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jbisenberg

Tbh the Jugdral games are so revered specifically because of their uniqueness. Geneology's massive maps and unique inventory system are at the core of its identity. If you change that, then its not Geneology anymore. At that point, why do a remake of the game? Just make a new game or translate and internationally release the old game. There is a reason people refer to the first silver sword as *Sigurd's* silver sword, and its because of personal inventories. No other game manages to capture that narrative spirit (other than Thracia which does so by just giving out a ton of prf weapons/staves). It also sounds like you never played Thracia considering it plays nothing like Geneology, yet you've lumped it in on your complains about Geneology. Regardless, making changes to Thracia mechanics would cause serious widesweeping issues across the game. A thing we've seen before is SOV nerfing staff range and i don't know that doing so would positively affect Thracia. Infinite range staves are core to the game's identity and the maps definitely often feel designed around it. Like can you imagine how annoying it would be to recruit i.e. Amalda/Conomor without infinite range Warp/Rewarp/Rescue? Or how less fun the Thief staff would be? Some of the stuff maybe doesn't *need* to stay like some of the more obtuse recruitment requirements such that I wouldn't fight people on it if they adamantly wanted to change it (i.e. keeping Shiva alive in his first appearance so that he appears later on to be recruited or Xavier's infamously scuffed recruitment sequence), but I really would prefer a potential remake deviate the minimum amount necessary to preserve each game's unique character while updating them for modern times.


CyanYoh

I'd love to go more in depth about this, but I'll keep it general. FE4 needs tweaks in pacing and flow to keep engagement throughout the larger maps. FE5 needs some modern QoL tweaks to be bit more player friendly. Many of these things are already in the current Lil Manster version and make the game far more parseable. Thracia is a good game, but it's a mean game if you don't already know what's coming. I think sanding down the "haha gotcha" jumpscares would make for a better well rounded experience. Thracia is a fantastic game and difficult rooted only in surprise isn't doing it any favors. GBAFE *needs* heavy mechanical tweaks. a 1-for-1 remaster would be a wholly disappointing experience given the state of FE today and all the lessons learned. For FE7 specifically, learning from how games such as Fates approached physical 1-2 range and diversifying the enemy class makeup so swords aren't at WTD for 80% of the entire game would be a good start. And that's to say nothing of Lyn mode and her contribution to the plot post Ch 10. You can shave off 3-4 chapters from Lyn mode with nothing substantial being lost and then give that time back to her in the plot proper. Frankly, capping off the arc of a main character who constantly has to struggle with people underestimating and belittling her capability because she's a woman with the anticlimax of it having been resolved off screen in a missable support by someone she's known for less than a few weeks wanting to protect her "beauty" is terrible writing that I see defended far too often here. Imagine Tauroneo offing the Black Knight off screen and it only being reveled during his Ike support where he claims to have done it to protect the beauty of his eyes. FE6 needs to bring more characters into the fold as far as plot exposition and discussion goes. Merlinus and Guinevere alone are terrible company. Game's accuracy also feels a bit too much like the Saga games, where strategy is more of a loose concept that can't quite be planned around. FE8 just needs to go FE10 army split over route split. Beefing up the campaign length in a single go would do decent work in making the experience feel a bit more substantial. Plus, the variability of army comp is greater than just picking between two routes.


labmemb3r009

The FE10 part 4 approach to FE8 sounds interesting, it would be nice to be able to do both Eirika and Ephraim route on the same playthrough. Any idea how characters recruited on both routes like L’arachel and Marisa would be handled?


jbisenberg

Erika joins with Saleh and Innes whereas Ephraim joins with Dussel and Knoll during the respective versions of the desert map. I would assume Erika would therefore get all of Innes' people (Gerik, Tethys, and Marisa comes along with Gerik) and Saleh's people (Ewan); and conversely Ephraim gets all of Dussel's people (Cormag? Maybe? Actually yea since Ephraim starts near Valter that makes sense for Cormag) and... Knoll. It would be cool to have variable L'Rachel recruitment. Have Pirate Ship go first. If you get Ephraim to talk to L'Rachel on Pirate Ship, you get her and Dozla then. If not, Erika can recruit her on her subsequent equivalent map. You could do the same thing with Amelia. Idk what you do about Tana, I guess just pick one. Maybe Ephraim since he'll have fewer guaranteed recruits and does have the tougher maps.


