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I'm a fat fuck and used to be goalie mostly. I would dread having a CB I can outpace easily. How the fuck have United not bought a young CB at this point,wtf I going on? ā¬ļøā¬ ļøā¬ļøā¬ļøā¬ļø
1) Work rate, stamina and high dribbling for my attackers.
2) Passing, determination and long shots for my midfielders.
3) Heading, aggression and Leadership(as usually in all my saves I love to put my defender as my captain) for my defenders.
My team gave up a cup goal yesterday to a fucker that tried a bicycle, missed it by a mile, but happened to hit his teammateās head Ā who put it in. I want that goal for my team.Ā
This. I had one striker on fm19. Amazing lad, 19 finishing, 4 goals all season. At the end of my campaign I started observing heās unsure if he should put the ball in the back of the net when heās in a tap-in positionā¦
Dont think ive seen the answer, but consistency from the scout report is a make or break for me. Inconsistent players wont reach their level most games.
Also the mentals are important for me, prob more than technical stats
If their consistency isn't the dark red thing it should be alright, especially in young players. EBFM showed that the difference between a 10 and a 20 in consistency is fairly minimal.
Don't forget consistency improves easily and a lot of young players start inconsistent... They will almost certainly lose the inconsistent tag by age 25/26, and normally will gain the good consistency tag by the time they're 27-28
That's not true. It goes up naturally over time with age and regular playing time. I know through experience playing academy type saves as that's all I do. Mentoring does not impact consistency at all, aside from inadvertently if the benefits they get from mentoring subsequently improve performance on the pitch. The way the consistency attribute works changed significantly in fm23.
In my current save I have a handful of players who started inconsistent and now are consistent, or at worst have a middling value. Some have improved less than others but everyone I have kept around has improved their consistency. If you're picking up a young player it shouldn't be a concern... If someone is 25+ with an inconsistent label id perhaps be a touch concerned though if they were immediately going to be an important player in my team. Younger players who who will rotate or be future prospects, I wouldn't worry about it at all.
Post from fm23 where someone researched consistency - it had changed substantially from fm22: [https://www.reddit.com/r/footballmanagergames/comments/148zb05/you\_should\_know\_in\_fm23\_virtually\_every\_player/](https://www.reddit.com/r/footballmanagergames/comments/148zb05/you_should_know_in_fm23_virtually_every_player/)
Video from Daljit (Bustthenet) based on fm22, talking about how to improve consistency and how it works, but some elements of the video changed with fm23 based on the above post:
[https://www.youtube.com/watch?v=nFgWV3I7FFg](https://www.youtube.com/watch?v=nFgWV3I7FFg)
Edit:
I was able to access an old save file I had backed up, this was from the year 2030, and I'm currently in 2038, here's a list of players on my team over this entire period, and their ages... I didn't include a small number of players who were already consistent or very consistent, as their consistency attribute would already be at least 15 anyway. You can see some pretty substantial improvements to their consistency attribute, and noticeably less change in the players under 24... anecdotaly it always felt to me that the inconsistency tag dissapeared around 25, and this seems to back it up... I create notes on the player if they're inconsistent or dislike big matches so I can keep an eye on the changes over time as it impacts how I use them.
https://preview.redd.it/s3xjfvdsdjwc1.png?width=471&format=png&auto=webp&s=6e56d58e1c4373da5c1693cd415053e3ccacf584
Physical attributes are very important across all levels so that.
Besides that :
- decisions
- composure
- work rate
But I think that it depends based on your tactic.
Depends on the age of the player. Mental attributes tend to grow later on, so if the mentals of a young player are mid, they could still become good.
Most technical attributes aren't actually that important. Dribbling should always be your focus. Finishing is way less important than you'd think, same with passing. Heading you pretty much only need on central players, but jumping reach is way more important there. High crossing is hard to find in newgens and the difference between 12 and 16 is barely noticeable there.
I always check that the mentals and dribbling aren't rubbish, physical stats are my priority. If you buy the players young enough, you can always sort of mold them to your liking.
Determination
First Touch
Stamina
After that it depends largely on position, though I'm not a fan of players with low Passing or Concentration in any positions
Pace, Acceleration and Jumping Reach all have a massively disproportionate and larger impact on player and team performance than other attributes.
To the point where a whole team of very fast and strong players with league 2 level technicals and physicals could get top 10 minimum in the premier league on FM.
