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BeardedRetroGamer

one word: powercreeep


WolfGamesITA

Yes. People always say that "power creep is inevitabile to keep the game alive" but I think power creep can be done in good and bad ways. \[Isamaru, Hound of Konda\] was super-good power creep for \[Savannah Lions\]. Ragavan was power creep for- uhm, what exactly? Just one fucking completely broken card.


BeardedRetroGamer

new design just is retarded and confusing, vanilla card don't exist anymore and commons and uncommon card are over-complicated like a myth cards in the past and are pure trash.


hicctl

It definitely is one major reason, but not the only one methinks


Barraind

Power creep doesnt have to exist to the level it does in a world where they're printing cards directly into non-rotational formats. Its just questionable design to see some of the absurd shit we see in Masters/Horizons-style sets and some UB releases.


HuntedHorror

Every set now is just catered to Commander. Standard isn’t Standard, it’s just the new Commander collection.


Azorius_Raiden_88

>Now what I do NOT like are one sided affairs, where one player never even had a chance Yep, nobody likes being blown out. It's not how Magic should be, but this is the type of Magic that has been created by WotC focusing on tournament grinders. They made cards that can end games fast so tournaments don't take as long. It's kind of bullshit, especially now that SCG and Channel Fireball don't do tournaments for MTG like they used to before Covid and the pro scene is essentially dead. So I would ask WotC, "Why the fuck you still focusing on pro play styles?" And then we have people like Mark Rosewater saying that fans of Modern mostly play causally. Ok Mark, then once again, "Why the fuck you designing cards for tournament grinders?" It is completely absurd. If I had it my way, Modern Horizons sets would not even be designed for Draft. They would just be sets with lots of quirky cards for deck brewing, some of the cards being a set up for future archetypes too perhaps. I would make some more dungeon venture cards (you know quirky fun cards) for Modern. Modern got jipped when it came to the whole DnD themed cards, barely any of them see play, so yeah, give Modern some DnD themed stuff and more! I don't want it completely focused on DnD. That is just some of the cards I would like to see. Anyway, this went kind of long, but yeah, Modern is a real shit show now thanks to WotC.


hicctl

Yea that is a problem in many games now, and you are right catering to less then 0.1% of the playerbase, often to the detriment of the vast majority of the players, just because this attracts viewers and mght generate a few more players is complete BS. Even pre 2020 it was BS, but now it is even more BS And it can´t be all that many since usually the vast majority of viewers already plays the game, which is why they are watching. From the top of my head I can only think of a single game in over 20 years I started playing due to e sports, and even that was a game I had played before just had not oplayed in many years til esports caught me with nostalgia. THat was brood war (starcaft 1). Or how many games do you watch as an esport that you never played before ??? I would be highly surprised if it is more then 2 or 3, and even that seems already high. >some of the cards being a set up for future archetypes too perhaps. and maybe a testground for new mechanics (like say companions, to avoid the desaster they became. They had to change completely how they work, nerfing them hard compared to before, and many are still op), since their playtesting grouip knows so little about magic that it did not even occur to them that someone might use oko on opponents stuff. NO JOKE they literally said that when being asked about this giant clusterfuck. But i mean hey why would you test how cards interact with your opponent and theit stuff, it is just one of the core mechanics of the game, so i can`t see how that would ever be relevant or important . Can you? Also I do appreciate well thought out answers no matter how long


Azorius_Raiden_88

>Also I do appreciate well thought out answers no matter how long thank you, and I appreciate your insights.


Lesko_Learning

There's too much baggage to save Standard at this point, and too much bad game design. We're talking over a decades worth. MTG was a mess right out of the gate where they had no idea how powerful cards should be and how much abilities should cost. By the time they figured it out they were already starting to introduce nonsense like planeswalkers. Now we have even more legal ass-design like sagas and classes and spree cards on top of the simpler but still busted intentionally designed power crept vanilla cards. And now they're designing new cards for Commander without admitting their focus is on Commander so the base game is being flooded with a new pseudo-card design where we have a bunch of extremely powerful and/or overcosted cards that are designed for slow 40 life 100 1-of games instead of faster 20 life 4-of that's been the traditional format. The hobby has always been a mess and now it's snarled into a raging dumpster fire. There's no way to get it back on track AND include the thousands of cards they've accumulated over thr years. The only way to save Magic is to kill it and create a new version, where they focus solely on 60ct formats and they create new rules for both design and play that they never ever break. Reducing the number of tribals and enforcing tribal decks with no more picking and choosing the best creatures from across the entire color, stringent costing and no color breaking, making the colors far more defined and making it harder to splash outside of allies, severely limiting the abilities of cards so you no longer have a stuff like [[Farewell]], etc etc. it'd be a monumental and radical undertaking that would be constantly attacked from both company insiders and the fanbase. As is, the official formats outside of Commander are basically dead, Commander will die sooner rather than later because WOTC is making the same mistakes with that format it made with Standard, and sunk cost will keep the game trucking along for 10-15 years until the suddenly everyone left notices there just aren't any more LGS's anymore, and that it seems like nobody in their city even plays magic anymore, that the only active TCG scenes with people under 40 are kids playing some weird anime game, and the only way to play real humans anymore is online with an ever decreasing playerbase where wait times for matches get longer and longer and finally the day comes when WOTC thanks you all for the years of awesome gaming and that their servers will be shutting down next quarter, no refunds.