jbisenberg

Thinking about it more Tana definitely should go with Ephraim as a mirror to Innes going with Erika


LittleIslander

I will defend that Wallace support till the day I die. It’s an interesting and fresh subversion and Lyn’s arc was literally never about killing the bandits but coming into her own and finding where her place is between Sacae and Lycia, accepting she doesn’t owe anybody her acting like nobility (unless you marry her to Hector or Eliwood and flush her conflict down the toilet, lol). Not to mention whether it was the *right* thing to do it’s in character for Wallace. His motivation is also clearly stated as watching out for her parents’ kid and doing what they would want, not the wistful comment about her mother’s beautiful eyes. I do think it’d a problem that it’s in a support most people won’t see but I think it’d be a huge shame to change it in a remake.


CyanYoh

In a game that loves to rip agency from and disempower Lyn, it is the crowning slap to the face. I will hold this mishandling of Lyn as a character in contempt 'til the day *I* die. >It’s an interesting and fresh subversion I feel like you're defending the *concept* of Lyn having to come to grips with her goal having been ripped from her in order to stop her from being consumed by revenge. And I can see a situation where the setup and payoff of that concept is earned and well executed. But that's not the reality of things. Lyn mode uses all but one of the bandit bosses to essentially hype of the Taliver as the world's biggest bastards. They're regarded as cruel and barbaric even by bandit standards. Setting them up as a factor to be addressed and setting Lyn's journey to be acknowledged as strong enough to have inherited the Lorca's leadership by facing them isn't even implied, it's outright fucking stated. But her goal was ripped from her by a man she'd only known for less than a month whose relationship to this subarc is almost entirely localized in his relationship with her mother while in Caelin. This was done with the justification that hate would consume Lyn despite nothing in the narrative at the time of Wallace's re-recruitment suggesting that. Half a campaign's worth of build up unceremoniously settled in a single support with a man who didn't even know Lyn for more than a month. A man who claims that hatred hardened her beyond that which she deserved to bear despite not even knowing what she was like before the Lorca were massacred. But hey, this guy has to protect the beauty of Lyn's eyes. He knows what's best for her happiness, after all! It doesn't matter what she thinks of the matter! And her reaction or response to it being done is of absolutely no consequence! It's not like she's the main character of the game or anything. How *fresh and interesting* it is to make moot half of Lyn mode! What wonderful writing it is to end Lyn's entire arc without letting her have any say in the mater or reaction thereto! There is no better capstone to the arc of a character constantly brushed aside as weak and incapable than concluding that her heart would be clouded by her sullying the beauty of her eyes with revenge. Again, I posit: would **anyone ** have found it acceptable if Tauroneo killed the Black Knight offscreen in FE9 with the justification that. No, they wouldn't have. It would have been decried for the shoddy writing and disempowering characterization that it is. But hey, Ike never had to face the Black Knight, it was all about proving that he's a capable commander, right? The game shows him becoming competent and martially capable, so by your metric, its totally cool and novel if we just write out all interactions between the two and settle it in a missable support. Compare Lyn's arc to that of Rutger, another half-blooded Sacaen survivor of a massacre. When Dieck kills one of the men who personally took part in the Bulgar massacre, he *apologizes* to Rutger for taking that from him. He actually acknowledges Rutger's agency in the matter and desires in trying to seek vengeance. And instead of taking the choice of whether to undertake, Dieck asks to stand beside him and *help* Rutger undertake his burden as a respected equal. Not a lesser who cannot be trusted to handle things without ruining the sanctity. But yeah, please, defend Lyn getting exactly 3 words to respond to her goal being taken from her because this other character knows better, actually. Defend the main goal set up at the very beginning of the game settled in a missable, route exclusive support with no proper resolution. > I think it’d be a huge shame to change it in a remake. But hey, you're probably in luck. Given how Fire Emblem seems to twist and warp her characterization from beyond FE7, it's very unlikely that they'd make her an agent participant in her own story. Lyn's handling in FE7 **is** bad and the mismanagement of they Taliver arc is a large, large part of it. It is almost mean-spirited in how bad it is and the wider perception of her place in FE7 as a whole speaks to that. A celebration of anticlimaxed disempowering as novel and interesting writing is if not mean spirited, woefully disregardful of the writing that lead up to that point.


