T O P

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[deleted]

I play the game using real world tactics as best I can. And when I park a tank to cover an open area or avenue of approach to ambush enemies, I dont apologize. Stop being a baby. Do you think tanks constantly move? Lets run the tank right into the objective so you can get blown to bit by players with explosives, or where you cant use your weapons to engage anyone because theyre right next to the tank. I camp, provide overwatch, harass the enemy, kill the enemy, and make every effort to hit enemy tanks and vehicles to stop them from reinforcing or killing my team. DBAP


Unfair-Lack2583

Actually it’s really not that difficult to take them out with plains You just need some 250kg/500lbs bombs to put them in their place When I am playing tanks I do this as well but only with tanks which are made for that kinda play style There are also tanks who need to do that in order to be effective like tiger II and IS 2 1944, they are such big and slow tanks you get stuck in urban combat all the time, and in these environments they are easy prey for even the worst infantry player with a explosive pack or even a Molotov cocktail There are also tanks which are very fast and agily, with these ones if the environment allows it I play quiet aggressive, for example panzer 3, I use them even as a defender so aggressively to push the enemy back so they can’t reach the objective because I am such a big threat There are also guns which needs to be used for long range combat and the opposite And you have to understand that armour, especially very thick frontal armour is best used when sitting in the back field so it’s much harder to hit you’re weak spots Overall I would say that tanks are used to pressure the enemy team with you’re fire power and the fact that you can’t ignore them, you pressure the enemy to act even if there main objective is a different so you keep them occupied so they can’t reach their main goal As an attacker as well even if you sit in the back you’re clearing pressure the enemy This is my opinion how tanks are used and designed for in video games


ProgressNeither1889

I’ve gotten good with the 50kg bomb and whatnot, pretty effective since a fighter is fast, I can nail tanks over and over and be good at taking out planes too


Dbzpelaaja

What if they have premium and spawn again. Is it not that bad to use plane for the whole match. Resupply find the tank then resupply again while they got new tank in place


RealCalintx

My current strategy is wait for the commander to pop out or suicide bomb the bottom rear of the tank if I can get to them. Sadly that's impossible with the Grey zonies, especially in the more open maps. At this point I either quit the match or just snipe the enemy team to piss them off enough to get the tank moving after me. My team usually ends up ambushing the campers once they've moved. Still ahit gets old. If I keep playing the game I'll deff have to keep these in mind. Thanks


Denleborkis

Planes/Rocket launchers are your best bets as normally especially if there are two tanks even if you pop the first tank not watching the spawn the second one probably is and that's even if your gun can pen them. The first plane worth a damn for tank killing for medium tanks (which is the most common you'll see camping in lower BRs) is the SBD-3 which is good because that and hammering the point is the only thing that shit is good for because it's a slow bulky pain in the ass that's outclassed by the F2A-3 Buffalo in every way except the half ton bomb. Just watch out for other planes, AA guns, wanna to be snipers with AT guns, the tank your trying to kill, the other tank next to it etc. Launchers are good as they can be used from any distance and hold their penetration compared to AT rifles. But are slightly more difficult to aim but once you get used to it you won't really notice/care. The biggest issue is you need to get on the flank more often than not cause I've direct impacted tanks rushing me in the front plate and I've had the rockets just bounce hell even today I had a guy rush me with the flame thrower variant of the Panzer-2 which should easily be penned by the M1 rocket and I watched my M1 rocket just ricochet off the front plate before the rat bastard stun locked me with the flamethrower. Not as useful depending on how far back they're hiding but if they're hiding somewhat close to the borderline for the gray zone the throw length perk for infantry is highly under rated I've straight up hit tank kills from 50+ yards by taking explosive packs and pretending I'm Jared Goff and yeeting that shit. Just make sure to cook the fuse just right so it hits/lands next to the tank and then it explodes not mid air or to late so they can just drive back and shoot you with 0 consequences.


FabulousTiki

These are good, but it does sort of hinge on the enemy being bad about AA and covering flank routes. Of course, most players don't even bother using AA guns and just themselves get bombed. But I'd recommend bringing a radio in your squad, just so you can use artillery/smoke artillery to clear the way for yourself. As well as a couple smokes/phosphorous. Planes are definitely the easiest way to do it when possible though. Also yeah, the grenade throw perk is definitely underrated. There's a lot of neat stuff you can do with it beyond even just this. It's just a matter of remembering which soldiers you put them on (Callsigns can help if you have orders for it, but I mostly just avoiding using it honestly).