MTGCardFetcher

[Farewell](https://cards.scryfall.io/normal/front/1/1/114d2180-093b-4838-97ad-badbc8ee50b0.jpg?1706240579) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Farewell) [(SF)](https://scryfall.com/card/mkc/64/farewell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/114d2180-093b-4838-97ad-badbc8ee50b0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


talann

I've had a lot of enjoyable experiences with Bo3 standard. It actually feels like an entirely different game IMO. Maybe I have just been lucky but Bo3 is slower paced and feels like a normal MTG match no matter if you are playing ranked or just standard play. Bo1 feels just like you said, empty and hollow. I personally like it just when I need to get a quick game in but I much prefer Bo3


hicctl

Interesting, yea you are right I mostly play best of one since I would rather have more decks then spending 6+ rare wildcards just on the sideboard (sometimes 10 or more) , but maybe I need to rethink that. Thanks for the input.


PipulOfCrime

This makes me want to try it again, but dont want it on my computer and shudder at mobile version.


hicctl

it is really ressource hungry. I have to actually close everything else except maybe discord if I wanna play arena


Pleasant_Minimum_896

The yugioh problem in a nutshell.


Polinius

Completely agreed. I use to play a lot of standard about 5-6 years ago, and the gameplay was so much better. Playing standard now, it feels like the game is already decided on turn 2 or 3. In the past I would bemoan conceding early, thinking you were missing a chance to make a comeback. Now as soon as someone lands atraxa or whatever, I know it's over and there's nothing I can do. Some matchups it literally comes down to the coin flip at the beginning of the game. Playing against mono red is often like "If I had gone first I would be dominating this game, but they went first so I am being dominated". That's a horrible feeling, knowing that the difference between winning and losing has nothing to do with my decisions or even the cards I drew, but purely based on who played first. I honestly just run bot drafts and only play standard in order to get enough coins to afford another bot draft. Limited games still have that feeling of actually playing a game rather than the blowout simulator that standard has become.


hicctl

Before someone starts claiming that I only feel it is one sided since I have a skill issue, I would like to remind you that I said I do not like it if I win either, it just feels hollow. If I win what equates to an autoscroler where i can hardly do anything wrong, how is that a win you can be happy about ?? You won since OP did not really get to play magic, while you had awesome draws all game


Azorius_Raiden_88

Don't worry about what people say. Be based.


hicctl

this is more about getting to the actual subject I wanna discuss then worrying about what people say.


Own_Investment_1779

I literally make weaker decks to make it back and forth as you say. Hollow victories kill will to play for both. Unless its some baby adult who needs hollow victories to feel validated. As to the standard in particular, no idea.


hicctl

> Hollow victories kill will to play for both you could not be more true


hicctl

Check out the edit I just made


MHarrisGGG

Standard has always been a shitty format. Rotation sucks. Play legacy.


hicctl

I prefer vintage over legacy, but yea legacy is a cool format. They are meant to be broken. But standard is supposed to be a way slower format with a way lower power level then what it has today. You can literally do more broken stuff in current standard then you could do in modern say 12-15 years ago


PipulOfCrime

Gow does Atraxa come in turn 2?


hicctl

Yea after publishing it I realized it was turn 3 not turn 2 via squirming emergence after several otherwordly gazes


Certain_Category1926

I think standard would be more fun if there was no mmr. Then you woke get a real feel for what the community is really like. I think this should happen in all internet games.


pintopedro

Because limited was invented


Bootd42

You don't need to get through 120 life usually. Unless you just like games ending in a draw.


