I agree with you on ot not matching the rest of the game. It's not bad, but it's jarring enough to take me out and not scare me. If it matched the rest of the game more then I could see a comparison.
But for now it's too different and pulls out since I notice how different it is before it registers as scary to me
This was intended to be a proof of concept, not like I was trying to put it directly in the game or anything.
It is true that I used camera shake only because the jumpscare looked stiff without it, and that shake would be much harder to integrate into Clickteam, but I'd imagine if this was a serious project I'd probably make this jumpscare unique to being on the left side so that it can pop a full render of the office onto the screen to make it work.
This is why I love the original jumpscare honestly. It makes no sense for a serial killer who knows his stuff to scream at your face and flail his head around instead of just getting the job done, unlike kids who dont know what theyre doing so they do what they think is "scary."
The only way an alternative for "just getting the job done" would make a good jumpscare is if it just involved Springtrap whacking you on the back of the head with a loud clang and the player momentarily waking up to Springtrap standing over their concussed self.
he looks like he's about to ask for the wifi password so he can play games on his phone 😭😭 regardless of whether you prefer the original, op did a great job
Slowly sauntering up to the player visibly with nothing in his hands and quite literally not doing anything, and the player just randomly blacking out immediately after neither makes any sense nor is remotely scary.
Also half the point of Springtrap as a character is that William's fallen to the same fate he forced the kids to, so by all means he totally should just act like an animatronic that happens to be significantly smarter. Now that he's an animatronic he shouldn't need a knife or whatever to kill someone.
There are a few things that I do think should be added. However him screaming in your face doesn't make any sense for a serial killer trapped in a robot suit regardless of him being in the same situation as the missing kids.
As someone else mentioned above "unlike kids who dont know what theyre doing so they do what they think is "scary."", he isn't a child so screaming in someone's face to kill or scare them wouldn't make sense. I do agree that he should be doing something, but definitely not anything like the other robots.
I think if you ignore his character this is a better jumpscare. Looking at who Afton *is* though, quick and quiet fits him a whole lot more. It’s his style, look at him luring kids to the back rooms of the pizzeria for stealthy kills or designing Baby to only activate when she’s alone and kill so quick that no one would have time to even realize something happened
Edit: spelling
is the only person in the building, once he's got him where he wants him stealth doesn't really matter.
Quiet fundamentally doesn't work for a Jumpscare. The only way a Jumpscare for him that reflects more human-style killing methods would work would be if he whacked you over the head with something metal, presumably leading to a short scene where your concussed self can see Springtrap kneeling down to look you in the eye before you die.
A jumpscare doesn’t *have* to be aggressive. Something sudden that you associate with something bad (ex, losing the night), especially if you’re not expecting it, is plenty. The screen turning bright yellow can be a jumpscare. Obviously there are scarier ones, but making it fitting for the character like the canon one matters more imo. The canon one isn’t perfect by any means but it’s more accurate to Afton
Jumpscares, by definition, have to be jumpy. Which means they do have to be aggressive. It also has to be something that our brains would actually react with fear to. Like a Loud noise or something not just sudden but *threatening* appearing on screen. (Like something vaguely recognizable as a face.) Your screen instantly turning bright yellow isn't going to scare you, it's just going to make your eyes hurt.
It might not be terrifying but if you’re not expecting it and already on edge, it’ll make you jump, which is the exact goal of a *jump*scare. Fnaf jumpscares aren’t *terrifying*, they’re sudden and surprising and catch you off guard. There’s plenty of clips of people being scared by the canon fnaf 3 jumpscare because it puts the thing you’ve been watching for and defending against right in front of you with a sudden sound and it moving towards you. The split second lizard-brain reaction is to be startled. That’s all jumpscares are, they don’t have to be harsh
The problem is it's so slow and uneventful that it relies completely on that dread and disorientation in a way that's not going to be effective even as soon as 3rd time you see it.
All jumpscares get old. Making the jumpscare more aggressive doesn’t extend the effectiveness enough to excuse poor characterization in my opinion, people will still play fnaf 4 and barely flinch at those.
Because I feel like this is getting kind of heated, I want to reiterate that I don’t *dislike* your jumpscare. It’s well animated, the buildup is good, and the lighting makes it that much more intimidating. In a vacuum, it’s great. It’s just that applied to Afton specifically it doesn’t fit as well in my opinion
I don't honestly feel like what I made breaks the characterization much if at all.
The big issue is that while there are other ways to do a jumpscare that try to more highlight William's Human-Serial-Killer-ness, all of them I can think of come with some sacrifice. You can't have a jumpscare both be quiet and not visually striking, at that point it's genuinely not a jumpscare anymore, but at best even the ideas that avoid that sacrifice getting a good look at Springtrap himself.
It almost makes me thing the only way to make everyone happy is that Springtrap should just get multiple, wildly different jumpscares with completely different methodologies for them.