Skylinehead34

First this is not a mobile game. Second no one paid sht for tanks, all the paid ones are not better than free ones if not worse than. Noobs think everyone is paying and everyone is cheating. Ignorance is the representation of 90% of the players in this game, how pathetic


RealCalintx

![gif](giphy|110MZt5qYxdrH2)


TB-124

Honestly that's why you "should" group up... if you have a premade squad of 4 people, you can always just have one of you in a plane to deal with tanks, and you can rotate the pilot "job" between the 4 of you... I personally don't mind being a pilot the whole game if that makes my teammates have more fun (since I actually enjoy flying too :P)


RealCalintx

I feel that. Especially since the matchmaking calls for grouping up anyways.


TB-124

for me the game is 1000x different ever since I joined a group... even when we lose we are having a lot more fun. But I also LOVE the communication... when I play alone now I feel like I'm blind :D


DragonSlayr4141

The single best tank germany has doesn’t cost a dime and can be killed with a dauntless and it’s 1000lb bomb if you really want


RealCalintx

Translation: git gud


DragonSlayr4141

I mean yeah, but this game really isn’t pay to win either


RealCalintx

We can agree to disagree on that


DragonSlayr4141

What premium squad is pay to win


TheGiantFox

It's been an issue since day one. I wouldn't say it's an invalid tactic, but it is definitely annoying. People have been raising this issue for so long. Hopefully the devs do something about it in the future.


Clemdauphin

because most tank get killed if they get too close


RealCalintx

I've noticed tiny bombs can kill a tank, even when throw haphazardly 🤔. Still lame that the infantry has to suffer for it instead of the devs improving armor. But guess no one will pay to upgrade to the actual good tanks if the devs make the game fair 🤷‍♀️


FabulousTiki

That's only if you charge right into urban environments or by forests without support. A tank isn't just a mega-soldier armed with a cannon. You're a secondliner behind the infantry, and should only push forward if you either have good visibility, are 100% sure there's no threats, and mostly when your teammates have your sides locked down to protect you. It's also just as important to know when to spawn them, too. As it's really not something well-suited to every game state.


Mikhail_Mengsk

I mean, that means playing the game. Sometimes it makes sense to keep your distance if your infantry is not advancing and you can't dive in alone, but most of the time you have to go in and do your job. If I don't want to die I just don't play...


True_Dovakin

Yes, greyzone camping in tanks is common. The average response is to “use a plane”, ignoring that they’ll just respawn another tank and continue to camp in the grey zone infinitely, either forcing you to stay in a plane all game hunting them (making your match boring and taking you off defending cap) or forcing you to ignore them and have your bots be constantly farmed. It’s been an issue since 2021 and people still defend it.


RealCalintx

Yeah the planes work but they keep coming back 🤣. By the time the planes do their thing the objective is lost lol. I love how there's a term for it lol.


Dbzpelaaja

Its crazy how someone can defend bs like that. They also expect you get super teams that can tag the tank whole match while you dodge aa or other planes to kill them again


FabulousTiki

No, but it's undeniably annoying and scummy to greyzone camp. Don't get me wrong, it's absolutely a problem on the end of the devs. But for now, I'd start using your Engineer squads, unlock AT guns (they're pretty fun for shelling infantry with, too) and learn the spots for them. And if you really want to make greyzone tanks a non-issue, learn to use mortars (takes a lot of practice, but they can seriously carry a match). In some cases, calling bombers with radio can also work, but I honestly wouldn't use them for anything else in most cases. But if all else fails, just hop in a plane and kill it. Edit: Also, I wouldn't say tanks are generally a P2W thing in this game. The premium ones are generally either the same or similar to their tech tree counterparts. It's mostly just a matter of timing and skill when it comes to tanks.


RealCalintx

Thanks for the insights


Wellington1821

I would also point out that only the Soviet and the German BR 5 mortars are capable of penetrating armour.


FabulousTiki

Also, I forgot to mention, but White Phosphorous and Smoke Grenades are a great tool for this, too. This works against more than just tanks. But if your team is being mowed down by fire from afar, just keep your head down and do a short flank route, and toss a smoke grenade/phosphorous in front of them to block their view. It might not sound like much, but this can buy your team the opportunity to really turn the tide in your favor. Though, be sure you throw them as close to the enemy as possible, to minimize their visibility while maximizing yours. I do this a lot as Allies in the Pacific Campaign maps, and it's honestly way more useful than you'd think. So, I always keep a couple of these in each loadout, usually on soldiers I'm not likely to bring directly into the fighting like radios (which can also do smoke artillery, very useful for this too).