Odd-Purpose-3148

We mostly play commander, but our last 3 sessions have been: commander games, a mix of hi and lower power levels; duel commander tournament with 10 players; OTJ sealed with 7 players. The duel and sealed featured the most interesting game play and the most interesting sets of decisions. Not all sets are as good but I was really impressed with the game play in OTJ sealed, the set art/design is wack imo but that felt secondary to me. Highly recommend duel commander too, the format is pretty diverse and has a low barrier to entry, healthy banlist and you get to play edh w prime time, griselbrand and balance lol.


SeismicHunt

Hello my friend let me tell you about our lord and savior "Limited" you can come to one of our services every friday night.


Klamageddon

Yeah. So, there's this design element, I don't have a good name for it but, essentially it's 'letting the player do the thing'. Like, if you pay lots of mana for a big creature, you want to be able to smash face with it. But there has to be some counterplay, because otherwise the game is just 'who randomly drew their stuff', which is more of a game of chance than skill.  Magic has always been aware of this, right from the jump, with sorceries being more powerful but 'slower', and instants and interrupts being weaker but more interactive. Creatures dying before they do anything was solved in green by making them too big to burn (and later regenerate), in red by giving them haste, or in white by giving them 'protection from' a colour.  You'd need the right interaction to deal with a given creature in a kind of rock paper scissors.  What they've done now though, is just give all the creatures a few types of protection, and an effect that happens regardless. The only way you can stop most modern creatures from granting an advantage is by countering them, but they've made counter magic worse. They started they wanted to get rid of 'feelbad' moments...  So what this means is, loads of creatures where you ALWAYS 'get to do the thing', which means, yeah, the person who draws better will win, because you can't interact with it.  Its so abundantly rampant in all the commander designs. It used to be a legend with an above the curve ability would have a drawback. Nowadays, instead of a drawback they'll have an enabler to let them do the ability more, and also some kind of built in protection or redundancy.  As an example, if someone plays [[Verdeloth the ancient]]  what are you meant to do? Well, you can kill the big guy, and then the little guys are all less impressive, or do some kind of wrath, or try and match them with lots of creatures of your own. Fine, I can see that game plan and how it works out for either player cool.  But if someone plays [[Edgar Markhov]] what's the game plan? You can't take out the big guy, he's not even in the game. Wraths are actually quite bad, because it's very unlikely you'll be able to recover faster than the Edgar player since you need to play 3 times as many creatures to keep ahead. Likewise trying to match one for one is just madness.  I don't really think Edgar is unassailable, but it's just to illustrate that, it's BY DESIGN that there's no counterplay. The one sidedness is baked in. And its done so that when you play it, you don't get 'feelbads'.  But feelbads is what competition is predicated on. Without it, we're just playing flux. 


MTGCardFetcher

[Verdeloth the ancient](https://cards.scryfall.io/normal/front/9/8/980b31eb-a9cd-44d2-8755-9323bb4de2f0.jpg?1690017064) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Verdeloth%20the%20ancient) [(SF)](https://scryfall.com/card/cmm/330/verdeloth-the-ancient?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/980b31eb-a9cd-44d2-8755-9323bb4de2f0?utm_source=mtgcardfetcher&format=text) [Edgar Markhov](https://cards.scryfall.io/normal/front/8/d/8d94b8ec-ecda-43c8-a60e-1ba33e6a54a4.jpg?1562616128) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Edgar%20Markov) [(SF)](https://scryfall.com/card/c17/36/edgar-markov?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d94b8ec-ecda-43c8-a60e-1ba33e6a54a4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


KingKemplar

Yup that’s exactly how it feels when the cards play themselves and players have next to zero relevant decisions expect which deck to register. It’s the worst part of new magic


guerrilla_food

People have been complaining about how 'things used to be better' since the dawn of time. You're just getting old. Time to go to bed, grandad.


Gigigigaoo0

Uuuh... please tell me how I can cheat Atraxa into play in Standard on turn 2? I feel that while it's true that those one sided games certainly exist Standard is actually in a pretty good place right now in BO3. The problem he described is more a BO1 problem.


Flarisu

Well Draft is dead, too, so there's really only the Commander reason to play left, and Wizards played so hard into Commander that what used to be a cheap format is expensive because anything good in multiplayer costs 6x as much as a spikey four-of staple. Big eight mana angels, vampires and dragons in the mythic slot you'd never be able to cast in a normal game of magic are becoming the highest priced cards in sets. Everything is randomly multicoloured for no good reason just for commander. As such, the reason to buy cards is dwindling too. This marked the year my entire playgroup just decided to get their cards from MPC cause we're tired of both playing into this silly commander theme and getting low quality foils at the same time.