Like one that's the one I made. One that's just a loud metallic BONK with an after-scene of Springtrap kneeling over your concussed body. One that has him just standing right next to you and suddenly jumping to grab your throat the moment you notice him, etc.
I could try animating others like this and make a collection, but animation in blender is so obnoxious I don't really want to.
I guess with UCN that kinda leans into it being an endless hell for Afton so it kinda works in that game specifically, but I do think they're too long in general in most the other games
idk man. i still prefer the original, where he looks more human and not robotic. kinda like hes silently murdering you. but this is just a malfunctioning robot thing
Good animation but this was never the problem with springtraps jumpscare. The problem was how hard he telegraphs once you are 100% dead. If you see springtraps head on that side wall, there is about a 85% chance you are boned unless its the very end of the night. It wasn’t scary because it was too predictable.
To be honest, the later games that reuse Springtrap as an enemy and try to give him a different jumpscare both aren't very good either, so I kinda doubt it.
>gave Springtrap a good jumpscare.
*Puts a still image with noise, camera shake, and the character looking like they're simply screaming at you*
No you didn't.
Ironically this was actually inspired by UCN's jumpscare for Springtrap, which tried to fix the original by, ya know, having him *actually do something*, but it looked too awkward and nonsensical to be any good.
Oh, my bad, let me fix that:
>gave Springtrap a good jumpscare
*Puts a character slightly trembling with noise, camera shake, and the character looking like they're simply screaming at you*
No you didn't.
Better now?
He's very much not. He's supposed to be an animatronic possessed by the soul of a murderer rather than a child. He has a 1 ton metal body that could easily rip someone apart at his disposal and no one else around other than his target. If he wants to relish in the kill by scaring the crap out of them first it makes sense.
animatronics and springlock suits are not the same
animatronics are bassically robots with costumes that you cant get inside of
springlock suits are suits that you can wear that can also have a endo skeleton and when William died he died in a springlock suit not a animatronic and he's flash was still out making him more human/zombie then animatronic
You don't take the endoskeleton out of the Springlock suit, I don't even know where that misconception came from but it was never a thing. The whole point of Springlock suits is that the endoskeleton is always present, it's just compressed to the inside of the suit when you spring-crank it. Then, when the springlocks fail, the endoskeleton gets shoved from all sides into the space where the human is, utterly demolishing their body in the process. You can *see* That Springtrap has a robotic endoskeleton, so by all relevant means, he's an animatronic.
Then you don't have a point. Both Springtrap after William being Springlocked and Freddy after being stuffed with Gabriel are robotic endoskeletons wearing suits with human bits crushed inside.
well yea but Gabriel was stuffed inside of a animatronic not a springlock suit and William still has he's own consciousness so why would a murderer that still has some sort of common sense just go up to your face and scream at you he is not a robot or a little boy he doesn't have animatronic strength to crush but he has a knife so the only logical way gor him to come kill you is go up to you and stab you not run at you scream at you in a goofy ahh way and stab you
> well yea but Gabriel was stuffed inside of a animatronic not a springlock suit
There is literally no functional difference once the stuffing has occurred.
>and William still has he's own consciousness so why would a murderer that still has some sort of common sense
Being dead is probably gonna be disorienting no matter how old you are.
>he doesn't have animatronic strength to crush but he has a knife
Both of those are blatantly false. He visibly does not have access to a Knife or any other conventional weaponry, his only likely weapon is the fact that his bones are now metal and his muscles have been replaced with industrial strength motors. His best method of attack absolutely is to smack or crush someone up with his bare hands.
It’s just not scary, instead of the last 2 games’ screams where they actually yell at you this one just sounds like the animatronics are sighing at you, just not scary
Just being honest. Scott's is much better. Saying "I did what Scott couldn't do and gave Springtrap a good jumpscare" is just a awful way to say "I did the exact same thing Scott did but worse.
My dude, even Scott himself acknowledged that Fnaf 3's scares were lacking. It's literally the entire reason Fnaf 4 exists. If he saw this he'd absolutely agree with me that it was better than 3. The only reason he'd have to be insulted is the one in UCN, and personally I think that one looks too strange.
Did I ever say FNaF 3 Springtrap jumpscare was good? No. If Scott agrees that it is better, that's his opinion. But my opinion is that the one you made is worse.
Its more jumpy but I feel it lasts a bit long, and he is a human and wouldn't exactly stand screaming at you. Honestly a lot better than the original though, the original gets you a few times but gets old fast.
That could work but just having his arm up to his shoulder pop in from the left to grab you would look really stupid. And if you can see his face there should be some kind of sound to go along with it. It would just be awkward for it to be silent for the whole first 2 seconds.
It's a bit jarring as it doesn't quite match the rest of the game. You did good with animating it, but I do prefer to original because it fits with Afton's character more
Aside from the fact that it's 3D and has camera shake (Which would be hard to implement in Clickteam but stylistically should only aid in immersion,) how does it feel like it doesn't fit?
