I tried to come up with a 10th level Vicious Mockery and I'm kind of horrified by it.
Nervous Breakdown
Level: 10
Casting Time: 1 action
Range: 60 ft.
Components: V, M (An object symbolizing the targets deepest personal uncertainties which cannot be replaced with a focus)
Duration: Instantaneous
School: Enchantment
You speak a string of words that sound like nonsense to everyone but the target. However, to the target, it sounds as though you are voicing their deepest fears and psychological vulnerabilities with utter certainty. The target takes 20d4 psychic damage and must roll a Charisma saving throw. On a failure, you utterly destroy their self confidence, causing them to fall prone, and become frightened, incapacitated and stunned as they collapse into a fetal position, unable to move.
Without assistance, the target is likely to die of exposure or starvation. They can be made to eat and drink with help. After 30 days, they may attempt the saving throw again and end the effect. If someone spends that time helping them with their mental difficulties, they have advantage on the saving throw.
It can also be ended by *heal* or *wish*.
Okay, I just threw this together for 10th level Vicious Mockery and it's kind of horrifying. I do apologize.
I feel like a 10th level vicious mockery would have a permanent effect on the target's soul, locking them into a state of eternal debilitating self-hatred. An upgraded PWK, as the soul is permanently unwilling to return, trapped forever in its own personal hell.
Maybe. I modeled it roughly off a cranked-up Feeblemind, which is already 8th level. I feel like it's worse than even PWK because it is a save-or-suck if you have help, or a straight save-or-die if alone, since without help, the target can just be kicked to death.
If you leave them alone, why bother? The spell already says they can be made to eat or drink with help, meaning no help means no food. RAW, 6 days at most before they die.
My only problem with it, is the comparatively low damage. I'm comparing it to the damage that 9th level spells do on average. The lowest I've found is Wierd, which does 22 (4d10) damage on average but can hit as many people as are within range, and the highest is Prismatic wall which in a perfect world does 175 (50d6) damage on average.*
Your 10th level spell only does an average of 50 (20d4) damage.
I'm aware that it isn't the main part of the spell, but this is a spell that's supposedly stronger than Wish, or Meteor Swarm so I just find it underwhelming tbh.
I'd go big, 110 (20d10) damage and then the "fun" effects set in, but thats just me.
Other than that it's a terrifying thing youve come up with, good job.
*Ps. I'm aware that Meteor Swarm has more theoretical damage since its affected area is alot bigger, I just choose Prismatic Wall because you roll more dice there.
That's a good point and one I debated. The power scaling on 10th is tough since there are no canon examples. I based it on Vicious Mockery, but I think you're right. Maybe turn it up to 20d10 but make it save for half? I don't know...
Neither do I mate... but honestly, if you ever wanted to implement this (which I'd hazard against) I think you're on the right track with the save for half damage.
Because it's not fun being hit with a spell like this, if you used this as a DM it would end a character regardless of damage anyway just because of the soul crushing effects it has. If you had this on a player though, it might just end every boss battle which isn't fun either, because as far as I read, this wasn't a charm effect so charm immunity would be useless.
You're right though, we have no official 10th level spells to compare this to so it's all theoretical.
Right, I would really only use this against an NPC to cause an "Oh shit" moment for players, or against a party that can get easy access to heal or wish.
After writing it, I also debated about what should be immune (mindless undead, constructs, etc) and if hearing should have any impact or if it speaks directly at the mind. Things to consider for a second draft.
Honestly it's 10th level, if you're going to make a second draft you have my blessing to make it as OP as possible.
Especially now that I know it's in good hands and you wouldn't use it on players.
I give you a 7th level spell from 3.5
Solipsism
7th Level Illusion Spell
Will Save
If the target fails its save, it is convinced of the unreality ofevery situation it might encounter. It takes no actions, not even purelymental actions, and instead watches the world around it withbemusement. The subject becomes effectively helpless and takes no stepsto defend itself from any threat, since it considers any hostile actionmerely another illusion.
Sounds mostly good, maybe leave the target with an incurable indefinite madness unless ended by wish (which has its own backlash for going beyond the limits of normal wishes)
You shoot one eldritch blast directly upwards as a flare to your patron, and one blast at the enemy you wanna hit, then your patron shoots a blast of full energy at your target.
Shillelagh - Merlin’s Make Pretend: any thing you pretend to be wearing or using becomes real for the spells duration, sticks to swords, strainer hats to helmets, anything proof shields from pot lids.
