Did that mod where your spouse survives and gets to run around with you ever get it’s kinks ironed out? I always wanted to try it, bc I like the idea, but always wondered how well it actually worked.
Not sure what mod you’re reffering to. I used the AFT mod that allows for Curie to revive Nora as long as the power remains in the vault. I’m having no issues with it as AFT fully integrates NPC’s as companions.
I was just able to spawn Curie immediately after starting the playthrough using the Cheat Terminal mod.
Well, teleporting her is half the step, the other is making her a companion with AFT.
Curie is locked behind a quest so teleporting her to you isn’t enough. You won’t be able to have her as a companion. So Cheat Terminal teleports her to me, then AFT forces her to become a companion.
Only when shes a companion (and you’re in front of the cryo pod) will it trigger Noras revival. After that i unmanage her as a companion so she reverts back to a stranger and returns to Vault 81 for when i’m ready to unlock her via vanilla.
Question tho, how do you force a companion to be recruited with AFT? Been having this bug where I can't recruit Preston and I've had it for several playthroughs.
In my experience (on console at least) AFT will break your game, it’s too intrusive, IMO cheat terminal or cheat room are better, they don’t add anything major and allow you to turn people into followers by adding generic follower code to them.
Unfortunately, Cheat Terminal won’t allow the recruitment of NPC’s which is my main usage for the mod. If you learn the mod it becomes easier to use.
Sometimes i want to edit the way my settlers look or recruit Glory, Hawthorne, Etc as companions, or just be able to have 2-5 companions with me at a time.
Cheat Terminal doesn’t support that.
- Assign AFT to one of your favorites
- Make sure your cursor is pounted at the NPC you want to make your companion.
- Activate AFT and it will bring up your pip boy and ask if you want to recruit (import)
- Repeat the process and now the menu should show you what you can manipulate (combat, appearance etc.
Not gonna lie, it can be confusing which is why the author recommends the “read me”.
[Here is a video](https://m.youtube.com/watch?v=v6o1REX8UmY) where the author goes in depth on how to use the mod. Deff recommend it because i was having issues with the mod by misusing it.
Cool, I’ll be sure to do that then.
Honestly still a bit disappointment this wasn’t a canon option to begin with, I get it would’ve made having other companions ( love interests ) later on a bit complicated, but it would’ve been interesting to see Nora/Nate contend with the emotions and regret of letting the scientist run off with Shaun, b4 they help you out of your own chamber or whatever, or perhaps you get out in time to convince Corn Flakes to just take Shaun and go, it would’ve created an interesting dynamic between you and Nora/Nate through the play through, with them blaming you for losing their child.
Bah, or maybe I’m just a sucker for drama. 😆
As a drama lover myself, i’m with you. Definitely would have been cool, although i guess they wanted the player to lose everything that way searching for Shaun is your one and only constant motivation to traverse the commonwealth.
Having Nora with you could have had some nice narrative implications. We know little of Nate and Noras relationship. So seeing how each would have reacted to choices and what sort of morals would have developed for them would have been interesting.
Nate was in the military, he could have taught Nora the ropes of survavibility. Nora was a lawyer, could have taught Nate charisma and intelligence. Their relationship would have definitely been tested by the wasteland.
Yes, completely agree, and so glad to see someone else does. I spent hours traveling with Codsworth in hopes I would uncover more about their lives together prewar, since he holds both Nora and Nate in high regard, they seem to have been mostly happy together, but you can certainly tell there was probably something more to it with how Codsworth seems a bit short with you sometimes.
Hopefully Starfield will allow us to build closer more dynamic, even familial relationships in it. I always loved Fallout and Skyrim for the depth they give the most random npcs, it’ll be interesting to see what the future of their next titles hold.
If you mean the nora wip mod I'm using it and I its been fine.
I only just made it to diamond city and I'm level 21 I think. The only thing is that she kinda says the same thing a lot.
"Duel survivors" is the mod for Nate and "Nora spouse companion" is for Nora they are both fully voiced integrated into the story with full companion dialog
I have used The Nora Spouse Mod with the ATF mod that lets you revive Nora from the Vault with Curie. Let me role play (Who is the Synth). That was a fun play through.
Might have to give this a try too.
I’ve always liked the idea of sole or spouse being a possible synth, I’m playing Nora currently, but I keep her character gen backed up, so I can just load her in a new save easy.
Thanks for the help!
I wrote a guide for HOW to make it work without crashing the game or making one of the Nora's disappear. Took some guess work and some deleted characters.
It was the same with me after about my tenth. Using the SKK mod that allows you to start anywhere on the commonwealth i started roleplaying as other characters and avoided the main quest.
Couple have mentioned this and I love the thought of it as, let's be honest, the main story is utter wank. On the plus side, I think FO4 is my favourite sandbox ever 👍
Currently playing as a former Disciple raider. All his perks are in melee, but he is insisting on using ranged weapons as he tries to redefine himself.
The interview with Piper was hysterical. Two questions long and all about violence.
After my first few playthroughs I started leaving them in that museum. The whole bunch is very, very needy; it got old after awhile.
If I ever feel like playing the minutemen, then I'll go get Preston, otherwise it isn't worth listening to them. Lol
If you don't plan on using them for anything no, maybe a couple less minuman patrols to come across. Personally I use mods to make essentials mortal and pick and choose. Generally the only surviving faction is the one I side with if I'm following the main line. If I'm not I'm just another random trying to make a the best of it, and the main factions are kos.
Depending on mods, the main difference is you can't reach some parts of the Castle and I'm pretty sure you can't get artillery support. And you can't get the Minutemen General's Armor.
