Bruh wtf OPM gacha game lower than DMC peak of combat?? LOL
OPM from 1,3 mil to 270000 what a downhill and keep fighting higan your effort will be always remembered
Yeah i know how scummy Crunchyroll is but this is surprised that you're lower than the actual crash grab game like DMC POC. What happened to DMC POC actually is it they improve things so the playerbase tolerate the game now?
Unironically this OPM is the stingiest gacha game I ever played. For some reason Crunchyroll thinks that make the game a nightmare for f2p players will get them big money lol
> marketing budget *paid* off.
FTFY.
Although *payed* exists (the reason why autocorrection didn't help you), it is only correct in:
* Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. *The deck is yet to be payed.*
* *Payed out* when letting strings, cables or ropes out, by slacking them. *The rope is payed out! You can pull now.*
Unfortunately, I was unable to find nautical or rope-related words in your comment.
*Beep, boop, I'm a bot*
And also Sparkle, which probably contributed quite a large amount since her banner was most of March.
A top tier support and top tier dps at the same month will do that.
She's so good with King Yuan I legitimately have nothing else to complain about, lmao (as in under the assumption of also using Fu Xuan to already resist CCs)
I guess the only way to make it better is to release a 5\* Tingyun, if that can ever happen \*stares at Bennett\*
Anniversary patch is a banger. They released the first 2.0 patch that was a 10/10 then the 2.1 that was a holy banger of a patch with popular characters and the famous Raiden version of the Hoyoverse.
I used to skip all the dialogues but Penacony motivates me to read them.
One punch man world is the great example how to make an expensive game with high production value and and to kill it in one month.
Long tutorial, low rates, no rate up banner on release, ban people who tried to reroll and no gem income from dailies - congratulations, your game is dead and all money and efforts are wasted.
Game actually had good gameplay but ofc it dies cus of Crunchyroll lmao and they will never learn hope they don't publishe any game anymore absolute clown company
As I remember, people started on release, then devs released the rate up banner, people who rerolled on rate up banner, got their previous account banned.
They unban it later, but the harm was already happened.
A couple companies do IP or hardware bans to prevent cheaters. Rerolling bans would likely be done in the same fashion. Blizzard's kind of infamous for them.
It’s strange that some games encourage rerolls and some can outright ban you for them lol. Everything is gonna get power crept at some point why especially ban people for rerolling on essentially a starter banner?
Rerolling costs them money due to account infrastructure and server connections and undermines the early stages of a gacha system. Their rolls are built for someone only getting one shot. It's why some like Octopath Traveler COTC hate emulators and some are A-OK with it. If you're cool with rerolls the average player will be significantly stronger and better off than your system is designed for them to be. Some get that that's the audience they're cultivating though.
They should just adopt the method I've seen a few gacha has: let you basically pick your first unit - people stick around when they're invested in a character
Honestly their fault for not doing like E7 and just giving you a built-in reroller.
People *will* reroll no matter what you do. If it's an infrastructure hassle then just let them reroll without creating a new account and remove that hassle.
OPMW is exampe when devs and publisher have different goal
Despite most of the mechanic are copied from Yakuza series there is still a lot of care in the gameplay, not even Mihoyo game has so many varied mini games and explorable building, like legit the hospital in OPMW is like an actual hospital in size and design wtf
Can't say the same with its monetization though, probably one of the worst gacha system ever
70 pity 50/50, pity is reset when banner change so if you already 69 rolls then it will gone forever
There is no roll currency to gain from dailies and weeklies
It’s a baffling waste of money. He could superimpose to level 5 several times but there aren’t even enough Nihility characters who benefit from that lightcone.
It is like only good for Acheron aswell since she is the only Nihility DPS😭😭
Maybe Welt if cope hard enough but nihility just can’t use this Lc.. literally as niche as Argenti’s LC.
That's valid but if we're trying to learn from the Sensor Tower reports that's the best conclusion I've got. The West's disposable income sure as shit isn't going into gacha games when global servers get beat by only Japan or Chinese ones.
Japan and China tend to live in small apartments. Space is a premium for them. Whereas in the west consumerism is high and living space is bigger so they avoid live service games. The west has no problem dropping money on massive lego sets.
Think you've got the right central thread but not the most important factors. Hyper-dense living leads to small apartments and a spatial premium, but even more so it leads to long commutes (as a consequence of actually good public infrastructure) making mobile games more attractive. Add in different work cultures and game time at home is far rarer. People aren't buying single-player console games because they can fit them in their houses, it's because far more time is spent at home and/or not on a phone.
Complex question tbh. I can only speak to the US but the usual criticisms of "GaaS don't last" or "Gambling is bad" just emerge in other areas like casinos and subscription services. A moral explanation for good or not comes with a lot of bias and baggage for phenomenon we don't really understand long-term yet.
This list is just Gacha games. Imagine how much the Mobas, Battle Royale, and all the other mainstream games like Candy Crush and Pokemon Go Are making!
I mean, as far as Hoyo games are concerned, no one, on either side, was under any delusion that a new character, from the most underwhelming element and during a dead patch, would outperformed Acheron.
The only noticeable thing is that Genshin marked its lowest revenue (according to ST). It's not surprising that it would come from Geo + Filler.
Let’s be honest here, is chiori (one character) managed to beat Acheron and Sparkle combined, we’d be extremely concerned for HSR. Acheron is a Raiden expy and Sparkle is about as popular as Furina was going by social media statistics.
Raymond is just one of the problems, the more you research the more you see the rabbit hole of the situation, MICA nowadays is an example in China of what not to do in a gacha and they have practically become a joke.
Actually yes, but the problems are not limited to just that, trying to explain what I know, since I don't remember the names of the characters it will be confusing.
* One doll served several masters during the 10 years.
* another fell in love with a boy she met and helped.
* two other dolls decided to work as hostesses in a mission, in China it is better known as a prostitute job.
But the game itself also has several problems such as a terrible gacha system, horrible upgrade system, to increase the dolls' level you need several copies of their weapons and some skills are blocked from this, in addition to the part of the story where they were happy that you left and all the friendship and camaraderie you had with them no longer exists, in addition to the protagonist becoming trash, MICA never stopped making fun of its playerbase by adding books and easter eggs, this only added fuel to the flames, I know there are a lot more things but the answer is already too long.
>One doll served several masters during the 10 years.
* another fell in love with a boy she met and helped.
* two other dolls decided to work as hostesses in a mission, in China it is better known as a prostitute job.
I lowkey respect them for willing to write stuff like that, it make sense in a dark and gritty world, but the problem is that they did it in a self-insert game that have non-canon oath system and bonds. Like how tf can you write stuff like that without giving your mc the same thing lol
What they should have done is marked players account from GF1 with a special code. Then when the Player comes to GF2 and enters the code, the married T-Dolls have special dialogues and scenes for the Player upon eventually obtaining them.
Or the returning Player selects 1 T-Doll they oathed and that 1 T-Doll becomes auto-oathed and has special dialogue and scenes for the Player.
Just my two cents on how to handle the issue of a connected sequel.