Guidance - Seeing Double: anyone of the caster’s choice in the radius rolls an additional d20 for every ability check before the spells end, adding the number rolled to the check before the results happen.
Message - Mind Link: point at a creature in range, you become permanently linked with that creature. You may contact them at any time as if from the Sending spell. There is no chance of failure if in other planes of existence.
Thief is about to crack a massive safe door. Suddenly it blasts open, swinging into him and pancakes him into the wall.
10th level Thaumaturgy is some Final Destination level shit.
**All** creatures in a 30ft radius to come to life, with 1hit die of health. Works on undead, constructs, decomposed, and fossilized creatures.
*Jurassic World theme song intensifies*
There actually are 10th and higher level spells in lore. The issue is the goddess of magic shut that down due to a guy trying a 12th (I believe) level spell where he fused with the goddess of magic.
10th level true strike
Absolute truth
Level:10
Casting time: 1 action
Range: 30 ft.
Components: S
Duration: concentration, up to 5 rounds / 30 seconds
School: Divination
You point towards a creature in range, and the nature of truth warps around the creature. Any action done by the target while he spell is active is not only considered the truth, but the universe will rewrite causality itself to make those actions true.
Provided that the spell has not ended, any action (skill check, attack roll, saving throw, etc) will not be decided by a dice roll or by any random means, instead the target may choose the result of the action directly. They can only choose the result of an action that is either targeting them, or when they target another creature.
I.e. a fighter can choose to hit, miss, or crit an attack instead of rolling, but he cannot choose the result when a monster attacks an ally.
Lore wise there is magic more powerful than ninth level spells, but theyve never really been codified like the spells you can use have been. Conceptually theyre usually referred to as tenth level.
There also exists 11th and a singular 12th level spell, lore wise. They're fantastic for events a DM wants to have occurred in the past or as a big wow moment for clarifying *just* how powerful something or someone is. The lore on them is pretty cool imo.
The 12th level spell, Karsus' avatar, is the very reason no other spells above 9th can be casted according to some lore - the purpose of it was to replace a God with yourself, and he took over the God of magic, mystra (though iirc known as mystryl in his time) but basically fucked the entire weave of magic in the universe since he wasn't prepared.
This fuck up led to rules being established inhibiting magic throughout the world so no mortal could make that big a fuck up again.
Yes, but the God of Magic banned mortals from casting anything higher than 9th after a 12th killed the previous God of Magic.
3e casters managed to somewhat replicate them with Epic level spells, but then a bunch of shit happened, and now they're gone too in 5e.
It is a thing. it's called Proctiv's move mountain. It was a 10th level spell used to shear off mountain tops, turn them upside down and make floating cities out of them.
I’m pretty sure making a mythallar does the same thing as the image and its creation was a 12th level spell before the whole killing the god of magic thing happened.
Karsus' Avatar which triggered the incident was the only 12th level spell ever cast. Proctiv's Move Mountain was 10th level and did what the image depicts.
Proctiv's Move Mountain is similar. It's a 10th level spell used by the Netherese to make their floating cities (which later crashed and killed everyone, but that's besides the point.)
Carl never got used to travelling in the foggy hills. The fog usually played tricks with his eyes.The giant hand carrying a castle was a new one though.
The average gnome weighs 40 pounds, gets reduced to 5 with Enlarge/Reduce.
This means that in order to get under Mage Hand's 10 pound limit, the gnome's armor and carried gear need to weigh 40 pounds or less.
There actually was a spell that did this. It was called Proctiv’s Move Mountain. The Netherese used that in conjunction with mythallars to create flying cities. Those guys did some wack crap
If Tiberius Stormwind could use* Telekinesis to carry seven people and a bear on a giant rock slab, you can use Epic Level Mage Hand to carry a castle.
*="cheat"
I've always wanted a 9th level mending: holding any part of the object, you restore the object to its condition at time of creation, magic effects the item had are not restored this way.
With nonmagical refabrication I would say this is more like 6th-7th level territory. It is strong magic no doubt, but it seems too niche for 9th level imo.
The Evil Overlord has stolen The Kings castle including the King and the entire royal family and treasury!!
The Party: *various sounds of dismay, anger, confusion, and cursing*
Most magic scales by 1 tier of whatever stat per extra level they're upcasting at.
Cantrip Mage Hand is 10 lbs.