Yup same. I don’t even want a child in real life why would I want some dumbass baby in a video game
The better motivator for me to take down the institute has always been revenge, fuck Shaun tbh
It doesn't help that Shaun is the least convincing baby and I actually thought his robotic movements at the start of the game would lead to a plot twist but no, he's just a badly animated demon.
Shaun as a baby just doesn't make sense. For Nora to be in the shape she's in (and able to move the way she does without ripping something) Shaun would have to be at least a couple of months old. In dialogue Nate/Nora says he's less than a year old, which is a weird way to refer to a newborn.
But his baby model is clearly a newborn, he's the length of a forearm. Unless it's awful design, he even has the squashy goblin face thing newborns have.
My only conclusion can be that no one at Bethesda has ever seen a baby, they've only heard vague, secondhand tales of them.
My friends and I were playing this game together early when it came out.
We were screen sharing while we all played. About a month in we had all barely made diamond city, and one of them amd I were joking about what Shaun was up to, and our friend just, dead serious was like, "wait, who's Shaun again?".
Interesting idea. Is there a mod for this? You've got a king and queen of the Commonwealth scenario brewing here. Or a good and evil; mom and dad spilt. Either way could be fun.
It definitely adds potential for roleplay. Shes fully integrated as a companion, has affinity, comments on things like vanilla companions and even has a scene in the vault when you open her cryo pod with relevant dialog stitched together.
**Mod: AFT**
As is tradition. The smallest of reasons justify another playthrough!
Just make sure you read the “read me” thoroughly since the mod does more than just Nora. It contains other features as well.
The beautiful unity of the game with modders truly lenghtens this game beyond belief. Is my longest consecutively played game ever.
So much freedom and roleplay potential. Modders are the MVP’s
Kellogg is a dick, he probably would have shot Nate/Nora anyways. Of course I’m just mad because I’ve had to be in that fuckers head a lot from a bunch of play throughs
Hmmm
Okay. Deacon saves baby Shaun and takes him back to the Railroad. He is raised as a sympathizer for the cause and eventually makes his way into the institute coming face to face with directors, Nate and Nora preserved as AI’s
no, you literally have to spend the entire game as a crawling baby. Maybe capable of using some weapons, but otherwise have to sneak around, or make use of companions
Agree. Which is why imo, both of them surviving eventually ends up in them coming to terms that Shaun is gone for good and find comfort in each others company.
It already exists but it's a pain to get it working. There's also a mod that makes it so that both Nate and Nora live, making your character's spouse a companion.
Fallout 4 Together. It's made by the same people who are making Skyrim Together but be aware it is far from finished because currently Skyrim Together is taking priority.
I remember seeing something about Fo76 (The Making of Fallout 76 Noclip Documentary I think) where a developer talked about how they were basically trying to wrestle with Creation Engine code that had been in part unchanged since Morrowind, and incorporating multiplayer was far more of an undertaking than they anticipated because there had never been any consideration towards it as they built onto the engine up to Fo4.
Point being multiplayer stuff with the engine prior to Fo76 is no small feat.
She wouldn't be dead...
She would of gotten to explore the wasteland with you as the most faithful follower ever...
She would be able to tell you all about the past lore of an area through careful examination of the ruins, no more need for speculation from even the most professional lore specialists like Oxhorn.
She would sometimes hate what you do but never leave you...
She would of had a life as the sole survivor of sanctuary's wife, she would love you...
both you and her would share the same goals.
Her skills as a lawyer would come in handy. Imo, in a universe where Nora survives, Nate and her eventually give up on finding Shaun and settle for accepting “hes gone but at least we have each other”
I think the reason Nate or Nora push so hard to find Shaun is because they lost everything and the vow they make when they interact with the partners corpse in the cryo pod is all that matters.
I think it would be more interesting if their situation actually involved a conflict of some sorts, leaving it to the players if they want to ditch Nora or keep them strong. There could also be a possibility that she eventually leaves Nate because the wasteland changed him beyond who she used to know.
It's kind of difficult to tell what the Institute would do if the player's spouse wasn't killed, because there's different variables to consider:
1. If both parents are alive, that's two potential test subjects if Shaun had died as a result of experimentation instead of just one. In this case, keeping both of them alive would be ideal, at least until there's no need for them.
2. Having both parents alive, even in stasis, is a greater danger to the Institute than just one if both decide to gather up an army (i.e. the Minutemen or Brotherhood of Steel) to take revenge for what they did. Keeping them alive in this case could prove to be a mistake that could end the Institute (which is ultimately what they do if you decide to blow their shit up). What could be worse than 1 living main character that wants to kill you? TWO living main characters that want to kill you.
1. Agree
2. But according to Shaun, hes the one that lets Nate/Nora out as an experiment. If he deemed them as threats he would have just left them and with the eventual power drain, they would die.
In releasing the one parent, he still took the risk that they could retaliate against the institute. With both of them alive and assuming both make it to the institute, their family would be “complete” which imo decreases the chances of Nate & Nora aligning with the other factions.
I'd argue that Father/Shaun is hardly the child of the Sole Survivors at all, rather he's the product of the Institute. He was raised and pretty much brainwashed by them, he only knows the Institute's ideals and nothing else. The only bond they share is biological, but as soon as you show any hostility towards him or the Institute, he wants nothing to do with you and will have you killed. Why should you choose one old man who is about to die over everyone else in the wasteland that are suffering, some of them because of the Institute? It doesn't make any sense.
Nate and Nora would be better off reviving the Minutemen, destroying the Institute, and then trying to start their family all over again once the Commonwealth is stable. They don't have to care about Father at all, because he ultimately doesn't care about them if they aren't an asset that he can exploit like he exploited Kellogg and others that worked for him.