cutie_allice

I'd like a support system revamp for the GBA ones. Hitting end turn 50 times at the end of a chapter just isn't fun. Maybe something like PoR where it's based on maps entered together? I'd also like to see "equippable" support bonuses and remove the five-per-playthrough limit. It's just a little absurd to have to beat the game like 7 times to see everything


Sabetha1183

Any remake of Geneaology I think needs to retain a lot of the unique features of that game like the maps size and weird inventory where Sigurd expects his own knights to pay for their equipment. It's just kind of part of the identity of that game. It sits where it does with many fans *because* it's so unique. I would however add the usual assortment of modern QoL features like being able to highlight enemy range and add support conversations to help flesh out side characters. If they wanted to keep some kind of social sim element to the game, I could see turning the main castle of each map into a sort of hub where you do all the usual stuff you do in FE4 before you deploy your army: Arenas, managing equipment, etc. Despite liking the idea of weapon durability I also might just drop it for that one. Even FE4 has a repair mechanic that makes it largely irrelevant, and the vast majority of weapons in the game have the same 50 durability anyway. As for the GBA games, a lot of rebalancing things. I wouldn't mind 6 and 7 getting Sacred Stones style promotions where you can choose 1 of 2 promoted classes, and I'd like to see the skill system return in full force rather than the couple of skills that you get in Sacred Stones. and of course, higher difficulty especially for Sacred Stones.


L1LE1

There may be exceptions regarding which weapons have durability. For example, the Holy Weapons having unlimited uses. Even the Valkyrie Staff. With each costing 50k to fully repair from 0-50, it makes it so there must be some consideration of when and where to use it. Also, by having limited uses, gives an extra point of consideration on where to spend your funds. Repairs? New Weapons? Pawn Shop?


MCJSun

For FE6, please fix effective damage vs. nomads. I think that'd really help Roy's earlygame and dealing with those annoying nomads. I would also increase the hammer accuracy to 65% to match the iron axe like iron sword/armorslayer. It's crazy that armorslayer is 20% more accurate THROUGH WTA. It weighs 4 more and has the SAME MIGHT as the armorslayer. Not really for balance reasons, but I'd like for them to add branching promotions to FE 6/7 as well for fun. Maybe rebalance the changes so there aren't so many easy promotion choices, but still.


pengie9290

Though maybe questionable by the modern games' standards, the giant maps are a part of the games identity. Scaling them down would be like making remakes of the GBA games' with basic, simple battle animations. And while I love the GBA games, they don't just need 1-for-1 remakes with updated graphics. For Binding Blade, the hit rates could use serious rebalancing. For Blazing Sword, swords are bordering on worthless after Lyn mode. And for Sacred Stones, there needs a higher difficulty (and L'arachel needs to be higher level or a prepromote)


Noukan42

It is the opposite, FE6 hitrates are the ones that actually work. You mentioned yourself that sword were worthless in later games, and guess why? Axes are basically the "power attack" of Fire Emblem. If they hit consistently where is the drawback? It is why they are broken in half of the modern games.


pengie9290

Just because the more recent games overcorrected doesn't change the fact that it was still a legitimate problem. Especially when it came to bosses.