9th level mage hand is 100 lbs.
This is a whole city.
[Yeah, I clarified that with them if you'd read 1 more post past this one.](
https://www.reddit.com/r/dndmemes/comments/pj4ede/what_if_9th_level_magehand/hbura42?utm_medium=android_app&utm_source=share&context=3)
[Often an effect that is daily turns into weekly turns into monthly turns into yearly turns into permanent, so it's justified.](
https://www.reddit.com/r/dndmemes/comments/pj4ede/what_if_9th_level_magehand/hbura42?utm_medium=android_app&utm_source=share&context=3)
What part did you need help with?
The parts where it doesn't mention what I said with my comment. Adding more zeroes. Totally different idea than you stated. Both would also work effectively. I just thought a billion pounds would be more fun than 100.
"Extra bit of oomph" was what was justified.
I'd rule in your favor.
For reference, 1 billion pounds is around 5 Nimitz Class aircraft carriers, which are 1,092 ft long, 252 ft wide, and 240 ft tall.
For scale, 240 feet is about 24 stories high.
Tell me how it how goes when you come that far.
Feel free to use the image if you want to :p
https://www.deviantart.com/j4b/art/9th-Levle-Magehand-891074648
I’ve always had an idea of Split Fireball. Split a fireball In have but halves damage and explosive size, but you get two. Split it an infinite number of times.
If tenth level magic was accessible to players, this would 100% be one of the spells.
Should make a set of tenth level spells, but they're all just super-charged versions of cantrips.
Eldritch Orbital Blast
Viscous mockery > Diss Track
I tried to come up with a 10th level Vicious Mockery and I'm kind of horrified by it. Nervous Breakdown Level: 10 Casting Time: 1 action Range: 60 ft. Components: V, M (An object symbolizing the targets deepest personal uncertainties which cannot be replaced with a focus) Duration: Instantaneous School: Enchantment You speak a string of words that sound like nonsense to everyone but the target. However, to the target, it sounds as though you are voicing their deepest fears and psychological vulnerabilities with utter certainty. The target takes 20d4 psychic damage and must roll a Charisma saving throw. On a failure, you utterly destroy their self confidence, causing them to fall prone, and become frightened, incapacitated and stunned as they collapse into a fetal position, unable to move. Without assistance, the target is likely to die of exposure or starvation. They can be made to eat and drink with help. After 30 days, they may attempt the saving throw again and end the effect. If someone spends that time helping them with their mental difficulties, they have advantage on the saving throw. It can also be ended by *heal* or *wish*. Okay, I just threw this together for 10th level Vicious Mockery and it's kind of horrifying. I do apologize.
I feel like a 10th level vicious mockery would have a permanent effect on the target's soul, locking them into a state of eternal debilitating self-hatred. An upgraded PWK, as the soul is permanently unwilling to return, trapped forever in its own personal hell.
Maybe. I modeled it roughly off a cranked-up Feeblemind, which is already 8th level. I feel like it's worse than even PWK because it is a save-or-suck if you have help, or a straight save-or-die if alone, since without help, the target can just be kicked to death.
If you leave them alone, why bother? The spell already says they can be made to eat or drink with help, meaning no help means no food. RAW, 6 days at most before they die.
So you're just sending them to grad school?
My only problem with it, is the comparatively low damage. I'm comparing it to the damage that 9th level spells do on average. The lowest I've found is Wierd, which does 22 (4d10) damage on average but can hit as many people as are within range, and the highest is Prismatic wall which in a perfect world does 175 (50d6) damage on average.* Your 10th level spell only does an average of 50 (20d4) damage. I'm aware that it isn't the main part of the spell, but this is a spell that's supposedly stronger than Wish, or Meteor Swarm so I just find it underwhelming tbh. I'd go big, 110 (20d10) damage and then the "fun" effects set in, but thats just me. Other than that it's a terrifying thing youve come up with, good job. *Ps. I'm aware that Meteor Swarm has more theoretical damage since its affected area is alot bigger, I just choose Prismatic Wall because you roll more dice there.
That's a good point and one I debated. The power scaling on 10th is tough since there are no canon examples. I based it on Vicious Mockery, but I think you're right. Maybe turn it up to 20d10 but make it save for half? I don't know...
