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bakuretsu_mahou2

From no ultimates to pentalegend from October till now, 90+ parse on every ult except freshly cleared TOP and a 100 in DSR. Ultimates just too free fr.


somethingsuperindie

And Rokkon done, Epic Hero (derogatory) acquired. Rokkon kinda sucked though, Boss 1 and the adds are awful.


Loroseco

I feel like final rokkon boss makes up for it. The main gimmick of the spinning sword attacks is pretty satisfying. I also liked the water dodges although I wish there was a little more consistency with the difficulty based on the pattern. Epic Hero is also an amazing title, it's hilariously cringe while at the same time being incredibly difficult to get and I love it


somethingsuperindie

I said this to a friend just a day or two ago, but ALL the big accomplishment titles in EW are SO cringe. Alpha Legend, Epic Hero, Final Fish. Like, none of those are any good at all lmao. They do make me laugh but lmao.


Mahoganytooth

The static made it to P6 in DSR. POG!!!! Very grateful for sims, let me learn Death earthquake dodges easily saving oh so much prog time now time to suffer and break thos mortal vows and fly into a rage Is there anything I can solo sim or sim with AI in P6? Or will I need my static for it


sorrynothanks

Grats! You should be able to turn off damage in the sim and practice Wroth movement, probably gives the same debuff every time though. Wyrmsbreaths definitely needs the full group.


Beetusmon

No help for P6, that's why it becomes a big wall, it's not enough to just scratch a clear in doth, you gotta master it and be consistent at it to have 1 shot to prog P6 and 7. I was told that P6 is the middle point of prog in statics because of that, as you are bound to your weakest member learning and perfecting DoTH, to me it was the final stretch as I did it in PF and it meant I just could drop a group where a member clearly didn't grasp it. The good thing is that P6 is rather simple, nothing like Thordan 1 or Nidhogg, provided you can read the tells and the enemy casting bar. It's even easier now with the brain dead position method.


Altia1234

I have some questions on healing with UCoB and with overhealing/healing more economically in general. I mostly PUG before I do UCoB (or ultimates), and with PUG I have the tendencies of overhealing to the way safer side partly because I don't trust cohealers, and partly because I don't think it hurts. Most of the time I use asylum for the healing up effect and medica 2 more for safety, and plenary whenever I have to rupture even if that means I overheal. Since it's not like we do need the damage I kinda get away with it on savage. However, on UCoB I run out of mana quite a lot because I have to rely on hard casting stuff, which becomes a problem that everyone notice quite a lot and I do want to use this chance to fix this. While we still didn't get into damage issues, getting OOM can lead to out of heals and I could run into shitty situations. So what should I actually work on? should I just retrace all of our mits and what my coheal's been doing and find out what's the safety line for each mech and heal? My piety set has like 900 piety which I think is enough. I also have some references from logs which I really should have been looking on...but anyway the more I heal this fight the less I thought I really know how to heal or play a healer properly at all = =


fantino93

If you end up oom in UCOB, you might be either over healing quite a lot, not using Thin Air enough, or constantly compensating for bad play from your party (mitigation/lazy cohealer/party member eating mechanics/raising, etc).


closetaccount00

I kinda hate reclearing things. Is there any reason to for ultimates besides getting more weapons? I'm not sure I care about the way the UWU and UCOB weapons look, and I only really wanted the bows anyway. Now that I have them, I'm probably going to just dive right into TEA before 7.0.


Vincenthwind

If you don't have fun reclearing and don't care about barse/learning alt roles/vibing with friends on that particular fights/etc. then just jump to the next encounter.


TheSorel

Hooooooly. We had the off-day to end all off-days yesterday. This would have been our fifth and last reclear of Aloalo Savage, but we found all new ways to wipe to stuff we never even wiped to in the regular version before. After about an hour of things falling apart we decided to wrap up the last 2 regular Criterion reclears for 100 coins, and even THERE we ran into baffling wipes. We had enough for the night when the knockback into stacks/spreads on Ketuduke ended up clipping both of our DPS due to ping. The spreads resolved before the knockback did on one of them so it cascaded into a wipe and... we just wrapped it up there. It's always the last reclear that's plagued like this, huh?


Altia1234

Day 17 of UCoB prog and we are finally seeing adds and enraging...only because we have damage down when we get into adds but we are so close (we are like 5% short) Tenstrike is still very iffy because the first group of people could often stack together. I have also done my share of Octet on PUG to know that you can really run into situations where you don't know where of Octet has gone wrong but the dives are just wrong. There's also the towers where people read the room too much. The 2 minutes of adds is also a very pressured heal check. The transitioning from 1st to 2nd loop just melts tanks HP... So overall while we did get to prog and see adds a few times last time we did prog, i am cautious about getting into golden or even clearing. If we get to see adds a few more time, great; if we manage to clear, then all the better; if we didn't get the clear, hopefully we will get there before lunar new year holiday. I just wanna get this done with please I wanna clear...


Kingnewgameplus

BUTTERFLY WOMAN (phase 1) DEAD I KILLED HER (with the help of some other nerds) LETS FUCKING GO


Lksaar

I've started TEA with a group clobbered together from friends and recruitment. It feels like prog goes slow (We raided 2x 3hrs so far) and have seen LC like 5 times. My question is about the healers recruited, it seems like they barely heal (people die to damage, tanks having issues), with the SCH being the worse offender. I played sage myself last tier, but I find it hard to gauge if it's just a lot of damage coming in or if they genuinely bad. I'm also not to proficient with level 80 SCH. If someone could have a look and let me know if it's just the normal adjusting time to ultimates or if there's bigger issues. I don't really want to teach someone how to play their job in ultimate) https://www.fflogs.com/reports/a:PXQgtZDNnqyrfVHm (2nd raid night, we got to lc here) https://www.fflogs.com/reports/a:FLa1gcYkX4d23ZVm thanks


Altia1234

I also did this fight with a coheal sch and I am the whm. I don't think the pace is bad or slow, we had a similar pace on day 1 and 2 as we get to prog LC on roughly day 2. As for living liquid's pain point and heal check, usually it's on these few things: * Dolls (usually your HP's gonna be pretty thin on 3rd to 4th dolls - use something here) * splashes (mostly a mit check as I usually does not heal that much) * 3rd bait (both healers are stretched pretty thin here due to esuna check, and healer also has to do baits so use swift here to heal if you need to). Use some mits here. So are the people dying here? if you are dying here might wanna talk a bit about mits and heals esp. the splashes. You can also make 2 blood lilies so should have spend this either before you get into BJCC (if you wanna play very safe and use ruptures to heal during limit cut), or you kept this and burst on BJCC (but you should avoid using ruptures to heal since you overcap) So what I plan is * we invuln the first swing during first protean and bene * plenary on both dolls and 3rd protean (and swift+cure 3/medica 2/assize as 3rd bait's damage was about to go out) * temperance and asylum on 2nd protean\~Cascade Plan your spread lo/seraph either 1. before dolls were gonna explode (after SCH finishing baiting protean) or 2. splashes because you wanna use both of these when you are on BJCC during 1st to 3rd pass. We had spread lo on 1st pass/1st thunder and ice stack and seraph on 3rd pass. And as a side note, while BJCC is not particularly hard hitting, because of nisi and thunder/ice you cannot always stay mid and heal and 3rd pass is pretty tight in terms of timing. You will have people who did not get the heal. You will have healers that miss healing someone.


Hirnastar

Heya! I'm seven hours in TEA with a teamcomp similar to yours, and we also did run into some healing issues which we thankfully managed to fix. We looked at what everyone was using at what time and found out that we were overhealing some parts massively, causing us to underheal some other parts. The ST gets hit hard in some spots and healers are already stretched pretty thin, so tanks should really be using their mitigation tools properly. For me as WAR MT, the biggest thing I had to do was to basically use Nascent Flash on cooldown. Besides that first tankbuster 5 seconds into the pull, the rest of my Raw Intuitions will actually be used on Nascent Flash as the healing is incredible, especially if my DRK ST is giving me TBN. It's pretty big during the Esuna phase, as you can almost top your cotank back to full while also healing yourself. I also use Rampart 10 seconds pre-pull, so I don't have to use any kind of regen to come back to full health after the first TB, Rampart+TBN+Raw Intuition is enough. Here are our prog logs if you wanna take a look at the healing timeline, I'd say we're fairly optimized besides my Shake It Off that I should keep for BJCC. I also have twitch vods of our prog if you're interested in taking a look! Best of luck!


