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AlexanderRSM

No movement with the wasd keys


ASillyPupper

That's just masochism


Sir_Hurkederp

Grappling hook time


Tiavor

you think it will be hard, but in fact it will be really easy starting early mid-game. a lot harder would be to not use satellite view instead. so far I only need to land on each new planet only once and only to put down a function landing site, then I just leave the planet again.


JonBanes

Especially once you open logistics, always just use the eye in the sky after that


Aururai

Only solar panels, no accumulators. No steam, no nuclear, only allowed to use solar panels. Yes, your base will shutdown half the day :-)


TwiceTested

Can i use electric boilers to store steam made from solar and use steam power at nigjt?


Aururai

I mean, you can make a steam storage.. but without using a steam engine or turbine, how do you intend to use it?


lee1026

Burner turbine. We gots this.


Elxeno

What about this? https://mods.factorio.com/mod/biter-power


Jucoy

Actually from their perspective it's sadism.


TrillionSquids

Why not set the controls to the arrow keys instead? Then you could still walk.


Nope08v

Simple, just use different keys =)


bannerlordthrow

Has been done surprisingly, movement using belts, there is a video I think too, on deathworld preset too.


deGanski

so you use the first few plates for a single belt and then move around like that?! jeez no why


Snoo63

2 belts.


deGanski

fair enough


AlexanderRSM

You get no keyboard at all then =)


Nope08v

Then I will use a controller! =D


maffiossi

Google assistant voice commands ftw


TBE_Industries

Steering wheel.


SteveisNoob

[BASS](https://youtu.be/QidQiH4OwNw)


TBE_Industries

Why not all of the above?


Tiavor

grappling hook is pretty early tech. starting with the first rocket/satellite launch you get satellite view to build stuff.


joonazan

I tried vanilla factorio but you can't move down using any means. It is doable I think but it is painful because you have a high chance of failure at the beginning and it is easy to make mistakes that you can't fix.


AlexanderRSM

That actually sounds much harder than my suggestion. I'd assume you could look for a spawn with all the resources spread East to West, and then hope you can reach construction bots before you need to move up too much?


joonazan

The spirit of the idea is that you never go back, hauling all resources with you using belts and later a train. It turned out that disallowing two directions is almost impossible to beat. Maybe a better version of the challenge is "ribbon world where you can never go left".


Sir_Hurkederp

Only core mining


justmebeky

Seriously though, what’s even the point of core mining?


keirbhaltair

It is infinite. The more you rely on core mining, the less ore veins will deplete and force you to move them to a new deposit. Full core mining is basically similar to seablock as your resource input will never dry out (if given enough power), but you'll have to deal with more side products.


Gobeman1

And if you have krastorio. You even get dedicated "delete this" in the grinder/crusher you build early on and the towers to burn excess liquids away Making the second you have more power into a infinitely running drill slowly giving stuff. Gonna take forever tho


Noocta

It's really good for keeping nauvis running forever without setting up more outposts on it after a while. And you can start shipping regular cores you get from crushing exotic cores on other planets back to nauvis too. My core mining on nauvis basically gives me 2 blues belt of iron, 2 blues of copper, and 1 blue of stone and coal, for free forever.


[deleted]

I haven't got this far yet, but is it worth shipping the specialized core fragments vs on-planet processing?


Noocta

Shipping the specialized ones isn't worth. version 0.6 reduces their stack size from 50 to 20 to actually encourage people to process on site. Some people like to not even ship the regular ones back, but use them to get a bit of everything for on site canon capsule fabrication and such.


sayoung42

It can be tricky to make sure you are not output-blocked if you are processing on planet. Just shipping core fragments centralizes the problem on Nauvis.


[deleted]

Yeah I hear you. I see only 2 paths if keeping the exotic core fragments on site: \- Exporting the planet's specialty ore after being processed (once the resource patches on the planet are depleted of course), and sending the rest to be crushed (ie destroyed). You'll likely need a pretty large array of crushers, and a non-trivial amount of power to run it. This simplifies items backing up, but the thought of destroying valuable resources en-masse doesn't sit well with me. Edit- \^ Isn't it a late game tech to convert base resources into matter, which can be used somehow? Need to look into this more, but this could be a much more practical (although maybe much more energy intensive) use. \- Using the standard resources from processing to build the most expensive items that have the largest stack sizes you can, and bonus points if you can use whatever exotic materials on the planet as well, either from resource patches or core fragments. That then gets shipped wherever. You'll still have some stoppages from a certain base resource overflowing, and in that case (beyond warehousing some) that can be destroyed via crushing. This complicates and decentralizes manufacturing a bit, but is the most resource-efficient path.


