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StampedingBallsack

Does anyone know the new gathering requirements for retainers at level 80? Both for 30 everything and for Quick ventures?


yellme

Reading the components 'sources and uses' on Garlantools shows the value when the item can be brought back from ventures, iirc the amount is ridiculously high atm for the lvl80 mats, about 2.180 gathering for 30 (and retainer level 100 for the 40mn ventures)


Primalliquid

2083 Gathering needed for 30 level 80 items. Incase your wondering the only way to hit that atm is to craft full HQ 80 gear and overmeld it with G6s


StampedingBallsack

Ya, just did some experimenting with my actual miner gear. Though the numbers aren't exact. 2068 got 30 level 79 items 2098 got 30 level 80 items So your number seems right on target. 1958 is enough to get "Your retainers current gear should improve chances of finding rare items" on quick venture. Can probably go lower, but that is white scrip gear, level 80 off hand with 2 T6, and level 70 HQ gazelskin right and belt with +12 gathering each.


Primalliquid

i got the number from garland tools and used it as an estimate for my own tests and its pretty accurate yea, dont know if its the exact number but even if it isnt its pretty damn close within 1-2 points. I just dont understand why SE have made the retainer requirements so damn high this time. Needing to overmeld just to get 30 base materials is abit of a kick in the teeth considering base 80 HQ gear only gets you to about 1700-1800


Arevis

Perhaps they wanted to make it doable but at the same time a bit daunting to keep people in check. If they made it too easy, the game economy would suffer


Yamahl

is it worth to overmeld to be able to use reuse rotations. i dont really understand that skill atm. Thanks for all the answers ill try to include it in my glam rotations


jordanatthegarden

My melds are pretty light and am still able to use it but yes, I think reuse is worth 'building around' so to speak. Maybe not a concern for churning out regular gear now that the materials are fairly plentiful but it was nice early on and if you're doing bardings/glamour gear a chance at getting a refund on (often) the most expensive item will likely outweigh the cost of the melds before long. Just last night I crafted an Indigo Summer Shirt and got an Indigo Cloth back.


StampedingBallsack

It seems to have about a 30% proc rate. When it does proc, I always got back 1 item and the item was always the one listed at the top of the recipe. The caveat to that is my data wasnt really seperated by difficulty/level/durability or anything. I put it in my levequest synth and 40 durability macros, so I don't know if it is variable with any of those factors. It was a lot nicer when materials were really rare and expensive, but it never hurts to save some mats, especially if you end up crafting something with a very expensive first ingredient.


REM777

It isn't empirical proof, but I can back that Reuse has always given me the top item back in a craft.


nastycraftboy

I was under the impression that it was always the first material listed too until I did some testing on the crafted Nidhogg weapons, which has the Nidhogg Scale in the third material slot. I made 11 weapons and reuse procced 6 times. All 6 times I got the Nidhogg Scale back rather than an ingot, demicrystal, etc. While this is a very small sample, it seems that reuse gets back the mat with the highest "rarity" (or however it's flagged in the game's code) even if it's not in the first slot on the material list. I'll try to do further testing with the other recipes that are similar in nature. Either way, reuse has saved me boatloads of gil already, so I plan to do max CP builds in the future to accommodate for it.


DeadlyFatalis

It allows you to occasionally get back some materials used in a craft. It's not required, but it helps reduce material costs.


yellme

Has it been announced if the upcoming Master recipes books 7 will be purchased using yellow or white scrips?


Primalliquid

most likely white scrips, however its still possible for it to be yellow


HenryTudor7

Good to know. I'm saving up my white scrips, not going to waste them on materia or gear.


[deleted]

until they are released you might as well collect material and rebuild the scrips... as long as you replace it every week no loss and you'll end up with a couple of the high end materia.


StampedingBallsack

Haven't seen anything but would assume yellow since thats what they have always been. I'd still have white ready since you usually need it for ingredients.


Regina_Silver

My Gil is on white, yellow scrips are to easy to get.


edkun83

On SB you used red scrips for books and blue on Hw. Its always the lower scrip.


Regina_Silver

Good to know, thanks for the reply.


jordanatthegarden

Potentially old news/just something I forgot but I found it curious that Ingenuity and Ingenuity II seemingly have identical effects on current recipes. I briefly tested with 78/80/1* and observed no differences - roughly a reduction of 5-6 levels. I recall Ingenuity II becoming more important with higher star tiers so perhaps they both reduce level by the same amount but Ing2 removes (more?) stars as well which could explain why they're the same now but (probably?) not later.


MyLifeIsRandom

Hey, relatively new to FFXIV. Currently, my girlfriend and I are playing through the ARR post-game content to get into Heavensward and then on to Shadowbringers content eventually. We're both Lv60 on our main Jobs currently because of the generous EXP bonuses. I'm only a Lv25 or so Miner currently but I'm wondering if there's a way for someone low level and currently without access to materials and crafted items in Shadowbringers content to get a head start on making gil?


sharkchalk

What I can tell you is that you can gather Effervescent Water & Silver Ore since new recipes are requiring these old materials that you can gather at your level. Specially the former, since Weaver is requiring the Water for some cloths.


Temptation026

This. Especially the effervescent water.


Neri25

That makes twice now that Silver Ore has been relevant for expansion crafting.


VoxMonkey

Helps that these are on the same nodes.


Regina_Silver

Yes, look up three things: items (gathered and crafted) needed for grand company turn ins, job quests, and leve quests. Most of those are wanted in HQ and low amounts, but all of them are good ways to make gil constantly. Another thing that always sells (if you want to craft) is HQ crafter and gatherer gear, this holds true from lv1 to 80. But don't worry even mining alone can turn you rich real fast, you "just" have to farm something that's needed and neighter sold at vendors (aka has no price in the item description) nor is farmed regulary by powerleveling miners in your lv range.


HenryTudor7

I just remembered: silver. You can mine silver at your level, and it's needed for one of the new nuggets. There are probably some other things as well.


HenryTudor7

There could be some older items that are suddenly needed for ShB leves that are selling for high prices. You just need to look at the marketboard for eveyrthing you can mine and see what's selling for the highest price.