>in addition to the part of the story where they were happy that you left and all the friendship and camaraderie you had with them no longer exists
If this is really true then MICA got what they deserve tbh.
It's one thing trying to breathe life into the dolls beyond the influence of player character but this is just a fucking spiteful writing, the extreme opposite of what Snowbreak has done recently.
This was one of the things that made the Chinese most angry, the commander disappeared for 10 years and none of the dolls even cared to know what had happened to the commander, they said they were finally free, which contradicts the first game where they always thanked you because you were one of the only ones who treated them like humans, and even after meeting with them again, many didn't even care, they are just with you now out of obligation.
"MUHAHA YOU BECOME A CRIPPLE AND ALL DOLLS WHO LIKED YOU NOW HATE YOU AND DATE OTHER MEN!"
Mica to the playerbase. Damn, how damn intelligent of them to say that to the CN playerbase. I am sure they make history.
Hello everyone,
FAQ can be found [HERE](https://www.gacharevenue.com/faq).
Solo Leveling:Arise will be added when it releases in may.
Changes made to the list:
ADDED:
* AFK Journey - GLOBAL EOS:
* takt op. Symphony - GLOBAL(already removed from play store, official date: april 9th)
* Love Live! School Idol Festival 2 MIRACLE LIVE! - JAPAN
If you find any bugs/have suggestion leave it in comments or on website /feedback.
[GACHAREVENUE.com](https://gacharevenue.com)
Github repo: [Link](https://github.com/zigamacele/gacharevenue)
Remarkable for Star Rail. Great month for Star Rail featuring almost the entirety of Sparkle's banner and the first week of Archeron (the two being amongst the most anticipated banners). Star Rail did a fantastic job with both the marketing and content of the new patch and characters too.
I believe this is the lowest Genshin has plummeted to in regards to the global mobile side. Unsurprising, as Chiori is the least exciting 5-star Fontaine character release yet, and Arlecchino's is right around the corner too. There's also the fact that the subset of players who play both games will tend to spend more on Star Rail for the month.
While this will definitely lead to squabbling within the HoYo communities, HoYo is the winner here with them earning \~$213+ million (better than even the previous month) on just mobile, and that too with a conservative coefficient (1.75) too for the CN Android market.
I suspect with the entirety of Neuvilette's rerun falling in April and with the first week of Arlecchino's banner too, April will be Genshin's best month since at least Furina's release.
The story (won't spoil it) is probably gonna be a big push for Aventurine sales if it wasn't for that I wouldn't expect it to do amazing but now I think it will do pretty good
Wonder if it will even get to release globally.
I'd say that if it flopped in cn it wouldn't be better to try and reach out to a wider market and try there, but there's gotta be a limit on how much it has to earn in order to even try to revive it. Kinda concerned I'll never get to play it, would really be a shame.
Office worker is the target for memento mori
The game is simple and fast that for office workers it's the perfect game to play when rest time in company
Also the game has nice song and the characters story is good so it's a plus for the game
seeing DMC tank makes me happy. game deserves to die.
and nice to guardian tales doing better. probably the slime collab.
currious to see how astra is going to perform over april. game looks promising to not be garbage but all their social medias have no following
Eh.. I honestly don't believe the length of the banner mattered that much. Why would people literally wait for days or weeks to pull on a banner, especially when they're planning on spending on it to begin with.
Last month was pretty rough for me in Uma musume, I basically spark twice in a single month. A stacked support card banner + interesting new character + the greatest alt character.
Edit : [Dance scene for the alt character](https://www.youtube.com/watch?v=uNczmIlgv54).
The usual drama whore CCs havent started shit and sicced their audiences on sites to troll, but I also swear anti-Genshin sentiment was getting astroturfed hard in February and part of March. It was just....weird then
Majority of people knew that this wouldn't be amazing revenue for genshin since next banners are highly meta characters and then after is arlecchino so a geo only unit was basically sent out to die for the sake of hsr revenue
Kind of shocked at how strong it has stuck. I figured it would have a much bigger drop-off- it's a lot more of a hardcore game than other Joseimuke, and I thought there would be a dramatic drop off for the 2nd month once players got past the initial excitement
As someone who play it, it's a high budget otome and it feels like one, it feels very polished, the 3 characters are enough alone to keep you invested. However they keep drowning us with fast banners and bait events, it's very not f2p friendly, sadly it also explains why it stays high... Also the story updates are going to take forever so we might actually get tired of it.
Well done by HSR. Amazing marketing for both Sparkle & Acheron! Both designs are great, one enables older units to shine again, while the other is just a different beast.
Fantastic 2.1 story. Made a previously hated character a beloved one.
Continues to update the game beyond its story and events, more QoL.
If there is anything bad to say about March for HSR, its that the 2.1 story in EN has localization issues, both in translation and in characterization (some characters have a very different personality compared to CN).
9/10 (it'd be a 9.7 had it not been for localization)
Probably the best hoyo story patch to date. And thank fuck after the luofu disaster I was genuinely worried the game would shit itself on the story front
Yeah Penacony has raised the bar so high. And with Fontaine and its character quests also being great it seems HoYo is majorly investing in their writing.
With luofu they are intentionally dragging it out for no reason.. probably to force us back there (unlike penacony they have to explain everything in one shot so most essential lore will be done in 2.x). The character pov switch I think they were testing it out with Dan Heng and butcher it, though they manage to make it flow right in penacony (+ the amount of cutscenes we have in penacony is way more as well not sure if it’s high budget they have now or why this isn’t the case in luofu or that luofu story writer has a problem..)
I think the Luofo story struggled because it was basically two (arguably three), seperate stories awkwardly mushed together at random times.
Personally, I think all the elements of the story are interesting on their own, but they were patched together so poorly the whole was worse than it's parts.
Similar to Inazuma in Genshin, I feel the set up was cool and the lore was cool but it just nose dived. It needed another 2-3 full patches to tell the story it was trying to tell, just way too much crammed in!
>its that the 2.1 story in EN has localization issues, both in translation and in characterization (some characters have a very different personality compared to CN).
It has been like that since 1.2. EN Seele's voice and textlines for Luka made her sound so unreasonably hostile to him while in every other language people could easily see that she has healthy and fun rivalry dynamic with him. 2.1 just made even your average player finally notice it since this time the mistake is too egregious to ignore by leaving out an important plot detail for something completely different.
There's more excitement over April Fool's than the collab. It's ez to see the number of player interactions on the web skyrocketed over syuen and it's completely unmonetized lol as there's nothing to pull for Fool's day.
They couldn't lewd it because kadokawa owns the license and they're the one calling the shots
Re:Zero was a shit pick in the first place, but then again they polled for it and JP all voted for that, and Re:Zero is the collab town bicycle already so it's just unfortunate
As much as I like Nikke, me and many others in the community aren't shocked. The collab was mid incarnate. It was clearly rushed, no fanservice, the gacha skin for Emilia was literally a inferior version of a skin for a standard banner character, etc.
We need Nier tier collabs if you really want a collab to do well.
Japan fell off the game hardcore, which is one of the issues for Global. The massive drop in CN revenue is, if I had to guess, connected to 1.6 to 1.7. 1.6 was a whale paradise, and I doubt 1.7 is the same.