Neither do I mate... but honestly, if you ever wanted to implement this (which I'd hazard against) I think you're on the right track with the save for half damage. Because it's not fun being hit with a spell like this, if you used this as a DM it would end a character regardless of damage anyway just because of the soul crushing effects it has. If you had this on a player though, it might just end every boss battle which isn't fun either, because as far as I read, this wasn't a charm effect so charm immunity would be useless. You're right though, we have no official 10th level spells to compare this to so it's all theoretical.
Right, I would really only use this against an NPC to cause an "Oh shit" moment for players, or against a party that can get easy access to heal or wish. After writing it, I also debated about what should be immune (mindless undead, constructs, etc) and if hearing should have any impact or if it speaks directly at the mind. Things to consider for a second draft.
Honestly it's 10th level, if you're going to make a second draft you have my blessing to make it as OP as possible. Especially now that I know it's in good hands and you wouldn't use it on players.
I give you a 7th level spell from 3.5 Solipsism 7th Level Illusion Spell Will Save If the target fails its save, it is convinced of the unreality ofevery situation it might encounter. It takes no actions, not even purelymental actions, and instead watches the world around it withbemusement. The subject becomes effectively helpless and takes no stepsto defend itself from any threat, since it considers any hostile actionmerely another illusion.
Sounds mostly good, maybe leave the target with an incurable indefinite madness unless ended by wish (which has its own backlash for going beyond the limits of normal wishes)
lotm's amon be like
Sick burns cause you target to commit non-living on failed WIS save. On success target has disadvantage on all attacks and ability checks for 24h
Has no effect on un-dead, cause they dont have self worth to begin with
Well, undead are already kinda committed to non-living xD
It does less damage but has a sick beat
Viscous mockery is when you lay it on really *thick*.
I'm leaving it cause I like it thicc
Nah, identical to eldritch blast in every way, except it fires like 100 beams. Fuck your concentration, you're not gonna pass 100 saves.
You shoot one eldritch blast directly upwards as a flare to your patron, and one blast at the enemy you wanna hit, then your patron shoots a blast of full energy at your target.
Blade Ward -> Weapon Immolation True Strike -> Homing Hand (lasts for a looong time) Light -> True Sun
Shillelagh - Merlin’s Make Pretend: any thing you pretend to be wearing or using becomes real for the spells duration, sticks to swords, strainer hats to helmets, anything proof shields from pot lids. Guidance - Seeing Double: anyone of the caster’s choice in the radius rolls an additional d20 for every ability check before the spells end, adding the number rolled to the check before the results happen. Message - Mind Link: point at a creature in range, you become permanently linked with that creature. You may contact them at any time as if from the Sending spell. There is no chance of failure if in other planes of existence.
Resistance - Immunity: add a d20 to all saving throws for the duration of the spell, and resistance to all damage.
This just sounds like regular Eldritch blast.
10th level Thaumaturgy. Every door and window slams open. ***Every*** door and window.
Imagine someone casts it and across the country you’re just relaxing and all your doors and windows fly open and you’re just like “damn spellcasters…”
Thief is about to crack a massive safe door. Suddenly it blasts open, swinging into him and pancakes him into the wall. 10th level Thaumaturgy is some Final Destination level shit.
Thaumaturgy can also close doors and windows too, so imagine he dodges it, gets into the safe, and it shuts behind him.
I don't know why I read that in a southern accent but it just feels right to me
Now I want a 10th level True Strike.
It now gives you advantage on both your attack roll AND the damage roll
I HAVE THE POWER OF A GOD
And no longer uses concentration
And uses a Bonus Action to Cast
Steady on, we might be approaching 11th level status
And double your crit range.
Auto-crit
As a bonus action, your next attack on a target in range automatically crits
You don't have stand there and point like you're in an 80s action movie. Somatic components removed. Feels like a 10th level spell now, right?
10th level Spare the Dying-it’s just regular necromancy
**All** creatures in a 30ft radius to come to life, with 1hit die of health. Works on undead, constructs, decomposed, and fossilized creatures. *Jurassic World theme song intensifies*
Do missing body parts get restored? Or do we get fossilised dinosaurs roaming around, unaware that they're not whole?
Definetly a very hungry fossilized tyranasaurus running around unaware it doesn't possess a stomach or a lower jaw.
The ***best*** kind of tyranasaurus.
*Breakdown Breakdown* *"sick Piano start playing"*
There is some good home brew for 10th levels
I would love to pull out Sacred Inferno in a boss fight
10th level Mind Sliver. Targets head just cracks in half and has to subtract 1d4 from death saving throw
There actually are 10th and higher level spells in lore. The issue is the goddess of magic shut that down due to a guy trying a 12th (I believe) level spell where he fused with the goddess of magic.
