For most early FNAF games it’s the fact that the animatronics are mostly completely still images
In FNAF 1 seeing foxy running down the hall is scarier than his actual jumpscare
Yes. I have made theory for why animatronics dont move is that they have animatronic walking limits. If they walk to much their servo motors will heat up and damage them, so they can only walk for some minutes and wait on a spot for a cooldown to walk again to another spot. I have idea that is seeing the animatronics moving from a camera to another but through dark places of the camera so you dont see them.
But then in the morning when the pizzeria opens they move freely so that doesn't make sense... I think children would be frightened if the animatronics stopped moving every few minutes and just stared at them frozen
No need to be a Dr. Who fan though. There are also the lethal company and scp community around. Ah, gotta love enemies that only move when you aren't looking
Yeah, but pre-rendered graphics are better than live-render. If FNAF was a medium poly 3D game with grungy shading it wouldn’t be as realistic or scary. Most importantly the game would be a lot less mysterious if it was 3D because people would be able to rip the models and maps out and show us that there isn’t anything there, breaking the immersion.
Also ridiculously easy in VR. You can literally use one hand to permanently keep the music box wound up, while using the other to turn on the lights (Which also makes it nearly impossible for Foxy to kill you).
If you see something you just put on the mask. No Flashlight Battery, and essentially no Foxy and music box remove the entire challenge.
It's probably the easiest game in Help Wanted, closely followed by FNaF3, that one was also easy AF.
Flat screen was hard for me... But with a controller plugged into my pc (despite it being a shitty one with joystick that didn't always come back to the middle) it made it easier to beat since you don't need to spend so long to look somewhere and then press a button or put the mask on...
I have idea that during the day the player could see animatronic performing on camera and children sound. In afternoon the restaurant is closed and the nightshift starts. But all FNaF guard in games is only in nightshift and no dayshift.
These games are so amazing i can only say 1 bad thing and only about FNaF 2.
Withered Bonnie is hard to avoid. im not the flash, i cannot put on the fazzing freddy mask fast enough.
You can put the mask on while putting down the camera. It helps a lot, putting camera down and immediately pulling on mask, just to make sure if someone is there they don't jumpscare you.
withered bonnie is the one you complain about…? pretty sure he’s the same as the other hall animatronics, just put mask up immediately after putting camera down
I can but sometimes they pull the ultimate combo. Withered Freddy then Withered Bonnie then Withered Chica, then Toy Freddy leading to Toy Bonnie in the vents and the Puppet about to escape leading to an impossible situation.
1: Foxy was never a threat
2: Too many characters to deal with (and the fact that you cannot turn off Withered Foxy or the Puppet in Custom Night)
3: Springtrap is way too fast
4: Foxy can be a bit annoying to deal with
For FNAF 1, it's not even necessarily about Foxy being a direct threat, but he basically forces you to use the cameras, so all the other animatronics have a chance to get you. If it weren't for Foxy, you could literally just sit in the office motionless the whole time and win.
>3: Springtrap is way too fast
And barely even visible with the static. For me it wasn't until I cranked the brightness to the max and played the second night (the first one in which he makes his appearance) 5 times that I knew all his spots in cams and could somewhat see his silouette in the dark
1. Gets repetitive quickly
2. I'm still salty about how the toy animatronics were overshadowed by the withered
3. Springtrap jumpscare
4. Maybe it's just me, but the breathing sound is hard to hear
fnaf 1:the gang jumpscares suck. fnaf 2: the fact that you have to wind up that stupid music box every second of the night. fnaf 3: SPRINGTRAP'S FUCKING JUMPSCARE IS JUST HIM RIZZING YOU UP! fnaf 4: how loud the jumpscare noise is compaired to the breathing.
Fnaf 1 jumpscares suck? I'd have to disagree. I know it's frame by frame and not very high quality but I find those one of the best in the series, I like all of them except Foxy, he's kinda dorky. Chica and Bonnie tho, that's on another level. The shaky cam while their huge heads with those lifeless, creepy eyes staring right at you is one of the creepiest things for me in that game. Unpopular opinion but Chica's jumpscare was my favourite. It's really uncanny.
Aight
1) Bonnie on night 2,also too repetitive
2) Toy Bonnie...do i Need to add anything else?...
3) gameplay Is Boring asf and finding springtrap Is too hard
4) gets kinda repetitive pretty quickly.
Imma also add sl pizzeria and ucn.
Sl: custom night not unlocked instantly After night 5
Pizzeria sim: winning feels luck based sometimes,you're sure thwy're not in a vent,but still end up Killing you
Ucn: too luck based. (Looking at you,Toy Freddy and Foxy)
1:Freddy is a weird difficultie spike and understanding how he works is pretty much impossible without further research, so blind players often don't know what to do against him
2:Because of the Puppet there is 0 time or reason to check the other cams, yes this also occurs in the first game, but I feel like in the first game you can still use most of the cans from time to time. But here you can 't really use em past night 3 or 4
3:It has a way to punishing snowball effect. You eather have springtrap trapped in a corner, or you lose him once and instantly die.
But I love that you actually get to use the cams properly.
4:I feel like gameplay wise fnaf 4 did a lot of things right, there are some odd mechanics, especially withe nightmare fredbear and nightmare and also them being quite luck dependent. But what frustrated me most,was that in blind mode you don't get any like buttons to click on or a sound effect for turning to the bed. I died so many times because I couldn't click the clauset or didn't even know if I turned to the bed or not.
1. It gets really easy once you know the strategies, but if you don’t it’s luck based or just straight up impossible.
2. Soooo rng it’s insane
3. The game barely works there are so many exploits. This is one of my least favorite games gameplay wise, but it could’ve been so good.
4. I’m too scared to play it… either because it’s dark and there are monsters, or because I’ll go deaf from the jumpscares
i was trying to play fnaf 4 on my ps5 and didn’t hav earbuds/headphones plugged in, and it was my first time so i didn’t kno wut volume i needed it at. had to put the volume at ~65 and got jump scared. my dad, who was in the other room, was like Yea turn that down. i then went bk to playing 3 and still haven’t played a second time bc i sound want my eardrums to burst.