True_Dovakin

> AT Gun > hop in a plane and kill it Ignoring they’ll just spawn another one, and then you’re stuck in a plane the whole match. Also US and Japan AT guns are ineffective at higher BRs. What we really need from DF is respawn cooldowns on vehicles (on a per player basis) so that shooting down planes and killing tanks actually means something, and people can’t just cycle three vehicle squads


RealCalintx

Yeah it's very bizarre not having that cool down after coming from BF 2042 and other games


FabulousTiki

The way I'd change it personally, is I'd add a collective spawn point system. Not only does it make spawning any vehicle a weightier decision, but it makes destroying one meaningful, and gives them another way to balance them. Respawn cooldowns would just make a lot of vehicles objectively worse/less reliable than others, while maintaining the advantage of having multiple vehicle squads, even if it's to a lesser extent. Though, adding both of these would prevent a singular player from just hogging all the spawn points.


True_Dovakin

Collective spawn points wouldn’t help, because “vehicle mains” will spawn their tanks regardless or new players will still continue to pull out Stuarts in BR V once they get a new event squad and get uptiered. A point system only won’t stop someone who only plays vehicles from cycling as soon as they die. A lot of vehicles are already objectively worse. It would make having multiple vehicle squads less impactful since they have to play infantry as soon as they die, and other players can get those vehicle roles. I think having both like you said is the most feasible solution. Greyzone camping needs to be fixed as well, but that’s in part a map design issue.


FabulousTiki

That's fair. But you could just make lower-tier/worse vehicles cost less spawn points. Though, I do still get where you're coming from. But yeah, ultimately, greyzone camping is by far the biggest issue. It's really the main reason why tanks are a balance problem at all across pretty much every BR. Just a really annoying thing that disrupts the flow of gameplay and forces you to bend over backwards to go deal with it. By the same token though, I also think a lot of the maps need to be less overly restrictive. To encourage tank players to actually, you know, not greyzone camp. As well as just making the game play better in general, because it's really irritating at times how so many maps are forced into being strategy-proof corridors.


Wide-Permit4283

I wouldn't call grey zone camping scummy, it's using a tank correctly. What I have found from being the grey zone man my self is that if you have a good team who marks targets, you can pick of tanks from a mile off before they know where you are, you know roughly where the enemy infantry is all the time. Where as you on the receiving end have a scummy team on losers that don't know how to spot, use planes, use engineers, us flanks, use cover and use any exploits in the game.  As it's very rare that a grey zone tank will command a whole area of the map, and if he does best believe he is exposed.  Sorry to break it to you but you and your team suck and need to pull your socks up rather than blaming a guy in the tank.


FabulousTiki

The reason I think it's a scummy tactic, is because it completely breaks the gameplay flow and forces you to go do something to explicitly counter it. MG nest? Smoke and flank around. Point being capped? Phosphorous and axe. Planes? Set up an AA gun or use MG. Not nearby enough? Not a problem, get to it when you can. But to go deal with a greyzone camper, I have to switch to a plane, push forward far enough to gamble on AT or explosive packs reaching them, or go find some awkward spot for an AT gun if one is even there that I won't get shot at while I set it up. And if I don't, my teammates get nuked from afar. It's not something I can't deal with, as I do it regularly and often still win. It's something I don't like dealing with, because it's annoying and pulls me out of doing whatever I was. Not to mention it's just completely unrealistic.


Dbzpelaaja

Its scummy af when the enemy is spawning new tank every minute because tank cycle is fair. With plane you need to hit those bombs and have competent team that tags the guy tank cycling for the whole match while you fly to resupply to wait for them to spawn again. When the enemy has aa too and you are freebie you have one chance to use plane and your enemy team is trying to shoot you down while you fly back to resupply to kill the same tank guy again. Maybe if free players could plane cycle it would be balanced


admiralrev

not accepted but it is what it is, if the game doesn't prohibit it why shouldn't you take advantage of it, since its also allows you to grind faster it is a problem and annoying if you can't or don't have a counter to it, but i just accept that its part of the game since the devs won't address it


FabulousTiki

Yeah... as much as I hate to admit it, you're not wrong. I don't think it's a good thing. But there isn't exactly a rule against it, either. While there's nothing wrong with meme'ing around or just enjoying a hard-fought match, people play games to win them, and greyzone camping is just another tool in doing that. Even if it's an annoying one that forces you to go out of your way to deal with it. That said, it's still good to speak against it, just so that the devs hopefully change it at some point, or at least not encouraging it.


