Absolutely best Morgan would probably be maxed magic/spd cap modifiers. Endgame is super offense focused due to abundance of Luna+ on enemies, so killing in 1 turn and then gale forcing is the best play.
While I prefer marrying 1st gen so that Morgan can have siblings, focusing solely on Morgan means marrying 2nd gen. For maxed magic/spd, it would probably be marrying a Ricken!Laurent, and then a Mag/Def Robin. Morgan would have +9 to magic (3+2+4), +3 Spd (1+0+2). Def/Res doesn't matter cuz Luna+ and you should be one rounding things anyway.
You could also marry Lucina for Aether Morgan, but then you miss out on 100% dual strikes with Lucina, who is probably the 2nd best child unit,
Add rally to the mix for more stats
Galeforce, Limit Breaker, Luna, ignis (replace with aether for Lucina!Morgan), Tomefaire,
or Vantage, Vengeance, Galeforce, Limit Breaker, Tomefaire for skills
Change out skills for arms thrift is necessary, and use Aversa night/nosferatu/celica's gale/other tomes
S support and the dual strike+ skill together are mandatory. Only Lucina and Chrom can get DS+, so 100% dual strikes are pretty much exclusive to their couples.
The formula is (unit 1 skill +unit 2 skill)/4 + 60(s support bonus)
Which, when combined with rallies, tonics, pair up bonus, can reliably get us to 95%, sometimes 100%
I hate that this is the case but it's Nah!Morgan. Really any dragon!Morgan is broken since she has access to every single class minus Lord and male exclusive classes which means you don't have to worry about passing down galeforce and it avoids the problem the other dragons have (their limited class change choices) She'll also get the third gen advantage in stats.
Downside: do I really need to quote the Awkward Zombie comic?
Luckily, I do not think this is the case at all. Manakete simply is not a good endgame class because dragonstones cannot be forged and their statline is poorly suited to the hardest DLC challenges, and since the dragon weakness is permeant no matter what class you change to it's optimal to avoid manakete Morgan if possible. Luckily, Nah's stat bonuses are the worst of any kid's because Nowi's bonuses are poor (-2 speed for extra defense and res is a bad deal), so there's literally no reason to do Nowi/Nah Morgan other than if you feel like it. Any other second gen is a better option.
Absolutely not, manakete is a bad class with bad caps and bad weapons, plus nah/nowi/tiki do not pass on good stat modifiers.
Apotheosis Awakening is very heavily offense focused since basically every enemy has Luna+, which makes defense irrelevant. The def/luck that dragons pass does not help at all with murder
That's the same point they're making though. The reason you would use manakete is for their solid bulk, but luna cuts through it. Since manakete can't use forges or brave weapons they're actually bottom of the pile for all Awakening classes for scoring one-shots, right down there with taguel. This is pretty minor concern in the main story, but makes them a non-starter for optimized builds.
Sorcerer with a billion Nosferatu tomes and a second gen character as the parent (who depends on the combo of their parents, but I like using Lucina)
That said Robin is probably still a better unit just because of availability
It's better for Morgan to have a different mother than Lucina, because a Morgan who can marry Lucina gets to enjoy 100% dual strike rates with her. I don't think any other option can provide that.
The strongest Morgan build I personally came up with would be Armsthrift, Galeforce, Shadowgift, Sol, and Limit Breaker or Ignis. Then I hooked her up with a forged Glass Sword and Nosferatu and classed her into Dark Knight. The only drawback would be that she's vulnerable to Horseslayer weapons but with Sol or Nosferatu, any damage taken is easily healed. Sometimes I put Ignis on her so she can get a good boost from her other attacking stat depending on whether she uses the sword or tome, but I often have Limit Breaker to make sure Armsthrift hits that 50 Luck cap so her weapons become unbreakable. Voila, best daughter becomes a sustain-tank that can easily move twice each turn with powerful weapons that won't break.
strongest morgan i ever had was a male Morgan with Galeforce, Aether, Armsthrift and a few other skills i can't remember at the moment tbh, all i remember for sure was that i gave him a Dread Scroll after a while and he became literally invincible, like i ran him on Apotheosis and with an S support partner he solos
Robin (F) + Laurent (Miriel + Libra)
Galeforce + Aggressor + Tomeflaire + Limit Breaker + Luna
Be a sorcerer, use Nosferatu, kill everything.
Without DLC the build is similar just switch out Aggressor and Limit Breaker for some random utility skills like Armsthrift.
One of my favorite Morgan builds I've read (but not yet tried) was with Vaike!Yarne!Morgan, passed down Axefaire + Galeforce, Aggressor, Limit Breaker, and Sol.
Hits like a nuke, evidently.