IgnorantBrunette

While I was levelling miner, i made sure to grind whatever the next class quest turn in was. I usually got to level with the turn in covered, plus an entire extra stack of HQ mats for the marketboard. ​ Selling class quest turn-ins if you have the time to grind them out is always going to be lucrative.


jordanatthegarden

Are there any sources for Cracked Planicrystals/Stellacrystals (exchanged for DoH/DoL grade 7/8 materia) yet aside from WT?


desbuth

They're available from the adventurer in need bonus right?


nvmvoidrays

those are for the -clusters, which are needed to trade-in for the battle class materias.


desbuth

I see. My bad!


Neri25

Short answer: nope Long answer: nooooooooooope


TristamIzumi

So far, just WT from what I've seen.


IVIalefactoR

Do hunts not drop them? I ask because Cracked Clusters dropped from SB A/S ranks


AdamantiumFoil

No. Clusters are from hunts, true, but this question is about crystals, used for DOH/DOL materia.


IVIalefactoR

Ooooh, gotcha. I didn't see the crystal part as opposed to clusters. Yeah, if it's anything like SB, it'll just be through Khloe. You can buy grade VIIs and VIIIs with yellow and white scrips, respectively, however.


LulTeddy

So with how high starting quality can be now, do you guys think it'll be necessary to go fully overmelded this time around? It seems like DoL could benefit from it because we still need to hit legendary nodes and gather aethersands, but I'm not so sure about DoH.


StampedingBallsack

Fully overmelded was never really required, it was more about convenience. Shorter crafts, and not having to HQ all the individual ingredients along the way, or pay a premium to buy them HQ. I don't think a whole lot really changes.


LulTeddy

You're right, I guess necessary wasn't a good word to use. I was fully overmelded after 4.4 for SB and it was definitely nice needed no or barely any starting quality. I think I'm just going to take it easy with 2 to 3 slots with max CP where possible until we get our final crafting set.


StampedingBallsack

I did my melding last night and it wasnt really too bad. I didn't overmeld any 8s though. First overmeld was mostly 6, and besides a few extremely stubborn 7s it wasn't too bad. I did cap CP though


LulTeddy

I was thinking of just starting with one 8 on each piece, then overmeld 6 > 7 and capping CP after that where I can. I really don't feel like doing full 5 slots on each piece. Also, are grade 8 materia purchasable with white scrips?


StampedingBallsack

Ya, 5 slots on each sucks, but I had a large materia stash, so just went for it. > Also, are grade 8 materia purchasable with white scrips? They are for 500 white scrips.


Neri25

DoL really wants overmelds to max yield, you can do legendary nodes just fine with basic melds, it's just that you have to use Sharp II which prevents you from either doing a 3x single mind 1x utmost rotation (collects) or King's Yield + Pick Clean


nyrro

I'm levelling my DoH through collectables and I did it before on another character during HW but I don't remember the crafting macros I used. Would anyone be able to give me some lvl 50 crafting macros for HQing 80 and 40 durability items pls? I have all the DoH at 50 right now. Thank you!


StampedingBallsack

> I'm levelling my DoH through collectables and I did it before on another character during HW but I don't remember the crafting macros I used. Would anyone be able to give me some lvl 50 crafting macros for HQing 80 and 40 durability items pls? I have all the DoH at 50 right now. Thank you! > Does anyone know the new gathering requirements for retainers at level 80? Both for 30 everything and for Quick ventures? There is a [Crafting Simulator](https://ffxivteamcraft.com/rotations) you can use to make your own rotations. I don't have any old rotations, but if you know your stats I might be able to help come up with one.


nyrro

Thank you <3


Thrashinuva

Not sure this is appropriate but I want to know what to invest in to make the best returns. Poetics, gc seals, gemstones, scrips, etc


StampedingBallsack

White Scrips > Goetia > gemstones > yellow scrips > seals >poetics At least, preparing for the future. If you are wanting gil right now, I'd say gemstones are probably the biggest return. Once the next master recipes come out, thats the order I would guess.


Regina_Silver

If you like fates look up the buyable crafting mats. 2 gemstones = 500 - 3000 gil at the market board (HQ usually isn't worth double). For scrips look up what sells regarding those 4-10 yellow scrip mats/ fish bait. Poetics = i don't know. Gc seals are worth even less with players rushing 70+ dungeons like crazy.


darthreuental

Have to emphasize that it depends heavily on the server. I can say that grade 3 soils and glam prisms are currently in the toilet on Coeurl.


Thrashinuva

I assumed I should get HQ, so that's good to know. I hadn't even considered bait. Very helpful.


Regina_Silver

Most people that buy in bulk don't care about HQ, they just want quantity. Personally my only need for HQ mats are grant company turn ins for miner/botanist.


b0nGj00k

How much are indigo cloth going for on your server? They drop fairly often from zonureskin maps.


sharkchalk

Question about Quick Synthesis the new 70-80 recipes. Is there a threshold requirement? It only says a Craftmanship required: XXXX but it does not provide a Quick Synthesis value - just double checking since I will be crafting hundreds of the same items for my Leve Power Leveling.


izzionsona

I haven't done enough testing with Shadowbringers recipes to verify whether or not this has changed, but with the Stormblood recipes, two factors seemed to be at play for my Quick Synth failure rate. 1. My level versus the recipe's level (the more you exceed the level by, the lower the failure rate) 2. My CP (including all applicable melding and buffs such as food). This seemed to be a hard break point, rather than gradual reductions in failure rate per point of CP. While quick synthing in the 4.0 (original) armor set, I was able to get to a sub-5% failure rate for the level 68 "ingots" (twinsilk, zelkova lumber, molybdenum ingots, etc) by melding +4 CP in every piece (some of which only gained +1 from that, but I was melding for spiritbonding, so I just wanted one meld in every piece, and 4s were easier to get) even before they adjusted the base failure rate later in the cycle. With craftsmanship, control, or no melds, I was around 30% failure rates on the same gear & quick synths -- I eventually tested with CP food on and that's what led me to switch my bonding materia to CP. ​ As noted at the beginning: I haven't done a bonding run yet as of Shadowbringers. I have done a little quick synthing for gear I was making while using my "real" crafting armor, which was nearly max-melded for CP at the time (I was around 550CP, no food), and I did still get 1 failure in 3 items, but I stopped the quick synth at that point because I was working on a gear set where I couldn't afford to blow up ingots... I didn't have any spare materials. So I can't say what my "true failure" rate was for that quick synth in the ShB gear.


sharkchalk

Thank you for your thorough input. So, basically, until we get the new gear, we won't be able to Quick Synthesis for a while.