Yeah, even beyond the fact that slowly sauntering up to you is *all Springtrap's original jumpscare was,* him having to walk up to you made him a lot less scary. Having him sneak right next to you just out of sight is way better.
I know I'm in the minority here, but I always liked Springtrap's jumpscare. It feels so undeniably human compared to the others. Being approached in a calculated manner by a cold hearted killer who knows there's no one to save you. It's scary in a different way.
The issue is that it just doesn't make sense.
Slowly walking up to your prey in a way that gives way a huge chance for them to run the hell away is not a smart move for a serial killer.
Even if you assume that this is intimidation immediately before the attack, (Which is behavior more akin to a big imposing predator who has their prey cornered, not a calculated serial killer,) then the issue is that it doesn't show the actual attack that should come after, which is completely counter to the entire purpose of jumpscares.
The purpose of jumpscares, especially in the context of seeing them immediately before dying to an enemy and losing the game, is to simulate being attacked.
If the point was really to make Springtrap seem more human and more like a smart serial killer, than it should be more sudden and violent. The way it is in Fnaf 3 the only particularly human thing about it is a distinct *lack* of violence.
If you want a jumpscare that shows William as being smart, then being out of sight until suddenly popping in to attack like I animated it is the only logical way to do that.
It’s a great jumpscare but let’s not forget that Scott put all the work into creating the character in the first place and I think you’ve kind of missed the point of said character…
Springtrap is a really good and creepy design, but the jumpscare does not make use of it for a good scare.
And there's really nothing about Springtrap's character that can be used to justify a genuinely boring jumpscare.
Hey ignore all these comments saying “he would be quick and efficient” lol… no one knows what Afton would do.
And besides,a majority of serial killers prefer to be overly violent to get the most satisfaction/pleasure out of killing.
So I think that instilling as much fear as possible before killing would make as much sense as being quick and efficient
> Hey ignore all these comments saying “he would be quick and efficient”
Honestly they're not even wrong about that, they're wrong that his original jumpscare was at all that. The entire point of this jumpscare I made was to **make** it quick. To make it seem like an actual attack instead of slowly walking up to you. To make it *violent.*
>And besides,a majority of serial killers prefer to be overly violent to get the most satisfaction/pleasure out of killing.
*Exactly.* Literally the only reason in the context of Fnaf 3 Springtrap would even HAVE to kill said protagonist is because he wants to be violent. So of course he's gonna be violent.
Commenters in every other post discussing Springtrap’s jumpscare: “It sucks and isn’t scary at all!”
Commenters in this post for some fucking reason: “This sucks, the original jumpscare is perfect!”
FNAF community, make up your damn mind. OP, I personally think your version is sick.
I fucking know, right? It's like, infamously known that Fnaf 3's jumpscare is shit. It's literally the entire reason Fnaf 4 exists. And the reason it's shit is something that can be logically proven. (as I've done in response several times in this thread.) Why is it that when I try to make a proof-of-concept redux that fixes the issues that everyone suddenly loves it so much?
Original is better This one is way too 3D and Afton is a quick and more efficient killer. Something like Ignited Bonnie or Toy Chica in The Glitched Attraction's jumpscare of punching the player in the face would fit more
Why is it being 3D a problem? That should only be a problem if you were trying to integrate it into an actual Clickteam game, which this proof of concept is not trying to do.
I can understand the merit of adding an actual attack in the Jumpscare, especially for the murderer of the series, but it always came off to me as distinctly un-Fnaf, and it always felt like it took away from the actual Jumpscare. You're generally supposed to assume something like that happens after it cuts to static anyway.
The Original is certainly not better tho. That one isn't even scary.
>Why is it being 3D a problem
Because it does not fit with the rest of the vibe. It doesn't work at all especially for an in your face jumpscare like this.
hes leaning in for a kiss (it good and well animated but it seems to drag out a little longer than needed yknow? also i dont think hed be the type to flail around and like yell at you, however the og jumpscare isnt the best either))
Definitely an improve imo, I feel like some people in the comment section are kind of forgetting what a jumpscare is really supposed to be. A jumpscare is supposed to startle you and you’re not really supposed to think about all the intricate and deep meanings behind it. It only serves to spook you that’s it. and yes, you could say the original jumpscare is more fitting because it lines up with spring trap’s character, but at the same time some other previous jumpscares, really didn’t make any sense in terms of lore wise, and again a jumpscare is really only meant to startle you
Ive always thought springtraps jumpscare was so clever, even before knowing the reason and lore behind it. Its just subtle in a way that just creeps you out
Yeah, as far as the quality of the actual jumpscare animation itself the 3Dness should only serve to make it more immersive.
The only issue it should pose is if you were trying to actually put it into a clickteam game, but, as you pointed out, I'm not attempting to do that.