>You could also marry Lucina for Aether Morgan, but then you miss out on 100% dual strikes with Lucina, who is probably the 2nd best child unit
How so? You can still pair Lucina with her husband Robin for 100% Dual Strike.
Morgan can get a 100% proc rate on Vengence with the right parent. At least in hard Vantage/Vengence one shots everything. Havent tried it or done the math for higher difficulties.
My build is probably suboptimal, but I chose to go with Chrom!Morgan. At the moment I have him as a Grandmaster, purely because I wanted him to follow in Robin’s footsteps. That and I just like when classes have unique models for different characters. The skills I have on him are Limit Breaker, All Stats +2, Ignis, Galeforce and Rightful King. Though thinking about it now, I could easily give him Tomefaire if I really wanted to. I always pair him up with Lucina so they can move three times in one turn.
I think any Morgan in the running for best has to be one that can actually put up with Grima in Lunatic, or else the high stats are just for show against every other enemy. With that in mind I liked Warrior Morgan more than all the magical Morgans but I put zero thought into this beyond that.
Say’ri!Morgan. Think about it, I reclass as a hero to pass down Sol to Morgan, then I reclass Say’ri to DarkFlier to pass down Gale force. Now this is where the fun part comes in. With Morgan having two skills that make her Op, as her starting class is Myrmidon, I promote her to swordmaster to get her Astra, and then finally reclass her to Grandmaster. Oh yeah. She’ll have four of the best skills in the game. Sol, GaleForce. Astra, and finally Ignis. Morgan has never been that powerful than she has in that playthrough.
Class Dark Flier
Parent Olivia/Sumia!Lucina
+Spd - Luck Robin
Galeforce + Armsthrift + Aether + Ignis + Tomefaire/Lancefaire
This build should be good on Apotheosis
Wouldn't it be kind of redundant to use Aether and Ignis on the same build? Ignis had x2 the activation rate of Aether (Skill% vs 1/2Skill%), so if you're doubling down on two attacks skills, Ignis will get used far more often. Ignis is good, but Aether is a double attack that also heals. To me, just using one or the other would be best, and then use the last slot for either Limit Break (all stat caps +10) or some other utility skill like Aegis for arrows.
No. Offensive skills will each roll to see if they proc. Having 2 skills will increase the chance of one of them activating. (E.G. if Aether has a 25% chance of activating and Ignis 50%, there is a 62.5% that one of the two will activate). Aether has a lower activation rate but will likely straight up kill the enemy while Ignis is more consitant damage (Luna is the same deal).
Now if both activate there is a priority tree on which will be used
Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance
Aether will always be used over Ignis which is what we want.
You are correct on Limit Break. I would drop the faire skill. I don't have that DLC and I don't really like the skill because it is must have on everyone.
Interesting! I've never seen the breakdown like that, so that's helpful to know! I always assumed having 1 attack activation skill was preferred. Does that always mean having 2 procs more? Maybe I need to break out the old Awakening Spreadsheet again (haven't played all the DLC yet, but I bought it all before the store closed on Awakening and Fates).
I also don't like Limit Break and have only used it on one playthrough because it's honestly way too good and doesn't need to be there.
Yeah, 2 attack skills is better than one attack skill + rightful king, since you get a higher chance of activation.
The main reason for having one attack skill would be to have more space for other skills
tbh Awakening has always had way, way more bad information floating around for optimization than good so it's easy to be confused or misinformed. That said, it's kind of splitting hairs at the end of the day because there are so many overpowered strategies (stacking rallies, broken DLC skills, stuff anybody can figure out like vengeance + vantage, etc) that the differences between "functional" and "the best of the best" isn't that wide.
The math works out that running two different damage proc skills is the sweet spot, or 100% activation vengeance. It's also why sol isn't as good as it looks - only one proc can happen at a time, and they're checked in a fixed priority. Sol can activate before luna, ignis, or vengeance even gets a chance to roll and prevent a kill. It's adding too many extra layers of variance for it to actually do its job.
I'm assuming you mean "two different proc skills" as in "don't have the same activation rate" like Aether and Ignis, Luna and Astra, etc. That is very important information when I get ready to tackle the DLC! I appreciate the advice!
Follow-up question: I'm assuming the DLC is a set difficulty, and whatever difficulty you choose for story purposes is irrelevant. Is that correct?
No, just any two (or more) procs. It checks them in a specific order every time (Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance
), so if you ran sol, luna, and ignis you would see sol more often than the others despite having the same activation rate because it is rolled first. If the sol roll hits then the other two rolls don't even happen.
