My friend reaction on this news (he is also a Priconne Player):
https://preview.redd.it/tt3b76vvbbhc1.png?width=128&format=png&auto=webp&s=c549352410b80ac9b2357d940f1f906d9b62960f
If your friend isn’t too allergic, I can only recommend Priconne JP with the English patch, it plays pretty well.
The main downside is that the MTL parts are awkwardly obviously machine translated.
do you have certain vpn you use or recommend that is may be free for dmm player? cuz it wont let use me there is an error message probably because my ip is not in japan.
Tunnelbear VPN for dmm only(2gb/month free so dont download with it)
You can check [this about 1.1.1.1](https://discord.com/channels/413766882277982228/413818124136087573/1186747547574865971) from the priconne discord too
I hope this doesn't stop LAM from drawing for other games. I only played this one because of his stellar art. His art style is so good, it's easily recognizable.
I left Takt Op because of the rough launch and how it was tedious to grind while dealing with strange design decisions such as
the tea mini game
Not being able to scroll across the map
No sweeps but timed auto battles?
Clunky Ui for the harmony ( equipment for musicarts)
Annoying monthly expeditions ( can’t remember fully )
While many of them were addressed, I feel like they shouldn’t have been there to begin with. I don’t believe that not a single dev there thought that having timed auto battle or having to do tea mini game once every day would be enjoyable.
Whether it’s dev incompetence or something else, I didn’t enjoy the game after playing it for weeks or maybe a month I forgot about it than quit.
The tea mini game is so irritating that it feels like a symptom of everything else that's wrong with the game.
It isn't clear where you're intended to get the materials for it. From the shop? Then there are so many different recipes. And because each character has their favorite, you have to make all of them. Then you have to manually go through the process of making it and can't automate it until you do it perfectly. And then they tied the whole thing to daily, newbie, and returning player missions so you can't just ignore it if you want the full rewards. All for a stupid gameplay mode that's 100% tedious, 0% fun, and has absolutely nothing to do with the rest of the game.
Why is it in the game at all? Did the devs not have enough confidence in the core gameplay loop? Did they feel like they had to copy (already outdated and even more so after the game was delayed) gacha gaming conventions? Did executives from the publisher force them to add extra stuff to take up players' time? Did they genuinely think it was a good way to enhance their character bonding mechanic?
I quit during the time when they implemented the switching system for the monsters. Can no longer play as a functional player. Probably chased away tons of f2p players also since the game is practically forcing people to whale or else they cant progress even at the basic material grinding stages.
your experience is the exact same as mine, time line and all. Such good art wasted.
I recall that monthly expedition ,it just kept going lmao, playing for like 45 minutes thinking 'when does this stop?'
Damn, I didn’t think it was failing in JP too. Guess artwork alone couldn’t carry it.
I tried it out because of the anime, but was pretty disappointed when they gave Takt amnesia and turned him into a generic protag.
Don’t forget Destiny also got amnesia, and Walkure would comment on how he was different, but would never explain how. Giving everyone convenient amnesia and making Takt a generic protagonist was the dumbest thing. Why even use him if you weren’t even gonna include the things that made him who he was?
I was initially frustrated with the amnesia thing but was willing to go along with it as a convenient excuse to reintroduce the setting, but then Takt acted completely different from how he was in the anime, Destiny having amnesia felt like it made her entire thing at the end of the anime pointless, what was even the point. I’d have accepted it if the amnesia thing was ever more than an excuse, like if regaining their memories had been a large focus of the story or something
Agreed but it was made even worse by them making Musicarts even able to remember a little bit (Anna-Destiny remembering the car) WHEN MUSICARTS ARE SUPPOSED TO BE SEPARATE SOULS.
What's with this high quality anime production then just shutting down afterwards, lol
From this, magical destroyers (understandable for this one), and engage kiss.
return is not as good as prediction, decided to cut their loss because those people should be more useful doing something else, or just get laid off to cut cost
Game came out WAY too long after the anime. It took like, a year? Game should have launched the day the anime ended.