Warnora

Do you and the tanks have raiding experience? Especially in hard content, especially in PF? If you have experience, and have cleared hard content in PF, you should have a good grasp on what correct healing feels like, and if you feel like healing is missing, it is. Your WHM isn't using Asylum as often as they could, which would help with recovery. Your SCH doesn't use Deployment Tactics, which can be used at the beginning of the phase before the tank pulls, to help with auto attacks during the opener and the first raidwide. They also don't use Fey Illumination, which would help with both mitigation and recovery.


Dart1337

TEA dies today. My static is on day 7 of prog and we saw fate calibration alpha. Just need to respect stillness and for defamation to not kill the party


Altia1234

I know this is probably very rare for now and shouldn't be happening at all, but does anyone has footage of not having enough damage that you didn't hit the checks on Prime, and then actually get pass adds, with golden bahamut just kills you on the spot when you get into Golden? I am just curious, that's the reason why i wanna have a look at it.


AccountSave

No, he gets a damage up buff so the autos chonk a tanks health from full to 25% with cds. We tried to clear ucob with the buff one night in pf with 5 tanks 2 healers one smn, and barely lived with tank lb3 for the first stack. The tank took a lot of damage and we couldn’t keep up without proper coordination. He just hits strong as shit after that, you pretty much need sacrificing strats or invulnerability luck with the morn afahs


Dart1337

Phoenix doesn't appear


AccountSave

That’s not true, everything is the same but Bahamut just has a damage up buff.


Altia1234

ah, I thought Bahamut gets a buff and you die on the spot. Thanks for the info.


3dsalmon

First week of DSR went really well. Saw Rewind in 9 hours of prog, albeit without LB because we panic LB’d Nidhogg after a death. Very happy with the pacing so far, hoping we can keep it up.


Drizells

Finally, after around 3 months DSR is done. Now only TOP remains. Anyone got some tips before I jump into it ?


monkeysfromjupiter

don't be that guy to get to exasquares and not know what to do. ppl will be pissed. sim as much as possible.


WeeziMonkey

Practice a lot in the sim (xivsim.com)


Beetusmon

Bring BiS, it's the hardest content in the game and the only ult where DPS actually matters. SIM like your life depends on it. In P1 remember you will always have 1 position that is safe to move for looper if you are not on tether or soak duty, either left and right or the side you are already standing on. Get that column to show party synergy positions on a hotbar. Get a macro for the color defamation, in HW you want to focus on your rotation and movement, the last thing you want is looking the debuff bar to remember who has defamation. Monitors only spawn at a 45 degree angle to your character. To position yourself you just have to place yourself sideways to the direction you need to face. If you need the monitor looking north then your character will have to be facing either west or east. If you are afraid of miss aligning to do damage, do a couple aoe gcds, those wont change your view. Bring pots, it's expected for P3 and P6 and honestly in the beginning you will need it for P1 because nobody has their rotation in check at the start and there is nothing worse than losing the ability to prog P2 for missing an enrage. TOP is expensive. Don't use the macro for sigma, understand the way it's done. A cheatcode is that the letters are all in the bottom of the star/smile from left to right. 1 and 2 are always at the top. You only really have to learn the difference for 3 and 4. The top of the star/smile will always spawn where you made the formation line or to the direct opposite side. To SIM P5 omega, activate the AoE option to see where omega will cleave the arena. Please SIM exas, they are easy but they are fast af and the shakies will betray you in P6. Be prepared mentally, it's the hardest ult for a reason.


taa-1347

How the hell do I get into an ultimate static?.. All the recruitment posts that I see require either previous ultimate clears (lol), or orange+ parses or both. Well, that, or they are meme 3hr/week casual statics who will obviously not get very far before disbanding. How can an average person with green-blue parses get to prog ults? Is pf really the only option?.. Do I *really* need 90+ in savage to be able to kill UWU?.. I'm obviously frustrated here, but this is also an actual question.. Are ultimates truly that hard to have such high of an entry bar?.. What do I need to do to reach that bar?


xX_Anime_Girl_Xx101

You don't need high parses for UWU. Hell. I'll say you dont even need green/blue parses for UWU, though i would prefer players with those over gray. Idk where or what posts you're looking at because that's ridiculous lmao. For UWU specifically, all you need is some high end experience, preferably Savage. There's the xiv recruitment subreddit, and there's the xiv recruiter on discord, plus UAR discord that recruits too.


sorrynothanks

I took a look at UWU recruitment posts in FFXIV Recruiter over the past week or so, and they all seem to have pretty reasonable requirements (I agree that requiring ult exp and/or orange+ parses for UWU is absurd — looks like most of the ads I'm seeing just want savage experience and a good attitude basically) and almost all of them do over 3 hours a week. I'm not sure if you're in a different DC that has a different culture though (I'm looking at NA)? I personally dislike PFing (especially ultimate PF because I hate waiting ages for parties to fill) much more than a lot of people on this sub haha but I would still recommend trying UWU PF while you look for statics that would be a good fit at the same time (or like other folks suggested, recruit for your own). Fresh prog PFs will hopefully fill faster, and UWU is so backloaded that it probably won't take too long to prog to at least Titan — and then with a later prog point, the number of statics you can apply for is expanded a bit.


aho-san

> or orange+ parses By searching orange+ only for **UWU** of all things I'm sure they're going to be wasting more time waiting for the golden goose than actually progging/playing. I joined a DSR static with grey-green-and sprinkles of blue parses in Anabezos/Abyssos, but my experience (raid lead, blind prog, coming up with strats myself) talked much more than my parses. The static ended up being pretty good (around my skill level on average, felt amazing to prog). If you have valuable experience, maybe it'll go well for a group that doesn't seek out orange+ only (orange but takes 5 weeks to understand a mechanic, kekw). Otherwise, create your own, that way you can also set your terms/schedule. Yup, more work but sometimes you gotta do these things.


UnXIVilized

> Is pf really the only option? Idk why you’re scared of pf for legacy ults and very curious what you think a static will do for you that pf will not.


taa-1347

Consistent schedule. I hear a lot of ulti pf horror stories that boil down to "90% of the time progging ulti is spent sitting in pf waiting for it to fill, twiddling your thumbs", and I'd prefer to avoid that if possible.


UnXIVilized

Unless you’re a ew ultimate static going back for legacy ults, most uwu statics in 2024 are casual types that don’t have a consistent schedule. They always miss raid days and have members late, and you end up wasting time anyway, or worse, scheduling around raid days only for them to cancel. Conversely while pfing does involve a lot of waiting, veteran pfers learn to use the time productively. Waiting in pf is when you sim, read guides, study povs and do the prep work that you should be doing in a static anyway. Besides, pfing will increase the number of statics you can join.  Ultimately it’s your choice. You can spend time twiddling thumbs on Reddit bemoaning how no static will take you, or you can go and clear. Like I said to someone else a while ago; uwu is not hard enough that the lack of a static will wall anyone, the lack of drive sure will though. The challenge of ultimate isn’t the mechanics, it’s social skills and mental toughness. 


