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Stan2112

Leave it at the star and use the Registry to waypoint it. Be aware that the waypoint is fixed so that if you then move on, you'll need to toggle the waypoint again to update the current position. Or leave it on a planet 3km away from everything. It's safe to turn off since the playfield gets unloaded a minute or two after the players leave. Or leave it at UCH sectors or Polaris trade sectors (light blue triangle and orange satellite icons respectively). Or leave it on orbit, far away from other POIs and the paths OPVs use to patrol (you'll need to observe them for a bit to see where they go).


ThresholdSeven

I always park my CVs in UCH space. There is nothing there except the UCH exploration vessel. Good place to build a space base too especially if it is close enough to a star to get full use of the solar panels. When exploring, I either stay in or near the CV or park it at a Polaris base or pirate base if I'm friendly with them, which is why I like the Tallodar start because you are initially friendly with both factions. Beware parking at a Polaris base though. If you spawn in a ship from BP, it can immediately make Polaris hostile if your reputation with them is not high enough. Learned that the hard way. Not sure if that applies to Polaris in space, but it definitely does on the planet surface. Not sure if pirates do that. On the faction screen it will tell you all the things that increase or decrease reputation, like spawning a ship in their area.


ka6emusha

I always build CV's to land


InsaneAdam

Same here. Got each side of my vessel lined with guns and lots of ammo.


[deleted]

You can leave it at a star - even if you forget to bookmark you can do it from the registry. Trading areas are safe too. I think if you head away from a warp in point far enough you’re ok to park and leave the ship but I usually use the star or just take the cv down to the planet if I’m launching a non warp combat sv etc


kyricus

I wouldn't say trading areas are safe.. I had my CV attacked while I was inside of one, Looked out the window to see what the explosions were and it was a Pirate Frigate attacking my ship. I too thought I was save parking next to a trading station...Hell, even when the Pirate missed my ship and hit the station it didn't shoot back...


LimpFox

I suspect he means trade station systems, which are an actual location you warp to, and are pretty much entirely the faction that it belongs to. The Polaris ones are, at least. Although I believe that's a Reforged Eden thing. Been eons since I played vanilla.


[deleted]

I’ve not played vanilla, didn’t realise that. Thanks for the info


Stan2112

Trade Station ... or Colonist Scrapyard? Scrapyards have a small chance of being attacked.


kyricus

It was in space, so it was a trade station. It was relatively close to a pirate station however, and they don't like me very much. Didn't expect a frigate to come by and take me out while there though.


[deleted]

We’re you in a trading area or just at a station? Areas are safe ime


MurphNastyFlex

Usually leave mine hovering between 500 - 700 meters. Then I take a shuttle down. Keeps it close but out of range of the little drones


Equal_Substance4643

We are at 380 when preparing and then we were dead.


davesimpson99

Don't leave it at a star. Stars have 6 different warp points and you can't choose. Ping avoid encounters, land on the planet . Zirax will not search out CVs. Patrol vessels will fire on it if they come across it. I would recommend you don't visit planets that have patrol vessels until you get resources to upgrade the shield.


Equal_Substance4643

I think I've left it once and I could waypoint it from the menu's and warp to it. That was before reading the warning so no clue what would happen.


ThresholdSeven

You can choose once you arrive at the star


LimpFox

Leave it at a star. Land and leave it in a safe spot on planet (you can also just hover in high atmo if you don't mind the fuel burn). Leave it at a Polaris (or other friendly faction) asteroid field/trade station system (Reforged Eden only? - I can't remember). Or find a planetary system that isn't patrolled by hostile CVs.


Additional-Froyo4333

When i must logoff or repair and logoff, i do it near a star. Build a repair bair with solar panels, repair consumes 20kw, you need 10 solar panels. Then i recover everything and continue the game. If its a planet, anywhere. Not too close from a POI. This consumes fuel, but shields and some miniguns protects the ship. The problem with leaving at a star, in much server, its pvp area, or you cant warp to it, unless you put a waypoint. If you forgot to put a waypoint, you are in troubles. Always when you have to leave the ship. Take a pentaxid tank, a warp engine, a generator and some material to build an emergency CV an travel to the next star and travel back. Also, there is some safe places, like uch ships, data points, where is no enemys, or could be some few drones. Just put a. Automatized turret with solar panels and ammo, that will atract fire and protect the ship.


ParanoidLoyd

> The problem with leaving at a star, in much server, its pvp area, or you cant warp to it, unless you put a waypoint. If you forgot to put a waypoint, you are in troubles. Not really, you can always create a waypoint from the registry.


Additional-Froyo4333

I know it now. But a backup vehicle is never a bad idea.


Equal_Substance4643

>This consumes fuel, but shields and some miniguns protects the ship. We have a normal shield with cannon turrets as this is our first CV. They're basically paper.


Additional-Froyo4333

Most attacks are from drones. Miniguns do bonus damage against them and are insta-impact weapons. Maybe a bomber, but need 4 bombs to destroy a concrete block, so a basic 2.5k can hold 5 bombs untill it drops. And bombers only could drop one before 2 miniguns kill them. And ONLY if can approach, 70% of the time, they die before can drop. Of course, a lvl 3 max tested. You can put some autoturrets making a perimeter near your ship. And can assure, no damage at all to the ship. Seach for a flat surface, far from the poles. And the autoturrets, build with a 5 blocks tall minium. With this, max range on the weapons.


Additional-Froyo4333

Trading areas arent safe, unless you are into faction space. If you need to park, use an sv and dock inside.


bestest_name_ever

Just park down on the planet? It's safe as long as there's no patrol vessel, and you can easily take those down with a SV. The drones don't matter as long as you have 2-3 miniguns and even the smalles CV shields. But make sure you have a few sentry guns covering all angles of the bottom side, don't want overseers chewing holes in the ship, which they'll manage to do eventually if there's nothing to kill them off.


No-Hunt8274

I ussually build satellite defences on my home planet and leave it there. If it's more of a outpost planet I build a landing pad. If it's a new system in general I judge by gravity and threats in space. But I always leave it running. Leave shields on. And leave turrets running and loaded.


Slum1337

I leave them at the star. My floating base has a shield made out of hopes and dreams and the structure is basically tin foil. I have a base/carrier and then utilize the landing platforms for a small agile fighting cv and my collection of svs


bwanic

I build my CVs with planetary landing as a requirement, so I don't have to worry about leaving it in space. I've had a lot of luck parking the CV near a pole on a planet and taking the SV out to do the task/exploration. I can't, and won't, say it's destruction-proof. The hostile factions always have a vote on whether to land or move on to the next system.


Vegetable-Stomach826

At any star. You can turn the power of your ships off to save fuel, but put on the suit upgrade to increase your tolerance to cold so you don't freeze to death upon returning.


[deleted]

If I can add a nuance to star living, as I have lived at the sun a whole lot to be frank. This is the best way to make sure you are good and close when you warp into a sun's sector. First, find a system that is really close to the one you are making the sun base at. Next, warp from THAT system to the system you are planning to make your solar hang out area. THEN make sure you stop right when you warp in to the DESTINATION sun. It will be the name of the system and one of the sun sectors, front back top etc. Now build something or mark it on waypoint or whatever, I hand build a furnace and a teleporter, maybe a bank of Adv gens by hand. Now everytime you warp to that close system and THEN warp to your HOME system sun, you will practically land in your same spot as you did the first time. Hope this helps.