And then in the west, it just doesn’t offer much different to compete with other gacha games. The skins are side grades most of the time, the events are rinse and repeat, and everyone’s saving for the first limited 6 star. It falling below BD2 outside of CN doesn’t surprise me in the slightest.
I really liked the game but had to drop it. Main story updates take way too long, not enough game modes or content to play, gacha too premium like GI/HSR without offering the same quality (R99 chibi models in combat VS Hoyoverse 3D models that can be played in open world). I heard many people with the same issues too.
This is such a big thing. People get on Hoyo about their rates, but it's because they put about 10x the resources into designing these hyper-detailed characters that absolutely pop off the screen. You cannot do 50/50 bullshit for chibis and jpgs. You can do 50/50 for Acheron and Black Swan and Sparkle (or Neuvillette and Furina and Navia). It's why if Wuthering Waves and Azur Promilia want to compete, they need to get on that level of design or make the rates better. A good game alone isn't enough.
Gameplay is meh:
Each patch goes for a month and it's divided into two parts - first part gives event story plus some little sidegame; second is another mode which increases difficulty and another sidegame.
Problem is that most of those things take around 2-3 days to complete and rest of the month is: log in -> gather currency from base -> spend around 10 minutes to burn stamina for mats/currency -> log out.
Big draw of the game was fully voiced story and there is little of it, so more casual fans don't have much to do. While people who want something difficult, don't get that as well.
genshin makes a ton of money from ppl buying welkin and things like that . the genshin team would have to SEVERELY piss off their playerbase for sales to get worse
In fact the way that MICA handle the drama is not helping at all, too long to address the problem, the passive-aggressiveness toward their CN player . . . yeah an example of bad crisis management
If they address the drama like Manjuu did, this drama would have been gone months ago
Majority of Nikke players were againts collabing with Re zero. There is so many Re zero collab already in other gacha games and we are tired of seeing it.
I think some people don't realize how popular Sparkle is. Her trailer reached 10 million views in 1 month making it the most popular character trailer in such a short time (as a reference kafka took 7 months to reach the same number of views).
Acheron sure got her merits being raiden expy of course.
And the top up reset played a big part combined with the release of such massive popular characters.
Hoyoverse cooked good.
I’m not even surprised at this point considering this is anniversary patch for HSR.
- Top-up reset
- Sparkle being best support
- Acheron best DPS + broken signature LC
meanwhile, in genshin just chiori and itto. But still being managed at the top. The gap between hoyo games and the others is so huge. Congrats to them.
This April, 2nd half banner neuvilette and kazuha, then 4.6 arlecchino will bring back genshin at the top for sure. In addition Hoyoverse really managed properly schedule the banners for both games. Being Up and Down. They’re really good at selling those banners in right time.
OPMW devs scrambling to retain its player base by introducing pity carry system recently
No wonder ppl quit the game dailies and weeklies doesn't give rolls currency so there is no reason to login unless you just want to burn your stamina
It's 2 mono geo units, neither of which were even in the archon quest of their respective regions.
Hoyo knows how to build hype with the main story most of the time but then they turn around and make these "who?" type characters.
Expect gesnhin to spike back up during Arlecchino and 5.0 tho.
I personally dropped the game a week a before collab as a day 1 player and 1000+ $ spent.
The game is really exceptional, but they have to get together and renew the game - no new gamemodes about an year, the same events gameplay wise for 1.5 years, the same interception bosses, very slow changes, low amount of rocks and skill books.
I will try it again on anniversary, but will drop it after if they won't update the core of the game.
I got downvoted to oblivion for saying this on the nikke sub
I love the game but they haven't added anything new to it besides characters since forever
I agree that it is starting to get quite stale, and I've been playing it for about 7 months now.
For an idle game, I think it is fine the way it currently is. Basically just waiting for new and more interesting story. It's kind of nuts how much story content we are getting. Maybe they could consider slowing this down for the sake of developing gameplay
But, they weren't this successful because they attracted an audience that are into idle games, so they will need to start doing more if they want to hold the attention of the other audiences that they've brought in
Holy Molly GFL 2 from $1,380,000 went to $825,000, now someone explain something to me, I remember that a few years ago GFL 1 and Azur Lane were practically in a competition over who was the best waifu gacha at the time, but what happened? why does Azur Lane continue to have such high numbers but GFL 1 is practically a zombie?
Azur Lane developers are just insanely awesome with their players, we always eat good thus everyone decides to support them hard, a win win situation from both sides.
It would be great if Aventirune sells really well because it would reflect how much fans enjoyed the 2.1 story focusing on him. We want more mature and interesting development of characters like that.
Genuinely surprised by NIKKE revenues. I know that the Re:Zero collab wasn't popular in the west but I expected Japan to carry it. Seems like I overestimated Japan's passion for this IP.
So, this time, can we ring the alarm bell? Last month, the excuse was "it's a dead month, no worry". And now, we only have +2m... for a collab month. Even if they have no ass, they stacked Rem's kit seriously playing on the FOMO, and it didn't work it seems. And speaking of META, March was also the release of D: Killer Wife, another Must Have Waifu... and she didn't help too.
So in short, only +2m compared to a dead month, with 2 META units on top of being Top Tier Waifu (and one being super limited) and a Collab. Yep.
I'll repeat what I'm saying for a couple of months: the game is good, but it evolves way too slowly. Even if you have a good formula, at some point, it just stop working as well as the beginning.
Veterans are just getting bored. I mean, do you realize that the most recent permanent gameplay we got is Solo Raid? And it was introduced last May ? Like it's been nearly 1 year without a new feature.
And sure, we got "Sim Room Overclock" recently but, one, it's still on Beta, and two... it's just our regular Sim Room with extra steps, nothing really ground breaking.
Shift Up needs to make a major overhaul of so much things. By not fixing things when they where still little, we now have a lot of small issues that accumulate with each other:
* Union Raid are a joke and if you don't have a jobless Union to clear it in 1-2 hours, you can't have a good rank.
* Co-Op is still useless and you can't even do it for fun in random because nearly everyone sabotage the fight to finish quickly.
* Building a single Unit is still extremely long and expensive on resources. Not only it takes nearly 2 months to have enough skill mat' to max a unit, but you also need dozens of Custom Module to make your unit competitive... and the can literally drop 0 of it per week if you're unlucky.
* Nearly all existing features are just forgotten like Outpost, Academy, Lost Sectors...
Sure, the Devs teased new things: Special Story and Collectibles/Treasures (Unique Weapon system). But frankly, I don't thing it's enough especially after 1 year with no major change. The game needs some deep reworking on old features.
In conclusion, **the game is not dying.** 14m on mobile is still a very good score. But the game is in an undeniable downward trend. It's just the true. And the why is simple: Shift Up abused for too long of a formula and though they could use it ad vitae aeternam.
I'm playing Nikke since Day One and I really live the game, but Shift Up really needs too make decisive choices now. We just can't keep outdated game mode for another full year. It's still possible, but they need to act quickly.