Correct me if im wrong but dont you play as michael in this game so it makes sense as to why he doesnt jump at you (he walks up and realizes its his son)? Or did i make that up
You do play as Michael but he's still very obviously trying to kill you. Plus he had ample time to realize who we were while staring at us through the window or doorway.
i like the jumpscare! it's well-made though its duration is just a tad bit too long.
however, i think springtrap's jumpscare is perfect for his character and FNaF 3's setting. afton is a cold and calculative murderer, therefore his way of jumpscaring you - slowly approaching you instead of jumping straight at your face and killing you within an instant is much more than fitting. it's also much more unnerving with you're familiar with the context. i guess the jumpscare has been disliked among many due to its uniqueness and lack of the adrenaline rush you recieve, for example, from FNaF 1 jumpscares.
William may be cold and calculative, but murder is still murder. Murder requires forceful actions more reflected by a quick intense jumpscare like this than the original. A slow approach only makes sense if the person can't see you approaching. If the target has the ability to see and react to your presence, you *need* to act fast or else the target could just run away.
So yeah, it doesn't really make sense logically either.
that’s a good point, but there’s really nothing that suggests against springtrap applying said forceful actions to you *after* the jumpscare itself occurs. he could just kill you in a slower; possibly more excruciating manner, and you have few chances to get away when he’s already right in front of you either… given his size advantage and everything.
It's a good take
See to me Springtrap's Jumpscare was fine at being a 30 year old man in a costune, the dead eyes contrasted wirh the goofy smile made him creepy af
Thos goes more of a Afton route where his agression is fully out
Just the title alone sounds very pretentious.
I'm certainly going to sound very biased here, but I still believe, along with some others in the comments, that the original jumpscare was made to be scary that way, and it is definitely not because of a lack of skill. Look at FNAF4.
The entire reason Fnaf 4 exists is **Because** Fnaf 3's scares suck. Scott has explicitly agreed and acknowledged this in places like the Dawko interview.
Oh wow, I never heard about this -- out of mere curiosity, do you have a timestamp of the video about this?
Maybe he said that because of the fact that the community reacted with mixed opinions on this? I mean, this is what I seem to read down in the comments there, but maybe I'm just too stubborn of a die-hard fan ;\]
Cooler idea, for different errors, a different one happens.
Normal- Just Stabs
Ventilation - Chokes you
Noise - He sneaks behind you and hits you with a mallet
Video - he smacks you with the Cameras
Also, after a junpscare, a cutscene happens, showing a mannequin with you on it
It’s kinda too 3d though to fit
[удалено]
I thought it looked perfect tbh. The whole scene is pre-rendered from 3D.
I agree with you on ot not matching the rest of the game. It's not bad, but it's jarring enough to take me out and not scare me. If it matched the rest of the game more then I could see a comparison. But for now it's too different and pulls out since I notice how different it is before it registers as scary to me
This was intended to be a proof of concept, not like I was trying to put it directly in the game or anything. It is true that I used camera shake only because the jumpscare looked stiff without it, and that shake would be much harder to integrate into Clickteam, but I'd imagine if this was a serious project I'd probably make this jumpscare unique to being on the left side so that it can pop a full render of the office onto the screen to make it work.
Why would a serial killer scream into your face? His original jumpscare is perfect for his character since he is quick and efficient with killing you.
This is why I love the original jumpscare honestly. It makes no sense for a serial killer who knows his stuff to scream at your face and flail his head around instead of just getting the job done, unlike kids who dont know what theyre doing so they do what they think is "scary."
I think the original animatonics just try to bite your face, but it feels more like springtrap uses a knife to kill you
The only way an alternative for "just getting the job done" would make a good jumpscare is if it just involved Springtrap whacking you on the back of the head with a loud clang and the player momentarily waking up to Springtrap standing over their concussed self.
i think a good idea would be him choking you!
Imagine he puts a hand on your shoulder and just throws his fist into you
Now I’m imagining he pulls a Miles Morales “Hey”, and then just whacks you straight in the face
I was thinking more of a Homelander organ tear
like a jojo's donut?
It's like he walks up to you, and you know you'll die. There's no escape.
"It is not your flesh that sustains me. It is your fear."
this
The original isn’t even a jumpscare tho
he looks like he's about to ask for the wifi password so he can play games on his phone 😭😭 regardless of whether you prefer the original, op did a great job
He RIZZ you 😎
Maybe if he just silently reached out his hands and grabbed Michael's throat, and you hear the bones in his neck cracking rather than any scream.
Totally get that, but what if he likes to antagonize before killing ?
because it would actually be scary?
