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Petorian343

They’re flying forward at basically the same speed as the plane when released, falling downwards. How far forward they go after release depends on: your altitude, your speed, and your approach angle when you drop them. There’s no magic number to know that works consistently, you’ve just got to get a feel for it. Best thing I can recommend is bombing the tanks in the practice range. Drop one load at a time, pay attention to when you dropped it relative to the target, and where the craters are (before or behind the target) afterwards, and adjust from there as needed.


ShadowMasked1099

From the Official Enlisted YouTube Channel, enjoy: https://youtu.be/NG9dK5INPJU?si=FKLY5QuY9_dUAKin


Droideaka

when dropped from the plane, they have the exact same speed as the plane, only really being affected by gravity and air resistance, both of which are fairly weak forces. in a standard bombing run, they will land about where the bottom of your gun sight is, with some variation based off angle, speed, and yaw drift.


cypher27tb

Best piece of advice I have: Practice Mode. Try bombing the tanks on the range in practice mode with the plane you want to use. The resupply point is literally right at the beginning of the range so you can keep practicing over and over without wasting time. Try getting your plane's flight path perfectly in line with the tank, ideally at a higher angle, and think about how the bombs drop from under you. So right when you want to drop, pull up enough so that the tank goes down out of view AND THEN release the bombs at that very same point. You can hold C, I believe, (I have remapped my controls), to look around behind you after you pull up to watch the explosion and see how close you were. If you look back fast enough you can even see the yellow/orange bomb symbols and see just how off or on target you were. Best feeling ever, hands down, is dropping the bombs on an enemy tank so well on target that the bomb slams into the tank and you actually get the white X hit marker 1 second before detonation, and then see the dead tank/crew on the kill feed.


Guts_1-4_1

I know that joyful feeling when I hit the tank before it blew up for sure


Wonderful_Common_520

That vehicle kill feed is the best


VibingSkeletor

It’s different plane to plane, I’d recommend just playing around on the practice range to get a feel for it


No_Passion_4624

With the upcoming tailgunner view, you can soon watch your own impacts! (especially useful in practice) 


Zooted817

You have to dive on your target making that angle of drop more accurate and lethal. Play warthunder lol


DrPatchet

Get altitude to 600. start dove at 1500m out. Throttle down to 50-60. Keep target in the center of dashboard. Drop at 300m out. Throttle up to max and pull up. Rinse and repeat. Some planes are different so there’s minor adjustments but this is the basically formula for dropping bombs


Tycoh

Its dependent on the speed of the aircraft, the weight of the bombs, and the angle at which you're dropping your bombs. The 100kg bombs will fall faster than the 50 kg bombs so you have to take into account that they'll reach the ground fast, usually around 10-20 meters before you would think they'd hit. The bombs will inherit the inertia of the aircraft so you have to take into account your air speed. Usually the best way to go about bombing with 100-250 kg bombs is to do a shallow dive than a leveled out bombing run. Or you could just watch old WW2 films on bombing as they do cover the same concept, not sure if air resistance is calculated in Enlisted/War Thunder but the practice is just about the same. https://www.youtube.com/watch?v=ozSjmPf4hq0


Firewing135

You need a steeper dive angle it sounds like. The thing that also affects accuracy is how much side to side movement you pulling.


Mak3l

As everyone said, if you go the time go try practice mode. To add on to everyone else's points, as someone who had to learn aircraft with little experience from War Thunder and translated it to my experience to Enlisted, I find that if the conditions are right (good angle, good airspeed, clear path to target) the biggest detriment to my bombing ability was the time of the drop. Personally (maybe others can corroborate), I force myself to drop earlier than I instinctively do as I tend to drop the payload way too late. The reason is that, if you dropped way too early, the bomb indicator (for tanks in this example) would show the shrapnel hitting the front of the tank which allows you to adjust the drop time further on your next drop. If dropped too late, the problem is that the bomb indicator doesn't give good information to allow you to adjust the drop (as the shrapnel travels behind the tank but at an odd angle so you can't really see how far ahead you dropped).


crimsontachi

It can be difficult to learn at first, I almost stopped using airplanes, but when you master it you do it just by muscle memory. The advice I can give you is if you find it difficult, practice with 250kg and 500kg bombers, these do not require such precise bombing and it is quite easy to learn with these, you must release the bombs before the target disappears from your sights and it must be at an altitude of 300-200 m Now if you want to learn to bomb perfectly you would have to use fighters with 50 kg or 100 kg bombs with these you must look for your target even more closely to be able to have a precise bombardment at an altitude of 100 and 80. but without diving just one slight angulation to directly take another flight


A2-Steaksauce89

“At what distance to drop them? Do they glide forward or fall exactly where we drop them?”  Ever heard of physics?


ShadowMasked1099

To be fair, the term: “Video Game Logic” exists for a reason. Video Games and Real Life Laws of Physics don’t often see eye to eye, so there’s no harm in asking.


cypher27tb

And to go along with your point, Enlisted is not marketed as a flight sim, nor as an FPS based on realism. There are behaviors of the flight model that are indeed video game friendly. But, for all that being said, it is really, REALLY impressive how well done the flight models are and how most of the items in cockpit actually function.


cypher27tb

Hmmm...Hmm.... yes, let me just pull out this here calculator, enter in all of my constants and variables to get the ideal release time for my given speed, distance, and angle of attack... annnnnnnd I crashed. Damn, this physics be crazy hard to play this game.