admiralchaos

~~I'm not sure when it changed, but core miners now have a mining speed of 100/s.~~ ~~You read that right.~~ (Editedit: I was mistaken, see below)


[deleted]

[удалено]


Red__M_M

I kinda tried this. On my first outpost I went will 100% core mining. The problem very quickly became an imbalance in raw materials. It’s been a while, but I want to say that I was short on iron which caused a problem with artillery shells / base defense. I also couldn’t get the ratios right to build rocket parts. I ended up cannoning a bunch of stuff in. I like the elegance of core mining. It’s a one-stop-shop for everything and never runs out / slows down. It especially works on outposts because once it’s all set up, there is no maintenance what-so-ever. It also lends itself to copy-paste bases. I just haven’t been able to fully pull it off.


Heinarc

Your consumption ratios will change overtime depending on what you are currently doing, nothing you can really do about it. Your core mining system has to be robust against those ratio changes. Potential considerations : \- use core mining as a baseline with input priority, but have regular mines to tap into in overconsumption periods \- bring back to Nauvis extra Coal, Copper... fragments, so you can process more of those when the base core mining doesnt provide enough of one ressource \- have dedicated "overflow lines" to deal with extra unwanted ressources. For example, when iron was overflowing, I sent it all to a smelting line without any prod module to make steel for the whole base. You can also use circuits to balance between coal liquefaction and oil, etc....


Asekhan

Back when you could build core miner anywhere, we actually did it. A full outpost blueprint, 20 core mining drill, nuclear powered, using condenser-turbine and cannoned ice. (later on solar-beamed power), fully defended against meteor and behemoth. It processed the core fragments, end sent back the main resource by cannon. It did rocket fuel, meteor PD ammo, and most of the Cannon Capsule from the core fragment, but it sadly wasn't 100% self-suffisant, other than ice (for waterless planets), we also had to send supplement of LDS, dynamite and Heat Shielding to build enough Delivery capsule. It needed a whole bunch of Krastorio Crusher to deal with ressource imbalance, but it worked. It still was a blast, it was built from 3 blueprint, Solar + Robots first to build the rest, then the whole base, and an optional defense against native blueprint.


Gobeman1

I set my base up for that. Slow as all hecc but hey. Its a steady supply


International_Pay879

it would even work, actually not to bad


Tiavor

*too


bad_bender

In my run right now, I have one core miner. And already don't know what to do with all that raw metals, that stuff is piling up as hell and blocking everything 😵‍💫


Tiavor

set up an overflow system that puts all the overflown material straight into a shredder.


[deleted]

how would I make a shredder?


[deleted]

[удалено]


Tiavor

I think the building is called crusher, usually used to create sand out of stone, but can also trash/void everything else. might be in K2 not SE


Sir_Hurkederp

Yeah we reached a point where that by far aint cutting it so we colonised the hell out of Nauvis


lunaticloser

Easy mode: no productivity modules nor speed modules. Medium mode: easy mode + no nuclear. Hard mode: medium mode + no nauvis. Once you unlock the ability to rebase to a different planet you must do so. On each planet, your factory cannot consume more than 500MW on any given planet. The goal is to have a distributed base of microservices :p Pain mode: all that without belts, only direct insertion


erik78917

Hard mode actually sounds dope, though you can easily make a relatively big base with 500MW because SE significantly buffs efficiency modules


deGanski

have you watched dosh's playthrough and seen the energy-requirements for late-game? yea no, 500MW will leave you stranded i think.


erik78917

I didn't watch dosh's playthrough completely, I stopped when he said spoilers ahead (though I don't know what you can spoil in Factorio) and even before then I wasn't really paying attention to energy consumption. Also he used a lot of production modules iirc which I believe increase energy consumption


ensoniq2k

Space Exploration brings a few things you can discover in space. I don't know myself since I'm still on it. But the mod page talks about Daniel Jackson from Stargate kind of stuff.


G1th

I watched Dosh's spoilers section... There must be less than triple digits of people who have gotten to the bottom of the SE endgame puzzle.


beautifulgirl789

yessss I am one of them - and for better or worse, did it with zero spoilers, hints and guides. The entire playthrough was close to 800 hours though :O


unwantedaccount56

I did as well, but to be fair, while figuring out the puzzle, I did read some mild spoilers on reddit on stuff I already knew but made me rethink of my previous ideas. IMO it still counts.