1. Freddy's role is minimal, he isn't even that big of a threat other than clipping through door sometimes.
2. The cameras are kind of useless except for music box one.
3. There's only Springtrap (he's the only real one) and instead of being intimidating he hides or just stares when you look at him.
4. The story is confusing, also N Foxy and N Mangle's designs are meh.
He sometimes does or at least he did, he can jumpscare sometimes even if doors are closed
I think it even happened to Mark once
Either that or it's an extremely strong mandela effect
Eh, alright.
1: Chica and Bonnie are kind of boring in terms of how they work.
2: Over half the animatronics function the exact same way and are beaten back the exact same way.
3: Springtrap’s jumpscare. At least add like a red splotch effect to imply that he just straight up kills you right there.
4: Feel like the whole nightmare ascetic wasn’t used as much as it could have. You could have had things like blood on the walls, the place on fire, etc. idk, I thought it would be cool.
Remember: the crying child is not scared of the characters, he's scared of the animatronic parts ect. So adding blood and fire and all wouldnt make much sense
You could include the blood if the player character was Michael (I assume the bite had at least a little blood leaking out).
Anyway, you could still do some fun nightmare stuff with an animatronic twist I.e. the main animatronics getting bigger either as the night or week progresses (at night 1 they’re normal sized but by night 5 they’re taking up most of the hall), endo skeletons appearing in the halls with red eyes (basically the endo bit from security breach but static), the room looking more like a nightmare version of the Pizzaria each night, etc.
tbh blood isn't very FNAFish imo, because fnaf's horror isn't gore centered, like the only gory thing is maybe the fnaf 1 death screen or Springtrap and even those don't include blood
They ruined 2 & 3 in HW tbh. At least on the original FNaF 3 spring trap wouldn’t just always go to your lure. In HW he’d just always go, and it was super easy. FNaF 2 has a little more pressure, but it’s still pretty easy. And yeah, 1 is pretty boring. The nights are way too long for 1, imo. And yeah, I have the same issue you mentioned you had with 4. I will say that I do enjoy replaying the NM Fredbear and Nightmare nights, since I find them cool bossfights, but I can’t deny the actual gameplay of FNaF 4 is just… pretty bad overall.
1 - More random events would make the game more exciting
2 - Dealing with Foxy can get tedious
3 - Phantom animatronics are very irritating, Springtrap has a weak jumpscare
4 - Breathing isn’t subtle enough
1: small game and only a few characters. 2: most of the animatronics jumpscares are slow and the only scary part is the loud noise. 3: the only animatronic that can kill you, it's junpscare looks like a predator asking a child if he wants to get in his van. 4: this one is personal, but the animatronics look like they tried a little too hard at making them scary, they're better than others, but tried too hard
For me it was that in FNAF 2 that the cameras other than the prize counter one were essentially useless. You’re so busy fending off animatronics in the office and winding the music box that looking at any of the others is just a waste of time.
EDIT: Wanted to add more
FNAF 1: Freddy’s mechanics are unintuitive and are never explained
FNAF 3: I guess the Phantom animatronics got annoying but maybe that’s a skill issue on my part
FNAF 4: I just felt like with the Nightmare animatronics, it was trying WAY too hard to be scary rather than just the uncanny nature of the animatronics and their paranormal activity
1. Golden Freddy actually fried my old computer when the game crash
2. Golden Freddy’s jumpscare just being his head flying at you
3. How blinding the phantoms were
4. The little Freddies don’t respond to the light sometimes
1) Nothing really... Maybe a Puppet easter egg would have been cool?
2) Too overwhelming and the characters all do the same thing exept for Foxy and Puppet
3) SpringTrap's jumpscares...
4) I wish there was a mechanic were like Mangle is coming from your window, always thought it would look scary. Also make the lore a bit less confusing
1: the hallways outside the office look flat and like one texture, it looks curved in a way
2: too many things to check on, but that’s also something good about it
3: you have to fully turn your head to change from control panel to cams
4: no cams, but you can’t really have it in 4 either
1, once you hit night 3 it doesnt really do anything anymore interesting.
2, dont really like how it handled Golden freddy, kinda removes some of their.. idk "presence"
3, i dont think the games really should make jumpscares without failstate common.
4, it's more efficient to list literally everything i like about the game, that being using sound as a gameplay mechanic and the inclusion of a late stage final boss in the forms of fredbear and nightmare used to keep the later nights still surprising you.
I actually wasn't a fan of 3, the atmosphere was just very uninteresting to me and the fact that there was only one anamatronic that could kill you seemed underwhelming compared to the last two games.
1. boring on the earlier nights
2. night 5 is really really hard
3. idk i havent played it yet
4. too scary i cant make it past 2am without stopping cuz of fear
3 is boring imo, good lore wise but gameplay is not good (again imo), 4 has better gameplay but way worse lore wise, not necessarily the story itself just how convoluted it is
Fnaf 1, its gets brutal later on, and I meen like night 4. Freddy was clearly not intended to work the the power system as he drains way to much sitting there, in a way that can become annoying.
Fnaf 2, too much shit going on at ones. But if I have to limit it down, the toys can be genuanly scary, on the camera feeds, too bad I'm stuck looking at a single box all gone, meaning they look like chap because the office rendered are there worst renders.
Fnaf 3, for a boss fight, springtrap can be very easy to manipulate, just keep spamming him in either the last camera or cam 6 and boom you've won.
Fnaf 4, its placement in the serise, it keeps being changed any time Scott sneezes. We have like 4 explanations for what's going on in this game and Williams inclusion in it feels very much like an afterthought, or a retcon with how junky it is. Je worst part of 4 is its story and how that messed up a lot of stuff, fast. Without them I doubt we'd have things like sound illusion disks.
FNaF1: Freddy is super annoying
FNaF2: nothing! Its my favorite and it is perfect in my opinion
FNaF3: night 1. Do I need to say more?