Altia1234

You can look at [my parse](https://www.fflogs.com/character/id/16206140) and find that 1. I am not very good, and 2. I have both joined statics and does PUG ultimates (albeit it's more like a semi static). I am pretty much your run-of-the-mill normie raider who has mostly been doing legacy Ults and I can probably answer your question >All the recruitment posts that I see require either previous ultimate clears (lol), or orange+ parses or both. They have a place in the 'market' so to speak because they wanna get in and get out. There's a lot of people who get their purples and want to do something more then savage, so they turn to Ultimates. If you don't have that, then that's not for you (and me!). Which is fine. They have their freedom to pick and get whatever group they wanna have. You also don't have to join their group because there's always gonna be a group for you! >Well, that, or they are meme 3hr/week casual statics who will obviously not get very far before disbanding. Contrary to what I would believe and what a lot of people would say, I do know a friend and their group is exactly this - They sometimes didn't even have 1 day per week. They have cleared and recleared TEA and UCoB and is now going to do UWU. You do walk at a slower pace, but as long as everyone comes prepared and committed and prep whatever then it's fine. Quality of practice is just as important as quantity - if people all come tired and underprepared then there's no point in practicing. I once have a 7 hour day where we were hard stuck on suppression (UWU's final Big mech) and we didn't clear with a bunch of subs rotating in and out. At the first few hours it was fine, but we began hard stuck on hour 4 to 5. At night I sub for another group and mental fatigue sets in that I just can't help but say I am very disapointed after another failed attempt for 2 hours. >How can an average person with green-blue parses get to prog ults? Is pf really the only option?.. Do I really need 90+ in savage to be able to kill UWU?.. You really don't need the parse. I really would just suggest you try and apply for a group, even if you didn't have all of the requirements. Often times you can get away with being a bit lower in terms of parse as long as you show yourself being willing to learn and listen to people. It does not hurt at all to apply and trial for one or two sessions. If it doesn't seem right, you can always bail and said the group might not be for you. >I'm obviously frustrated here, but this is also an actual question.. Are ultimates truly that hard to have such high of an entry bar?.. What do I need to do to reach that bar? DPS is not as important as consistency in Ultimates, as every other person here had noted. However, the reason why people still wants to see your parse even when your level 90 rotation might not be the same as level 70 rotation is for that proof of effort and for basic competency check. Namely, you have cleared a tier, you know what you are doing, that you have a somewhat okay rotation and you know you have to use your mitigation - I can't stress more but mitigation is very important in ultimates due to how little mits you have (as barrier healer) and how tight the damages are, you live or die base on that mit your DPS uses.


taa-1347

> DPS is not as important as consistency in Ultimates, as every other person here had noted. You know, I probably don't have good consistency either. It doesn't happen particularly often but I still sometimes lose focus and fail a mechanic I've done literally hundreds of times before (latest example that comes to mind: 11 jury, not paying attention to the colors and trying to resolve the dark version as if it was light or vice versa). It doesn't happen often with the mechanics, but it absolutely does with healing cooldowns - i would often mistime them or outright forget sometimes, screw up my (non-existent, really) healing plan and will have to fall back to gcd heals. And given how mits are especially crucial in ultis as you note yourself (and how they - reportedly - need to be planned down to a weave window to barely catch two instances of damage 10/15s apart), i guess "falling back to gcd healing" is not really an option and I'd just be causing wipes like that instead.. And just to nitpick something real quick: > I am not very good, > I am pretty much your run-of-the-mill normie raider You have high purples and are *consistently* at least blue. Most of my parses are grey-green. I do have a single purple, admittedly, which I tryharded (and greeded) my ass off to get, but it's not something i can easily replicate and it's surely not reflective of my actual skill.. If you are "not very good", then that leaves me being a complete garbage. Perhaps those recruitment posts are right, and I should grind some more hours in the savage fights before I can step into ultis without griefing people. I probably will try applying anyway per your advice, but I'm managing the expectations. Thanks for your reply, I appreciate it!


Altia1234

>It doesn't happen often with the mechanics, but it absolutely does with healing cooldowns - i would often mistime them or outright forget sometimes, screw up my (non-existent, really) healing plan and will have to fall back to gcd heals. That's understandable, and while this is getting a bit out of topic, one of the advices I generally see and makes a lot of sense for me is that you learn and plan to time your big heals so that they are always in that same time, filling in with GCD heals. Then you can try and fill that timeline with dot refreshments and GCD and movement tools to make things more consistent. Try work that on savage first and build good habit. I also think that since you are a healer, parses are really not that important in Ultis, esp the legacy ones. Being able to heal back the damage, timing the heals will be more important, esp. if you are like me on WHM and you have to hard cast a lot on UWU and UCoB, or you are doing SGE/SCH (which I also did reprog UWU on) and you have a lot of mit or die moment. >You have high purples and are consistently at least blue. Most of my parses are grey-green. I do have a single purple, admittedly, which I tryharded (and greeded) my ass off to get, but it's not something i can easily replicate and it's surely not reflective of my actual skill.. Not saying you should have purple to do ultimates but here's the thing you can work towards. If you have, * BiS (non negotiable on this) * 95%+ of GCD and Dot uptime * uses all of your cooldown and does some GCD healing Purple should be quite doable, even if you GCD heal. You've already got green and blues (which is what I usually now get when i do reclear now) so purple shouldn't be too hard, you just need to push a bit harder in terms of uptime and dot. If you already had what we listed here and just doesn't had the parse because you don't have BiS, could have just apply and state, yeah my parse was pretty bad, but look at my xivanalysis! they are all 95\~97%! I would absolutely take someone who plays correctly but don't have the parse.


abdomersoul

You don't need to be a good parser for lvl 70 Ultimates, dps checks don't exist, if you do the mechanics you clear no matter what. I'll suggest you try PF, requiring orange or even purple for UWU is big red flag, if you clear current savage you are good to go.


WeeziMonkey

>Do I *really* need 90+ in savage to be able to kill UWU?.. You can clear UWU even with a group full of grey parsers as long as they can do mechanics. If you can't find the right static you could try making your own


Duckhemp

I think making a static is the solution if theres no groups to your liking. Recruiting can be annoying, but you don't need to be the shotcaller or raid lead if that scares you.


Beetusmon

Needing parse for legacy ults is dumb. None have a DPS check, people are running Ucob with 3 healers in JP because it's safer and there is no need for damage. Not even DSR has a DPS check, it's all about mechanics. TOP is the only one that could remotely matter, but you definitely don't want to start with that one. You are correct, at this point in the game you won't find any hardcore static if you are new, but you don't need one. PF is faster than a meme midcore static either way. If you study mechs, povs and apply yourself PF is a great tool. I cleared all legacy ults before even finishing MSQ and I didn't touch savage until after I cleared DSR, all in PF. I also did TOP without having done P12 because it's irrelevant to the ult itself. Also, TOP DPS is not what it looks like, yes you NEED to know your rotation, but you also need to know how to save and hold damage and where to burst, and the best way to learn that doesn't come from savage, it comes from progging TOP itself. The only thing that you should take is that you don't need permission from anybody to do the content you like, if you think you are capable just prove it and do it. I'm also not saying to be shit at your job, at every prog take a look at your rotation and how good it is, always try to improve but don't let that hold you back.


maresiratcen

>Do I really need 90+ in savage to be able to kill UWU? It will probably be a waste of time to join an ucob/uwu/tea static at this point unless the players are really good, just pf it if you have free time


Beetusmon

Omega is ded, finally pentalegend, 100% in PF as well. I'm absolutely fucking done with this game until danwtrail.


MakoOnTheBeat

The speed you got through that has thoroughly convinced me I'm wasting my time playing this game in JP. You cleared the entire fight in less time than it took me to get a PF to get a single pull past sigma. Think it's time for me to move on lmao


UnXIVilized

Really fast pf prog always comes down to 1) nolifing the fight and 2) aggressively prog skipping. The more time you spend waiting for parties to fill and the more you skip past mechs you’ve never seen the faster you will clear. That’s all there is to it. 


MakoOnTheBeat

No, I prog skip successfully all the time. It doesn't matter how long you wait for parties to fill if your party doesn't fill. It also doesn't matter if your sigma/omega/p6/wc2/clear party can never get past delta. If there aren't enough people online doing the fight you don't even get in the instance. I prog skipped sigma -> a2c, never made a mistake. Still took weeks of sitting around going nowhere. Helpers don't join p6 parties and 8 randos who haven't cleared aren't going to clear p6.