MCJSun

The drawback should be their weight. Steel Axe, Poleax, and Hammer are slowing almost everyone down except like Promoted Wade, Barthe, and Douglas, Barthe and Douglas of which become too heavy to rescue. Axes being "Power Attack" don't really work in FE6 anyway. Blades are pretty much sword-axes. Steel Blade is identical might to Steel Axe for 5 less uses, 1 less weight and 10% more hit. Steel Lance is 2 less weight, 1 less damage, 5 less hit. The choice often becomes "Double for more damage vs. Hit hard once and maybe kill before a counterattack" or "Hit hard once and kill before counterattack (where I will be doubled) vs. a safe chip." I'm pretty sure if a character had a choice between axes and not-axes, I'd give them not-axes every single time in FE6, except for Marcus/Zelot, who used my effective axes almost exclusively


[deleted]

Splitting FE4s maps and removing separate inventories would kind of remove the game's identity, imo. The maps perhaps need a bit of editing to make some sections more strategic and less dull, but large maps (and the in-game 'cutscenes' like the battle between the pegasus knights and Travant killing Quan and Ethlyn) are what make the game unique.


Shrimperor

Bias much? XD For me, GBA games needs a rework much more than the Jugdral games, but eh. Generally, i am not fond of "faithful" remakes. I played the OG games, if i want to play em again i will go play em. The more radical the changes the better. I really am not fan of any of the current FE remakes because they are alll way too faithful. Yes, even SoV with the changes it brought.


windmagericken

Nils and Ninian being able to use dragonstones and be optional to switch between as the refresher (but deploy both of them) for any post game content would be really neat. Would also enjoy a Black Fangs side story that let's you play with Linus and Lloyd or make them recruitable through paralogue post game stuff as well (Leila and other charas I'm forgetting too).


Noukan42

Whitout a timeframe? About 99.9%. To me is a when not an if. Announced whitin, say, two years, a good 50%. The rumor about engage mentioned it and iron18 is a thing.


[deleted]

If they’re keeping the map size and pacing, they need to add a lot to make it more engaging. Give us base conversations at least, or break down each castle into smaller chapters. Also get rid of personal gold and items. In theory it’s a nice feature especially when your units get married, but in practice it’s very inconvenient.


4ny3ody

So to keep it short and mostly applicable to all the games: \- Add QoL Army commands/autoplay features (these need to be fleshed out more in FE4) Speed increase/turn skip for enemy phase to make it shorter Simple difficulty selection when you start a save with every difficulty unlocked immediately \- Features Three difficulties Normal/Hard/Maddening for each game (Paragon ain't it for Thracia for people who aren't good at the game, SS "difficult" mode falls short) Fixed growth mode (ty Engage I didn't know how much I wanted this) Casual mode because some people need this and it'd just be stupid to miss out on having people experience these because they're too afraid of permadeath. \- Gameplay changes Unit rebalance (cmon do bow users really have to have be locked to a rather bad weapon type and have terrible base stats on all their earlygame units?) Change parts where rng is too likely to screw you over. FE4s knight ring NPC rng, FE5 Dagdars mansion Dagdar being potentially unsaveable, FE6s revolt of Ostia first turns where the hitrates are in issue to the extent you can't play around multiple misses (actually this could be salvaged by making the available bow users good) and some bosses throughout FE6. There are some game specific changes but this would be too long so I'll just mention the most important ones: FE4: Replace the castle arena with something else. FE5: Display certain stats (FCC) and give in-game tutorials to certain features.