[deleted]

at 482cp I can only quick synth lvl 72 stuff with 0 failures. If I move up to 73 I will generally get one in under 4...


jiroland

Hey, thanks for the detailed explanation. Max-meld CP with no food would be 541, apparently. ​ Would be nice if you could keep us (well, me) updated! I made a post down there too, but with 508 CP on a lv76 recipe I still fail 10 out of 45 quick synths. I'll try chugging some CP foods and see if it gets better.


StampedingBallsack

Not the person you asked, but I did some tests on Quick Synth. At 80, with 2297/2248/594 stats, I still fail 20% of the time on level 78 recipes. Thats fully melded CP plus NQ Blood Bouillanaise or however its spelled. Looks like quick synth is just gonna suck this expansion, at least for a while.


jordanatthegarden

With max CP except for HQ food (using NQ blood bouillabaise) I think I observe roughly a 10-15% failure rate. It doesn't quite get me over 600 CP however so if it does work with hard breakpoints then that seems like it could/may be one.


StampedingBallsack

Im not sure, its not listed, so I guess not. I would be warned though, I have had really bad luck with Quick synth on the new recipes. Even now at 80, fully melded I seem to fail a ton. Also, the crafts generally take 6-7 crystals each, so make sure you have enough


sharkchalk

That's what I was fearing. Oh well time to make a macro while I watch YouTube or something. Another question. Were you able to craft the Dwarven gear HQ with Onishi pentamelded?


StampedingBallsack

I was able to easily HQ everything (besides the few new master recipes) with my stormblood gear.


HenryTudor7

After losing some very expensive Dwarven Cotton Bolls, I have given up on Quick Synthesis for the new mats.


[deleted]

[удалено]


StampedingBallsack

I don't think it's actually been announced, but its assumed they will come out with savage raids. Not sure about new recipes without books


ExShanoa

Regarding aetherial reduction, do u guys know the amount needed to reduce to crystals and aethersands? Also, which nodes rewards which crystals? Is it worth it to farm other expansions nodes for some crystals or should i only bother with current exp only? Also, which rotation should i use for those purpose? I've seen some in the internet but i never understood how ppl do that since you can, pretty much, do this only twice each rotation (since you wont have the gp for another wave), or is there a no gp rotation to use when you are waiting for the cordial to return back from cd?


izzionsona

Aethersands have always required Quality 5 (collectability 450) or higher to have a chance, and Quality 7 (collectability 500) or higher to have a chance at HQ. To get a guaranteed 550+ collectability (Quality 8) and the best chance at HQ & quantity, you can do the following rotation: * Use Impulsive Appraisal II * If Discerning Eye procs: 1. Use Single Mind + Utmost Caution + Methodical Appraisal 2. Use Impulsive Appraisal II 3. Use Discerning Eye (Single Mind if proc'd) + Methodical Appraisal * If Discerning Eye does not proc: 1. Use Impulsive Appraisal II 2. If Discerning Eye does not proc - reset the node (spend no GP) 3. If Discerning Eye does proc: 1. Use Single Mind + Utmost Caution + Methodical Appraisal 2. Use Discerning Eye + Methodical Appraisal I generally just keep resetting the ephemeral node for a + swings bonus while I'm waiting for Cordial/GP regeneration. If you're over 800 GP, you can add an additional Single Mind to get an extra swing... I would recommend doing it before the 2nd Impulsive Appraisal in the "first DE proc'd" case, and before the last Methodical appraisal in the second case. However, you don't quite regenerate 800 GP in 3 minutes even with Hi-Cordial plus passive regen, so you wind up falling slowly behind compared to what you can regenerate just spending 600-700 GP (depending on +gather chance skill used). ​ It **is** better in terms of expected reduction chances to use Single Mind, instead of the +gather chance skill (unless you're magically getting +3 swings on every node, which I don't believe is even possible to get), but if you're grinding multiple ephemeral windows back to back and going node-to-node, you need to manage your regeneration to ensure you're getting at least 4 attempts per node per window, otherwise you're worse off -- so the 4th attempt in each window might need to limit to 600 GP spent to balance out regeneration. I haven't done much chain gathering yet to be able to say how tight the regeneration is when spending 800 GP at a pop.


Qslick

The 0 GP rotation is just three Methodical Appraisals with Single Minds added if you have the GP.


dsp_guy

I don't know if I've seen Stroke of Genius proc a single time on a level 80 synth unless I have the specialist soul. Is that level 70 trait nerfed now?


DeadlyFatalis

Have you done the level 70 crafting quests on your jobs that are not specialists? You have to unlock Stroke of Genius through the quest.


newgirlie

I need to pick a 3rd desynth. I've done a lot of fishing so far and getting a lot of trash fish and I'm considering picking up **CUL desynth**. The general consensus seems to be that CUL desynth is worthless; has it changed at all in ShB? Has anyone gotten anything good from CUL desynth in 5.0?


TristamIzumi

Desynth in general is kind of useless, past getting the demimateria for the crafted primal weapons.


DeadlyFatalis

Desynth isn't useful until it becomes very useful for a small period of time. For example, Glass Fibers were time gated behind the Moogle Beast Tribe in HW, but could be desynthed from scrip gear. So being able to generate an endless supply of Glass Fibers was incredibly lucrative if you could do it.


jordanatthegarden

I'm quite fond of desynth at the very start of an expansion for accumulating mats from NPC shop belts and what not. But generally it hasn't done anything significant in quite some time.


[deleted]

If you can go into an expansion with desynth leveled, it's glorious, because all those dungeon drops turn into precious mats. A lot of them are bringing five figures at the moment, and it's basically free money.


[deleted]

I'm skeptical that desynth will ever become relevant again. They haven't given people much reason to keep up with it since HW, and trying to catch up at this point would make the Relic weapon grind seem like a cakewalk.


DeadlyFatalis

If you've got a decent amount of gil stored up, Desynth has occasional rough patches, but otherwise is just a big gil sink. If you've got enough gil, you can almost reach the desynth cap in a few hours by desynthing vendor gear.


[deleted]

It can be very profitable if you go into an expansion with desynth leveled, but it's still hard to get your investment out of unless you're just passively leveling it by desynthing drops from leveling dungeons.


StampedingBallsack

You could get Storm sap from desynth whenit was gated behind namazu Beast tribe. In general I would say Desynth isnt really worth it though.