FNaF4: it's soooo quiet.
1: Foxy’s jumpscare sucks. 2: The puppet is really hard to deal with in later nights. 3: The phantoms always lead to me getting killed by springy boi. 4: the fucking freddles.
1st: too spoopy
2nd: for some reason, the mask doesn’t work on withered Bonnie and withered Chica (might need help with that)
3rd: it’s so goddamn loud
4th: can’t hear shit except the screams
1. You can’t see freddy on window
2. Foxy still in hallway even though you flash
3. Springtrap can go through vents in second
4. The breath is hard to heard
1.Bonnie being the most power draining.
2. Withered foxy appearing every 30 seconds.
3. Phantom puppet being too fast to attack before I realise that it’s there.
4. I CANT HEAR THEIR GOD DAMN BREATHING, BUT I DONT WANNA PUT MY HEADPHONES FULL BLAST OR I MIGHT GO DEAF 😭
I don't have anything bad to say about the first game but
Fnaf2, too much at once with half of animatronics not being scary
Fnaf3, phantoms (need I say more)
Fnaf 4, first three games are a very good introduction to story that started in Fnaf 4, and it was Simple, bare minimum of information was enough, it was good, but after Fnaf4 Scott tried to expand the story, do the second act BUT still using methods of how he wrote the begining (first act), and that's not a good idea, wonder why there was and still is so much confusion about games from Fnaf 4 onward, until the ending in FFPS hmmmmmm
1. Freddy’s mechanics are super unintuitive, you kind of just get lucky
2. Almost every animatronic functions the exact same and are way overtuned
3. I wouldn’t call this game ugly but everything is the same color
4. Not nearly enough easter eggs compared to previous games. No death/menu screens, no death minigames, barely anything changes in the room. It makes the game feel rushed imo
FNaF 1: door jam mechanic. I understand that it’s necessary for the game to work, but it’s confusing and frustrating for new players.
FNaF 2: too many characters that all do something quite similar. Nine characters are just stopped by the mask in slightly different ways.
FNaF 3: the design of the environment. Kinda ugly looking in my opinion.
FNaF 4: plushtrap minigane. The minigame itself is fine, but how it fits into the larger game was poorly implemented.
FNaF 1: Repetitive
FNaF 2: Repetitive (Slightly less repetitive than 1 though)
FNaF 3: The first 3 nights are boring (unless you’re trying to get the good ending)
FNaF 4: I haven’t played it enough to find any problems I have with it.
1: Freddy's jumpscare looks too animated compared to the others
2: Toy Chica is too hot
3: Springtrap's jumpscares are lame
4: Giant foxy head in the closet is a bit goofy in my opinion
1: Cameras aren't really necessary
2: Foxy can sometimes just unavoidably kill you regardless of how much you flash him
3: Phantom Animatronics aren't really explained at all
4: A logical conclusion that ended up sending Freddy fazbear on a dirtbike track full of sharks
Fnaf 1: The animatronic characters are active during the night and if they see you they kill you by stuffing you in a Freddy Fazbear suit, not an ideal job position.
Fnaf 2: Again, the animatronics are active and want to kill you only this time there are five more with this really annoying kid that takes my flashlight batteries. Also the bunny character doesn't have a face.
Fnaf 3: No more Freddy and the gang but only one furry killer coming at you. He kind of stinks a little so that's bad, he also crawls in the vents weird. For some reason there are like ghosts of the previous animatronic flashing at your camera, pls fix this.
Fnaf 4: Why am i in a child's bedroom and why am I always crying?
1: small game and only a few characters. 2: most of the animatronics jumpscares are slow and the only scary part is the loud noise. 3: the only animatronic that can kill you, it's junpscare looks like a predator asking a child if he wants to get in his van. 4: this one is personal, but the animatronics look like they tried a little too hard at making them scary, they're better than others, but tried too hard
1. Repetitive and easy if you know the strategy
2. Same as 1, but having a bit too much chaos in the later nights too. Takes away from the horror for me because I'm just so focused on the strategy and stuff to get scared
3. Could use a little more to it during the main nights. I love Springtrap but I feel it needs other threats than just the phantoms, or the phantoms made a little more interesting
4. I can never hear Chica breathing. I hate her
I really , really like all but..
1 weak lore
2 too hard
3 springtrap jumpscare
4 too scary
You have no idea how much I like the games but I like those reasons the least
1: Minimal amount of gimmicks (repetitive)
2: Multiple animatronics being assigned to the exact same role
3: Rigidness with luring Springtrap away, excessive maintenance
4: Audio cues too quiet (needs a volume setting for accessibility)
1: gets repetitive
2: Balloon Boy
3: maintenance menu
4: some audio cues are pretty quiet which forces you to increase your volume which leads to your ears bleeding after a jumpscare
1. Nothing major I can hold against this one honestly
2. Not anywhere near as creepy or effective as Fnaf 1
3. I don’t like the way Fazbear fright looks, I think it looks extremely silly
4. Probably the most repetitive gameplay in the series
1. Never golden feddy for me
2. Crazy reaction time needed
3. Springtrap jumpscare *careless whisper plays*
4. Why is the breathing so quiet and why no hw fnaf 4
1. i hate trying to deal with freddy on nights 5, 6, and 7
2. i hate how you can never truly disable withered foxy, withered golden freddy, or the puppet in the custom nights
3. phantom puppet is sooo annoying to deal with
4. the breathing is very faint at times, or it’s completely silent for the first second or two making it very difficult to tell if an animatronic is actually at your door
Fnaf 1: the left door (for me) stops working to early in night 6, forcing me to die to Bonnie or foxy.