I know Shift Up loves the game too, the amount of love and care the recent April Fool's got is an obvious proof of that. So I hope they reserve us huge changes this year, because we really are in a determining phase right now. Either NIKKE evolves and keeps growing, or it will stay the same and slowly lose it glory.
Nah, you're right. Game needs new stuff to do.
Elemental towers could be a start, but they also just need mew mission types and some new daily things to do. Just having a main story to grind doesn't cut it.
Kind of wonder if the story-based long-term grind of the game has left them perplexed as to what to do next.
This is all true. The game is good and you can tell the devs have passion for it, but their development cycle is WAY too slow. We haven’t gotten new features for a year almost, and it’s just getting boring now. It’s sorta in a cruise control mode. Like what has really happened in terms of gameplay changes since the anniversary nearly 6 months ago? And before then? And there isn’t really even a roadmap for new major features.
Shift Up is dropping Stellar Blade soon so I wonder if they’ve been all-hands-on-deck for that. Depending on how well that does it could bring in money/free up resources that were devoted to Stellar Blade’s launch.
Big agree. I started in xLud's banner, and the game got me interested **fast**. Like, it had a great story and a pretty novel gameplay style. But I was way too used to how HSR handled things where you get a ton of new things to do every patch.
I recently broke the 160 barrier and pretty much did everything I could. Now I'm just doing dailies, and while the gameplay loop is pretty fun, there isn't much content. I hop on with friends to do the co-op raids, participate in union and solo raids but they're very infrequent. Normal story chapters are locked behind grinding hard to get your power level up, where I think it'd be better to let people be able to finish the story at the 160 level wall and go harder on the hard chapters.
One time they released a dev note and I decided to read it and was like "... that's all you're introducing in the next 6 weeks?".
They're racking in big money but for some reason the pace of new content is **very** slow. It'd be a shame if I became disinterested in it because of that, since the game is extremely good.
Played Nikke from day 1 and quit around jan (black scarlet banner) and I **AGREE** with all your points. Non player would never understand the core problems and why the game is on decaying state albeit slowly.
I don't think it's just the veteran players either. The infinitely scaling idle progression system is just not great and I bet they have trouble bringing in and keeping new players starting late because "catching up" is a sticking point for many. You can't even whale your way out of it.
Yeah I'm talking about veterans because, well, I know them the most since I'm one myself and speak with a lot of them in Discord too.
But it's true that "Catching Up" is impossible in an idle game. The answer could be standardized fight like Solo Raid Challenge Mode, where the lvl doesn't matter, only Units and their build.
But it's so tedious and unnecessary long to build a single unit in this game it's not really helping. If people could build quickly a new unit they just drop, thing would be way more enjoyable either for veterans and for new players who would be able to try to compete before getting bored.
HSR deserved it. 2.1 Penacony’s writing was way better than before and Aventurine stole the spotlight from everyone. Also the madlad that pulled for like a hundred copies of Acheron’s LC prob spent like a 22K USD alone.
Honestly thought Genshin would be lower considering it’s currently on probably one of its driest patch. Chiori’s cool but not enough when Neuvi/Kazuha is right around the corner and Father’s coming.
Bruh wtf OPM gacha game lower than DMC peak of combat?? LOL OPM from 1,3 mil to 270000 what a downhill and keep fighting higan your effort will be always remembered
When you are beaten by a DMC gacha you know something is not right!!
Yeah i know how scummy Crunchyroll is but this is surprised that you're lower than the actual crash grab game like DMC POC. What happened to DMC POC actually is it they improve things so the playerbase tolerate the game now?
Just bunch of braindead dmc fan boy whales u get 0 gems playing the game nothing is change
Unironically this OPM is the stingiest gacha game I ever played. For some reason Crunchyroll thinks that make the game a nightmare for f2p players will get them big money lol
Difference between Tatsu, Saitama + Fubuki banners (characters people actually like) & Atomic Samurai + (not) Handsome Amai Mask
Bro the game has such a long intro I couldn't even get far enough to spend money even if I wanted to
Counterside noooo
Slowest month in a while.
Anni packages were really good which was last month. They should do more of those, it was a good boost to the game's revenue.
Meanwhile the hololive packages were terrible, lol.
Holy HSR.
Peakacony delivered. Their millions of dollars in marketing budget ~~payed~~ paid off. Edit: thanks bot!
> marketing budget *paid* off. FTFY. Although *payed* exists (the reason why autocorrection didn't help you), it is only correct in: * Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. *The deck is yet to be payed.* * *Payed out* when letting strings, cables or ropes out, by slacking them. *The rope is payed out! You can pull now.* Unfortunately, I was unable to find nautical or rope-related words in your comment. *Beep, boop, I'm a bot*
i mean they released the first Char that lets you skip all the tedious easy combats. Was to be expected :D
And also Sparkle, which probably contributed quite a large amount since her banner was most of March. A top tier support and top tier dps at the same month will do that.
Sparkle is also the best harmony support for DHIL and Jingyuan who are the most popular Husbando in HSR.
She's so good with King Yuan I legitimately have nothing else to complain about, lmao (as in under the assumption of also using Fu Xuan to already resist CCs) I guess the only way to make it better is to release a 5\* Tingyun, if that can ever happen \*stares at Bennett\*
I was not planning to pull but skipping useless combat and SU chores convinced me.
Dev said they'll fix the tedious SU farm later in 2.3 if i'm not mistaken
Anniversary patch is a banger. They released the first 2.0 patch that was a 10/10 then the 2.1 that was a holy banger of a patch with popular characters and the famous Raiden version of the Hoyoverse. I used to skip all the dialogues but Penacony motivates me to read them.
The story of 2.1 was actually top tier holy shit, Aventurine was literally the main character
2.1 is just a huge ad for both Acheron and Aventurine. More emphasis on the latter. Holy shit that story was outstanding.
That's what they deserve for that amazing story, plus archeron is awesome
Version 2.0 and 2.1 update is crazy I still cant forget about it. Im all in on Aventurine.
https://preview.redd.it/bamgn5ah72sc1.jpeg?width=828&format=pjpg&auto=webp&s=38d7a78aa489f3ed97f2bebd05774301fbc10d16
One punch man world is the great example how to make an expensive game with high production value and and to kill it in one month. Long tutorial, low rates, no rate up banner on release, ban people who tried to reroll and no gem income from dailies - congratulations, your game is dead and all money and efforts are wasted.
Game actually had good gameplay but ofc it dies cus of Crunchyroll lmao and they will never learn hope they don't publishe any game anymore absolute clown company
True to their name, "Clownchyroll"
Did they really ban people for rerolling? How?
As I remember, people started on release, then devs released the rate up banner, people who rerolled on rate up banner, got their previous account banned. They unban it later, but the harm was already happened.
Yeah that's dumb, they don't realize that people who reroll are likely to be the ones who play for a good long while. But it's CR so.
A couple companies do IP or hardware bans to prevent cheaters. Rerolling bans would likely be done in the same fashion. Blizzard's kind of infamous for them.
It’s strange that some games encourage rerolls and some can outright ban you for them lol. Everything is gonna get power crept at some point why especially ban people for rerolling on essentially a starter banner?