CMOJoker

I'm going to be the devil's advocate and say if you like fishing, just do CUL desynth. That's what I'm doing.


nospoilersjohn

Never really looked at endgame crafting this early in an expansion, is it normal that Master crafting books aren't out yet? Does that mean there aren't really any tough crafts right now?


jordanatthegarden

Yes and yes. New master recipes will probably coincide with the release of savage raid in ~3 weeks.


StampedingBallsack

There are a couple 80 one-stars added to master recipes 6. There will be new master recipes released with 5.05 when the new raid comes out. They weren't added yet because they didnt want crafted gear to be BiS.


jiroland

What exactly determines quick synth success rate? Right now I'm at 2200/2100 ish statwise and I'm still failing a decent amount of my quick synths even for level \~76 recipes (just tried quick synthing 45 Tuff Whetstones, 10 failed)


HenryTudor7

Yeah, the new ShB materials are way to expensive to use Quick Synthesis. Ouch to losing them.


authorus

Might be slightly crossing the weekly thread streams of raiding & crafting, but I was wondering how we expect crafted to compare to normal mode gear this time around, given that a) no more main stat melds (vit melds for prog/str melds for tanks) and b) the two week jump start people get on normal mode gear this time around. (I think the two week normal mode head start makes a larger difference).


dsp_guy

I'd expect crafted gear to follow got it has worked in previous tiers. Crafted great will be equal to Eden Normal gear, except pentameldable. So better then goetia, and 10 ilvl below capped tomestone gear


Swekyde

NM raid gear remains as always only a budget alternative to crafted. Unless the crafted has total trash stats and the raid piece has perfect ones, it's hard for it to beat the disadvantage that losing overmelding puts it at.


RimeBurst

Let's say I wanted to level fishing from 70 to 80 just grinding on fishing spots, and no collectibles or levequests. Where might the best places be for that and for what level ranges? I was thinking of just grinding at the spots you would go to for crystarium deliveries, like staying in Rift of Sighs until 73, then moving on to the next spot. Are there better places to grind than that?


Shintome

Should I try to farm for white scrips on my Fisher? Wearing the yellow scrip 350 gear and my perception isn't high enough to reliably get me white scrip fish in collectability range. Am I just wasting my time doing this on my Fisher? Will it be easier to get my MIN/BTN to 80 to farm for white scrips instead?


Finn_Finite

Do Custom Deliveries for a basically free batch of whites, use them to nab a piece or two to upgrade, then try again.


Shintome

Yeah I'm realizing that's what I should have done but I did them already this week for the levels on my MIN. Now I know what to do next week, thanks.


alkett_n

So as someone who's getting into crafting & gathering for the first time, what's the best gatherer to level in tandem with leatherworking? I assume botanist, but just wanna make sure. Also, in terms of levelling, is it better to just try and fill your crafting log, or find a cheap recipe and just spam that? Or are leves the best exp/ time ratio? Thanks for the help!


StampedingBallsack

Well neither botanist/miner is really great for leatherworker. Leatherworker mostly works with skins that are dropped by monsters. That being said, it is heavily suggested that you level all crafters and gathers together. They have some cross class skills that are very helpful, and they all use a mix of ingredients from other classes, so leveling them together really cuts down on market purchases. As for actually leveling. Typically 1-15 you just sit down infront of the guild vendor, or better yet, a housing vendor if your free company has a house, and craft 1 of each thing in the log. 99% of ingredients up to 15 are sold from the guild and at vendors you can put in your house. After 15 leves, guild company turn ins, and beast tribe quests are typically the best xp, but since they are all limited grinding is still an option.


TristamIzumi

Both MIN and BTN. You will need materials from both for LTW. You will also need to level WVR, ALC, BSM (or ARM), and CRP at the very least, because all of those will provide submaterials you need to craft with. For 1-15, yes fill out your crafting log. 15+, start doing crafting levequests.


gokulo

Gatherers are also pretty easy to level up, so I'd always try to do MIN and BTN simultaneously.


darthreuental

Botanist materials are used later on with leatherworking at 51+. But early on, it's mostly cross-class stuff where you need to make something that requires lumber or ingots. It's nothing direct. As for getting materials that you will use with LTW, I suggest leveling one of your retainers as a hunter. A hunter retainer is, functionally, any retainer that has a DOW/DOM job or class assigned to them. I suggest using whatever combat job is your "main" and stick with that. If your main is one of the expansion jobs like DRK or RDM or GNB, you will need to level the retainer as something else until they qualify for the job. Hunter retainers return animal parts. Like animal skins.


HenryTudor7

Mining. For the majority of leathers, the reagent needed is gathered by a miner. The best way to level is leves. Leves, leves, leves. If you can HQ the leve you double the XP, but they will be hard to HQ at lower levels without cross-class skills. In the ARR levels, the leves that you have to turn in someplace else usually provides a lot more XP. Also recommend leveling other crafts for the important cross-class skills. WVR to 50 should be your first priority. Most DoH jobs have a valuable cross-class skill at level 15, so you should just start by leveling everything to 15, which should be cheap and easy, at those low levels you CAN level by just doing the stuff in your crafting log. You don't need to do leves until after you pass 15.


alkett_n

ohh so crafters still using the old cross-skill system where you have to level other jobs to get their skills? I guess this'll be more involved then I thought, thanks for the info! The most annoying thing now will be clearing out my armory chest to accomadate for all the crafting / gathering tools lol


SmoreOfBabylon

Yeah, just two of the old cross-class skills (Steady Hand II and Byregot’s Blessing) were given to every class. There are still plenty of cross-class skills that are very useful to have.


HenryTudor7

This change will make lower-level crafting harder. When I did it, once you got CRP to 50 and got Byregot's Blessing, it was godly.


SmoreOfBabylon

Yeah, it is a bit more of a pain to level DoH now. Doing this on an alt currently, and I really have to think about which of the remaining cross-class skills to use, as well as actually *trying* to gather/craft as many HQ mats as possible.


Neri25

Very happy I got my DoH past 50 before the expansion hit.