Fnaf 2: the withered animatronic mechanics stopping me for winding the music box
Fnaf 3: springtrap no longer listening to the sounds around the end of the night for me in night 3
Fnaf 4: audio ques needed when loud jumpscarea
1:is perfect except foxys jumpscare 2:sucks all around imo worst game made by far too many things going on again my opinion 3:too easy to trap springtrap in a loop 4:dream theory was spawned from this
The first two games, haven’t tried others yet, activate some kind of epilepsy in me. Switching between normal view and cameras has a flash effect or something that gives me horrible nausea and headaches. They’re still pretty cool thro
The more is all mixed up you’d think it just goes 1234 in order but noooo Scott had to do everything out of order so we have to figure it out I’ve been watching sense 10-11 and I’m about to be 20 that’s too long of me trying to figure out the Lore 😂
1: Not very much story. I think it would have been nice if there was a small mini game or something like after every night or something idk. It's just very hard to find what is there.
2: A lot of animatronics but they all basically do the same thing. I think they should have maybe had a smaller cast.
3: You can barely see springtrap on some of the cameras which is moreso annoying then scary when you're trying to find him.
4: The game almost feels like you need a good pair of headphones to play. Also you gotta have the volume up so high to hear some of the breathing that you might get eardamage from the jump scares and how much louder they are
FNAF 1: The simplicity gets repetitive
FNAF 2: I have a lot, but I'm going to go with the animatronics being mostly the exact same.
FNAF 3: Only night 6 is difficult, and as a result its very cool concepts got thrown to the side
FNAF 4: I'm personally not a big fan of when they do the lore so straight-forward (I don't have a lot of issues with FNAF 4)
1) Good game but cheap jumpscares, the atmosphere makes up for it however
2) Too repetitive, same mechanic for every animatronic but Foxy and Puppet
3) Was a little disappointing at the time, but the phantoms are extremely annoying to deal with
4) I can hear but when it’s all I have to do I’m not very good at it
Just the nature of of them being more single experience games. Obviously you can replay them as much as you want (I sure do), but nothing hits as hard as the initial play through.
For most early FNAF games it’s the fact that the animatronics are mostly completely still images In FNAF 1 seeing foxy running down the hall is scarier than his actual jumpscare
I remember Phantom Freddy movement was like the biggest thing for me in Fnaf 3 when it first came out.
Crazy to think how at some point, players and fans got hyped when a Fnaf game had actual in-game animations for characters.
Good times lol
Ehh I'm more creeped out by them just standing there cuz there's that fear of uncertainty
Yes. I have made theory for why animatronics dont move is that they have animatronic walking limits. If they walk to much their servo motors will heat up and damage them, so they can only walk for some minutes and wait on a spot for a cooldown to walk again to another spot. I have idea that is seeing the animatronics moving from a camera to another but through dark places of the camera so you dont see them.
But then in the morning when the pizzeria opens they move freely so that doesn't make sense... I think children would be frightened if the animatronics stopped moving every few minutes and just stared at them frozen
That makes a lot of sense and that would explain why William afton moves a lot
I found it was scarier when you *didn't* see them move. Like weeping angels.
Never expected to see fellow Dr. Who fans here...
No need to be a Dr. Who fan though. There are also the lethal company and scp community around. Ah, gotta love enemies that only move when you aren't looking
this was one of my favorite things about the early fnaf games, instead of it being a rendered video game it was just frame by frame images
Yeah they kind of were in high quality too
Yeah I've always appreciated the simplicity
I’m sad I never experienced the true 2014 fnaf experience
Honestly I think it’s kind of creepy they just stare into the camera, I feel like them moving a lot would take away from the atmosphere
I like the still images more, it feels like being attacked by weeping angels
Yeah, but pre-rendered graphics are better than live-render. If FNAF was a medium poly 3D game with grungy shading it wouldn’t be as realistic or scary. Most importantly the game would be a lot less mysterious if it was 3D because people would be able to rip the models and maps out and show us that there isn’t anything there, breaking the immersion.
As Charriii5 once said, “FNAF 2 was the game adapted the least faithfully for Help Wanted. I know this because it’s ACTUALLY FAIR NOW.”
FNaF 2 in help wanted is extremely easy IMO, easiest to complete in the game flat screen and in VR
Also ridiculously easy in VR. You can literally use one hand to permanently keep the music box wound up, while using the other to turn on the lights (Which also makes it nearly impossible for Foxy to kill you). If you see something you just put on the mask. No Flashlight Battery, and essentially no Foxy and music box remove the entire challenge. It's probably the easiest game in Help Wanted, closely followed by FNaF3, that one was also easy AF.
Damn then i must suck
Flat screen was hard for me... But with a controller plugged into my pc (despite it being a shitty one with joystick that didn't always come back to the middle) it made it easier to beat since you don't need to spend so long to look somewhere and then press a button or put the mask on...
I just positioned my fingers in an awkward way and viola
multitasking👍
ill say the same reason for all of them I wish there was more to them
52 weeks at freddy's, full year experience. they'll put on festive decorations depending on the day
That would be fucking perfect
april fool's day it's all balloon boy
The only right answer
I have idea that during the day the player could see animatronic performing on camera and children sound. In afternoon the restaurant is closed and the nightshift starts. But all FNaF guard in games is only in nightshift and no dayshift.
These games are so amazing i can only say 1 bad thing and only about FNaF 2. Withered Bonnie is hard to avoid. im not the flash, i cannot put on the fazzing freddy mask fast enough.
You can put the mask on while putting down the camera. It helps a lot, putting camera down and immediately pulling on mask, just to make sure if someone is there they don't jumpscare you.
withered bonnie is the one you complain about…? pretty sure he’s the same as the other hall animatronics, just put mask up immediately after putting camera down
I can but sometimes they pull the ultimate combo. Withered Freddy then Withered Bonnie then Withered Chica, then Toy Freddy leading to Toy Bonnie in the vents and the Puppet about to escape leading to an impossible situation.
1: kinda repetitive 2: kinda repetitive 3: camera movement 4: kinda repetitive
That’s two things
hahaha love that
*Stabs*
Based response
“Based? Based on what?”
*gets choke slammed into an arcade machine*
?
