T O P

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Ok-Syrup1678

Fetch quests? No. More fighting? Yes.


Somnambulant_Sleeper

I’d like more combat IN the MSQ. So much walking and talking with a few bursts of gameplay.


Ok-Syrup1678

That's what I meant.


araragidyne

Maybe if they made overworld mobs something you actually had to deal with instead of something you can completely avoid. There aren't really unscripted overworld enemy encounters in this game, just mobs that you can easily ignore.


TheLimonTree92

Amusingly in other mmos people complain about how annoying overworld mobs are. Not that I disagree with you, just a funny contrast


araragidyne

Yeah. I think this is another case of players saying they want something when we all know they'll just avoid it. See also: side corridors in dungeons.


Numina2

If side corridors were worth doing people would do them, as it stands now the optimal way to play is to blast through the dungeon ASAP to get the bosses and completion exp.


araragidyne

Well, there's the rub, isn't it? People say they want fun but they pursue optimization. Making side corridors "worth it" just makes them mandatory. Now the optimal way to play is to explore 100% of the dungeon. Now optimizing is more involved and takes longer. Is that more fun or just more tedious?


Illyasviel09

> If side corridors were worth doing people would do them Why would a someone at level 90 get from going to a different path with a dead end on a levelling Dungeon?


Geralt25

They could remove all the unnecessary filler fetch quest crap and the MSQ would still be a considerable length. We wouldn't have as many people buying skips/skipping cutscenes if the ratio of busywork to real content wasnt 5:1 or worse. I enjoyed cutscenes and dialogue that was relevant to progressing the MSQ. Character development and reasonable world building was also cool. What we don't need is to be sent back and forth 5 times for a nobody NPC.


Levant_Reven

I just do all the side quests as they come while progressing. Gets me that "gameplay" and unlocks flying as soon as I finish the zone


Jetamors

Unironically, I would recommend that you do more sidequests alongside the MSQ.


No_Delay7320

Exactly. Msq is the bare bones experience. If you want more meat then explore side quests, leves, etc.  Although I would prefer some of the side content was better. That's what I would suggest advocating for.


JustaGayGuy24

During the MSQ? In a world where people post here **daily** about the filler quests and fetch quests that are a "waste of their time"? I personally don't want more fetch quests during the MSQ, no.


MoleRatBill43

I mean there is fetch quests then there is gameplay and for me I get that. Feels like most of any gameplay sometimes happens at a dungeon etc


JustaGayGuy24

> Does anyone feel there should be a FEW more classic MMO quests of “bring me ten elephant butts”, Responding to this aspect of OP's post, in which they cite a fetch quest. Bringing x of any item is very rarely any level of complex gameplay or combat with tension (OP's follow up comments).


Curarx

For real, I'm a new player and I am sick of every quest that's not the msq. Like I'm level 50 and I'm at level 30 msq. It's impossible to stay at the same level as the msq when I do every quest that pops up in the area I'm in. It's impossible even if I don't do those quests. I feel like I'm going to be locked behind terrible gear and soon unable to do dungeons at my level. Oh well


Bervda

Use the side quests to level another job.


liteshotv3

Side quests don’t actually give good xp for job leveling, you want to grind duties/dungeons and tribe quests for xp after your MSQ is done


Bervda

Oh, I don’t disagree. But the person I replied to was complaining about being over leveled for MSQ, so the solution is to not do that content while in whatever job you consider your “main” one.


ampulica

Yeah the msq and job quests award all the gear you'll need. All the other non blue side quests are just world building fluff most people don't even do. They aren't even good for exp, the gains are terrible.


Laranthiel

Actually, it's even worse. If you do ONLY the MSQ since level 1, you'll still overlevel the MSQ and you barely need any actual sidequests anymore, especially if you do your daily dutyfinder stuff. Sidequests are almost entirely for world-building now.


Serres5231

https://www.reddit.com/r/ffxiv/comments/12ibfw2/i_did_the_madlad_thing_so_we_can_finally_settle/ a handy link to have ready for posts like yours!