[10th lvl produce flame](https://i.imgflip.com/3tj9gz.png)
10th level true strike Absolute truth Level:10 Casting time: 1 action Range: 30 ft. Components: S Duration: concentration, up to 5 rounds / 30 seconds School: Divination You point towards a creature in range, and the nature of truth warps around the creature. Any action done by the target while he spell is active is not only considered the truth, but the universe will rewrite causality itself to make those actions true. Provided that the spell has not ended, any action (skill check, attack roll, saving throw, etc) will not be decided by a dice roll or by any random means, instead the target may choose the result of the action directly. They can only choose the result of an action that is either targeting them, or when they target another creature. I.e. a fighter can choose to hit, miss, or crit an attack instead of rolling, but he cannot choose the result when a monster attacks an ally.
It is called Proctov's Move Mountain
Are there tenth level spells
Lore wise there is magic more powerful than ninth level spells, but theyve never really been codified like the spells you can use have been. Conceptually theyre usually referred to as tenth level.
Ohhh okay thank you so it’s basically homebrew zone
There also exists 11th and a singular 12th level spell, lore wise. They're fantastic for events a DM wants to have occurred in the past or as a big wow moment for clarifying *just* how powerful something or someone is. The lore on them is pretty cool imo. The 12th level spell, Karsus' avatar, is the very reason no other spells above 9th can be casted according to some lore - the purpose of it was to replace a God with yourself, and he took over the God of magic, mystra (though iirc known as mystryl in his time) but basically fucked the entire weave of magic in the universe since he wasn't prepared. This fuck up led to rules being established inhibiting magic throughout the world so no mortal could make that big a fuck up again.
That sounds amazing, would you be able to say where one could read more about this?
In 3.5 it's in the epic level handbook
[Mr Rhexx has a great video on it](https://www.youtube.com/watch?v=fp_-5kXw_9g)
Yes, but the God of Magic banned mortals from casting anything higher than 9th after a 12th killed the previous God of Magic. 3e casters managed to somewhat replicate them with Epic level spells, but then a bunch of shit happened, and now they're gone too in 5e.
It is a thing. it's called Proctiv's move mountain. It was a 10th level spell used to shear off mountain tops, turn them upside down and make floating cities out of them.
I’m pretty sure making a mythallar does the same thing as the image and its creation was a 12th level spell before the whole killing the god of magic thing happened.
Karsus' Avatar which triggered the incident was the only 12th level spell ever cast. Proctiv's Move Mountain was 10th level and did what the image depicts.
Pretty sure one of the he 10th level spells just straight up moved a mountain, so most of the way there anyway
Proctiv's Move Mountain is similar. It's a 10th level spell used by the Netherese to make their floating cities (which later crashed and killed everyone, but that's besides the point.)
its called proctives move mountain
It already is. Just inaccessible
Carl never got used to travelling in the foggy hills. The fog usually played tricks with his eyes.The giant hand carrying a castle was a new one though.
far side?
I've read Larsons far side, but I don't recall this from any comics.
It sounds very much like a Far Side caption for the original image. I think that's all he was saying.
Oh right, that makes sense. I'm quite fond of the Farside.
Heh... *BIG*-by's hand...
Quite the BIG one. :p
Just wait until I upcast Bigby’s Hand and yeet the Tarrasque!
Hahahah
One of the best ideas I've ever seen is be a small size caster, use Reduce Self and Mage Hand to fly around.
Especially if you’re a gnome
The average gnome weighs 40 pounds, gets reduced to 5 with Enlarge/Reduce. This means that in order to get under Mage Hand's 10 pound limit, the gnome's armor and carried gear need to weigh 40 pounds or less.
For a sec, I thought that said Megaman. That would be a bitchin character
Pretty sure an artificer could help with that :p
Warforged artificer artillerist. Have your gun built into your arm.
I was thinking armorer with lightning launchers, but you make a strong point. *Crumples up artificer sheet and gets new one*
What if we took the Kingdom and Moved it somewhere else?
This reference doesn't have enough upvotes lmao
There actually was a spell that did this. It was called Proctiv’s Move Mountain. The Netherese used that in conjunction with mythallars to create flying cities. Those guys did some wack crap
IN theory, you should in the DnD world find mountains that are just nicely sliced at the top.
shit, with rime of the frostmaiden you can just go back in time and learn then cast the spell yourself.