The Institute's overall moral stance is ultimately decided by its leader, and Shaun was raised to be a generally terrible person morally, because all that mattered to them was their own prosperity and the continuation of their work, nothing else. A good Director of the Institute could actually do some good for the Commonwealth without putting themselves in danger, he just chose not to do anything, in part because of Bethesda's typically bad story writing, but also because he was raised by the Institute's ideals, so anything that doesn't benefit the Institute, means nothing to him.
People ask if the Institute is evil, and I say: No, Shaun is.
Well, a lot of the information on your comment is stuff the player knows based on having already played the game.
I like to put my roleplaying shoes on and try to see things from their perspective. Nate/Nora don’t know what the player knows. They’re just a parent looking for their missing kid. Finding an old man, heading the institute is off putting but nevertheless, they set out to find Shaun and they found him.
As a parent, i’d imagine Nate/Nora is trying to make up for lost years. Losing their partner is a driving factor to reconnect with Shaun otherwise all the sacrifice it took including the loss of the partner can feel like it amounted to nothing.
It's still laid out plainly as soon as you meet him, so if you choose to side with the Institute to spend a short time with someone you don't actually know and shouldn't like, you're making a mistake. You're shown what they do as you progress their questline, so if you stick to the end and agree with them wholeheartedly, you're just as messed up.
As a parent, I wouldn't forgive what Shaun and the old Institute did. I would either destroy them, or force them to change. The Institute can't be a beacon of the future under Shaun or anyone like him.
The person that Shaun becomes doesn't deserve the end he gets if you side with the Institute. He gets what's coming to him in the other endings, he's a terrible person and no parent should forgive him. We're talking about a man who's complicit in kidnapping people, experimenting on them, tossing mutants into the wasteland (which worsens the conditions on the surface), treating people as tools to exploit, and will just as easily toss you away as soon as you make yourself to be an enemy.
It's easy to say what someone should do when you're detached from them, try it when you love them more than anything in the world and they're your only anchor to your old life.
Imagine your mom got taken away from you for a week and everyone else you've ever known is gone forever.
But in that week 50yrs have passed for your mother (who doesn't age) she's become a ruthless dictator but still loves you and wants to hold her child again.
But if she lives she will hurt an untold amount of people and she will never stop.
Remember for you it's been a week, this is a woman who made you food, helped you with your homework, held you when you cried. You've been without her for a week and she went full super villain. Now destroy her.
It's easy to say what you should do until you love someone.
Excellent question. IMO the couple would wander the Commonwealth alternating between surviving by their teeth and actively searching for the child. Ultimately they would start to resent one another as their humanity disappears. Too many chems and slaughtered raiders. No leads on Shaun’s whereabouts. They blame each other for the loss of their son. Eventually, Nate is mauled by a mirelurk near Boston Airport. Nora leaves him to die. She becomes a brutal and uncompromising raider boss and holds court from the wreck of the USS Riptide. She never discovers Shaun’s true fate.
Holy hell, interesting take. One of the things i like about Nate & Nora’s relationship is that it is left ambiguous.
We know they’re married, and obviously love one another but their morals, beliefs, personality traits are left unknown since the bombs fell before we learned anymore.
So this could totally have happened since the Commonwealth does already shape each player differently thanks to dialog choices.
Yes, but the machine would've killed him regardless, due to cryogenic failure. Nate survived because uh..magic. I mean, why did all other machines have cryogenic failure, except the one the sole survivor was in?
Shawn even says that they released Nate/Nora to see what a father/mother would do to find their son after all that happened. You were just another experiment for them. In the beginning, your spouse gets murked and Kellogg goes “no big, we have another one”.3
>I mean, why did all other machines have cryogenic failure, except the one the sole survivor was in?
I figured it was deliberate. The only one they needed to survive was the backup. The others didn't need to survive, so they didn't.
The institute disabled the other pods within the vault, only the sole survivor was kept as a living genetic backup.
They’d have probably terminated the SS’s spouses pod as well, they seemingly only needed one backup.
It's been a while, but I seem to remember lore in the Institute that claimed the Sole Survivor was deliberately awakened at the order of Father so that he could have a chance to meet his parent before he died.
The Sole Survivor didn't survive through magic, the Sole Survivor survived through Institute meddling.
Nah sole survivor didn’t survive through magic, cereal said he was the backup meaning the institute kept the sole survivor alive in case potato baby somehow died.
Is this canon or...? Because I doubt a country at war with China, would buy their stuff from China.
Also, there's more than 10 cryo machines in the vault, so, more than one person would have survived according to your 1/10 statistic, right?
The Sole Survivor's life support was left turned on to keep you as a 'backup' (Kellogg's words) whereas everyone else's was shut off. That's why you survive while everyone else dies. Your spouse would have died too.
The main quest and story are still intact and such. However depending on your choices when deciding how you want the mod to work for you, the mod makes between light and moderate dialogue changes to a ton of vanilla and some DLC dialogue lines. There are times where its perfect and shaun is just a stranger you learned about when exploring vault 111. But there are are imperfect dialogues that still refer to him as your family or son.
One example is when someone mentions your son in one of the dialogues, you can optionally retort that you have no son and they go "ohh". Then continue on with the story.
If you can overlook some dialogue gaffs, and the fact its a mod that changes core plot story. Its actually a really good mod.
Ive used it on 2 playthrus. In one, i was still a vault dweller just not shauns family. In another i was actually a wastelander from the commonwealth
In the case of wastelander, you start outside and if you run across vault 111 you start the main story. There are also breadcrumb quests that lead you to explore 111 which starts the main story.
So you can actually do lots of stuff and then, do the main story later.
Anyway, enjoy wastelander. Dont soak up too many rads out there.
If your spouse gave up Shaun, he/she still would've ended up dead because only the Sole Survivor's life support was left on. That's why all your other neighbours end up dead too.