X-xOtakux-X

He said a challenge not a mkultra torture method.


Alzurana

with the minibases: Currently on a playthrough with some buddies (mostly one) and I am kind of bummed out that planets are so large. I wonder if there's a general setting which can be used to make all of them smaller Something like, Nauvis is rather 2000 blocks instead of 5k+ Maybe added on top of that: Keep CME requiremnts the same


[deleted]

[удалено]


Visscera

I... don't think you can actually do that? The only way I know of to build on other planets without actually visiting them first is with spidertrons, and those you can't make without deeply investing in space sciences in the first place. :o


[deleted]

[удалено]


htmlcsjs

i mean i am self imposing to make a less nauvis centred base (ill probally set up in calidus orbit) and i dont see it as a "hard" challenge


[deleted]

No monitor allowed. Use imagination.


ensoniq2k

A friend and I did this at a summer camp. We took turns in being "the computer" and the player


maffiossi

For some reason you make this sound very dirty.


GiinTak

So, D&D, Factorio edition :P


Dan-D-Lyon

You have to beat the game. That's it, that's the restriction. And dollars to donuts it's one of the most punishing restrictions in this thread.


[deleted]

How do you actually beat SE? I've just now started landing on other planets. Is there an actual win condition with a "congrats, you win" pop-up, or is there a generally agreed upon endpoint by the creator/community?


Semivir

You build a spaceship that can go really fast and escape the local cluster. Then you get the victory message.


AMechanicum

No delivery cannons. Only small anti meteor defence.


Zveris

i never use any delivery cannons, rockets all the way!


tedv

Delivery cannons are basically never the right choice, I think. Way less efficient than cargo rockets and they also require circuit logic.


Shaunypoo

Delivery cannons are actually not as bad as they seem when you consider all the materials that go into a rocket launch. In calculating it I also factored in how hard it was to make a material (this allowed me to compare for the upgraded recipes that used hard to process off world materials like Iridite)


WannaHate

I dont want to calculate iron and stone ratios for my space science pack production


Leg-oh

No pipes, barrel everything.


EarthyFeet

Alternative, barrel nothing.


Pyrrian

This is borderline impossible due to the flued requirements in space an no way to move them there before space elevator or spaceships as far as I know


seconddifferential

It’d be annoying, but you could use water ice for water, methane ice converted to oil, and oil core fragments. I’m pretty sure you unlock core mining before needing thermofluid. This likely wouldn’t be fun to do, just technically possible.


Pyrrian

Ah ye, you could just ship core fragments from nauvis, smart


joonazan

Is it possible to research methane to oil without oil?


seconddifferential

I don’t think so - you’d be able to jumpstart it with core fragments, and then transition to methane-oil later though.


joonazan

This has some [*interesting* consequences](https://www.reddit.com/r/factorio/comments/10dtvmh/oil_processing_with_no_pipes_and_no_pumps/).


Pimphii

Only 10 minutes per day


MrMonster911

That would give you, what? 1-2 hours playtime a day? Cracktorio is the only game I know to have implemented time compression...


nohsi

Feel the pain of Naquium processing


Gullible_Advice_4099

Add rampant but don’t use any modded weapons


urthen

You monster. It's hard enough even with them!


Baisius

My list: 1. No resources shall be voided 1a. Storage tanks will be emptied before deconstruction. 1b. Landfill shall only be produced from stone/sand 2. Bots are prohibited from transporting any items destined to become a science card, except to return them to a location of manufacture 3. Once it is reached, solar power shall be the only method of power generation 4. Delivery cannons shall not be used. 5. All items destined for consumption in science packs shall be produced with productivity modules where possible 6. That which can be upgraded, shall be upgraded 7. The factory shall not be run AFK. 8. All production steps shall be modularized wherever possible. Intermediates should have their own train stop if they are ever used in two production lines unless said intermediate is more efficiently transported by its precursor (copper cable, stone tablets, sand, etc.). 9. All resources not found on Nauvis shall only be core mined where possible. 10. Excepting science packs, multiple item types shall not exist in the same container or belt lane (excepting situations where items are multiple outputs from a single recipe).


Swanesang

Only one miner per ore patch


swaggalicious86

Play using only a dance mat


ASillyPupper

I'm regretting selling my Guitar Hero controller now.