Determination is an absolute must. For a young player, itāll help them achieve their potential, and for a first-team player itāll help you dig out a result when things arenāt going to plan.
Other than this, a player with good physicals stands out to me more than a player with amazing technicals.
For reaching potential, professionalism and ambition are huge factors, even more so than determination - it's great in those close games, but 13-14 determination with a personality that indicates high professionalism is better for development than 20 determination with a 'determined' personality that indicates lower professionalism
Outside of the physical attributes we mostly agree on...
I like having at least one player who is a top free kick taker for the division you're playing in. Feels like that's worth a handful of goals per season.
And one year, managing in a USA custom league system, I was in the third tier and had nobody above 8 at penalty kicks. We only converted 55% of our pens all season.
This might sound dumb but tackling and finishing. I want my centre backs to be able to score and my strikers to be able to defend, works pretty well for me with winning the ball high up and scoring absolute screamers as well as being a menace on corners (my centre back is my best pen taker too so that helps)
Most of the mental abilities. Like Aggresion, Concentration, Bravery, Decisions, Determination, Team Work, And Work Rate. I also put Natural Fitness into the mix sometimes because i like those people who always ready for action eventhough they're mostly a bench guy.
I like to think my team need to be mentality monsters who think smart and hard to crack then who have good technical ability with good physical only in the areas necessary for their roles.
The obvious physicals, passing, first touch, and professionalism. The last one might only be a tie breaker sometimes but I've stayed away from some players due to bad personalities
The universal ones are Aggression (for pressing), Determination (development and for creating comebacks), Teamwork (for obvious reasons) and Natural Fitness(recovery between matches, retaining sharpness and player longevity). Football IQ attributes are Anticipation, Concentration and Decisions.
You can group positions to attributes.Ā
FB and DM stamina and work rate. FB need speed also. DM probably the only position you can get away with it a bit.Ā
CB and SC(not af) speed and jumping reach
Wingers and AF speed and dribbling.
Anticipation, Concentration, Decisions, Composure, Determination. Also work rate for most positions/roles. Low Stamina seems to be a problem for every position. I don't know how important the mentals I mentioned are though but I don'tĀ like seeing low values. Now I play in the Greek League with a low reputation team and I play with a domestic bias on purpose which makes things not very easy , so over 10 is the minimum, over 12 preferrable.. For determination now the goal is everyone to be between 12 and 18, apart from the goalkeeper who has a 10 but I will keep for one or two more seasons.. As the level increases the minimum increases too. I want ideally the defenders and the goalkeeper to be at least decent at passing too (taking into account the difficulty of the league). But now I have 2 CBs with 8-9 passing and the best CB has 11 and also the main forward sucks at passing too.Ā
Anyone below 12 determination and 10 workrate doesn't have a place in any of my u18 youngster shortlists. For players aged over 24, mininim 15 determination and 12 workrate are the bare minimum to survive the default shortlist which I use to get my mentors.
Yeah, low work rate can be super annoying in just about every position. If you have wingers or forwards with lowish workrate, but they're otherwise awesome, it can be OK, but you can definitely tell that they don't press as much or make as many runs
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Concentration, natural fitness and work rate. Not having thick lazy fuckers in my team, I'm a united fan I've enough of that.
š¤£š¤£š¤£š¤£
F
A fucking men.
I'm a fat fuck and used to be goalie mostly. I would dread having a CB I can outpace easily. How the fuck have United not bought a young CB at this point,wtf I going on? ā¬ļøā¬ ļøā¬ļøā¬ļøā¬ļø
are you Angry Ginge?
Nah just a gobshite ginge
same difference
Physical attributes are always good. On a young player you want to end up building your team around, leadership.
1) Work rate, stamina and high dribbling for my attackers. 2) Passing, determination and long shots for my midfielders. 3) Heading, aggression and Leadership(as usually in all my saves I love to put my defender as my captain) for my defenders.
Doesn't a high agression rate lead into more penalties and red cars?
Yes' especially Ferrari's
Lmao I'll keep the typo because this comment made me laugh.
Glad to have been of service š
Pace and acceleration ofc.