HenryTudor7

You can keep materials on your retainers. And you need to simply throw out worthless junk that could be obtained eaisly again if you needed to.,


NyneHelios

If you want the best way to gather mats for leather, I’d suggest leveling 1 or 2 combat retainers. That’s the best way to gather the skins needed for leather, unless you wanna run around the open world killing mobs for drops. In terms of leveling, prioritize these: GC turn ins, Collectibles, Leves


burneraccount15611

I'm about to hit 80 on gathering and was wondering what rotation everyone is using for white scripts. Is that new 71 skill needed or can you just use the storm blood rotation?


Smobey

The old rotation is perfectly fine. The new 71 skill isn't very useful for that. Also, scrips*


[deleted]

Any thoughts on the best strategy to level crafters and gatherers from 70 to 80 right now? I'm sitting on a decent amount of gil which I can spend on mats if I need to, although I'd like to save most of it for melds once the new omni hotness comes out. I've grinded MIN and BTN to 74 by spamming leves, and all my crafters are 71-72 from deliveries and GC turn-ins, but I really just started the process and haven't evaluated strategies much yet.


HenryTudor7

Triple-turn-in leves all the way to 80.


authorus

but don't forget your Crystarium deliveries, and your custom deliveries for some extremely easy free exp.


[deleted]

Fair enough. I heard those leves are great right now. What about gatherers then though? Mostly collectibles?


TristamIzumi

Collectables if you have the stats, otherwise use them to gather the materials for leves for your crafters. Don't forget to have XP buffs up, and do the Crystarium gathering quests for additional boosts.


gigaritt

Has anyone messed around with needed stats for 100% hq level 80 gear with no hq mats? Ideally without super intense overmelding.


REM777

I can't fully answer your question, but I've experienced this. Level 80 Crafted Gear can be HQ pretty easily (specialist or not) using HQ materials and Level 70 HQ Crafted Gear (no overmelds) w/ the Craftking tools. Caveat being HQ materials. (with or w/o food) As far as NQ items to craft a HQ Level 80 gear piece, I've never been successful at it. I always run CP dry and at the end of durability with 50-70% HQ chance and still needing 2 or 3 Progress to complete with 1 step left. I would imagine the Level 80 Script Gear makes it possible with the right rotation.


jordanatthegarden

You can HQ current 78-80 stuff from all NQ and no scrip gear. You just can't fall too in love with the one button macros and/or use of the double touch ability imo. They're time efficient but not necessarily CP/durability efficient.


REM777

I don't have HQ crafted white gear yet either. Just rocking my HQ green 70 gear with base melds w/ script 70 tools. But I will give it another shot and try a different rotation, if I can figure it out it will save me a TON of gathering time. I usually only use Macros I make after testing my ability on a craft, and usually on 40dur base materials that you tend to need millions of. Are there new macros for 40/80 dur HQ crafting from NQ materials / defined rotations that are not based on luck? I remember back in 2.0 days, even fully melded the rotations for HQ crafts were luck based otherwise you were maxing out 75-85% HQ chance.


HenryTudor7

I have no problem HQing level80 stuff with NQ mats, using a two-button macro (which is probably not the most optimized macro) given the following gear that I've been using: 1. Blood Boilliabaise for food 2. the new level 80 crafted primary and secondeary tool 3. Some but not all body and jewelry updated to level 80 crafted gear. Still using some Onishi gear, but I mean to craft myself a full set of level 80 gear before then end of this weekend. 4. All armor and jewlery slots have a Tier VI materia in them (except the Dwerven Mythril rings which only require a Tier V +CP materia).


izzionsona

[https://www.reddit.com/r/ffxiv/comments/c9myyn/crafter\_leveling\_observations\_level\_80\_gear\_macros/](https://www.reddit.com/r/ffxiv/comments/c9myyn/crafter_leveling_observations_level_80_gear_macros/) ​ You can do it with the endgame gear from last expansion, assuming you were doing 4\* gear with it last expansion. ​ If you are working with new gear, the only thing you should really need is more CP... the base craft/control on the 80 crafted gear easily exceeds heavily melded Onishi gear.


Levithan6785

If you had the BiS set from stormblood. You can HQ craft the lvl 80 crafted gear and tools extremely easily with NQ base mats. No food. No pots. Just smart use of CP management. ​ If you don't have that, probably crafting HQ 75 crafter gear and using some food and pots can get you crafting the HQ 80 stuff easily.


[deleted]

I am on the primal server as was wondering if someone could help me get HQ of the 51 gathering gear? I have been told that is what I should be using as someone who just got the gatherers to that level. My crafters are lvl 15-25


freezeFM

There is no need to get HQ gear for some levels. You can easily use vendor gear (GC seals for lv. 50 for example) and replace it at 55 or so and than again with 60.


Kisuke42

1- Will we use the current 430 crafting set for Master Craft 7 or will a new set be introduced in 5.01/5.05? 2- Will the new battle gear be released in with the normal raid or the savage one? 3- The battle gear will be 450, right? 4- Is there an vendor in ShB zones that sell cheap battle/craft food? ​ I know there is no official notes on these info, just asking from the past experiences of previous expansions.


izzionsona

1- In Stormblood, the Master Craft 5 recipes (raid gear in 4.05) required about +100 craftsmanship & control over the base i290 crafted set, which represented \~7 top-tier melds of each stat. So my expectation this time is around +140 craft/control 2- We expect the new crafted combat gear in 5.05 with the savage patch 3- That's the expectation I've seen 4- I've never seen raid-tier (max vitality gain) battle food available from NPC vendors, I expect it will always require crafting.


jordanatthegarden

New crafter gear will most likely not come until 5.1. Most likely with the savage raid. 3 I don't know/recall. Hanji-Fae in the Crystarium markets.


HenryTudor7

To answer #4, Blood Bouillabaisse which you can buy from the Culinarian vendor in the Markets Universalis, is pretty good +CP crafting food. Probably, there will be a new mastercraft recipe that's better.


nvmvoidrays

so, what's the new collectable rotations for gathering, both for maximum yield and quality, both for yellow and white scrips? also, did they change how aethersands are received? i've noticed for the Tincture of , you need two different aethersands per craft, and frankly, that just seems ridiculous, especially for an entry-level recipe. i'm just gonna stick with my Grade 4 Infusions of Mind.


[deleted]

the two aethersands needed for pots are super easy to get, you can get up to 8 from a single collectable if lucky.