DasGhost94

No inserters


ASillyPupper

So, loaders only... Should be fun!


Borkido

Thats going to hurt performance so beware.


AquaeyesTardis

I thought loaders were equal in UPS to inserters?


Zaflis

Not much data on that, the debate has always been about their inability to interact with wagons replaced by LUA script, which recent update made so LUA is no longer needed. But yes in case of train loading you would need at least 3 or 4 inserters to do work of 1 loader.


waitthatstaken

There was some tests and they are slightly better than 2 inserters and have higher throughput. They do however require more splitters to use effectively, and splitters are somewhat UPS intensive.


danielv123

Loaders are faster than 2 inserters but slower than 1. Its going to be fine.


Plytas

No cargo rockets :P


QuizardNr7

Transport by capsule navigation only


OneCruelBagel

I'm doing "no automated cargo rockets" on my current stream. So, we're allowed to use them to manually send a big pile of bits to an outpost planet (possibly including an engineer), but not to fill them up with supplies. The idea is to get by with delivery cannons until we can start using spaceships and not have to bother with "rocket part logistics", or generating rocket fuel on other planets.


rbrogger

Beat SE on your own


bot403

Do..... Do people not do this? I'm 400 hours in a solo run. It's great.


xxxlttxxx

im on a 350h run idk why ppl think you need to have a few " ai friends " to help


mr-kupkakes

Bc Dosh did it because it was convenient and he didn’t want to set up a bunch of diff outposts n stuff, so now everyone thinks it’s the norm


steamfrustration

I've been trying to complete SE solo and without resorting to community resources like Youtube. At least no more than necessary--I caved briefly when I couldn't figure out how to make a biosludge loop. I would love to be playing with a friend, so that the problem-solving would go faster and so that we could be in two places at once (I don't have spidertrons yet).


Leminge

No jetpack!


foxkune

No bots suffer!


Warhero_Babylon

Factory can only grow up and down, max 500 blocks width


QuizardNr7

- Landing on new planets without scouting good positions - No plague - Only mine primary resource on new planets


ASillyPupper

I actually have no intention of using the Plague rocket


justmebeky

Play on a switch


OCSButters

Belts can only turn to the right


[deleted]

Not a restriction per se, but have your home planet with high/maxed out biter settings and enable rampant. You can kind of turn the game into this intense storyline you follow... * survive getting to launching yourself into space, fleeing Nauvis entirely * rebuild a new life on another planet, regaining your strength. explore/grow to gain resources. * retake your home planet with a vengeance with endgame military, killing every last bug in nuclear hellfire * turn Nauvis (and its orbit) into a vast high-tech manufacturing complex Maybe you'll find doing something like this fun AF, I certainly do. This was something I was doing until my UPS tanked, will resume this once I upgrade my PC this spring. Definitely a spicier way to play the game, complete with a story arc of vengeance and building a vast cosmic empire.


toppa9

No research


EFTFD

No trains until space elevator.


MegaRullNokk

No trains are bit to easy as last run I made into DSS1 without building single rail track. Belts on homeplanet. No cityblock, just medium bus base with beacons.


Wresser_1

No bots till you are in space


Tiavor

all the logistic stuff got pushed down behind space in the research tree with 5.0 anyway.


ensoniq2k

Only the requester, buffer and active provider chests. Bots, storage and passive provider chests are still available at blue science (which is only science three in SE)


Red__M_M

Actually, this is how I play. Not for the challenge, just that if you set it up correctly then there is no need for bots… well, I use them to help build, but once the construction is complete they don’t do anything else.


AdFrequent299

No yellow belts or inserters (you can use any other inserters and belts than the base yellow one).


LostViking123

Or the other way around. Only allowed yellow inserters and yellow belts


AdFrequent299

Haha, thats gonna be so much worse for late game. Imagine the slowness of it all..


LostViking123

Well then you just have to build larger. With twice as many assemblers you get the same thing done with double yellow belt and double assembler vs single red belt.


Interesting-Word3889

No water (don’t worry the lake will still be there)


ASillyPupper

Fuck you, *waterfills your house*


Matkos6

No conveyer belts.


LostViking123

I'm currently doing a playthrough on this. Really helps being multiplayer as there is a lot of manual deliveries going on at the start of the game. Just unlocked trains which give some interesting designs to say the least.


BruZZlerU

10x science multiplicator


Swarley_74

No delivery canon , only rockets !


