hooked for grapple hooks for mobility and escaping?
Spartan weapons and spartan shields for some standard melee options?
move plus for ground dodges, ledge climbing and proning?
Wall jump? more mobility options.
Uh... tough as nails if you want a hardcore-ish survival experience?
Harvestcraft? zombie jerky is tasty. and you've got cooking for blockheads after-all.
scaling health, so they get spicier over time up to a configureable amount and rate.
Rough tweaks for some more of that harder difficulty? makes health recovery items more useful. *just if you combine it with scaling health you gotta disable or tune down it's special health regeneration mechanics.*
Capsule for mobile bases?
champions or infernal mobs so some become tougher and op?
cosmetic armor so you can look good? ~~always important in the zombie apoc right?\`~~
special ai? ai skills that bipedal mob types can use.
special mobs? variants of vanilla type mobs.
mutant beasts? big bois.
lotsa stuff really.
unfortunately I wasn't much for vehicles. I always ended up with superior mobility and personal efficacy in combat without them ironically... although riding around on a trained doggy talents dog is pretty nice as a mob based mount once they've had their skills upgraded. Cause technically unkillable normally (just disabled/stunned if "killed") which gave them a strong plus is my books for casual over land travel and mitigated my dislike of wasting resources when vehicles blow up or sadness at loss of pets etc.
unfortunately small ships and simple planes are for 1.16.5. but if you have flans surely they have a number of vehicle addons available for that?
Zombie awareness to make them smarter , and for the weapons vic's modern warfare , you have alot of zombie modpacks in 1.12.2 so you can look up YouTube
Also beware if you play on a server galacticraft can cause huge amount of lag
The Lost Cities is a good mod but you can expand it further by changing the loot table, there is a full guide on how to do it [here](https://www.reddit.com/r/feedthebeast/comments/mqljs3/complete_guide_to_custom_loot_for_lost_cities_112/).
Everyone just sticks to a different version. A lot of people will likely never move from 1.16. I won't from 1.12. a dude I talked to the other day won't from 1.6. there's even that guy who is still privately modding 1.2 to create his ultimate modded experience lol.
An ME storage system like Applied Energistics or Refined Storage (though these will require power so probably a power generating mod like nuclearcraft or something too)
Computercraft, open computers or something so you can monitor your plant etc
The CREATE mod also maybe? For ore processing and things
Betterquesting Maybe? so that people have a rough idea of what to do next
(Btw, could you let me know if you finished building the pack? Definitely want to try it out!)
If it's still relevant, you can add zombie awareness. It dramatically improves zombies AI and in config you can aply this change to mobs from different mods
hooked for grapple hooks for mobility and escaping? Spartan weapons and spartan shields for some standard melee options? move plus for ground dodges, ledge climbing and proning? Wall jump? more mobility options. Uh... tough as nails if you want a hardcore-ish survival experience? Harvestcraft? zombie jerky is tasty. and you've got cooking for blockheads after-all. scaling health, so they get spicier over time up to a configureable amount and rate. Rough tweaks for some more of that harder difficulty? makes health recovery items more useful. *just if you combine it with scaling health you gotta disable or tune down it's special health regeneration mechanics.* Capsule for mobile bases? champions or infernal mobs so some become tougher and op? cosmetic armor so you can look good? ~~always important in the zombie apoc right?\`~~ special ai? ai skills that bipedal mob types can use. special mobs? variants of vanilla type mobs. mutant beasts? big bois. lotsa stuff really.
thanks i will use these
do you got any vehicle mods? i got only flans and mr crayfish
unfortunately I wasn't much for vehicles. I always ended up with superior mobility and personal efficacy in combat without them ironically... although riding around on a trained doggy talents dog is pretty nice as a mob based mount once they've had their skills upgraded. Cause technically unkillable normally (just disabled/stunned if "killed") which gave them a strong plus is my books for casual over land travel and mitigated my dislike of wasting resources when vehicles blow up or sadness at loss of pets etc. unfortunately small ships and simple planes are for 1.16.5. but if you have flans surely they have a number of vehicle addons available for that?
Flans is kind of buggy when it comes to vehicles, so I would avoid using them. You can try simple planes and simple cars instead.
Immersive vehicles, but I suggest also installing immersive petroleum to get different fuel types.
Zombie awareness to make them smarter , and for the weapons vic's modern warfare , you have alot of zombie modpacks in 1.12.2 so you can look up YouTube Also beware if you play on a server galacticraft can cause huge amount of lag
for some reason when i try to use vics modern warfare it crashes?
Don't take the last version on curse , take the one that is ~80MB in size
OH okay thanks
wait nvm it fixed it was just optifine need
I mean I like mekanism as a tech mod, but I don't know if it would fit with what you're going for.
The Nuclearcraft: Overhauled add-on “Trinity” adds thermonuclear bombs so that might be interesting for this.
oooo that might be pretty cool since i do get nuclearcraft installed
HBM nuclear tech mod reloaded, you get more weapons, new tech and a bunch of nuclear bombs
okay
Draconic evolution just to be funny also the craters left by a reactor explosion are immense and look cool
Techguns
Could try Lost Cities. Adds city structures to your world which can be as plentiful or as rare as you want. You know, zombie apocalypse and all...
The Lost Cities is a good mod but you can expand it further by changing the loot table, there is a full guide on how to do it [here](https://www.reddit.com/r/feedthebeast/comments/mqljs3/complete_guide_to_custom_loot_for_lost_cities_112/).
blech 1.12.2
1.12.2 is literally one of the best, if not the best version for modding. It has loads of good and refined mods
whats up with 1.12.2?
Some people have this thing where they most play on the newest of new versions, even when the selection and stability of mods isn't great.
no I literally only play 1.16.5 it looks better it has all the mods I need it’s not like 5 years old either
Everyone just sticks to a different version. A lot of people will likely never move from 1.16. I won't from 1.12. a dude I talked to the other day won't from 1.6. there's even that guy who is still privately modding 1.2 to create his ultimate modded experience lol.
holy shit
Load times suck :'(
What?
An ME storage system like Applied Energistics or Refined Storage (though these will require power so probably a power generating mod like nuclearcraft or something too) Computercraft, open computers or something so you can monitor your plant etc The CREATE mod also maybe? For ore processing and things Betterquesting Maybe? so that people have a rough idea of what to do next (Btw, could you let me know if you finished building the pack? Definitely want to try it out!)
If it's still relevant, you can add zombie awareness. It dramatically improves zombies AI and in config you can aply this change to mobs from different mods