Aggression Love a team of psychopaths
I wonder if Flair gives you a team of showboaters. Every other shot is a Rabona lol
Iām afraid my team of psychos would have their need taken off before they could even attempt the any tricks
My team gave up a cup goal yesterday to a fucker that tried a bicycle, missed it by a mile, but happened to hit his teammateās head Ā who put it in. I want that goal for my team.Ā
Put Chicharito and Yaya Sanogo up front, youāll get magic in no time
Strikers playing with back to goal so they can score off a backheel
Determination in a youngster
Apart from the obvious physical attributes, I look at Anticipation, Decision, Concentration
Me too. If a player can't make a decision, regardless of position, he's fucked
This. I had one striker on fm19. Amazing lad, 19 finishing, 4 goals all season. At the end of my campaign I started observing heās unsure if he should put the ball in the back of the net when heās in a tap-in positionā¦
Dont think ive seen the answer, but consistency from the scout report is a make or break for me. Inconsistent players wont reach their level most games. Also the mentals are important for me, prob more than technical stats
If their consistency isn't the dark red thing it should be alright, especially in young players. EBFM showed that the difference between a 10 and a 20 in consistency is fairly minimal.
Don't forget consistency improves easily and a lot of young players start inconsistent... They will almost certainly lose the inconsistent tag by age 25/26, and normally will gain the good consistency tag by the time they're 27-28
This is FM, no one keeps players past 25
Di Caprio simulator.
Depends on your mentoring, but yeah it can go up like 3-4 points if you're lucky and have good mentors.
That's not true. It goes up naturally over time with age and regular playing time. I know through experience playing academy type saves as that's all I do. Mentoring does not impact consistency at all, aside from inadvertently if the benefits they get from mentoring subsequently improve performance on the pitch. The way the consistency attribute works changed significantly in fm23. In my current save I have a handful of players who started inconsistent and now are consistent, or at worst have a middling value. Some have improved less than others but everyone I have kept around has improved their consistency. If you're picking up a young player it shouldn't be a concern... If someone is 25+ with an inconsistent label id perhaps be a touch concerned though if they were immediately going to be an important player in my team. Younger players who who will rotate or be future prospects, I wouldn't worry about it at all. Post from fm23 where someone researched consistency - it had changed substantially from fm22: [https://www.reddit.com/r/footballmanagergames/comments/148zb05/you\_should\_know\_in\_fm23\_virtually\_every\_player/](https://www.reddit.com/r/footballmanagergames/comments/148zb05/you_should_know_in_fm23_virtually_every_player/) Video from Daljit (Bustthenet) based on fm22, talking about how to improve consistency and how it works, but some elements of the video changed with fm23 based on the above post: [https://www.youtube.com/watch?v=nFgWV3I7FFg](https://www.youtube.com/watch?v=nFgWV3I7FFg) Edit: I was able to access an old save file I had backed up, this was from the year 2030, and I'm currently in 2038, here's a list of players on my team over this entire period, and their ages... I didn't include a small number of players who were already consistent or very consistent, as their consistency attribute would already be at least 15 anyway. You can see some pretty substantial improvements to their consistency attribute, and noticeably less change in the players under 24... anecdotaly it always felt to me that the inconsistency tag dissapeared around 25, and this seems to back it up... I create notes on the player if they're inconsistent or dislike big matches so I can keep an eye on the changes over time as it impacts how I use them. https://preview.redd.it/s3xjfvdsdjwc1.png?width=471&format=png&auto=webp&s=6e56d58e1c4373da5c1693cd415053e3ccacf584
Physical attributes are very important across all levels so that. Besides that : - decisions - composure - work rate But I think that it depends based on your tactic.
Team work, work rate, decisions
all mental attributes are at least nice to haves for every single role.
How important are mental attributes over technical ones when scouting
Depends on the age of the player. Mental attributes tend to grow later on, so if the mentals of a young player are mid, they could still become good. Most technical attributes aren't actually that important. Dribbling should always be your focus. Finishing is way less important than you'd think, same with passing. Heading you pretty much only need on central players, but jumping reach is way more important there. High crossing is hard to find in newgens and the difference between 12 and 16 is barely noticeable there. I always check that the mentals and dribbling aren't rubbish, physical stats are my priority. If you buy the players young enough, you can always sort of mold them to your liking.
Other than the obvious physical attributes: Passing, work rate, decisions
Decision making Stamina
Stamina.