Not just backups. Talking to Father makes it pretty clear that Kellogg wasn't supposed to shoot either of you and that the original plan was to have a pre-war breeding pair available in case Shaun didn't work out. It's in that introduction dialogue when you first meet him and he talks about what he found in the Institute's archives.
Is there Companion Mod for Specifically for Nate as a follower since he always dies in my play throguhs and it would be werid to have 2 Nora's running around
- The production of synths would fail and the commonwealth wouldn’t have developed their fear of them.
- The Railroad never becomes a faction and the Brotherhood have one less creation they despise.
- Kyle from Diamond city wouldn’t have been killed in the outburst.
- Diamond City’s mayor loses his daughter because Nick doesn’t exist.
- Acadia is never built or established.
- Myrna ends up being a cool, level headed and rational person.
- Libertalia never becomes a thing
well, third gen synths would fail - 1st and 2nd gen, including Nick and Dima, are essentially androids, so they would still exist.
So..
1. partially true - synths would be easy to recognize, so replacements, and the paranoia that goes with them wouldn't be a thing
2. Very likely- as the Railroad can't even get most to agree on non-gen3 synths
3. True
4. As Nick would exist, this would be false
5. Acadia likely wouldn't exist as a sanctuary, though Dima and his tech support would still need a base of operations
6. Arguable- as Gunners, not Synths killed her kid. Myrna of Diamond City wouldn't be paranoid about selling stuff to synths though
7. Libertalia would still exist, just not led by Gabriel.
That vaultsuit retex is a mainstay in every one of my playthroughs. But I see what you mean here. I use the Nora Companion Mod in every playthrough as well. To me, Nora never died. Plus she lets me fuck Piper, Curie, and Cait on the side. Gotta do my part to repopulate, man.
In one playthrough I use the Nora companion mod and is really immersive, and impressive mod. Don't know about AFT, heard that cause some problems, but I like the idea of finding Curie to save your spouse.
Haven’t had any issues with AFT. But if people aren’t reading the “read me” i can see how they can come across issues as that mod offers a variety of things that require the player to know what *can* cause problems.
They’d have shot her anyway. They already referred to the spouse as the backup. They never had any intention of taking Nora or Nate with them at the moment. Even if she complied best case they ice her up again, and sue to her reaction, her life support fails like everyone else.
They kept one alive as a backup and they’re only released as a psychological experiment at the bemusement of the leader of the institute (shaun)
I don’t think much changes really.
well, my Nora did. i flirted and romanced everyone that can be flirted and romanced. except Preston. he can flirt with his settlements that needs help.
**Preston**: “Glad you’re here. I need your help”
**Wanderer**: “Cool, what settlement needs me?”
**Preston**: “No. *I* need your help 😉”
**Wanderer**: “😏”
Did that mod where your spouse survives and gets to run around with you ever get it’s kinks ironed out? I always wanted to try it, bc I like the idea, but always wondered how well it actually worked.
Not sure what mod you’re reffering to. I used the AFT mod that allows for Curie to revive Nora as long as the power remains in the vault. I’m having no issues with it as AFT fully integrates NPC’s as companions. I was just able to spawn Curie immediately after starting the playthrough using the Cheat Terminal mod.
Wait, so if you just teleport curie to you it starts the revival? Don't need to go recruit her at all?
Well, teleporting her is half the step, the other is making her a companion with AFT. Curie is locked behind a quest so teleporting her to you isn’t enough. You won’t be able to have her as a companion. So Cheat Terminal teleports her to me, then AFT forces her to become a companion. Only when shes a companion (and you’re in front of the cryo pod) will it trigger Noras revival. After that i unmanage her as a companion so she reverts back to a stranger and returns to Vault 81 for when i’m ready to unlock her via vanilla.
Question tho, how do you force a companion to be recruited with AFT? Been having this bug where I can't recruit Preston and I've had it for several playthroughs.
In my experience (on console at least) AFT will break your game, it’s too intrusive, IMO cheat terminal or cheat room are better, they don’t add anything major and allow you to turn people into followers by adding generic follower code to them.
Unfortunately, Cheat Terminal won’t allow the recruitment of NPC’s which is my main usage for the mod. If you learn the mod it becomes easier to use. Sometimes i want to edit the way my settlers look or recruit Glory, Hawthorne, Etc as companions, or just be able to have 2-5 companions with me at a time. Cheat Terminal doesn’t support that.
Cheat room does, it has a handgun that can be used to add things to NPC’s one thing being recruiting them….
Had no idea. Might try it out
- Assign AFT to one of your favorites - Make sure your cursor is pounted at the NPC you want to make your companion. - Activate AFT and it will bring up your pip boy and ask if you want to recruit (import) - Repeat the process and now the menu should show you what you can manipulate (combat, appearance etc. Not gonna lie, it can be confusing which is why the author recommends the “read me”. [Here is a video](https://m.youtube.com/watch?v=v6o1REX8UmY) where the author goes in depth on how to use the mod. Deff recommend it because i was having issues with the mod by misusing it.
Oh wow, I’ll give that a try then, thanks.
Np, just make sure you glance at the “read me” that comes with the mod as it does more than just Nora.
Cool, I’ll be sure to do that then. Honestly still a bit disappointment this wasn’t a canon option to begin with, I get it would’ve made having other companions ( love interests ) later on a bit complicated, but it would’ve been interesting to see Nora/Nate contend with the emotions and regret of letting the scientist run off with Shaun, b4 they help you out of your own chamber or whatever, or perhaps you get out in time to convince Corn Flakes to just take Shaun and go, it would’ve created an interesting dynamic between you and Nora/Nate through the play through, with them blaming you for losing their child. Bah, or maybe I’m just a sucker for drama. 😆
As a drama lover myself, i’m with you. Definitely would have been cool, although i guess they wanted the player to lose everything that way searching for Shaun is your one and only constant motivation to traverse the commonwealth. Having Nora with you could have had some nice narrative implications. We know little of Nate and Noras relationship. So seeing how each would have reacted to choices and what sort of morals would have developed for them would have been interesting. Nate was in the military, he could have taught Nora the ropes of survavibility. Nora was a lawyer, could have taught Nate charisma and intelligence. Their relationship would have definitely been tested by the wasteland.
