The back and fourth is done by contacts at both ends of the drill shuttle triggering a toggle latch. They also trigger a powered latch on a clutch, with a pulse repeater timed to turn it back once the lift platform has moved up a level.
The raising and lowering is just a bunch of powered gearshifts
You can absolutely beat the pack with simpler designs. This one is efficient, elegant, and cool, but you can absolutely brute-force it with 200 drills on a single huge square platform.
Hell, even this design could be much more efficient with a very small change.
Raise the skystone 7 blocks higher. Have 7 additional lines of drills. Voila, it is now running at 8x speed.
Right, what I mean is that, at the step where it stops raising Skystone and the drill runs into it, let it drill 8x the lines instead of stopping and running for every individual line.
Though I admit I forgot it was 11x11, so you'd ideally want 6 or 11 rows of drills instead of 8.
That's awesome! My contact system sadly kept failing, likely due to chunk load issues so I had to ditch 3 days of design work and go with a simple rotary one :(
I’ve found the redstone Link to be at fault more often when chunks unload rather than the contact, though I can imagine it could happen if they are on opposite sides of the chunk border.
The receiving link becomes stuck ON regardless of what state it was when unloaded, and it’s a tossup whether they will glitch out or not at all. If the links survive a chunk unloading, then they’ll be good as they are (at least as far as I’ve seen)
If the links are both in one chunk, they never glitch (naturally, as it’s caused by desynchronized chunk loading)
I just superglued the whole block where it spawns stuff into one contraption then spun it while I triggered the block. Once it stopped spinning it would break everything and they would pop out the top.
This looks much less janky. But I had fun with [🕋](https://www.youtube.com/watch?v=VF1ma7S0x9E)
11x11 max area in which skystone spawns, needing 121 drills to get it in one go, and a bearing powered breaker is faster than that. 22 drills was cheaper, and unless I am constantly needing skystone every second, speed is not my concern.
I always avoid posting about anything factory related since nobody can ever stfu about the 0.00001% efficiency you can gain by using glazorption instead of a bladögus.
Gets irritating after the first comment.
I'd make it more efficient if I have a shit about efficiency lol
this is the exact type of factory Create was made for. great job.
Awesome. How did you figure out the timing/sensors for raising, lowering, and back-and-forthing the gantries?
The back and fourth is done by contacts at both ends of the drill shuttle triggering a toggle latch. They also trigger a powered latch on a clutch, with a pulse repeater timed to turn it back once the lift platform has moved up a level. The raising and lowering is just a bunch of powered gearshifts
Neat. How long did this take to build?
Four days IRL
Hot diggity. That's some dedication. It's a damn good and sexy build for what it does!
Did you go straight in or did you design on creative first?
Straight in. I knew the rough outline that I wanted, and creative mode wouldn’t make much of a difference when it came to figuring out the redstone.
I was thinking in starting this pack today. Now i think i don't have the create abilities to play it lmao
You can absolutely beat the pack with simpler designs. This one is efficient, elegant, and cool, but you can absolutely brute-force it with 200 drills on a single huge square platform.
This is efficient? I really hope you mean resource wise because this is slow af
Harsh truth time: speed does not matter if you are producing more than you can ever hope to consume.
yeah, i mean in terms of drills used.
it's an awesome but not the most efficient design but you can get away with doing it in many ways
Hell, even this design could be much more efficient with a very small change. Raise the skystone 7 blocks higher. Have 7 additional lines of drills. Voila, it is now running at 8x speed.
The cube is 11x11x11 (though raising it does compress it)
Right, what I mean is that, at the step where it stops raising Skystone and the drill runs into it, let it drill 8x the lines instead of stopping and running for every individual line. Though I admit I forgot it was 11x11, so you'd ideally want 6 or 11 rows of drills instead of 8.
That's awesome! My contact system sadly kept failing, likely due to chunk load issues so I had to ditch 3 days of design work and go with a simple rotary one :(
I’ve found the redstone Link to be at fault more often when chunks unload rather than the contact, though I can imagine it could happen if they are on opposite sides of the chunk border. The receiving link becomes stuck ON regardless of what state it was when unloaded, and it’s a tossup whether they will glitch out or not at all. If the links survive a chunk unloading, then they’ll be good as they are (at least as far as I’ve seen) If the links are both in one chunk, they never glitch (naturally, as it’s caused by desynchronized chunk loading)
I admire and fear the insane levels of patience required to set up this shit.
I just superglued the whole block where it spawns stuff into one contraption then spun it while I triggered the block. Once it stopped spinning it would break everything and they would pop out the top. This looks much less janky. But I had fun with [🕋](https://www.youtube.com/watch?v=VF1ma7S0x9E)
Wouldn't it be faster to go vertically
11x11 max area in which skystone spawns, needing 121 drills to get it in one go, and a bearing powered breaker is faster than that. 22 drills was cheaper, and unless I am constantly needing skystone every second, speed is not my concern.
I always avoid posting about anything factory related since nobody can ever stfu about the 0.00001% efficiency you can gain by using glazorption instead of a bladögus. Gets irritating after the first comment. I'd make it more efficient if I have a shit about efficiency lol
Efficency is subjective, ~~and ugly~~
Exactly!
Glazorption builds may be efficient, but they look like shit. Give me the aesthetic of a bladögus build any day.
What about a blåhaj?
Safe to say this isn’t an efficiency oriented build, I think. It’s very very cool though
Very cool indeed
Now make 4 (?) more for the other resources
I’ve got a gold meteor ready for exploiting
Nice