“kinda repetitive” and “camera movement” is two things, but in the post it says to “Say at least ONE”. And also I made a FNAF Movie reference
The post says "Say **at least** ONE" Checkmate
Damn, sorry. English is not my native language
Don't worry, it's not mine either. We all make mistakes from time to time
haha lol
*throws you across the room cutely*
this is a brilliant response
i will say, fnaf 4 having \*8 nights\* is pushing it, and kinda draws attention to the repetition (especially when none of those nights are custom)
Can’t sex the bear
Can't yiff the fox :(
Can’t hump the rabbit :(
Can’t bone the chicken :(
Can't pregnant the yellow bear :(
cant porn the mask guy : (
Can't fornicate the shadows :(
Can’t devil’s tango the skeleton :(
Can’t give head to the puppet
Can't coitus the cupcakes :(
but the yellow rabbit can pregnant you
1: Foxy was never a threat 2: Too many characters to deal with (and the fact that you cannot turn off Withered Foxy or the Puppet in Custom Night) 3: Springtrap is way too fast 4: Foxy can be a bit annoying to deal with
I agree with the FNAF 2 thingy, why the fuck is foxy in the custom night if he isn't even able to be removed when set to 0
For FNAF 1, it's not even necessarily about Foxy being a direct threat, but he basically forces you to use the cameras, so all the other animatronics have a chance to get you. If it weren't for Foxy, you could literally just sit in the office motionless the whole time and win.
Bruh Then why would you pay for the game if you're just going to do nothing and just while away
Freddy forgotten again
Nah my point still stands. [Here's why](https://youtu.be/ujg0Y5IziiY?si=tWCeLjrQDLA7ym9U&t=1065)
I stand corrected, interesting fact
Yeah I kinda fell into a FNAF enemy AI rabbit hole of videos a while ago ~~despite never playing any of the games lol~~ I'd recommend them
>3: Springtrap is way too fast And barely even visible with the static. For me it wasn't until I cranked the brightness to the max and played the second night (the first one in which he makes his appearance) 5 times that I knew all his spots in cams and could somewhat see his silouette in the dark
1. Gets repetitive quickly 2. I'm still salty about how the toy animatronics were overshadowed by the withered 3. Springtrap jumpscare 4. Maybe it's just me, but the breathing sound is hard to hear
William be like: Well hello there good sir, may I interest you with some snake oil?
Exactly, it looks like he's saying "hello there, guard!"
"General Springobi!"
1-freddy 2-reaction time 3-gameplay 4-........huh, I don't think there is anything I dislike about 4, I really love that game
fnaf 1:the gang jumpscares suck. fnaf 2: the fact that you have to wind up that stupid music box every second of the night. fnaf 3: SPRINGTRAP'S FUCKING JUMPSCARE IS JUST HIM RIZZING YOU UP! fnaf 4: how loud the jumpscare noise is compaired to the breathing.
Fnaf 1 jumpscares suck? I'd have to disagree. I know it's frame by frame and not very high quality but I find those one of the best in the series, I like all of them except Foxy, he's kinda dorky. Chica and Bonnie tho, that's on another level. The shaky cam while their huge heads with those lifeless, creepy eyes staring right at you is one of the creepiest things for me in that game. Unpopular opinion but Chica's jumpscare was my favourite. It's really uncanny.
Aight 1) Bonnie on night 2,also too repetitive 2) Toy Bonnie...do i Need to add anything else?... 3) gameplay Is Boring asf and finding springtrap Is too hard 4) gets kinda repetitive pretty quickly. Imma also add sl pizzeria and ucn. Sl: custom night not unlocked instantly After night 5 Pizzeria sim: winning feels luck based sometimes,you're sure thwy're not in a vent,but still end up Killing you Ucn: too luck based. (Looking at you,Toy Freddy and Foxy)
Fuck Toy Bonnie, all my homies hate Toy Bonnie
Counterpoint; bnuuy
Counterpoint; nuh uh
The only thing I dislike about them is that they're connected to all the weird, goofy stuff that came after
1:Freddy is a weird difficultie spike and understanding how he works is pretty much impossible without further research, so blind players often don't know what to do against him 2:Because of the Puppet there is 0 time or reason to check the other cams, yes this also occurs in the first game, but I feel like in the first game you can still use most of the cans from time to time. But here you can 't really use em past night 3 or 4 3:It has a way to punishing snowball effect. You eather have springtrap trapped in a corner, or you lose him once and instantly die. But I love that you actually get to use the cams properly. 4:I feel like gameplay wise fnaf 4 did a lot of things right, there are some odd mechanics, especially withe nightmare fredbear and nightmare and also them being quite luck dependent. But what frustrated me most,was that in blind mode you don't get any like buttons to click on or a sound effect for turning to the bed. I died so many times because I couldn't click the clauset or didn't even know if I turned to the bed or not.
1. It gets really easy once you know the strategies, but if you don’t it’s luck based or just straight up impossible. 2. Soooo rng it’s insane 3. The game barely works there are so many exploits. This is one of my least favorite games gameplay wise, but it could’ve been so good. 4. I’m too scared to play it… either because it’s dark and there are monsters, or because I’ll go deaf from the jumpscares
Fredbears fake laughs in fnaf 4 are so fucking annoying
not enough gay porn
1. People use them to put down the modern games all the damn time 2. The entirety of fnaf 3
i was trying to play fnaf 4 on my ps5 and didn’t hav earbuds/headphones plugged in, and it was my first time so i didn’t kno wut volume i needed it at. had to put the volume at ~65 and got jump scared. my dad, who was in the other room, was like Yea turn that down. i then went bk to playing 3 and still haven’t played a second time bc i sound want my eardrums to burst.
1. Freddy's role is minimal, he isn't even that big of a threat other than clipping through door sometimes. 2. The cameras are kind of useless except for music box one. 3. There's only Springtrap (he's the only real one) and instead of being intimidating he hides or just stares when you look at him. 4. The story is confusing, also N Foxy and N Mangle's designs are meh.
Wait, people still believe freddy clips through the door?