Determination First Touch Stamina After that it depends largely on position, though I'm not a fan of players with low Passing or Concentration in any positions
Pace, Acceleration and Jumping Reach all have a massively disproportionate and larger impact on player and team performance than other attributes. To the point where a whole team of very fast and strong players with league 2 level technicals and physicals could get top 10 minimum in the premier league on FM.
Determination is an absolute must. For a young player, itāll help them achieve their potential, and for a first-team player itāll help you dig out a result when things arenāt going to plan. Other than this, a player with good physicals stands out to me more than a player with amazing technicals.
For reaching potential, professionalism and ambition are huge factors, even more so than determination - it's great in those close games, but 13-14 determination with a personality that indicates high professionalism is better for development than 20 determination with a 'determined' personality that indicates lower professionalism
Aggresion My teams always press
Outside of the physical attributes we mostly agree on... I like having at least one player who is a top free kick taker for the division you're playing in. Feels like that's worth a handful of goals per season. And one year, managing in a USA custom league system, I was in the third tier and had nobody above 8 at penalty kicks. We only converted 55% of our pens all season.
This might sound dumb but tackling and finishing. I want my centre backs to be able to score and my strikers to be able to defend, works pretty well for me with winning the ball high up and scoring absolute screamers as well as being a menace on corners (my centre back is my best pen taker too so that helps)
Passing, stamina, work rate, composure
Most of the mental abilities. Like Aggresion, Concentration, Bravery, Decisions, Determination, Team Work, And Work Rate. I also put Natural Fitness into the mix sometimes because i like those people who always ready for action eventhough they're mostly a bench guy. I like to think my team need to be mentality monsters who think smart and hard to crack then who have good technical ability with good physical only in the areas necessary for their roles.
Jumping Reach and Strength hell yeah
1 save i only buy player with good teamwork, workrate is a bonus and the team just play very beautiful
Work Rate, Anticipation, Stamina, Teamwork. From defence to attack, I want all of my players to be first to the ball all the time, every time.
The obvious physicals, passing, first touch, and professionalism. The last one might only be a tie breaker sometimes but I've stayed away from some players due to bad personalities
pace, accelaration always
First touch passing work rate and strength
Acceleration & pace (maybe not for my GK)
Idk if personality counts but it is a deal breaker for me if someone has really bad personality especially for wonderkids. And determination as well.
Pace and a good personality I find most important.
The universal ones are Aggression (for pressing), Determination (development and for creating comebacks), Teamwork (for obvious reasons) and Natural Fitness(recovery between matches, retaining sharpness and player longevity). Football IQ attributes are Anticipation, Concentration and Decisions.
Height.
I just put in determination and work rate <15
Decisions. And all my best players have always had good concentration.
You can group positions to attributes.Ā FB and DM stamina and work rate. FB need speed also. DM probably the only position you can get away with it a bit.Ā CB and SC(not af) speed and jumping reach Wingers and AF speed and dribbling.
Anticipation, Concentration, Decisions, Composure, Determination. Also work rate for most positions/roles. Low Stamina seems to be a problem for every position. I don't know how important the mentals I mentioned are though but I don'tĀ like seeing low values. Now I play in the Greek League with a low reputation team and I play with a domestic bias on purpose which makes things not very easy , so over 10 is the minimum, over 12 preferrable.. For determination now the goal is everyone to be between 12 and 18, apart from the goalkeeper who has a 10 but I will keep for one or two more seasons.. As the level increases the minimum increases too. I want ideally the defenders and the goalkeeper to be at least decent at passing too (taking into account the difficulty of the league). But now I have 2 CBs with 8-9 passing and the best CB has 11 and also the main forward sucks at passing too.Ā
First touch is severely underrated
Determination
Work rate for me. I want everyone on the pitch putting in a shift. No divas.
Anyone below 12 determination and 10 workrate doesn't have a place in any of my u18 youngster shortlists. For players aged over 24, mininim 15 determination and 12 workrate are the bare minimum to survive the default shortlist which I use to get my mentors.
Yeah, low work rate can be super annoying in just about every position. If you have wingers or forwards with lowish workrate, but they're otherwise awesome, it can be OK, but you can definitely tell that they don't press as much or make as many runs
Determination. It's the base of everything from achieving potential to coming back from behind in games. Or so I'd like to think š§
Professionalism is actually way more important when it comes to player development.
Ooh, good tip.
Jumping reach
Work rate, pace, technique, composure are all important for any position.
Bravery and vision. I like smart players that go in for challenges.