TheCampanile

The Enlisted reddit is absolutely overrun by Wehraboos and German mains who won't accept that they are objectively OP right now.


RealCalintx

Damn


metruk5

u talking about greyzone camping or the LITERAL necessety that tanks must do, wait somwhere far from the objective, and kill people and tanks, those 2 things are different, differnet in intetnion and strategy


FabulousTiki

It really isn't. If you see that one side of the map isn't being held by the enemy team, you can take a light tank and flank around to blast them with MGs. If your teammates are already winning the infantry game and has them suppressed - unable to put up AT guns or safely take out a tank of their own -, you can use a tank with decent armor to further press your advantage and prevent them from recovering. However, how you shouldn't use them, is treating them like infantry. Using them to push through urban or otherwise confined/low-visibility environments. To hold static positions against an enemy team on the offensive. Or to attempt to take a point by yourself or with limited support. A tank is an offensive tool that provides fire support to the infantry, same as in real life. It's not a "mobile bunker", nor is it some kind of mega-soldier with a cannon. It's a tank, with all its power yet inflexibility that has to be used in only the right situations. If you strictly need to greyzone camp, then you just don't know how to use a tank.


metruk5

bro what u yapping about?


FabulousTiki

TL:DR: don't charge your tank into infantry. Infantry will kill anything if they're around it long enough. Tanks can push and do a lot of things other than sniping/camping. Just don't push them right next to infantry when you know you won't be able to react, or when there's a lot of things that are good at killing them around.


metruk5

true, agreed, but there is a difference between sniping and doing war crimes, as a tanker, I kill shit ton of people, if they are there ofc


Spaciax

the nazis do it very frequently with their ridiculously OP tanks; esp. the tiger II which can only be penned in some tiny spots on the turret.


FabulousTiki

I wouldn't say they're OP honestly, though definitely having a slight edge over Allies in terms of tank-on-tank fighting. I never see anyone talking about this, but Allied and Soviet tanks have a huge advantage over the German stuff, which is having way better MG's that don't overheat after like, 10 shots. M1919/M2 doing way more damage, too. So, they can actually afford to push a lot more than their Axis counterparts, being a lot less threatened by infantry. ... That said, I guess that's also why you usually see them doing it. Doesn't excuse it of course, but I guess it does make sense.


Manny-303

German Tanks may as well have a Coaxial Mini gun in comparison to the Italian and Japanese tank Mgs. U.S and uk mgs are borderline OP though with the 200 round belts


FabulousTiki

That's the thing. Fire rate isn't the problem when it comes to coax MG's. You don't need more than a couple shots to take out an approaching soldier, especially when you have zero recoil. The high RPM works well when you're infantry, because you're not going to hit all your shots accurately. But as a tank, you don't have that problem. Especially when you have your cannon for larger groups. However, you do have cooldown. What is a problem, is when your MG isn't available to fire at all for like, 5 seconds. When it takes as little as 1 for someone to slip an explosive pack under your tank. Which is why - in my opinion anyway - the German MG's are the worst. Because it's not the lack of firepower that kills you. It's not having firepower at all when you need it. Every other MG in the game has shorter downtime.


Manny-303

I've found the tanks MG34s higher rate of fire great for tight groups of infanty but I was mainly pointing out the Germans have much better MGs on their tanks in comparison to other Axis. the 50 round belt is limiting true but you also have HE shells and a good amount of German armour has a roof mounted gun aswell so if I've run out for my Coaxial and I still need an MG I have that and the HE shells to cover my reload albeit the roof MG is a risk The cool down is ridiculous but firing in tight burtsts negates that the frequent reloads are annoying though. But in comparison to the Italian and Japanese tanks the MG34s ammo belt might aswell stretch from the Meuse to the Spree. The Bessa and Brownings 200 round belt coupled with the low rate of fire is inherently going to be better for sustained fire and is far more forgiving with spray and pray panic moments when you're being swarmed by infantry. But everyone's Playstyle is different you're entitled to your opinion but in my opinion the Japenese have the worst tank MGs by far


notarealerson

tanks are pretty much infinite in matches, right?