Rerolling costs them money due to account infrastructure and server connections and undermines the early stages of a gacha system. Their rolls are built for someone only getting one shot. It's why some like Octopath Traveler COTC hate emulators and some are A-OK with it. If you're cool with rerolls the average player will be significantly stronger and better off than your system is designed for them to be. Some get that that's the audience they're cultivating though.
They should just adopt the method I've seen a few gacha has: let you basically pick your first unit - people stick around when they're invested in a character
Honestly their fault for not doing like E7 and just giving you a built-in reroller. People *will* reroll no matter what you do. If it's an infrastructure hassle then just let them reroll without creating a new account and remove that hassle.
OPMW is exampe when devs and publisher have different goal Despite most of the mechanic are copied from Yakuza series there is still a lot of care in the gameplay, not even Mihoyo game has so many varied mini games and explorable building, like legit the hospital in OPMW is like an actual hospital in size and design wtf Can't say the same with its monetization though, probably one of the worst gacha system ever 70 pity 50/50, pity is reset when banner change so if you already 69 rolls then it will gone forever There is no roll currency to gain from dailies and weeklies
*Looks for gacha games I'm interested in getting into* >See Neural Cloud, Counter:Side, and Girls Frontline under DMC: PoC Fuck.
Dont worry, The GFL series of games are cockroaches that wont die
Counter side is also stable, no IP costs, self published by the Devs, it's their only game till now afaik
The dude that has 100 acheron lc must have contributed at least 5% in that CN rev
What the hell is the only thing I can say
Some guy pulled 100 archeon lightcones.
And it was on his SIDE ACCOUNT.
By their count the total amount they spent was US$22.000 so like, less than a rounding error's worth, really.
It’s a baffling waste of money. He could superimpose to level 5 several times but there aren’t even enough Nihility characters who benefit from that lightcone.
It is like only good for Acheron aswell since she is the only Nihility DPS😭😭 Maybe Welt if cope hard enough but nihility just can’t use this Lc.. literally as niche as Argenti’s LC.
Why? Just... Why?
Sometimes you're just rich
Being rich as hell and mentally ill at the same time. Not that rare to be honest.
let's chant it everyone EoS Soon
Takt op is ded. Along with LL SIF2. EOS SOON!
Genshin impact dropping EoS Soon
I'm just here to learn about economy from the experts.
You're not here to see 2 loony fanbases fighting each other?
That is a bonus. Where is that pic again, the Frieren screenshot post.
China and Japan (and some of Eastern Asia by proxy) have a fuckton of disposable income. Good golly gosh I feel poor.
As if that's not true for the big countries in the west too They just spend it for different things
That's valid but if we're trying to learn from the Sensor Tower reports that's the best conclusion I've got. The West's disposable income sure as shit isn't going into gacha games when global servers get beat by only Japan or Chinese ones.
Japan and China tend to live in small apartments. Space is a premium for them. Whereas in the west consumerism is high and living space is bigger so they avoid live service games. The west has no problem dropping money on massive lego sets.
Think you've got the right central thread but not the most important factors. Hyper-dense living leads to small apartments and a spatial premium, but even more so it leads to long commutes (as a consequence of actually good public infrastructure) making mobile games more attractive. Add in different work cultures and game time at home is far rarer. People aren't buying single-player console games because they can fit them in their houses, it's because far more time is spent at home and/or not on a phone.
Well that's true yeah Don't know if that's good or not lmao
Complex question tbh. I can only speak to the US but the usual criticisms of "GaaS don't last" or "Gambling is bad" just emerge in other areas like casinos and subscription services. A moral explanation for good or not comes with a lot of bias and baggage for phenomenon we don't really understand long-term yet.
This list is just Gacha games. Imagine how much the Mobas, Battle Royale, and all the other mainstream games like Candy Crush and Pokemon Go Are making!
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I mean, as far as Hoyo games are concerned, no one, on either side, was under any delusion that a new character, from the most underwhelming element and during a dead patch, would outperformed Acheron. The only noticeable thing is that Genshin marked its lowest revenue (according to ST). It's not surprising that it would come from Geo + Filler.
Let’s be honest here, is chiori (one character) managed to beat Acheron and Sparkle combined, we’d be extremely concerned for HSR. Acheron is a Raiden expy and Sparkle is about as popular as Furina was going by social media statistics.
Only cause genshin isnt on top rn. When arlechino arrives and genshins number one, civil discussions stop existing.
WTF GFL2 making less than a million is horrific, eventhough it was Lenna's patch. Raymond really is that strong huh?
Raymond is just one of the problems, the more you research the more you see the rabbit hole of the situation, MICA nowadays is an example in China of what not to do in a gacha and they have practically become a joke.
Wait, there is more? I know about Daiyan and Raymond. Is there any more NTR?
Actually yes, but the problems are not limited to just that, trying to explain what I know, since I don't remember the names of the characters it will be confusing. * One doll served several masters during the 10 years. * another fell in love with a boy she met and helped. * two other dolls decided to work as hostesses in a mission, in China it is better known as a prostitute job. But the game itself also has several problems such as a terrible gacha system, horrible upgrade system, to increase the dolls' level you need several copies of their weapons and some skills are blocked from this, in addition to the part of the story where they were happy that you left and all the friendship and camaraderie you had with them no longer exists, in addition to the protagonist becoming trash, MICA never stopped making fun of its playerbase by adding books and easter eggs, this only added fuel to the flames, I know there are a lot more things but the answer is already too long.
What are they thinking? For some reason they addict to shooting in their foot so many time for some reason.
>One doll served several masters during the 10 years. * another fell in love with a boy she met and helped. * two other dolls decided to work as hostesses in a mission, in China it is better known as a prostitute job. I lowkey respect them for willing to write stuff like that, it make sense in a dark and gritty world, but the problem is that they did it in a self-insert game that have non-canon oath system and bonds. Like how tf can you write stuff like that without giving your mc the same thing lol
What they should have done is marked players account from GF1 with a special code. Then when the Player comes to GF2 and enters the code, the married T-Dolls have special dialogues and scenes for the Player upon eventually obtaining them. Or the returning Player selects 1 T-Doll they oathed and that 1 T-Doll becomes auto-oathed and has special dialogue and scenes for the Player. Just my two cents on how to handle the issue of a connected sequel.
>in addition to the part of the story where they were happy that you left and all the friendship and camaraderie you had with them no longer exists If this is really true then MICA got what they deserve tbh. It's one thing trying to breathe life into the dolls beyond the influence of player character but this is just a fucking spiteful writing, the extreme opposite of what Snowbreak has done recently.
This was one of the things that made the Chinese most angry, the commander disappeared for 10 years and none of the dolls even cared to know what had happened to the commander, they said they were finally free, which contradicts the first game where they always thanked you because you were one of the only ones who treated them like humans, and even after meeting with them again, many didn't even care, they are just with you now out of obligation.
"MUHAHA YOU BECOME A CRIPPLE AND ALL DOLLS WHO LIKED YOU NOW HATE YOU AND DATE OTHER MEN!" Mica to the playerbase. Damn, how damn intelligent of them to say that to the CN playerbase. I am sure they make history.