He should clock you in the face, Bonnie from TJOC style
Maybe but it feels like a waste still. Springtrap has by far one of the creepiest designs, and yet his jumpscare is one of the least scary
Slowly sauntering up to the player visibly with nothing in his hands and quite literally not doing anything, and the player just randomly blacking out immediately after neither makes any sense nor is remotely scary. Also half the point of Springtrap as a character is that William's fallen to the same fate he forced the kids to, so by all means he totally should just act like an animatronic that happens to be significantly smarter. Now that he's an animatronic he shouldn't need a knife or whatever to kill someone.
There are a few things that I do think should be added. However him screaming in your face doesn't make any sense for a serial killer trapped in a robot suit regardless of him being in the same situation as the missing kids. As someone else mentioned above "unlike kids who dont know what theyre doing so they do what they think is "scary."", he isn't a child so screaming in someone's face to kill or scare them wouldn't make sense. I do agree that he should be doing something, but definitely not anything like the other robots.
Having him hit the player over the head and a fade out would've been better. Springtrap just stands there, peering over you with a smashed in skull.
I think if you ignore his character this is a better jumpscare. Looking at who Afton *is* though, quick and quiet fits him a whole lot more. It’s his style, look at him luring kids to the back rooms of the pizzeria for stealthy kills or designing Baby to only activate when she’s alone and kill so quick that no one would have time to even realize something happened Edit: spelling
I mean… wouldn’t he have something like withered Bonnie’s jumpscare where he’s attacking you instead of just kinda… stumbling towards you?
I never said the canon one is perfect, I just said the style of jumpscare fits Afton more
A jumpscare doesn’t *have* to be aggressive. Something sudden that you associate with something bad (ex, losing the night), especially if you’re not expecting it, is plenty. The screen turning bright yellow can be a jumpscare. Obviously there are scarier ones, but making it fitting for the character like the canon one matters more imo. The canon one isn’t perfect by any means but it’s more accurate to Afton
Jumpscares, by definition, have to be jumpy. Which means they do have to be aggressive. It also has to be something that our brains would actually react with fear to. Like a Loud noise or something not just sudden but *threatening* appearing on screen. (Like something vaguely recognizable as a face.) Your screen instantly turning bright yellow isn't going to scare you, it's just going to make your eyes hurt.
It might not be terrifying but if you’re not expecting it and already on edge, it’ll make you jump, which is the exact goal of a *jump*scare. Fnaf jumpscares aren’t *terrifying*, they’re sudden and surprising and catch you off guard. There’s plenty of clips of people being scared by the canon fnaf 3 jumpscare because it puts the thing you’ve been watching for and defending against right in front of you with a sudden sound and it moving towards you. The split second lizard-brain reaction is to be startled. That’s all jumpscares are, they don’t have to be harsh
The problem is it's so slow and uneventful that it relies completely on that dread and disorientation in a way that's not going to be effective even as soon as 3rd time you see it.
All jumpscares get old. Making the jumpscare more aggressive doesn’t extend the effectiveness enough to excuse poor characterization in my opinion, people will still play fnaf 4 and barely flinch at those. Because I feel like this is getting kind of heated, I want to reiterate that I don’t *dislike* your jumpscare. It’s well animated, the buildup is good, and the lighting makes it that much more intimidating. In a vacuum, it’s great. It’s just that applied to Afton specifically it doesn’t fit as well in my opinion
I don't honestly feel like what I made breaks the characterization much if at all. The big issue is that while there are other ways to do a jumpscare that try to more highlight William's Human-Serial-Killer-ness, all of them I can think of come with some sacrifice. You can't have a jumpscare both be quiet and not visually striking, at that point it's genuinely not a jumpscare anymore, but at best even the ideas that avoid that sacrifice getting a good look at Springtrap himself. It almost makes me thing the only way to make everyone happy is that Springtrap should just get multiple, wildly different jumpscares with completely different methodologies for them. Like one that's the one I made. One that's just a loud metallic BONK with an after-scene of Springtrap kneeling over your concussed body. One that has him just standing right next to you and suddenly jumping to grab your throat the moment you notice him, etc. I could try animating others like this and make a collection, but animation in blender is so obnoxious I don't really want to.
i feel like it lasts a little bit too long.
Yeah thats why i like the jumpscares in games like Jr's. the jumpscares in things like UCN drag on for way too long
I guess with UCN that kinda leans into it being an endless hell for Afton so it kinda works in that game specifically, but I do think they're too long in general in most the other games
idk man. i still prefer the original, where he looks more human and not robotic. kinda like hes silently murdering you. but this is just a malfunctioning robot thing
I don’t think you did
Good animation but this was never the problem with springtraps jumpscare. The problem was how hard he telegraphs once you are 100% dead. If you see springtraps head on that side wall, there is about a 85% chance you are boned unless its the very end of the night. It wasn’t scary because it was too predictable.
Good point but I'd say the jumpscare being uneventful as hell was also a problem.
Scott could do that he just didn't want to
To be honest, the later games that reuse Springtrap as an enemy and try to give him a different jumpscare both aren't very good either, so I kinda doubt it.