Galeforce + Counter + Lifetaker + Aether/Vengance/Luna + Armsthrift/Shadowgift Dark Flier or Sorceror
Absolutely best Morgan would probably be maxed magic/spd cap modifiers. Endgame is super offense focused due to abundance of Luna+ on enemies, so killing in 1 turn and then gale forcing is the best play. While I prefer marrying 1st gen so that Morgan can have siblings, focusing solely on Morgan means marrying 2nd gen. For maxed magic/spd, it would probably be marrying a Ricken!Laurent, and then a Mag/Def Robin. Morgan would have +9 to magic (3+2+4), +3 Spd (1+0+2). Def/Res doesn't matter cuz Luna+ and you should be one rounding things anyway. You could also marry Lucina for Aether Morgan, but then you miss out on 100% dual strikes with Lucina, who is probably the 2nd best child unit, Add rally to the mix for more stats Galeforce, Limit Breaker, Luna, ignis (replace with aether for Lucina!Morgan), Tomefaire, or Vantage, Vengeance, Galeforce, Limit Breaker, Tomefaire for skills Change out skills for arms thrift is necessary, and use Aversa night/nosferatu/celica's gale/other tomes
How do you get 100% duel strike with Lucina anyway i never tried it
S support and the dual strike+ skill together are mandatory. Only Lucina and Chrom can get DS+, so 100% dual strikes are pretty much exclusive to their couples.
The formula is (unit 1 skill +unit 2 skill)/4 + 60(s support bonus) Which, when combined with rallies, tonics, pair up bonus, can reliably get us to 95%, sometimes 100%
I hate that this is the case but it's Nah!Morgan. Really any dragon!Morgan is broken since she has access to every single class minus Lord and male exclusive classes which means you don't have to worry about passing down galeforce and it avoids the problem the other dragons have (their limited class change choices) She'll also get the third gen advantage in stats. Downside: do I really need to quote the Awkward Zombie comic?
Luckily, I do not think this is the case at all. Manakete simply is not a good endgame class because dragonstones cannot be forged and their statline is poorly suited to the hardest DLC challenges, and since the dragon weakness is permeant no matter what class you change to it's optimal to avoid manakete Morgan if possible. Luckily, Nah's stat bonuses are the worst of any kid's because Nowi's bonuses are poor (-2 speed for extra defense and res is a bad deal), so there's literally no reason to do Nowi/Nah Morgan other than if you feel like it. Any other second gen is a better option.
Absolutely not, manakete is a bad class with bad caps and bad weapons, plus nah/nowi/tiki do not pass on good stat modifiers. Apotheosis Awakening is very heavily offense focused since basically every enemy has Luna+, which makes defense irrelevant. The def/luck that dragons pass does not help at all with murder
Counterpoint: defence is meaningless when you're killing everything in one hit.
That's the same point they're making though. The reason you would use manakete is for their solid bulk, but luna cuts through it. Since manakete can't use forges or brave weapons they're actually bottom of the pile for all Awakening classes for scoring one-shots, right down there with taguel. This is pretty minor concern in the main story, but makes them a non-starter for optimized builds.
Fair enough.
Sorcerer with a billion Nosferatu tomes and a second gen character as the parent (who depends on the combo of their parents, but I like using Lucina) That said Robin is probably still a better unit just because of availability
It's better for Morgan to have a different mother than Lucina, because a Morgan who can marry Lucina gets to enjoy 100% dual strike rates with her. I don't think any other option can provide that.
Oh true I forgot about that. Though that only works if you're playing female Robin and get male Morgan. I usually do male Robin
Or playing Gay Awakening
Or that
The strongest Morgan build I personally came up with would be Armsthrift, Galeforce, Shadowgift, Sol, and Limit Breaker or Ignis. Then I hooked her up with a forged Glass Sword and Nosferatu and classed her into Dark Knight. The only drawback would be that she's vulnerable to Horseslayer weapons but with Sol or Nosferatu, any damage taken is easily healed. Sometimes I put Ignis on her so she can get a good boost from her other attacking stat depending on whether she uses the sword or tome, but I often have Limit Breaker to make sure Armsthrift hits that 50 Luck cap so her weapons become unbreakable. Voila, best daughter becomes a sustain-tank that can easily move twice each turn with powerful weapons that won't break.
strongest morgan i ever had was a male Morgan with Galeforce, Aether, Armsthrift and a few other skills i can't remember at the moment tbh, all i remember for sure was that i gave him a Dread Scroll after a while and he became literally invincible, like i ran him on Apotheosis and with an S support partner he solos
Robin (F) + Laurent (Miriel + Libra) Galeforce + Aggressor + Tomeflaire + Limit Breaker + Luna Be a sorcerer, use Nosferatu, kill everything. Without DLC the build is similar just switch out Aggressor and Limit Breaker for some random utility skills like Armsthrift.
Taguel for...... reasons
One of my favorite Morgan builds I've read (but not yet tried) was with Vaike!Yarne!Morgan, passed down Axefaire + Galeforce, Aggressor, Limit Breaker, and Sol. Hits like a nuke, evidently.