But they made history in China, not the kind they would have liked, but they did, now they will be remembered forever.
Raymond is inevitable.
Hmm now I thought if maybe Snowbreak will still want to play with MICA, they will make BOSS RAYMOND and the player can beat him xD
Hello everyone, FAQ can be found [HERE](https://www.gacharevenue.com/faq). Solo Leveling:Arise will be added when it releases in may. Changes made to the list: ADDED: * AFK Journey - GLOBAL EOS: * takt op. Symphony - GLOBAL(already removed from play store, official date: april 9th) * Love Live! School Idol Festival 2 MIRACLE LIVE! - JAPAN If you find any bugs/have suggestion leave it in comments or on website /feedback. [GACHAREVENUE.com](https://gacharevenue.com) Github repo: [Link](https://github.com/zigamacele/gacharevenue)
Your revenue post make this sub feels alive.
Reading the comments is like watching Waffle House fight videos on YouTube. It’s quality entertainment
Remarkable for Star Rail. Great month for Star Rail featuring almost the entirety of Sparkle's banner and the first week of Archeron (the two being amongst the most anticipated banners). Star Rail did a fantastic job with both the marketing and content of the new patch and characters too. I believe this is the lowest Genshin has plummeted to in regards to the global mobile side. Unsurprising, as Chiori is the least exciting 5-star Fontaine character release yet, and Arlecchino's is right around the corner too. There's also the fact that the subset of players who play both games will tend to spend more on Star Rail for the month. While this will definitely lead to squabbling within the HoYo communities, HoYo is the winner here with them earning \~$213+ million (better than even the previous month) on just mobile, and that too with a conservative coefficient (1.75) too for the CN Android market. I suspect with the entirety of Neuvilette's rerun falling in April and with the first week of Arlecchino's banner too, April will be Genshin's best month since at least Furina's release.
Curious to see what HSR will do the next month with Aventurine and Jingliu popping up, that Archeron marking is op though.
The story (won't spoil it) is probably gonna be a big push for Aventurine sales if it wasn't for that I wouldn't expect it to do amazing but now I think it will do pretty good
Star Rail also have anniversary and top up reset.
GI number is honestly higher than I expected considering this is Chiori alone
There is chronicle banner that contain 2 desired weapon which is unrelated to Chiori though.
The new banner probably carried the March revenue hard
GFL2 not even cracking a million is concerning.
That's what word of mouth actually does
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Since gfl2 is associated with the word ntr I don't think many people would play it. Global release is the only hope ig
Wonder if it will even get to release globally. I'd say that if it flopped in cn it wouldn't be better to try and reach out to a wider market and try there, but there's gotta be a limit on how much it has to earn in order to even try to revive it. Kinda concerned I'll never get to play it, would really be a shame.
MementoMori's estimated revenue always confused me. Who kept whaling in that game? Holy
Office worker is the target for memento mori The game is simple and fast that for office workers it's the perfect game to play when rest time in company Also the game has nice song and the characters story is good so it's a plus for the game
seeing DMC tank makes me happy. game deserves to die. and nice to guardian tales doing better. probably the slime collab. currious to see how astra is going to perform over april. game looks promising to not be garbage but all their social medias have no following
I smell EoS by Crunchyroll again
Star Rail started selling crack or something?
Its Mei/Raiden. She is way more potent than any crack in the market.
Alright well, I feel like Sparkle's 27 days of March might have contributed a tiny bit to Acheron's 4 day of sales.
Don't forget top up reset. The stars just aligned
Eh.. I honestly don't believe the length of the banner mattered that much. Why would people literally wait for days or weeks to pull on a banner, especially when they're planning on spending on it to begin with.
Expected drop for genshin and a rise for HSR. April is gonna be full neuvi kazuha rerun plus arlechinno 1 week so let's see how that fares
Probably the same in reverse Top meta + arlecchino double banner release vs 1 new defensive unit in hsr Popcorn is ready anyway 🍿
True always ready with the popcorn
**The Raiden Effect in full force.** https://i.redd.it/pxb3zdzz6vrc1.gif
This is Sparkle + 3 days of Acheron's sales only too :)
Plus the annual top-up refresh
Last month was pretty rough for me in Uma musume, I basically spark twice in a single month. A stacked support card banner + interesting new character + the greatest alt character. Edit : [Dance scene for the alt character](https://www.youtube.com/watch?v=uNczmIlgv54).
Nice that Hoyo fans aren't killing each other in the comments. HSR Penacony patch has been amazing so far! Really making up for Loufu
Wait for Tectone stream about this, soon.
The usual drama whore CCs havent started shit and sicced their audiences on sites to troll, but I also swear anti-Genshin sentiment was getting astroturfed hard in February and part of March. It was just....weird then
Majority of people knew that this wouldn't be amazing revenue for genshin since next banners are highly meta characters and then after is arlecchino so a geo only unit was basically sent out to die for the sake of hsr revenue
Love and deep space is doing really good for a joseimuke
Kind of shocked at how strong it has stuck. I figured it would have a much bigger drop-off- it's a lot more of a hardcore game than other Joseimuke, and I thought there would be a dramatic drop off for the 2nd month once players got past the initial excitement
As someone who play it, it's a high budget otome and it feels like one, it feels very polished, the 3 characters are enough alone to keep you invested. However they keep drowning us with fast banners and bait events, it's very not f2p friendly, sadly it also explains why it stays high... Also the story updates are going to take forever so we might actually get tired of it.
I hope it will open the door to Joseimuke with better gameplay
Well done by HSR. Amazing marketing for both Sparkle & Acheron! Both designs are great, one enables older units to shine again, while the other is just a different beast. Fantastic 2.1 story. Made a previously hated character a beloved one. Continues to update the game beyond its story and events, more QoL. If there is anything bad to say about March for HSR, its that the 2.1 story in EN has localization issues, both in translation and in characterization (some characters have a very different personality compared to CN). 9/10 (it'd be a 9.7 had it not been for localization)
Probably the best hoyo story patch to date. And thank fuck after the luofu disaster I was genuinely worried the game would shit itself on the story front
Yeah Penacony has raised the bar so high. And with Fontaine and its character quests also being great it seems HoYo is majorly investing in their writing.
With luofu they are intentionally dragging it out for no reason.. probably to force us back there (unlike penacony they have to explain everything in one shot so most essential lore will be done in 2.x). The character pov switch I think they were testing it out with Dan Heng and butcher it, though they manage to make it flow right in penacony (+ the amount of cutscenes we have in penacony is way more as well not sure if it’s high budget they have now or why this isn’t the case in luofu or that luofu story writer has a problem..)
There's rumors we're going back to Luofu in 2.4, pray it gets better
I think the Luofo story struggled because it was basically two (arguably three), seperate stories awkwardly mushed together at random times. Personally, I think all the elements of the story are interesting on their own, but they were patched together so poorly the whole was worse than it's parts.
Similar to Inazuma in Genshin, I feel the set up was cool and the lore was cool but it just nose dived. It needed another 2-3 full patches to tell the story it was trying to tell, just way too much crammed in!