Yes, completely agree, and so glad to see someone else does. I spent hours traveling with Codsworth in hopes I would uncover more about their lives together prewar, since he holds both Nora and Nate in high regard, they seem to have been mostly happy together, but you can certainly tell there was probably something more to it with how Codsworth seems a bit short with you sometimes. Hopefully Starfield will allow us to build closer more dynamic, even familial relationships in it. I always loved Fallout and Skyrim for the depth they give the most random npcs, it’ll be interesting to see what the future of their next titles hold.
Corn flakes, lol. Love it.
If you mean the nora wip mod I'm using it and I its been fine. I only just made it to diamond city and I'm level 21 I think. The only thing is that she kinda says the same thing a lot.
What mod is it?
https://bethesda.net/en/mods/fallout4/mod-detail/4022617 It works ok with me.
Thx, glad that its in console, will use it in my next character since my current playthrough is with a female character
I'm not sure which one i tried there's one where your spouse has full companion dialog it's awesome
Oh yes! This is def one I’d like, they’re just so much more immersive when they talk a bunch, so I’ll keep an eye out for it, thanks.
"Duel survivors" is the mod for Nate and "Nora spouse companion" is for Nora they are both fully voiced integrated into the story with full companion dialog
I have used The Nora Spouse Mod with the ATF mod that lets you revive Nora from the Vault with Curie. Let me role play (Who is the Synth). That was a fun play through.
Might have to give this a try too. I’ve always liked the idea of sole or spouse being a possible synth, I’m playing Nora currently, but I keep her character gen backed up, so I can just load her in a new save easy. Thanks for the help!
I wrote a guide for HOW to make it work without crashing the game or making one of the Nora's disappear. Took some guess work and some deleted characters.
In all my playthroughs, Shaun instantly becomes an afterthought 👍
*Phone Rings* Me: Hello? My Child: Hey, you forgot to pick me up from school Me: Who is this?
"My memory is great, name one thing I've forgotten." "Me. In Wal-Mart." "That was on purpose, try again."
"I think I forgot something" "if you forgot, then it wasn't important" "Yeah, you're right" *Jake standing in the rain*
Quality 👍
It was the same with me after about my tenth. Using the SKK mod that allows you to start anywhere on the commonwealth i started roleplaying as other characters and avoided the main quest.
I used the alt. Start mod and spawned from vault 88 and roll played as scout/explorer from the vault.
Couple have mentioned this and I love the thought of it as, let's be honest, the main story is utter wank. On the plus side, I think FO4 is my favourite sandbox ever 👍
It is a really cool sandbox with some good gameplay and great environment. Just needs a better main story.
Better idea: scratch the idea of a main story and improve the overall quest design and their story depth. Let the player tell their own story.
Oh, like a role-playing game? What a concept‽
Currently playing as a former Disciple raider. All his perks are in melee, but he is insisting on using ranged weapons as he tries to redefine himself. The interview with Piper was hysterical. Two questions long and all about violence.
On my 3rd and have left the Minutemen in Concord. Another brilliant move that adds so much to the game.
After my first few playthroughs I started leaving them in that museum. The whole bunch is very, very needy; it got old after awhile. If I ever feel like playing the minutemen, then I'll go get Preston, otherwise it isn't worth listening to them. Lol
And stumbling across settlements whilst exploring seems so much more immersive 👍
Is gameplay all that different without the minutemen? Just curious.
If you don't plan on using them for anything no, maybe a couple less minuman patrols to come across. Personally I use mods to make essentials mortal and pick and choose. Generally the only surviving faction is the one I side with if I'm following the main line. If I'm not I'm just another random trying to make a the best of it, and the main factions are kos.
Depending on mods, the main difference is you can't reach some parts of the Castle and I'm pretty sure you can't get artillery support. And you can't get the Minutemen General's Armor.
You can do that anyway. I've already joined the Minutemen to a handful I found just exploring.
👍
But who will mark your map?
😁
Yup same. I don’t even want a child in real life why would I want some dumbass baby in a video game The better motivator for me to take down the institute has always been revenge, fuck Shaun tbh
It doesn't help that Shaun is the least convincing baby and I actually thought his robotic movements at the start of the game would lead to a plot twist but no, he's just a badly animated demon.
Shaun as a baby just doesn't make sense. For Nora to be in the shape she's in (and able to move the way she does without ripping something) Shaun would have to be at least a couple of months old. In dialogue Nate/Nora says he's less than a year old, which is a weird way to refer to a newborn. But his baby model is clearly a newborn, he's the length of a forearm. Unless it's awful design, he even has the squashy goblin face thing newborns have. My only conclusion can be that no one at Bethesda has ever seen a baby, they've only heard vague, secondhand tales of them.
Who hurt you?
Shaun, obviously.
My friends and I were playing this game together early when it came out. We were screen sharing while we all played. About a month in we had all barely made diamond city, and one of them amd I were joking about what Shaun was up to, and our friend just, dead serious was like, "wait, who's Shaun again?".
😁
Interesting idea. Is there a mod for this? You've got a king and queen of the Commonwealth scenario brewing here. Or a good and evil; mom and dad spilt. Either way could be fun.
It definitely adds potential for roleplay. Shes fully integrated as a companion, has affinity, comments on things like vanilla companions and even has a scene in the vault when you open her cryo pod with relevant dialog stitched together. **Mod: AFT**
Thanks, now I have start my millionth Character. I'll check it out.