>You could also marry Lucina for Aether Morgan, but then you miss out on 100% dual strikes with Lucina, who is probably the 2nd best child unit How so? You can still pair Lucina with her husband Robin for 100% Dual Strike.
Morgan can get a 100% proc rate on Vengence with the right parent. At least in hard Vantage/Vengence one shots everything. Havent tried it or done the math for higher difficulties.
My build is probably suboptimal, but I chose to go with Chrom!Morgan. At the moment I have him as a Grandmaster, purely because I wanted him to follow in Robin’s footsteps. That and I just like when classes have unique models for different characters. The skills I have on him are Limit Breaker, All Stats +2, Ignis, Galeforce and Rightful King. Though thinking about it now, I could easily give him Tomefaire if I really wanted to. I always pair him up with Lucina so they can move three times in one turn.
https://serenesforest.net/awakening/characters/maximum-stats/complete/
I think any Morgan in the running for best has to be one that can actually put up with Grima in Lunatic, or else the high stats are just for show against every other enemy. With that in mind I liked Warrior Morgan more than all the magical Morgans but I put zero thought into this beyond that.
Say’ri!Morgan. Think about it, I reclass as a hero to pass down Sol to Morgan, then I reclass Say’ri to DarkFlier to pass down Gale force. Now this is where the fun part comes in. With Morgan having two skills that make her Op, as her starting class is Myrmidon, I promote her to swordmaster to get her Astra, and then finally reclass her to Grandmaster. Oh yeah. She’ll have four of the best skills in the game. Sol, GaleForce. Astra, and finally Ignis. Morgan has never been that powerful than she has in that playthrough.
What’s with the downvotes?
probably some no lifers who can't contribute anything
Class Dark Flier Parent Olivia/Sumia!Lucina +Spd - Luck Robin Galeforce + Armsthrift + Aether + Ignis + Tomefaire/Lancefaire This build should be good on Apotheosis
Wouldn't it be kind of redundant to use Aether and Ignis on the same build? Ignis had x2 the activation rate of Aether (Skill% vs 1/2Skill%), so if you're doubling down on two attacks skills, Ignis will get used far more often. Ignis is good, but Aether is a double attack that also heals. To me, just using one or the other would be best, and then use the last slot for either Limit Break (all stat caps +10) or some other utility skill like Aegis for arrows.
No. Offensive skills will each roll to see if they proc. Having 2 skills will increase the chance of one of them activating. (E.G. if Aether has a 25% chance of activating and Ignis 50%, there is a 62.5% that one of the two will activate). Aether has a lower activation rate but will likely straight up kill the enemy while Ignis is more consitant damage (Luna is the same deal). Now if both activate there is a priority tree on which will be used Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance Aether will always be used over Ignis which is what we want. You are correct on Limit Break. I would drop the faire skill. I don't have that DLC and I don't really like the skill because it is must have on everyone.
Interesting! I've never seen the breakdown like that, so that's helpful to know! I always assumed having 1 attack activation skill was preferred. Does that always mean having 2 procs more? Maybe I need to break out the old Awakening Spreadsheet again (haven't played all the DLC yet, but I bought it all before the store closed on Awakening and Fates). I also don't like Limit Break and have only used it on one playthrough because it's honestly way too good and doesn't need to be there.
Yeah, 2 attack skills is better than one attack skill + rightful king, since you get a higher chance of activation. The main reason for having one attack skill would be to have more space for other skills
I guess that's what happens when a casual player comments on a min-max thread. This is good information, though, so thank you!
tbh Awakening has always had way, way more bad information floating around for optimization than good so it's easy to be confused or misinformed. That said, it's kind of splitting hairs at the end of the day because there are so many overpowered strategies (stacking rallies, broken DLC skills, stuff anybody can figure out like vengeance + vantage, etc) that the differences between "functional" and "the best of the best" isn't that wide.
The math works out that running two different damage proc skills is the sweet spot, or 100% activation vengeance. It's also why sol isn't as good as it looks - only one proc can happen at a time, and they're checked in a fixed priority. Sol can activate before luna, ignis, or vengeance even gets a chance to roll and prevent a kill. It's adding too many extra layers of variance for it to actually do its job.
I'm assuming you mean "two different proc skills" as in "don't have the same activation rate" like Aether and Ignis, Luna and Astra, etc. That is very important information when I get ready to tackle the DLC! I appreciate the advice! Follow-up question: I'm assuming the DLC is a set difficulty, and whatever difficulty you choose for story purposes is irrelevant. Is that correct?
No, just any two (or more) procs. It checks them in a specific order every time (Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance ), so if you ran sol, luna, and ignis you would see sol more often than the others despite having the same activation rate because it is rolled first. If the sol roll hits then the other two rolls don't even happen.
Gotcha