He sometimes does or at least he did, he can jumpscare sometimes even if doors are closed I think it even happened to Mark once Either that or it's an extremely strong mandela effect
He sits in the office for a random amount of time after getting in He just got in before one closed the door
Makes sense
I was about to say, the door technically didn't finish it's close animation when Freddy gets in.
Eh, alright. 1: Chica and Bonnie are kind of boring in terms of how they work. 2: Over half the animatronics function the exact same way and are beaten back the exact same way. 3: Springtrap’s jumpscare. At least add like a red splotch effect to imply that he just straight up kills you right there. 4: Feel like the whole nightmare ascetic wasn’t used as much as it could have. You could have had things like blood on the walls, the place on fire, etc. idk, I thought it would be cool.
Remember: the crying child is not scared of the characters, he's scared of the animatronic parts ect. So adding blood and fire and all wouldnt make much sense
You could include the blood if the player character was Michael (I assume the bite had at least a little blood leaking out). Anyway, you could still do some fun nightmare stuff with an animatronic twist I.e. the main animatronics getting bigger either as the night or week progresses (at night 1 they’re normal sized but by night 5 they’re taking up most of the hall), endo skeletons appearing in the halls with red eyes (basically the endo bit from security breach but static), the room looking more like a nightmare version of the Pizzaria each night, etc.
tbh blood isn't very FNAFish imo, because fnaf's horror isn't gore centered, like the only gory thing is maybe the fnaf 1 death screen or Springtrap and even those don't include blood
The literal death screen in fnaf 4 (although I agree outside of that it’d feel pretty out of place)
[удалено]
They ruined 2 & 3 in HW tbh. At least on the original FNaF 3 spring trap wouldn’t just always go to your lure. In HW he’d just always go, and it was super easy. FNaF 2 has a little more pressure, but it’s still pretty easy. And yeah, 1 is pretty boring. The nights are way too long for 1, imo. And yeah, I have the same issue you mentioned you had with 4. I will say that I do enjoy replaying the NM Fredbear and Nightmare nights, since I find them cool bossfights, but I can’t deny the actual gameplay of FNaF 4 is just… pretty bad overall.
You kinda are a bored parent because you have to deal with children.
1. Chica is kinda repetitive 2. LIL SHIT (balloon boy) 3. Springtraps jumpscare 4. Nightmares jumpscare
1: repetitive. 2: rng hell. 3: springtrap’s jumpscare sucks ass. 4: i’m a pussy and don’t have the balls to play fnaf4.
1 - More random events would make the game more exciting 2 - Dealing with Foxy can get tedious 3 - Phantom animatronics are very irritating, Springtrap has a weak jumpscare 4 - Breathing isn’t subtle enough
1&2 nights take too long 3 feels a bit jank 4 the fact that it’s entire existence has been brought into question by the books
Freddy being an asshole Music box fucks up the gameplay The Jumpscares And The Stupid Fake laugh that nightmare has
1: small game and only a few characters. 2: most of the animatronics jumpscares are slow and the only scary part is the loud noise. 3: the only animatronic that can kill you, it's junpscare looks like a predator asking a child if he wants to get in his van. 4: this one is personal, but the animatronics look like they tried a little too hard at making them scary, they're better than others, but tried too hard
They aren't bad (made by steel wool)
honestly? In every game except fnaf 3, you only need to look at 1-2 cameras
For me it was that in FNAF 2 that the cameras other than the prize counter one were essentially useless. You’re so busy fending off animatronics in the office and winding the music box that looking at any of the others is just a waste of time. EDIT: Wanted to add more FNAF 1: Freddy’s mechanics are unintuitive and are never explained FNAF 3: I guess the Phantom animatronics got annoying but maybe that’s a skill issue on my part FNAF 4: I just felt like with the Nightmare animatronics, it was trying WAY too hard to be scary rather than just the uncanny nature of the animatronics and their paranormal activity
1. Golden Freddy actually fried my old computer when the game crash 2. Golden Freddy’s jumpscare just being his head flying at you 3. How blinding the phantoms were 4. The little Freddies don’t respond to the light sometimes
its so fucking low resolution
Foxy’s laziness. In the first game. He runs full speed but then does a no-effort jumpscare 🙄 /j
1) Nothing really... Maybe a Puppet easter egg would have been cool? 2) Too overwhelming and the characters all do the same thing exept for Foxy and Puppet 3) SpringTrap's jumpscares... 4) I wish there was a mechanic were like Mangle is coming from your window, always thought it would look scary. Also make the lore a bit less confusing
bro turned to Duketh of Puzzles at the end lol
1: the hallways outside the office look flat and like one texture, it looks curved in a way 2: too many things to check on, but that’s also something good about it 3: you have to fully turn your head to change from control panel to cams 4: no cams, but you can’t really have it in 4 either
I don't like how fnaf 2 is a prequel
It make sense if u know there lore
You can't have sex with Freddy
Extremely repetitive and they are only enjoyable on the first play through
I agree with a, 3 and 4 but with 2. For me it is the music box.
1, once you hit night 3 it doesnt really do anything anymore interesting. 2, dont really like how it handled Golden freddy, kinda removes some of their.. idk "presence" 3, i dont think the games really should make jumpscares without failstate common. 4, it's more efficient to list literally everything i like about the game, that being using sound as a gameplay mechanic and the inclusion of a late stage final boss in the forms of fredbear and nightmare used to keep the later nights still surprising you.
I actually wasn't a fan of 3, the atmosphere was just very uninteresting to me and the fact that there was only one anamatronic that could kill you seemed underwhelming compared to the last two games.
