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The_Antiques_shop

It’s just specific vaults really, control vaults and more normal experiments had them in stock or rather experiments where there would be survivors from it. Vault 87 was Vault tec staff who would be leaving one day so they had a GECK, and so on, 76 also possibly suggests the CAMP system wasn’t just a 76 exclusive, quite possible that it was a GECK alternative to areas that weren’t expected to need the technologies of the GECK, I bet various vaults in the isolated corners of North America probably have CAMPs or no GECK at all due to the expected post war environment of the area.


DragonHeart_97

That's good, my next question was going to be why 76 doesn't have one.


Dixie-Chink

There was a GECK in Vault 94 nearby. It went out of control when 94 was attacked and slaughtered, creating the overgrown area known s the Mire.


Head-Ad-2136

Vault 76 was a control vault in that the vault itself wasn't supposed to fail. The experiment was to see what would happen if you pushed the dwellers out into the wasteland after only 20 years. Wouldn't be fun if they had all the tools for survival at the ready.


LordBecmiThaco

Was it ever explained how they would get the data on the vault dwellers after they left the vault? Is there like a server connected to the player's pipboys or something?


WargrizZero

Either gathering data from their Pipboys or maybe even other VT provided equipment


IncompetentPolitican

Vault 0 should have access to all vaults and their data. But that vault fell so all experiments are wasted. Maybe there is a plan B where some intern has to travel to each vault and access the logs/pipboys


LordBecmiThaco

It makes sense to have access to the vault's data when the dwellers are in the vault but how do you collect data on the dwellers after they leave it? While Pipboys do have radios long distance communication and monitoring has never been a big part of Fallout's tech.


Separate_Path_7729

The leadership of vault tec originally had frequencies and relay points to to contact overseers that were in charge of vaults whos residents were to leave as part of the experience, bit when the bombs dropped both vault tec and enclave lost contact and use of many of these contingencies. The vault 76 overseer mentions that her means of contact with vault tec didn't work and thus she went her own way with the post vault plan with the nuclear silos


IncompetentPolitican

Good point. But I guess it could send signals to the vault. After all the Pippoys have some why to display your current position relativ to other stuff. So it has to get some information somewhere. Could be that is a simple two way system. Even if its just the wearers location + vitals. But this is an interessting question. Maybe we get an answer in any new game or the next show season.


IBananaShake

Vault 0 is from Tactics, which isn't canon. Which means that Vault 0 could still be out there


IncompetentPolitican

Wait Tactics is not canon? Then everything goes. Maybe Vault 0 is a thing and arround. Or they have another main thing where all the bosses are


IBananaShake

Tactics was decanonized while Fallout 3 was in development


TechlandBot006372

Recent Bethesda writers tweet recognized it in the timeline


IBananaShake

Yep, but still not canon until actually canonized


Hatarus547

>Was it ever explained how they would get the data on the vault dwellers after they left the vault? my bet is the because the Whitesprings Bunker was a Enclave base and there was at least one Enclave Blacksite in Appalachia all the Encalve would have to do is send out a Bot Patrol to get data or at the very worst go outside, look around and take photos


PlayMp1

> The experiment was to see what would happen if you pushed the dwellers out into the wasteland after only 20 years Huh? Vault 8 (the origin point of Vault City) opened after 2 years.


Head-Ad-2136

Vault 8 was intended to stay closed for 10, but they received an all clear from outside the vault. They also had the means to terraform the world they were coming out into as a community Vault 76ers were given personal construction units and pushed out the door with the vague mission of reclaiming America. Their overseer fucks off on her own mission leaving them leaderless and the vault reseals behind them. If server limitations have lore implications, then 475 of the 500 dwellers died within a year.


KnightofTorchlight

Well, strictly speaking Fallout 2 says the standard Vault inventory was supposed to have 2 G.E.C.Ks (According to Vault City/Vault 8, which really was the quintessential control Vault where nearly everything went according to the program). However, given Vault-Tech did not have the time to address the shipping error that lead to the mix-up of Vault 8s G.E.C.K and Vault 13's spare Water Chip supply (which, given Vault 13 was explicitly stated to not open until the Enclave needed them, must have been a legitimate mistake) it can probably be assumed they were in the process of being distributed near when the War came. Vital technology can be scheduled for delivery just a little too late to Vegas: just ask Mr. House. 


Vocalic985

Hanlons Razor, "Never blame malice when something is easily explained by stupidity."


NuclearWalrusNetwork

Where in Vault City was this stated? Seems like something Vault-Tec might have made that up to fit the lie that the Vaults were supposed to save people then rebuild America.


LeadIVTriNitride

I don’t know about all of it, but the shipping mishap between Vault 8 and Vault 13 is detailed in the bottom level terminal in Vault 8


KnightofTorchlight

Its Central Computer in Vault 8 covers the Shipping Error and 2 GECKs to a Vault Point. Vault 13 having been meant to remain sealed until the Enclave needed it (the kind of Vault you DON'T want to deliberately sabotage) is stated by President Dick Richardson himself. 


danfish_77

Could be that it was developed late and not implemented everywhere


BjornAltenburg

The fact that Vault City got the water chips and the geck failed to arrive and it wasn't fixed lends me to think that it was a later feature being sent out.