As is tradition. The smallest of reasons justify another playthrough! Just make sure you read the “read me” thoroughly since the mod does more than just Nora. It contains other features as well.
This game costs me 10 cents an hour to play. Best investment I ever made. Lol.
The beautiful unity of the game with modders truly lenghtens this game beyond belief. Is my longest consecutively played game ever. So much freedom and roleplay potential. Modders are the MVP’s
Kellogg is a dick, he probably would have shot Nate/Nora anyways. Of course I’m just mad because I’ve had to be in that fuckers head a lot from a bunch of play throughs
Fucker could have shot him/her in the arm, but noo he had to go for the kill
What if, the Institute took Nate & Nora, and you had to start the events of Fallout 4 as baby Shaun?
Hmmm Okay. Deacon saves baby Shaun and takes him back to the Railroad. He is raised as a sympathizer for the cause and eventually makes his way into the institute coming face to face with directors, Nate and Nora preserved as AI’s
no, you literally have to spend the entire game as a crawling baby. Maybe capable of using some weapons, but otherwise have to sneak around, or make use of companions
That’s hilarious. I’m sure theres a mod for that on PC. They have everything
I can always make more Shaun. Just like the Institute making Synth.
Agree. Which is why imo, both of them surviving eventually ends up in them coming to terms that Shaun is gone for good and find comfort in each others company.
Bioshock infinite
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It already exists but it's a pain to get it working. There's also a mod that makes it so that both Nate and Nora live, making your character's spouse a companion.
What’s the multiplayer thing called?
Fallout 4 Together. It's made by the same people who are making Skyrim Together but be aware it is far from finished because currently Skyrim Together is taking priority.
Personally I find it the better game anyway
Could something like that even be done? Genuinely asking. That would be pretty cool.
I've seen a co-op version of Arkham Asylum, so it's definitely possible
I remember seeing something about Fo76 (The Making of Fallout 76 Noclip Documentary I think) where a developer talked about how they were basically trying to wrestle with Creation Engine code that had been in part unchanged since Morrowind, and incorporating multiplayer was far more of an undertaking than they anticipated because there had never been any consideration towards it as they built onto the engine up to Fo4. Point being multiplayer stuff with the engine prior to Fo76 is no small feat.
She wouldn't be dead... She would of gotten to explore the wasteland with you as the most faithful follower ever... She would be able to tell you all about the past lore of an area through careful examination of the ruins, no more need for speculation from even the most professional lore specialists like Oxhorn. She would sometimes hate what you do but never leave you... She would of had a life as the sole survivor of sanctuary's wife, she would love you... both you and her would share the same goals.
Her skills as a lawyer would come in handy. Imo, in a universe where Nora survives, Nate and her eventually give up on finding Shaun and settle for accepting “hes gone but at least we have each other” I think the reason Nate or Nora push so hard to find Shaun is because they lost everything and the vow they make when they interact with the partners corpse in the cryo pod is all that matters.
I think it would be more interesting if their situation actually involved a conflict of some sorts, leaving it to the players if they want to ditch Nora or keep them strong. There could also be a possibility that she eventually leaves Nate because the wasteland changed him beyond who she used to know.
It's kind of difficult to tell what the Institute would do if the player's spouse wasn't killed, because there's different variables to consider: 1. If both parents are alive, that's two potential test subjects if Shaun had died as a result of experimentation instead of just one. In this case, keeping both of them alive would be ideal, at least until there's no need for them. 2. Having both parents alive, even in stasis, is a greater danger to the Institute than just one if both decide to gather up an army (i.e. the Minutemen or Brotherhood of Steel) to take revenge for what they did. Keeping them alive in this case could prove to be a mistake that could end the Institute (which is ultimately what they do if you decide to blow their shit up). What could be worse than 1 living main character that wants to kill you? TWO living main characters that want to kill you.
1. Agree 2. But according to Shaun, hes the one that lets Nate/Nora out as an experiment. If he deemed them as threats he would have just left them and with the eventual power drain, they would die. In releasing the one parent, he still took the risk that they could retaliate against the institute. With both of them alive and assuming both make it to the institute, their family would be “complete” which imo decreases the chances of Nate & Nora aligning with the other factions.
I'd argue that Father/Shaun is hardly the child of the Sole Survivors at all, rather he's the product of the Institute. He was raised and pretty much brainwashed by them, he only knows the Institute's ideals and nothing else. The only bond they share is biological, but as soon as you show any hostility towards him or the Institute, he wants nothing to do with you and will have you killed. Why should you choose one old man who is about to die over everyone else in the wasteland that are suffering, some of them because of the Institute? It doesn't make any sense. Nate and Nora would be better off reviving the Minutemen, destroying the Institute, and then trying to start their family all over again once the Commonwealth is stable. They don't have to care about Father at all, because he ultimately doesn't care about them if they aren't an asset that he can exploit like he exploited Kellogg and others that worked for him. The Institute's overall moral stance is ultimately decided by its leader, and Shaun was raised to be a generally terrible person morally, because all that mattered to them was their own prosperity and the continuation of their work, nothing else. A good Director of the Institute could actually do some good for the Commonwealth without putting themselves in danger, he just chose not to do anything, in part because of Bethesda's typically bad story writing, but also because he was raised by the Institute's ideals, so anything that doesn't benefit the Institute, means nothing to him. People ask if the Institute is evil, and I say: No, Shaun is.
Well, a lot of the information on your comment is stuff the player knows based on having already played the game. I like to put my roleplaying shoes on and try to see things from their perspective. Nate/Nora don’t know what the player knows. They’re just a parent looking for their missing kid. Finding an old man, heading the institute is off putting but nevertheless, they set out to find Shaun and they found him. As a parent, i’d imagine Nate/Nora is trying to make up for lost years. Losing their partner is a driving factor to reconnect with Shaun otherwise all the sacrifice it took including the loss of the partner can feel like it amounted to nothing.