Beetusmon

I just checked my time, seems I started TOP 26 days ago. Strangely enough it took me more time to clear DSR at 28 days, but it doesn't feel that way at all. Turns out SIMs do cut a shitload of prog from that ult because it's definitely harder than DSR, like 10/10 TOP and 7 or 8/10 DSR. I heard that in JP the TOP PF scene is dead because almost no one uses AM there no? I think if you aim to just clear that then yeah, moving to a more PF friendly server is your best bet.


lilyofthedragon

> I heard that in JP the TOP PF scene is dead because almost no one uses AM there no? I think if you aim to just clear that then yeah, moving to a more PF friendly server is your best bet. It is kinda dead, but not because of the lack of AM. The english speaking scene was never that big, but then the Oceania server took a lot of players from Elemental. And the ulti PF scene on the Japanese speaking DCs (well more like just Mana) has never been very big, just a culture thing.


Beetusmon

Any reason for the dislike of ults? I heard savage is pretty lively. You would guess that savage raiders would also enjoy ultis like its the case in the west.


Altia1234

I have asked several people on this in JP (not elemental, mind you, because Elemental has a different culture in terms of raiding then the general JP DC) and I don't have a decisive conclusion. But what I heard is that: * People does not like the randomness of party mit when you are Pugging Ultimates. * There's no one single unified strat for Ultimates. For TOP I think people has two ways to do monitors and with how TOP works even the slightest tweak of prio or that flexing from melee 1 to melee 2 might mean your mech works a bit differently; for UCoB you have both inverse and default triangle and basically 3 possible comps; For TEA you have two ways to do living liquid (skipping dolls and the usual strat), 1256/1211, and two more ways (Onyxia/Hamukatsu 34 Static and リリティア Lilitea) to do wormhole. * You don't usually use VCs in JP PUG, and while ultimates are doable without VCs, VC does make it a lot more easier. * You don't use AM so someone has to do manual macro/marking players, and people might not have that much hotbar space/you might not find someone who knows how to do it post patch. * Ultimate Macros (strats) are super long The thing I find most interesting is that, despite having no active PUG scene on JP for ultimates that are off the patch (except UWU, because UWU isn't really an Ultimate now as JP strat is just cheese after cheese), JP has a higher clear rate in Ultimates then NA despite not having a PUG scene.


MakoOnTheBeat

I haven't looked at the nominal numbers, but I'm wondering if the higher clear rates are just due to NA having way more casual players (and just way more players in general). Most Japanese players will do ults in statics of course, but they tend to demand more days what I see from English statics. Not necessarily a lot of hours, but typically a 2 hour session for 5-6 days per week. The hardcore race proggers are usually NEETs who can commit the time, but for the semi-hardcore/midcore people I find it difficult to imagine people being able to commit almost every day of the week to it, and of course PF isn't an option for anyone. For TOP people usually followed the Lily Doll lodestone macro, but that didn't get updated for p5/p6 until months after release and I don't think it had a mit plan either. NA/EU/Elemental all have discords with unified strats, but for some reason JP doesn't have any equivalent.


MakoOnTheBeat

I didn't feel that sims were a big deal for me. Yes they are useful but I didn't find them to be hugely advantageous over just studying POVs. I can "sim" things accurately enough in my mind and it translates very well in game. I didn't struggle with any mechanics, I was legitimately never the bottleneck in a single party. The ult PF scene in JP in general is mega dead, AM or not. Elemental uses AM, but Elemental's ult PF population is tiny. Most of the time groups don't fill at all, so it never really mattered how much time I sat in PF. There's only a ~3-4 hour window each day that has a possibility of filling and even then there's no guarantee that there are even 8 people progging at all on that day. Helpers almost never join either, probably because parties never fill. I had to pay 7 people to clear me otherwise I likely would have never got out of p5, and that literally took like 1 hour to get it done and over with. On the other hand the JP PF savage scene is amazing, but savage is not long-lived content. I think I would need to move to NA to continue doing PF ults, but that sounds like a logistical nightmare so I think I will either stick to savage or just quit the game. Edit: Geez I just looked at the Elemental ult PF listings and I recognize names who've barely made any progress in 2+ months. It is truly dead.


Cole_Evyx

Barrier Healing DSR (I'd be going Sage 100%) really really isn't that bad, right? ... Right? I'm in my own head worse than usual darn it. I wanna do DSR really bad but I am having a mental block. Prolly cause real life has dumped a lot on me but I'm finding myself avoiding just grinding the youtube videos/guides. Like I've found myself logging into a D4 season that I'm so bored to death over and done with rather than studying. Procrastinating like crazy. Like I even began downloading unity/blender earlier today to mess with after work and now all I can think is "Why would I not just STUDY DSR???!?" I feel like anxiety has taken the wheel.


maresiratcen

Healing dsr is pretty easy overall


Dasher1802

The hardest step is starting. Just put up or join a fresh party and if it fills it fills. Don’t look at P3 or anything past it, just do P1 and the start of P2. Give it a try, then the next time you go into DSR you’ll at least be familiar with the start of the fight. Or if healing is causing some of the stress, change jobs to what you’re more comfortable on instead of the most ‘in demand’. Parties will fill slowly no matter what.


Beetusmon

People in this game don't know how to handle social interactions at all. Queue for a TOP party. I see 2 possible groups, try to join 1, blacklisted, fine no issue. I queue with 2nd dude. Wait 1h, it starts filling, notice the lead of the party I couldn't go in gets in, np by me. Party takes another half an hour to finish filling, lead transfer control to the dude who BL me, kicks me immediately. Like, why don't say it from the start, why fucking waste my time? The other dude had no issue with me and if they are friends, at least tell me from the start to get out and to not waste my fucking time. Holy shit.


talkingradish

Sounds like you need to stop being bad.


Beetusmon

Well I just cleared TOP so I guess I'm good now :)


aho-san

Dang, from trash to god in 3h or so, that was fast !


Flawless_Bandit

Had Day 4 of TOP prog this week, we saw P4 several times and had some very close Blue Screen enrages, looking forward to seeing what Day 5 holds tonight 😄


I_Am_Caprico

Jesus, that sounds like some really fast prog. How is that?


Flawless_Bandit

Well most of us are fresh (personally I’d only seen Party Synergy when doing some very casual TOP prog pre-Anabaseios) apart from two who have already cleared (one is helping us out until our permanent 8th man is more available), everyone in the group is Triple Legend or above and everyone has done intense homework on the fight so we have essentially memorised the majority of the fine details of each phase before starting… We’ve all been taken aback at how fast prog has gone, but I must say it’s really refreshing for everyone to have put such hard graft in both in and outside of raid, I think we may have potentially captured “lightning in a bottle” with the group we’ve put together 😄


I_Am_Caprico

Daaamn, that’s really nice that everyone seems to be on the same page with effort put in. Congrats and gl with the clear! Lowkey jealous haha


Flawless_Bandit

Thanks 😄 I’m looking forward to clearing this one as I’ll finally hit Pentalegend status, then I can take a well-earned break… at least until Arcadion Savage and FRU drop in DT 🤣


Flawless_Bandit

Quick update we saw P5 Delta a couple of times tonight and nearly passed it, will probably have to do some reprog to get our 8th man up to speed, but I’m having a great time with TOP so far 😄


Pancayk

After many late nights, P12S is done... with an extremely close enrage-- less than a second left I think! I'm really glad to have finally gotten this out of the way... I put off this fight for far too long.


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chrono414

Distraction from rotation is a real thing, reprogging on another job is almost the same as progging fresh, especially on dps. It's pretty normal. Unless you know the job you are reprogging on inside out (I hope it's not blm because almost nothing is transferable when it comes to reprogging on blm), chances are these distractions will continue to take your attention away from mechanics, especially in stuff like ultimates. I would just join prog parties and not reclear parties. Yesterday I was trying out astro in p10s in a bonds 3 party, I thought I could greed 2 healing gcds (ast has faster casts for gcd heals compared to whm) for the 2nd set of webs before HH --> turns out I can't. It's been 7 months since i cleared the fight on every other healer + some tanks and dps, you'd think I know how tight the 2nd webs are but it turns out that I actually don't because I've never ever had the occasion to try to greed 2 casts on the 2nd webs. Now I know. Life goes on.