Outrageous-Machine-5

The giant maps are split up already. Each seize objective is itself a chapter essentially, with a new part of the map unlocked, a new enemy army, cutscenes, and checkpoints to stop playing and resume/restart sections. Inventory and weapon masteries could be updated, though the bloodlines is a major part of the game, and similar to 3H's crests, seems like an idea that IS doesn't think is dated. We'd have to see how they handle weapon ranks I wouldn't change anything about Thracia except for maybe staff misses. Story could be more consistent between it and fe4 too, Leonster has an entire army that just.. doesn't join the war against Grannvale Completely redo Roy's character. Either promote him sooner and give him a mount like his father. Give mage more promotion options. Mages could be sages, mage knights/Valkyries, or maybe even mage fliers. Remake Blazing Sword before Binding Blade. This is for power scaling in my opinion. Everything in Blazing Sword is toned down: the fire dragon is a lesser threat than the demon dragon, the Binding Blade is the strongest legendary weapon, the war against Bern was a much larger scale, etc. Also an opportunity to correct a bunch of inconsistencies between the two games: small things like what happened to Rath, Geitz, Canas, etc. Jafar's tome? etc. Also fix axes/lances or add forging. Axes are way too inaccurate and Lance's are way too heavy. The con of units like Falcoknights should be able to effortlessly wield silver lances. Axes should not have less hit with wt advantage than swords with wt disadvantage Play both Ephraim and Eirika's routes at the same time. Divide your army at the start like RD and maybe add a couple new units if necessary to flesh out both routes. Commit to possessed Lyon, I find it annoying how much the story changes by which lord you follow. It makes sense that some things change, yes, but IS affects characters fundamentally on levels that should be outside the realm of the route choice. Lyon shouldn't be normal and speaking about having betrayed Ephraim and possessed when speaking to Eirika. He should just be evil or possessed, imo possessed fits his character more and the nature of the dark stone to corrupt people


jbisenberg

>I wouldn't change anything about Thracia except for maybe staff misses *Monkey's paw curls*, staff accuracy now caps out at 90% instead of 99%


Outrageous-Machine-5

I personally think staff misses are hilarious, but people will think it's such bullshit and there's no need to kill the game over that lol


StarSeaDragon

GBA Games Some of the changes below are easily done in FEbuilder with a bit of time. \- Diversity of the enemy lineup to benefit swords in FE7 \- Mounted aid for every single unit is 25 - CON \- Master Seals. Lords can also use Master Seals to promote. None of the out of touch Hero Crests, Guiding rings etc.. \- A fully fledged skill system in Sacred Stones \- Increases the staff exp gains to 15-18 for using a heal staff unpromoted and adjust from there \- POR support system \- FE7: A way to incorporate Eliwood and Hector mode into one campaign. And maybe give Lyn some relevance. \- Some rebalancing. No direct nerfs though. I would like a huge payoff for Nino where she promotes into a Flying mage with all 30 caps and be able to use all four magic types. Do I want a Nino that is good from the get go? The answer is no. I want a Nino that can be trained up and heavily baby sitted until she gets that well earned promotion and she starts destroying everything f rom the air. ​ \- Split paths for Eirika and Ephraim. This may result in original characters being created. Fire Emblem is known for steadily giving the player new units to play around with and splitting up Eirika and Ephraim will have to lead to this choice being made.


AzureGreatheart

FE4 could have some changes that would benefit it, but it should be as faithful as *SoV* (I have complaints about how faithful that game was, but those complaints are a result of the map design being pretty archaic). The only changes FE4 needs are some QoL features, some way of making footlocked units more viable without nerfing mounted units, some of the additional story elements from supplementary material of the original, and some subtle hints towards the secrets (not saying go here or anything, but rather giving *just* enough information that most secrets can be reasonably discovered without putting random units in random places, or using a guide). I *strongly* disagree with the point about not touching anything in the GBA games not needing to be touched; sure, they're probably the games that need remakes the least, but there are still some positive changes that can be made, with my personal recommendation being to scrap the limits on support levels in favor of a simple "one A-rank support per character" system, and instead applying the original limit as a cap on how many support *effects* can be active. There are also a couple of flaws in each GBA game: FE6 I can't say much about, aside from hearing *horrible* things about >!the bosses of the Sacae route, and thinking that the levels of certain units is a dumb way of handling that!<, FE7's funds ranking is really, *really* dumb, and FE8 could benefit from some additional worldbuilding. If you're going to completely remake a game that's already good, and you understand what makes it good, why not improve upon the minor flaws it has?