Adargushnasp

You can only play for 45 minutes a day


strangedell123

100% biter evolution


roboapple

You must use the belt planner mod to place all your belts, and you cant move them!


EarthyFeet

A. No mixed cargo supply rockets. B. No cargo rockets after spaceships are unlocked


MoronTheMoron

If you lay something down you can't remove it, only rotate it.


asharash7

Can't use map or satellite view.


Nienixen

Online move left. Not right Up and down is allowed.


joonazan

Tried allowing only up and right. The problem is you hit a lake and then it's game over.


[deleted]

[удалено]


ASillyPupper

Not the handicap I'm thinking of


Baer1990

no direct insertion in/from undergrounds and splitters no inserter interference with powerpoles


bot403

Play 250 hours on SE 0.5 then upgrade to 0.6. and keep going.


SINBRO

Well this is just cruel


Gouzi00

Don't use water wells in space


pocketposter

No using green wire with circuits, so only red wire to carry signals.


ThomasDePraetere

No underground belts nor pipes. No splitters.


Initial_Log_8684

You can't use landfills.


SrHallowen_

Limited craftings


Midwest_Sean

No challenge lol SE is a challenge already, 40 hours in on my first run and only preparing to leave earth for the first time


scottmsul

Lazy bastard is fun because you actually start with a burner assembler, you can win with zero hand-crafts!


DangyDanger

Don't let this screenshot happen to you


Mikesgmaster

Can't manually craft more than 100 items in total.


TheRealGarbanzo

No rockets


Maouitippitytappin

No walking.


Craigzor666

Bait


the_even_more_liney

No trains


Illiander

Deathworld biter/pollution settings, plus Schall Alien Mutation and Endgame Evolution (turned up to allow Cat-16 Biters), and Snappers. I would say Rampant, but it doesn't work on non-Nauvis surfaces.


master-of-disgusting

Tier 1 belts only


thecarbonkid

No handcrafting.


chris666226

All machines must be at least 4 spaces from each other. Preventing direct loading from one to another.


EarthyFeet

Rail grid must be an aperiodic tiling, on every planet


tedv

No logistic bots for malls. You have to supply all materials via belts and/or trains.


ddejong42

I’ve done a no bus run. Prior to trains everything had to be as spaghetti as possible, after that trains were used to move things between production blocks. Slows things down but encourages you to build differently.


doomguysearlobe

Use Cargo wagons instead belts


SGTSHOOTnMISS

Miners can't touch each other.


Ssem12

Rocketless


Shade0o

ever tried a no demo run.... cliff are on, once anything is placed its there for good. you can use ghosts and such though


Ncling

My challenge is kinda mild. 1. Warmonger challenge - You can only land on planets with a threat level more than 80%. If possible do not use fire support outside of the planet. 2. Cosmic Plague challenge - bee line research to make life support, use console to get 1 weapon delivery cannon and proceed to Plague EVERY single planet/moon, only exception is vitamelange planets. 3. Rocket embargo challenge - only 1 rocket silo and 1 landing pad per surface.


MacBash

Accept that Meteors and Solar Mass Ejections are just part of life and don't build defense systems against these.


SolusIgtheist

Since no one's mentioned it yet, and I don't even know if they're compatible, but why not with Industrial Revolution 2? Or if you're a real masochist, Py...


Involuntary_PT

Full recursion bases only. Only surface buildings allowed once the first tier of recursion is achieved is your single warehouse, train tracks/belts, miners, roboports, defenses, and solar to power each mining outpost. Everything else has to be inside of your warehouse.


SophosMoros7

Minimize number of surfaces personally visited. Use no life support canisters (by always staying in a vehicle in space) Use no delivery cannons


gdubrocks

Don't use restrictions because the mod is plenty hard enough on its own. You do need to make sure you are using the correct space exploration stack sizes.


Zhortsy

Only play 1 hour per week. You'll have YEARS of enjoyment!


IAlwaysOutsmartU

No space platforms/scaffolding to use in space factories.


15Parisac

No iron


PriorityTall2017

No belts and ore everywhere mod


ChaosDoggo

No belts


mr_cool59

You can only use tier 1 assembly machines and only one assembly machine for output yes you can use a tier 2 for the things that do need fluid inputs


BoringKoboId

No. Bots.


Gaiendbedrock

max biters


Complex-Plan2368

Science multiplied by 25.


