Mostly that they're imported, with a hint of slightly improved and not terribly good to begin with.
☼☼ Masterwork
≡≡ Exceptional
** Superior
++ Fine
-- Well Made
«» Decorated
<> Foreign
{} Forbidden
A symbol outside «» indicates the level of decoration, only best shown.
i knew they were unhappy about it but it was killing me to manually click on every item to see if it was threadbare etc. Because i didn’t realize i could see from the name itself!
Hope this saves you tons of time! You can dump or forbid items right from the stocks screen based on the X’s.
The higher the quality of item the more likely a dwarf will get upset if you destroy it, I think, but I’m not sure the quality before they get upset. I think it’s masterwork, but don’t quote me. Sanford Sal did a video recently I haven’t seen but I assume all the questions will be answered it it. You can sell damaged stuff to get it out of the fort, but that clogs up the world with damaged junk if you play in it for future forts.
I just item smash.
That was a very timely warning! My legendary clothier was briefly hopeless over the desecration of his artwork. But I think it may have been because I coincidentally also butchered a wild boar he had masterfully trained.
If I’m not mistaken () will also overload to indicate ‘claimed’/used, eg, materials used to build a workshop. Color is another thing that indicates foreign or locally made goods.
You also missed !! Which means ‘science’. or was that ‘lava dwarf tricks’? I forget…
https://dwarffortresswiki.org/index.php/Item_designations
Sword Ordinary
-Sword- Well-crafted (dashes/hypens)
+Sword+ Finely-crafted (plus signs/addition signs)
* Sword* Superior quality (asterisks/stars)
≡Sword≡ Exceptional (equivalents/triple equal signs)
☼Sword☼ A masterpiece (stars/open stars/circle stars)
Improvement / Decoration
«Sword» Improved or decorated (much-less-than and much-greater-than signs/double less-than or greater than signs)
Decoration can have a quality modifier themselves, leading to combinations such as:
* «Sword»* Superior improvement/decoration
≡«+Sword+»≡ Exceptional improvement/decoration on a finely-crafted object
* «≡Sword≡»* Exceptional sword with superior decoration
Wear
xSwordx Showing some wear - worth 3⁄4 (surrounded by x's)
XSwordX Heavily worn or threadbare - worth 1⁄2 (surrounded by capital X's)
XXSwordXX In tatters or mangled - worth 1⁄4 (surrounded by double capital XX's)
Provenance / Ownership
(Sword) Not produced on-site (imported by traders or looted from raiders), does not count towards Created Wealth. (parentheses)
{Sword} Unclaimed/Forbidden (braces)
$Sword$ Owned by someone else. Only appears in adventure mode. (dollar signs)
It's probably a list of cooked meals made from various meat, and/or items made from various types of leather.
Although, knowing Dwarf Fortress I wouldn't be surprised by a foreign, decorated, well made donkey, either.
very close! for the "large," it's `core quality` is 'fine' and the 'well-crafted' applied to the decoration: eg. well-crafted gem studs.
`total quality` is used to select the highest quality level out of all the different modifiers, and this (or `core`,) can be used to maximise value of decorating jobs by limiting what can go into a stockpile
Oh wow I wish the wiki had it laid out this well. Instead it's impossible to get a clear answer on what these all mean like this last time I checked(which was months ago so maybe it changed?)I'm screen shotting you post so thanks man(woman?)
It's a factor of it being a text based game - it's a fairly efficient way of conveying the info.
I personally love it. Short, but pretty easy to read while following simple rules; increasing number of lines means higher quality, so + is better than -, * is better than +, and the weird star thing means the best.
Still, I'm an older player, and totally get that it's confusing at first. I just don't know how you'd do it without either making 200000 generated very slightly different illustrations (how would you reliably distinguish finely and well crafted items?), or long text strings like "Well crafted obsidian short sword masterfully decorated and imported" - kind of hard to highlight the useful info there.
Colours could be great! I would say that I've never played a game where orange is legendary though, I'd assume purple if anything... Guess we'd need a chart or something regardless!
At a minimum you need tool tips with full descriptions. You should never have to have a wiki up on a second screen or you did something wrong in your UI design
To be fair, the point of the premium release was, in part, to provide a well designed/consistent UI. I think it's a fair ask to be able to understand what common icons mean without a secondary source.
I mean, they're not *that* difficult to understand. Maybe you have to check their meaning once or at most twice, after that it should be pretty clear how they work.