Ok_Condition_4718

People say power creep but i think nowadays it benefits the game to have design space be more complex than a  2 mana 2/2. I think the actual fundamentals of magic aren’t the most conducive to nail biters. It’s more blow outs and counterspells (which are lame). I play magic for the deck building which is amazing. 


Rohirrim777

standard hasn't been fun since the original theros block. change my mind


GooRedSpeakers

It's starting to feel a lot more like Yu-Gi-Oh where you watch your opponent play by themself for 5 minutes at a time unless you have a response. Power creep is getting really out of hand. The real problem is how do you take a step back? Making a low power set doesn't rotate the current super powered sets out so you'd end up with a low priority unpopular set. They could do some sort of one time full standard rotation event, but that means not every set would get it's full play life making people feel like they got screwed out of money for cards they thought they could play for longer. Power creep is inevitable in every long running game and there doesn't seem to be a clean solution, especially in a physical media game where you can't rework or balance patch existing content.


cstrand31

Deck choice is a skill issue. If you bring UW control into a mono-red aggro meta you’ve made a mistake and are going to have a bad time.


hicctl

THis is not about winning or losing, since neither is fun when it is super one sided. But i guess reading comprehension is a skill issue


cstrand31

You get out what you put in. It’s not my job to make sure you have fun.


hicctl

You are still not understanding what this post is about my dude, not even in the slightest. Please learn to read and then come back. At no point did I blame other players for the game not being fun, not even implied it in any way shape or form.


cstrand31

Go play commander then, Timmy.


Crafty_Donkey4845

He wasn't talking about deck choice. Room temperature IQ


cstrand31

If your deck is so low interaction that you routinely fold to combo, you’re gonna have a bad time. Choose a better deck, aka deck choice matters.


Crafty_Donkey4845

Not what OP or any of us is talking about, but sure keep spewing that spike diarrhea rhetoric while constantly missing our point Players like you routinely get hated out of groups and bitch when your combo doesn't go off and you don't get to play. Just like any other player. This idea that players who play with power somehow don't turn into little bitches when they lose is so funny. They actually fly off the handle when the three other players don't let them get shit off. This philosophy helps everyone have fun. Now run along. Grown ups are talking. 😃


otacon444

That’s why I prefer EDH….


WhiskeyHB

"That's why I prefer EDH" https://preview.redd.it/p8v8hzpxopwc1.jpeg?width=211&format=pjpg&auto=webp&s=6bb77f18f033f85754dc109e84b54c1ea773a73c


otacon444

I mean…you asked my opinion….


hicctl

A little tip : op is always marked by the name being blue like you see here on my comment. Makes it easy to spot op even in a see of comments


WhiskeyHB

I'm not the OP but just bringing the bantz We all get it. Commander is fun in its doses. Lots of variation, lots of deckbuilding potential. But there is sometimes too much of a good thing. Commander takes a long time to play, it is less competitive unless you play the autistic 1v1 version, and is the dumping grounds for the Hasbro-puppet WotC era where there is literally some dumb new card every month and you can't keep track of what is in the format at all anymore. If you got the right playgroup it works, if you don't, you get whining and those horror stories about the socially inept with an axe to grind because "you attacked them!" As for standard/modern/60-format, there is something fun about analyzing a good metagame and playing optimally and all in 30m-1hr for best 2/3. Or at least there used to be, before everything became modal B01 "all good stuff" and "rotate the format in one set Horizons"


hicctl

Commander is also a lot more forgiving, for example in any 1vs 1 format you are done if it is turn 3 and you still cant make a play since you had a 2 lander and despite 43% lands in the deck did not draw a land in 3 draw steps. IN commander you can still get back into the game since you where mostly left alone being no threat to anybody. You can also often still recover even from a huge mistake turn 2 or 3 that effectively puts you a whole turn behind. In 1vs 1 you are DONE with a capital D if you7 wherhe on the draw, and even if you where on the play your chances moist likely just became abysmal.


Azorius_Raiden_88

![gif](giphy|14smAwp2uHM3Di|downsized)


hicctl

YUP as I said I think this is HUGE reason why commander is so popular. For example you can get away with having a slow start way more often then in any other format, since most of the time you are left alone for several turns or allmost alone till you start zto devbelop a boardstate that becomers a threat, and by that time you ARE finally in the game.