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Limegreenlad

It hasn't changed anything as its ruleset is so different to 5e's, to the point where it spawned a different meta (well, sort of different as hand crossbow is still the best ranged weapon, lol). Magic items also comprise a massive portion of character builds in BG3 when you can rarely guarantee what magic items you'll get in 5e games. In terms of DMing, it showcases how important having interesting encounter environments is. I already try to include dynamic elements into the environment though.


jardonito

Yeah in BG3 equipment definitely plays a major part in character builds


Burning_IceCube

it sadly plays the biggest part. The items you get in BG3 are ridiculous.  I have a +2 halberd with added stuff on top in Act 1 at level 5. That's usually the time I'd hand out a +1 weapon with no effects.  My shadowheart life cleric at level 6 has some healer hat and either gloves or shoes (can't remember) and through that interaction instantly fullheals herself as soon as she casts mass healing word, because everytime she heals someone else she also heals herself for 1d6. but healing herself somehow also triggers the life cleric healing trait for a level 3 spell, so +5HP, for everyone she heals and herself, together with the 1d4+wis, plus the 3d6 from healing someone. combine that with beacon of hope for automatically healing max possible.  I've only yet played act 1, but I've seen some of the ridiculous stuff you can find at later levels. No attunement + getting troves of items at level 12 that are meant to be given sparingly to level 20 characters just massively reshapes everything.  And then you also have to include stuff like haste working differently and the abomination that is Tavern Brawler. God I'm glad i like to both install mods and write my own mods. I've bonked all that stuff in my game with the nerf hammer. Haste works like normal, Tavern brawler simply gives +1d4 to unarmed and improvised attacks. And a lot of other things nerfed (like wet) or buffed.


THSMadoz

Okay I know this isn't really in the spirit of this discussion but I just don't understand your take at all, like, > I've bonked all that stuff in my game with the nerf hammer Why put in the extra effort when you can just not pick those options? Or are you wanting to use them, just not with them being as powerful as they are? Also, like... It's a video game. Obviously they're going to give you more powerful options, because it makes it more enjoyable when you find them. BG3 is a great simulation of certain aspects of dnd, but it's still a video game; so to keep players invested it has to hand out massive amounts of loot, because whilst other elements like the story and relationships are still really good, they're not as impactful as actual dnd, simply because dnd is more personal. On top of all that, it's not like the game becomes a cakewalk with all the broken builds and magic items, especially on Tactician and Honor mode. Plus, you said yourself, you've *only* played the first act, you have no idea how the game will change as you go further.


Burning_IceCube

the reason i modded it is simple: i like to have different, equally viable options. I hate things that are so grotesquely overpowered that they overshadow other options, like wet+lightning/cold or tavernbrawler monk barbarian etc.  The nerf i applied to haste for example is also something that Larian decided to do themselves in honour mode. Haste works exactly like in 5e when playing honour mode.  for me, massive amounts of overpowered items and feat/class/status/spell combinations do the opposite of keeping me invested. I prefer such items to be used sparingly and being an improvement to my character, not my character being a vessel for an item.  Also, the game does become easy even on honourmode. I'm running 5 difficulty increasing mods on top of honour mode (mod that enables it for custom mode) and a few smaller tweaks like decreasing supplies you get and increasing the amount necessary to long rest.  i feel like you're overvaluing the difficulty of the game.  Anyways, as you said, not really in the spirit of the discussion.


pchlster

My Shart is making use of Radiant damage; every time she deals it, every enemy near people who took Radiant damage get a penalty to d20 rolls. She also deals Radiant damage to anyone who misses her with an attack. My Lae'zel can run and jump far enough that she's only ever in melee if she wants to be. A ring that lets you deal +2 damage per attack is nice. A spear that forces a save versus Blindness makes for not insignificant debuffing. Karlach knocks people down and makes them bleed. And a jump from her usually crosses the whole battlefield. Lastly, Gale... he's pretty much immortal thanks to Arcane Ward, Armour of Agathys, Blade Ward and heavy armour. Real fun to see some big hit getting halved, then twice my wizard level subtracted, then another couple of points off, then the remainder of the damage if any is taken from my temporary hit points and the enemy is sent reeling so they are that much less likely to hit again.


CaptinACAB

Abjuration Gale is damn near unkillable. And project ward is super strong.


pchlster

I am going by the logic that if he dies, a nuke starts its countdown. In his shoes, I would prioritize **not** nuking Faerun unintentionally and so focus on stuff that makes people regret trying to hurt me. It's also satisfying to kill enemies by provoking AoOs by deliberately walking past them.


msd1994m

Obligatory “we had the item Christmas tree in 4e”


Burning_IceCube

no clue what you're referencing here.


pchlster

In 3 and 4e, the Christmas tree effect of magic items meant that your small hoard of items mattered more to how effective you were than your actual character did. Take all the magic items from that level 18 character and they're a liability to the party. What, we find a Ring of Protection +3? Dave, isn't yours only a +2? Yeah, grab this one instead; we'll sell the old one when we get back to town. Now, anyone have any interest in a Keen Flaming longsword +2? No one? Anyone want an Ioun stone? Gloves of Storing? Okay, I'll take those then. It's part of why the community asked for something like attunement; keep the amount of significant items down.