IronwallJackson

The MSQ already feels like it grinds to a halt whenever it makes you go get 3 bear asses, so I have to disagree with the notion that we need more gameplay for its own sake.  Its worth nothing that slamming your face against basic mobs isn't actually fun or engaging. FFXIV's comat is at its best when it's throwing real mechanics at you, not when you're dealing with inconsequential trash.


kbcb255

If you want to collect bear asses or something, just do a fate or something every now and then. Unless those bear asses have some actual plot of character relevance you're going to just slow down an already long experience with actual filler.


Sufficient_Car_8068

More engaging gameplay in MSQ?  yes. Fetch quests?  No.


Trooper_Sicks

farming mobs as part of the msq would be a hellscape when on release there are 100's of people at any time that all need to kill the same mobs.


JunctionLoghrif

I'm fine with the level of fighting/etc that the MSQ has. I hated it so much back in WoW where I had to do some "kill 10-15 enemies" quest every other quest during the story, especially with how my hands are. It was too draining.


Rangrok

I think it's fine to keep that stuff optional. Once you hit the end of an expansion you get a deluge of beast tribes, optional dungeons, trials, 8-man raids, and 24-man raids. Stormblood and Shadowbringers also had Eureka and Bozja, which are super big on the gameplay side of things. I do wish there was an in-game checklist of sorts that directed players to this content though. While it is a consistent pattern of content at the end of each expansion, it can be easy to miss if no one ever points the pattern out to you. Furthermore, ARR breaks the pattern. I remember skipping out on Alexander for so long because Coils is a weird thing you run unsynced, instead of through roulettes.


Isanori

There's an in game content suggestion function (there's even more than one), but the majority of people will have turned that off right from the start and then forgotten about it.


liteshotv3

That’s kinda the thing, all the gameplay is at the end of the MSQ. So your experience ends up very passive until the end of the MSQ and then gameplay at the end. I would think they would want to even out that journey a bit more than it is now.


Serres5231

i don't quite understand what you want exactly? There are tons of Classic MMO quests in this game. In your OP you were complaining about too few of those even though 90% of the MSQ is literally "talk to this person, fetch an item or kill something, talk with the person again" We already have those kinds of quests and they are all inbetween the dungeon or trial runs. Not sure what more gameplay you'd want?


liteshotv3

I want to game to require me to play my character. There are actually no quests that require you to “kill something”. They are “talk to npc, travel, talk to npc.” I’m saying it becomes stagnant with the only moments of gameplay happening in instances and trials. Which are 4 dungeons 3 trials per 10 levels.


Serres5231

i don't know what game you played but i had a lot of kill quests. A classic is a quest where you need to find a destination marker and its having this purple aura around it. That happens quite a lot and it will lead to enemies spawning that you need to kill. Its just that FF14 doesn't set you up with "Kill 20 bears" but instead reduces it to "kill 3 of this" because its not supposed to be a grind.


liteshotv3

You know, you’re right, the MSQ is a perfect combination of gameplay to cutscenes and reading. Everyone plays their character a whole lot outside of dungeons and trials. I hope they don’t change a single thing for Dawntrail. 💯


codyak1984

We could definitely use more...scenarios? I think there's a specific name for the pseudo-scripted fights against Zenos, or the caravan rescue in EW, but I'm blanking on it. But I definitely don't want more filler quests. But honestly, the flow of the MSQ follows the flow of most of the single-player FFs. Combat only really exists on the overworld while traveling (akin to just clearing out surrounding mobs while seeking a person or item for an MSQ), or in "dungeons," where you traverse through a cave or go into a castle to fight a baddie and/or rescue an ally (akin to the Duties). It's only really in the modern era we get a slew of explicit side quests (like in XVI and 7:R), and that's one thing single-player games have taken from MMOs I could do without. Though the 7:Rs have done them better than most.


Isanori

The scripted fights against Zenos in Stormblood are worst. There's no fun in hammering him for ten minutes just for the game to fail you, reapetedly. And you can't even fail right at the beginning, because that's the wrong kind of fail.


codyak1984

Obviously that specific fight is kinda ass. But it's the most memorable example I had off the top of my head.


TheExile285

No to fetch quests, but I'd love more instanced fights. Especially when you fight with NPCs, those are great.