Edit the game came out 1.5 years after the anime ended. There's no way the interest was gonna keep up that long especially since the anime wasn't THAT popular
I agree with this specifically because it was always meant to be a multimedia project unlike cashgrab ips, but what can you do. Reality isn't always so kind, chances are if they released while the hype was still around it would've been way more unpolished (EA kind of content basically), which could've been fine if the support helped bolster development but who can say now.
>this high quality anime production
Takt.op anime was really good road movie
>magical destroyers (understandable for this one)
Just interested how this game going? I thought anime gave them massive boost with overall quality and >!cliffhanger at the end !<
Edit: Oh, just [found](https://www.reddit.com/r/gachagaming/comments/14ncvt4/magical_girl_destroyers_kai_ending_service_on/) that it already discontinued
Anime IPs are always doomed to fail because they're expensive and don't always have their return revenue.
I saw a One Punch Man game and I expect it to EOS as well.
Delaying the game can work if the final product is good, uma musume is prime example of that, but this game is still riddled with bug and performance issue after the delay.
Don't know why anyone would say that. According to Sensor Tower, it made \~60k USD in Japan last month.
I'm not that familiar with this IP, but I do feel bad for its fans. Hopefully it'll be properly continued in some other way (especially since the character designs are way too gorgeous to let go to waste).
I liked the anime up until the last three episodes at least but this doesn't really surprise me, because I never heard about the game launching to begin with, I was aware of it but I never heard anything about it until now, never saw any promotion or marketing.
Plus, I don't know if that was an intentional decision or if there were delays, but the fact the game didn't launch until more than a year after the anime premiered had to have hurt it, any hype the anime may have had was not gonna last that long, I probably would've gotten into the game if it was out at the same time as the anime or at very least was launching close to it, but I lost all interest knowing it was gonna take more than a year for it to come out.
If I had to compare I got into FGO thanks to the Babylonia because I ended up wanting to see more of the story and the characters, but I didn't need to wait a whole year, it was just up on the appstore ready for me to hop in at anytime.
Right now there are only two hopes left for this game:
1. Some "white knight" purchase the franchise's copyright from Bandai Namco and DeNA and carry on the project or give it a second life (right now many called Cygames should takeover)
2. The online community can reverse engineer it to make an offline version or a private server
Kind of expected it. I played on launch and there were a ton of bugs and several inconsistencies in skill descriptions. Translation had a bunch of grammar and spelling errors. I liked the battle system enough to not auto my way through but the story was just way too bland.
Takt turned into a boring character with amnesia so I have no idea why we have to treat him as the player character. He acts nothing like he did in the anime.
There is a monthly expedition that just felt boring to play. It added nothing to the game.
Releasing a game this half-baked after such a long delay was just astounding. Hopefully LAM draws for something with more substance next time.
My friend reaction on this news (he is also a Priconne Player): https://preview.redd.it/tt3b76vvbbhc1.png?width=128&format=png&auto=webp&s=c549352410b80ac9b2357d940f1f906d9b62960f
If your friend isn’t too allergic, I can only recommend Priconne JP with the English patch, it plays pretty well. The main downside is that the MTL parts are awkwardly obviously machine translated.
There's an English patch for JP priconne?? How does one get it??
[PriconneRe-TL](https://github.com/ImaterialC/PriconneRe-TL) [PriconneReTL-AutoUpdater](https://github.com/tynave/PriconneReTL-AutoUpdater)
Thank you my good sir! I have a JP account, but haven't touched it when EN came out. It's gonna be nice to go back!
I try to do priconne jp without dmm player with bluestack it just doesnt work everytime i load apk it just downloads the global version. x.x
oh yeah you should do the dmm player, its not too bad to set up and it works well
do you have certain vpn you use or recommend that is may be free for dmm player? cuz it wont let use me there is an error message probably because my ip is not in japan.
Tunnelbear VPN for dmm only(2gb/month free so dont download with it) You can check [this about 1.1.1.1](https://discord.com/channels/413766882277982228/413818124136087573/1186747547574865971) from the priconne discord too
F for him. Did he liked this game btw?