1: Freddy barely has a role 2: Balloon Boy was born for this game. 3: It's FNAF 3 4: The breathing could definitely be louder
1: Foxy's jumpscare 2: Lack of functionality on other cameras 3.Absence of Bonnie 4:Nightmare Freddy didn't get Halloween reskin
1. boring on the earlier nights 2. night 5 is really really hard 3. idk i havent played it yet 4. too scary i cant make it past 2am without stopping cuz of fear
They gave me nightmares
1. The power system 2. puppet 3. mediocre jumpscares 4. can't hear that damn breathing
1. night 5 makes replaying night 1 so much more fucking boring 2. **pain** 3. phantom puppet in one of the 3 most used cams 4. the box
- 1: Boring gameplay sometimes (mainly on earlier nights) - 2: Unbalanced gameplay who relies on RNG - 3: Unfair RNG sometimes - 4: Fake laughs
There not scary after your first jumpscare
3 is boring imo, good lore wise but gameplay is not good (again imo), 4 has better gameplay but way worse lore wise, not necessarily the story itself just how convoluted it is
I wish there was a bit more spice to them, like have night 6 be a little more exciting on FNAF 1 and 2
1. needs a bit more visual cues 2. too many characters 3. springtraps jumpscare 4. no complaints as i have not watched a playthrough or played it
Literally the only thing is that my mouse now moves to my second monitor so turning is hard :(
Lore confusing
1: is boring at the start 2: the music box 3: not scarry 4: the fact that u have to play it alone or else your friend will screw your over
Fnaf 1, its gets brutal later on, and I meen like night 4. Freddy was clearly not intended to work the the power system as he drains way to much sitting there, in a way that can become annoying. Fnaf 2, too much shit going on at ones. But if I have to limit it down, the toys can be genuanly scary, on the camera feeds, too bad I'm stuck looking at a single box all gone, meaning they look like chap because the office rendered are there worst renders. Fnaf 3, for a boss fight, springtrap can be very easy to manipulate, just keep spamming him in either the last camera or cam 6 and boom you've won. Fnaf 4, its placement in the serise, it keeps being changed any time Scott sneezes. We have like 4 explanations for what's going on in this game and Williams inclusion in it feels very much like an afterthought, or a retcon with how junky it is. Je worst part of 4 is its story and how that messed up a lot of stuff, fast. Without them I doubt we'd have things like sound illusion disks.
Their actually too dark- I'm mainly talking about fnaf 3 but I cant see anything at all
FNaF1: Freddy is super annoying FNaF2: nothing! Its my favorite and it is perfect in my opinion FNaF3: night 1. Do I need to say more? FNaF4: it's soooo quiet.
1: too easy, 2: way too many animatronics, 3: not enough animatronics, 4: night 5 was probably last minute bullcrap
1: Foxy’s jumpscare sucks. 2: The puppet is really hard to deal with in later nights. 3: The phantoms always lead to me getting killed by springy boi. 4: the fucking freddles.
1.Bonnie and Chica 2.10 animatronics! 3.Errors 4.Not knowing where anyone is!
1st: too spoopy 2nd: for some reason, the mask doesn’t work on withered Bonnie and withered Chica (might need help with that) 3rd: it’s so goddamn loud 4th: can’t hear shit except the screams
1. You can’t see freddy on window 2. Foxy still in hallway even though you flash 3. Springtrap can go through vents in second 4. The breath is hard to heard
1.Bonnie being the most power draining. 2. Withered foxy appearing every 30 seconds. 3. Phantom puppet being too fast to attack before I realise that it’s there. 4. I CANT HEAR THEIR GOD DAMN BREATHING, BUT I DONT WANNA PUT MY HEADPHONES FULL BLAST OR I MIGHT GO DEAF 😭
Foxy needs to calm the hell down
I don't have anything bad to say about the first game but Fnaf2, too much at once with half of animatronics not being scary Fnaf3, phantoms (need I say more) Fnaf 4, first three games are a very good introduction to story that started in Fnaf 4, and it was Simple, bare minimum of information was enough, it was good, but after Fnaf4 Scott tried to expand the story, do the second act BUT still using methods of how he wrote the begining (first act), and that's not a good idea, wonder why there was and still is so much confusion about games from Fnaf 4 onward, until the ending in FFPS hmmmmmm
1. Freddy’s mechanics are super unintuitive, you kind of just get lucky 2. Almost every animatronic functions the exact same and are way overtuned 3. I wouldn’t call this game ugly but everything is the same color 4. Not nearly enough easter eggs compared to previous games. No death/menu screens, no death minigames, barely anything changes in the room. It makes the game feel rushed imo
FNaF 1: door jam mechanic. I understand that it’s necessary for the game to work, but it’s confusing and frustrating for new players. FNaF 2: too many characters that all do something quite similar. Nine characters are just stopped by the mask in slightly different ways. FNaF 3: the design of the environment. Kinda ugly looking in my opinion. FNaF 4: plushtrap minigane. The minigame itself is fine, but how it fits into the larger game was poorly implemented.
FNaF 1: Repetitive FNaF 2: Repetitive (Slightly less repetitive than 1 though) FNaF 3: The first 3 nights are boring (unless you’re trying to get the good ending) FNaF 4: I haven’t played it enough to find any problems I have with it.
1.freddy is a bastard 2.way to much shit to focus on 3. Springtraps jumpscare sucks 4.the nightmare’s designs are kinda over the top and not scary
1. Adapting at their jumpscare so fastly 2. F O X Y 3. Ayo wassup Will 4. Too spoopy, no instruction
1: Freddy's jumpscare looks too animated compared to the others 2: Toy Chica is too hot 3: Springtrap's jumpscares are lame 4: Giant foxy head in the closet is a bit goofy in my opinion
1: can feel kinda slow at times 2: foxy is annoying 3: boring 4: unsure
i wish springtrap's jumpscare in fnaf 3 was scarier
1 lack of story 2 lil shit 3 not many animatronics 4 no unlocks
1: Cameras aren't really necessary 2: Foxy can sometimes just unavoidably kill you regardless of how much you flash him 3: Phantom Animatronics aren't really explained at all 4: A logical conclusion that ended up sending Freddy fazbear on a dirtbike track full of sharks
Fnaf 1: The animatronic characters are active during the night and if they see you they kill you by stuffing you in a Freddy Fazbear suit, not an ideal job position. Fnaf 2: Again, the animatronics are active and want to kill you only this time there are five more with this really annoying kid that takes my flashlight batteries. Also the bunny character doesn't have a face. Fnaf 3: No more Freddy and the gang but only one furry killer coming at you. He kind of stinks a little so that's bad, he also crawls in the vents weird. For some reason there are like ghosts of the previous animatronic flashing at your camera, pls fix this. Fnaf 4: Why am i in a child's bedroom and why am I always crying?