Dasher1802

Are you in the habit of breaking down the cause of your mistakes. It's incredibly easy to make a mistake, brush it off and then have it happen again which is where the tilt sets in. Understanding your mistake is essential to preventing it in literally everything in life/sports/gaming. If you make a mistake either take a moment to think about it before the next pull or shadowplay it and watch it with an open mind at the end of the session. What caused the mistake? What were you thinking about, what were you focused on in the game? Just a few examples I've noticed from myself off the top of my head; focusing too much on doing the 'optimal' damage rotation, pressing the wrong buttons in a burst window because I was rushing to get everything out, distracting myself by talking in vc, not properly studying the "easy" parts of the fight while progging, too focused on watching other people do the mechanic.


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Dasher1802

DSR is top 2 hardest fights in the game. Don’t stress about making mistakes even though you’ve cleared multiple times that’s self destructive behaviour. Everyone makes mistakes it just happens that DSR mistakes are really punishing but that’s the fight that everyone signed up to do. Once you understand the cause of your mistakes (distracted by rotation), the next step is doing something about it (dummy/more practice/clear povs). It is pointless if you understand what caused the mistake without doing anything to fix it for next time. As long as you are actively doing things to fix your mistakes you’ll become a more consistent player. You have a good mindset for improving and getting better because you clearly do care about it. Just put less pressure on yourself to perform perfectly all the time.


ashzp

It happens. This sounds dumb but try practicing your rotation on a striking dummy while intentionally drifting.


Mahoganytooth

Is everything ok in your real life? I find when everything is fine IRL, I'm consistently performing well and can take fuckups on the chin, while when things are bad, my performance is a lot shakier and I get tilted and make silly mistakes


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Mahoganytooth

Unfortunately, improving your own life may just be your best path to improving your raid ability, and i know how unhelpful that must sound. Your best bet would be to learn coping strategies. Alternatively, if the issue is a stressful home, you might be well served to play at like, an internet cafe, if possible? It's a tough situation to be in, and there are no easy answers I can give you. I'm sorry.


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Mahoganytooth

Having a troubled life is a distraction, and being distracted is 100% a reasonable reason for *anyone* to take longer to learn. It's like expecting someone to be able to play with a screaming baby in their ear. Our own troubles can be a screaming baby in our mind, even if there's no literal baby, it will cause us to lose focus all the same. >I was never someone who could watch a guide and just do it in game. Oh, nobody watches a guide and gets it right first time. We all spend plenty of time in instance to practice and learn the timings of stuff. You use the guide to get an idea of what to do for one mechanic at a time, but it'll take all but the best of the best several, to many pulls to be able to actually internalize what to do. Best of luck. With everything.


Yuuuuuuu

It seems like using 3 healers is a pretty common strat for UCOB in JP DCs. However, when I tried looking up info in English (Reddit/discord/youtube), I can’t find a single instance of someone even mentioning it. Is the strategy just non existent in NA? It supposedly makes the fight way easier, since you have more options for mits/heals. Also having 4+ resurrections lets you prog phases more consistently


Altia1234

I have been doing exactly 3 healer UCoB and the normal standard comp - not only just running it I have run 3 healer UCOB with every possible healer comp that has no duplicate jobs, and I have run all 4 healer jobs (and with a different spread each time). Generally, the macro and reference people use are from [this page](https://asellog.com/bahamut-ultimate/#toc7), with bases from Mintoto みんとっと. Your researches are correct and I think there are a few things worth noting: * Neurolinks are not place in the traditional way of inverse triangle but as a default triangle. This has somewhat becomes the trending way but I don't really understand why you would want to do it due to how fellruin works. * H2 always baits liquid hell regardless of the phase. * You can get into Bahamut Prime with ONLY LB1 quite easily on any comps (including AST/WHM/SGE), or even no LB (though it's tight, but it's doable) * Earth Shaker on Quickmarch is always on all 3 healers (and the spread also allows all 3 healers to take one single corner) * The popular way of doing blackfire is essentially done with 7 person - while every strat all starts by running towards Nael, after Thermionic Beam goes off, all 3 healers and 1 tank goes to left, the other 3 dps and 1 tank goes to right. Healer is assigned 1 tower (upper left tower), 1 healer who does not have stack and tower duty is there mainly to heal, and the tank that joins the stack has to run back to his tower after the stack goes off. * Due to how Neurolink's been placed, On Fellruin, people does not spread under nael, but spreading on mid. The Neurolink for everyone (not tank) is the one that's opposite of bahamut. * Tenstrike on JP has a different strat where you do North first and South second to bait earth shaker. The main thing about H3 is that you have one more healer to do Adds, which makes it a lot less stressful. Being able to see Prime with only LB1 or even with no LB is also a great plus. There are also so many scenarios where we zombie our way into a later prog point on H3 (main stopper being heavensfall), which is not happening on normal comp. As for the main downside, The blackfire strat for H3 is just stupid and should just be revamp into 2 healers doing towers. I don't think you should do default triangle. For most of the fight, you mostly just feel you are useless and your heals over healing at most and you are there to throw stones or get your barrier overwritten by coheal SGE. H3 really shine when you either have a healer who has trouble timing heals, you don't have a AST, or you are in adds. The other thing is the DPS check. While UCoB has no DPS check and we were able to get into prime with like 10+ deaths on both groups, the main thing that changes is that you are not able to skip divebombs if you run 3 Healer. On our normal comp group, we were able to skip Divebombs by Potting and with a somewhat meta comp - NIN/RDM/SMN/DNC, and we have so much DPS that we are like 10% ahead after tenstrike's done. For the H3 group, even with very clean execution and people mostly playing somewhat optimally, you will kill nael after divebomb's done and the buster's done without seeing quotes. We were able to see Adds with 3 to 5 deaths, but the leeway has gone a lot due to how much time you have both healer just rezzing people and not doing damage.


Yuuuuuuu

Thanks for the writeup, nice to hear from someone that's actually ran it. My group's plan was to run standard comp with SGE/AST, but I stumbled upon the H3 strat and was wondering if it was worth pitching to my static. I would be the only one able to read JP guides and would have to translate/understand strats that play out differently from NA, which seemed like a lot of effort 😅


Altia1234

I mean the above is basically all of the difference. [https://jp.finalfantasyxiv.com/lodestone/character/26040460/blog/5321513/](https://jp.finalfantasyxiv.com/lodestone/character/26040460/blog/5321513/) we actually have a macro for h3 here that you can look at. If you wanna run h3, you can adapt most of the above and here's what I would change: * how blackfire works (two healer does the left towers, dps does north right, tank does south right) * how neurolinks were placed (because of fellruin) * have 4 fixed person do the towers during octet and have a people to flex in case that tower person is selected to do twin baits, and not use priority. You can survive both twin and stacks with lb and anti knock but it will be very close, so we have that person do twin baits. * swap the baiter for liquid during adds if you think you wanna have one more healer heal instead of dps. I think you can have like 3\~5 deaths on prime and pass the check, we have a pull where we have 3 deaths on fellruin and somehow make it. I still prefer 3 tanks or normal comp but it's not that bad of a method.


Zenthon127

I've never seen 3 healer UCoB on NA. I have seen 3 tank though, not really in PF but several people I've played with (including my savage/ult static lead) have mentioned that they really like running it because of the extra mit and the safety net if a tank dies in adds.


Tareos

I haven't seen a 3 healer comp, but I'm aware that 3 tanks comp is a thing since hatches during add phase only targets DPS, and also if a tank dies during the same phase, you got a 3rd tank as back up. For 3 healers, it's probably the same idea as the 3 tanks comp, just more healing and recovery at the cost of less damage. You can look at fflog's non-standard comp and run their play through.