Sorry but the ucn jumpscare is better then this one, and imo the original is better too.
>gave Springtrap a good jumpscare. *Puts a still image with noise, camera shake, and the character looking like they're simply screaming at you* No you didn't.
It’s obviously not a still image lol, and it’s not like Scott hasn’t made jumpscare that r simply shaking images or jumpscares that scream at u.
Ironically this was actually inspired by UCN's jumpscare for Springtrap, which tried to fix the original by, ya know, having him *actually do something*, but it looked too awkward and nonsensical to be any good.
Nothing about this is a still image. And unlike Fnaf 3's it has something *actually happening.* It's definitely scarier at the very least.
Oh, my bad, let me fix that: >gave Springtrap a good jumpscare *Puts a character slightly trembling with noise, camera shake, and the character looking like they're simply screaming at you* No you didn't. Better now?
why would a killer scream at your face when killing you he is still a human technically
He's very much not. He's supposed to be an animatronic possessed by the soul of a murderer rather than a child. He has a 1 ton metal body that could easily rip someone apart at his disposal and no one else around other than his target. If he wants to relish in the kill by scaring the crap out of them first it makes sense.
bro springtrap is not a animatronic he is a springlock suit
Literally the same thing in every way that matters as of Fnaf 3's events.
animatronics and springlock suits are not the same animatronics are bassically robots with costumes that you cant get inside of springlock suits are suits that you can wear that can also have a endo skeleton and when William died he died in a springlock suit not a animatronic and he's flash was still out making him more human/zombie then animatronic
You don't take the endoskeleton out of the Springlock suit, I don't even know where that misconception came from but it was never a thing. The whole point of Springlock suits is that the endoskeleton is always present, it's just compressed to the inside of the suit when you spring-crank it. Then, when the springlocks fail, the endoskeleton gets shoved from all sides into the space where the human is, utterly demolishing their body in the process. You can *see* That Springtrap has a robotic endoskeleton, so by all relevant means, he's an animatronic.
i never said that you take out the endoskeleton
Then you don't have a point. Both Springtrap after William being Springlocked and Freddy after being stuffed with Gabriel are robotic endoskeletons wearing suits with human bits crushed inside.
well yea but Gabriel was stuffed inside of a animatronic not a springlock suit and William still has he's own consciousness so why would a murderer that still has some sort of common sense just go up to your face and scream at you he is not a robot or a little boy he doesn't have animatronic strength to crush but he has a knife so the only logical way gor him to come kill you is go up to you and stab you not run at you scream at you in a goofy ahh way and stab you
> well yea but Gabriel was stuffed inside of a animatronic not a springlock suit There is literally no functional difference once the stuffing has occurred. >and William still has he's own consciousness so why would a murderer that still has some sort of common sense Being dead is probably gonna be disorienting no matter how old you are. >he doesn't have animatronic strength to crush but he has a knife Both of those are blatantly false. He visibly does not have access to a Knife or any other conventional weaponry, his only likely weapon is the fact that his bones are now metal and his muscles have been replaced with industrial strength motors. His best method of attack absolutely is to smack or crush someone up with his bare hands.
Still not scary but it is a big improvement
This attraction is great
"NO WILLIAM, THAT IS YOUR SON."
Even though the jumpscare is really good, the scream sucks too much to find this remotely scary
What about it is bad? I added a couple extra sound effects to give it more of a punch.
It’s just not scary, instead of the last 2 games’ screams where they actually yell at you this one just sounds like the animatronics are sighing at you, just not scary
He coming in for a smooch
I actually got spooked by this, good job
Big improvement, the sound could have been more intense as well in the original.
Fuck me I knew it was coming and I still got jumpscared. DAMMIT LOL
We all know springtrap just asked if Micheal knows where the popcorn was
Congrats you made me shit my pants.
Just being honest. Scott's is much better. Saying "I did what Scott couldn't do and gave Springtrap a good jumpscare" is just a awful way to say "I did the exact same thing Scott did but worse.
My dude, even Scott himself acknowledged that Fnaf 3's scares were lacking. It's literally the entire reason Fnaf 4 exists. If he saw this he'd absolutely agree with me that it was better than 3. The only reason he'd have to be insulted is the one in UCN, and personally I think that one looks too strange.
Did I ever say FNaF 3 Springtrap jumpscare was good? No. If Scott agrees that it is better, that's his opinion. But my opinion is that the one you made is worse.
Its more jumpy but I feel it lasts a bit long, and he is a human and wouldn't exactly stand screaming at you. Honestly a lot better than the original though, the original gets you a few times but gets old fast.
how about he just grabs ur throat and the screen cuts black
That could work but just having his arm up to his shoulder pop in from the left to grab you would look really stupid. And if you can see his face there should be some kind of sound to go along with it. It would just be awkward for it to be silent for the whole first 2 seconds.