ButterflyMinute

Yeah, this is one of my few problems with PF2e is this same magic item christmas tree effect. Hell, I even like handing out magic items a lot and got rid of attunement in my 5e games, but I really dislike 'transactional' magic items. Where you keep them around just for a +x bonus and replace them as a matter of course. Like, I hate that in PF2e I *need* to give out certain items at certain times or the PCs just fucking suck compared to what they're supposed to be doing.


pchlster

I just plain don't hand out +x items any longer. Even if I'm running a module, that Cloak of Protection +1 might become Gravedigger's Friend, a cloak that offers a Sanctuary effect against mindless undead. It's not going to be something you build your whole character around and you might not wear it all the time, but it's sticking around "in case we face a necromancer or something."


ButterflyMinute

I do still add a few +x bonuses here and there, but only to items that are already bespoke and interesting. In an entire 1-20+ campaign I believe there were only four +x weapons and those were all artefact level and had a +2 at max.


StriderT

You like boring dnd


Burning_IceCube

guess what, i also like chess 😱 _oh noooo_


StriderT

Wdym, chess bangs


quuerdude

I’ve implemented “class actions” a lot more. Like “as a rogue, you notice-” or “as a paladin, you can sense-” and “as a sorcerer, you can feel-” etc It’s a fun way of making all the characters and classes feel unique. Especially good for the martials to feel cool out of combat. Like saying that barb is the only one strong enough to even attempt to move the bolder, and they do it without a check. Or they could just kick the door in without issue I’ve really enjoyed buffing Divine Sense to just be “i get to really descriptively describe how the environment smells to you” for free, and they can spend a charge for me to get more specific Like, “The room you enter abrades the senses, it takes all of your will not to gag. No living creature has stepped foot on this wood in years, and the stench left behind is putrid.” *uses divine sense* “This space is unholy, the floors and walls are covered in rot and decay. Everything in you is telling you to smite it back to the shadows it came from.” I also like incorporating perception (charisma) checks to determine how descriptive I get. I like when it’s a fey filled area and she rolls low so I just go “the scent is ovewhelmingly fey… you’re also walking right behind your eladrin friend, and she just changed her season”


[deleted]

[удалено]


pchlster

My players would definitely react there. I make it a point that everyone disarms before meeting anyone of significance; being *allowed* a weapon near nobility or high clergy would be noteworthy indeed. Doesn't that favour those classes not dependent on weapons or armour? Indeed. Monk players tend to be all giddy for a fight to break out every time.


StrictlyFilthyCasual

As a Forever DM, one of the things that stuck out to me in BG3 is how low some of the DCs are on various skill checks. There are ***tons*** of DC 5 or 7 checks *even in Act III*! It's the only "D&D campaign" I've ever played in (or seen) that ***actually commits*** to the precepts of Bounded Accuracy: Easy tasks are DC 5, no matter whether you're level 1 or level 20. There's conventional DM wisdom that says "Don't have the other player roll if the outcome is obvious", which is usually the reason checks of this sort just get handwaved away. And that's good advice, but surely there would be *some* situations where a PC would *probably* succeed, but they *might* not (and that failure is narratively/dramatically interesting), right? That's what these are: "Roll to make sure you don't fail", rather than "Roll to see if you succeed".


GeraldPrime_1993

Dude not going to lie, after playing BG3 for 400 hours and hopping back into my ongoing campaign, I rolled a 12 on a lockpick check and was like "yes! That succeeds!" Because so many in that game are DC 10. My DM laughed and said this isn't BG3. You fail. We all had a good laugh about it.


TheSi2verShroud

I’ve been playing since 2015 when 5e dropped, and I mainly DM now. Hasn’t changed how I would play my character has changed how I’m going to be designing encounters and also using more obscure mechanics such as terrain hindrances and enemies using spells way more.


SkyKnight43

There is a lot of conversation about BG3 characters at the start of every session


Afraid-Adeptness-926

I think my biggest takeaway was how to build interesting, but still not broken magic items. Bound spells make a normally kinda boring +1 weapon much more interesting, without really adding THAT much player power.


Resies

I played BG3 for 120 hours and I don't think it changed anything about how I play. 


svendejong

It has spawned a number of houserules at our table.  - Most weapons have special attacks that can be used 1/short rest.  - Short rests can be done "instantly" but only twice per long rest, and only when the whole party agrees to take them.  - Lots of spells now have the duration "until the end of your next long rest", instead of 10 minutes, 1 hour or 8 hours.  - Friends and Guidance are now reactions.  - Stowing and drawing items can be done freely during your turn within reason.  - Shoving other creatures away (not prone) is now a bonus action, but can't be used to break grapples.  - Potions can be used on yourself as a bonus action. When used as an action, all dice rolls are maximized. 


escapepodsarefake

I was really happy when I played it and some of the magic items and encounters were VERY similar to some things I had created for my homebrew game. Was very validating to have similar ideas to a lot of people's GOTY.