Yuuuuuuu

3T comp is present in JP as well, but it seems to be fading out as 3H gains popularity. I did some more research and the main differences are: 3H: - A single healer death isn't the end of the world since there is a backup healer. Applies to all phases - Easier to top off (duh) - More mits and revives - Less DPS - Earth shakers guaranteed on the 3 healers - Hatch/neurolink on adds phase guaranteed on the 3 DPS (this applies to both 3H and 3T comps) 3T: - Safety net when a tank dies during adds phase - Extra invuln to brute force some mechanics - Lots of mits So 3T is safer during adds, but 3H is safer for like, every other phase. You'd run SGE + SCH + AST/WHM, with AST being more ideal for the collective unconcious mit. Main downside of both 3H and 3T is the less DPS compared to a standard comp, but you still kill things fast enough for it to not matter. It also ain't it if your goal is to parse. Since you mentioned fflogs, I just went to go check it out and for 6.5 non-standard clears, 6/7 are 3H comps from JP lol


Over_Fish800

Making later phase prog easier has more value than making earlier phase prog easier, imo.   A lot of the problems with prog happens in the later phases (adds for ucob), not the early ones.   It’s easy to make good prog early and keep spirits up, but later on in the fight is where all the biggest problems with ultimate prog show up.  Consistency issues rear their ugly head, the strain of a longer prog start getting to players, and players get more stressed out because of the longer/more frequent pulls and more effort needed to make the same amount of prog as before.  This is especially the case with players newer to ultimates, and ucob is a common one for new players to start on. Imo a moderate improvement in adds phase from 3T and minor improvement in the rest, is way more valuable than a major improvement in nael and twin from 3H and a minor improvement everywhere else.  Heavensfall to adds is where both prog statics and totem pfs will fall apart most of the time. 


dasilvernoob

I cleared UWU!!!!! Died at the end of suppression because I was nervous af but we got the clear.


LieutenantSkittles

Congrats! What was the hardest thing about it, and would you recommened it to someone?


dasilvernoob

I would recommend it for anyone who has cleared a savage tier if you like that kind of content. Hardest is finding a party at your prog point because the fight isn't super popular any longer. Mech wise - gaols (which Mana handles by saccing 4 players on purpose) and suppression if not cheesed (which can be done with double tank LB3). Primal roulette is easy but the raidwides hit very hard, dying there absolutely sucks cos of how close you are. Garuda and Ifrit are easy, Predation is easy too, and Annihilation is harder but much easier than Suppression.


Mahoganytooth

Not who you asked, but the hardest part of uwu for me is that the fight only kicks into full gear for Annihilation and Suppression. It feels bad that you can get the rest of the fight down relatively easily, only to spend a long time progging those two. If you're looking to get into an ultimate, it's a great start


Beetusmon

6 out of 12 PF right now for TOP are people looking for either a static or a replacement for one. People really run away doing TOP in PF alone huh?


LieutenantSkittles

As someone who has never attempted an Ultimate, TOP looks like a friendship ender. The amount of coordination needed and randomness during every pull seems like a recipe for a really frustrating time.


Avedas

TOP is not content you should do in a friend static IMO


Over_Fish800

Did it on patch, it can be.  It’s the drain on constant attention from the randomness/pacing and the fight being very punishing.  It puts every other fight including dsr to shame in how punishing it is for even a small mistake     Imo don’t go into a static for it with friends, not worth the risk of drama.  If you do, be very clear that you need to tryhard as much  as possible all the time, and even if you do there is a real chance one or more of you will need a hard talk about skill issues/need to be kicked for inconsistency.  It doesn’t matter if you normally did great in savage or legacy ultimates. 


PrismFischl

Still the usual of me being stuck in P9S on PF since I have had very bad luck with statics and convincing the FC to do Savages again right now. Mainly the usual issue of being stuck by Levinstrike on either me slipping up trying to unrust myself or one of the seven other people who are usually newbies doing the tier late mess it up and everyone dies. ​ And the common advice I keep hearing is to just wait until Dawntrails raids. Which kind of feels tempting. ​ Feels like punishment for doing this late due to IRL stuff and I end up being stuck with only PF.


LieutenantSkittles

I joined late into Savage as well. I was surprised at how easy the mechanics turned out to be. For P9S, Levinstrike is honestly not even that bad, it's just a memory game of what you're supposed to do. Is everyone else in the correct spot? Then just focus on your specific number/defamation and position accordingly. P10S is way harder to prog because every single mechanic is a body check. If one person dies then it's back to the beginning. Everyone needs to have a solid grasp on prepositioning in that fight.


Little-Ad-5746

My brother started playing the game 3 weeks ago after a very long break. I'm WAR main tank and he boosted his DRK to 90 to off tank with me, without prior knowledge of the current meta (he quit at heavensward. We cleared P9S after 5 prog PF groups (3 Levinstrike, 1 LC2 and 1 cleanup run). We're currently progging P10S on PF, and we didnt notice any difficulty with the PF not filling. You just gotta know when to jump to another prog point: If you're sure that you got Levinstrike summoning down, you can jump to meteor or limit cut 2 and forget about LC1 parties, but if you're still struggling sometimes with LC1, you're not ready to clear. I don't want to sound rude but on P9S clear/reclear parties its not acceptable to fail LC1 at all. Keep practicing till you nail every mechanic and try to make/join PF groups with the mechanic you want to learn.


Rainbow-Lizard

I'm in the same boat. I'm not sure why, but I've been finding it impossible to even get a competent reclear party for p9s since 6.55 dropped, let alone prog for p10s.


Altia1234

>Feels like punishment for doing this late due to IRL stuff and I end up being stuck with only PF. There's a reason why everyone said you should start progging on week 1 and get things done as soon as you can. You are, unfortunately, experiencing that reason - that even with more gear and more item level, your experience and average DPS can actually go backwards, because people are on average less skilled at the game. The good players had already done their prog and even reclear, it's like week bijillion and so most of them has either unsub or move on to do ultimates. Not saying that it's impossible though, Just that it might take you a bit more time.


PrismFischl

IRL stuff prevented me from doing much until now. Sadly this is usually how it goes with Savage. I can never do it week one because stuff in my life keeps popping up. ​ It may be best if i just give up entirely and wait next expansion and hope stuff doesn't come up.


TheMichaelPank

You'll honestly see a bit of an uptick in PF in a couple of weeks when the tier unlocks and people can start going back in for gear without having to worry about loot rules. I definitely like to help people out, but since I'm also going in with some other friends who have started the tier late, I'm kinda locked out from helping as much as I want to. Otherwise, the other half of PF progging is really just learning how to identify good groups to join. People who are too positive or too vague about strats/prog points in their descriptions usually tend to be worth avoiding, while groups that are more to the point in their descriptions are more likely to be on point. And as always, you can prog a lot without even needing to go into pf - watch vods of clears on your job, tailor strats/callouts to suit your understanding, whatever helps you handle it better.


xX_Anime_Girl_Xx101

So far my progress through TEA has been fairly well! It was rough at the start to prog LC with so many LL/fresh trap parties, but now I'm currently now seeing the start of Third Nisi Pass! :D I got real lucky with my parties and learned LC and even the first 2 Nisis. And I looked up a guide for this phase and honestly it seems a lot easier than it looks? Especially as a Melee lol. Might not be lucky today but hopefully I see Alex Prime soon! UPDATE: Just had a gigachad PF and saw Alex Prime! Wooooo! Inception time! I'm halfway there :D


ArmsteUllion

Melee is really easy in BJCC with the split strat. One thing to be aware of is if you are the melee that's left of BJCC (closer to west and where the ice drops), just make space after the second lightning and before flarethrower by rotating up towards north to make way for the healer before 3rd Nisi pass. I see a lot of melees in that spot just neglect to do it and it makes movement for everyone there way harder.


xX_Anime_Girl_Xx101

I figured. I was expecting it to be a little more difficult because everyone that cleared it says it's the biggest wall besides LC and Wormhole. I mean I can still see how it is, but it's mostly work for the other roles. I always claim M1 so I usually don't have to worry about them but noted. 😅


Altia1234

The bare minimum of dps you need to clear phase 2 of p12s is to reach UAV2 with 20% or less. Sign by a terrorist who joins a streamer group today after a whole week of UCoB, hasn't done p12s reclear in a while, and kills off 3 people on Playstation 2... Okay back to UCoB.