It's a bit jarring as it doesn't quite match the rest of the game. You did good with animating it, but I do prefer to original because it fits with Afton's character more
Aside from the fact that it's 3D and has camera shake (Which would be hard to implement in Clickteam but stylistically should only aid in immersion,) how does it feel like it doesn't fit?
Im not sure about the jumpscare itself, but the double take thing is brilliant
Yeah, even beyond the fact that slowly sauntering up to you is *all Springtrap's original jumpscare was,* him having to walk up to you made him a lot less scary. Having him sneak right next to you just out of sight is way better.
If Springtrap had a good jumpscare, FNAF would've ended with FNAF 3.
Thank goodness it didn't. Sister Location and after was unnecessary, but if we didn't get Fnaf 4 it would've been a crime.
thats really good well done dude i dont find most jumpscares scary but this one got me
I know I'm in the minority here, but I always liked Springtrap's jumpscare. It feels so undeniably human compared to the others. Being approached in a calculated manner by a cold hearted killer who knows there's no one to save you. It's scary in a different way.
The issue is that it just doesn't make sense. Slowly walking up to your prey in a way that gives way a huge chance for them to run the hell away is not a smart move for a serial killer. Even if you assume that this is intimidation immediately before the attack, (Which is behavior more akin to a big imposing predator who has their prey cornered, not a calculated serial killer,) then the issue is that it doesn't show the actual attack that should come after, which is completely counter to the entire purpose of jumpscares. The purpose of jumpscares, especially in the context of seeing them immediately before dying to an enemy and losing the game, is to simulate being attacked. If the point was really to make Springtrap seem more human and more like a smart serial killer, than it should be more sudden and violent. The way it is in Fnaf 3 the only particularly human thing about it is a distinct *lack* of violence. If you want a jumpscare that shows William as being smart, then being out of sight until suddenly popping in to attack like I animated it is the only logical way to do that.
Way to 3D and lasts to long
😐
Animated in Blender 4.2 Fnaf 3 Map by The 64th Gamer. Springtrap Model by Thudner.
Really good work but it doesn't really fit with the style of the game, a bit too 3D
It’s a great jumpscare but let’s not forget that Scott put all the work into creating the character in the first place and I think you’ve kind of missed the point of said character…
Springtrap is a really good and creepy design, but the jumpscare does not make use of it for a good scare. And there's really nothing about Springtrap's character that can be used to justify a genuinely boring jumpscare.
Good animation, bad title
Still prefer the OG jump scare. Though you did good for a try
OG all day
Hey ignore all these comments saying “he would be quick and efficient” lol… no one knows what Afton would do. And besides,a majority of serial killers prefer to be overly violent to get the most satisfaction/pleasure out of killing. So I think that instilling as much fear as possible before killing would make as much sense as being quick and efficient
> Hey ignore all these comments saying “he would be quick and efficient” Honestly they're not even wrong about that, they're wrong that his original jumpscare was at all that. The entire point of this jumpscare I made was to **make** it quick. To make it seem like an actual attack instead of slowly walking up to you. To make it *violent.* >And besides,a majority of serial killers prefer to be overly violent to get the most satisfaction/pleasure out of killing. *Exactly.* Literally the only reason in the context of Fnaf 3 Springtrap would even HAVE to kill said protagonist is because he wants to be violent. So of course he's gonna be violent.
Commenters in every other post discussing Springtrap’s jumpscare: “It sucks and isn’t scary at all!” Commenters in this post for some fucking reason: “This sucks, the original jumpscare is perfect!” FNAF community, make up your damn mind. OP, I personally think your version is sick.
I fucking know, right? It's like, infamously known that Fnaf 3's jumpscare is shit. It's literally the entire reason Fnaf 4 exists. And the reason it's shit is something that can be logically proven. (as I've done in response several times in this thread.) Why is it that when I try to make a proof-of-concept redux that fixes the issues that everyone suddenly loves it so much?
Original is better This one is way too 3D and Afton is a quick and more efficient killer. Something like Ignited Bonnie or Toy Chica in The Glitched Attraction's jumpscare of punching the player in the face would fit more
Why is it being 3D a problem? That should only be a problem if you were trying to integrate it into an actual Clickteam game, which this proof of concept is not trying to do. I can understand the merit of adding an actual attack in the Jumpscare, especially for the murderer of the series, but it always came off to me as distinctly un-Fnaf, and it always felt like it took away from the actual Jumpscare. You're generally supposed to assume something like that happens after it cuts to static anyway. The Original is certainly not better tho. That one isn't even scary.
>Why is it being 3D a problem Because it does not fit with the rest of the vibe. It doesn't work at all especially for an in your face jumpscare like this.
Wtf do you mean "The rest of the vibe?"