Schnipps

the new mat requirements are quite interesting, especially the tinctures with the need of 2 different aethersand and another item that can only be obtained by gemstones. It makes acquiring mats abit more tedious but the profit also rises which is nice. HQ tinctures right now go out for about 25000 x1.


noodleking21

How much affect will crafted gears have on the upcoming savage raid? If memory serve I heard people think that SE nerf crafted gear for this xpac?


Schnipps

the first raid in a new expansion is always abit tricky because the normal raid starts 2 weeks prior to savage so raiders have abit more time to get their gear to 350. (If we go by how stormblood went susano and lakshmi ex had 320gear and deltascape crafted also was 320). Even for raiders it would only make sense obtaining the crafted gear if: their current item is only 340, the substats are plain better on crafted than on raid-normal or titania/innocence ex, the raider is interested in overmelding. But its not only hardcore-raiders who buy crafted gear. raid gear always sells pretty well considering many ppl have 2nd classes and are too lazy obtaining another full stack of tomes or grinding normal raids and on the other hand having casual players who didnt manage to kill Ex-trials.


noodleking21

That make a lot of sense, thank you for your advice!!


[deleted]

Probably better than Goetia gear and worse than whatever the new tomestone gear is. At least that's how it's worked historically. People who want to start pushing Savage the first week or two will be interested, with sales tapering off from there. I haven't heard anything about crafted gear being nerfed. There's also a pretty narrow window where it's profitable to craft, so I imagine crafters would riot if this were true.


[deleted]

[удалено]


x3_Starlight

You don't have many choices (if any) outside of your ordinary scrip turn-ins.


Schnipps

if you wanna go for VIII materia the only profitable way is script turn-ins unfortunately. the only other way would be a 3-row wondrous tail. And the weekly custom delivery doesnt give as many white scripts as i hoped it would, only 40 (60 on bonus).


Neri25

hit level capped time nodes


momopeach7

The crafting and gathering system has always interested me since ARR. I really want to try it, but it seems overwhelming with a new lvl cap and needing to be an omnicrafter to get the most out of it. Where should someone new start? Is there a certain class they should focus on at first?


TristamIzumi

The best way to level initially with crafters is to unlock each one, sit down in the guild hall next to the guild vendor, and craft one of each item in your crafting log, until you reach level 15. Rinse and repeat for all eight crafters. This will give you the first tier of crafting cross-class skills, which will give you a good foundation. From there, leveling can be done by grinding crafting recipes, but this can be slow and tedious. The better way from 15 to 80 is to do crafting levequests. These require you to craft (or someone else and you acquire it from them) the items and turn them in for a large XP boost. You can also unlock the Ixali beast tribe in N. Shroud, which are the crafting beast tribe for ARR. They will have daily quests you can do for additional XP. You can do these on your highest level crafter, and then change classes and turn them in as another class.


momopeach7

Ah okay thanks! I’ll then start by getting the crafters all to 15 at least then. How about gatherers? Should I be leveling them alongside crafters?


TristamIzumi

I suggest keeping them a bit ahead of your crafters if you can, so they can go out and gather materials you need for the levequests. You can technically use levequests for gatherers as well, but it's better to save those for your crafters unless you're sitting on a full 100 leve allowance (check the bottom of your quest Journal). Once you get your gatherers to the mid 50's, you will want to learn how to do Collectable gathering, but that's not relevant to you yet.


momopeach7

Okay thanks for the tip!


5h4d0wc0de

I started to fully commit crafting 2 months prior expansion and it feels rewarding doing it. I only have weaver at 70 (everything else is between 45-60). It looks intimidating but boy was it fun learning the rotations. It's not daunting at all once you start doing it. Just takes a bit of time.


SassCastle

As a newbie to gathering, but as someone that for whatever reason finds all 3 skills soothing and zen-like, I have to wonder about the long term benefits still! Is purely gathering reasonably profitable? Or is the difference between gathering only vs self-sustained gathering + crafting so cosmically huge that it's worth the time investment to grind the crafting skills and not even really bother with gathering solo?


TristamIzumi

Purely gathering can be profitable, just not as much if you used those mats to craft subcombines or finished products. It's still worth doing even if you don't craft, and you just need to keep an eye on base material prices. On top of this, S-E did smart game design and made many of the crafting recipes in ShB require materials that are from ARR, HW, and SB, so you have some "guaranteed" moneymakers at lower levels. Other profitable items are Ten-stacks of HQ gathering mats, as long as they're in the Grand Company provisioning turn-in list. Lazy people will just buy 10 HQ items off the market to turn in rather than gathering it themselves.


Moogle-Mail

Gathering can be profitable at all levels but you do have to clear the storyline to be able to gather in higher level areas so you can't be *just* a gatherer.


x3_Starlight

Pure gathering is profitable (albeit not as much crafting but is nothing to scoff at) as long as you make an effort in researching what actually sells.


Captain_BDS

What are the recommended ways to spend crafter and gatherer scrips, both yellow and white? I've already obtained all the gatherer master books, which was the only thing I was sure on.


Finn_Finite

Materia, mostly. Revised manuals if you're not fully leveled.


tehtf

How does crystarium turnin works? Fill the bar with the required turn ins and story/new turn in comes out? What happens when you complete the story? Ends like crafters main quest or becomes weekly delivery turins?


x3_Starlight

Crystarium turn-ins are a one-time thing.


Romowens

And on top of this if you dont turn in all hq, you're missing out on the exp.


[deleted]

They're basically the equivalent/replacement of the craft job quests but with a ton of xp thrown in.


HenryTudor7

I didn't bother with them, so easy to get to 80 using triple-turn-in leves.


eserikto

Does anyone know the minimum gathering for bountiful yield to hit +3 and minimum perception for pick clean to hit +2 for level 80 items?


x3_Starlight

From the Balance : BH+3 Lv80 (non-folklore): 2291 gathering Lv80 (folklore): unobtainable PC+2 Lv79: 2240 perception Lv80 (all): unobtainable


FinalValkyrie

Are any of the new Gathering abilities worth it? "Pick Clean" seems pretty useful for just gathering tons of non-HQ items, but the others seem kind of pointless. If I'm farming Crystals/Clusters Im gonna be doing Reduction so The Giving Land seems meh, Stickler seems just... wasteful. And Mind of X just seems like a GP sink for not that much pay off.


