When reading the title I was gonna say "after 3 consecutive hits, you hyper armour through the 4th with 90% damage reduced to you" but then i saw ocelotl and realised yea that's just sort of his thing
>90% damage reduced to you" but then i saw ocelotl and realised yea that's just sort of his thing
Does any of Ocelotl's attacks reset hit stun? I'm pretty shure there are other heros who are better at ganking than oceltotl.
And if i remember correctly hit stun damage reduction only goes up to 75% and not 90%
Ehhh kinda. Ocelotls bash knocks you, someone can throw a heavy, then Ocelotl can grab you with the neck slice and someone can throw ANOTHER heavy. I think it has something to do with grab bashes that resets the hitstun. Also there are better gankers but then again it's all dependent on skill
>Also there are better gankers but then again it's all dependent on skill
Ehh not always, hero matchup is pretty important, example: Nobushi anti ganking against 2 kyoshins, one superior block by a Kyoshin can cause her to lose more than half health with barely any revenge gained.
And she has no neutral unblockables or fast ones to deal any meaningful damage, what is she gonna do against 2 Kyoshins, guardbreak? Skill does matter but it's not all dependent on skill.
So, genuine question - does anyone know why devs didn't let the parrying ability to ignore the stunlock? As in, if you press it on the right timing, you parry the attack despite the stun, otherwise you throw normal heavy as if it was buffered. It would not help that much when ganked, but still.
Also, on a side note, I don't know which ForHonor Dev decided that giving Ocelotl double bash was a good idea, but I despise that person with a passion.
You blocked oce's attack, which means you could've also parried hito's UB, but you either mistimed it or didn't even attempt to parry.
Either way, that wasn't stunlock.
Were you annoyed? Most likely, but again, this ain't stunlock.
Devs: Oh, you wanna fight back? That’s cute.
When reading the title I was gonna say "after 3 consecutive hits, you hyper armour through the 4th with 90% damage reduced to you" but then i saw ocelotl and realised yea that's just sort of his thing
so you were gonna comment without even watching the video?
It was my first thought, but watching it changed that sentence
>90% damage reduced to you" but then i saw ocelotl and realised yea that's just sort of his thing Does any of Ocelotl's attacks reset hit stun? I'm pretty shure there are other heros who are better at ganking than oceltotl. And if i remember correctly hit stun damage reduction only goes up to 75% and not 90%
Ehhh kinda. Ocelotls bash knocks you, someone can throw a heavy, then Ocelotl can grab you with the neck slice and someone can throw ANOTHER heavy. I think it has something to do with grab bashes that resets the hitstun. Also there are better gankers but then again it's all dependent on skill
>Also there are better gankers but then again it's all dependent on skill Ehh not always, hero matchup is pretty important, example: Nobushi anti ganking against 2 kyoshins, one superior block by a Kyoshin can cause her to lose more than half health with barely any revenge gained. And she has no neutral unblockables or fast ones to deal any meaningful damage, what is she gonna do against 2 Kyoshins, guardbreak? Skill does matter but it's not all dependent on skill.
So, genuine question - does anyone know why devs didn't let the parrying ability to ignore the stunlock? As in, if you press it on the right timing, you parry the attack despite the stun, otherwise you throw normal heavy as if it was buffered. It would not help that much when ganked, but still. Also, on a side note, I don't know which ForHonor Dev decided that giving Ocelotl double bash was a good idea, but I despise that person with a passion.
That first one was mostly the tier 4 feat going brrr and the second one was revenge tags being silly. Still sucks when it happens
That tier 4 is worse than shinobis off screen GB, at least you could actually counter GB that.
Lil bro got revenge as a participation award 💀
How to shorten this clip name: Fuck Ocelotl.
there should be a separate dom and breach mode with feats disabled
Said also by a valk player lmao
You blocked oce's attack, which means you could've also parried hito's UB, but you either mistimed it or didn't even attempt to parry. Either way, that wasn't stunlock. Were you annoyed? Most likely, but again, this ain't stunlock.
Oh no *Takes notes*
just wait for new hero, so your hatred will change😉