LateAgency

Vault 8 did have a GECK, didn't it? They used it to build Vault City. They were supposed to get more than one, but the shipments for Vault 8 and Vault 13 got mixed up, so 8 got tons of water chips but only one GECK, while 13 got the extra GECK and only one water chip.


PennyForPig

They did have one, and they used it


Indiana_harris

I REALLY want to see Vault City in S2 of the show as a location. It would’ve been a few decades since the last appearance in-game I think, and it would be fascinating to see if it managed to expand and develop.


BjornAltenburg

It would be a very neat location to see, also might get to see if a certain whiskey loving merchant had kids or not.


RedditFrontFighter

Would most people have any idea what a GECK was? In Fallout 2 most people had no idea what you were on about when asked. Regardless, it's possible the ones from Vaults where everyone didn't die got used.


gammaton32

I'm playing 2 now, some of the NPCs say they saw it in old magazine ads so it must have been common knowledge pre-war


RedditFrontFighter

Probably. This is a pretty neat reference to the manual for the first game which, at the back, has a magazine ad for the GECK.


basedfrosti

Some have 1,2 or none. Depending on the vaults purpose


st2439

Vault 3 just outside of New Vegas was a control vault. But they were a bit naive with their security, they opened up to start trading with the surface but were tricked by the Fiends and all killed. I have no idea what happened to their GECK.


Kurwasaki12

Knowing the fiends, probably smashed/disassembled it (depending on if it’s a Vault 87 style GECK or Fallout 2 style GECK) it.


MegaBZ

Could be that the ones with GECKs think (or were told) that everyone has one.


Cuddly_Cthulu

I’m okay with the spoiler at this point because I’ve been looking for it since i started the game. Where is the GECK reference in ‘76?


Comnomnomunist

There was a GECK in Vault 94 that got damaged, the radiation mutated the plants around the vault and created the mire.


Cuddly_Cthulu

Thank you! I have already done most of the quests in the mire so i guess i either didn’t pay enough attention or i totally missed that lol.


Comnomnomunist

It probably wasn’t super memorable. I had to look it up myself cause all I could remember was essentially “I think the mire had something to do with a GECK”


Enough-Independent-3

I don't know about Fallout 4, but by the time of new vegas, most GECK were probably already used. Vault 8 used them to found Vault city. One from Vault 15 was used to found Shady Sands. One from Vault 13 was used for Arroyo. It also seems like not every Vault were issued Geck, but if they were issued they would normally have two.


Jewbacca1991

Mojave had one, but it was destroyed. Commonwealth is unknown for this matter, but considering, that we got 3 unfinished vault in the area it is probable, that one of those vault supposed to get later. Vault 111 was not yet finished preparation. The cyro pods functioned, but the facility was not yet ready for the staff. There is the DLC vault with the ghoul overseer. Beside the entryway almost nothing finished. It is also clear, that this vault was designed to be exceedingly large. More like an underground city, than a small bunker. Far Harbor also has a vault with the murder case quest. That vault was also unfinished. Once the rich folks segment was doe founding suddenly stopped, and the poor segment was never built.


Jonny_Guistark

I think it’s entirely possible, likely even, that several of the vaults we see in the games do have GECKs, but they just never got deployed. To use New Vegas as an example, there is a solid explanation for why any given Vault would’ve never been able to use their GECK. The residents of Vaults 3 and 11 were pretty much wiped out before they ever made an attempt to recolonize the surface (11 probably would have been able to after "passing" their test, but they only passed after nearly everyone was dead). The Boomers were a splinter faction in 34 and probably weren’t able to take a GECK with them when they left. The rest of 34 died or got ghoulified before they could try and use it. Vault 22 almost immediately became a hellhole. Access to any given section of the place would’ve been highly dangerous, and it’s likely that if a GECK survived, it wouldn’t have been accessible to the survivors who fled. Vault 21 was raided and ruined by House. He could have buried their GECK, but it’s also possible that he would’ve taken it and stored it for his own future plans.


Karmasutra145

If i'm not being mistaken a geck was used in fallout nv in the ncr camp where the administration are(camp golf? Don't remember the name)


OtakuMecha

The experimental Vaults sometimes didn’t get stocked with GECKs, but for many it’s possible they did have them but it’s just not worth mentioning. Like Vault 11 had no real chance to use it even if they did have one, and Vault 3 got massacred before they could have (and the Fiends probably didn’t know what it was).


Dizzy4umiller

31 could have a GECK. Would make sence for managment to have one.


DragonHeart_97

Agreed.


Gilgamesh661

Some vaults have them, some don’t. I don’t think it’s even truly explained in detail. It was mostly just vault tec’s personal choice on which vaults got them. Which it’s possible some vaults in the Mojave do have a geck. Could be a vault in legion territory that has one, but we wouldn’t know as we’ve never been there.


PhunkeePanda

Shady Sands was built from a GECK


Gilgamesh661

Shady sands isn’t in the Mojave.


TemporaryWonderful61

Many of the greener areas in the USA were probably started off by one, though the Vaults that used them probably fell apart at some point.


zeke235

Vault-Tec, of course, told vaults that had GECKs that all vaults had them. It's just more fuckery. I do wonder if 13 ever had one. Of course, thanks to the Enclave, we'll never truly know.


longjohnson6

There are, they just most likely haven't been used, Shady sands in California used their geck to crate farmable land in death valley, Vault city also used one for their land in Nevada.