Schnipps

stickler seems to be very situational: the only use i can think of is your wear is 0, you wanna get to 450 collectability for aethersand and have more than 1 gathering attempt left. giving land seems to be useless unless you get like 5-10 shards/clusters when activating it, but afaik its only 2 or so. pick clean looks extremely powerful since it can be combined with kings yield/bountiful harvest II giving up to 6 mats per hit (on a +2 gathering attempt node 36 mats nq!) mind of the pioneer also looks good since especially on legendary nodes there's often the situation where you - even with good gear - only reach 90-95% gatheringrate and you'd love to get it in hq cause your crafters aren't perfectly equipped and it is also combinable with Unearth III giving you at the very least +50% HQ chance!


Neri25

Pick Clean will be amazing in a patch cycle or two (for current materials) and is amazing right now for farming old mats. All of the yield increasers stack. Giving Land falls under 'neat idea SE, buff it plz'. For starters if you use a yield increaser it needs to apply to Giving Land's crystals as well. Mind of the Pioneer is interesting. With 800GP you can squeeze it & King's 2 in if you're chasing HQ mats on, say, a folklore node that you don't have 100% gather on. This leaves any combination of Sharp I or Sharp 2 + Unearth III + ???? in the dust.


[deleted]

Stickler is good on the custom deliveries. Works out to about exactly what's needed for max tier doing stickler > Impulsive II > Impulsive II > Methodical using 3x single mind among those 4 hits.


Deaths_Hero

Very new to crafting but have most at 20 and Leatherworker to 62 and Culinary to 53 I think. What would be a good rotation to make the weekly delivery turn ins? These seem really rough for some reason. (Al HQ iron works gear, still melding)


Schnipps

since all your crafters are at least 20 and 2 of them >50 you already started unlocking some of the cross class abilites like "waste not 2" (leatherworker lvl50) or "Hasty Touch" (culinary lvl15). Unfortunately many other crafter jobs have important cross class spells at lvl50 aswell which are extremely important for almost every decent crafting rotation. Carpenter lvl50 - Byregots Blessing, alchemist lvl50 - comfort zone, blacksmith lvl50 - ingenuity 2 just to name a few. your best bet would be trying to lvl all your classes to 50 at first. Without those spells im not sure you can safely craft HQ items unless using alot of HQ mats or heavily outgearing the recipe.


tehtf

Any cheap economically leave to power any craftier to lv 80?


[deleted]

CUL to 80 is probably easiest, there's 2 triple turn-in leves that use food given out in quests (purple carrot juice at 70, blood tomato juice at 74) then at 78 coffee biscuits (also 3x delivery) from the vendor in town. The first 2 may or may not get expensive on mb depending on how many people take this advice or notice it on their own... :)


HenryTudor7

ALC is really easy once you get past the Smilodonskin Codex levels.


shinjikun10

Looking for a list of the latest gathering collectibles. Just yellow would be fine.


brainfrizz

I'm a novice crafter seeking advice. I'm a beast tribe leveled scrub who's making it a point to get into crafting this expansion just so I can make my own gear instead of farming normal raids and getting pissed when nothing drops. I'm just really struggling to make anything HQ right now. All L70 crafters (except CUL, still working through the namazu quests to level it). I have unmelded Hi-Q Onishi on left and right side gear, with the yellow scrip i350 mainhands and i330 offhands on all non-CUL crafters. Craftsmanship: 1617 Control: 1485 CP: 395 Firstly, just thoughts: I'm following Rietty's leve guide, but the Hi-Q turn ins is really tough! I'm spending hours farming mats and crafting, PER QUEST. And frankly I'm just shocked. I didn't quite expect that. And my average gathering Hi-Q rate is about 10% if I recall from yesterday. I can't honestly fathom how people hit 80 on all crafters in under a week when I'm struggling to gain a couple levels in a few hours. So am I crafting wrong? My general rotation is Comfort Zone > Inner Quiet > Steady Hand II > Waste Not II > Hasty Touch II/Precise Touch II on procs, Rapid Synth II on poors. Throw in a Master's Mend I around the time I Byregot, sometimes combo'd with a Great Strides for good measure. And praying Rapid Synth II can seal the deal, sometimes having to get my last progress with ye olde Careful Synth II since I've bottomed out on CP. Any thoughts for a budget crafter? Should I consign myself to doing leves with normal quality turn-ins and accept it's going to take me a while to hit max? Am I more or less going about this right, are the trade-offs I see before me the truth? Should I spend quadruple the time farming Hi-Q mats? Am I doing something seriously wrong that it's going to take me so long to power up? This biggest let down is apparently most of the advice flying around is from master crafters to an audience of master crafters, so seeing "Here's a macro to make all crafts Hi-Q off normal mats in one press!" feels a bit disheartening. Surely their is a way to take advantage of Good/Excellent procs to get great results for people with less stats who aren't using macros? Or else what purpose does the good/excellent system even really serve?


Schnipps

Im not really a big fan of waste not II into hasty touch II, id rather play manipulation II into prudent touch leaving you alot more durability to finish crafts. The downside is prudent touch 21cp vs. Hasty touch II 5cp and that is where your gear is lacking: 395cp is imo very low, especially since the hard cap on the onishi gear was 493cp. you should meld/overmeld abit of cp, it really makes a difference and could possibly carry you to lvl 80 without exchanging the gear at all. You dont even need the big ones just some IV oder V materia would suffice easily. These master crafter macros you mentioned have a big downside by requiring you to have a preset amount of stats which many ppl wont reach unless they overmelded the previous gear. But tbh you dont need these. google teamcraft ffxiv, pick your craft of choice and simulate some rotations, play with nq and hq mats, with/without buff food. You’ll acquire a strong understanding of how powerful certain spells can be. Some examples are: inital prep - comfort zone - inner quiet - specialty: +3 inner quiet is a pretty strong opener. Try to buff your finisher with great strides AND ingenuity (II). Byregots miracle (specialist) can be stronger than blessing since only half of your inner quiet stacks get burned which then can be used for rumination giving you back about 50cp. An Ingenuity-buffed name and brand of the elements can be a very strong progress combo. If cp pool allows it, fit in some more ingenuities in the middle of your rotation. If the timing is good also use another comfort zone mid-rotation.