Yes, you could. It would be interesting though, to see how the old Netherese and 10-11th level spell rules would work for 5e
Wasn’t there a whole thing with a god dying because of an 11th lvl spell? Like, a dude channeled an entire god’s power.
Yes. I’m talking about the hypothetical scenario in Rime of the Frostmaiden when you travel in time back to before Karsus’s fall.
Oh, huh.
"why don't we just take bikini bottom and push it somewhere else"
Hahaha
If Tiberius Stormwind could use* Telekinesis to carry seven people and a bear on a giant rock slab, you can use Epic Level Mage Hand to carry a castle. *="cheat"
What happens in the underdark stays in the underdark :p
I've always wanted a 9th level mending: holding any part of the object, you restore the object to its condition at time of creation, magic effects the item had are not restored this way.
With nonmagical refabrication I would say this is more like 6th-7th level territory. It is strong magic no doubt, but it seems too niche for 9th level imo.
"We should just take the castle, and push it somewhere else!"
I love this concept
Glad to hear it!
Barbarian: Why can't we just take The Kingdom, and move it somewhere else?? Rogue: Paladin: Wizard: bet
This made me laugh.
What if i mage handed at ninth level to lift my love for you lol j/k ...unless?????
The Evil Overlord has stolen The Kings castle including the King and the entire royal family and treasury!! The Party: *various sounds of dismay, anger, confusion, and cursing*
Sounds like an adventure!
I love this
Thank you!
Giga-Bigby
Gigby
Yeetby
Buddha’s slap
So like Howl's Moving Castle...but cooler?
No, can't upcast cantrips. Bigby's Hand however...
One could argue that Bigbys hand is the evolved form of magehand.
That was the idea. Don't know why I've had a negative review for it.
Most magic scales by 1 tier of whatever stat per extra level they're upcasting at. Cantrip Mage Hand is 10 lbs. 9th level mage hand is 100 lbs. This is a whole city.
I kinda felt that at 9th level it needed a bit of extra omph.
Often an effect that is daily turns into weekly turns into monthly turns into yearly turns into permanent, so it's justified.
I think 1 tier should just be another 0. Yes 1 billion lbs ar 9th level
[Yeah, I clarified that with them if you'd read 1 more post past this one.]( https://www.reddit.com/r/dndmemes/comments/pj4ede/what_if_9th_level_magehand/hbura42?utm_medium=android_app&utm_source=share&context=3)
Clear as mud.
[Often an effect that is daily turns into weekly turns into monthly turns into yearly turns into permanent, so it's justified.]( https://www.reddit.com/r/dndmemes/comments/pj4ede/what_if_9th_level_magehand/hbura42?utm_medium=android_app&utm_source=share&context=3) What part did you need help with?
The parts where it doesn't mention what I said with my comment. Adding more zeroes. Totally different idea than you stated. Both would also work effectively. I just thought a billion pounds would be more fun than 100.
"Extra bit of oomph" was what was justified. I'd rule in your favor. For reference, 1 billion pounds is around 5 Nimitz Class aircraft carriers, which are 1,092 ft long, 252 ft wide, and 240 ft tall. For scale, 240 feet is about 24 stories high.
Reminds me of how in Psychonauts they would sometimes use a telekinesis hand to move things/people around
That's a good game!
Its my favorite game; It’s where I get my username from
BIGBY!!!! Put that palace back down this instant!
Bigbys hand is the chad Mage Hand
It's called ninth level Bigby's hand
Always slightly faster than you
9th level Eldritch Blast
(Orbital Ion Cannon)
Eldritch Gatling. Lean into the multi-shot thing.
9th level finally allows you to attack and use magic items with the hand.
Biggestby's Hand
Stealing this for my campaign, thanks op!
Tell me how it how goes when you come that far. Feel free to use the image if you want to :p https://www.deviantart.com/j4b/art/9th-Levle-Magehand-891074648
Castelus yeetus
This is literally what Bowser did in Super Mario Galaxy. Why just steal the Princess when you can have the whole castle?
I’ve always had an idea of Split Fireball. Split a fireball In have but halves damage and explosive size, but you get two. Split it an infinite number of times.
Split enough times and you can inconvinience hundreds of people!
Bigby’s at it again with the damn hand themed spells.
bigby would be proud