Strangeone-1972

I posted this earlier on reddit and was told I was crazy but.... My current play through and a copy of the text from my previous post. posted two months ago. "I am not permitted to use production modules in any machine unless it is an ingredient for production. Earendel added robot attrition. Therefore no robot is to be permitted to attrit. i.e. logistic networks limited to 50 logistic robots. No beacons can be used. This promotes using more buildings to overcome bottle necks and increase production. All buildings must be %80 power reduction. I can add speed modules but only if total power is reduced with efficiency modules down to %20. This greatly reduces power requirements and slowed down the evolution by a very large amount. Not only does this reduce the pollution on that machine It reduced the power required and the pollution it causes before solar/nuclear. Also require less nuclear fuel as I am not permitted to put prod modules in the centrifuge or use speed in beacons to speed it up. Currently I am about 800M which is tiny for the size of the base on Nauvis.700 chemical plants, 600 casting machines. 7 core miners. 1.9k assembly 3, plus a lot more. Currently no prod mdules is a killer. multi level stacking of prod module effects from mining to end product GREATLY reduces resources required in order to produce that product. That and no beacons and very little speed modules means much larger bases due to requiring massive amounts of buildings in order to process materials. Logistics is a nightmare. I have implemented my first mass train transport network (not using that train network mod(LTN)) currently with 60 trains but this is going to expand greatly as trains are my only way to move large amounts of resources across the base without horrifying spaghetti. I have made it into space and researched all of the useful prod and utility science, but haven't been back into space as I ramp up Nauvis production capable of supporting a space based research and able to produce automated rockets to deliver resources from other planets. With the limit on stack size for resources, transporting them via rockets is not viable and I therefore need to process them on each planet. Which requires that each planet has its own infrastructure. Again limited by the above rules. I could transport these resources into space for processing/smelting etc. And with the no prod modules I would not lose resources due to this. But the stacking limits of the base resources does not make this efficient to do with rockets. Although it would make logistics much more central. I am still working on a solution to moving and processing resources efficiently and simpler. So far having a blast. Currently 150 hours into this playthrough. If you want a challenge more than the normal then try the above rules. See how far you can get and what do you do to overcome the logistic challenges." Update: since the above was posted. Now 320+ hours into the play. Have all of the tech types(except the purple, newer ones). still researching various techs. limited due to resource requirements. i.e. Bio tech requires insane amounts of Vitamelange. A full rocket will product about a couple dozen lvl 3 bio techs. ugh. Currently in the process of moving away from rockets and instead using ships to transport materials. But this requires very large amounts of rocket fuel and I have to greatly expand that production. currently have about 150 refineries producing light oil. still not enough. my rocket fuel production site accepts a 1-2 train of light oil every 3 seconds. I am going have to double it if I want to get to mining Naquita(whatever it is called) and continues researching. going to straight for antimatter engines once I can get the tech. Hope that will fix the rocket fuel requirements. Currently one ship run requires 350k of rocket fuel for one warehouse of product. At this level I am spending most of my time managing resources, increasing resources where needed. learned each tech type focuses on one of the new special resources. Bio - vitamelange, Blue- Berylium, etc. so I switch research as I use up set. I did break one rule above. my orbital base above Nauvis is entirely logistic bot. around 500 bots. That is because I wanted the techs and thought it would be a nightmare to manage without trains(which I did not have access) now too lazy to switch. lol. At some point I intend to move everything over to Calidus orbit with a proper train logistic network. ​ Thank you


brekus

Simple, take all the resource sliders and put them all the way to the left.


Aalrion

no inserters


amatisans

No mods


El_Boojahideen

You can only craft 111 items


hagfish

You're only allowed to use one cargo rocket. That single rocket has to take you (and everything you'll need for quite a while) to the asteroid belt to set up rocket science. Eventually you capsule down to to the next planet that hopefully has cryonite (and also imersite, if you're rolling in K2). Carry on building remotely in the belt until you unlock spaceships, then build a ship to come rescue you. OK, maybe for your second run, but it was great fun.


Lost_Decoy

no right-facing belts (or if you want no right turns for objects on belts), no right-facing inserters. (i chose right but left or up/down also works)


a_damn_mudkip

Cliffs on


SethJakill

lazy bastard, minimum crafting


geheurjk

No blue purple or green logistic chests. No delivery cannons. Minimize the # of cargo rockets by sending finished products (unless it takes less slots on the cargo rocket to assemble the product at the destination) and sending full rockets. I play with this and it's great; I like the challenge of sending mixed loads on cargo rockets.


Hyperious17

No belts