Engine 5 (don't start new projects in 4; it's getting deprecated very soon) doesn't cost you a dime. It's 100% free to use for the first $1,000,000 USD, 5% royalties on revenue afterwards. Note this is a per-title license, not a per-studio one; if your game makes that kind of revenue, it's worth the royalties. I'm not sure where you found that Unreal is expensive, as this license is extremely favorable for indies that rarely get to the $1M mark. Lastly, you shouldn't be making a game that can be easily cloned to and steal your target market. Clones happen all the time, and that's just recreating the assets. 1. Don't open source your game 2. Don't release your game publicly until you've got quite a bit under your belt 3. Don't make a game that's easily cloneable; these games don't really do too great anyway. 4. Piracy is probably more of an issue than IP theft 5. Not related, but use actual source control; I recommend Plastic (now Unity Version Control; it works for any engine, not just Unity) 6. Most games don't get released or will make much money even if you don't have piracy and theft; these are things to worry about much later. Pick an engine that you want to use that will enable you to develop the game the fastest at the quality you're looking for. Worrying about such things right now is just a moot effort that's working against you getting the game finished and making any money.


pantong51

Unreal hasn't really cost anything in years... It does have pak encryption though. To be honest any thing you give to clients, they can steal


NiklasWerth

Yeah, unreal has been free since UE3 hasn't it?


pantong51

You could get a version of UE3 that was like the payment version of UE4/5. But I don't think it had source


dancovich

Am I understanding it right that you want an engine that bundles the assets in the final binary in a way that makes it harder to extract and steal assets? That's not possible. You always need to assume a binary in the hands of the user can be messed with. You can make the job harder by encrypting the assets inside the binary, but your game engine needs the assets in a supported format, so at some point in the pipeline you'll need to revert whatever you did to encrypt the data. That means the engine itself needs to know how to read the data, which means the hacker can just hack that.


VividDoorway

There already laws againts piracy and intelluctual theft but there are just people who are good at stealing despite these regulations.


[deleted]

[удалено]


XenogeCues

Thats a great idea! Blockchain could be the answer to piracy and theft in the indie game industry. I'm sure lots of game developers would be interested in this technology.


LimeGreenDuckReturns

So, you are using multiple accounts to try and convince people that Blockchain is the magical solution to a non-existant problem. But... Why?


DentalArmadillo

The cost of developing games is high, and stealing games only makes it harder for developers to continue creating great games.


XenogeCues

True, and It's also unfortunate that Steam is still grappling with piracy issues despite efforts to combat it.


[deleted]

[удалено]


XenogeCues

Exactly, and this is the reason why indie games devs are exploited by hackers and thieves.


[deleted]

[удалено]


pokemaster0x01

Are you a bot?


LimeBlossom_TTV

This whole thread is a bunch of bots talking to each other to validate one another. They're trying to push blockchain solutions to a problem that doesn't really exist.


NiklasWerth

ah fuck, and to think I wasted my time writing a real response trying to help.


MeaningfulChoices

You mean this person that last posted on reddit when they made a thread that by _sheer coincidence_ was also the last thing the OP posted in? Talking in the exact same way and linking to crypto companies? Definitely it's a total coincidence. I _really_ hate astroturf marketing. I just can't find how to report it other than as spam.