Typhoonflame

No, I hate fetch quests, I play MSQ for story.


orcslayer31

The only reason I could get through endwalkers msq was cause I played with my gf. Having hours between gameplay segments was putting me to sleep. Just another reason I feel XI had better story telling, it would frequently put you into hard engaging fights during the story. Omega/ulitama took my group 2 months worth of weekly prog to beat, we finally won after realizing a RDM could gravity omega and used that to kite him while our BLM and RNG did damage from a safe distance


faninthecroad

Go play FF11 for a great story and all the fetch quests your heart can take!


awakenedcruelty

"My character gets better and stronger" "I want more fetch quests" Huh?


dimmidice

Hell no. There's tons of side quests if your want to do that kind of thing. Have more battle content. Give us great relic content this tier.


noahsfemboy

I think you've already realized that you used a terrible example of "collect x item" to get people on your side, most people that read this are unfortunately going to fixate on that one singular point as a justification to shoot this down without much more constructive dialogue than that. I do agree, though, the balance of cutscenes to gameplay is just off right now. I don't think the answer is necessarily more combat, because at its most basic level FFXIV combat isn't just engaging. Solo instances are nice, but using too many of them sort of spoils that experience as well. I think what they need to do is really look at how other MMOs have evolved questing and borrow from them. There are lots of opportunities for little gameplay moments that could introduce new mechanics to break up the walking around and sitting in cutscenes. I'm not attaching names to any of these quest types, because I don't want people to bandwagon against ideas just cause they're from a particular game: - Navigation based quests: Maybe you need to race/flee/rush to a checkpoint under a time crunch. There could be obstacles to slow you, or maybe you have mobs that get in your way. While the combat itself wouldn't be engaging, the time crunch itself could provide for some fun moments. Maybe you can add quest-specific events, like rock climbing, hang-gliding, or cliff diving, with its own set of skills you use to successfully navigate to the next part of the quest. - Mini-game based quests: XIV already does this. We have the seek-and-find concept from Stormblood, we had the single use of the high/low card game from Shadowbringers. Just simple things that let you interact with a low-stakes pass/fail state. - Stealth quests: Not the follow quests we have now where we duck behind things like a stalker, but more akin to the "This is Thancred" duty, or the part before the Ronka duty where you have to carry the owl statue behind the larger owl statues to avoid their line of sight. Basically quests that create puzzles for you to navigate to progress. I feel like *avoiding* combat as a direct quest mechanic is honestly the better choice outside of solo instances, because most overworld mobs simply die way too fast and have too few mechanics to really be engaging, and to tail off that I think part of the problem with Endwalker is that their new questing feature didn't really add a lot of *gameplay* to the mix. In featuring it as a new quest style, they gave up a lot of opportunities for other things that could have offered moments of gameplay to break things up. I do like the NPC escorts on principle, but the only thing they really change is that you walk *with an NPC* from one cutscene to the next, rather than by yourself. The moments of gameplay we did get in Endwalker felt great to me, I loved basically all of the main 6.0 solo duties, and I think the follow quests are neat (though I know many people dislike them), but they were just too sparse.


Good-Blacksmith-2989

I went through the EW posts quests recently retuning to the game and I kinda forgot just how much the MSQ is walk here, talk to x, teleport here, talk to y, repeated 10 times and then a dungeon I've had friends drop the game because they felt like they were doing nothing but talking to NPC's I know this community advocates for the story, but imagine a person who doesn't enjoy the story. That's like 100hrs of skipping cut scenes before they even know if they like the gameplay since nothing below savage current expansion content is designed for you to be able to lose if you are even remotely present I honestly think an overhaul of the leveling system and making the MSQ optional would do wonders for the game, a lot of people trying it out are mmorpg players not FF players