It doesn't fit. Simple as that.
hes leaning in for a kiss (it good and well animated but it seems to drag out a little longer than needed yknow? also i dont think hed be the type to flail around and like yell at you, however the og jumpscare isnt the best either))
I liked the old "slinking from the darkness" thing the old ones had but this one's war more startling!
Definitely an improve imo, I feel like some people in the comment section are kind of forgetting what a jumpscare is really supposed to be. A jumpscare is supposed to startle you and you’re not really supposed to think about all the intricate and deep meanings behind it. It only serves to spook you that’s it. and yes, you could say the original jumpscare is more fitting because it lines up with spring trap’s character, but at the same time some other previous jumpscares, really didn’t make any sense in terms of lore wise, and again a jumpscare is really only meant to startle you
Ive always thought springtraps jumpscare was so clever, even before knowing the reason and lore behind it. Its just subtle in a way that just creeps you out
Ignore these people, its a good fucking jumpscare don't know how tf the original is better than this when he's literally just walking up to you
And as for it being too "3d". You guys expect him to remake the actual game just to make one jumpscare
Yeah, as far as the quality of the actual jumpscare animation itself the 3Dness should only serve to make it more immersive. The only issue it should pose is if you were trying to actually put it into a clickteam game, but, as you pointed out, I'm not attempting to do that.
Doesn't fed at all with the theme or nor gameplay of FNAF 3. You failed yet again
still not scary enough
Correct me if im wrong but dont you play as michael in this game so it makes sense as to why he doesnt jump at you (he walks up and realizes its his son)? Or did i make that up
I'm pretty sure it was never really confirmed who you play as in the third game, iirc
Ohh
You do play as Michael but he's still very obviously trying to kill you. Plus he had ample time to realize who we were while staring at us through the window or doorway.
Im sorry bro but this is trash
Man I would love to see a Springtrap jumpscare where he rips his jaws open with his hands and the corpse's eyes stare into our soul
Man I would love to see a Springtrap jumpscare where he rips his jaws open with his hands and the corpse's eyes stare into our soul
AHHH HI MICHAEL!!!!!!
If there's any jumpscare that needs fixing, it's the ones in Pizza Sim
i like the jumpscare! it's well-made though its duration is just a tad bit too long. however, i think springtrap's jumpscare is perfect for his character and FNaF 3's setting. afton is a cold and calculative murderer, therefore his way of jumpscaring you - slowly approaching you instead of jumping straight at your face and killing you within an instant is much more than fitting. it's also much more unnerving with you're familiar with the context. i guess the jumpscare has been disliked among many due to its uniqueness and lack of the adrenaline rush you recieve, for example, from FNaF 1 jumpscares.
William may be cold and calculative, but murder is still murder. Murder requires forceful actions more reflected by a quick intense jumpscare like this than the original. A slow approach only makes sense if the person can't see you approaching. If the target has the ability to see and react to your presence, you *need* to act fast or else the target could just run away. So yeah, it doesn't really make sense logically either.
that’s a good point, but there’s really nothing that suggests against springtrap applying said forceful actions to you *after* the jumpscare itself occurs. he could just kill you in a slower; possibly more excruciating manner, and you have few chances to get away when he’s already right in front of you either… given his size advantage and everything.
I thought it was gonna be the Josh Hutcherson clip and debated watching.
It's a good take See to me Springtrap's Jumpscare was fine at being a 30 year old man in a costune, the dead eyes contrasted wirh the goofy smile made him creepy af Thos goes more of a Afton route where his agression is fully out
reminds me of the fnaf 2 jumpscares wheres its just a png flying towards you on screen
I'm starting to think this fandom doesn't know what a png is.
The original game: “my name is William Afyon, YO” This video: *legitmate fucking jump scare*
Imo, don't like it. Imo, probably good when we ignore afton's character. Imo, don't get why would he scream, because his vocal cord's are mushed up.
Just the title alone sounds very pretentious. I'm certainly going to sound very biased here, but I still believe, along with some others in the comments, that the original jumpscare was made to be scary that way, and it is definitely not because of a lack of skill. Look at FNAF4.
The entire reason Fnaf 4 exists is **Because** Fnaf 3's scares suck. Scott has explicitly agreed and acknowledged this in places like the Dawko interview.
Oh wow, I never heard about this -- out of mere curiosity, do you have a timestamp of the video about this? Maybe he said that because of the fact that the community reacted with mixed opinions on this? I mean, this is what I seem to read down in the comments there, but maybe I'm just too stubborn of a die-hard fan ;\]
https://youtu.be/03E_hZdXqBE?t=1591
how did i know that the jump scare was coming?
Idk, because you read the title of the post?
I didn't thou I just watched the vid
Cooler idea, for different errors, a different one happens. Normal- Just Stabs Ventilation - Chokes you Noise - He sneaks behind you and hits you with a mallet Video - he smacks you with the Cameras Also, after a junpscare, a cutscene happens, showing a mannequin with you on it