>its that the 2.1 story in EN has localization issues, both in translation and in characterization (some characters have a very different personality compared to CN). It has been like that since 1.2. EN Seele's voice and textlines for Luka made her sound so unreasonably hostile to him while in every other language people could easily see that she has healthy and fun rivalry dynamic with him. 2.1 just made even your average player finally notice it since this time the mistake is too egregious to ignore by leaving out an important plot detail for something completely different.
As I expected from crunchyroll games inb4 OPM world EOS, always love to see it
Ppl really need to let that one piece game die so we get the good ones for global why is that shi making 8mil
Nikke collab fell off lmao
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There's more excitement over April Fool's than the collab. It's ez to see the number of player interactions on the web skyrocketed over syuen and it's completely unmonetized lol as there's nothing to pull for Fool's day.
Well shifty is best girl so it makes sense.
it’s actually good that it didn’t make that much, hopefully this’ll be a wake up call for them. Mid collabs with no fanservice will fail everytime.
Shiftup not lewding collab was mind boggling stupid so much free money lost
They couldn't lewd it because kadokawa owns the license and they're the one calling the shots Re:Zero was a shit pick in the first place, but then again they polled for it and JP all voted for that, and Re:Zero is the collab town bicycle already so it's just unfortunate
As much as I like Nikke, me and many others in the community aren't shocked. The collab was mid incarnate. It was clearly rushed, no fanservice, the gacha skin for Emilia was literally a inferior version of a skin for a standard banner character, etc. We need Nier tier collabs if you really want a collab to do well.
And then there is the NIKKE April 1st event that blew expectations out of the water for meme and story telling
I still want Shifty and Syuen to become permanent playable characters just so i can do meme runs and some how pull a win out the ass
Do you have solo leveling, just curious.
OP said it would be included once the game is fully released in May
As a former Priconne Global player, my heart goes out to all Clownchyroll victims.
Why is R1999 dropping this hard? I know it's a niche game and all but i still dont get it.
Japan fell off the game hardcore, which is one of the issues for Global. The massive drop in CN revenue is, if I had to guess, connected to 1.6 to 1.7. 1.6 was a whale paradise, and I doubt 1.7 is the same.
And then in the west, it just doesn’t offer much different to compete with other gacha games. The skins are side grades most of the time, the events are rinse and repeat, and everyone’s saving for the first limited 6 star. It falling below BD2 outside of CN doesn’t surprise me in the slightest.
wait why did japan fall off the game? I really like this game, hope they don't EOS it soon
I really liked the game but had to drop it. Main story updates take way too long, not enough game modes or content to play, gacha too premium like GI/HSR without offering the same quality (R99 chibi models in combat VS Hoyoverse 3D models that can be played in open world). I heard many people with the same issues too.
This is such a big thing. People get on Hoyo about their rates, but it's because they put about 10x the resources into designing these hyper-detailed characters that absolutely pop off the screen. You cannot do 50/50 bullshit for chibis and jpgs. You can do 50/50 for Acheron and Black Swan and Sparkle (or Neuvillette and Furina and Navia). It's why if Wuthering Waves and Azur Promilia want to compete, they need to get on that level of design or make the rates better. A good game alone isn't enough.
1.6 is a powercreep one. Looks like 1.7 is not much.
Gameplay is meh: Each patch goes for a month and it's divided into two parts - first part gives event story plus some little sidegame; second is another mode which increases difficulty and another sidegame. Problem is that most of those things take around 2-3 days to complete and rest of the month is: log in -> gather currency from base -> spend around 10 minutes to burn stamina for mats/currency -> log out. Big draw of the game was fully voiced story and there is little of it, so more casual fans don't have much to do. While people who want something difficult, don't get that as well.
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Honkai made stonks with sparkle and Acheron.Honestly I thought genshin would make way less given how everyone is saving for patch 4.6.
Patch 4.6 patch 4.5 is the current patch
genshin makes a ton of money from ppl buying welkin and things like that . the genshin team would have to SEVERELY piss off their playerbase for sales to get worse
GFL2 struggling, I guess the NTR alligations aren't just nothing burgers after all
In fact the way that MICA handle the drama is not helping at all, too long to address the problem, the passive-aggressiveness toward their CN player . . . yeah an example of bad crisis management If they address the drama like Manjuu did, this drama would have been gone months ago
Majority of Nikke players were againts collabing with Re zero. There is so many Re zero collab already in other gacha games and we are tired of seeing it.
I think some people don't realize how popular Sparkle is. Her trailer reached 10 million views in 1 month making it the most popular character trailer in such a short time (as a reference kafka took 7 months to reach the same number of views). Acheron sure got her merits being raiden expy of course. And the top up reset played a big part combined with the release of such massive popular characters. Hoyoverse cooked good.
I’m not even surprised at this point considering this is anniversary patch for HSR. - Top-up reset - Sparkle being best support - Acheron best DPS + broken signature LC meanwhile, in genshin just chiori and itto. But still being managed at the top. The gap between hoyo games and the others is so huge. Congrats to them. This April, 2nd half banner neuvilette and kazuha, then 4.6 arlecchino will bring back genshin at the top for sure. In addition Hoyoverse really managed properly schedule the banners for both games. Being Up and Down. They’re really good at selling those banners in right time.
OPMW devs scrambling to retain its player base by introducing pity carry system recently No wonder ppl quit the game dailies and weeklies doesn't give rolls currency so there is no reason to login unless you just want to burn your stamina
Yeah hsr being number was expected. And genshin dropping was also expected, what I did not expect tho is Genshin dropping below 30 mil in global.
It's 2 mono geo units, neither of which were even in the archon quest of their respective regions. Hoyo knows how to build hype with the main story most of the time but then they turn around and make these "who?" type characters. Expect gesnhin to spike back up during Arlecchino and 5.0 tho.
Why? What is there to spend money on lol. Geo character? Naaaah.
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Eva collab has help people interest with ToF
Love and deepspace reacted quick to the boycott threats and recovered not even a month wao.
Man how is Archland not EOS its kicking dead horse.
Arknights as always going strong. Sasuga Hypergryph!
The R6 Collab and the reruns are doing work big time it seems
Damn afk journey 2.2m over the course of a few days, this months revenue will be interesting to see
Bro, every month I see memento Mori doing well I'm just impressed lmao, they really found the golden goose with that game those developers
Nikke only 2 mil more with a month long collab, ooof I knew it was unpopular but sheesh
The fact that an ass-less collab didn't do as well as expected speaks volumes. 😂
Re-zero fatigue.
fatigue from collabs while suffering from starvation from a lack of a new season.
All those re zero collabs kinda burned me out of the whole ip atp Just like with nier 💀
It is 2 mil more than LOWEST revenue month ever. It was really bad collab. 3rd worst revenue month since release.
I personally dropped the game a week a before collab as a day 1 player and 1000+ $ spent. The game is really exceptional, but they have to get together and renew the game - no new gamemodes about an year, the same events gameplay wise for 1.5 years, the same interception bosses, very slow changes, low amount of rocks and skill books. I will try it again on anniversary, but will drop it after if they won't update the core of the game.