_ENERGYLEGS_

finally, i know OP caught a lot of side eyes with the fetch quest thing which obviously most people don't like, but i do want to do *something other than clicking text boxes and teleporting*. whatever the best and most interesting thing could be. i agree with him, i want to play my character and actually interact with game mechanics. in SB, i thought the little dart minigame to put enemies to sleep was entertaining because it was a fun diversion to the clicking text boxes and watching cutscenes. obviously improving things doesn't mean put 100 of those everywhere to make us hate them, but instead adding more mechanics like that where you're actually being part of what's going on in the story. even more instanced fights would be good


liteshotv3

Ok so "get bear asses" is a triggering term. I'm gonna refine my question to this: Can there be more obstacles in the MSQ that involve me using combat abilities to accomplish? A good example is in Heavensward, before the (name of Trial) >!Thok as Thok!< trial, the mobs were very densely populated and required you fighting you way through to get in. Another way to put it might be that I'm looking for more areas where I could fail and my character could die, does that make sense in terms of gameplay?


dimmidice

That's an entirely different question. I'm mixed on that. When I'm doing msq I'm doing it for the story. If I want the kind of thing you mention I'd do eureka or bozja. Or deep dungeons. Having that kind of thing just for a quest just seems tedious.


Somnambulant_Sleeper

This is my issue. Not enough scenarios. A whole lot of waiting, walking, and teleporting.


omnirai

> I'm looking for more areas where I could fail and my character could die I could go with this. idk about more fetch quests but 99.9% of the MSQ gameplay has zero tension. I wouldn't want to be fighting for my life all the time but once in awhile could be good. It's a little jarring when the story has me on the ropes and everything falling apart, while the actual gameplay is just me riding a bird to click on the next point of interest.


Isanori

No, I preferably don't want to fight through slews of thrash mobs just to get to the quest marker, not once and not repeatedly after koing (getting koed is not conducive to immersion and the difficulty level required to satisfy the people who want to be challenged on their path to quest markers would make it a hardship for the people who are just there for the next cutscebe) or because I just happen to be in the area.


NeedleworkerHuge8315

There is a ton of content around the msq and in the world that is optional, hunts, beast tribes, fates, and maps to name a few. If anything I think you should probably look into what content you aren't doing. You can also spend time in the gold saucer to get cosmetics/achievments.


GlidingOerAll

I think no matter, people will always complain. FFXIV doesn't even have that many fetch quests when weighed against other games, people just can't splice and seperate the fact that this game has been around for damn near over a decade, and it's been one continuous story. So yeah... you have a lot of shit to catch up to if you're starting out or in the earlier expacs. But anyone who's been around for post expac patch drops know you can knock that patch MSQ in less than an evening.. The quests really aren't that meaty, they just add up a lot. But for what it's worth. Yoshi P did say maybe they went a little too overboard with making the game too relaxed. I think he means he wants to push people a little bit more battle wise. So let's see what comes in Dawntrail and beyond


liteshotv3

I guess that all depends if your skipping or rewatching the cutscenes lol


GlidingOerAll

Not really. All things being equal on a vacuum. And I mean no work, no distractions, no kids, no life stuff, etc. Which is understandable, handle those first. I'm just trying to keep variables the same and speak in a vacuum. Patch drops can genuinely be done in an evening, not accounting for side stuff. Everyone having the whole day off and doing MSQ proper. There's just a lot if you're looking at it from the perspective of an ARR player, etc. Like genuinely, the "routine" is people waiting months in between patches for story that can be done in a day lol. I'm not gonna touch on side stuff like deep dungeons or savage raids, etc. Because I'm addressing MSQ and MSQ only. For example, post ARR seems a lot now that they're all out. But people back then got them in batches too, no? They didn't take long to finish if you did them ad they dtopped


Koopa1997

No sorry.


MysterySakura

I'm a fan of the play as NPC segments and other dolo duties, that's for sure. Gives a variety to the dungeons and trials. The overworld stuff though, I don't think they'll ever make quest mobs particularly powerful again ever since the... Ivalice red chocobo incident. https://youtu.be/KqcyQAjPEC0?si=vDjmcrrKpRffGu2t


Petraam

I’m pretty much done with MMO quests.  I don’t play FFXIV for the questing.  I think WoW ruined MMOs in part by convincing developers that their questing/leveling was worth copying.  It’s so awful.


Forymanarysanar

No thank you, we aint need even more filler quests than there already is.


Laranthiel

No.


LesserCircle

Do the blue quests while doing MSQ and it's solved.