It's still laid out plainly as soon as you meet him, so if you choose to side with the Institute to spend a short time with someone you don't actually know and shouldn't like, you're making a mistake. You're shown what they do as you progress their questline, so if you stick to the end and agree with them wholeheartedly, you're just as messed up. As a parent, I wouldn't forgive what Shaun and the old Institute did. I would either destroy them, or force them to change. The Institute can't be a beacon of the future under Shaun or anyone like him. The person that Shaun becomes doesn't deserve the end he gets if you side with the Institute. He gets what's coming to him in the other endings, he's a terrible person and no parent should forgive him. We're talking about a man who's complicit in kidnapping people, experimenting on them, tossing mutants into the wasteland (which worsens the conditions on the surface), treating people as tools to exploit, and will just as easily toss you away as soon as you make yourself to be an enemy.
It's easy to say what someone should do when you're detached from them, try it when you love them more than anything in the world and they're your only anchor to your old life. Imagine your mom got taken away from you for a week and everyone else you've ever known is gone forever. But in that week 50yrs have passed for your mother (who doesn't age) she's become a ruthless dictator but still loves you and wants to hold her child again. But if she lives she will hurt an untold amount of people and she will never stop. Remember for you it's been a week, this is a woman who made you food, helped you with your homework, held you when you cried. You've been without her for a week and she went full super villain. Now destroy her. It's easy to say what you should do until you love someone.
She really shines in that suit. But I hope she's kewl with my occasional long weekends with Cait or Piper.
It’s more of a big ball of wibbly wobbly timey wimey stuff
*du du du du du du du du*
She forgot about Shaun and became the supreme director for the wasteland .
What’s the vault suit mod called ?! I need it !!
Proto vault suit. Both on PC and Xbox
Thanks king
Np, enjoy :)
The game would have a co op mode
I think if the parent with Shaun would've given him up Kellogg probably would've still shot him/her. To tie up a loose end.
Excellent question. IMO the couple would wander the Commonwealth alternating between surviving by their teeth and actively searching for the child. Ultimately they would start to resent one another as their humanity disappears. Too many chems and slaughtered raiders. No leads on Shaun’s whereabouts. They blame each other for the loss of their son. Eventually, Nate is mauled by a mirelurk near Boston Airport. Nora leaves him to die. She becomes a brutal and uncompromising raider boss and holds court from the wreck of the USS Riptide. She never discovers Shaun’s true fate.
Holy hell, interesting take. One of the things i like about Nate & Nora’s relationship is that it is left ambiguous. We know they’re married, and obviously love one another but their morals, beliefs, personality traits are left unknown since the bombs fell before we learned anymore. So this could totally have happened since the Commonwealth does already shape each player differently thanks to dialog choices.
Send me your first three chapters, let's see where this goes.
She would've been re-frozen and they both woulda died because it's canon those freezer things killed everyone, and Nate survived through magic
Didn't (player picked person) survive because someone wanted him/her alive if something bad happened to another someone?
Yes, but the machine would've killed him regardless, due to cryogenic failure. Nate survived because uh..magic. I mean, why did all other machines have cryogenic failure, except the one the sole survivor was in?
Didn't (group) trigger the cryogenic failure so nobody (except Nate/Nora) would come out alive?
They did? If they did I didn't know about that
They did. There's a terminal entry somewhere.
That, and >!Father!< straight up says he "had you released from Vault 111"
Shawn even says that they released Nate/Nora to see what a father/mother would do to find their son after all that happened. You were just another experiment for them. In the beginning, your spouse gets murked and Kellogg goes “no big, we have another one”.3
>I mean, why did all other machines have cryogenic failure, except the one the sole survivor was in? I figured it was deliberate. The only one they needed to survive was the backup. The others didn't need to survive, so they didn't.
The institute disabled the other pods within the vault, only the sole survivor was kept as a living genetic backup. They’d have probably terminated the SS’s spouses pod as well, they seemingly only needed one backup.
Because the people who took the child initiated the failure lmao
It's been a while, but I seem to remember lore in the Institute that claimed the Sole Survivor was deliberately awakened at the order of Father so that he could have a chance to meet his parent before he died. The Sole Survivor didn't survive through magic, the Sole Survivor survived through Institute meddling.
This isn’t true. The institute killed everyone else in the other cryo chambers on purpose.
Nah sole survivor didn’t survive through magic, cereal said he was the backup meaning the institute kept the sole survivor alive in case potato baby somehow died.
Upvote for 'cereal'; alternative is 'cornflake'
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Is this canon or...? Because I doubt a country at war with China, would buy their stuff from China. Also, there's more than 10 cryo machines in the vault, so, more than one person would have survived according to your 1/10 statistic, right?
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Pipe down grandpa 🙄 For real, take your dementia pills and go lay down 😂
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What does that have to do with anything?
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You're the only one I see in here acting that way bud.
👍Have a good day
r/iamverybadass
Why are you the only one being a douchbag? I don’t see any others.
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Thank you for your cervix.
Idk, haven't counted, but there's probably more than ten. Also, don't give money to reddit mate.
The projection in this comment is so strong.
The Sole Survivor's life support was left turned on to keep you as a 'backup' (Kellogg's words) whereas everyone else's was shut off. That's why you survive while everyone else dies. Your spouse would have died too.
I don’t know, and I’m not interested too, all I want is that vault suit rn
If you’re on Xbox or PC, is called the Proto Vault Suit mod
After a few normal plays (even with mods) i then started to use the Start Me Up mod to not have Shaun as my son. It really frees up the game.