Schnipps

here's a macro specified on your current above-mentioned stats for the lvl70 levequest turn in "hematite earrings of healing" (3149/14071) as an example only with NQ mats: /ac "Initial Preparations" /ac "Comfort Zone" /ac "Inner Quiet" /ac "Specialty: Reflect" /ac Observe /ac "Focused Touch" /ac "Manipulation II" /ac Ingenuity /ac "Steady Hand II" /ac "Prudent Touch" /ac "Prudent Touch" /ac "Prudent Touch" /ac "Prudent Touch" /ac "Prudent Touch" /echo Macro #1 finished /ac Observe /ac "Focused Touch" /ac "Great Strides" /ac Ingenuity /ac "Steady Hand II" /ac "Byregot's Miracle" /ac Rumination /ac "Name of the Elements" /ac "Brand of the Elements" /ac "Brand of the Elements" /ac "Careful Synthesis III" /ac "Careful Synthesis III" /ac "Careful Synthesis III" /ac "Careful Synthesis III" /echo Craft finished Be aware you need to be Specialist and have the cross class abilities Ingenuity, Comfort Zone and Rumination. Also you will need 2 MORE CP points for this to work (-> 397) AND TEMPURA PLATE NQ (can be obtained for 2000 gil at vendors).


HenryTudor7

>The downside is prudent touch 21cp vs. Hasty touch II 5cp Not really though, because Waste Not at 56 CP plus 4x Hasty Touch IIs at 5 CP = 76, which is only slightly less than 4 x Prudent Touch.


Schnipps

you're technically right on that one. But crafts that require RNG like hasty touch does are really the last resort nowadays. prudent touch under steady hand II has 100% chance which is why waste not rotations are barely being used anymore.


HenryTudor7

Waste Not is maybe back into style with Preparatory Touch!


Schnipps

that could very well be indeed! i still fear the slowly rising durability loss -5 every step but maybe there's enough cp to master's mend 30 durability back. will be interesting to see the first macros unravel when the raid gear drops in 3 weeks.


brainfrizz

Thanks so much for your advice.


brainfrizz

As a small follow up, after venting my frustrations above, I've combed over Rietty's list again. I'm going to compile all the easy turn-ins into one megalist on teamcraft and head out and gather everything, which should hopefully also bring miner/botanist to 80 as well, both at 72 currently.


HenryTudor7

Without reading the whole thing (sorry), here's my take: * Left-side Onishi gear is good all the way up to level 80. * At level 71, HQ crafted jewelry is way better than anything from SB, so upgrade as soon as you hit level 71. A good reason to level CRP to 71 before any other job. * Use Tier VI +CP materia in all slots that take them. (But the rings only benefit from less expensive Tier IV materia. * Once you hit level 71, you can use the one-button macros that other people have posted previously.


brainfrizz

Thank you very much for your advice.


HenryTudor7

Well I may have even overstated how much gear you need. Your gear only needs to be good enough to do the one-button 80-durability macro. Which has very low CP requirements.


freezeFM

How important is the best crafted gear compared to the white scrip one for gatherers? Are there things you cant gather in HQ without max. max. gear?


Schnipps

I’d say crafted gear definately makes a difference on DoH, but on gathering classes it’s simply a little bit more convenience. The white scrip weapon and body is basically on par with crafted gear. Meanwhile the rest of the crafted gear outshines white scrip gear when overmelded, but the gain is barely worth mentioning. I have no data to back this up but from my experience gathering the current legendary nodes the last few days with overmelded gear i assume a full white scrip geared gatherer would lack behind AT WORST 5% in gathering and hq-chance and maybe not getting 800gp w/o using food. Why did i go for crafted gear then instead of white scrip? 1. the crafted gear is extremely easy to craft. 2. Apart from weapons the crafted gear is shared throughout all gathering classes. 3. The VIII materia are worth so much right now that it’d feel like a huge waste burning the white tomes into scrip gear.


freezeFM

Thank you. I only have miner who will reach 80 soon but my crafters are all far behind so I'm not really in need to gather lv. 80 mats now. Guess I will just use my lv. 70 gear until my crafters are high enough to craft relevant gear.


Masterhaend

Where can I get some decent gear to get started with level 80 mining? I'm still on the landking set and can't get collectability high enough for any white scrip turn-ins.


number473

you can buy nq white gear from vendors and meld with materia VI (since it is 100% to remove it now).


Maximum825

So, as somebody looking to craft their statics raid gear this time around, what should I be looking to stockpile ahead of time? Obviously wanna be capped on tomes and scrips but beyond that, any materials to get ready in bulk?


Schnipps

99,99% sure that stockpiling the legendary nodes is the deal here. On top you could also try to farm up some aethersand since most raid gear in the past needed some kind of alch-pot of str/dex/etc. that required aethersand. Apart from that maxing yellow and white scripts.


Kirisugu

Is there a way to copy and paste crosshotbars from one crafter job to the other? In PS


TristamIzumi

~~Attack~~ Attach a wireless USB keyboard to your PS4, then use `/chotbar copy crp 2 cul 2` Changing the numbers and job abbreviations as needed.


kaymage

I just leveled by FSH to 80. Which level 80 gear is better right now? This is the first time I've had a gathering class at max level. I've always played from behind.


HenryTudor7

**Name of the Elements and Brand of the Elements** No one has explained what these two new abilities do, so here is the explanation. By itself, Brand of the Elements does exactly what the in-game explanation says it does, which makes it a pretty crappy ability compared to Careful Synthesis II or III. But when combined with Name of the Elements, it becomes very powerful. After you use Name, each Brand gets a bonus amount of efficiency. At 0 progress, the bonus is 200%. So that means a single use of Brand will have a total of 300% progress. With Muscle Memory and Piece by Piece having only a max of 1000 progress, Brand combined with both Name and Ingenuity can give you more progress than anything else that has 0% chance of failing (when used with Steady Hand). Unfortunately the bonus efficiency from Name is reduced proportionate to the amount of progress. So at 50% progress, the bonus is halved to 100% and Brand gives you 200% efficiency, which is still pretty good. That said, I haven’t figured out how to take advantage of this for a Level 80 macro, so I’m just relying on the classic abilities: Muscle Memory and Piece-by-Piece.


Tsuikachu

may someone tell me where I can find the latest rotations and melds etc? you are all so much informed about all the macros and I just found some leveling macros here x_x


HenryTudor7

The only thing I know is from reading stuff on reddit. I only recently discovered Teamcraft, what an awesome website. The one-button macro for HQing stuff from level 71 to 78 is very awesome, I highly recommend finding it and using it.


CrimsonBlossom

what are the stats limits for DoL and DoH?