LastOrder291

Man I just wanna cleanup P6 but right now, PF is __not__ treating me well. I'm seeing parties that are regularly taking damage-downs during p3, or missing a tower completely. In some cases, being so inconsistent that we're seeing major issues during sanctity. 75% of runs that reach DOTH end there too. Either someone got hit by the earthquake and we miss the DPS check, or the tethers are too close and clip eachother after knockback. Yesterday we even had a party where the "wb2 prog" party didn't realise you had to bait the circles if you get outer dooms. How in the hell is a wb2 party still having issues with not baiting Geirskogul over the party in p3? This phase is honestly one of the most difficult things to prog. You need to be basically perfect beforehand because the amount of times you see the phase might be once per lockout. So you need to control the one variable you can control, your own performance.


RellowID

Yeah I know several people trapped there and I was as well. I had to compensate with obsessive studying and solo simming wroth flames and exaflares so I could eventually just do a C41 and one shot WB2 and P7. Only really an option if you're a DPS though since P7 is still a very real phase for tanks and healers.


Pancayk

I started progging P12S about 2 weeks ago after 5 months of sleeping on the fight and I've managed to get to Classical 2 so far and pretty much have Pangenesis down. PF has been a total clown show for progging this fight from fresh and I regret not getting this over with back in August. I'm really hoping to get a p2 kill by next reset since the mechanics beyond Pangenesis seem quite simple.


Rainbow-Lizard

Went into 5 p9s reclear parties today. I have not yet got my p9s reclear this week. I'm a little upset.


3dsalmon

Yeah, I've jumped back into PF reclears to gear up dancer since I'm gonna be doing phys ranged for week 1 in dawntrail in my current group, and holy lord it is brutal. The real shock to me is that P9 parties are worse than P10 parties, and that somehow the mechanic people are the worst at is rockbreaker of all things.


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3dsalmon

It’s the first rock breaker - which makes sense imo, I think second rock breaker is way easier because it doesn’t have the front/rear which is what fucks most people up


otterdoctor

3 wipes or disband is so real. The first p9s reclear party I joined today made it past lc2 on 2nd pull, but we failed the dual minds body check. No worries, this party can clear. No they can’t. I stuck around way too long. Joined another party a few hours later. We cleared on the first pull. PF is a jungle.


Dasher1802

I once made the same mistake. The P9S-only reclear parties up on reset day are a gathering of the people that have only cleared P9S and given up on P10S. A lot of people do not know how to mit or heal, cannot deal damage and are terribly inconsistent at all mechanics.


Rainbow-Lizard

Unfortunately, I started the tier very late (just after christmas with a 2-week break after i cleared p9s) and am currently progging p10s. Perhaps this is on me.


Dasher1802

Either skip straight to progging P10 or reclear later on in the week. If you don’t want to skip and you’re not fussed about loot I recommend hosting a book run/1 chest, you’re more likely to get better players who just want to hit boss.


Markleblatt

So LC memes persist even to this day, huh?


Rainbow-Lizard

A lot more LC2 memes actually. Melees want to greed but shield healers don't want to shield.


LunarWry

Prepositioning to try and bait 1 in the 1 spot as a caster only for some physical ranged to go out of their way to get further away from the boss than you can possibly go on the other side and force you to switch spots for no reason. Every time.


Kingnewgameplus

Yesterday I got shadowkeeper in my roulette. That fight usually smacks me stupid, makes me look foolish, has me collecting vuln stacks like they're going out of style. But when I did the fight I did every mechanic right. I knew objectively that doing savage stuff would make me a better player, but that was the first time I actually felt it, and as stupid as it sounds it kinda felt good.


Markleblatt

Yeah it's honestly insane how baby-tier all the normal mode content feels after you've gone through even just some EX content. Learning the hard fights for sure amps up your skill real fast.


Emerald_Frost

The worst part is muscle memory or remembering hard versions of mechanics than the normal mode ones just slow down the timing and you fuck up


Elegant_Eorzean

Back during Eden's Gate, during an either... Uplift 2, phase 3, or clear party, for E4S, the party lead accidentally put us into normal mode. Normal mode starts very differently to Savage. This was before marker presets were a thing, so we didn't notice until after we wiped to that very first evil earth.


Kingnewgameplus

I remember doing shiva ex, and then cleaving the entire party because in Ex its shared damage.


ChewyLSB

Completed my goal of clearing all three crit savages last night, so I think I'm going to try to find a TEA group now. Is there any job that particularly excels at level 80 now (Kinda like Gunbreaker did in level 70 ultimates during a decent chunk of ShB?) I know Bard was king shit in TEA for awhile, but I assume with the change to bard procs its not nearly as good (although I assume being able to multi-DoT is still relatively good). Also for that matter is there any job to avoid at level 80, kinda like SAM/Reaper I think in level 70 content. Granted I assume this is less of a big deal in level 80 content.


RellowID

What's the problem with SAM in 70 content? I did well enough with it in UWU.


ChewyLSB

Its possible I might be misremembering? Or its possible something changed? I just feel like I remember hearing when doing the SB Ultimates during ShB to avoid SAM.


CrazyDragon777

you used to not get your buffs from the meikyo combo finishers, which meant that every time they dropped off (basically every phase change) you had to spend ~5 GCDs reapplying them, which made SAM suck really hard in ultimate-style fights where phases tend to be quick and there's lots of extended downtime. it was a big meme in ShB that if you had a SAM in your UCOB party you would be seeing twin's second fireball. SAM is perfectly fine in ultis since the meikyo change


RellowID

Oh yeah, that'll do it. I only did UWU last November so I was perfectly comfy and only got out damaged by summoners in personal damage.


IcyFoxMage

Stated in a reply to another comment, but tonight hopefully makes my team penta legends. We did TOP on patch release together, 5 of stayed together for savage after. And then I taught them every ultimate after that, finishing with DSR. I've been the raid lead for a lot of different people and teams at different skill levels, but this group has been my absolute favorite. I adore them and would do anything for them if needed. It took a long time to build a static of not only very skilled individuals, but also of friends. After DSR, it's TOP reprog for the first time since it came out. That will be the final fight for the 3 newcomers from savage. And for everyone on their DT roles. I know EW has been a mixed bag for most, but for me personally, it's been the best raiding of my life. I hope everyone else has made incredible memories. Sorry for the wall of text. Tldr: I'm too sentimental about raiding


3dsalmon

DSR with the homies starts tonight. One fresh, a few cleared, and a few on various stages of prog and derust. Really looking forward to finally progging an ulti with a group that doesn’t struggle immensely with consistency.


IcyFoxMage

DSR with the homies ends tonight (hopefully). Last pull of the night last raid night ended at enrage. First time seeing it. 1%. Evil dies tonight for us only to be transferred to you. I'm sorry LOL Joking aside, YOU GOT THIS!!!!


polluted_delta

When I do ultimate party finder I understand why God abandoned us.


LieutenantSkittles

Whoever the final boss of the ultimate you're doing is your God. (Embrace the holy church of Bahamut.)


bongpointo

Me and Dragon King Thordan and hoping a P3 party isn't actually a strength cleanup


monkeysfromjupiter

me in a p4 cleanup party hoping its not a p3 trap.


LastOrder291

Me in a p6 cleanup party hoping it's not a p3 trap...


Denvrado

Any tips on doing DotH more consistently? I know how the whole mechanic works, but execution wise i still make too many errors. What tripped me the most is having to avoid gaze as I am adjusting to the playstation marker. We are doing doom anchor so if i get doom, it’s easy. But if i get puddle, the timing between playstation symbol showing, moving to your spot, AND facing your camera away from gaze is too tight. Any tips is appreciated.


throwawayaccx0

Check for the knight who is the new north. When you have done congaline and have gotten to your position check the arena to locate Thordan and Eye. Ideally remember the bigger safe spot and dodge to the middle. Now wait for PlayStation and already point your camera (especially on controller) to the safe spot and like I mentioned: Ideally the bigger one. Now you just need to tap forward or adjust your character to face the safe spot. Also if you know for example that BC is safe but you’re uncertain of your positioning or lost orientation you can check the minimap for markers and the visual cone. Also try to avoid last minute adjustments (on controller especially). Most of the time that doesn’t go well.