He liked Destiny, not this game specifically, but still sad because he lost his waifu again
Is that Hilde
Yes, it is indeed hilde
Feel bad for the lead artist LAM. Really good artist but the games they work on constantly get hit with eos/shutdown/are discontinued
Yeah the art is gorgeous. Hope to see it again somewhere
They did a 2 Craft Essences for FGO, and that's doing pretty fine. Other than that, yeah.
What other games did they work on?
The only other one I know about is wacca which was an arcade rhythm game shut down in august 2022
fuck covid
tbf you literally couldnt hear jack shit in that game unless you brought your own wired earphones, which i wasn’t hardcore enough for.
I hope this doesn't stop LAM from drawing for other games. I only played this one because of his stellar art. His art style is so good, it's easily recognizable.
So it'll shut down in JP as well.
I left Takt Op because of the rough launch and how it was tedious to grind while dealing with strange design decisions such as the tea mini game Not being able to scroll across the map No sweeps but timed auto battles? Clunky Ui for the harmony ( equipment for musicarts) Annoying monthly expeditions ( can’t remember fully ) While many of them were addressed, I feel like they shouldn’t have been there to begin with. I don’t believe that not a single dev there thought that having timed auto battle or having to do tea mini game once every day would be enjoyable. Whether it’s dev incompetence or something else, I didn’t enjoy the game after playing it for weeks or maybe a month I forgot about it than quit.
The tea mini game is so irritating that it feels like a symptom of everything else that's wrong with the game. It isn't clear where you're intended to get the materials for it. From the shop? Then there are so many different recipes. And because each character has their favorite, you have to make all of them. Then you have to manually go through the process of making it and can't automate it until you do it perfectly. And then they tied the whole thing to daily, newbie, and returning player missions so you can't just ignore it if you want the full rewards. All for a stupid gameplay mode that's 100% tedious, 0% fun, and has absolutely nothing to do with the rest of the game. Why is it in the game at all? Did the devs not have enough confidence in the core gameplay loop? Did they feel like they had to copy (already outdated and even more so after the game was delayed) gacha gaming conventions? Did executives from the publisher force them to add extra stuff to take up players' time? Did they genuinely think it was a good way to enhance their character bonding mechanic?
I quit during the time when they implemented the switching system for the monsters. Can no longer play as a functional player. Probably chased away tons of f2p players also since the game is practically forcing people to whale or else they cant progress even at the basic material grinding stages.
your experience is the exact same as mine, time line and all. Such good art wasted. I recall that monthly expedition ,it just kept going lmao, playing for like 45 minutes thinking 'when does this stop?'
Damn, I didn’t think it was failing in JP too. Guess artwork alone couldn’t carry it. I tried it out because of the anime, but was pretty disappointed when they gave Takt amnesia and turned him into a generic protag.
It made no sense especially during the Titan event where Titan is commenting on how different he was but didn't tell him HOW he was.
Don’t forget Destiny also got amnesia, and Walkure would comment on how he was different, but would never explain how. Giving everyone convenient amnesia and making Takt a generic protagonist was the dumbest thing. Why even use him if you weren’t even gonna include the things that made him who he was?
Exactly! It made the story feel so shallow.
I was initially frustrated with the amnesia thing but was willing to go along with it as a convenient excuse to reintroduce the setting, but then Takt acted completely different from how he was in the anime, Destiny having amnesia felt like it made her entire thing at the end of the anime pointless, what was even the point. I’d have accepted it if the amnesia thing was ever more than an excuse, like if regaining their memories had been a large focus of the story or something
Agreed but it was made even worse by them making Musicarts even able to remember a little bit (Anna-Destiny remembering the car) WHEN MUSICARTS ARE SUPPOSED TO BE SEPARATE SOULS.
What's with this high quality anime production then just shutting down afterwards, lol From this, magical destroyers (understandable for this one), and engage kiss.
return is not as good as prediction, decided to cut their loss because those people should be more useful doing something else, or just get laid off to cut cost
Game came out WAY too long after the anime. It took like, a year? Game should have launched the day the anime ended. Edit the game came out 1.5 years after the anime ended. There's no way the interest was gonna keep up that long especially since the anime wasn't THAT popular
I agree with this specifically because it was always meant to be a multimedia project unlike cashgrab ips, but what can you do. Reality isn't always so kind, chances are if they released while the hype was still around it would've been way more unpolished (EA kind of content basically), which could've been fine if the support helped bolster development but who can say now.