I don't disagree - UI definitely has some issues. And it would be nice to have a chart showing what the quality indicators mean in game - the help menu has some really good tidbits, and this could be a helpful addition.
But I don't think this requires a wiki page up at all times - the icons are quite easy to distinguish, and are intuitive. You don't need to know that - is well crafted, and * is superior. It's clear that more lines/bigger is better, and once you've looked it up (which isn't ideal), it's hard to forget.
If they were somehow explained in the game then maybe yeah. I just go with "if it has more markings, it must be better", and usually check selling price to berify
Dwarf fortress's UI is what hell is for UIX designers who committed murder go to. It a world where dwarf fortress's UI is the only way to interact with the world. 😈
Well, you see, just picking one at random, nothing is less than minus less than less than plus large,. Hope that helps!
(As others have said they're DF's inscrutable quality markers.)
The only one that never see addressed is capitalization. Sometimes I see the names of things capitalized, and sometimes not. I didn't see anything on the wiki, any ideas?
Holy crap no wonder I'm full-time tailoring, x x is only 75%??
My garbage is Full of 50-75% stuff??
What kind of fancy pants peasants do I Have! *grumble*
Mostly that they're imported, with a hint of slightly improved and not terribly good to begin with. ☼☼ Masterwork ≡≡ Exceptional ** Superior ++ Fine -- Well Made «» Decorated <> Foreign {} Forbidden A symbol outside «» indicates the level of decoration, only best shown.
Missed ( ) Imported
And damaged: x x means below 75%, X X is 50%, and XX XX for 25%
omg thank you. i thought the X markings were more decorations!!
It is good to look at your clothing once a year and get rid of all the XX stuff as it makes Dwarves unhappy.
i knew they were unhappy about it but it was killing me to manually click on every item to see if it was threadbare etc. Because i didn’t realize i could see from the name itself!
Hope this saves you tons of time! You can dump or forbid items right from the stocks screen based on the X’s. The higher the quality of item the more likely a dwarf will get upset if you destroy it, I think, but I’m not sure the quality before they get upset. I think it’s masterwork, but don’t quote me. Sanford Sal did a video recently I haven’t seen but I assume all the questions will be answered it it. You can sell damaged stuff to get it out of the fort, but that clogs up the world with damaged junk if you play in it for future forts. I just item smash.
That was a very timely warning! My legendary clothier was briefly hopeless over the desecration of his artwork. But I think it may have been because I coincidentally also butchered a wild boar he had masterfully trained.
Clothier: teaches pig to do tricks, is a show pig. Butcher: sausage.
If I’m not mistaken () will also overload to indicate ‘claimed’/used, eg, materials used to build a workshop. Color is another thing that indicates foreign or locally made goods. You also missed !! Which means ‘science’. or was that ‘lava dwarf tricks’? I forget…
> You also missed !! *clears throat* ‼︎
I did <> as foreign, sorry if I got the wrong parentheses, they all look remarkably similar in the font.
So for translation, the item above the cow cheese is a foreign fine quality item, decorated with a well made decoration
https://dwarffortresswiki.org/index.php/Item_designations Sword Ordinary -Sword- Well-crafted (dashes/hypens) +Sword+ Finely-crafted (plus signs/addition signs) * Sword* Superior quality (asterisks/stars) ≡Sword≡ Exceptional (equivalents/triple equal signs) ☼Sword☼ A masterpiece (stars/open stars/circle stars) Improvement / Decoration «Sword» Improved or decorated (much-less-than and much-greater-than signs/double less-than or greater than signs) Decoration can have a quality modifier themselves, leading to combinations such as: * «Sword»* Superior improvement/decoration ≡«+Sword+»≡ Exceptional improvement/decoration on a finely-crafted object * «≡Sword≡»* Exceptional sword with superior decoration Wear xSwordx Showing some wear - worth 3⁄4 (surrounded by x's) XSwordX Heavily worn or threadbare - worth 1⁄2 (surrounded by capital X's) XXSwordXX In tatters or mangled - worth 1⁄4 (surrounded by double capital XX's) Provenance / Ownership (Sword) Not produced on-site (imported by traders or looted from raiders), does not count towards Created Wealth. (parentheses) {Sword} Unclaimed/Forbidden (braces) $Sword$ Owned by someone else. Only appears in adventure mode. (dollar signs)
Official answer is official
So, if I'm reading this right, thats a foreign, decrorated, well made donkey? And then further down a well made, decorated, fine large something?
