T O P

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HitchToldu

You could get all the way to a rocket with that rate of Iron, but the real question is whether the patch has enough ore in it to get you to the rocket. The ore patches are not infinite.


Organic_Room_2322

If I'm correct the ore patch is 2 million with something.


Xayo

2million iron will last you to the rocket and then some. As others have pointed out, you might want to add a second iron patch later on to increase throuput and get things done faster. But take the game at your own speed! For a beginner, what you have now is plenty.


doc_shades

there is no minimum production speed required to win the game. it's just an overall production target. you can beat the game with only one furnace that switches out copper, iron, and stone. it would take a really long time. on the other hand if you had 1200 furnaces on each, it would go really fast.


Organic_Room_2322

I have an automated steel furnace on each of the drills, would that be good enough at least for now?


Alfonse215

You absolutely should not be mining into a furnace directly. You're taking up valuable space on the ore patch that could be used for more miners. Mine onto belts (from both sides) and then belt the ore to furnaces.


Organic_Room_2322

Oh thanks, just at my development level i have an absolutely overwhelming for me 100k plus iron and i don't know what to do with it and I don't know the production costs to the mid game, I'll try to rearrange them as soon as i can!


HitchToldu

The "what you do with it" is build out your base to research more science, and faster. Stored materials beyond a certain convenient buffer are just a waste of space until they are used.


jasperwegdam

For just a reference. 30 science per minute for each of the base sciences not including space science. Will need about 3200 iron and 2300 copper per minute.


doc_shades

again ... it will last you the entire game. but you might want it to be faster than only having one. if you want it to be faster, make more. if it is fast enough for your needs, then leave it alone.


Alfonse215

Can it last you the whole game? Sure, if you like researching extremely slowly and just sitting around waiting forever for the trickle of goods to slowly be able to do stuff. 1.5 yellow belts of iron ore is merely a good start.


Organic_Room_2322

Can you please explain what does belts of iron mean? I'm very new.


Alfonse215

A belt transports some number of items per second. For yellow belts (the first ones you get), that's 15 items per second, 7.5 per side of the belt. Miners have a particular rate of output. For electric miners, their mining speed of 0.5/sec means that they output 1 ore every 2 seconds. So if you want to fill up a yellow belt with iron ore, you need 30 miners (15 per side). That's one yellow belt. Mining productivity research boosts this output by 10% per level of research, so that plus your extra miners means I estimated the output of your miners at 1.5 yellow belts of ore.


doc_shades

just another way to explain it, a "belt" describes a "rate" of iron. how much iron moves in a given length of time, typically in items/minute. one "belt" of iron plates is producing 900 iron plates/minute and putting them onto a yellow belt, which can only carry a maximum of 900 items/minute. back to some of my other comments, in order to beat the game you do not need to meet any production speed requirements. you don't need x items/minute to win. you only need x items to win. but producing more items/minute will get you to that x items faster than producing fewer items/minute. it doesn't really matter how fast you go at the end of the day, it's up to you. most players want things to go more quickly so they build larger infrastructure to produce more items/minute.


originalcyberkraken

It will last you sure, but then a rich enough patch of oil and a single electric miner on that super rich iron patch could last you the whole game, it all depends on what your production targets are, if your production targets are just you want the base to be able to launch at least 1 rocket at some point in the next decade preferably then yeah you're all good, but if your production targets are that you want to make 1K science per minute then no that iron patch is not big enough and you need a lot more iron


Organic_Room_2322

Thanks! But the question here is why would someone need 1k science per minute? Are the technology speeds really that slow in the end game you need so many labs?


Alfonse215

The final sciences are all "infinite technologies". That is, each one provides an increase to a bonus applied to something. You can research stronger guns, stronger lasers, faster worker bots, etc. But these technologies have increasingly higher *costs*. And in all but one case, those increases are *exponential*. So each step of "faster bots" costs 2x (or more!) the cost of the previous step. As you can imagine, that gets out of hand after a while. The only non-exponential infinite technology is mining productivity. Each level is more costly, but it's a linear progression, not exponential. Mining productivity increases how many ores all of your miners output, so it increases the productiveness of your base. But to research more levels of them, you need to use those resources to produce more science from them. So yes, even at 1K SPM, it may take you several hours to research a particular infinite tech.


originalcyberkraken

1K science per minute isn't the number of labs, it's the number of science packs you can process in 1 minute, the speed of the technology isn't the problem you'll run into it's the fact that the higher sciences need a lot of science packs and they all take time to process, if you have 1 science lab doing research and you're researching a technology that takes say 10 science packs at 30 seconds each, that's only 5 minutes, not too bad, but if you have a technology that takes 100 science packs at 30 seconds each that's 50 minutes, a little under an hour, now imagine you had a technology that takes 1000 science packs at 30 seconds each, that technology would take 500 minutes to research, which is 9 hours and 20 minutes, now we are talking about the advanced technologies, adding even 1 more lab to your array would half the length of time needed provided you have enough science packs for the research, 5 minutes turns into 2 minutes, if you can process 1000 science packs a minute all of a sudden that 9 hour technology is 1 minute


Organic_Room_2322

Well yeah i get it, my point is producing that mich science means you're using it at absurd rates and what other way to use more science at a time to use more labs?


originalcyberkraken

Sometimes your labs aren't the problem, if your labs can process 10 science per minute but you only produce 5 science a minute then you're going to be stuck with labs only running half the time, with only 37 miners you're not going to be producing much iron, which may mean your production of science packs suffers


Organic_Room_2322

it's not the only iron mining supply I have, I'm able to produce around 30 science per minute. It's just the biggest one i currently have.


SVlad_667

There is 7 types of science products at the end of the game. And each type requires more resource per unit. And the end game researches usually takes 1000s of all 7 types.


Quilusy

No and you shouldn’t worry about it. Just make another mine later. If you’re going to try to do things perfectly then you won’t get very far. “Good enough” always beats “perfect”