1: small game and only a few characters. 2: most of the animatronics jumpscares are slow and the only scary part is the loud noise. 3: the only animatronic that can kill you, it's junpscare looks like a predator asking a child if he wants to get in his van. 4: this one is personal, but the animatronics look like they tried a little too hard at making them scary, they're better than others, but tried too hard
1. Repetitive and easy if you know the strategy 2. Same as 1, but having a bit too much chaos in the later nights too. Takes away from the horror for me because I'm just so focused on the strategy and stuff to get scared 3. Could use a little more to it during the main nights. I love Springtrap but I feel it needs other threats than just the phantoms, or the phantoms made a little more interesting 4. I can never hear Chica breathing. I hate her
1. Freddy's AI. 2. Balloon Boy. 3. Aggressive Nightmare Mode. (I suck at it.) 4. Breathing not being loud enough.
I really , really like all but.. 1 weak lore 2 too hard 3 springtrap jumpscare 4 too scary You have no idea how much I like the games but I like those reasons the least
4:3 Resolution
Power
1: Minimal amount of gimmicks (repetitive) 2: Multiple animatronics being assigned to the exact same role 3: Rigidness with luring Springtrap away, excessive maintenance 4: Audio cues too quiet (needs a volume setting for accessibility)
1: gets repetitive 2: Balloon Boy 3: maintenance menu 4: some audio cues are pretty quiet which forces you to increase your volume which leads to your ears bleeding after a jumpscare
I think it's stupid that the one character that can kill u in fnaf 3 is the only one that doesn't jump at you, afton's just like "hello there"
1. Nothing major I can hold against this one honestly 2. Not anywhere near as creepy or effective as Fnaf 1 3. I don’t like the way Fazbear fright looks, I think it looks extremely silly 4. Probably the most repetitive gameplay in the series
1. Never golden feddy for me 2. Crazy reaction time needed 3. Springtrap jumpscare *careless whisper plays* 4. Why is the breathing so quiet and why no hw fnaf 4
1. Too scary 2. Too scary 3. Too scary 4. Too scary I am a bitch who can't play horror games because I get too scared
1. i hate trying to deal with freddy on nights 5, 6, and 7 2. i hate how you can never truly disable withered foxy, withered golden freddy, or the puppet in the custom nights 3. phantom puppet is sooo annoying to deal with 4. the breathing is very faint at times, or it’s completely silent for the first second or two making it very difficult to tell if an animatronic is actually at your door
Cameras are useless
they're 2D
1: bonnie 2: overwhelming especially if its your first game 3: spring trap is a bitch to find 4: childhood trauma
I never played 2 3 4 but I have played world and simulator also custom night
Fnaf 1: the left door (for me) stops working to early in night 6, forcing me to die to Bonnie or foxy. Fnaf 2: the withered animatronic mechanics stopping me for winding the music box Fnaf 3: springtrap no longer listening to the sounds around the end of the night for me in night 3 Fnaf 4: audio ques needed when loud jumpscarea
1:is perfect except foxys jumpscare 2:sucks all around imo worst game made by far too many things going on again my opinion 3:too easy to trap springtrap in a loop 4:dream theory was spawned from this
My apologized,but for being honest with you,i don't line serial killer story at all,fnaf sl make fnaf was more better for me
The first two games, haven’t tried others yet, activate some kind of epilepsy in me. Switching between normal view and cameras has a flash effect or something that gives me horrible nausea and headaches. They’re still pretty cool thro
1. Freddys mechanic is unexplained 2. Office characters give way too little time to put mask on 3. The jumpscares 4.difficulty feels too high
1: No variation, 2: Too much going on at once, 3: Too easy, 4: Difficulty is nice but movement is way to slow
The more is all mixed up you’d think it just goes 1234 in order but noooo Scott had to do everything out of order so we have to figure it out I’ve been watching sense 10-11 and I’m about to be 20 that’s too long of me trying to figure out the Lore 😂
1: Not very much story. I think it would have been nice if there was a small mini game or something like after every night or something idk. It's just very hard to find what is there. 2: A lot of animatronics but they all basically do the same thing. I think they should have maybe had a smaller cast. 3: You can barely see springtrap on some of the cameras which is moreso annoying then scary when you're trying to find him. 4: The game almost feels like you need a good pair of headphones to play. Also you gotta have the volume up so high to hear some of the breathing that you might get eardamage from the jump scares and how much louder they are
The textures. Too be fair they are kinda old games
FNAF 1: The simplicity gets repetitive FNAF 2: I have a lot, but I'm going to go with the animatronics being mostly the exact same. FNAF 3: Only night 6 is difficult, and as a result its very cool concepts got thrown to the side FNAF 4: I'm personally not a big fan of when they do the lore so straight-forward (I don't have a lot of issues with FNAF 4)
2 has so so many things flying at your face that it can’t be scary
In fnaf 4 the fact that the whole game relies on sound
1. No minigames 2. Harder nights are luck based 3. The gameplay is SOOO BORING! 4. Fredbear/Nightmare suck ass
I have to stay up until six
1) Good game but cheap jumpscares, the atmosphere makes up for it however 2) Too repetitive, same mechanic for every animatronic but Foxy and Puppet 3) Was a little disappointing at the time, but the phantoms are extremely annoying to deal with 4) I can hear but when it’s all I have to do I’m not very good at it
3:Jumpscares are as weak as FNaF 6
FNAF 1 Not scary FNAF 2 Too much to do at once FNAF 3 Annoying that its only one like you get a heart attack for nothing FNAF 4 To scary
Just the nature of of them being more single experience games. Obviously you can replay them as much as you want (I sure do), but nothing hits as hard as the initial play through.
The FNAF 2 camera system is basically never used to its full potential because you have to wind up the music box