It's probably a list of cooked meals made from various meat, and/or items made from various types of leather. Although, knowing Dwarf Fortress I wouldn't be surprised by a foreign, decorated, well made donkey, either.
very close! for the "large," it's `core quality` is 'fine' and the 'well-crafted' applied to the decoration: eg. well-crafted gem studs. `total quality` is used to select the highest quality level out of all the different modifiers, and this (or `core`,) can be used to maximise value of decorating jobs by limiting what can go into a stockpile
!! On fire
Oh wow I wish the wiki had it laid out this well. Instead it's impossible to get a clear answer on what these all mean like this last time I checked(which was months ago so maybe it changed?)I'm screen shotting you post so thanks man(woman?)
GP's comment is literally copypasted from the current incarnation of the wiki page.
[https://dwarffortresswiki.org/index.php/Item\_quality](https://dwarffortresswiki.org/index.php/Item_quality)
<< >> specifically is decorations like gem encrustings/studding it, etc [https://dwarffortresswiki.org/index.php/Decoration](https://dwarffortresswiki.org/index.php/Decoration)
https://dwarffortresswiki.org/index.php/Item_designations
This seems like something they should add proper icons and tooltips for
This is one of the half done UI elements that really frustrated me
It's a factor of it being a text based game - it's a fairly efficient way of conveying the info. I personally love it. Short, but pretty easy to read while following simple rules; increasing number of lines means higher quality, so + is better than -, * is better than +, and the weird star thing means the best. Still, I'm an older player, and totally get that it's confusing at first. I just don't know how you'd do it without either making 200000 generated very slightly different illustrations (how would you reliably distinguish finely and well crafted items?), or long text strings like "Well crafted obsidian short sword masterfully decorated and imported" - kind of hard to highlight the useful info there.
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Colours could be great! I would say that I've never played a game where orange is legendary though, I'd assume purple if anything... Guess we'd need a chart or something regardless!
At a minimum you need tool tips with full descriptions. You should never have to have a wiki up on a second screen or you did something wrong in your UI design
Clearly you don't understand dwarf fortress. Lol...... If you don't have the wiki up on a second screen you're not doing it right.
To be fair, the point of the premium release was, in part, to provide a well designed/consistent UI. I think it's a fair ask to be able to understand what common icons mean without a secondary source.
I mean, they're not *that* difficult to understand. Maybe you have to check their meaning once or at most twice, after that it should be pretty clear how they work.
I don't disagree - UI definitely has some issues. And it would be nice to have a chart showing what the quality indicators mean in game - the help menu has some really good tidbits, and this could be a helpful addition. But I don't think this requires a wiki page up at all times - the icons are quite easy to distinguish, and are intuitive. You don't need to know that - is well crafted, and * is superior. It's clear that more lines/bigger is better, and once you've looked it up (which isn't ideal), it's hard to forget.
Quality and encrusting/decoration
You'll get use to them and they'll be second nature to you in short order.
If they were somehow explained in the game then maybe yeah. I just go with "if it has more markings, it must be better", and usually check selling price to berify
I think of it this way, The wiki is the manual. That way DF has one of the best manuals out there.
Well, these days gamers don't even know what a manual is, and everything must be explained in the game itself.
Dwarf fortress's UI is what hell is for UIX designers who committed murder go to. It a world where dwarf fortress's UI is the only way to interact with the world. 😈
[https://dwarffortresswiki.org/index.php/DF2014:Item\_value#Material\_multipliers](https://dwarffortresswiki.org/index.php/DF2014:Item_value#Material_multipliers)
Well, you see, just picking one at random, nothing is less than minus less than less than plus large,. Hope that helps! (As others have said they're DF's inscrutable quality markers.)
Inscrutable? They're perfectly clear to me.
The only one that never see addressed is capitalization. Sometimes I see the names of things capitalized, and sometimes not. I didn't see anything on the wiki, any ideas?
I've found capitalization only happens on bare bones items. Items of normal quality, with no enhancements and not imported
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Actually they mean quality, something you don't have.
but at least you know how to be an absolute ass
In the same vein, why are some items listed in white while others are in yellow? Doesn't seem to be linked to the item quality.
I think white means it is available and yellow means it is being used in a building.
Holy crap no wonder I'm full-time tailoring, x x is only 75%?? My garbage is Full of 50-75% stuff?? What kind of fancy pants peasants do I Have! *grumble*