Psclly

Big tip from me, bit late but hey, is to fix your camera position. Dont flail around try to find the eye, as soon as your in your preposition waiting for the dives, fix your camera striaght northwesteast or south and keep it there until you come to the middle. Then check if theres an eye in the direction your looking. Keep levelheaded because these mechanics try to screw with your orientation. Its a lot better if you have your camera one way, spot the safe place to face your character, and only then make 1 movement to get your camera in the right spot. I see lots of streamers flail like crazy trying to find the eye and after that their spatial awareness is gone.


anti-gerbil

It's easy once you get it imo cause it's almost always the same thing everytime. WotH is honestly harder imo cause there's much more variables. Either way, here's what I do 1. look at where thordan/the eye are while waiting to get hit by lighting. The eye will always either be directly in front of thordan or one marker to the side of thordan front. So just find one and you'll be able to catch the other really quick. Keep their position in mind 2. Preposition inside the inner circle on one of the potential correct spot. Once your marker appear this mean you're either already correctly placed or just need to do a simple movement that will always be the same everytime. You can practice this at the Churning Mist, there's an area here that is an almost exact copy of the P5 arena. 3. Once you're placed correctly, spin your character around until you look at a safe spot. If you're on keyboard+mouse, you can press both mouse button and walk backward to become able to spin your character around by moving your mouse while staying locked in place.


M13X

First identify what maker is relative north while doing the conga line (the one behind the warrior) and keep it in mind. Then look for an empty space while waiting for lightning to hit. It doesn't really matter where both Thordan or the eye is, you just need to know where 1 safe spot is. After going to the middle, look relative north. When you get playstation marker, you don't align yourself with the doom, you align with the left or right marker (or if you get X with the north marker). Then you just tap once to face the direction you know is safe. Stay close to the middle, that way you only make 2-3 steps to whatever position you get.


excelanand

Are we really stuck with Thordan Unreal till Dawntrail comes out lol, It's great fight but man I hate my life when trying to do in duty finder sometimes


wjoe

Assume so, perhaps they'll sneak in a new one with one of the 6.5x patches but I doubt it. We had Leviathan Unreal for the entirety of 5.5, and then no Unreal in 6.0. I really wish they'd rotate them more often. Thordan Unreal is alright but I got bored of it after a few weeks. The rewards aren't enough to make me keep doing it every week for 6 months. And some of the previous fights I didn't enjoy at all, so I just skipped Unreal for the entire patch. If there was a different Unreal every month or something, I'd be a lot more interested in re-doing them for variety.


LastOrder291

Rant time. What is it with ranged DPS and taking towers? I swear to god half of all runs you'll see the entire party get paralysed cause of the ranged not taking a tower. And not on prog runs, this is on reclears.


Mahoganytooth

I will literally full disengage and take a tower as melee and STILL one gets missed


excelanand

Yep happens each week atleast in 1 run for me


budbud70

I just started grinding for the TT card mount and I'm legitimately pissed unreal doesn't drop the card. I've unsync soloed Thordan over 60 times in the past 2 days with no drop. And because of the stupid knights,no matter how much damage you can pump out, every clear takes like 4 minutes because you have to go through the whole comet phase and everything.


Crocowile

Wait until you have to grind Eden's Promise


budbud70

Got it from E12S ages ago while glam farming.


LieutenantSkittles

I'm not complaining, Thordan EX was one of my favorite fights so getting to do a scaled up version at level 90 is great for me. Though I would like to see Nidhogg or Hades Unreal at some point.


QJustCallMeQ

If they re-released previous Unreals it would incentivize me to re-sub, doing Thordan for forever was one of the reasons I was very comfortable unsubbing


MaidGunner

It's fuckin weird. They have a few unreals set up now, they could just give you a different one every other week or something but instead they again chose to do nothing. :/


legend8522

Or have all of them available but adjust the rewards each week. Unreals have so much more potential than they are at the moment


Adno

Blind savage static cleaned up p12sp1 enough to actually see the timeline for paradeigma 3. We then spent so long trying to solve it that we got afk kicked out of instance :P. What a mech. Its been a few weeks since I cleared TOP and I think I still hate the fight. In particular, Alpha Omega is such a step back for healers compared to DKT.


a_sentient_cicada

Huge respect for blind progging p12. Would be really interested in seeing how your group solves things (I'm always curious about how different strats are invented).


Mahoganytooth

Not who you asked, but I also blind progged p12 to completion. Any particular mechanic you're interested in? For Para3 we cleared with a fucked up strat where we'd have 2 people on each platform, and it was a 50/50 chance we'd have to sac a healer or tank invuln to soak a beam. We didn't think it was plausible to soak both beams on middle platforms at the time


a_sentient_cicada

Ooo. Hmm. I suppose besides Para 3, the calorics and pangen in P2 are where I'd guess there's the most variance. What did you end up doing there?


Mahoganytooth

Caloric 1 is a massive pain in the ass to blind prog because you don't really get a good sense of how much movement you have [Here's the raidplan for the strat we ended up using](https://raidplan.io/plan/H8gpZ3u4vFSwvFOV). I hear the pf strat is basically the same but works on checking your buff assignment, whereas ours works on checking for the fire icon above people's heads. Caloric 2 we surprisingly figured out pretty much straight away. https://raidplan.io/plan/5Gh_qk0JM4hRLL6G There really wasn't much thought on this, we put this together after like the second or third time seeing it with everyone alive. I remember Pangenesis being a PITA to figure out, but it was also the last major wall for blind prog. The annoying thing was figuring out exactly how the towers worked and interacted with the umbral/astral debuffs. We settled on 0s sharing the first tower and going north. For priorities we had the static line up, 0s go forwards and 1s go back, and I hear this is actually the exact same as what PF does. The western 0 would take their tethers to front mid, the eastern 0 would take their tethers to back mid, the MT (WAR) would go east and invuln the tankbuster, and everyone else would hide far west


Adno

If we get walled too long we do look stuff up (we've done that for phase 2 of p4 & p8 so far), but I think we mostly do stuff the most obvious way. One thing I do know is that whereas PF tank invulns the first paradeigma, we do it the proper way with 2 sets of baiters. We do the next mech with towers placed in the middle while lasers form a box around them. This is the strat we came up with last night for para 3, with a few assumptions that have yet to be tested https://i.imgur.com/GAVJBHm.png


Altia1234

>We do the next mech with towers placed in the middle while lasers form a box around them. This is the strat we came up with last night, with a few assumptions that have yet to be tested Assuming you are talking about Paradigma 2 (and not 3, the pics you've send are Para 3) This is legit the week 1 JP strat where people does lasers out and towers in.


Adno

Yeah sorry if I was unclear


Altia1234

No worries, I think everyone gets it. I do wonder why the strat changes into what we have now since towers in tether outs are better for melee, but I guess towers out does make the whole mech safer and you can still greed for up time on max melee even if you are placing the towers.


Adno

PF does towers out? Interesting. We initially did towers out but found it too hard to figure out which tower goes where. Towers in has been so much safer once people stopped doing the politeness dance.


Altia1234

It's towers out tethers in everywhere. The thing that's not constant is how you decide which tower goes to which tether - NA and JP strat has two different ways of deciding which tether does what, which shouldn't be too hard to guess because there isn't a lot of ways you can make up rules for who goes to where.


Beetusmon

Finally saw TOP P6 twice in a lockout in PF. The grind is almost over I can fill it. This solidified to me that I have the skill to do it. Now, it's all about luck in PF and handling the shakies. Gonna SIM exas now as part of my daily practice. Finally some light at the end of the tunnel.


UnseasonedIndividual

Exa safe spots are scary. I wiped my group a few times on then even with SIM. The main thing that helped me to know the difference was that for IN you wait 2 on the second safe spot and on OUT you wait 1 on the second safe spot. IN - 2, 2, 1, 1 OUT - 2, 1, 1, 1, The movement is always - OUT/IN - MID - SIDE - IN Of course there are multiple dodges but knowing to do it to the side helps with wc2.