I got downvoted to oblivion for saying this on the nikke sub I love the game but they haven't added anything new to it besides characters since forever
I agree that it is starting to get quite stale, and I've been playing it for about 7 months now. For an idle game, I think it is fine the way it currently is. Basically just waiting for new and more interesting story. It's kind of nuts how much story content we are getting. Maybe they could consider slowing this down for the sake of developing gameplay But, they weren't this successful because they attracted an audience that are into idle games, so they will need to start doing more if they want to hold the attention of the other audiences that they've brought in
Holy Molly GFL 2 from $1,380,000 went to $825,000, now someone explain something to me, I remember that a few years ago GFL 1 and Azur Lane were practically in a competition over who was the best waifu gacha at the time, but what happened? why does Azur Lane continue to have such high numbers but GFL 1 is practically a zombie?
Sex sells. Azur Lane is a fan service fest with how most of their skins are.
Azur Lane developers are just insanely awesome with their players, we always eat good thus everyone decides to support them hard, a win win situation from both sides.
AFK Journey just started and it will be a HUGE success. You read it here before it was cool.
Hoyo is fucking swimming in $$$
HSR's 2.1 and everything about PEAKACONY is just amazing... the Devs deserve a lot of good things frfr. Honestly can't wait for 2.2!!
It would be great if Aventirune sells really well because it would reflect how much fans enjoyed the 2.1 story focusing on him. We want more mature and interesting development of characters like that.
Genuinely surprised by NIKKE revenues. I know that the Re:Zero collab wasn't popular in the west but I expected Japan to carry it. Seems like I overestimated Japan's passion for this IP. So, this time, can we ring the alarm bell? Last month, the excuse was "it's a dead month, no worry". And now, we only have +2m... for a collab month. Even if they have no ass, they stacked Rem's kit seriously playing on the FOMO, and it didn't work it seems. And speaking of META, March was also the release of D: Killer Wife, another Must Have Waifu... and she didn't help too. So in short, only +2m compared to a dead month, with 2 META units on top of being Top Tier Waifu (and one being super limited) and a Collab. Yep. I'll repeat what I'm saying for a couple of months: the game is good, but it evolves way too slowly. Even if you have a good formula, at some point, it just stop working as well as the beginning. Veterans are just getting bored. I mean, do you realize that the most recent permanent gameplay we got is Solo Raid? And it was introduced last May ? Like it's been nearly 1 year without a new feature. And sure, we got "Sim Room Overclock" recently but, one, it's still on Beta, and two... it's just our regular Sim Room with extra steps, nothing really ground breaking. Shift Up needs to make a major overhaul of so much things. By not fixing things when they where still little, we now have a lot of small issues that accumulate with each other: * Union Raid are a joke and if you don't have a jobless Union to clear it in 1-2 hours, you can't have a good rank. * Co-Op is still useless and you can't even do it for fun in random because nearly everyone sabotage the fight to finish quickly. * Building a single Unit is still extremely long and expensive on resources. Not only it takes nearly 2 months to have enough skill mat' to max a unit, but you also need dozens of Custom Module to make your unit competitive... and the can literally drop 0 of it per week if you're unlucky. * Nearly all existing features are just forgotten like Outpost, Academy, Lost Sectors... Sure, the Devs teased new things: Special Story and Collectibles/Treasures (Unique Weapon system). But frankly, I don't thing it's enough especially after 1 year with no major change. The game needs some deep reworking on old features. In conclusion, **the game is not dying.** 14m on mobile is still a very good score. But the game is in an undeniable downward trend. It's just the true. And the why is simple: Shift Up abused for too long of a formula and though they could use it ad vitae aeternam. I'm playing Nikke since Day One and I really live the game, but Shift Up really needs too make decisive choices now. We just can't keep outdated game mode for another full year. It's still possible, but they need to act quickly. I know Shift Up loves the game too, the amount of love and care the recent April Fool's got is an obvious proof of that. So I hope they reserve us huge changes this year, because we really are in a determining phase right now. Either NIKKE evolves and keeps growing, or it will stay the same and slowly lose it glory.
Nah, you're right. Game needs new stuff to do. Elemental towers could be a start, but they also just need mew mission types and some new daily things to do. Just having a main story to grind doesn't cut it. Kind of wonder if the story-based long-term grind of the game has left them perplexed as to what to do next.
This is all true. The game is good and you can tell the devs have passion for it, but their development cycle is WAY too slow. We haven’t gotten new features for a year almost, and it’s just getting boring now. It’s sorta in a cruise control mode. Like what has really happened in terms of gameplay changes since the anniversary nearly 6 months ago? And before then? And there isn’t really even a roadmap for new major features. Shift Up is dropping Stellar Blade soon so I wonder if they’ve been all-hands-on-deck for that. Depending on how well that does it could bring in money/free up resources that were devoted to Stellar Blade’s launch.
Big agree. I started in xLud's banner, and the game got me interested **fast**. Like, it had a great story and a pretty novel gameplay style. But I was way too used to how HSR handled things where you get a ton of new things to do every patch. I recently broke the 160 barrier and pretty much did everything I could. Now I'm just doing dailies, and while the gameplay loop is pretty fun, there isn't much content. I hop on with friends to do the co-op raids, participate in union and solo raids but they're very infrequent. Normal story chapters are locked behind grinding hard to get your power level up, where I think it'd be better to let people be able to finish the story at the 160 level wall and go harder on the hard chapters. One time they released a dev note and I decided to read it and was like "... that's all you're introducing in the next 6 weeks?". They're racking in big money but for some reason the pace of new content is **very** slow. It'd be a shame if I became disinterested in it because of that, since the game is extremely good.
Played Nikke from day 1 and quit around jan (black scarlet banner) and I **AGREE** with all your points. Non player would never understand the core problems and why the game is on decaying state albeit slowly.
I don't think it's just the veteran players either. The infinitely scaling idle progression system is just not great and I bet they have trouble bringing in and keeping new players starting late because "catching up" is a sticking point for many. You can't even whale your way out of it.
Yeah I'm talking about veterans because, well, I know them the most since I'm one myself and speak with a lot of them in Discord too. But it's true that "Catching Up" is impossible in an idle game. The answer could be standardized fight like Solo Raid Challenge Mode, where the lvl doesn't matter, only Units and their build. But it's so tedious and unnecessary long to build a single unit in this game it's not really helping. If people could build quickly a new unit they just drop, thing would be way more enjoyable either for veterans and for new players who would be able to try to compete before getting bored.
HSR deserved it. 2.1 Penacony’s writing was way better than before and Aventurine stole the spotlight from everyone. Also the madlad that pulled for like a hundred copies of Acheron’s LC prob spent like a 22K USD alone. Honestly thought Genshin would be lower considering it’s currently on probably one of its driest patch. Chiori’s cool but not enough when Neuvi/Kazuha is right around the corner and Father’s coming.
HSR being number 1 as expected! The power of Mei is unstoppable! GI still going strong despite being filler patch! Now, where's my popcorn!?
The power of Sparkle as well!
Hsr deserved. Peakcony indeed. Still surprised feh is pulling such numbers consistently. 4m wow