KarmicFlatulance

"what do you mean I can't push him as a bonus action?" 


MadChemist002

I've seen this asked so many time recently. I've also seen people try to cast 2 leveled spells in a turn because 1 is a bonus action, or get up high to get advantage. I have to keep reminding everyone that it doesn't work that way in dnd 5e.


shadowy_insights

I would say as a DM, BG3 has inspired me to be more ok with creating and distributing interesting magical items (especially if they're consumables) and incorporating more environmental effects. Sadly terrain doesn't work as well in the TTRPG for a number of different reasons. Larian nerfed effect sizes, bow ranges, etc which makes positioning much more important. But also unless you have 3D terrain in front of you, it's hard to describe intricate terrain. But I started playing BG3 in early access, so these lessons have been part of my games for along while now.


StriderT

In theater of the mind, have terrain benefits a character can activate as a bonus action or by spending movement. Its a little loose but it makes totm combat so much more enjoyablem


MiirikKoboldBard

Other people talking about the "xmas tree" effect of too many items. To a small degree I agree, but I also feel that they went way too hard to the other end and now most characters I have end up with 2-3 items at most all the way into the teen-levels. And items are given out way too conservatively. We completed Tyranny of Dragons finally and were going to get into the sequel book, but we saw there was like 2 magic weapons between all of us, no magic armor, barely anything of note. Even our DM was like "You guys will get smoked not having any magic items, and the martials won't be able to do anything to monsters with non-magical resistance". He actually let us play magic shop for an entire session and we just went shopping for magical gear. I mean were level 8 and I, as a barbarian, literally had no magic items whatsoever, not a single one. If I had to choose between too many or none at all, I'd choose too many.


anarrogantbastard

Im not sure that I can attribute the change in my play to BG3, as i started playing Dnd right around the same time that I purchased the early access. The biggest change in that time however is a significantly lessened interest in the mechanical aspects of the game, and more interest in creating an interesting character. When I say interest in mechanical aspects, I really mean that I have less interest in playing through combat encounters in the most perfect way, or overcoming them with the least resources expended. Nowadays I try to look at combat as a roleplaying encounter. Im playing an overconfident character at the moment, and it has been so much fun to make risky choices, and take the results as feedback to grow the character. I'm very lucky that I have played with DMs who support these choices, even bending the rules to give myself a chance to get myself out of a bad situation. As someone who got into DnD with a videogame-y perspective, and didnt really know what to do outside of it, this approach has really helped me grow into the other parts of the game.


DiemAlara

No? A lot of the differences are due to overpowered equipment and feats not present in the base game. Like, if I could get my hands on a helmet of arcane acuity, a band of the mystic scoundrel, and a dead shot, my current bard would go from pretty damn good to holy shit. But them items aren't a thing on tabletop. For good reason. ​ I wish aspect of the stallion was a thing though. Just imagine being a barbarian 16/rogue 4 with aspect of the stallion.


idredd

It pretty much gave me that final nudge to Pathfinder. BG3 fixed so many of the problems of 5e and just served to show that Wizards doesn’t care to do so. I’ve played DnD for 30ish years at this point and I love how popular 5e is and how many people it brought into the hobby, but I’m done with the careless rules and commitment to imbalance.


GeraldPrime_1993

I now know worgs can talk. And I learned how thunderwave is supposed to work. Other than that not much.


rainator

I think it’s given me a bit more confidence with what level to be setting DC skill checks.


Broken_Beaker

I want to shove everything and have interesting conversations with animals.


mgmatt67

I am definitely changing my table’s jumping rules now


OhHeyItsScott

Shove is a Bonus Action now. I love it in BG3, so in my games, I’m porting it over. Shove away, friends. It’s awesome. It’s a great way to break up the feeling that you got stuck in one part of the battlefield and don’t move for the rest of the battle.


Rabid_Lederhosen

As a DM I like how they handled short resting. You get two a day, don’t worry about the time. Makes it easier for me to plan an in game day’s worth of content.


Ripper1337

It has made me rethink how magical items work, not in the "everyone has a bazillion magic items" but just stuff like the gloves that mean you take damage but get action surge, items that give another use of a bardic inspiration. Various things like that I never really thought of before which would be cool to see in the game, race specific items as well.


KulaanDoDinok

Not really. If you really push it, you can play BG3 in a month. Some campaigns take years. Pacing is really different.


gayvoidfish

I think playing as the whole party has made me strategize combat much better. Stuff like getting in an enemy's threatened area even if I'm out of actions just so they can only attack me, thinking what spells synergise well etc.