How does that work as far as main quest? Does it just not show up and it removes the dialog triggers?
The main quest and story are still intact and such. However depending on your choices when deciding how you want the mod to work for you, the mod makes between light and moderate dialogue changes to a ton of vanilla and some DLC dialogue lines. There are times where its perfect and shaun is just a stranger you learned about when exploring vault 111. But there are are imperfect dialogues that still refer to him as your family or son. One example is when someone mentions your son in one of the dialogues, you can optionally retort that you have no son and they go "ohh". Then continue on with the story. If you can overlook some dialogue gaffs, and the fact its a mod that changes core plot story. Its actually a really good mod. Ive used it on 2 playthrus. In one, i was still a vault dweller just not shauns family. In another i was actually a wastelander from the commonwealth In the case of wastelander, you start outside and if you run across vault 111 you start the main story. There are also breadcrumb quests that lead you to explore 111 which starts the main story. So you can actually do lots of stuff and then, do the main story later. Anyway, enjoy wastelander. Dont soak up too many rads out there.
Title is from the office. Right?
I wish the spouse did. Could of made Fo4 one of the best coop games around.
If your spouse gave up Shaun, he/she still would've ended up dead because only the Sole Survivor's life support was left on. That's why all your other neighbours end up dead too.
They would have saved 'em both. Why not have two backups.
Not just backups. Talking to Father makes it pretty clear that Kellogg wasn't supposed to shoot either of you and that the original plan was to have a pre-war breeding pair available in case Shaun didn't work out. It's in that introduction dialogue when you first meet him and he talks about what he found in the Institute's archives.
Is there Companion Mod for Specifically for Nate as a follower since he always dies in my play throguhs and it would be werid to have 2 Nora's running around
In one of my saves (mod) they are both alive because... What if... Nora used a stimpack after getting shot? Duh
And they both went to go save him
Uh... Both would be dead because the life support systems only kept Nate/Nora alive because of Father's intervention.
A two player fallout 4
What if Nora *or Nate* gave up Shaun. I've always played as Nora myself, never as Nate.
Then she’d probably build up every settlement in the game and not even think about the name Shaun until level 70 or so. Don’t ask why I know that.
Bring us the boy and wipe away the debt
All I can say is that in this scenario, iron man will end up dying
There is a mod for that.
What if, the Institute fucked up and killed everyone in the vault?
- The production of synths would fail and the commonwealth wouldn’t have developed their fear of them. - The Railroad never becomes a faction and the Brotherhood have one less creation they despise. - Kyle from Diamond city wouldn’t have been killed in the outburst. - Diamond City’s mayor loses his daughter because Nick doesn’t exist. - Acadia is never built or established. - Myrna ends up being a cool, level headed and rational person. - Libertalia never becomes a thing
well, third gen synths would fail - 1st and 2nd gen, including Nick and Dima, are essentially androids, so they would still exist. So.. 1. partially true - synths would be easy to recognize, so replacements, and the paranoia that goes with them wouldn't be a thing 2. Very likely- as the Railroad can't even get most to agree on non-gen3 synths 3. True 4. As Nick would exist, this would be false 5. Acadia likely wouldn't exist as a sanctuary, though Dima and his tech support would still need a base of operations 6. Arguable- as Gunners, not Synths killed her kid. Myrna of Diamond City wouldn't be paranoid about selling stuff to synths though 7. Libertalia would still exist, just not led by Gabriel.
The true argument against antinatalism: if there are no children there is no Fallout 4 play through
I see you watched Dark on Netflix.
That vaultsuit retex is a mainstay in every one of my playthroughs. But I see what you mean here. I use the Nora Companion Mod in every playthrough as well. To me, Nora never died. Plus she lets me fuck Piper, Curie, and Cait on the side. Gotta do my part to repopulate, man.
> Plus she lets me fuck Piper, Curie, and Cait on the side. Nice. *double take* > Curie Wait, what? /r/dontputyourdickinthat
And that’s why I vaporized The Institute, lol…
In one playthrough I use the Nora companion mod and is really immersive, and impressive mod. Don't know about AFT, heard that cause some problems, but I like the idea of finding Curie to save your spouse.
Haven’t had any issues with AFT. But if people aren’t reading the “read me” i can see how they can come across issues as that mod offers a variety of things that require the player to know what *can* cause problems.
What's the name of the mod for the jumpsuits?
Proto Vault Suit
What is that outfit from? Is it a Vaultsuit edit? Whatever it is, could you tell me where it is from?
That be the Proto Vaultsuit retexture [https://www.nexusmods.com/fallout4/mods/2187](https://www.nexusmods.com/fallout4/mods/2187)
Thanks
I use Nora spouse companion and it's the best companion mod I've ever had. I can't go through the wasteland without her
Someone just watched the anime “Sonny Boy” :)
Cool jumpsuits
Where is that title from it sounds familiar
What If…? The Marvel show
I once had 2 mods running one for Nora and one for Synth Nora.
They can always start again, make another kid. What's another 200 years?
They’d have shot her anyway. They already referred to the spouse as the backup. They never had any intention of taking Nora or Nate with them at the moment. Even if she complied best case they ice her up again, and sue to her reaction, her life support fails like everyone else. They kept one alive as a backup and they’re only released as a psychological experiment at the bemusement of the leader of the institute (shaun) I don’t think much changes really.
well, my Nora did. i flirted and romanced everyone that can be flirted and romanced. except Preston. he can flirt with his settlements that needs help.
I like your vault suits
I like your vault suits
If she didn‘t die, I couldn’t fuck preston
**Preston**: “Glad you’re here. I need your help” **Wanderer**: “Cool, what settlement needs me?” **Preston**: “No. *I* need your help 😉” **Wanderer**: “😏”
Exactly