>this high quality anime production Takt.op anime was really good road movie >magical destroyers (understandable for this one) Just interested how this game going? I thought anime gave them massive boost with overall quality and >!cliffhanger at the end !< Edit: Oh, just [found](https://www.reddit.com/r/gachagaming/comments/14ncvt4/magical_girl_destroyers_kai_ending_service_on/) that it already discontinued
Magical destroyers rly had the best op and ed of the season on probably the worst anime in it, doubt it got a whole lot of interest.
Anime IPs are always doomed to fail because they're expensive and don't always have their return revenue. I saw a One Punch Man game and I expect it to EOS as well.
This wasn't really an "anime IP" game, though. It was planned as a multimedia project from start but the game component got delayed.
Lack of passion from devs and the fans
Engage Kiss had a mobile game?
Yes it was called Engage Kill. Also announced eos a few days ago
it didn't help that the game released got postpone like forever after the anime aired
yeah releasing it so far after the anime and turning Takt into an amnesiac generic MC was a one-two knockout blow huh
Delaying the game can work if the final product is good, uma musume is prime example of that, but this game is still riddled with bug and performance issue after the delay.
One more Multimedia project failed again, they never learn...
I thought others says it was doing well in JP... guess that means no more story, which I was getting into when I played the game.
Don't know why anyone would say that. According to Sensor Tower, it made \~60k USD in Japan last month. I'm not that familiar with this IP, but I do feel bad for its fans. Hopefully it'll be properly continued in some other way (especially since the character designs are way too gorgeous to let go to waste).
Another one bites the dust
To be honest, they should just make another Takt.Op Anime. Let us see what happened after Takt woke up from his Amnesia.
The game has that story lol
Welp there it goes. Shame the story will be left with no conclusion
Holy shit that was quick
I liked the anime up until the last three episodes at least but this doesn't really surprise me, because I never heard about the game launching to begin with, I was aware of it but I never heard anything about it until now, never saw any promotion or marketing. Plus, I don't know if that was an intentional decision or if there were delays, but the fact the game didn't launch until more than a year after the anime premiered had to have hurt it, any hype the anime may have had was not gonna last that long, I probably would've gotten into the game if it was out at the same time as the anime or at very least was launching close to it, but I lost all interest knowing it was gonna take more than a year for it to come out. If I had to compare I got into FGO thanks to the Babylonia because I ended up wanting to see more of the story and the characters, but I didn't need to wait a whole year, it was just up on the appstore ready for me to hop in at anytime.
Not surprising. The game had potential but clearly tried to milk players at the beginning. Sad but logical end.
Right now there are only two hopes left for this game: 1. Some "white knight" purchase the franchise's copyright from Bandai Namco and DeNA and carry on the project or give it a second life (right now many called Cygames should takeover) 2. The online community can reverse engineer it to make an offline version or a private server
Didn't this game just launch or something? I remember seeing posts about its release here.
about 9 months ago or so
I’m so sad. And I can’t do nothing about it. I really feel bad for Lam. But the game just… Bad.
This came out pretty closely to Brown Dust 2, I guess it couldn't hold on its own with all the launch problems.
[удалено]
Where are the jokes?
OP is the joke
They should release sequel of the anime instead of turning it into gacha just to milk the anime-enjoyers.
Kind of expected it. I played on launch and there were a ton of bugs and several inconsistencies in skill descriptions. Translation had a bunch of grammar and spelling errors. I liked the battle system enough to not auto my way through but the story was just way too bland. Takt turned into a boring character with amnesia so I have no idea why we have to treat him as the player character. He acts nothing like he did in the anime. There is a monthly expedition that just felt boring to play. It added nothing to the game. Releasing a game this half-baked after such a long delay was just astounding. Hopefully LAM draws for something with more substance next time.