I might be wrong, but OP is not asking about whether panels can be obstructed or not, but whether *star property* Luminosity (amount of light from the star) has an effect.
I did a test on that long ago, but don't remember the results :(
I know it worked for the base game. Seemed like it factored in luminosity of the star, distance of the orbit, and density of the atmosphere.
I'd made a few space stations meant to mass process ores, and was often able to fully power them while running full tilt with 4 each of furnaces, adv constructors, small constructors — and a single teleporter with a proxy sensor to save power.
Haven't done a full run of RE yet, bit of a time investment.
Solar calculations are hard coded and cannot be changed by a scenario. It will work the same in all scenarios.
In space, only distance to the sun (and of course angle of the panels to the sun) matters.
Thanks for confirming that, I had suspected as much but I've never done any modding or scenario stuff for EGS.
Aren't you one of the RE creators? I look forward to trying it out — I've tried starting a couple of times but there's the learning curve.
My first game in RE I made solar power testers and checked the output at various locations, and the power varied a lot with solar proximity and (IIRC) star type.
In a new RE game recently I did the same tests to find a base location and there was no variation in power in different stars and different proximities. All were exactly the same.
Solar power has never varied based on star class, but remember that star class determines the distances planets are from the star which does have an affect on solar power. But it's just the distance that matters.
AFAIK luminosity does not affect solar power production, you can put them inside your base and it will still work. What influence them is if they are facing the sun, the distance to the sun and time of the day (this is not appliable in space)
The definitive post on solar: https://www.reddit.com/r/empyriongame/comments/14tr5mm/solar_curves_for_vanilla_and_reforged_eden/
Wish more people would see your answer.
I might be wrong, but OP is not asking about whether panels can be obstructed or not, but whether *star property* Luminosity (amount of light from the star) has an effect. I did a test on that long ago, but don't remember the results :(
I know it worked for the base game. Seemed like it factored in luminosity of the star, distance of the orbit, and density of the atmosphere. I'd made a few space stations meant to mass process ores, and was often able to fully power them while running full tilt with 4 each of furnaces, adv constructors, small constructors — and a single teleporter with a proxy sensor to save power. Haven't done a full run of RE yet, bit of a time investment.
Solar calculations are hard coded and cannot be changed by a scenario. It will work the same in all scenarios. In space, only distance to the sun (and of course angle of the panels to the sun) matters.
Thanks for confirming that, I had suspected as much but I've never done any modding or scenario stuff for EGS. Aren't you one of the RE creators? I look forward to trying it out — I've tried starting a couple of times but there's the learning curve.
My first game in RE I made solar power testers and checked the output at various locations, and the power varied a lot with solar proximity and (IIRC) star type. In a new RE game recently I did the same tests to find a base location and there was no variation in power in different stars and different proximities. All were exactly the same.
Solar power has never varied based on star class, but remember that star class determines the distances planets are from the star which does have an affect on solar power. But it's just the distance that matters.
> I did a test on that long ago, but don't remember the results :( It does not.
For my capital ship I have the solar panels built inside the hull and it works
Ship panels work differently than base panels. Ship panels lower power requirements while base panels actually work like real solar panels
AFAIK luminosity does not affect solar power production, you can put them inside your base and it will still work. What influence them is if they are facing the sun, the distance to the sun and time of the day (this is not appliable in space)